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Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 09:32:00 -
[61] - Quote
DJINN leukoplast wrote:Void Echo wrote:
...HAHAHAHAHAHAHAHA are you serious, that's your argument? "tankers don't realize that running av means that player is really only effective against vehicles"? no **** Sherlock that's why its called "AV" (ANTI VEHICLE), and yes we understand what you go through, I personally do because I was an av for a week, but still dude, your argument has absolutely 0 points giving to your side of the argument.
tanks are MEANT to be killing machines that are NOT paper thin like you want, I they were then they wouldn't be used... EVER. tanks are meant to dominate the battle field with and without team support (team support pretty much makes the tank unkillable).
and as I stated before, they are in no way op. how would you react if you went 20-5 in a match with whatever your specialized in and your enemies you killed claimed your weapon is "OP" and wanted it nerfed?
Exactly, tanks are p2w noobery. Nuff said. You just proved yourself wrong, appreciate it, saved me the time
nothing in my post supports your statement that tanks are ptw, there are only 2 tanks you can buy with real money, the aurum tanks and including the blaster, the rail gun and the missile launcher, other than that nothing in tanks is ptw, I didn't buy 4 madrugars with $10.00, that would be ptw, I bought them with the ISK that I got from matches in game, so you have no valid argument over that.
how the hell did I prove myself wrong? nowhere in the post did I ever mention paying real money to get tanks or the skills required to use them.
Pay to Win- Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. (using real money, not the in-game currency)
The ONLY thing that resembles Pay to Win is Aurum which you can buy only things with yellow numbers in the market, not blue numbers. (including passive and active boosters).
tanks are NOT OP or PTW. get over yourself you infantry whiner |
Void Echo
Internal Error. League of Infamy
485
|
Posted - 2013.07.11 09:41:00 -
[62] - Quote
I invite you to show me where you have any valid points here |
Takahiro Kashuken
Red Star. EoN.
646
|
Posted - 2013.07.11 11:26:00 -
[63] - Quote
Both options are the extremes tbh
As a vehicle pilot i would prefer option 1 because it is the option that is most like a tank in my eyes
A tank is supposed to be the frontline in general for me, a mass of armor which is able to soak up small arms damage and be able to knock through tough defences if that means going in through the wall
It would take co-ordinated AV teamwork to take down the titan on the field which would require proto AV users
Likewise for the driver to really get the best out of the titan on wheels it would require an obscene amount of SP for both the vehicle & mods & pilot suit & mods and also a hefty price tag to boot
Problem is tho we need to sort out the problems we have now and try and balance it up and fix the bugs |
Shion Typhon
Intara Direct Action Caldari State
121
|
Posted - 2013.07.11 11:35:00 -
[64] - Quote
CharCharOdell wrote:Dusters, we have tried finding a middle ground with tanks but it just doesn't work. Right now, they are too expensive to specialize in and make money, but a very, very tiny pocket of the community still calls them in and rapes faces. Nobody is happy, this way. The infantry get stomped by a few special tankers and the other tankers are poor. We need to stop trying to make the middle ground work, and try going to the extremes.
My question is: what should the role of a tank in Dust be:
1) A win-button that is so prohibitively expensive SP (20 mil SP to reach god mode) and ISK wise (20 mil/tank) that they would only be seen in the biggest, most important battles, piloted by the most elite tankers against the most elite tankers,
OR
2) Squishy, throwaways that are so cheap, that one can be lost every match and still have a profit made.
Definitely not 1, that's going too far, but you're actually asking the wrong question. The real question you need to ask is:
"Why don't both tanks and infantry scale properly against one another numerically?" |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
152
|
Posted - 2013.07.11 12:00:00 -
[65] - Quote
Ingore the DJUNN. He's a ******* idiot who thinks that Dust should be a no vehicle zone. And he think if there's vehicles, all of them should be soloable with MLT AV. Oh and he wants a buff for all AV too.
Anyways, neither. Just reduce the price of turrets back to normal. I don't even know why CCP decided to even raise them. But then again, why did they decide to take away the PG skill bonus?
