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LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 17:52:00 -
[121] - Quote
Ronan Elsword wrote:Now on the post from a long time ago.
You've already posted it Lust. The sales on Boosters would be gone. Once you have 10million + SP you don't really need anymore if you can Respec and pick a new suit/weapons.
The way it is now you can save SP for the future in hopes that something simply awesome will come out. Like MTAC's or Caldari heavy/scout.
Oh and with vehicles whom I believe have been thoroughly screwed for sometime because they don't have any variants for the Amarr/Mini. What are they supposed to do just get all the passive skills and drive a Charybidis around while they wait for their favorite races vehicle variants.
Your simply reconfirming my points. We should be allowed a respec when these racial vehicles/suits are released. And your opposed to respecs but feel you should get one if you get nerfed. Can't have it both ways bro.
If a time limit on how often a respec is available is used I don't think it will kill the booster market. Some people are just using boosters just to say they have the most SP. I know plenty of people who don't buy boosters anymore because they have lots of SP like you suggest. How will CCP get more cash out of them?? Respecs perhaps? |
Ronan Elsword
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56
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Posted - 2013.07.13 17:53:00 -
[122] - Quote
Well when I say expect a respec I really mean... "Please give me my SP's BACK!!! PLEASE!" Then no reply and I spend 1.5million SP on a new suit that probably isn't a Logi because why would I want two Logi Suits. |
Ronan Elsword
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56
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Posted - 2013.07.13 17:58:00 -
[123] - Quote
LongLostLust wrote:If a time limit on how often a respec is available is used I don't think it will kill the booster market. Some people are just using boosters just to say they have the most SP. I know plenty of people who don't buy boosters anymore because they have lots of SP like you suggest. How will CCP get more cash out of them?? Respecs perhaps?
Yeah, I don't use Boosters anymore now that I'm just ironing out my dropsuits passives and finishing up all the equipment except for scanners because they suck.
Well I'm saying partial respecs but (bleep) it lets just go all the way. When they release the vehicle varaints full respecs all around to all who want it. Last time I promise. No really I mean it... (I was being serious and if your on Dust lets play a couple skirmishes) |
Ronan Elsword
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56
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Posted - 2013.07.13 18:01:00 -
[124] - Quote
Ok so since I don't care anymore as long as they can be sold via ISK from the future player market then I'm ok with them. (As long as you buy me one =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
264
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Posted - 2013.07.13 18:02:00 -
[125] - Quote
Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... |
LongLostLust
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72
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Posted - 2013.07.13 18:09:00 -
[126] - Quote
Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad...
BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!!
Whats alot of AUR?? $10 worth :) |
Malkai Inos
Opus Arcana Covert Intervention
667
|
Posted - 2013.07.13 18:17:00 -
[127] - Quote
LongLostLust wrote:You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. One has to consider that the Viziam pretty much asked to be nerfed in some way or the other. We can all agree that the amount of changes was way to high and that communication concerning game design and balance has been atrocious in the past but that brings me to my first question (i kinda like this idea).
Do you think it is possible for CCP to improve their methods of balancing in such a way that the act of balancing only goes as far as needed without always breaking formerly reasonable, non FOTM builds en masse?
With regards to the topic: Can you agree to the notion that a reasonable amount of required balance changes that preserve the viability of affected items is a natural part of game design and does not justify a respec on its own? |
LongLostLust
Dead Six Initiative Lokun Listamenn
72
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Posted - 2013.07.13 18:58:00 -
[128] - Quote
Malkai Inos wrote:LongLostLust wrote:You expect a respec when they nerf the Caldari Logi. If we can't get respecs for AUR they won't hand them out with the Nerf Bat. I'm in the same boat as you will probably be. I love the laser. We all can admit it was useless when Uprising dropped. So I didn't spec into Amar Assualt Suits or Lasers. No without the glow they can at least kill again though still the most underwhelming weapon in the game. But instead of a respec i'm told I need to grind 3.8 mil sp to get proto lasers and proto suits.
