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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
dday3six
Intrepidus XI EoN.
75
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Posted - 2013.07.11 20:11:00 -
[1] - Quote
OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:44:00 -
[2] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point.
This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:55:00 -
[3] - Quote
Maken Tosch wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. CCP did say that industry for DUST is already in the list of what to do in the near future.
They also said all focus was shifted to core game mechanics as well. |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 02:08:00 -
[4] - Quote
Maken Tosch wrote:LongLostLust wrote:"Near future" meaning what exactly? Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started.
Maken Tosch wrote:Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much.
It's going to take about 6 months to a year to resolve the core mechanics. CCP can barely figure out how to balance infantry vs infantry weapons. |
dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:18:00 -
[5] - Quote
Malkai Inos wrote:dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. If those basic economic dynamics can't take place and there will be no production, at the very least eve side then this feature will be pretty much a dull "trade window" and the most significant eve <=> dust connection will be severed. This would be completely unacceptable for me and i think for everyone at CCP aswell. The points i stated are not too far fetched and i fully expect them to be implemented in the future if not all at the same time. You will also be able to influence the way eve players play their game: Boycott arms dealers that don't want to trade by your preferred conditions or take their districts and you will be amazed by how quickly they can offer you a better deal.
You still didn't answer the underlined question of how the yet to be released, future economy of Dust is a valid downside for respecs in the present. All you said was how you want the economy to function and that you believe CCP agrees.
The conceptualization of all your ideas is centered around the notion that CCP designed Dust solely for Eve Online players or those with a similar mentiality. The fact they choose to release a free to play, FP lobby shooter at launch and have not through all beta verisons not introduced any other gameplay elements, disagrees with that notion.
Simply by being a FP lobby shooter a company is choosing to compete with game franchises like Call of Duty and Battlefield. They'll be compared and contrasted by both reviewers and gamers as such. Also F2P business models cannot by their revenue gain nature support a total niche gameplay expierence. They require a steady stream of new players willing to purchase in game items to sustain themselves. This is why the most offer an enchanced expierence via gameplay or rewards to those who recruit fellow players to play with them.
The truth is that Dust is a middle ground. It's not trying to captialize on a just niche player demographic. CCP would have never choosen a free to play, first person lobby shooter as the core and persistent gameplay if that were the case. |
dday3six
Intrepidus XI EoN.
84
|
Posted - 2013.07.13 05:20:00 -
[6] - Quote
Meeko Fent wrote:RA Drahcir wrote:not reading all of this thread because it is just about 16mil sp mercs that already had their respecs arguing for no more respecs while people with 7mil or less wanting to fix their mistakes/experimenting/noob spent sp I thank you for the compliment. I have 4.5 mil SP. Sir, do you want to know why I say no respecs? Two things. One. Then all the real 16 mil toons will spec into CalLogis dual wielding core godlocks, with full shield tanking. Two. If DUSTers get a respec, don't you think that EVE players will whine for a respec?
The only Logi that gets two weapons slots is the Amarr. For reference most players who do dual wield Core Flaylocks do so with the Minmatar Assualt to take advantage of having 4 shots in each. |
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