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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
412
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Posted - 2013.07.18 10:04:00 -
[31] - Quote
This pretty much spells the death of the corporation hanger, player market or player trading being anywhere on CCP's radar one would think. |
Watermelon Bandit
Subdreddit Test Alliance Please Ignore
52
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Posted - 2013.07.18 10:04:00 -
[32] - Quote
Let the QQ begin |
IamI3rian
OSG Planetary Operations Covert Intervention
305
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Posted - 2013.07.18 10:05:00 -
[33] - Quote
The reason they are called murder taxi's is because they are yellow, not because they are cars. Meaning the militia ones (before the massive HP boost) weren't part of the problem.
Just throwing that out there. Word origins are a bit of a hobby of mine.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2094
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Posted - 2013.07.18 10:09:00 -
[34] - Quote
Harpyja wrote:Once again CCP doesn't listen to us.
Now, we no longer have free transportation on big maps, like seriously, WTF? You're going to have to make us run our slow asses everywhere?
All that should've been done was the removal of the HP buff on militia LAVs. Such that every AV weapon can one shot it. That would've fixed the damn problem CCP. One militia swarm launcher and it's dead. People will be discouraged from using them as murder taxis.
I blame the vehicle department for every single issue regarding vehicles.
Once again, bravo CCP for ignoring the community's suggestions on how to solve murder taxiing. I personally had not seen a single post suggesting to put a price tag on the starter fits.
Quitethe contrary they did listen to us... Free suits in Free LAVs killing Proto suits is kinda jacked up, and everyone knew this.. Complaining because they took awayyour free ride, heh, I donteven know where to start on that one... |
WeapondigitX V7
Planetary Response Organization
38
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Posted - 2013.07.18 10:14:00 -
[35] - Quote
Titan Maxima wrote:So the problem of indestructible Logi LAV's isn't being fixed?
LLAVs can be killed easily in one particular way.
Get a basic logi suit with 2 equipment slots, get basic remote explosives and proxy mines. Dump all 6 mines on the ground out in the open. Stay there to lure LLAVs towards you. keep mines between you and LLAVs. detonate mines just before LLAVs run over them (the proxy mines will detonate on there own but not remote explosives). Make sure mines are very close together and use yourself as a guiding tool for the LLAVs so they actually do run over them, not beside them.
This usually (95% chance I think) will kill the LLAV. |
Panther Alpha
DarkWingsss
609
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Posted - 2013.07.18 10:18:00 -
[36] - Quote
Thank you !! it only toke about 6 months of endless complains...but at least we got there in the end. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
14
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Posted - 2013.07.18 10:22:00 -
[37] - Quote
Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
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Razor Signal
Wraith Company
53
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Posted - 2013.07.18 10:24:00 -
[38] - Quote
Absolute Idiom II wrote:I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601It's a well known phenomenon that the USA are *unique* around the world for using MMDDYY, when the rest of the world uses either DDMMYY or YYMMDD http://en.wikipedia.org/wiki/Date_format_by_countryPlease take heed, community team - you have an international audience and should ensure that you can be understood clearly by more than a single country.
This is a troll complaint, right? Why would you ever concern yourself over this? It's seriously not confusing to figure out at all, regardless of the context. If it was swapped, I would hardly be bothered, but this complaint is some serious LOL. |
Panther Alpha
DarkWingsss
609
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Posted - 2013.07.18 10:25:00 -
[39] - Quote
GTA-V FTW wrote:Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
Basic Scout suit with a SMG; about 4,000 isk... and guess what, you get there nearly as fast as a LAV. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
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Posted - 2013.07.18 10:32:00 -
[40] - Quote
Panther Alpha wrote:GTA-V FTW wrote:Now everyone will be spawning in and staring at each other to see who they can catch a free ride with, lol.
- No you call in an LAV. - No you call one in. - No way you call it in. - I called it in the last time, its your turn.
......................
F**k it lets run.
Basic Scout suit with a SMG; about 4,000 isk... and guess what, you get there nearly as fast as a LAV.
Dragonfly with toxin = ISK free
Even better.
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GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
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Posted - 2013.07.18 10:34:00 -
[41] - Quote
Also we will be seeing a ton of peeps recalling LAV's as well. |
Aran Abbas
Goonfeet Top Men.
194
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Posted - 2013.07.18 10:37:00 -
[42] - Quote
http://www.youtube.com/watch?v=gbO2_077ixs |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
15
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Posted - 2013.07.18 10:43:00 -
[43] - Quote
I wonder what the new price tag is going to be?
Hey if I am paying for it can I chose its color?
I also want some phat rims to go on it as well.
Make this happen CCP! |
IVANJAKANOV
Not Guilty EoN.
0
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Posted - 2013.07.18 10:45:00 -
[44] - Quote
I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to. |
Rahl Draak
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2013.07.18 10:48:00 -
[45] - Quote
IVANJAKANOV wrote:I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to.
...says the guy who runs around in a heavy suit with proto HMG, and flaylock. (Rolls eyes)
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
405
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Posted - 2013.07.18 10:54:00 -
[46] - Quote
It's a step in the right direction however simply removing or reducing the massive 60% HP buff would have been far more appropriate, and could have been done long ago.
