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LongLostLust
Dead Six Initiative Lokun Listamenn
36
|
Posted - 2013.07.08 15:28:00 -
[1] - Quote
This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out! |
oso tiburon
The Generals EoN.
101
|
Posted - 2013.07.08 15:32:00 -
[2] - Quote
LongLostLust wrote:This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out! how about no |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
72
|
Posted - 2013.07.08 15:35:00 -
[3] - Quote
oso tiburon wrote:LongLostLust wrote:This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out! how about no
How about **** no?
|
Reav Hannari
Red Rock Outriders
680
|
Posted - 2013.07.08 15:35:00 -
[4] - Quote
Forget the FOTM argument? That's exactly what commitment and lack of respecs is about. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
637
|
Posted - 2013.07.08 15:35:00 -
[5] - Quote
Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. |
Reav Hannari
Red Rock Outriders
680
|
Posted - 2013.07.08 15:37:00 -
[6] - Quote
The 'fanboy' argument is pretty lame to. You call anybody that doesn't agree with you a fanboy.
|
|
GM Vegas
Game Masters C C P Alliance
569
|
Posted - 2013.07.08 15:37:00 -
[7] - Quote
Moved to the appropriate section. |
|
LongLostLust
Dead Six Initiative Lokun Listamenn
36
|
Posted - 2013.07.08 15:38:00 -
[8] - Quote
So far some great arguements from som fanboys. Also you quote me to be the first to respond? What a waste of thread space? I just find that annoying. |
Buster Friently
Rosen Association
992
|
Posted - 2013.07.08 15:40:00 -
[9] - Quote
LongLostLust wrote:This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out!
How about, for the millionth time , No!
Oh, and if you actually want well informed responses, perhaps you should have chosen to use the search function to see all of the many reasons why regular respecs is a bad idea. |
LongLostLust
Dead Six Initiative Lokun Listamenn
36
|
Posted - 2013.07.08 15:42:00 -
[10] - Quote
N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option.
Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. |
|
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
124
|
Posted - 2013.07.08 15:47:00 -
[11] - Quote
GM Vegas wrote:Moved to the appropriate section.
Did you make sure to flush? |
LongLostLust
Dead Six Initiative Lokun Listamenn
36
|
Posted - 2013.07.08 15:49:00 -
[12] - Quote
Vavilia Lysenko wrote:GM Vegas wrote:Moved to the appropriate section. Did you make sure to flush?
I see what you did there. Very clever! |
Reav Hannari
Red Rock Outriders
682
|
Posted - 2013.07.08 15:50:00 -
[13] - Quote
Respecing to FOTM is not pay to win? ISK transfer between DUST and EVE will be here fairly soon. At that point buying ISK will be easy. Limiting respec to ISK won't solve anything.
I like how you declare things as off limits to the discussion to strengthen your point. No fanboys, FOTM, or P2W. Anything else we can't use to shoot down respec for the hundredth time? |
LongLostLust
Dead Six Initiative Lokun Listamenn
36
|
Posted - 2013.07.08 16:02:00 -
[14] - Quote
Reav Hannari wrote:Respecing to FOTM is not pay to win? ISK transfer between DUST and EVE will be here fairly soon. At that point buying ISK will be easy. Limiting respec to ISK won't solve anything.
I like how you declare things as off limits to the discussion to strengthen your point. No fanboys, FOTM, or P2W. Anything else we can't use to shoot down respec for the hundredth time? There will always be an OP weapon. No matter how slight. And you assume those that will respec will do so for that OP weapon. Sure some will do so because they need all the help they can get. But I don't care what your doing. I just want to have fun. Variety is the spice of life. If I have to grind the same 6 maps and same 4 game modes at least I can play heavy for 90 days and then logi for 90 if I choose to. Haven't you guys gotten sick of this endless grind. |
Reav Hannari
Red Rock Outriders
682
|
Posted - 2013.07.08 16:21:00 -
[15] - Quote
LongLostLust wrote:There will always be an OP weapon. No matter how slight. And you assume those that will respec will do so for that OP weapon. Sure some will do so because they need all the help they can get. But I don't care what your doing. I just want to have fun. Variety is the spice of life. If I have to grind the same 6 maps and same 4 game modes at least I can play heavy for 90 days and then logi for 90 if I choose to. Haven't you guys gotten sick of this endless grind.
If you are sick of the grind then take a break. It's not like you are paying a subscription. When you come back you can spend those passive skill points on something new.
CCP is planning on monthly releases for this year so we'll slowly gain variety. Yes, playing the same maps, modes and structures gets rather boring but if you come back after each update there should be something new to look at.
I trained deep into Minmatar Logistics but that hasn't stopped me from making other fits. I run some decent light, anti-vehicle and sniper fits as well. It doesn't take very long to get enough skill points to add a new weapon to advanced and be effective with it. You don't have to spend millions of SP on something to try it out and have fun with it. Hell, I barely have any skills in shield tanking and most of my fits rely on shields. I can still go positive running basic suits with a weapon I've barely trained into.
The point I'm trying to make is there is no need to get a full skill respec in order to have variety. You can specialize in something and still have a wide variety of effective suits. I pick something new every other week to try out. You can too. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
153
|
Posted - 2013.07.08 16:54:00 -
[16] - Quote
No more respec for you son. Learn to have conviction in your choices and live with them. If you can't, well, that's not our problem. You have become spoiled from the resent respecs, but New Eden is about living with consequencs and actions so you will probablyNEVER EVER get your respec...and I'm glad. Take another break. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
127
|
Posted - 2013.07.08 17:04:00 -
[17] - Quote
New gun 12,440 skill points
New suit 24,880 skill points
The look on his face as he realizes he misspent skill points.......... Priceless |
CLONE117
Planetary Response Organization
19
|
Posted - 2013.07.08 17:05:00 -
[18] - Quote
if u failed to use ur skills the first time then ur a dum idiot.
the reason ccp gave in to respecs was cases who put all the sp into a useless skill..
i say let them live with their dum decision and let them suffer the consequences if they want a respec they should lose ALL of there SP to get 1!
that way they cant!! instantly jump into full proto gear!!! |
Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 17:07:00 -
[19] - Quote
LongLostLust wrote:*I don't like this game to begin with and i severely lack the attention span to enjoy this game. That's why i ragequit ever so often and the reason why i want want respecs.
Forget the OP argument and the FOTM one too as there are no other reasons against respecs at all. I don't like it when people disagree with me and that's why everyone that doesn't share my shallow, vague vision of this game has to be wrong in one way or another.
I haven't spent a dime on this game and have been here since day 1 of open beta, but you have to believe me that i would totally start paying you if you allowed me to progress in this game without actually doing anything. Sure i lack any numbers or solid reasoning that could make me or you believe this, but you will definitely make more cash because, magic!
This would keep people playing the game wich i admittedly don't even like nor value in any way just as i think you are all somewhat incompetent. It never crossed my mind that different games appeal to different types of players because there's not a single person that does not share my opinions on this game and others verbatim. I also think that flexibility should be there by default, not earned because i'm oblivious to the core philosophy behind the SP system, nor am i interested in learning anything about it.
Show your support if you agree! Let's keep this on the frontpage of the wrong section. I and a few others will keep repeating the same nonsense indefinitely as you, CCP, are obviously too damn stupid to realize that i keep spamming this dead topic because i'm the minority and my arguments don't hold water.
This game is not worth my money and i have no clue what a democracy is but i like to end my posts with superficial non-statements nonetheless.
random guy Out!*
|
Baby Boom-Boom
Zumari Force Projection Caldari State
0
|
Posted - 2013.07.08 17:21:00 -
[20] - Quote
They should at least give some sort of option to respec until most of the "base" weapons, suits and vehicles are in the game. I mean, c'mon, we have what? Maybe 1/3 at the moment?
There's still no Caldari Light or Heavy. No heavy for any race other than Amarr. Only 2 racial rifles. Only 1 racial knife. Only 2 racial pistols. Only 2 races have any vehicles whatsoever. And so on and so on.
The whole spread of options should be available, but, for some forsaken reason, they aren't. If they had released every option for every category currently in the game, then i would absolutely be on the side of the people who say no to respecs, but it's still a very, very barebones game.
If there was a new ship class introduced into Eve today, but only 1 or 2 out of the 4 total options were only made available for an undetermined amount of time, there would be outrage. You would only be serving 2 out the 4 particular playstyles effectively telling those who would otherwise fall under the other 2 categories to "suck it up."
I don't see how it's even remotely reasonable to tell someone to "deal with their choices" when all the choices that should be there aren't actually there. Holding onto your skill points isn't really a completely viable option either because they obviously aren't going towards anything and there's absolutely no concrete ETA on damn near anything. So, if you want to use a rifle, but don't like any of the Galente or Amarr rifles for whatever reason, you essentially have no options available to you as far as rifles go.
I get people want this to be this super duper ultra hardcore "HTFU" fps, but it's still barely even complete whether they say it's out of beta or not. |
|
Reav Hannari
Red Rock Outriders
685
|
Posted - 2013.07.08 17:32:00 -
[21] - Quote
Baby Boom-Boom wrote:They should at least give some sort of option to respec until most of the "base" weapons, suits and vehicles are in the game. I mean, c'mon, we have what? Maybe 1/3 at the moment?
There's still no Caldari Light or Heavy. No heavy for any race other than Amarr. Only 2 racial rifles. Only 1 racial knife. Only 2 racial pistols. Only 2 races have any vehicles whatsoever. And so on and so on.
The whole spread of options should be available, but, for some forsaken reason, they aren't. If they had released every option for every category currently in the game, then i would absolutely be on the side of the people who say no to respecs, but it's still a very, very barebones game.
If there was a new ship class introduced into Eve today, but only 1 or 2 out of the 4 total options were only made available for an undetermined amount of time, there would be outrage. You would only be serving 2 out the 4 particular playstyles effectively telling those who would otherwise fall under the other 2 categories to "suck it up."
I don't see how it's even remotely reasonable to tell someone to "deal with their choices" when all the choices that should be there aren't actually there. Holding onto your skill points isn't really a completely viable option either because they obviously aren't going towards anything and there's absolutely no concrete ETA on damn near anything.
I get people want this to be this super duper ultra hardcore "HTFU" fps, but it's still barely even complete whether they say it's out of beta or not.
The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
176
|
Posted - 2013.07.08 17:39:00 -
[22] - Quote
Yes, but here it takes you 4 Battles to Skill into a weapon so you can use it and see if its your cup of Merc Blood.
This Game will always be in Beta, sorry my friend.
But it doesn't take long to Spec into a Level 1 gun
Nobody needs EVERY thing maxed to be effective.
Me-Co Out |
Skipper Jones
ZionTCD
271
|
Posted - 2013.07.08 17:41:00 -
[23] - Quote
never mind. I didn't read the post carefully.
Disregard the post. |
Maken Tosch
DUST University Ivy League
3140
|
Posted - 2013.07.08 17:49:00 -
[24] - Quote
Looks like another kitten will get put into the showbox. Sorry, Snowball. It's been nice having you around as a pet. |
Vell0cet
Royal Uhlans Amarr Empire
46
|
Posted - 2013.07.08 17:50:00 -
[25] - Quote
Reav Hannari wrote:The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar. I've been arguing that we need a final respec when CCP achieves racial symmetry. This can be handled in many different ways, and I wouldn't mind restrictions so you can't go from a proto Amarr Heavy Forge to a pilot with all of your SP's in vehicles. The biggest downside I see is that if we just spec into new things as they roll out we're going to have weird market imbalances since the Amarr Heavy suits will always be in much higher demand than any other race, or certain vehicles will be in higher demand too. It would be much better if there was a roughly even distribution of SP into each Racial variant than having things start out so lopsided.
I don't think this is an issue we have to worry about for a while though. CCP seems content to keep adding MORE roles and making things even MORE lopsided than it already was (e.g. Pilot, Commando).
To the OP: if you want variety play an alt, that's what those other two slots are for. You don't have to be fully speced into something to be effective with it and to have fun with it. You can buy passive boosters and they'll slowly build SP when you're not playing them. Sure you die a lot, but your suits are cheap and it's really satisfying to kill suits that are a higher tier than you. |
Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 17:50:00 -
[26] - Quote
Reav Hannari wrote:Baby Boom-Boom wrote:They should at least give some sort of option to respec until most of the "base" weapons, suits and vehicles are in the game. I mean, c'mon, we have what? Maybe 1/3 at the moment?