I wouldn't be complaining if we actually had input from CCP becuase then we would have some idea on what may be changed and how. But They can nerf something into oblivion whenever they want and we have to grin and bear it. We are told to save SP, buy boosters and HTFU. One has to consider that the Viziam pretty much asked to be nerfed in some way or the other. We can all agree that the amount of changes was way to high and that communication concerning game design and balance has been atrocious in the past but that brings me to my first question (i kinda like this idea). Do you think it is possible for CCP to improve their methods of balancing in such a way that the act of balancing only goes as far as needed without always breaking formerly reasonable, non FOTM builds en masse? With regards to the topic: Can you agree to the notion that a reasonable amount of required balance changes that preserve the viability of affected items is a natural part of game design and does not justify a respec on its own? Oh and add a "is properly communicated in advance with community feedback taken into consideration in an open and sincere way" to either question. I think you'll agree how important that is. I agree completely. CCP should either take the approach of no contact or give us some actual info weeks in advance. Let the community crunch the numbers, do the legwork, and then CCP can make the final decision.
CCP simply does overkill with balancing. Lets do a lesson in nerf bats.
How was the Laser affected?
1. We add a scope to make it harder to see the enemy. 2. Give the ADS less zoom. 3. Lower the ADS tracking speed. 4. Increase Overhead 5. Increase Feedback damage 6. Add a glow so you cant see the enemy inside that silly ironsight 7. Make all the damages for every variant the same (Im actually ok with this due to the longer time for each variant to overheat)
I may be missing one. Wasn't the only thing needed was the overall damage decrease and possibly the increased overheat. But instead they make it unusable.
Now last night I have a buddy mention that the MD got a 33% increase in splash damage. It needed a buff we can all agree but that much?? Why can't we start small and then add some after some in game testing?
Much of this can be solved with proper communication of the part of CCP.
Malkai - do you think a respec is in order after the racial scouts, heavies, and original vehicles of Uprising is needed? And yes. Nerfing the FOTM isn't needed for balance. Sounds like most only complain of the Core Flaylock and the Caldari Logi bonus and lack of Gallente bonus. I haven't looked at the Core Flay specifically but would probably agree. It's a beast. The bonuses are pretty screwey for some suits too. The Gallente's get shield bonuses but are armor guys?? Caldari Logi is needed a tweek. I'm not sure how. Bonuses for heavies are funny and useless IMO. The Gallente Scout is Meh due to the lack of Cloaking and things.
Balancing can happen but CCP choose overkill as opposed to balance |
Malkai Inos
Opus Arcana Covert Intervention
668
|
Posted - 2013.07.13 19:50:00 -
[129] - Quote
LongLostLust wrote:*snip* The MD got about 33% increase in splash radius, not damage but that's nit picking. I'm actually happy with where the MD currently is, even though i'm on the receiving end and as an actual cal logi the common combination of flux and MD/Flay is pretty much a one hit kill situation most of the time. But that's RPS mechanics. I would've played CoD if i didn't want weaknesses to offset my strengths.
I take it i can note your answer to my question as a "yes", in that your agument for respecs concerning balancing passes is that they're bad (too much, too little, too late, breaks builds) not that they are happening in general.
This leads me to reply that, assuming i get you right here, the issue that we should focus on (and rage about) is the bad way of balancing that CCP has shown so far. Improving this would help us both because better balancing and comms is always good, you specifically because you can use your laz0rs, making the SP invested worth it again (tac AR is still a beast so i'm fine), and me specifically because we could avoid handing out respecs like candy, at least for this reason.
Win-Win? Would you agree?
Your question is a good one and i though and fought about an answer that i can stand behind. I value racial symmetry highly as its what gives us choice and diversity on the battlefield and this is one thing that respecs indeed can provide a better and quicker relief than most other options for.
For reasons stated i maintain the position that respecs are bad in principle and get worse the more frequent they are. With this in mind i wrote up this this idea. Note that Kagehoshi is pretty much on my side and had a very similar idea.