Peace, Aizen |
Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 13:08:00 -
[66] - Quote
CharCharOdell wrote:1) A win-button that is so prohibitively expensive SP (20 mil SP to reach god mode) and ISK wise (20 mil/tank) that they would only be seen in the biggest, most important battles, piloted by the most elite tankers against the most elite tankers, fighting for the richest corporations in New Eden. a. these would be almost unkillable by anything short of a full squad of proto AV or another tank of the same calibre- im talking 18,000 HP, cannons that do ~4000 damage/second, and reppers that heal 1000 HP/s for thirty seconds, with the ability to have 70% resistance modules on for a minute straight...WITH ONE MODULE. b. these would be the most expensive things anyone can buy short of a clone pack or an MCC. They would cost more than 2 cruisers in EVE. They would be so expensive that if one was brought into a pub and got destroyed by another tanker or a FULL squad of AV, that mercenary would have to play 80 games to earn it back. c. there would be no room for specializing in anything else to use these tanks. They would take 20 million SP to use to their full potential, so there could realistically be less than 5 people in the game with these, anytime soon, as of now.
Ugh... no, no, no. You're ignoring all the basics.
Don't you think pubstomping is already bad enough? You don't make an exclusive little pubstomp club for yourself, because the pubbies aren't gonna stick around and let you jack off all day on them. It'll just be you standing around stroking your uber-HAV all by yourself. God modes / win buttons are dumb. Basic game design.
And you can't balance things with mega ridiculous grinds. Grinding out 20m SP doesn't make you "elite" in any way whatsoever. It's not the 90s, we're not rewarding players for being unemployed anymore.
Making the tanks crazy expensive does nothing unless they're a reasonable chance they could be destroyed. You're still trying to turn a death machine into a safe isk printing factory. All you're accomplishing is you're making everyone go through a really dumb grind before they get into their safe little isk printers. You'll still have matches full of tanks, except there will be even more red line as people try to protect their investments. It'll be 16v16 afk redline tanks.
HAVs should go as follows. "Your HAV forces, when supported by infantry, are the most fearsome fighting force in the universe. We know this kind of power does not come free. Every conquered district means many lost HAVs. Very few can afford to use this kind of power. But we are incredibly rich and we are willing to pay you."
It should not be like this: "Oh, gee, it's 10am. I guess it's time to go into my 24/7 isk grinder and grind some more isk today against all the other 24/7 isk grinders. We'll pretend to fight, but in the end, really we'll earn lots of isk together." |
Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 13:59:00 -
[67] - Quote
nothing in the game should be safe except the free starter fits. the bigger the **** you want to pull out, the more it should cost you match after match. proto should just give you an edge when all that matters is winning. you should not be using it to stomp for profit. PRO suits can be popped by STD guns, and PRO tanks should not be immune to STD AV. stop trying to make HAVs safe and affordable. |
Marston VC
Sver true blood Public Disorder.
550
|
Posted - 2013.07.11 14:00:00 -
[68] - Quote
I say, tanks should be more expendible, but a still a pain in the ass if nobody deals with them..... kind of like a planet side two tank. There not "that" hard to kill, but if left un checked they can just f up everything. |
Lorhak Gannarsein
DUST University Ivy League
57
|
Posted - 2013.07.11 14:34:00 -
[69] - Quote
Terra Thesis wrote:nothing in the game should be safe except the free starter fits. the bigger the **** you want to pull out, the more it should cost you match after match. proto should just give you an edge when all that matters is winning. you should not be using it to stomp for profit. PRO suits can be popped by STD guns, and PRO tanks should not be immune to STD AV. stop trying to make HAVs safe and affordable.
I specced into my STD HAVs the way you specced into your STD AR. What makes your AR so special and my HAV so pathetic that it is a practical impossibility (except for a rare, exceptional few) to run a profit running it?