There's still no Caldari Light or Heavy. No heavy for any race other than Amarr. Only 2 racial rifles. Only 1 racial knife. Only 2 racial pistols. Only 2 races have any vehicles whatsoever. And so on and so on.
The whole spread of options should be available, but, for some forsaken reason, they aren't. If they had released every option for every category currently in the game, then i would absolutely be on the side of the people who say no to respecs, but it's still a very, very barebones game.
If there was a new ship class introduced into Eve today, but only 1 or 2 out of the 4 total options were only made available for an undetermined amount of time, there would be outrage. You would only be serving 2 out the 4 particular playstyles effectively telling those who would otherwise fall under the other 2 categories to "suck it up."
I don't see how it's even remotely reasonable to tell someone to "deal with their choices" when all the choices that should be there aren't actually there. Holding onto your skill points isn't really a completely viable option either because they obviously aren't going towards anything and there's absolutely no concrete ETA on damn near anything.
I get people want this to be this super duper ultra hardcore "HTFU" fps, but it's still barely even complete whether they say it's out of beta or not. The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar. While i agree that this is one of the better arguments in favor of respecs, the main issue with it is that "base" is a vague term that only takes into account what happens to be released or nearing release at the time the demand is made. This means that, if we were to issue respecs now based on this notion, there is no justification not to issue them in two or three years aswell as there will always be new stuff added to the game, most if which the affected players would understandably define as "base" or "core" for them. It's a slippery slope and opens the gate for an indefinite amount of respecs lest we want to tell the future players to HTFU while others got what they asked for based on the exact same situation and reasoning.
As i do value "racial symmetry" (everything is roughly represented in all four races) i have proposed a possible solution in KAGEHOSHI's thread that is quite similar to his idea with the exception that it tries to solve this issue not just for todays players, but for the future ones aswell.
Even though i am a anti respec hardliner there has been more than one good and productive thread on this subject and more than one interesting idea in that regard. The OP is sadly not one of them and the fact that pro respec advocates seem to find making new threads about it, repeating age old and often badly informed or even willfully ignorant arguments has not helped their case one bit. You can't have a reasonable discussion if you have to start from scratch every single time another respec thread surfaces.
This is painfully evident in this thread. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
107
|
Posted - 2013.07.08 17:51:00 -
[27] - Quote
sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go thru tons of games per year. At least with this method it costs real money, there is a long delay between respecs and both CCP/Player both get what they want.
This die hard mentallity crap just wont fly here. Sorry to say. Though i do understand your point of being a diehard against it as well. |
Maken Tosch
DUST University Ivy League
3140
|
Posted - 2013.07.08 17:56:00 -
[28] - Quote
CPL Bloodstone wrote:sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go thru tons of games per year. At least with this method it costs real money, there is a long delay between respecs and both CCP/Player both get what they want.
This die hard mentallity crap just wont fly here. Sorry to say. Though i do understand your point of being a diehard against it as well.
/looks at the logo on the top-left corner of this forum page. |
Vell0cet
Royal Uhlans Amarr Empire
46
|
Posted - 2013.07.08 18:17:00 -
[29] - Quote
CPL Bloodstone wrote:sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go thru tons of games per year. At least with this method it costs real money, there is a long delay between respecs and both CCP/Player both get what they want.
This die hard mentallity crap just wont fly here. Sorry to say. Though i do understand your point of being a diehard against it as well. The guys with the "die hard mentality" are the ones buying boosters every week (for their alts too), and will be playing in 5+ years, that's a lot more cash than the $10 people are willing to pay on respecs every once-in-a-while. The problem with the FOTM is that a huge percent of the players will all be specced the SAME. It's boring as hell and stupid. It's more fun when there's a variety of suits, weapons, tactics going on. THIS is the reason respecs ruin the game, it makes gameplay boring, simplistic, and homogenous. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
107
|
Posted - 2013.07.08 18:23:00 -
[30] - Quote
Vell0cet wrote:CPL Bloodstone wrote:sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go thru tons of games per year. At least with this method it costs real money, there is a long delay between respecs and both CCP/Player both get what they want.
This die hard mentallity crap just wont fly here. Sorry to say. Though i do understand your point of being a diehard against it as well. The guys with the "die hard mentality" are the ones buying boosters every week (for their alts too), and will be playing in 5+ years, that's a lot more cash than the $10 people are willing to pay on respecs every once-in-a-while. The problem with the FOTM is that a huge percent of the players will all be specced the SAME. It's boring-as-hell and stupid. It's more fun when there's a variety of suits, weapons, tactics going on. THIS is the reason respecs ruin the game, it makes gameplay boring, simplistic, and homogenous.
I am one who bought a veteran pack and an elite pack. I pay for boosters like everyone else. I am not always in favor of respecs either. I can see both sides. blatent respecs anytime you want is stupid and would destroy the game.
That being said, you would be in favor of someone who's build gets totally trashed like us heavies and those poor Drop ship pilot just to suffer for a few months while they rebuild their merc slowly and painfully. Sorry bro that will make tons of players just leave like they are already doing in droves. the last respec brought a lot of joy back to some players and that is why im for it with restrictions.
Folks are already playing FOTM as it is. All Tac's or all Flaylocks pick your build |
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Malkai Inos
Opus Arcana Covert Intervention
558
|
Posted - 2013.07.08 18:31:00 -
[31] - Quote
CPL Bloodstone wrote:I am one who bought a veteran pack and an elite pack. I pay for boosters like everyone else. I am not always in favor of respecs either. I can see both sides. blatent respecs anytime you want is stupid and would destroy the game.
That being said, you would be in favor of someone who's build gets totally trashed like us heavies and those poor Drop ship pilot just to suffer for a few months while they rebuild their merc slowly and painfully. Sorry bro that will make tons of players just leave like they are already doing in droves. the last respec brought a lot of joy back to some players and that is why im for it with restrictions.
Folks are already playing FOTM as it is. All Tac's or all Flaylocks pick your build While perfectly understandable. This issue that many players have and will continue to have is not related to respecs as it is a balance issue first and foremost.
I think this issue should be tackled directly rather than by adding a feature that effectively nullifies the point of the skillsystem. The negative consequences of respecs go farther than just FOTM and have been layed out in several threads. I think that they outweight the benefit of merely masking the negative consequences of what in principle is a balance issue and nothing else.
I will happily support any effort to bring DS pilots and others back into the game and the recend MD fix and Tac rebalance shows that CCP is clearly on it aswell. It might just take some time until a proper solution is found for everyone. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
107
|
Posted - 2013.07.08 18:36:00 -
[32] - Quote
Honestly i think they should treat respecs the same as they do with Omega boosters. Offer it for a few days and then take it off the market.
Your choices should have consequences. However, CCP directly affects those choices. For better or for the most part, the worst. |
LongLostLust
Dead Six Initiative Lokun Listamenn
37
|
Posted - 2013.07.08 20:44:00 -
[33] - Quote
I still want the ability to respec and think it should be available. Would love CCPs opinion on the matter. Has it been determined that you will make more money off boosters and chancing that some players will leave instead of grind as opposed to paying for respecs? They must have their reasoning besides live with your choices. I'm guessing that's what they say when it's simply a choice to make more money. I understand that choice I mean it is a business but I'm just curious on their thoughts |
Maken Tosch
DUST University Ivy League
3143
|
Posted - 2013.07.08 20:51:00 -
[34] - Quote
LongLostLust wrote:I still want the ability to respec and think it should be available. Would love CCPs opinion on the matter. Has it been determined that you will make more money off boosters and chancing that some players will leave instead of grind as opposed to paying for respecs? They must have their reasoning besides live with your choices. I'm guessing that's what they say when it's simply a choice to make more money. I understand that choice I mean it is a business but I'm just curious on their thoughts
CCP already made it clear multiple times that respecs are no more for DUST. However they are looking into the idea of a skillback booster that was proposed not too long ago. It's not like a typical respec since the idea will only SLOWLY unallocate a set amount of SP from a selected skill book but you lose the ability to use the passive SP gain while the booster is active. The idea also suggests that if you are not careful with the booster, you lose any remaining SP from the skill book. |
SaGrOvYbOy
Molon Labe. League of Infamy
0
|
Posted - 2013.07.08 21:24:00 -
[35] - Quote
The fact that the game is still so far from being complete is that main reason that at least one respec should happen at some point. People were expected to make a choice of what path to take without actually knowing what was down any of them. I'm a perfect example of this fact. I went Amarr Logi when i really liked the idea of being Gallente logi purely because i didnt want to deal with the speed drop from armor plating. Now that the new plates are out i would love to be Gallente logi but its an insane amount of SP waste on a suit to switch over. Sure getting into a Gallente logi suit isnt that bad but we all know if youre going into PC you need proto gear. That means its going to cost 2.7 million SP to get a proto Gallente logi while if someone just wants to spec into the new items its only 700k to do so. Thats insanely unbalanced and causes the first side to have 2.7 mil wasted on a dropsuit they dont want to use while the second gets new plates plus can also still use whatever mods they were previous spec'd into.
I'm fine with the idea that you make choices and live with the consequences in New Eden but to not have any idea what the consequences are is a poor way to do things. Sure Dust is a game where there will always be new things added but we arent even to the point where all the basic things are established in order for people to really make informed choices that have incredibly long lasting effects. |
Buster Friently
Rosen Association
1020
|
Posted - 2013.07.08 22:00:00 -
[36] - Quote
SaGrOvYbOy wrote:The fact that the game is still so far from being complete is that main reason that at least one respec should happen at some point. People were expected to make a choice of what path to take without actually knowing what was down any of them. I'm a perfect example of this fact. I went Amarr Logi when i really liked the idea of being Gallente logi purely because i didnt want to deal with the speed drop from armor plating. Now that the new plates are out i would love to be Gallente logi but its an insane amount of SP waste on a suit to switch over. Sure getting into a Gallente logi suit isnt that bad but we all know if youre going into PC you need proto gear. That means its going to cost 2.7 million SP to get a proto Gallente logi while if someone just wants to spec into the new items its only 700k to do so. Thats insanely unbalanced and causes the first side to have 2.7 mil wasted on a dropsuit they dont want to use while the second gets new plates plus can also still use whatever mods they were previous spec'd into.
I'm fine with the idea that you make choices and live with the consequences in New Eden but to not have any idea what the consequences are is a poor way to do things. Sure Dust is a game where there will always be new things added but we arent even to the point where all the basic things are established in order for people to really make informed choices that have incredibly long lasting effects.
There is no such thing as complete when it comes to Dust. There never will be.
Respecs are over. |
Baby Boom-Boom
Kite Co. Couriers
0
|
Posted - 2013.07.09 01:57:00 -
[37] - Quote
Reav Hannari wrote:
The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar.
Well, I guess if they wanted to chalk it up to lore reasons, I couldn't really argue against it. It would still bother me on some level though. I know the game will never be complete. I get that much. I play Eve and that's not ever complete either. There just needs to be a more solid jumping off point and, as far as I'm concerned, what we have now leaves a lot to be desired. I say just finish racial symmetry for the caegories we have now, toss out one final respec, and that should be that.
If CCP is so hellbent on preserving the same hardcore philosophy that resides in Eve and transplanting into Dust, I think Dust should at least be given the same treatment. Either give us the same racial symmetry that resides in Eve in order to satisfy all playstyles or just give us the respecs.
Again, I'm fine with "living with my choices." I play Eve. I've been living with every dumb choice I make in that games for years now. However, I felt like every dumb choice regarding skills in that game were my fault. Here, I can't even really say I'm making a dumb choice regarding skills because I don't even have the whole picture.
And because someone will undoubtedly take this the wrong way, I am not advocating respecs each and every time something new comes or something changes. I'm just saying that until CCP can provide a consistent level of racial symmetry (i.e. when X vehicle class is released, a variant is released for each race), nothing should be considered permanent. |
LongLostLust
Dead Six Initiative Lokun Listamenn
40
|
Posted - 2013.07.09 16:15:00 -
[38] - Quote
Daily bump. Still think it would give this game a much needed boost |
Mobius Wyvern
BetaMax. CRONOS.
2279
|
Posted - 2013.07.09 17:08:00 -
[39] - Quote
LongLostLust wrote:This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out! Pay-to-Win. |
Malkai Inos
Opus Arcana Covert Intervention
565
|
Posted - 2013.07.09 17:11:00 -
[40] - Quote
LongLostLust wrote:Daily bump. Still think it would give this game a much needed boost And you still failed to provide any compelling argument for this thought of yours.