After including feedback from other posters it basically boils down to:
One off chance to relocate spent sp from one racial variant to another IFF (if and only if) this racial variant has just been added (say 30days to keep things simple and fair). This means that, per char or psn id, i can skill up the amarr heavy to have my play stile and then switch to caldari heavy when it gets released. This ability ceases to exist as soon as i made use of it once.
This allows all players, including the ones in two or five years, to play their favourite available role without having to cross train into the same thing just to get the preferred racial variant. It does not include a switch in roles and/or specializations as i very much value the fact that new roles/specializations currently are the best way for new players to directly compete with vets as everyone has the exact same chance to skill into them at the exact same time.
It does however include added variants of a new role just as with existing ones. As long as i withhold my option to relocate my amarr heavy to caldari heavy i would be able to train into, say, gallente pilots as anybody else and then switch into amarr pilots, once they are added.
I'd like to stress that this is an acceptable solution, not an optimal one as my default position remains "no respecs".
So to answer:LongLostLust wrote:Malkai - do you think a respec is in order after the racial scouts, heavies, and original vehicles of Uprising is needed Not definitely, but it's an option worth a second thought and would be acceptable if enough support is raised and properly limited to the least possible amount. |
Meeko Fent
Seituoda Taskforce Command Caldari State
264
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Posted - 2013.07.14 00:21:00 -
[130] - Quote
LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm...
15$ |
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CharCharOdell
Shining Flame Amarr Empire
492
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Posted - 2013.07.14 02:40:00 -
[131] - Quote
Signed |
Alena Ventrallis
Osmon Surveillance Caldari State
0
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Posted - 2013.07.14 03:57:00 -
[132] - Quote
Having played EVE since 2009, here is what I see.
When CCP releases new content, they release content for all races. When Tech 3 ships came out, it wasnt only for Caldari and Gallente capsuleers. All races had theirs. Same thing when destroyers and battlecruisers came out. And faction battlecruisers. The list goes on. When new content comes out, all 4 races have something to play with.
Lore wise, there might be discrepancy on who built it first (Caldari made the first freighter, and then the other races followed their example) but when it comes to the gameplay itself, no race had a ship type all to its own. All four races have equivalent (not in performance, but in style) frigates, destroyers, cruisers, battlecruisers, battleships, capitals, etc. The different tiers may perform differently, yes. For example, one does not fly the Abaddon (Amarr tier 3 bs) the same way you fly the Rokh (Caldari tier 3 bs) but in the end, every race has the same amount of options as the others in a given category.
Dust does not have this. There isn't a Minmatar tank, or an Amarr dropship. The symmetry that EVE has hasn't carried over to Dust yet. The idea in EVE is that every race has a ship for a given category, but they perform differently based on their race. All races have 1 version of the destroyer, but the Caldari one is specced for missiles, while the Amarr one has bonuses for lasers, and the Minmatar one is set up for autocannons. Caldari destroyer is made to shield tank, but the Amarr one is armor tanked (Yes, I know you don't REALLY tank destroyers in EVE, but the point I'm making stands.) But Dust is severely lacking in this department, with all vehicles being limited to two races, and heavy suits being limited to a single race!
There should not be a respec for Aurum, regardless of the time frame between them, because that DOES lead to FOTM play, which EVE isn't about. A respec every patch isn't good, because EVE doesn't give you a respec every patch. However, CCP should focus on giving all the races an equivalent item (dropsuit, vehicle, etc.) for all categories, and then do a ONE TIME skill respec so that players can then spec into what they would have if the option had been presented when it should have been anyway. If after the respec, you dropped your sp into Minmatar heavy dropsuits, but then Gallente turned out to be OP/Minmatar is UP/Caldari is more your playstyle, then tough-*****. EVE is about accepting consquences of your actions, but at least you had the option to choose Caldari or Minmatar or Gallente, even if you ended up going Minmatar and regretting it. If CCP has presented me with a wimpy-ass salad and a nasty platter of tofu to eat, then came out with a pile of amazing bacon after I'm 3/4 into the tofu and said too bad, I picked the tofu so I have to finish it, I'd be pretty pissed. At least if I had all three options presented to me from the get-go they would have a valid point in telling me too bad if I went with tofu and then decided I really wanted the bacon instead.