Why is it that your SP is so much more valuable than mine that just because you specced into something means you should be able to run it profitably and mine, which is far more SP intensive to make remotelyeffective, should not? |
Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 14:51:00 -
[70] - Quote
Lorhak Gannarsein wrote:I specced into my STD HAVs the way you specced into your STD AR. What makes your AR so special and my HAV so pathetic that it is a practical impossibility (except for a rare, exceptional few) to run a profit running it?
Why is it that your SP is so much more valuable than mine that just because you specced into something means you should be able to run it profitably and mine, which is far more SP intensive to make remotelyeffective, should not?
our SP is worth the exact same. you just simply invested it into something clearly intended to be a prestige weapon. but you're comparing the biggest, baddest weapon system in dust against the free weapon you get in your starter fit and asking to make it just as affordable? |
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Brasidas Kriegen
The Southern Legion RISE of LEGION
5
|
Posted - 2013.07.11 15:47:00 -
[71] - Quote
The only real problem I see with tanks as they are is due to the nature of pub matches. People always say "you need dedicated AV", or "the reason you can't deal with this or that vehicle is because you nubs don't switch to AV" bla bla bla. The problem is not that one person goes dedicated AV, it is that without dedicated AV players on a team tanks (or for that matter some murder taxis) often require coordinated strikes from a team. Eg. 2 or 3 people switch to AV and the others protect them. This kind of coordination is virtually impossible in most pub matches.
I don't want this to be COD either and I think that people should join corps, and squads etc. But the way tanks work at the moment any team that doesn't have some amazing AV player or a good squad with decent AV will just be completely blown away by one tank. Honestly all it would take to fix that problem is either to have vehicle free game modes, or just more areas of the maps that can't be accessed via vehicles.
Dust shouldn't be COD, but it isn't World of Tanks either. The majority of every team should be infantry, so tanks, dropships and LAVs should be the exception, not the rule. The vehicles need to be important, and something of a force multiplier, just as logistics should be (instead of the preeminent weapon on the battlefield...I'm looking at you Caldari Logi). |
Takahiro Kashuken
Red Star. EoN.
646
|
Posted - 2013.07.11 16:13:00 -
[72] - Quote
Terra Thesis wrote:nothing in the game should be safe except the free starter fits. the bigger the **** you want to pull out, the more it should cost you match after match. proto should just give you an edge when all that matters is winning. you should not be using it to stomp for profit. PRO suits can be popped by STD guns, and PRO tanks should not be immune to STD AV. stop trying to make HAVs safe and affordable.
Ye but how many milita does it take to kill proto?
Like its around 3 std AV to kill basic vehicle
So proto vehicle would take 3 proto AV |
Aythadis Smith
The Generals EoN.
67
|
Posted - 2013.07.11 16:21:00 -
[73] - Quote
All I know is, people gripe that the driver can use the main gun, too hard to kill, and too fast.
Me driving a tank
"Why is that blueberry shooting at the MCC? Even if you could hit it, our MCC you dolt!" Now, this moron has control of my main gun, brilliant
But make it squad only.... So I have to group specifically with this one guy who is trained on the one turret I have....
AV.
Oh look, forge gunner is up high, I can't aim that high and is there a safe place I can hide from him? Again, depending on 6 other randoms for a sniper for one guy. So, at this rate, I need 2 slayers for swarmers, 1 sniper, a medic for them and me, a guy controlling my main gun and... Me. So.... Why not just use a LLAV with a fatty turret on it?
Every one wants a wicked tank on their side, but wants all red dot tanks to be soloed.
At this rate, might as well make them 300 ISK and made of scouts. |
Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 16:55:00 -
[74] - Quote
Takahiro Kashuken wrote:Ye but how many milita does it take to kill proto?
Like its around 3 std AV to kill basic vehicle
So proto vehicle would take 3 proto AV
it takes about 2 good STD AV to kill a good STD HAV. i think that's about right. ADV AV is about 20-25% more powerful so ADV HAV should be about 20-25%% stronger. and then PRO should be another 20-25% on top. so PRO should be about 50% stronger, which means it should take about 2 PRO AV, 2.5 ADV AV, or 3 STD AV to kill.
this idea that "my PRO tank requires PRO AV to kill" is so wrong. PRO doesn't mean you get to ignore all those gross unwashed STD players. it should be mainly about tactics, not about how much free time you had in the last 6 months. you let 3 dudes sneak up on your solo tank with no support, you should die... regardless of who has how much sp or isk. |
Takahiro Kashuken
Red Star. EoN.