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LongLostLust
Dead Six Initiative Lokun Listamenn
47
|
Posted - 2013.07.09 20:34:00 -
[41] - Quote
Malkai Inos wrote:LongLostLust wrote:Daily bump. Still think it would give this game a much needed boost And you still failed to provide any compelling argument for this thought of yours. The ability to respec every 90 days keeps the ge fresh for vets. Is convenient for new players after they figured out how they want to play. When the rest of the racial suits come out a tespec should be allowed for all. To tell someone they should be saving their SP indefinitely in hopes CCP will add the other racials is ludicrous. Wih no ETA on new suits. How long do you expect them to wait.
Instead we get new suits altogether, commando, and still don't have the other racial. Does that make the slightest bit of sense? |
Mobius Wyvern
BetaMax. CRONOS.
2346
|
Posted - 2013.07.09 20:48:00 -
[42] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:Daily bump. Still think it would give this game a much needed boost And you still failed to provide any compelling argument for this thought of yours. The ability to respec every 90 days keeps the ge fresh for vets. Is convenient for new players after they figured out how they want to play. When the rest of the racial suits come out a tespec should be allowed for all. To tell someone they should be saving their SP indefinitely in hopes CCP will add the other racials is ludicrous. Wih no ETA on new suits. How long do you expect them to wait. Instead we get new suits altogether, commando, and still don't have the other racial. Does that make the slightest bit of sense? The ONLY acceptable idea I've seen toward giving you SP back to spend somewhere else was the idea of a "reverse" booster that would allow you to earn back your SP.
Any means of instantly refunding all your SP for ISK or AURUM is unacceptable. |
LongLostLust
Dead Six Initiative Lokun Listamenn
47
|
Posted - 2013.07.09 20:55:00 -
[43] - Quote
Mobius Wyvern wrote:LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:Daily bump. Still think it would give this game a much needed boost And you still failed to provide any compelling argument for this thought of yours. The ability to respec every 90 days keeps the ge fresh for vets. Is convenient for new players after they figured out how they want to play. When the rest of the racial suits come out a tespec should be allowed for all. To tell someone they should be saving their SP indefinitely in hopes CCP will add the other racials is ludicrous. Wih no ETA on new suits. How long do you expect them to wait. Instead we get new suits altogether, commando, and still don't have the other racial. Does that make the slightest bit of sense? The ONLY acceptable idea I've seen toward giving you SP back to spend somewhere else was the idea of a "reverse" booster that would allow you to earn back your SP. Any means of instantly refunding all your SP for ISK or AURUM is unacceptable. Why? |
Naedeus
DUST University Ivy League
74
|
Posted - 2013.07.09 20:57:00 -
[44] - Quote
Frankly... it'd make more sense to give everyone an option respec every new build (IE: Chromosome -> Uprising) that way if new content comes out that people are excited for or you've gotten tired of playing your role, you can put in a ticket within the first couple of weeks of the build, then get your skills / skill points unallocated and try something new. |
Malkai Inos
Opus Arcana Covert Intervention
596
|
Posted - 2013.07.09 21:17:00 -
[45] - Quote
LongLostLust wrote: The ability to respec every 90 days keeps the ge fresh for vets. Is convenient for new players after they figured out how they want to play. When the rest of the racial suits come out a tespec should be allowed for all. To tell someone they should be saving their SP indefinitely in hopes CCP will add the other racials is ludicrous. Wih no ETA on new suits. How long do you expect them to wait.
Instead we get new suits altogether, commando, and still don't have the other racial. Does that make the slightest bit of sense?
Vets usually end up using what's efficient and especially they (the vets) are already able to put some excess SP into something to fool around without penalty. You don't spend cash for a respec into something you don't know if it is competitve when you need to be competitve.
It's convenient for the new players to undo a couple weeks of erronous training. It's not so convenient for them when they realize they screwed up again and are still outmatched by the 20m vet who had the SP, and more importantly experience, to squeeze every last bit of efficiency out of his SP. For some people it's also convenient for a flight simulator to have an arcade mode. What remains is the question if the flight simulator should implement a feature that appeals to casuals when games like HAWX already suit their needs.
The problem with the "rest of the racial suits" is that meaning of the term "rest" changes with every build as there are new suits (and vehicles, we already know of at least two completely new types!) that lack racial variants. To tell players and CCP to let go of one of the core principles of New Eden just because some can't be bothered to choose from what is available is equally ludicrous, if not more so.
I don't expect them to do anything. They can choose to skill into what is available now or to reserve a portion of their SP to get a head start when new stuff gets added.
We haven't even touched yet on the destructive impact on the soon to be added player driven economy. CCP can pretty much cancel this feature if industrialists and traders are presented with an environment where demands shift dramaticly, erratically and within a few hours all the time.
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low genius
The Sound Of Freedom Renegade Alliance
171
|
Posted - 2013.07.09 22:04:00 -
[46] - Quote
LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us.
it is exactly a pay to win situation. you're talking about a respec that would be infinitely valuable for 10 million isk? that's stupid. i'll allow it for 8 bil.
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LongLostLust
Dead Six Initiative Lokun Listamenn
48
|
Posted - 2013.07.09 22:22:00 -
[47] - Quote
Respecs are not pay to win. Any weapon that can be purchased that isbetterthan an isk equivalent is pay to win. Boosters are also pay to win up to a certain point. Sp is king. U |
N1ck Comeau
Pro Hic Immortalis League of Infamy
692
|
Posted - 2013.07.09 22:24:00 -
[48] - Quote
LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. With the Metagame in place, they can't allow something as important as a respec be an only aurum option. |
LongLostLust
Dead Six Initiative Lokun Listamenn
48
|
Posted - 2013.07.09 22:25:00 -
[49] - Quote
low genius wrote:LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. it is exactly a pay to win situation. you're talking about a respec that would be infinitely valuable for 10 million isk? that's stupid. i'll allow it for 8 bil. Also I said a respec for isk is dumb. Check nick comeaus poste |
LongLostLust
Dead Six Initiative Lokun Listamenn
48
|
Posted - 2013.07.09 22:27:00 -
[50] - Quote
N1ck Comeau wrote:LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. With the Metagame in place, they can't allow something as important as a respec be an only aurum option. Why? Explain yourself. I'm not from eve and don't understand the meta game comment |
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N1ck Comeau
Pro Hic Immortalis League of Infamy
697
|
Posted - 2013.07.09 23:02:00 -
[51] - Quote
LongLostLust wrote:N1ck Comeau wrote:LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. With the Metagame in place, they can't allow something as important as a respec be an only aurum option. Why? Explain yourself. I'm not from eve and don't understand the meta game comment Better gear is the meta game. The higher the number the better the gear. Officer weapons are a ten. Militia are like a 1. With a respec option, making it so people can get that higher gear just by unspeccing something, is, unfair and provides an advantage to people who pay. If new things are added to the game i am fine with a Class wide respec. For example when the heavies get more racial varients, i want a racial heavy respec, so i can take it out of Ammar and go into what i want |
LongLostLust
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.10 00:49:00 -
[52] - Quote
Here is something for you then Nick. If one class gets a respec all should get a respec. Say there is a RPer and the want to be a heavy but RP as a Minmatar. This person would never have specced Amarr heavy. So this person who wanted to be a heavy doesn't get a respec because they aren't now specced heavy. That's not fair. Respecs should be available for all if they are allowed at all |
Malkai Inos
Opus Arcana Covert Intervention
639
|
Posted - 2013.07.10 00:55:00 -
[53] - Quote
LongLostLust wrote:Here is something for you then Nick. If one class gets a respec all should get a respec. Say there is a RPer and the want to be a heavy but RP as a Minmatar. This person would never have specced Amarr heavy. So this person who wanted to be a heavy doesn't get a respec because they aren't now specced heavy. That's not fair. Respecs should be available for all if they are allowed at all So we can agree that respecs can not be properly limited so their negative impacts can not be properly limited either. This leaves us with two options.
"Unlimited" respecs for everyone. [ ]
No respecs for anyone. [ X ]
Glad we talked about it. CCP has made this decision ten years ago though.
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LongLostLust
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.10 01:16:00 -
[54] - Quote
Lol malkai. Pathetic arguement. Good try tho. |
Malkai Inos
Opus Arcana Covert Intervention
641
|
Posted - 2013.07.10 01:59:00 -
[55] - Quote
LongLostLust wrote:Lol malkai. Pathetic arguement. Good try tho. I like how you had nothing to say to my lengthy earlier reply and now choose to dismiss my point as "pathetic" without any reasoning at all, again.
I guess you've already convinced yourself that you're right to the point that whatever i say will result in an insult or no response at all. That makes this discussion a waste of time.
It's fine by me, more time for other things. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
18
|
Posted - 2013.07.10 02:28:00 -
[56] - Quote
Why not allot respecs every 24hr for AUR... you want to milk RL cash... do it for respecs and I guarantee ppl will pay. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
125
|
Posted - 2013.07.10 02:40:00 -
[57] - Quote
Malkai Inos wrote:[ The problem with the "rest of the racial suits" is that the meaning of the term "rest" changes with every build as there will be new suits (and vehicles, we already know of at least two completely new types!) that lack racial variants. To tell players and CCP to let go of one of the core principles of New Eden just because some can't be bothered to choose from what is available is equally ludicrous, if not more so.
We are talking about missing hulls and frames. You are essentially making someone who wanted to do a role, under a specific race (Amarr pilot) But since their things weren't out, had to skill into something else. That's not fair to them. That's why partial respecs towards specific frames, turrets, hulls, and some weapons (like the PR) is reasonable.
Peace, Aizen |
Seymor Krelborn
DUST University Ivy League
102
|
Posted - 2013.07.10 02:54:00 -
[58] - Quote
LongLostLust wrote:This game doesn't have enough content to keep the masses interested. I am only back playing after a month hiatus. A hiatus chosen by me due to boredom. To keep this game fresh respecing into different suits/weapons is much needed. I propose a respec available for $10 worth of AUR. I'm not suggesting if you are allowed to respec Jan 1 and don't use it you can use one mid March and then again on April 1. If you buy one and use it a 90 day waiting period is mandatory before another is available.
Forget the OP arguement and the FOTM one too. It's rediculous. You need DUST to be self sufficient and not leach funds off of EVE. All those arguement are from fanboys whom want this game to be EVE.
I haven't spent a dime on this game and have been here since day 1 of open beta, but I would definitely buy respecs and probably for multiple characters. I get that it may dip into booster sales but only the hardcore players buy boosters and would continue to do so. You have a wealth of untapped $ just waiting for you.
This would keep people playing in your world of lack of content. At the rate you can produce content you will have DUST on the level of BF3. That's great but BF4 will have been out for 2 years by then. Your guys are innovative but cannot keep up with the market. Once games like Destiny are released you will have been surpassed. Keep your core guys here with respec flexibility. Give new players hope that after they get a handle on the game and know what they like a respec to get the player they now know they want is only $10 away.
Show your support if you agree! Lets keep this on the front page. A daily reminder on what most people want and not the few vocal fanboys fear.
A couple of things that annoy me while I'm at it. When I look at a guns stats and guns range is listed in all other FPSs. Also names of the map you are about to play are in other FPSs. I get you love to be different but these are some glaring and obvious items that are just a few reasons I didn't think CCP was worthy of my money.
Why is Democracy a great way to lead? Freedom! Give us the freedom to respec and cash in!
Lust Out!
no, no,no and hell no..... and btw this game is part of the EVE universe whether you acknowledge it or not... if you look at the title of the game its: EVE DUST 514
and this game is far from complete big plans are ahead... your lack of patience is not an argument against this nor a justification for spamming respecs....just...no! |
Seymor Krelborn
DUST University Ivy League
102
|
Posted - 2013.07.10 03:14:00 -
[59] - Quote
Naedeus wrote:Frankly... it'd make more sense to give everyone an option respec every new build (IE: Chromosome -> Uprising) that way if new content comes out that people are excited for or you've gotten tired of playing your role, you can put in a ticket within the first couple of weeks of the build, then get your skills / skill points unallocated and try something new.
