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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Frame
C C P C C P Alliance
1317
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Posted - 2013.07.18 08:28:00 -
[1] - Quote
Dear players,
Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 11:50 GMT. Today we are:
* Ending Mordu's Challenge event (rewards will be deployed next Tuesday) * Applying changes to the LAVs, and for more details, here is our Game Design team's message:
Quote:There are a number of issues with the LAVs, which weGÇÖll be addressing in a series of updates. The first two will be going out today in a hotfix. "Murder Taxi" FixThis issue is not limited to just the Militia vehicles, but the infinite supply of them certainly doesnGÇÖt help the situation. To discourage wanton (yes, wanton! ) abuse of LAVs weGÇÖll be making them consumable. GÇó The Baloch - Impact and Onikuma - Impact given as starting items to new characters will now be consumable. This means all current players who have this item will only have 1 run of it before it becomes unusable. It is not available on the market, but the Baloch and Onikuma (which are functionally identical to the Impact versions) will be available. GÇóAll newly created characters will be given 10 copies of the Baloch (GA, MN characters) and Onikuma (AM, CA characters). When these run out youGÇÖll need to dip into your savings, so use them wisely! Saga-II FixThe Saga-IIs were removed last week because they were put out prematurely and had a number of issues. Upon their return, this is how they will stack up to the existing Saga: Saga: Heal Shield Rate: 16 HP/s Shield Recharge Delay: 0s Shield Depleted Recharge Delay: 2.5s ISK Price: 40,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV I Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: 65,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV II GÇÿLC-225GÇÖ Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: N/A (approx. 100 AUR) Skill Pre-Reqs: No Skill Pre-Reqs GÇóThe tweaked shield regen numbers mean that after 11 seconds both vehicles will have healed an almost identical amount of HP, but thereafter the Saga-II completes healing the base 1425 HP total in 46s whereas the Saga does so in almost double the time (89 seconds). GÇóThe Saga-II comes with a default Reactive Deflection Field module which is has no PG/CPU requirements but is functionally equivalent to a Shield Hardener I module. Effectively, the bonus here is the 45 CPU and 5 PG you save. GÇóThe Saga-II comes with a GÇÿBrimstoneGÇÖ ST-1 Missile Launcher, which is functionally equivalent to the ST-1 Missile Launcher but has no skill requirements. Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. Feel free to post your feedback right here! DUST Game Design Team Thank you. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2090
|
Posted - 2013.07.18 08:34:00 -
[2] - Quote
....and the masses rejoiced, crying out in glee as their savior answered their prayer. |
Heinz Doofenshertz
BetaMax. CRONOS.
452
|
Posted - 2013.07.18 08:35:00 -
[3] - Quote
Thank you Frame |
ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:38:00 -
[4] - Quote
and an LAV you buy now has a higher regen then a shield HAV... good job CCP. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2091
|
Posted - 2013.07.18 08:39:00 -
[5] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP.
The more I see you post the more Im convinced you cant be pleased |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
339
|
Posted - 2013.07.18 08:41:00 -
[6] - Quote
does not change llav much unless these collision changes are aimed at that type of problem :P |
ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:43:00 -
[7] - Quote
Aeon Amadi wrote:ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. The more I see you post the more Im convinced you cant be pleased it actually doesn't take a lot but ccp isn't willing to make to fix their mistake. im just mad at the vehicle department, the infantry/modules are fine(or good-ish depanding on how you look at it), core mechanic are like sleeping but hadn't made any really bad mistakes like the vehicle department so im fine with them. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
662
|
Posted - 2013.07.18 08:43:00 -
[8] - Quote
Taxis now for transport... also could this mean that you will make changes to starter fits in the future too... making us have to buy fits (or BPO fits) rather than giving away free milita fits?
/c |
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Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 08:43:00 -
[9] - Quote
This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) |
Ansiiis The Trustworthy
WE ARE LEGENDS
139
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Posted - 2013.07.18 08:46:00 -
[10] - Quote
This is good. I will feel like a king when I call in an LAV. |
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ladwar
Dead Six Initiative Lokun Listamenn
925
|
Posted - 2013.07.18 08:46:00 -
[11] - Quote
Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there... |
Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 08:50:00 -
[12] - Quote
ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. |
JONAHBENHUR
New Eden's Most Wanted Top Men.