TL;DR Don't give us new types of vehicles and dropsuits until each race has an option for the categories already established, and give us a ONE TIME respec ONLY WHEN this condition has been met. |
LongLostLust
Dead Six Initiative Lokun Listamenn
77
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Posted - 2013.07.14 04:16:00 -
[133] - Quote
Meeko Fent wrote:LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm... 15$
I'll pay $15. Probably only on my main. Heck if they gave us all a respec after all the vehicle/scout/heavy racials were out I would probably drop the respec arguement all together. But the fact that they say your choices matter when not all the orginal base choices are available is stupid.
When new suits come out or new guns, I agree, no need for a respec. But we didn't even get all the heavies and scouts. Simply not fair.
Those suggesting that only the SP be reallocated in the scouts/heavy, I don't agree with this.
THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out. |
LongLostLust
Dead Six Initiative Lokun Listamenn
78
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Posted - 2013.07.14 20:22:00 -
[134] - Quote
LongLostLust wrote:Meeko Fent wrote:LongLostLust wrote:Meeko Fent wrote:Now I've been gnawing on this idea, provided it costs ALOT of AUR, it's not totally bad... BY GOD IF WE CAN BREAK ONE WE CAN BREAK THEM ALL!! Whats alot of AUR?? $10 worth :) Hmm... 15$ I'll pay $15. Probably only on my main. Heck if they gave us all a respec after all the vehicle/scout/heavy racials were out I would probably drop the respec arguement all together. But the fact that they say your choices matter when not all the orginal base choices are available is stupid. When new suits come out or new guns, I agree, no need for a respec. But we didn't even get all the heavies and scouts. Simply not fair. Those suggesting that only the SP be reallocated in the scouts/heavy, I don't agree with this. THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out.
Brilliant! You have me convinced we need respecs at least for the racials and heck even for AUR. Oh wait that's my post :p
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LongLostLust
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.15 14:59:00 -
[135] - Quote
Bump |
LongLostLust
Dead Six Initiative Lokun Listamenn
80
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Posted - 2013.07.16 14:59:00 -
[136] - Quote
The Bumpman Cometh |
LongLostLust
Dead Six Initiative Lokun Listamenn
82
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Posted - 2013.07.17 16:58:00 -
[137] - Quote
Would love a CCP response |
Illuminaughty-696
Galere Omega Battle Services
289
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Posted - 2013.07.18 15:16:00 -
[138] - Quote
N1ck Comeau wrote:Any amount of respecs for aurum will be considered pay 2 win.
I suggest either once every 3 months you can get a respec for 10 million isk. then becoming 20 million isk than 30 million, all the way up to 50 million.
Or every 6 months you can opt for a respec no isk no aurum it's just an option.
This. If you only play a few times a week like myself and don't have the time to hit the skill cap every time then something like this is all but essential given the frequency with which CCP changes how the game works. Want to be a casual player? Play DUST roulette every month and hope when you next log on your fits aren't all invalidated because of an attempt at 'balancing' (which history has shown will be rebalanced again and again just to irritate us). Here's to hoping CCP actually cares about its players more so than money. Yeah, I know.
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.18 23:33:00 -
[139] - Quote
Join the Revolution all you Caldari Logis! |
Malkai Inos
Opus Arcana Covert Intervention
742
|
Posted - 2013.07.18 23:57:00 -
[140] - Quote
LongLostLust wrote:Join the Revolution all you Caldari Logis! Cheap move.
I'm a cal logi, no respecs |
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.19 00:01:00 -
[141] - Quote
Malkai. Please respond to my point on Roleplayers a few post up |
Malkai Inos
Opus Arcana Covert Intervention
742
|
Posted - 2013.07.19 00:02:00 -
[142] - Quote
LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later.