EVE pilots face the same ordeal with the release of every expansion and they do not get a respec. mercs should not either...its not like the sp you invest ever becomes totally useless or that time and patience cant get you to where you want to be...when something is changed in a drastic manner CCP tends to give its community fair warning of the coming changes so you can adjust accordingly and/or implements a fix for the player to lesson the shock...this is enough imho. |
LongLostLust
Dead Six Initiative Lokun Listamenn
61
|
Posted - 2013.07.10 13:16:00 -
[60] - Quote
Stop Boredom! Allow AUR Respecs every 90 days!! |
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 18:27:00 -
[61] - Quote
ETA on remaining racial suits and our respec, CCP? |
dday3six
Intrepidus XI EoN.
75
|
Posted - 2013.07.11 20:11:00 -
[62] - Quote
OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 20:24:00 -
[63] - Quote
dday3six wrote:OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. I know and get what you are saying. U summed up very eloquently my use of the word fanboy. Would just love a response from CCP to settle it once and for all. Ill bump this daily until an actual CCP response is made and not a troll post as some CCP employees love to do |
Malkai Inos
Opus Arcana Covert Intervention
646
|
Posted - 2013.07.11 20:34:00 -
[64] - Quote
LongLostLust wrote:dday3six wrote:OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. I know and get what you are saying. U summed up very eloquently my use of the word fanboy. Would just love a response from CCP to settle it once and for all. Ill bump this daily until an actual CCP response is made and not a troll post as some CCP employees love to do They made their position quite clear two months ago:
courtesy of Maken Tosch wrote: Posted at 17.05.2013 17:04 by GM Grave Hello,
This response is being sent to all users who have filed a support ticket in order to request a skill respec.
We would like to acknowledge receipt of your skill respect request and inform you that we have now flagged your account for a skill respec .
The skill respec will be applied to your characters in the coming days once we have completed and deployed changes to the skill tree. This one time respec will remove and refund all ISK and skill points that have been applied to date. Please ensure that due care is taken when spending skills and ISK as we will be unable to reverse ISK/SP spending in future.
If you wish to discuss issues that have not been addressed in this skill respec response, or believe you have received this message in error then please respond to this support ticket and we will attempt to address your issue.
Please accept my sincere apologies for any inconvenience this may have caused.
Please note that if you are receiving this message you are currently in a queue for a skill respec. Eligible customers who may have been misfiled and would like to request an Aurum account reset should respond to this ticket clarifying their request.
Regards, Lead GM Grave CCP Customer Relations | EVE Online | DUST 514
Feel free to ignore it. |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 20:40:00 -
[65] - Quote
Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.11 20:53:00 -
[66] - Quote
LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe.
I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind.
Edit: CCP is discussing this as we speak |
Maken Tosch
DUST University Ivy League
3260
|
Posted - 2013.07.11 23:15:00 -
[67] - Quote
Malkai Inos wrote:LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe. I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind. Edit: CCP is discussing this as we speak
The skill back booster idea is much more practical. And I'm the kind of guy who is completely anti-respec so that is saying something. |
CharCharOdell
Shining Flame Amarr Empire
455
|
Posted - 2013.07.11 23:32:00 -
[68] - Quote
signed
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
|
Posted - 2013.07.11 23:35:00 -
[69] - Quote
Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 23:55:00 -
[70] - Quote
Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain
I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. "
Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option.
|
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 23:58:00 -
[71] - Quote
CharCharOdell wrote:signed
For respec or against?
To all the other likes I'm getting on the subject, I would appreciate some pro respec posts. The fanboys are ravenous. ;p |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.12 02:53:00 -
[72] - Quote
LongLostLust wrote:Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. " Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option. I'm going to ignore your repeated ad hominem remarks for the sake of the argument this time.
Have a read here for why respecs call the SP system as a whole into question (also read everything from Cross Atu on this subject if you want more insight on the other side of the fence.
In a nutshell: The fixed nature of the skillsystem is not a bad byproduct of CCPs warped mind but the central aspect that makes it do what it's supposed to do. Add respecs (for example as by your proposition) and it can no longer serve this functionality and is basically degraded into solely a dull ginding. Of course it is already a grind. But without respecs there's more to it (wether you feel that the implications are good or bad is another question of which the answer i already know).
With respecs, on the other hand, there's not. All what is left is a system that enables pubstomping.
|
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.12 02:56:00 -
[73] - Quote
Malkai Inos wrote:LongLostLust wrote:Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. " Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option. I'm going to ignore your repeated ad hominem remarks for the sake of the argument this time. Have a read here for why respecs call the SP system as a whole into question (also read everything from Cross Atu on this subject if you want more insight on the other side of the fence. In a nutshell: The fixed nature of the skillsystem is not a bad byproduct of CCPs warped mind but the central aspect that makes it do what it's supposed to do. Add respecs (for example as by your proposition) and it can no longer serve this functionality and is basically degraded into solely a dull ginding. Of course it is already a grind. But without respecs there's more to it (wether you feel that the implications are good or bad is another question of which the answer i already know). With respecs, on the other hand, there's not. All what is left is a system that enables pubstomping.
Ill check it out tomorrow
|
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.12 21:22:00 -
[74] - Quote
I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? |
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 21:27:00 -
[75] - Quote
+1 OP
CCP breaks things as often as they fix it.
I didn't expect my role to get 'nerfed'. It wasn't even on the chopping block. If we can spec out of broken things, it would give them good server data to see what things we don't like. |
Malkai Inos
Opus Arcana Covert Intervention
651
|
Posted - 2013.07.12 21:43:00 -
[76] - Quote
LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this?LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it?
Also, progression was only one of the points i tried to raise.
Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering.
Edit against doublepost:Jathniel wrote:+1 OP
CCP breaks things as often as they fix it.
I didn't expect my role to get 'nerfed'. It wasn't even on the chopping block. If we can spec out of broken things, it would give them good server data to see what things we don't like. Pretty much everyone can agree on this. No one denies that respecs have certain advantages. The questions you didn't even ask yourself is wether there are disadvantages, wether or not it's worth it or if it's even a worthwhile idea in the greater context. |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.12 21:46:00 -
[77] - Quote
Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering.
I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working |
Malkai Inos
Opus Arcana Covert Intervention
652
|
Posted - 2013.07.12 22:08:00 -
[78] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working I was trying to hold you accountable for the standards you raised yourself. To put it Plainly: Why do you not think it would kill progession and what do you have to say to all the other points raised in the linked section?
And i'm really surprised you're so thin skinned after all, considering that you have no issue implicitly accusing those who are in disagreement with you of being dishonest as per:LongLostLust wrote:Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses.
Standards.
A little fun thought: If i turned out to be a CCP employee, astroturfing against respecs, wouldn't this make everything i've said the CCP statement you're asking for? |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.12 22:22:00 -
[79] - Quote
Respecs wouldn't kill skill progression. I read your post as it is what you linked. What I gathered from it is that you think no one will have to play the game anymore to get SP because they can simply respec when they are bored. Sure that may be true but that is why I suggest a limit to how often one can respec.
If you respec into heavy and enjoy the game again for another month, possibly buying boosters during that time, Great for you and CCP. My arguement is due to the lack of content it is too easy to get bored playing this. The game becomes a job and less fun. People simply log on and grind their SP and when capped they quit.
There is a reason I can usually crush everyone on Tuesday and get crushed on Wednesday. The good players are no longer playing after they cap out. It has become a job. To reinject FUN into this I think respecs would do that. When your bored instead of grinding for months just to get the proto suit and weapon you want you can respec and again enjoy the game. Isn't that the point.
Before you butcher my proto arguement I think we can all admit after CCP bought all of our assets and we all have the large bankroll, only proto suits are acceptable.
And if you are a secret CCP troll, just come out and make it official by saying "We make more money off boosters and respecs would kill that market" So we can stop the discussion. But until that Devblog I will bump everyday.
I've got all 4 eyes on you! |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.12 23:34:00 -
[80] - Quote
LongLostLust wrote:Respecs wouldn't kill skill progression. I read your post as it is what you linked. What I gathered from it is that you think no one will have to play the game anymore to get SP because they can simply respec when they are bored. Sure that may be true but that is why I suggest a limit to how often one can respec. This is one aspect. One problem with cooldown limitations is that it just raises the threshold at which respecs become more practical than actually playing(and, by extension, paying) for the SP. If the cooldown makes it so that you're "stuck" with one class for 6moths, rather than beeing able to respec at will, all i'd have to do is get enough SP to cap my favorite class as a fallback plus whatever i need to spec into the next FOTM/new thing yadda. We already have characters that can do that with most infantry classes and we're just four months into release. The point at which SP are effectively irrelevant with respecs is higher, but still there.
The other part i find much more critical as it's something unique to the SP system, even the central funcionality it's made for in the first place that would cease to exist, where respecs available. It is the notion that CCP is never going to stop adding new features, new gear and new situations through balance changes that might change the optimal skillpoint distribution along with them.
This makes being on top an always temporary state as my beloved cal logi might soon be rubbish because laz0rs just got their due buff and my buffer tank is no longer viable against viziam assaults. To stay on top i would have to tweak my fitting and weaponry to deal with this change, giving the SP system a strategical component. It keeps it fresh for me as all my decisions have to account for possible new fitting paradigms and makes it possible for newberries to have an edge on me as they can skill straight into laser rifles so that, given the smarts, they can be relevant against vets they could never dare to challange before that. To prevent this from happening i have to reserve part of my SP for such situations (20% in my case, although i can easily fit into the newberry category) or take the chance and risk jeopardising my superiority.
With respecs i just use my by-annual respec, change up my fitting to be strong against lasers and keep stompin' as if nothing ever happened. This is bad for me as it's boring not be challanged in any way and bad for new players as they can just stay out of the game unless they are willing to buy a high SP char.
LongLostLust wrote: If you respec into heavy and enjoy the game again for another month, possibly buying boosters during that time, Great for you and CCP. My arguement is due to the lack of content it is too easy to get bored playing this. The game becomes a job and less fun. People simply log on and grind their SP and when capped they quit.
There is a reason I can usually crush everyone on Tuesday and get crushed on Wednesday. The good players are no longer playing after they cap out. It has become a job. To reinject FUN into this I think respecs would do that. When your bored instead of grinding for months just to get the proto suit and weapon you want you can respec and again enjoy the game. Isn't that the point.
Short answer: If the game is no fun, make it more fun.
The problem you raise is real and agreable but can and should be solved directly, be it via matchmaking by giving noobs that are set up against a proto squad a similarly strong proto squad and/or by effing putting the cap rollover system in already to avoid concentrating all players into two days a week.
Adding new maps, gamemodes, player trading and, most importantly PVE is much more work but should solve the issue of boredom and grinding just as well if not better. Going the easy way of allowing respecs will just delay the utter boredom and is equal to CCPs admittance that they can't cope with the project anymore and would rather make dust another generic FPS than to HTFU as they themselves keep preaching. As stated above, i think that respecs would not be helpfull in the long run but my problem is already at the principle level.
LongLostLust wrote: Before you butcher my proto arguement I think we can all admit after CCP bought all of our assets and we all have the large bankroll, only proto suits are acceptable.
Yes, countless times yes. Refunding us ISK in outrageously high amounts was a great mistake and the fact that proto is even remotely viable at the everyday level because of it is diametrically counter to its intended use. The excess isk has to go one way or another but again i think respecs would just treat the symptom, not the cause of the problem.
One caveat i have though is that, while proto is a huge problem, running a competent squad of STD or ADV fits grants a real chance of beeing viable if combined with proper tactics and skill. The largest difference i see between organised squads and newberries is that the former know what they are doing wereas the latter just runs around dying horribly because they do not understand the importance of teamplay in this game. I'm still nowhere near proto level (i could run duvolles but that's it) and i just two days ago ran a 23/4 including one a and a half corpsquads with PRO among them because they played like imbeciles. I know others that pull off the same thing regularly and reducing the pubstomp issue just to gear dismisses the bigger picture of what needs to be improved (I'm looking at NPE in particular)
This has become so stupidly long that i won't even fit a summary so there ya go. |
|
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.12 23:58:00 -
[81] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working
Search the forums. The information you are looking for had been posted for a long time.
Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.
Another reason is metrics. CCP relies on data to balance weapons. If too many people re spec into one weapon and not enough into another, CCP may get skewed data on how to balance the weapons.
There is also the culture of New Eden that, for ten years, believes that everyone must live with their consequences.
And of DUST players get respecs, then the Eve players will start demanding respecs and many of them already have over 50-100 million SP on them. |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.13 00:16:00 -
[82] - Quote
Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there.
The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in.
Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be.
Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
|
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 00:28:00 -
[83] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
Thank you. |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.13 00:48:00 -
[84] - Quote
So now people would respec into what is cheap as opposed to FOTM? We can't even get new maps let alone a player market. Guys who play eve have become conditioned to Soon tm. You are not the people CCP needs to impress if they want dust to become AAA and compete with the big boys. They may share the universe but this isn't eve. I want dust to succeed but unless their goal is only 50000 active players they need to make some changes to appease the masses. Yes I am referring to everyone whom plays cod and bf3. All those blubbering idiots you don't want in your game. If things continue the way they have been you will be playing the same corps everyday with no influx of new players. Of the 30 people I played with everyday on bf3 I am the only one to grab this game and actually stayed and continued to play. Some of those guys played the game less time then it took to download. And this was during chromosome. A build i would consider is more fun than uprising.
Lets switch gears. I get you don't want respecs. What things should CCP do immediately to make this game more popular. By popular I mean getting people to come (which uprising did) but stay (which sadly it didn't)? Please don't give me the simple soon response. I would hope even the biggest fanboys (which you clearly are) can still be critical.
I'm looking for a fun game. And fun that lasts. I think respecs would do that. I played bf3 for almost 18months straight everyday. I put in 1000 hours. It was $80 well spent. I became bored of dust 3.5 months after I started. And that's with 2 respecs. The lack of content can be saved with respecs. It may hurt other aspects of the game but those things are not in the game. I would give a little if respecs were allowed until the rest of the scout and heavy racials were put out.
Why on earth did they add another type of suit before finishing current models?
After the racials are out, limit the respecs to twice a year. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.07.13 01:33:00 -
[85] - Quote
No respecs at all please, not ever. New weapon or suit added? Train for it. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:35:00 -
[86] - Quote
@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 01:36:00 -
[87] - Quote
NaglfarBP wrote:No respecs at all please, not ever. New weapon or suit added? Train for it. Your ok with punishing the scouts and heavies whom didn't get every option into the suit of their choice and now they need to be specced into 2 suits of one type. That's fair. Not! (That's right. The 90s baby) |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 01:44:00 -
[88] - Quote
Maken Tosch wrote:@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. Name the maps and tell me what map I'm going to be playing on.
List the range of the weapons in the attributes
The rest of the racial suits
Use common sense when balancing weapons. Ars shouldn't shoot as far as tacsand lasers. Scrambler rifle should be near the Same statistically as ars
Matchmaking
Game modes based on meta levels
Mak there are tons of things CCP can do to bring in more players. But instead of updates on what is coming and estimates in when it will arrive we get trolled with "Soon TM"
This just adds to the frustration. Either tell us what's going on or say nothing at all. Have the public vote on what should be prioritized to a point |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:44:00 -
[89] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point.
This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:48:00 -
[90] - Quote
LongLostLust wrote:Maken Tosch wrote:@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. Name the maps and tell me what map I'm going to be playing on. List the range of the weapons in the attributes The rest of the racial suits Use common sense when balancing weapons. Ars shouldn't shoot as far as tacsand lasers. Scrambler rifle should be near the Same statistically as ars Matchmaking Game modes based on meta levels Mak there are tons of things CCP can do to bring in more players. But instead of updates on what is coming and estimates in when it will arrive we get trolled with "Soon TM" This just adds to the frustration. Either tell us what's going on or say nothing at all. Have the public vote on what should be prioritized to a point
Exactly my feeling. CCP needs to give us more definitive dates. At least which week of the month would be nice. |
|
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:50:00 -
[91] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit.
CCP did say that industry for DUST is already in the list of what to do in the near future.
|
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 01:53:00 -
[92] - Quote
"Near future" meaning what exactly? |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:55:00 -
[93] - Quote
Maken Tosch wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. CCP did say that industry for DUST is already in the list of what to do in the near future.
They also said all focus was shifted to core game mechanics as well. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:58:00 -
[94] - Quote
LongLostLust wrote:"Near future" meaning what exactly?
Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 02:01:00 -
[95] - Quote
Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much. |
Mobius Wyvern
BetaMax. CRONOS.
2437
|
Posted - 2013.07.13 02:07:00 -
[96] - Quote
Maken Tosch wrote:Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much. Like one of our users suggested, run a 3x SP weekend whenever new content is released.
If you combine that with the planned changes to replace the current cap with a bonus SP rollover system that is enhanced by Active Boosters, you can slap a few of those on and get into a new asset in a shorter period. |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 02:08:00 -
[97] - Quote
Maken Tosch wrote:LongLostLust wrote:"Near future" meaning what exactly? Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started.
Maken Tosch wrote:Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much.
It's going to take about 6 months to a year to resolve the core mechanics. CCP can barely figure out how to balance infantry vs infantry weapons. |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:41:00 -
[98] - Quote
LongLostLust wrote:So now people would respec into what is cheap as opposed to FOTM? Not as opposed to. As well as. Both issues are caused by the same dynamic that respecs introduce, namely the instantaneous change of things that are specifically designed and expected to change over the course of months or at least weeks.LongLostLust wrote:We can't even get new maps let alone a player market. Guys who play eve have become conditioned to Soon tm. You are not the people CCP needs to impress if they want dust to become AAA and compete with the big boys. They may share the universe but this isn't eve. I want dust to succeed but unless their goal is only 50000 active players they need to make some changes to appease the masses. Yes I am referring to everyone whom plays cod and bf3. All those blubbering idiots you don't want in your game. If things continue the way they have been you will be playing the same corps everyday with no influx of new players. Of the 30 people I played with everyday on bf3 I am the only one to grab this game and actually stayed and continued to play. Some of those guys played the game less time then it took to download. And this was during chromosome. A build i would consider is more fun than uprising. I'd consider 50.000 players PCU or even average CU a great success for dust. Here's why:
Dust 514 is a niche product. Just as that other game that CCP have made and, by the looks of it, the next thing they are working on. This by definition shrinks the potential customer base significantly. Now why would they do this?
Why is EVE online ten years old and still growing while one of it's oldest and strongest competitors, while much larger in absolute numbers, bleeds out players in the millions? Because it is a specific game for very specific needs of players that can't go anywhere else to satisfy them. Ask some long year EVE players if they would ever consider playing another MMO. Most of them wouldn't because there's barely anything out there like EVE (HTFU sandbox blah blah) that wasn't DOA because... EVE already dominates that niche like nothing else so no one played it.
You can go the CoD or BF way and tackle the largest segment of PS3 owners. But this means that you are in direct competition to the big boys. I don't expect many players of these acclaimed brands to play dust when they are perfectly happy with whatever they are playing now and i can't see why they should, even from their perspective.
But because of this i fail to see why it can be good for this game to abandon it's concept and step into the deep red ("red" as in "highly contested/saturated") market of "generic FPS"(not derogatory). It would certainly attract some part of the CoD/BF base for some time, but the next installment of the series is always just 10 months away so that's, frankly, a losing proposition in my eyes. CCP can spit out "CoD killer" marketing talk all they want. It's not a CoD killer. The game's basic philosophy pretty much kills it for 90% of this playerabse.
What CCP has to do is improve the game in accordance to the type of customer they want to be attractive to. This is not the kind of player that finds the whole eve dust thing quite funny but actually just wants a quick FPS experience. It's the kind of people that, have they been looking for an MMO instead, would look no further than EVE and never look back.
LongLostLust wrote: Lets switch gears. I get you don't want respecs. What things should CCP do immediately to make this game more popular. By popular I mean getting people to come (which uprising did) but stay (which sadly it didn't)? Please don't give me the simple soon response. I would hope even the biggest fanboys (which you clearly are) can still be critical.
Immediately as in "ASAP": NPE, proper matchmaking (we probably have completely different opinions on what that means) and much much more alternative activities to pubmatches, including but not limited to: eve like player market, pve and different kinds of engagements that involve more risk as well as reward to keep proto out of the waste of isk that are instant matches.
New assets can also not come soon enough. First, racial symmetry then introduction of e-war, everything else is considered a bonus.
There's a difference though between being a "fanboy" and having deserved trust in a company that has proven for a decade that they are capable of doing what many non-eve players couldn't_imagine.
LongLostLust wrote: I'm looking for a fun game. And fun that lasts. I think respecs would do that. I played bf3 for almost 18months straight everyday. I put in 1000 hours. It was $80 well spent. I became bored of dust 3.5 months after I started. And that's with 2 respecs. The lack of content can be saved with respecs. It may hurt other aspects of the game but those things are not in the game. I would give a little if respecs were allowed until the rest of the scout and heavy racials were put out. [...]
There's always a chance that one likes the concept of a game but ends up not liking what's presented on ones screen. The reason why some players threaten to leave eve/dust if respecs were added is not to blackmail players but the fact that the game/s would enter a state at which overlaps between the needs and the product are too small to enjoy it for very long. Maybe with you it's the same thing the other way around. Maybe the question wether or not to add respecs decides who will find this to be true in the end.
*must stop writing up essays -.- * |
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 02:52:00 -
[99] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed.
This would be completely unaccepable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. |
RA Drahcir
Psygod9 RISE of LEGION
20
|
Posted - 2013.07.13 04:18:00 -
[100] - Quote
not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp |
|
Malkai Inos
Opus Arcana Covert Intervention
654
|
Posted - 2013.07.13 04:26:00 -
[101] - Quote
RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I have just over 5mil of which one mil is unspend. I never got a respec as i didn't ask for one out of principle. What was your point again?
Oh right. It was "don't use false and irrelevant accusations to support your position without any proper argument."
i guess... |
Meeko Fent
Seituoda Taskforce Command Caldari State
262
|
Posted - 2013.07.13 04:40:00 -
[102] - Quote
LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh.
CCP has said this number able times.
No more respecs. Ever.
Just save SP once you have the role you want.
No need for respecs. This isn't CoD. You will never find that prestige mode button.
This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play.
This is the console version of EVE, no matter how much you wanna say their so different.
Hell, they play on the same server! |
Cross Atu
Conspiratus Immortalis Covert Intervention
1298
|
Posted - 2013.07.13 04:49:00 -
[103] - Quote
This is the thread you're looking for. |
Meeko Fent
Seituoda Taskforce Command Caldari State
263
|
Posted - 2013.07.13 05:12:00 -
[104] - Quote
RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment.
I have 4.5 mil SP.
Sir, do you want to know why I say no respecs?
Two things.
One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking.
Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec?
|
dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:18:00 -
[105] - Quote
Malkai Inos wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed. This would be completely unacceptable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. You will also be able to influence the way eve players play their game: Boycott arms dealers that don't want to trade by your preferred conditions or take their districts and you will be amazed by how quickly they can offer you a better deal.
You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. |
dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:20:00 -
[106] - Quote
Meeko Fent wrote:RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment. I have 4.5 mil SP. Sir, do you want to know why I say no respecs? Two things. One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking. Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec?
The only Logi that gets two weapons slots is the Amarr. For reference most players who do dual wield Core Flaylocks do so with the Minmatar Assualt to take advantage of having 4 shots in each. |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 05:24:00 -
[107] - Quote
This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 05:25:00 -
[108] - Quote
Meeko Fent wrote:LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh. CCP has said this number able times. No more respecs. Ever. Just save SP once you have the role you want. No need for respecs. This isn't CoD. You will never find that prestige mode button. This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play. This is the console version of EVE, no matter how much you wanna say their so different. Hell, they play on the same server! Respec! Respec! |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:03:00 -
[109] - Quote
dday3six wrote:You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. CCP has explained on other occasion that the technical complexities of the economy system are just one reason why the feature gets introduced in one lump and early on.To ensure that both economies survive the merger once it's done they introduce it in small parts, each broadening both scope and impact on the game. First we had corp donation, now free isk transfer, later individual item transfer and finally implementation of a full market UI.
This is done to monitor the economy during every intermediate step to see if problems surface that have to be dealt with before the two economies become one. Reducing salvage to a fraction of what it used to be pre uprising was one such change after CCP realized that the amount of ISK bount to assets floating around, ready to flood both economies was far too high. They still have an issue with all that ISK from the refund as we are using gear that is supposed to be reserved for special occasions on a daily basis.
For this empirism to provide usefull insight it is vitally important that the economy works as natural as possible lest you want to risk that a temporary mechanic turns out to have skewed all gathered data to the extent that changes have been made that here unnecessary or harmfull and other changes have not been made but would have been required.