646
|
Posted - 2013.07.11 17:01:00 -
[75] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:Ye but how many milita does it take to kill proto?
Like its around 3 std AV to kill basic vehicle
So proto vehicle would take 3 proto AV it takes about 2 good STD AV to kill a good STD HAV. i think that's about right. ADV AV is about 20-25% more powerful so ADV HAV should be about 20-25%% stronger. and then PRO should be another 20-25% on top. so PRO should be about 50% stronger, which means it should take about 2 PRO AV, 2.5 ADV AV, or 3 STD AV to kill. this idea that "my PRO tank requires PRO AV to kill" is so wrong. PRO doesn't mean you get to ignore all those gross unwashed STD players. it should be mainly about tactics, not about how much free time you had in the last 6 months. you let 3 dudes sneak up on your solo tank with no support, you should die... regardless of who has how much sp or isk.
Nope
3 proto AV to kill proto HAV
Im not going to let 3 std AV kill a proto HAV what would be the point of that? 1 proto AV could still solo that proto HAV so it wouldnt be an upgrade
Just stick to running infantry
|
Mobius Wyvern
BetaMax. CRONOS.
2422
|
Posted - 2013.07.11 17:06:00 -
[76] - Quote
Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes.
I would like current prices with the old Marauders, that would be perfect. I agree.
The issue here is that everyone wants to try and balance them around Instant Battles. It seems that even CCP have been trying to do that.
You can't balance assets around "pub" matches. Improvements to matchmaking should help keep a level playing field in those matches, in which case we can hopefully get some balance decisions made around well organized groups going against each other, as they do in PC. |
Sgt Buttscratch
Algintal Core Gallente Federation
439
|
Posted - 2013.07.11 17:13:00 -
[77] - Quote
I dont like the question as stated in thread title.
Tanks should be a force to be reckoned with, but defeated with a good tactical AV attack from enemy squad, not 1 man a nano hive and some av nades |
Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 18:02:00 -
[78] - Quote
Takahiro Kashuken wrote:Nope
3 proto AV to kill proto HAV
Im not going to let 3 std AV kill a proto HAV what would be the point of that? 1 proto AV could still solo that proto HAV so it wouldnt be an upgrade
Just stick to running infantry
the point is PRO is not a comfy blanket of safety where you grind for 12 months and then you no longer have to worry about danger. welcome to 2013, we don't balance by grinding anymore. you can have 5 billion sp, your tank should still be killable.
if you don't want to be killed by 3 skilled std av, instead of whining about how much elite SP you have, just use a little skill and effort and don't sit still in one spot while 3 dudes set up nanohives all around you. |
kiarbanor
S.e.V.e.N. Top Men.
89
|
Posted - 2013.07.11 18:13:00 -
[79] - Quote
It's not like I dislike the options on the original post, but I think there are ways to quickly adjust aspects in order to level the playing field.
I think there should be modules to unlock that equip your vehicles with warnings, one for forge guns being charged up and aimed at you and one for missiles locking on. That, in itself, will help make HAVs "feel" better. The second part is that there should be modules that can then "deflect" forge guns or missiles.
These modules would require more SP and would require valuable CPU, PG, and slots. These modules, of course, would be active and have cooling down periods, which would force the tank to either take the next hit or run away. It would also require AV mercs to coordinate their attacks on vehicles.
I also think there needs to be an ajustment in how an HAV handles and drives. Right now, it's like turning and driving a box without any wheels. Horrible.
I'm sure these aren't the best ideas, but I very much agree that there are negative issues for practically using HAVs in battle.