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LongLostLust
Dead Six Initiative Lokun Listamenn
88
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Posted - 2013.07.19 15:21:00 -
[143] - Quote
There will be respecs one day! Keep the faith! |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
64
|
Posted - 2013.07.19 15:30:00 -
[144] - Quote
Alena Ventrallis wrote:Having played EVE since 2009, here is what I see.
When CCP releases new content, they release content for all races. When Tech 3 ships came out, it wasnt only for Caldari and Gallente capsuleers. All races had theirs. Same thing when destroyers and battlecruisers came out. And faction battlecruisers. The list goes on. When new content comes out, all 4 races have something to play with.
Lore wise, there might be discrepancy on who built it first (Caldari made the first freighter, and then the other races followed their example) but when it comes to the gameplay itself, no race had a ship type all to its own. All four races have equivalent (not in performance, but in style) frigates, destroyers, cruisers, battlecruisers, battleships, capitals, etc. The different tiers may perform differently, yes. For example, one does not fly the Abaddon (Amarr tier 3 bs) the same way you fly the Rokh (Caldari tier 3 bs) but in the end, every race has the same amount of options as the others in a given category.
Dust does not have this. There isn't a Minmatar tank, or an Amarr dropship. The symmetry that EVE has hasn't carried over to Dust yet. The idea in EVE is that every race has a ship for a given category, but they perform differently based on their race. All races have 1 version of the destroyer, but the Caldari one is specced for missiles, while the Amarr one has bonuses for lasers, and the Minmatar one is set up for autocannons. Caldari destroyer is made to shield tank, but the Amarr one is armor tanked (Yes, I know you don't REALLY tank destroyers in EVE, but the point I'm making stands.) But Dust is severely lacking in this department, with all vehicles being limited to two races, and heavy suits being limited to a single race!
There should not be a respec for Aurum, regardless of the time frame between them, because that DOES lead to FOTM play, which EVE isn't about. A respec every patch isn't good, because EVE doesn't give you a respec every patch. However, CCP should focus on giving all the races an equivalent item (dropsuit, vehicle, etc.) for all categories, and then do a ONE TIME skill respec so that players can then spec into what they would have if the option had been presented when it should have been anyway. If after the respec, you dropped your sp into Minmatar heavy dropsuits, but then Gallente turned out to be OP/Minmatar is UP/Caldari is more your playstyle, then tough-*****. EVE is about accepting consquences of your actions, but at least you had the option to choose Caldari or Minmatar or Gallente, even if you ended up going Minmatar and regretting it. If CCP has presented me with a wimpy-ass salad and a nasty platter of tofu to eat, then came out with a pile of amazing bacon after I'm 3/4 into the tofu and said too bad, I picked the tofu so I have to finish it, I'd be pretty pissed. At least if I had all three options presented to me from the get-go they would have a valid point in telling me too bad if I went with tofu and then decided I really wanted the bacon instead.
TL;DR Don't give us new types of vehicles and dropsuits until each race has an option for the categories already established, and give us a ONE TIME respec ONLY WHEN this condition has been met.