This could explain both why respecs pose a risk for the later economy even if they were just temporary and why having dust released with this functionality missing is not purely due to CCPs focus on general FPS gameplay and, let's be honest, they did the right thing limiting their resources to getting the actual game as fun to play as possible and had a real hard time managing it still. I wouldn't go as far as to say that this disagrees with my notion that these features are a central part of the game and that dust aims at a different set of players as the mentioned competitors.
I can agree with the "middle ground" viewpoint as it's definitely not as focused as eve was and is but we have to remember that we have indeed a genre at hand that is not as forgiving about broken core mechanics as the generally easy to please MMO market. Getting the things done that people are going to judge first was one of the main lessons CCP shanghai learned after release. Is it compromising their vision? It appears so. Has it changed their vision? Short term: yes. Long term: Not yet convinced that this is the case.
I will not engage further than needed into the F2P and profitability argument as i'm not knowledgeable enough about this particular industry to make an educated statement thereof. But at the risk of arguing form ignorance, i could easily see a niche product surviving with with a limited but dedicated amount of players since F2P titles tend to make most of their revenue out of a small subset of players in general (again, afaik). Based on my view that we already are a pretty loyal and engaged community i don't think it's too far off so assume that we are also profitable. |
Malkai Inos
Opus Arcana Covert Intervention
656
|
Posted - 2013.07.13 06:12:00 -
[110] - Quote
LongLostLust wrote:Meeko Fent wrote:LongLostLust wrote:Stop Boredom! Allow AUR Respecs every 90 days! You and respecs, sheesh. CCP has said this number able times. No more respecs. Ever. Just save SP once you have the role you want. No need for respecs. This isn't CoD. You will never find that prestige mode button. This is a game for those that want to collect tears. You don't play the game to play the game. You play the game to have a serious impact on another's play. This is the console version of EVE, no matter how much you wanna say their so different. Hell, they play on the same server! Respec! Respec! I won't get any response to my 5000 something character piece from you, will i?
Just focus on individual points and those of particular, reasoned disagreement if you don't want us both to die of old age before we get anywhere.
|
|
Maken Tosch
DUST University Ivy League
3272
|
Posted - 2013.07.13 14:05:00 -
[111] - Quote
LongLostLust wrote:This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec
Technically the idea suggested is not a normal respec. If you read the details carefully you will see that the idea suggests slowly unallocating SP over a period of time while the passive SP gain is disabled. This forces you to lose precious time that could have been spent gaining that passive SP.
Also, an idea was recently suggested on that thread that the skill back booster should cause some loss of SP that you already gained when using it.
CCP Cmdr Wang said they are looking into it. |
Meeko Fent
Seituoda Taskforce Command Caldari State
263
|
Posted - 2013.07.13 15:44:00 -
[112] - Quote
dday3six wrote:Meeko Fent wrote:RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment. I have 4.5 mil SP. Sir, do you want to know why I say no respecs? Two things. One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking. Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec? The only Logi that gets two weapons slots is the PRO Amarr. For reference most players who do dual wield Core Flaylocks do so with the Minmatar Assualt to take advantage of having 4 shots in each. Meh, you get my point, right? |
Jade Hasegawa
Intrepidus XI EoN.
0
|
Posted - 2013.07.13 15:48:00 -
[113] - Quote
LongLostLust wrote:N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option. Pay 2 win can't be argued here if you limit how often you can respec. Allowing them for isk is absurd. This game is here to make money. Not because CCP just really likes us. This is what I want to see tbh |
LongLostLust
Dead Six Initiative Lokun Listamenn
71
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Posted - 2013.07.13 17:12:00 -
[114] - Quote
Maken Tosch wrote:LongLostLust wrote:This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec Technically the idea suggested is not a normal respec. If you read the details carefully you will see that the idea suggests slowly unallocating SP over a period of time while the passive SP gain is disabled. This forces you to lose precious time that could have been spent gaining that passive SP. Also, an idea was recently suggested on that thread that the skill back booster should cause some loss of SP that you already gained when using it. CCP Cmdr Wang said they are looking into it.
I understand what it is. And when it comes down to it, it is a respec that is much slower, costs much more and may have a SP penalty. I'm guessing with or without a SP Penalty if this is the option CCP chooses they will not get alot of bites. Why pay to have Passive SP halted when you can simply grind. And grinding for SP is what this game has become for anyone whom has played for greater than 3 months.
Not enough content to eliminate the boredom. |
DoomLead
Dead Six Initiative Lokun Listamenn
97
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Posted - 2013.07.13 17:17:00 -
[115] - Quote
all of you "no respec" guys are going to be the reason this game has an epic fail because this game is missing about 3/4 of its basic content, the weapon balance, the dropsuit balance, and core issues aren't even fixed.
1. When i say basic content I mean all of the racial variants for suits, weapons, and vehicles 2. Weapon balance just surf the forums for OP Nerf or Buff 3. Dropsuit balance see heavy suit and light suit 4. Core gameplay just play the game in a section where there are like 12 people in close proximity. 5. Core gameplay is also things like game modes right now we have 2 (oms is still just ambush and domination is skirmish with 1 point) 6. Lack of a player market and PVE
And you say there isn't a need for a respec system I say if people want to pay real money for a respec let them do so until all of the basic content is here
My personal opinion on this is such I think everyone should be entitled to a respec once all of the racial variants are here end of or you should be entitled to one every 7 million sp you earn this basically mean that every time you earn 7 million sp you have the option of buying a respec for 7 million isk |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 17:25:00 -
[116] - Quote
DoomLead wrote:all of you "no respec" guys are going to be the reason this game has an epic fail because this game is missing about 3/4 of its basic content, the weapon balance, the dropsuit balance, and core issues aren't even fixed.
1. When i say basic content I mean all of the racial variants for suits, weapons, and vehicles 2. Weapon balance just surf the forums for OP Nerf or Buff 3. Dropsuit balance see heavy suit and light suit 4. Core gameplay just play the game in a section where there are like 12 people in close proximity. 5. Core gameplay is also things like game modes right now we have 2 (oms is still just ambush and domination is skirmish with 1 point) 6. Lack of a player market and PVE
And you say there isn't a need for a respec system I say if people want to pay real money for a respec let them do so until all of the basic content is here
My personal opinion on this is such I think everyone should be entitled to a respec once all of the racial variants are here end of or you should be entitled to one every 7 million sp you earn this basically mean that every time you earn 7 million sp you have the option of buying a respec for 7 million isk
I would make PVE its own point because if done right it could be a very engagin game mode. Imagine a squad of six dropping in and having to hunt for drones or whatever they are looking for. Or in a dark and unused titan and the need for Active Scanners with the drones jumping out at you similar to Aliens. That would be sweet. It it isn't a team PVE though with at lest 4 mercs I wouldn't bother.
And I agree a respec is needed after the scout and heavy suits are here, along with all the tanks, dropships etc... at the very least. |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 17:29:00 -
[117] - Quote
Malkai Inos
If we want to discuss I would suggest we ask one another a ? and then the other answers and follows up with another ? We are both providing lots of points and simply hitting on the ones that we want. They are many points I have made that I feel you have dismissed and I'm sure you feel the same. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
|
Posted - 2013.07.13 17:41:00 -
[118] - Quote
(This post is not in favor of any type of respec except involving balance changes to weapons/dropsuits)
I believe now that if you spend your SP wisely you don't need to worry about a respec. Start out getting Proto in a suit type that you like. Pick a weapon that you know how to use and your personal favorite for your class type. Side arm if your not a Logi like me.
CORE UPGRADES ARE VITAL! Get those then all you gotta do is save SP for the future suits and weapons. Things like Electronics, Power grid and anything that increases your suits abilities passively. Proto type Light Weapons cost 620,000 or so Sp not including Proficiency.
A new Prototype suit in a different race or Frame than you are cost about 1.5mill or so SP
Once you have all the core things then you'll only have to worry about those two things. Being a Logi I already have a ton of points into things like Repair tools and Nanites.
Now on another note... When they make changes to a dropsuit or weapon they should give back the SP you put into the Dropsuit or weapon. I chose Caldari Logistics because well it's Caldari and that's the race I like the most. If(When) they nerf it I expect my SP back because I didn't know I was going to be fed to the lion when I chose that suit. I chose the AR because it's a good weapon with multiple variants and am using it until the Caldari Rail Rifle comes out. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
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Posted - 2013.07.13 17:46:00 -
[119] - Quote
Now on the post from a long time ago.
You've already posted it Lust. The sales on Boosters would be gone. Once you have 10million + SP you don't really need anymore if you can Respec and pick a new suit/weapons.
The way it is now you can save SP for the future in hopes that something simply awesome will come out. Like MTAC's or Caldari heavy/scout.
Oh and with vehicles whom I believe have been thoroughly screwed for sometime because they don't have any variants for the Amarr/Mini. What are they supposed to do just get all the passive skills and drive a Charybidis around while they wait for their favorite races vehicle variants. |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 17:48:00 -
[120] - Quote
Ronan Elsword wrote:(This post is not in favor of any type of respec except involving balance changes to weapons/dropsuits)
I believe now that if you spend your SP wisely you don't need to worry about a respec. Start out getting Proto in a suit type that you like. Pick a weapon that you know how to use and your personal favorite for your class type. Side arm if your not a Logi like me.
CORE UPGRADES ARE VITAL! Get those then all you gotta do is save SP for the future suits and weapons. Things like Electronics, Power grid and anything that increases your suits abilities passively. Proto type Light Weapons cost 620,000 or so Sp not including Proficiency.
A new Prototype suit in a different race or Frame than you are cost about 1.5mill or so SP
Once you have all the core things then you'll only have to worry about those two things. Being a Logi I already have a ton of points into things like Repair tools and Nanites.
Now on another note... When they make changes to a dropsuit or weapon they should give back the SP you put into the Dropsuit or weapon. I chose Caldari Logistics because well it's Caldari and that's the race I like the most. If(When) they nerf it I expect my SP back because I didn't know I was going to be fed to the lion when I chose that suit. I chose the AR because it's a good weapon with multiple variants and am using it until the Caldari Rail Rifle comes out.
You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. |
|
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 17:52:00 -
[121] - Quote
Ronan Elsword wrote:Now on the post from a long time ago.
You've already posted it Lust. The sales on Boosters would be gone. Once you have 10million + SP you don't really need anymore if you can Respec and pick a new suit/weapons.
The way it is now you can save SP for the future in hopes that something simply awesome will come out. Like MTAC's or Caldari heavy/scout.
Oh and with vehicles whom I believe have been thoroughly screwed for sometime because they don't have any variants for the Amarr/Mini. What are they supposed to do just get all the passive skills and drive a Charybidis around while they wait for their favorite races vehicle variants.
Your simply reconfirming my points. We should be allowed a respec when these racial vehicles/suits are released. And your opposed to respecs but feel you should get one if you get nerfed. Can't have it both ways bro.
If a time limit on how often a respec is available is used I don't think it will kill the booster market. Some people are just using boosters just to say they have the most SP. I know plenty of people who don't buy boosters anymore because they have lots of SP like you suggest. How will CCP get more cash out of them?? Respecs perhaps? |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
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Posted - 2013.07.13 17:53:00 -
[122] - Quote
Well when I say expect a respec I really mean... "Please give me my SP's BACK!!! PLEASE!" Then no reply and I spend 1.5million SP on a new suit that probably isn't a Logi because why would I want two Logi Suits. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
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Posted - 2013.07.13 17:58:00 -
[123] - Quote
LongLostLust wrote:If a time limit on how often a respec is available is used I don't think it will kill the booster market. Some people are just using boosters just to say they have the most SP. I know plenty of people who don't buy boosters anymore because they have lots of SP like you suggest. How will CCP get more cash out of them?? Respecs perhaps?
Yeah, I don't use Boosters anymore now that I'm just ironing out my dropsuits passives and finishing up all the equipment except for scanners because they suck.
Well I'm saying partial respecs but (bleep) it lets just go all the way. When they release the vehicle varaints full respecs all around to all who want it. Last time I promise. No really I mean it... (I was being serious and if your on Dust lets play a couple skirmishes) |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
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Posted - 2013.07.13 18:01:00 -
[124] - Quote
Ok so since I don't care anymore as long as they can be sold via ISK from the future player market then I'm ok with them. (As long as you buy me one =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
264
|
Posted - 2013.07.13 18:02:00 -
[125] - Quote
Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 18:09:00 -
[126] - Quote
Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad...
BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!!
Whats alot of AUR?? $10 worth :) |
Malkai Inos
Opus Arcana Covert Intervention
667
|
Posted - 2013.07.13 18:17:00 -
[127] - Quote
LongLostLust wrote:You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. One has to consider that the Viziam pretty much asked to be nerfed in some way or the other. We can all agree that the amount of changes was way to high and that communication concerning game design and balance has been atrocious in the past but that brings me to my first question (i kinda like this idea).
Do you think it is possible for CCP to improve their methods of balancing in such a way that the act of balancing only goes as far as needed without always breaking formerly reasonable, non FOTM builds en masse?
With regards to the topic: Can you agree to the notion that a reasonable amount of required balance changes that preserve the viability of affected items is a natural part of game design and does not justify a respec on its own? |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 18:58:00 -
[128] - Quote
Malkai Inos wrote:LongLostLust wrote:You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. One has to consider that the Viziam pretty much asked to be nerfed in some way or the other. We can all agree that the amount of changes was way to high and that communication concerning game design and balance has been atrocious in the past but that brings me to my first question (i kinda like this idea). Do you think it is possible for CCP to improve their methods of balancing in such a way that the act of balancing only goes as far as needed without always breaking formerly reasonable, non FOTM builds en masse? With regards to the topic: Can you agree to the notion that a reasonable amount of required balance changes that preserve the viability of affected items is a natural part of game design and does not justify a respec on its own? Oh and add a "is properly communicated in advance with community feedback taken into consideration in an open and sincere way" to either question. I think you'll agree how important that is. I agree completely. CCP should either take the approach of no contact or give us some actual info weeks in advance. Let the community crunch the numbers, do the legwork, and then CCP can make the final decision.
CCP simply does overkill with balancing. Lets do a lesson in nerf bats.
How was the Laser affected?
1. We add a scope to make it harder to see the enemy. 2. Give the ADS less zoom. 3. Lower the ADS tracking speed. 4. Increase Overhead 5. Increase Feedback damage 6. Add a glow so you cant see the enemy inside that silly ironsight 7. Make all the damages for every variant the same (Im actually ok with this due to the longer time for each variant to overheat)
I may be missing one. Wasn't the only thing needed was the overall damage decrease and possibly the increased overheat. But instead they make it unusable.
Now last night I have a buddy mention that the MD got a 33% increase in splash damage. It needed a buff we can all agree but that much?? Why can't we start small and then add some after some in game testing?
Much of this can be solved with proper communication of the part of CCP.
Malkai - do you think a respec is in order after the racial scouts, heavies, and original vehicles of Uprising is needed? And yes. Nerfing the FOTM isn't needed for balance. Sounds like most only complain of the Core Flaylock and the Caldari Logi bonus and lack of Gallente bonus. I haven't looked at the Core Flay specifically but would probably agree. It's a beast. The bonuses are pretty screwey for some suits too. The Gallente's get shield bonuses but are armor guys?? Caldari Logi is needed a tweek. I'm not sure how. Bonuses for heavies are funny and useless IMO. The Gallente Scout is Meh due to the lack of Cloaking and things.
Balancing can happen but CCP choose overkill as opposed to balance |
Malkai Inos
Opus Arcana Covert Intervention
668
|
Posted - 2013.07.13 19:50:00 -
[129] - Quote
LongLostLust wrote:*snip* The MD got about 33% increase in splash radius, not damage but that's nit picking. I'm actually happy with where the MD currently is, even though i'm on the receiving end and as an actual cal logi the common combination of flux and MD/Flay is pretty much a one hit kill situation most of the time. But that's RPS mechanics. I would've played CoD if i didn't want weaknesses to offset my strengths.
I take it i can note your answer to my question as a "yes", in that your agument for respecs concerning balancing passes is that they're bad (too much, too little, too late, breaks builds) not that they are happening in general.
This leads me to reply that, assuming i get you right here, the issue that we should focus on (and rage about) is the bad way of balancing that CCP has shown so far. Improving this would help us both because better balancing and comms is always good, you specifically because you can use your laz0rs, making the SP invested worth it again (tac AR is still a beast so i'm fine), and me specifically because we could avoid handing out respecs like candy, at least for this reason.
Win-Win? Would you agree?
Your question is a good one and i though and fought about an answer that i can stand behind. I value racial symmetry highly as its what gives us choice and diversity on the battlefield and this is one thing that respecs indeed can provide a better and quicker relief than most other options for.
For reasons stated i maintain the position that respecs are bad in principle and get worse the more frequent they are. With this in mind i wrote up this this idea. Note that Kagehoshi is pretty much on my side and had a very similar idea.
After including feedback from other posters it basically boils down to:
One off chance to relocate spent sp from one racial variant to another IFF (if and only if) this racial variant has just been added (say 30days to keep things simple and fair). This means that, per char or psn id, i can skill up the amarr heavy to have my play stile and then switch to caldari heavy when it gets released. This ability ceases to exist as soon as i made use of it once.
This allows all players, including the ones in two or five years, to play their favourite available role without having to cross train into the same thing just to get the preferred racial variant. It does not include a switch in roles and/or specializations as i very much value the fact that new roles/specializations currently are the best way for new players to directly compete with vets as everyone has the exact same chance to skill into them at the exact same time.
It does however include added variants of a new role just as with existing ones. As long as i withhold my option to relocate my amarr heavy to caldari heavy i would be able to train into, say, gallente pilots as anybody else and then switch into amarr pilots, once they are added.
I'd like to stress that this is an acceptable solution, not an optimal one as my default position remains "no respecs".
So to answer:LongLostLust wrote:Malkai - do you think a respec is in order after the racial scouts, heavies, and original vehicles of Uprising is needed Not definitely, but it's an option worth a second thought and would be acceptable if enough support is raised and properly limited to the least possible amount. |
Meeko Fent
Seituoda Taskforce Command Caldari State
264
|
Posted - 2013.07.14 00:21:00 -
[130] - Quote
LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm...
15$ |
|
CharCharOdell
Shining Flame Amarr Empire
492
|
Posted - 2013.07.14 02:40:00 -
[131] - Quote
Signed |
Alena Ventrallis
Osmon Surveillance Caldari State
0
|
Posted - 2013.07.14 03:57:00 -
[132] - Quote
Having played EVE since 2009, here is what I see.
When CCP releases new content, they release content for all races. When Tech 3 ships came out, it wasnt only for Caldari and Gallente capsuleers. All races had theirs. Same thing when destroyers and battlecruisers came out. And faction battlecruisers. The list goes on. When new content comes out, all 4 races have something to play with.
Lore wise, there might be discrepancy on who built it first (Caldari made the first freighter, and then the other races followed their example) but when it comes to the gameplay itself, no race had a ship type all to its own. All four races have equivalent (not in performance, but in style) frigates, destroyers, cruisers, battlecruisers, battleships, capitals, etc. The different tiers may perform differently, yes. For example, one does not fly the Abaddon (Amarr tier 3 bs) the same way you fly the Rokh (Caldari tier 3 bs) but in the end, every race has the same amount of options as the others in a given category.
Dust does not have this. There isn't a Minmatar tank, or an Amarr dropship. The symmetry that EVE has hasn't carried over to Dust yet. The idea in EVE is that every race has a ship for a given category, but they perform differently based on their race. All races have 1 version of the destroyer, but the Caldari one is specced for missiles, while the Amarr one has bonuses for lasers, and the Minmatar one is set up for autocannons. Caldari destroyer is made to shield tank, but the Amarr one is armor tanked (Yes, I know you don't REALLY tank destroyers in EVE, but the point I'm making stands.) But Dust is severely lacking in this department, with all vehicles being limited to two races, and heavy suits being limited to a single race!
There should not be a respec for Aurum, regardless of the time frame between them, because that DOES lead to FOTM play, which EVE isn't about. A respec every patch isn't good, because EVE doesn't give you a respec every patch. However, CCP should focus on giving all the races an equivalent item (dropsuit, vehicle, etc.) for all categories, and then do a ONE TIME skill respec so that players can then spec into what they would have if the option had been presented when it should have been anyway. If after the respec, you dropped your sp into Minmatar heavy dropsuits, but then Gallente turned out to be OP/Minmatar is UP/Caldari is more your playstyle, then tough-*****. EVE is about accepting consquences of your actions, but at least you had the option to choose Caldari or Minmatar or Gallente, even if you ended up going Minmatar and regretting it. If CCP has presented me with a wimpy-ass salad and a nasty platter of tofu to eat, then came out with a pile of amazing bacon after I'm 3/4 into the tofu and said too bad, I picked the tofu so I have to finish it, I'd be pretty pissed. At least if I had all three options presented to me from the get-go they would have a valid point in telling me too bad if I went with tofu and then decided I really wanted the bacon instead.
TL;DR Don't give us new types of vehicles and dropsuits until each race has an option for the categories already established, and give us a ONE TIME respec ONLY WHEN this condition has been met. |
LongLostLust
Dead Six Initiative Lokun Listamenn
77
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Posted - 2013.07.14 04:16:00 -
[133] - Quote
Meeko Fent wrote:LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm... 15$
I'll pay $15. Probably only on my main. Heck if they gave us all a respec after all the vehicle/scout/heavy racials were out I would probably drop the respec arguement all together. But the fact that they say your choices matter when not all the orginal base choices are available is stupid.
When new suits come out or new guns, I agree, no need for a respec. But we didn't even get all the heavies and scouts. Simply not fair.
Those suggesting that only the SP be reallocated in the scouts/heavy, I don't agree with this.
THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out. |
LongLostLust
Dead Six Initiative Lokun Listamenn
78
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Posted - 2013.07.14 20:22:00 -
[134] - Quote
LongLostLust wrote:Meeko Fent wrote:LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm... 15$ I'll pay $15. Probably only on my main. Heck if they gave us all a respec after all the vehicle/scout/heavy racials were out I would probably drop the respec arguement all together. But the fact that they say your choices matter when not all the orginal base choices are available is stupid. When new suits come out or new guns, I agree, no need for a respec. But we didn't even get all the heavies and scouts. Simply not fair. Those suggesting that only the SP be reallocated in the scouts/heavy, I don't agree with this. THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out.
Brilliant! You have me convinced we need respecs at least for the racials and heck even for AUR. Oh wait that's my post :p
|
LongLostLust
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.15 14:59:00 -
[135] - Quote
Bump |
LongLostLust
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.16 14:59:00 -
[136] - Quote
The Bumpman Cometh |
LongLostLust
Dead Six Initiative Lokun Listamenn
82
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Posted - 2013.07.17 16:58:00 -
[137] - Quote
Would love a CCP response |
Illuminaughty-696
Galere Omega Battle Services
289
|
Posted - 2013.07.18 15:16:00 -
[138] - Quote
N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option.
This. If you only play a few times a week like myself and don't have the time to hit the skill cap every time then something like this is all but essential given the frequency with which CCP changes how the game works. Want to be a casual player? Play DUST roulette every month and hope when you next log on your fits aren't all invalidated because of an attempt at 'balancing' (which history has shown will be rebalanced again and again just to irritate us). Here's to hoping CCP actually cares about its players more so than money. Yeah, I know.
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.18 23:33:00 -
[139] - Quote
Join the Revolution all you Caldari Logis! |
Malkai Inos
Opus Arcana Covert Intervention
742
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Posted - 2013.07.18 23:57:00 -
[140] - Quote
LongLostLust wrote:Join the Revolution all you Caldari Logis! Cheap move.
I'm a cal logi, no respecs |
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.19 00:01:00 -
[141] - Quote
Malkai. Please respond to my point on Roleplayers a few post up |
Malkai Inos
Opus Arcana Covert Intervention
742
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Posted - 2013.07.19 00:02:00 -
[142] - Quote
LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later.
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.19 15:21:00 -
[143] - Quote
There will be respecs one day! Keep the faith! |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
64
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Posted - 2013.07.19 15:30:00 -
[144] - Quote
Alena Ventrallis wrote:Having played EVE since 2009, here is what I see.
When CCP releases new content, they release content for all races. When Tech 3 ships came out, it wasnt only for Caldari and Gallente capsuleers. All races had theirs. Same thing when destroyers and battlecruisers came out. And faction battlecruisers. The list goes on. When new content comes out, all 4 races have something to play with.