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Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 18:31:00 -
[80] - Quote
kiarbanor wrote:one for forge guns being charged up
as a forge gunner on one character and vehicle pilot on another, i am very much in favor of map wide visibility of a charged forge canon. forge gunners should not be stealthily sniping from across the map. you pull the trigger, your signature should spike through the stratosphere. |
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Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 18:47:00 -
[81] - Quote
Mobius Wyvern wrote:Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes.
I would like current prices with the old Marauders, that would be perfect. I agree. The issue here is that everyone wants to try and balance them around Instant Battles. It seems that even CCP have been trying to do that. You can't balance assets around "pub" matches. Improvements to matchmaking should help keep a level playing field in those matches, in which case we can hopefully get some balance decisions made around well organized groups going against each other, as they do in PC. This.
BUT, tanks still need to be balanced, but one against another. For example, as most of us should know by now, that shield vs armor tanking is fairly one-sided, with armor having the upper hand. Reps that are 3x as powerful, hardeners that are much more effective, same damage output (if not more), and faster acceleration.
Shield tanks should be the king of AV while armor tanks should be the king of AI. Their damn weapon systems suggest these roles: railguns and missiles for ranged bombardment while blasters are for short-ranged precision.
But what do we get? Armor tanks that can rep through most of the damage brought upon them by shield tanks, chew through infantry and shield tanks alike, all while being incrediby versatile. You can take a blaster to engage infantry and vehicles alike, but it's much harder to take railguns to engage infantry. Missiles are better than railguns against infantry, but they sacrifice ranged precision, which means that missiles are outclassed by blasters and railguns. You want to deal with infantry? Blasters over missiles. You want to deal with vehicles? Railguns over missiles. |
CharCharOdell
Shining Flame Amarr Empire
444
|
Posted - 2013.07.11 19:55:00 -
[82] - Quote
THINGS WE HAVE LEARNED THUS FAR:
1) I'm getting a few, but not a lot, of players saying that tanks should be isk sinks that are not affordable. These players are not tankers or AV, judging from what they have said.
2) The majority of tankers and a select number of AV are asking for something along the lines of option one, but scaled down enough so that it takes 3 PRO AV to kill a tank, rather than 6 PRO AV for my proposed super tank.
3) A lot of newer players are upset by the idea of waiting a year and having 20 mil SP to put in a death machine that cannot die. This is understandable, as I used to be in their position, but I've worked my way up to realize that there will always be a bigger fish and putting a price tag that big on any tank would keep them out of pubs. Still, I see your point and the opinion is noted.
4) Then you have a small number of infantry guys who want to see tanks stay, stats-wise, the same as they are now, but with a price reduction (option 2)
Please, people, this thread is about balancing tanks based on ISK and SP. If you have a comment, please include how much ISK and SP your idea of 'the right tank' requires. Please also state if you are balancing your opinions around pubs or PC and state your playstyle (especially newer guys...we vets kinda know eachother's ways by now) |
Void Echo
Internal Error. League of Infamy
491
|
Posted - 2013.07.11 20:29:00 -
[83] - Quote
Brasidas Kriegen wrote:The only real problem I see with tanks as they are is due to the nature of pub matches. People always say "you need dedicated AV", or "the reason you can't deal with this or that vehicle is because you nubs don't switch to AV" bla bla bla. The problem is not that one person goes dedicated AV, it is that without dedicated AV players on a team tanks (or for that matter some murder taxis) often require coordinated strikes from a team. Eg. 2 or 3 people switch to AV and the others protect them. This kind of coordination is virtually impossible in most pub matches.
I don't want this to be COD either and I think that people should join corps, and squads etc. But the way tanks work at the moment any team that doesn't have some amazing AV player or a good squad with decent AV will just be completely blown away by one tank. Honestly all it would take to fix that problem is either to have vehicle free game modes, or just more areas of the maps that can't be accessed via vehicles.
