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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Maken Tosch
DUST University Ivy League
3140
|
Posted - 2013.07.08 17:49:00 -
[1] - Quote
Looks like another kitten will get put into the showbox. Sorry, Snowball. It's been nice having you around as a pet. |
Maken Tosch
DUST University Ivy League
3140
|
Posted - 2013.07.08 17:56:00 -
[2] - Quote
CPL Bloodstone wrote:sure im cool with that. people will always play FOTB (build) and go with whatever is OP. This is about having fun. This is not Eve. Console players will never fully accept the Evetard mentallity of no respec's when they go thru tons of games per year. At least with this method it costs real money, there is a long delay between respecs and both CCP/Player both get what they want.
This die hard mentallity crap just wont fly here. Sorry to say. Though i do understand your point of being a diehard against it as well.
/looks at the logo on the top-left corner of this forum page. |
Maken Tosch
DUST University Ivy League
3143
|
Posted - 2013.07.08 20:51:00 -
[3] - Quote
LongLostLust wrote:I still want the ability to respec and think it should be available. Would love CCPs opinion on the matter. Has it been determined that you will make more money off boosters and chancing that some players will leave instead of grind as opposed to paying for respecs? They must have their reasoning besides live with your choices. I'm guessing that's what they say when it's simply a choice to make more money. I understand that choice I mean it is a business but I'm just curious on their thoughts
CCP already made it clear multiple times that respecs are no more for DUST. However they are looking into the idea of a skillback booster that was proposed not too long ago. It's not like a typical respec since the idea will only SLOWLY unallocate a set amount of SP from a selected skill book but you lose the ability to use the passive SP gain while the booster is active. The idea also suggests that if you are not careful with the booster, you lose any remaining SP from the skill book. |
Maken Tosch
DUST University Ivy League
3260
|
Posted - 2013.07.11 23:15:00 -
[4] - Quote
Malkai Inos wrote:LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe. I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind. Edit: CCP is discussing this as we speak
The skill back booster idea is much more practical. And I'm the kind of guy who is completely anti-respec so that is saying something. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.12 23:58:00 -
[5] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working
Search the forums. The information you are looking for had been posted for a long time.
Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.
Another reason is metrics. CCP relies on data to balance weapons. If too many people re spec into one weapon and not enough into another, CCP may get skewed data on how to balance the weapons.
There is also the culture of New Eden that, for ten years, believes that everyone must live with their consequences.
And of DUST players get respecs, then the Eve players will start demanding respecs and many of them already have over 50-100 million SP on them. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 00:28:00 -
[6] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
Thank you. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:35:00 -
[7] - Quote
@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:48:00 -
[8] - Quote
LongLostLust wrote:Maken Tosch wrote:@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. Name the maps and tell me what map I'm going to be playing on. List the range of the weapons in the attributes The rest of the racial suits Use common sense when balancing weapons. Ars shouldn't shoot as far as tacsand lasers. Scrambler rifle should be near the Same statistically as ars Matchmaking Game modes based on meta levels Mak there are tons of things CCP can do to bring in more players. But instead of updates on what is coming and estimates in when it will arrive we get trolled with "Soon TM" This just adds to the frustration. Either tell us what's going on or say nothing at all. Have the public vote on what should be prioritized to a point
Exactly my feeling. CCP needs to give us more definitive dates. At least which week of the month would be nice. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:50:00 -
[9] - Quote
dday3six wrote:Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money. How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point. This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit.
CCP did say that industry for DUST is already in the list of what to do in the near future.
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Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:58:00 -
[10] - Quote
LongLostLust wrote:"Near future" meaning what exactly?
Knowing CCP, I would say six months to a year from now. And that's just me being overly optimistic. But that is a full grown industry we are talking here. It would not hurt to get a least a bare bones form of industry right now to get us started. |
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Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 02:01:00 -
[11] - Quote
Yeah, the core mechanics are more important right now. If CCP can address the constant disconnects and hit detection issues, many more players can come back and more than likely stay. But a little more content at the same time is not asking for much. |
Maken Tosch
DUST University Ivy League
3272
|
Posted - 2013.07.13 14:05:00 -
[12] - Quote
LongLostLust wrote:This is great and all. How about an ETA? And it's merely a way to charge much much more money for a respec
Technically the idea suggested is not a normal respec. If you read the details carefully you will see that the idea suggests slowly unallocating SP over a period of time while the passive SP gain is disabled. This forces you to lose precious time that could have been spent gaining that passive SP.
Also, an idea was recently suggested on that thread that the skill back booster should cause some loss of SP that you already gained when using it.
CCP Cmdr Wang said they are looking into it. |
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