Lore wise, there might be discrepancy on who built it first (Caldari made the first freighter, and then the other races followed their example) but when it comes to the gameplay itself, no race had a ship type all to its own. All four races have equivalent (not in performance, but in style) frigates, destroyers, cruisers, battlecruisers, battleships, capitals, etc. The different tiers may perform differently, yes. For example, one does not fly the Abaddon (Amarr tier 3 bs) the same way you fly the Rokh (Caldari tier 3 bs) but in the end, every race has the same amount of options as the others in a given category.
Dust does not have this. There isn't a Minmatar tank, or an Amarr dropship. The symmetry that EVE has hasn't carried over to Dust yet. The idea in EVE is that every race has a ship for a given category, but they perform differently based on their race. All races have 1 version of the destroyer, but the Caldari one is specced for missiles, while the Amarr one has bonuses for lasers, and the Minmatar one is set up for autocannons. Caldari destroyer is made to shield tank, but the Amarr one is armor tanked (Yes, I know you don't REALLY tank destroyers in EVE, but the point I'm making stands.) But Dust is severely lacking in this department, with all vehicles being limited to two races, and heavy suits being limited to a single race!
There should not be a respec for Aurum, regardless of the time frame between them, because that DOES lead to FOTM play, which EVE isn't about. A respec every patch isn't good, because EVE doesn't give you a respec every patch. However, CCP should focus on giving all the races an equivalent item (dropsuit, vehicle, etc.) for all categories, and then do a ONE TIME skill respec so that players can then spec into what they would have if the option had been presented when it should have been anyway. If after the respec, you dropped your sp into Minmatar heavy dropsuits, but then Gallente turned out to be OP/Minmatar is UP/Caldari is more your playstyle, then tough-*****. EVE is about accepting consquences of your actions, but at least you had the option to choose Caldari or Minmatar or Gallente, even if you ended up going Minmatar and regretting it. If CCP has presented me with a wimpy-ass salad and a nasty platter of tofu to eat, then came out with a pile of amazing bacon after I'm 3/4 into the tofu and said too bad, I picked the tofu so I have to finish it, I'd be pretty pissed. At least if I had all three options presented to me from the get-go they would have a valid point in telling me too bad if I went with tofu and then decided I really wanted the bacon instead.
TL;DR Don't give us new types of vehicles and dropsuits until each race has an option for the categories already established, and give us a ONE TIME respec ONLY WHEN this condition has been met.
This |
LongLostLust
Dead Six Initiative Lokun Listamenn
90
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Posted - 2013.07.21 21:56:00 -
[145] - Quote
Malkai Inos wrote:LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later. [Edit: There] LongLostLust wrote:THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out. The problem i have with a fixed date one time respec has been explained earlier so i'll try and keep it short.[Edit: didn't quite work] A single respec will solve the described issue for those players currently playing the game that are missing their preferred racial variant. It will not solve the very same issue for everyone that might join the game in a year or two, based on the reasonable assumption that racially symmetric content releases will not be a reality in the near future. Based on my opinion that respecs are potentionally harmfull to the game, a solution that involves respecs needs to be future proof for the issue it tries to address to provide an acceptable harm/benefit ratio. A fixed date one time respec is not future proof and thus does not provide an acceptable harm/benefit ratio. This does apply to RPers aswell. A respec now would be unfair to those who specced into e.g. gallente heavies while they actually wanted the gallente MTAC but couldn't because only the amarr MTAC is currently available and won't get a respec because they missed an arbitrary date at which point respec are no longer an option. The date didn't change their situation at all and is as unfair as a "no respec" approach. Have a look a few posts earlier for a way to fix this issue that i find worth a second thought. There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary.
Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same? |
flesth
Red Star. EoN.
43
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Posted - 2013.07.21 22:24:00 -
[146] - Quote
i will have me AURS ready as long it under 100,000 aur |
Malkai Inos
Opus Arcana Covert Intervention
756
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Posted - 2013.07.21 22:29:00 -
[147] - Quote
LongLostLust wrote:There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary.
Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same?
While i wouldn't do it if it was my decision to make, it wouldn't exactly kill me if they did one final (preferrably limited) respec for racial symmetry in the futre. It's the only reason i find acceptable after all. I'm just saying that we'll have the same threads in the future asking for respecs for the same reasons and CCP will have a hard time justifying denying the requests when they will have caved in earlier for the very same reasons. There's a slight risk of "breaking the seal" or "crossing the rubicon" yadda if you will.
Why they release content without all variants is a good question. I'm pretty sure it's just a matter of limited resources and for this reason i'm not entirely sure this will change with the nearest releases. That's why i argue that, "release" or not, people will be missing their prefered racial variant as some of us do now.
When we go and hand out respecs now, why not later aswell? Why is it perfectly fair to say "no" for post release content in contrast to release content when, from the future players' perspective, there won't really be a different situation? When a respec now will do nothing but silence the respec threads for about 6 months at most, is it even worth risking the consequences in the first place?
I'd rather have CCP commit to the "no respec" position and instead switch to symmetrical releases asap. Only this will help RPers and players in the long run as current players will adapt over time and future players will hopefully not fave our problems in the first place. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
407
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Posted - 2013.07.21 22:39:00 -
[148] - Quote
I'm not reading all these pages of thread. Just suffice to say Planetside 1 allowed respecs for free every 24hours and the game was better for it. People got to try everything and ultimately settle on what they liked. It also added longevity to the game because old players could always try something new. I want naysayers to point to a game where respecs actually hurt the community or else abandon their baseless critism of change.
Aurum respecs will only help dust. /signed |
LongLostLust
Dead Six Initiative Lokun Listamenn
93
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Posted - 2013.07.22 19:03:00 -
[149] - Quote
Ivan Avogadro wrote:I'm not reading all these pages of thread. Just suffice to say Planetside 1 allowed respecs for free every 24hours and the game was better for it. People got to try everything and ultimately settle on what they liked. It also added longevity to the game because old players could always try something new. I want naysayers to point to a game where respecs actually hurt the community or else abandon their baseless critism of change.
Aurum respecs will only help dust. /signed Agreed. Just limit how often to eliminate the FOTM. |
LongLostLust
Dead Six Initiative Lokun Listamenn
95
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Posted - 2013.07.24 19:53:00 -
[150] - Quote
Respecs for AUR, in 1.4! |
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Thor Odinson42
Molon Labe. League of Infamy
714
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Posted - 2013.07.24 20:57:00 -
[151] - Quote
N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option.
I like this. |
Thor Odinson42
Molon Labe. League of Infamy
714
|
Posted - 2013.07.24 20:59:00 -
[152] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later. [Edit: There] LongLostLust wrote:THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out. The problem i have with a fixed date one time respec has been explained earlier so i'll try and keep it short.[Edit: didn't quite work] A single respec will solve the described issue for those players currently playing the game that are missing their preferred racial variant. It will not solve the very same issue for everyone that might join the game in a year or two, based on the reasonable assumption that racially symmetric content releases will not be a reality in the near future. Based on my opinion that respecs are potentionally harmfull to the game, a solution that involves respecs needs to be future proof for the issue it tries to address to provide an acceptable harm/benefit ratio. A fixed date one time respec is not future proof and thus does not provide an acceptable harm/benefit ratio. This does apply to RPers aswell. A respec now would be unfair to those who specced into e.g. gallente heavies while they actually wanted the gallente MTAC but couldn't because only the amarr MTAC is currently available and won't get a respec because they missed an arbitrary date at which point respec are no longer an option. The date didn't change their situation at all and is as unfair as a "no respec" approach. Have a look a few posts earlier for a way to fix this issue that i find worth a second thought. There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary. Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same?
Eve refunds the SP for the affected skills and allows you to skill with them wherever you please.
Similar to when they changed the skill multipliers for dropsuits. |
Malkai Inos
Opus Arcana Covert Intervention
845
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Posted - 2013.07.24 21:12:00 -
[153] - Quote
Thor Odinson42 wrote:Eve refunds the SP for the affected skills and allows you to skill with them wherever you please.
Similar to when they changed the skill multipliers for dropsuits. I am not aware of this ever happening besides learning skills which have been removed completely. Please provide a source for this.
And of course they will unallocate the surplus SP when the skill in question gets its multiplier lowered. Should the difference just vanish instead?
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LongLostLust
Dead Six Initiative Lokun Listamenn
96
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Posted - 2013.07.27 11:41:00 -
[154] - Quote
Rise from the Dead! |
LongLostLust
Dead Six Initiative Lokun Listamenn
97
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Posted - 2013.07.28 21:26:00 -
[155] - Quote
CCP could reply on whether a respec is being considered after the racial suits are out! |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.29 15:21:00 -
[156] - Quote
They could but that would be anticlimactic. |
Charlotte O'Dell
Mango and Friends
782
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Posted - 2013.07.29 17:18:00 -
[157] - Quote
**** the fanboys. This game gets dull. I want respecs like every other mmorpg ever. |
Mobius Wyvern
BetaMax.
2733
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Posted - 2013.07.29 18:09:00 -
[158] - Quote
Charlotte O'Dell wrote:**** the fanboys. This game gets dull. I want respecs like every other mmorpg ever. People in hell want ice water.
It's really not that bad. It feels as stale as it does right now because it IS stale. New content and gameplay will turn that around quite nicely.
Malkai Inos wrote:Thor Odinson42 wrote:Eve refunds the SP for the affected skills and allows you to skill with them wherever you please.
Similar to when they changed the skill multipliers for dropsuits. I am not aware of this ever happening besides learning skills which have been removed completely, not changed. Please provide a source for this. And of course they will unallocate the surplus SP when the skill in question gets its multiplier lowered. Should the difference just vanish instead? The ONLY time we get unallocated SP given to us is when the server goes down for close to 24 hours, because of the potential for someone to have been unable to set a skill to cover the gap, and thus lost training time through no fault of their own.
As this guy said, Learning Skills were a unique circumstance, because they were being removed completely. Since they were essential to be able to progress in the game, everyone had SP in them, and you can't just take that SP away because the skills are removed.
Dust hasn't had any skills removed in that manner, and likely never will. |
LongLostLust
Dead Six Initiative Lokun Listamenn
98
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Posted - 2013.07.29 20:35:00 -
[159] - Quote
Respecs for AUR is a form of content. Someone bored with running heavy since open beta can have a completely new feeling game as a scout if able to respec. It's sad all this game has become is a grind. Telling them to just start saving sp will simply push them away and dust needs all the players it can get. |
October SnowFox
Vacuum Cleaner. LLC RUST415
44
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Posted - 2013.07.29 20:54:00 -
[160] - Quote
+1 |
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LongLostLust
Dead Six Initiative Lokun Listamenn
108
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Posted - 2013.07.31 12:56:00 -
[161] - Quote
Bumpity bump bump. Look at this thread go |
RA Drahcir
Psygod9 RISE of LEGION
55
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Posted - 2013.07.31 22:16:00 -
[162] - Quote
100 AUR? OK. |
LongLostLust
Dead Six Initiative Lokun Listamenn
108
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Posted - 2013.07.31 22:47:00 -
[163] - Quote
i suggest 10k Aur or whatever $10 is in Aur |
GetSpooned
The dyst0pian Corporation Lokun Listamenn
0
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Posted - 2013.07.31 23:48:00 -
[164] - Quote
yes please respec . with things changing so much we should be able to change with them. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
3
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Posted - 2013.08.01 00:47:00 -
[165] - Quote
Ok so a respec would be a very bad idea, It's been stated several times the last 8 or so pages so won't get into that.
However when the next bit of suits hit (when each faction has their respective roles and dropsuits) We could get 1 last final reset, see no harm in that.
However like EVE, every decision has a consequence, essentially. As patches get pushed and weapons/suits go through their buffs and debuffs you'll find that you'll have to eveolve just like the game. If you cannot then you'll and up like the rest, gone and playing something new.
OT-Personally I know quite a few people who have multi accounts that just accrue passive SP that way they can figure out which fittings they like and which ones they don't, never having to use their main's SP to figure it out.
Again, a pay to spec is a bad idea, even freebies. Get into EVE and run the market, you'll understand. However 1 last respec when everything's out prior to the market releasing would be fine imo. |
LongLostLust
Dead Six Initiative Lokun Listamenn
114
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Posted - 2013.08.01 23:58:00 -
[166] - Quote
Wonder when CCP will tell us the racial varients are coming out and confirm a last respec will happen. Wouldn't that be nice and end this debate? I know better though and it won't come. Better go order a PS4. |
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