As has been mentioned this does not address LLAVs, hopefully the improved impact physics in 1.4 will. |
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CCP Logibro
C C P C C P Alliance
51
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Posted - 2013.07.18 10:54:00 -
[47] - Quote
Downtime today for DUST514 has been extended 20 more minutes from the original post. The new time for online is 12:10 UTC CCP Logibro | EVE Universe Community Team | Distributor of Nanites
@CCP_Logibro |
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blue skink
Subdreddit Test Alliance Please Ignore
15
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Posted - 2013.07.18 11:02:00 -
[48] - Quote
Hmm. This does not make me happy. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
20
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Posted - 2013.07.18 11:04:00 -
[49] - Quote
Its official , Tanks wins , do the math. |
Rogue Saint
Science For Death The Shadow Eclipse
64
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Posted - 2013.07.18 11:08:00 -
[50] - Quote
I for one think this is in keeping with the whole EvE ethos, nothing should be free, losing something should hit your wallet. The old adage "Only fly/drive, what you can afford to lose" is how it should be. Thanks CCP! |
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Kevall Longstride
DUST University Ivy League
360
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Posted - 2013.07.18 11:08:00 -
[51] - Quote
It's a start in the right direction. It'll be better when the LAV's get damaged by running over mercs. Heavy suits should right off a militia LAV and near enough cripple a LLAV.
Looks like speccing into advanced swarms was a good move on my part. |
Panther Alpha
DarkWingsss
611
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Posted - 2013.07.18 11:11:00 -
[52] - Quote
THE TRAINSPOTTER wrote:Its official , Tanks wins , do the math.
Because LAV's killed tanks in the first place ? weird math you have ....If anything i will say that "First Person Shooter" wins |
Son Down
SamsClub
61
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Posted - 2013.07.18 11:18:00 -
[53] - Quote
Logi LAVs and Logi Suits need the same nerf. MUCH lower base shield and armor. The only plausible reason I can see why CCP has not done this already, is because they are making a killing on Logi AUR sales. Hence....the weak or no reply from an actual Dev, not just a community "mouthpiece". |
IVANJAKANOV
Not Guilty EoN.
0
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Posted - 2013.07.18 11:22:00 -
[54] - Quote
Gage Bouren wrote:This seems like a good idea ! But if you devs put on another module on the saga that makes it indestructible again then you're only reducing the problem and you did that on purpose -_-
Saga IIs are hardly indestructible, and they have the same fit as when they were first released so nothing was added. Sure, the reactive hardener is pretty strong, but it has a very short pulse interval and very long cooldown, so it is actually a pretty bad module besides that it's free with the vehicle. It's like a regular saga as far as I'm concerned, and it's nowhere near as hard to kill as logistics LAVs or Madrugars. |
Andris Kronis
DUST University Ivy League
7
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Posted - 2013.07.18 11:29:00 -
[55] - Quote
Sounds like some good changes are coming.
Now I have run murder-death-taxi with the best of them and it's a good bit of fun, but it isn't very fair, especially that everyone got a free LAV.
So it will be good to see people actually recall their taxi's to save the isk burn or not use them.
rolling your Lav should damage your gunner .... just saying I'm hoping that is coming too ...
It would be nice to lock a Lav to the caller for the first 30 seconds of deployment too, every other vehicle for that matter, you only have to lose a tank or dropship to a bluberry a couple of times to start seeing red and screaming at the screen for the bluberry to "get out of my Dropthip !!!" :)
As a sometimes sniper .... sure, you guys can just run across the field ..... that would just be awesome ..... |
IVANJAKANOV
Not Guilty EoN.
0
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Posted - 2013.07.18 11:29:00 -
[56] - Quote
Rahl Draak wrote:IVANJAKANOV wrote:I think starter LAVs should remain unlimited to an extent. Maybe make them weaker than militia (especially the baloch - impact, I see them survive an assault forge gun hit with no armor left and still keep driving long enough for them to bail out, when an onikuma - impact would instapop). And also make it so only a limited number can be called in per game per person. Also, starter LAVs shouldn't count towards team quota for vehicles, or maybe have their own team quota so it doesn't keep players from bringing in their better vehicles. I barely use the starter LAVs anymore since I have much better LAVs but I think they are helpful for newer players to have (nearly) unlimited access to. ...says the guy who runs around in a heavy suit with proto HMG, and flaylock. (Rolls eyes) sup forum troll? you have me confused with someone else. also maybe you could post with your main character so people can troll about your play style (or make up stories about your play style) |
Whizawk
Pro Hic Immortalis League of Infamy
1
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Posted - 2013.07.18 11:29:00 -
[57] - Quote
Hence "Murder Taxi" referring to Logistics LAVs (because they're yellow)... They were untouched? |
Robert JD Niewiadomski
NULLIMPEX INC
363
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Posted - 2013.07.18 11:38:00 -
[58] - Quote
Rogue Saint wrote:I for one think this is in keeping with the whole EvE ethos, nothing should be free, losing something should hit your wallet. The old adage "Only fly/drive what you can afford to lose" is how it should be. Thanks CCP! You are given free "rookie ship" every time you dock your capsule at a station you have no hangar occupied... You can undock it then, "park" outside of station and dock your capsule again to fetch another free "rookie ship"... You can even blast the first one parked outside with your second "rookie ship" without any consequences in 1.0 space... I wonder if it is possible to "clog" the station with that junk?
Will try it asap |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
52
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Posted - 2013.07.18 11:39:00 -
[59] - Quote
Question for the Devs, what about those BPOs LAVs from the Vet and Elite packs (which I have purchased both)? Will those also be replaced with single use BPCs? |
Panther Alpha
DarkWingsss
611
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Posted - 2013.07.18 11:40:00 -
[60] - Quote
Whizawk wrote:Hence "Murder Taxi" referring to Logistics LAVs (because they're yellow)... They were untouched?
Yeah, well, that is a new name for it.. but the FREE LAV's Road Kills have been a problem since the early Open Beta. Some of us has been complaining about it for ages. This is a big victory for Forum warriors.... actually... this is the ONLY victory for forum warriors, we don't get many of those. |
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