19
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Posted - 2013.07.18 08:52:00 -
[13] - Quote
ladwar wrote:Sylvana Nightwind wrote:This is where CCP delivers first blow to the murder taxi. Next stop: 1.4 patch (probably like end of August?)
Thanks a lot for this. Will no longer waste my swarm rockets on free LAVs ;) there is still other BPOs lav out there...
yes but atleast people paid realworld money for them nothing worse than a 200k suit mowed down by some yard ape fresh out of the battle academy that is all he knows how to do |
ladwar
Dead Six Initiative Lokun Listamenn
927
|
Posted - 2013.07.18 08:55:00 -
[14] - Quote
Sylvana Nightwind wrote:ladwar wrote:there is still other BPOs lav out there... Yes. But they are less common than those freakin' Baloch craps. plus the free ones weren't really what people were mad it, it was the LLAVs which had no change to. so meh. the saga-II is further proof ccp hate caldari HAVs, make a gunnlogi II then because it make sense and have as advanced for a slighter higher price that comes with turrets giving an overall cheaper price. |
Son Down
SamsClub
61
|
Posted - 2013.07.18 08:56:00 -
[15] - Quote
CCP Frame wrote:Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT. Server is expected to come back up at 11:50 GMT. Today we are: * Ending Mordu's Challenge event (rewards will be deployed next Tuesday) * Applying changes to the LAVs, and for more details, here is our Game Design team's message: Quote:There are a number of issues with the LAVs, which weGÇÖll be addressing in a series of updates. The first two will be going out today in a hotfix. "Murder Taxi" FixThis issue is not limited to just the Militia vehicles, but the infinite supply of them certainly doesnGÇÖt help the situation. To discourage wanton (yes, wanton! ) abuse of LAVs weGÇÖll be making them consumable. GÇó The Baloch - Impact and Onikuma - Impact given as starting items to new characters will now be consumable. This means all current players who have this item will only have 1 run of it before it becomes unusable. It is not available on the market, but the Baloch and Onikuma (which are functionally identical to the Impact versions) will be available. GÇóAll newly created characters will be given 10 copies of the Baloch (GA, MN characters) and Onikuma (AM, CA characters). When these run out youGÇÖll need to dip into your savings, so use them wisely! Saga-II FixThe Saga-IIs were removed last week because they were put out prematurely and had a number of issues. Upon their return, this is how they will stack up to the existing Saga: Saga: Heal Shield Rate: 16 HP/s Shield Recharge Delay: 0s Shield Depleted Recharge Delay: 2.5s ISK Price: 40,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV I Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: 65,000 ISK Skill Pre-Reqs: Vehicle Command I, Caldari LAV II GÇÿLC-225GÇÖ Saga-II: Heal Shield Rate: 35 HP/s Shield Recharge Delay: 6s Shield Depleted Recharge Delay: 6s ISK Price: N/A (approx. 100 AUR) Skill Pre-Reqs: No Skill Pre-Reqs GÇóThe tweaked shield regen numbers mean that after 11 seconds both vehicles will have healed an almost identical amount of HP, but thereafter the Saga-II completes healing the base 1425 HP total in 46s whereas the Saga does so in almost double the time (89 seconds). GÇóThe Saga-II comes with a default Reactive Deflection Field module which is has no PG/CPU requirements but is functionally equivalent to a Shield Hardener I module. Effectively, the bonus here is the 45 CPU and 5 PG you save. GÇóThe Saga-II comes with a GÇÿBrimstoneGÇÖ ST-1 Missile Launcher, which is functionally equivalent to the ST-1 Missile Launcher but has no skill requirements. Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. Feel free to post your feedback right here! DUST Game Design Team Thank you.
It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. |
ladwar
Dead Six Initiative Lokun Listamenn
927
|
Posted - 2013.07.18 09:00:00 -
[16] - Quote
^ two per month but who is counting really anyways |
Sylvana Nightwind
Expert Intervention Caldari State
414
|
Posted - 2013.07.18 09:11:00 -
[17] - Quote
Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this:
Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update. |
Titan Maxima
187. League of Infamy
2
|
Posted - 2013.07.18 09:13:00 -
[18] - Quote
So the problem of indestructible Logi LAV's isn't being fixed? |
Harpyja
DUST University Ivy League
273
|
Posted - 2013.07.18 09:23:00 -
[19] - Quote
Once again CCP doesn't listen to us.
Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere?
