Justin Tymes
Raymond James Corp
202
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Posted - 2013.07.12 13:54:00 -
[1] - Quote
Spkr4theDead wrote:Xero The Mishima wrote:CharCharOdell wrote:Dusters, we have tried finding a middle ground with tanks but it just doesn't work. Right now, they are too expensive to specialize in and make money, but a very, very tiny pocket of the community still calls them in and rapes faces. Nobody is happy, this way. The infantry get stomped by a few special tankers and the other tankers are poor. We need to stop trying to make the middle ground work, and try going to the extremes.
My question is: what should the role of a tank in Dust be:
1) A win-button that is so prohibitively expensive SP (20 mil SP to reach god mode) and ISK wise (20 mil/tank) that they would only be seen in the biggest, most important battles, piloted by the most elite tankers against the most elite tankers, fighting for the richest corporations in New Eden. a. these would be almost unkillable by anything short of a full squad of proto AV or another tank of the same calibre- im talking 18,000 HP, cannons that do ~4000 damage/second, and reppers that heal 1000 HP/s for thirty seconds, with the ability to have 70% resistance modules on for a minute straight...WITH ONE MODULE. b. these would be the most expensive things anyone can buy short of a clone pack or an MCC. They would cost more than 2 cruisers in EVE. They would be so expensive that if one was brought into a pub and got destroyed by another tanker or a FULL squad of AV, that mercenary would have to play 80 games to earn it back. c. there would be no room for specializing in anything else to use these tanks. They would take 20 million SP to use to their full potential, so there could realistically be less than 5 people in the game with these, anytime soon, as of now.
OR
2) Squishy, throwaways that are so cheap, that one can be lost every match and still have a profit made. Yes, it would mean tank spam. Loads of tank spam- but these tanks would be the tanks non-tankers have asked for, forever. Sure, they could still go 20:0, but no easier than someone with an AR could, and often do. a. 10% squishier than they are right now, as theyre pretty squishy as is. b. The price for a maddy with meta3-5 modules and a proto turret would be 500k c. SP requirements would stay as is d. their role in PC would likely be battering ram mode, as they still have enough power to scare people away, but not enough that they can handle 2 people with proto AV grenades in an elevated position. Tanks are godmode. /thread Tanks are God mode against people that have little to no AV capability. It really isn't our fault if people decide to only use the free AV suit to try to take out our tanks. Have you been in a Madrugar when a PRO swarm volley hits? If not, you have no idea how your mind starts to race when you see at least a third of your armor melt away from one volley. If you don't have ADV swarms and/or AV grenades, and can't be bothered to put the SP into CBR7 and EX-0 grenades, then yes, you should be destroyed by all decent pilots, and so should everyone else that cannot bother to invest what's basically a pittance into ADV level AV.
Lolno this entire game is based around standard gear being effective against anything, so skill > SP. Just because you SP sink into something does not give you the right to be invincible to standard gear. |