Baby Boom-Boom
Zumari Force Projection Caldari State
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Posted - 2013.07.08 17:21:00 -
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They should at least give some sort of option to respec until most of the "base" weapons, suits and vehicles are in the game. I mean, c'mon, we have what? Maybe 1/3 at the moment?
There's still no Caldari Light or Heavy. No heavy for any race other than Amarr. Only 2 racial rifles. Only 1 racial knife. Only 2 racial pistols. Only 2 races have any vehicles whatsoever. And so on and so on.
The whole spread of options should be available, but, for some forsaken reason, they aren't. If they had released every option for every category currently in the game, then i would absolutely be on the side of the people who say no to respecs, but it's still a very, very barebones game.
If there was a new ship class introduced into Eve today, but only 1 or 2 out of the 4 total options were only made available for an undetermined amount of time, there would be outrage. You would only be serving 2 out the 4 particular playstyles effectively telling those who would otherwise fall under the other 2 categories to "suck it up."
I don't see how it's even remotely reasonable to tell someone to "deal with their choices" when all the choices that should be there aren't actually there. Holding onto your skill points isn't really a completely viable option either because they obviously aren't going towards anything and there's absolutely no concrete ETA on damn near anything. So, if you want to use a rifle, but don't like any of the Galente or Amarr rifles for whatever reason, you essentially have no options available to you as far as rifles go.
I get people want this to be this super duper ultra hardcore "HTFU" fps, but it's still barely even complete whether they say it's out of beta or not. |
Baby Boom-Boom
Kite Co. Couriers
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Posted - 2013.07.09 01:57:00 -
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Reav Hannari wrote:
The 'incomplete' argument is one of the few reasonable arguments that can be brought into play. My only counter to that is lore based. The clone mercenary business is new and the megacorporations of New Eden are just now getting around to providing the products. Everybody gets access to the new products at the same time. I don't know of a good lore based reason of removing knowledge of one system and replacing it with another so you're instantly an expert. I'm fairly dedicated to Minmatar based tech and it's irritating that I have to learn other racial systems for now but I am and will adapt when I can go full Minmatar.
Well, I guess if they wanted to chalk it up to lore reasons, I couldn't really argue against it. It would still bother me on some level though. I know the game will never be complete. I get that much. I play Eve and that's not ever complete either. There just needs to be a more solid jumping off point and, as far as I'm concerned, what we have now leaves a lot to be desired. I say just finish racial symmetry for the caegories we have now, toss out one final respec, and that should be that.
If CCP is so hellbent on preserving the same hardcore philosophy that resides in Eve and transplanting into Dust, I think Dust should at least be given the same treatment. Either give us the same racial symmetry that resides in Eve in order to satisfy all playstyles or just give us the respecs.
Again, I'm fine with "living with my choices." I play Eve. I've been living with every dumb choice I make in that games for years now. However, I felt like every dumb choice regarding skills in that game were my fault. Here, I can't even really say I'm making a dumb choice regarding skills because I don't even have the whole picture.
And because someone will undoubtedly take this the wrong way, I am not advocating respecs each and every time something new comes or something changes. I'm just saying that until CCP can provide a consistent level of racial symmetry (i.e. when X vehicle class is released, a variant is released for each race), nothing should be considered permanent. |