All that should've been done was the removal of the HP buff on militia LAVs. Such that every AV weapon can one shot it. That would've fixed the damn problem CCP. One militia swarm launcher and it's dead. People will be discouraged from using them as murder taxis.
I blame the vehicle department for every single issue regarding vehicles.
Once again, bravo CCP for ignoring the community's suggestions on how to solve murder taxiing. I personally had not seen a single post suggesting to put a price tag on the starter fits. |
ChromeBreaker
SVER True Blood
883
|
Posted - 2013.07.18 09:25:00 -
[20] - Quote
And so the Forge gunners did cry, but had to admit it was for the best...
... does this count as the dev blog |
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Gage Bouren
Internal Error.
6
|
Posted - 2013.07.18 09:25:00 -
[21] - Quote
This seems like a good idea ! But if you devs put on another module on the saga that makes it indestructible again then you're only reducing the problem and you did that on purpose -_- |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
230
|
Posted - 2013.07.18 09:28:00 -
[22] - Quote
I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion.
https://en.wikipedia.org/wiki/ISO_8601
It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD
http://en.wikipedia.org/wiki/Date_format_by_country
Please take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. |
Sylvana Nightwind
Expert Intervention Caldari State
416
|
Posted - 2013.07.18 09:29:00 -
[23] - Quote
Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. So you are confused because there is no 18th month? Can't swap two numbers and get the date? :/ Poor thing. |
Heinz Doofenshertz
BetaMax. CRONOS.
452
|
Posted - 2013.07.18 09:31:00 -
[24] - Quote
how can you mistake this date, there is nither 13th nor 18th month, and I doubt they are doing a post about a patch in 5 years. |
Son Down
SamsClub
61
|
Posted - 2013.07.18 09:35:00 -
[25] - Quote
Sylvana Nightwind wrote:Son Down wrote:It took you almost three months to come up with this. For the love of God, tell me you work more than three days out of the week. I'll assume you are a troll or unable to read this: Further to these two fixes, weGÇÖre in the process of updating how collision damage is calculated and addressing vehicles, vehicle modules, turrets and vehicle skills in a rebalance pass that weGÇÖre hoping to complete for Uprising 1.4 or a hot-fix thereafter. This is likely to be a fairly substantial overhaul so once weGÇÖre in a position to do so weGÇÖll make sure you all get a good look at them and weGÇÖll attempt to address any concerns before finalizing the update.
Oh I can read, friend, I'm merely stating that I've seen emergency hotfixes from CCP cut in as little as 48 hours, and the current "LAV Situation" has urgently needed addressed for well over two months.
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Paladin Sas
Hellstorm Inc League of Infamy
55
|
Posted - 2013.07.18 09:37:00 -
[26] - Quote
ladwar wrote:and an LAV you buy now has a higher regen then a shield HAV... good job CCP. i feel like your vehicle department is on crack and takes orders from the dropsuit department.
I would like to point out that scout suits have a higher natural regen than anything larger. Why shouldnt the same rules apply to vehicles? |
Jason Pearson
Seraphim Initiative. CRONOS.
1934
|
Posted - 2013.07.18 09:39:00 -
[27] - Quote
Baby steps CCP :)
Despite not agreeing with the majority of things with Vehicles in this game, I think this is the step in the right direction, removal of the free LAV not only means its a cost to call it in and run people over, but it also means people will be more willing to use other people as transport, maybe Dropships might actually be useful yet.
Now, about that vehicle kick function? |
420 BLAZED
STRONG-ARMED BANDITS
45
|
Posted - 2013.07.18 09:52:00 -
[28] - Quote
what about the players that got a free LAV for signing up in Beta? |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
234
|
Posted - 2013.07.18 09:53:00 -
[29] - Quote
Sylvana Nightwind wrote:Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country. So you are confused because there is no 18th month? Can't swap two numbers and get the date? :/ Poor thing.
Are you being deliberately obtuse?
Clearly whenever the date is within the first 12 days of the month then there will be confusion about what the date means. Changing the format now will ensure that when it becomes August the date format will not be confusing. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
234
|
Posted - 2013.07.18 09:56:00 -
[30] - Quote
Heinz Doofenshertz wrote:how can you mistake this date, there is nither 13th nor 18th month, and I doubt they are doing a post about a patch in 5 years.
You don't see how any date within the first 12 days of the month will be confusing for the entire remainder of the world? Changing the format *now* ensures that come August and beyond we don't run into any confusion. |
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