This |
LongLostLust
Dead Six Initiative Lokun Listamenn
90
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Posted - 2013.07.21 21:56:00 -
[145] - Quote
Malkai Inos wrote:LongLostLust wrote:Malkai. Please respond to my point on Roleplayers a few post up Playing, response will be edited in later. [Edit: There] LongLostLust wrote:THis is for you Malkai. Some people play this game and Roleplay. Lets say they wanted to be a Minmatar heavy and no damn way would they be Amarr so they specced into Minmatar Logi because no ETA on new heavy suits has been announced. Now if we only give back SP in heavy this guy would get screwed because he wanted to RP. Not fair. So a ONE TIME respec should be allowed after the vehicle/heavy/scout racials are out. The problem i have with a fixed date one time respec has been explained earlier so i'll try and keep it short.[Edit: didn't quite work] A single respec will solve the described issue for those players currently playing the game that are missing their preferred racial variant. It will not solve the very same issue for everyone that might join the game in a year or two, based on the reasonable assumption that racially symmetric content releases will not be a reality in the near future. Based on my opinion that respecs are potentionally harmfull to the game, a solution that involves respecs needs to be future proof for the issue it tries to address to provide an acceptable harm/benefit ratio. A fixed date one time respec is not future proof and thus does not provide an acceptable harm/benefit ratio. This does apply to RPers aswell. A respec now would be unfair to those who specced into e.g. gallente heavies while they actually wanted the gallente MTAC but couldn't because only the amarr MTAC is currently available and won't get a respec because they missed an arbitrary date at which point respec are no longer an option. The date didn't change their situation at all and is as unfair as a "no respec" approach. Have a look a few posts earlier for a way to fix this issue that i find worth a second thought. There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary.
Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same? |
flesth
Red Star. EoN.
43
|
Posted - 2013.07.21 22:24:00 -
[146] - Quote
i will have me AURS ready as long it under 100,000 aur |
Malkai Inos
Opus Arcana Covert Intervention
756
|
Posted - 2013.07.21 22:29:00 -
[147] - Quote
LongLostLust wrote:There is no need to cater to those waiting for a racial variant for something that wasn't in the game at "launch" it was up to CCP to decide what was at launch and there should have been all racial variants accounted for. When we get those variants a respec is necessary.
Then in the future only drop content that has all racial variants accounted for. I hear this is what eve does. Wonder why dust isn't the same?
While i wouldn't do it if it was my decision to make, it wouldn't exactly kill me if they did one final (preferrably limited) respec for racial symmetry in the futre. It's the only reason i find acceptable after all. I'm just saying that we'll have the same threads in the future asking for respecs for the same reasons and CCP will have a hard time justifying denying the requests when they will have caved in earlier for the very same reasons. There's a slight risk of "breaking the seal" or "crossing the rubicon" yadda if you will.
Why they release content without all variants is a good question. I'm pretty sure it's just a matter of limited resources and for this reason i'm not entirely sure this will change with the nearest releases. That's why i argue that, "release" or not, people will be missing their prefered racial variant as some of us do now.
When we go and hand out respecs now, why not later aswell? Why is it perfectly fair to say "no" for post release content in contrast to release content when, from the future players' perspective, there won't really be a different situation? When a respec now will do nothing but silence the respec threads for about 6 months at most, is it even worth risking the consequences in the first place?
I'd rather have CCP commit to the "no respec" position and instead switch to symmetrical releases asap. Only this will help RPers and players in the long run as current players will adapt over time and future players will hopefully not fave our problems in the first place. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
407
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Posted - 2013.07.21 22:39:00 -
[148] - Quote
I'm not reading all these pages of thread. Just suffice to say Planetside 1 allowed respecs for free every 24hours and the game was better for it. People got to try everything and ultimately settle on what they liked. It also added longevity to the game because old players could always try something new. I want naysayers to point to a game where respecs actually hurt the community or else abandon their baseless critism of change.
Aurum respecs will only help dust. /signed |
LongLostLust
Dead Six Initiative Lokun Listamenn
93
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Posted - 2013.07.22 19:03:00 -
[149] - Quote
Ivan Avogadro wrote:I'm not reading all these pages of thread. Just suffice to say Planetside 1 allowed respecs for free every 24hours and the game was better for it. People got to try everything and ultimately settle on what they liked. It also added longevity to the game because old players could always try something new. I want naysayers to point to a game where respecs actually hurt the community or else abandon their baseless critism of change.
Aurum respecs will only help dust. /signed Agreed. Just limit how often to eliminate the FOTM. |
LongLostLust
Dead Six Initiative Lokun Listamenn
95
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Posted - 2013.07.24 19:53:00 -
[150] - Quote
Respecs for AUR, in 1.4! |
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