Dust shouldn't be COD, but it isn't World of Tanks either. The majority of every team should be infantry, so tanks, dropships and LAVs should be the exception, not the rule. The vehicles need to be important, and something of a force multiplier, just as logistics should be (instead of the preeminent weapon on the battlefield...I'm looking at you Caldari Logi).
or there should be an equal ration of vehicles to infantry on the battlefield.
this is in no way call of duty, but making it to where there are only 2 vehicles on every team makes it seam like a kill streak, therefore this game resembles call of duty, the only way to make this not like call of duty with the way the infantry are controlling this game is to make the ratio of vehicles to infantry the same, for every 3 infantry players, there are 3 vehicle users in the team and so on |
Killar-12
Greatness Achieved Through Training EoN.
104
|
Posted - 2013.07.11 20:42:00 -
[84] - Quote
fix the PG skill and give us marauders back and we will be fine. |
Takahiro Kashuken
Red Star. EoN.
647
|
Posted - 2013.07.12 11:34:00 -
[85] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:Nope
3 proto AV to kill proto HAV
Im not going to let 3 std AV kill a proto HAV what would be the point of that? 1 proto AV could still solo that proto HAV so it wouldnt be an upgrade
Just stick to running infantry
the point is PRO is not a comfy blanket of safety where you grind for 12 months and then you no longer have to worry about danger. welcome to 2013, we don't balance by grinding anymore. you can have 5 billion sp, your tank should still be killable. if you don't want to be killed by 3 skilled std av, instead of whining about how much elite SP you have, just use a little skill and effort and don't sit still in one spot while 3 dudes set up nanohives all around you.
Yes it is
If i bring out proto tank and the pub match enemies all have milita AV then i will be king, it will take the entire team to kill it or if i screw up
No point having a proto hav can be killed by 3 std AV before they have to reload because that is the tank we have now, basic |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
509
|
Posted - 2013.07.12 12:08:00 -
[86] - Quote
Xocoyol Zaraoul wrote:I don't like either choice, to be honest, as you offer extremes. He specializes in extremes. That is his nature.
Neither are correct.
Current Tank equation:
Make some cash playing Ambush, drop Tanks when conditions are good, lose a few now and then. Learn to drive better, get more SP, get better gear. Rinse and repeat.
Not that different than any other role in DUST.
Dust and its forums are filled with those like the OP that wants the game to change so They are happy. Given his two extreme viewpoints nothing will make OP happy anyway. Just ignore it.
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Terra Thesis
HDYLTA Defiant Legacy
340
|
Posted - 2013.07.12 12:32:00 -
[87] - Quote
Takahiro Kashuken wrote:Yes it is
If i bring out proto tank and the pub match enemies all have milita AV then i will be king, it will take the entire team to kill it or if i screw up Well then... good luck with your game where you're invincible and people log on errday for the honor of getting beat up by you, our king. Sounds like if someone ever makes a game like that it will be superfun. |
Takahiro Kashuken
Red Star. EoN.
648
|
Posted - 2013.07.12 12:45:00 -
[88] - Quote
Terra Thesis wrote:Takahiro Kashuken wrote:Yes it is
If i bring out proto tank and the pub match enemies all have milita AV then i will be king, it will take the entire team to kill it or if i screw up Well then... good luck with your game where you're invincible and people log on errday for the honor of getting beat up by you, our king. Sounds like if someone ever makes a game like that it will be superfun.
Thanks
I was king back in the early days with proto dropsuits and ARs but no complained because AR514
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Terra Thesis
HDYLTA Defiant Legacy
340
|
Posted - 2013.07.12 13:39:00 -
[89] - Quote
Takahiro Kashuken wrote: Thanks
I was king back in the early days with proto dropsuits and ARs but no complained because AR514
oh, are you saying you could not be killed with std weapons in your pro suit? which game was this? |
Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
25
|
Posted - 2013.07.12 13:43:00 -
[90] - Quote
TL;DR
Tanks should be what they are nowGǪ
They are great against vehicles, and/or ok against infantry and can't cap ****. They are fine as long as a game is not won because of them. So far I have not won a battle because I had the only tank on the field. The team with the best infantry and/or the most protogear wins.
My tank ends up being for lol kills and installation/murder taxi removal. |
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