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LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.11 18:27:00 -
[61] - Quote
ETA on remaining racial suits and our respec, CCP? |
dday3six
Intrepidus XI EoN.
75
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Posted - 2013.07.11 20:11:00 -
[62] - Quote
OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.11 20:24:00 -
[63] - Quote
dday3six wrote:OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. I know and get what you are saying. U summed up very eloquently my use of the word fanboy. Would just love a response from CCP to settle it once and for all. Ill bump this daily until an actual CCP response is made and not a troll post as some CCP employees love to do |
Malkai Inos
Opus Arcana Covert Intervention
646
|
Posted - 2013.07.11 20:34:00 -
[64] - Quote
LongLostLust wrote:dday3six wrote:OP, many of the most adamant anti-respec sentiments come from Eve Online players who view Dust as another way to play Eve. No matter what you say they are going to argue against it. It's chic to them to bet 10 years solely on the potential of Dust, because it's a badge of honor to them to have banked on Eve, stayed through it all, and in their minds won.
Some will even go so far as to threaten to quit Eve Online or incite in game riots if CCP does anything to Dust of which they disapprove. It's a culture clash and no one knows just what the future holds for Dust other then a long and rocky road. I know and get what you are saying. U summed up very eloquently my use of the word fanboy. Would just love a response from CCP to settle it once and for all. Ill bump this daily until an actual CCP response is made and not a troll post as some CCP employees love to do They made their position quite clear two months ago:
courtesy of Maken Tosch wrote: Posted at 17.05.2013 17:04 by GM Grave Hello,
This response is being sent to all users who have filed a support ticket in order to request a skill respec.
We would like to acknowledge receipt of your skill respect request and inform you that we have now flagged your account for a skill respec .
The skill respec will be applied to your characters in the coming days once we have completed and deployed changes to the skill tree. This one time respec will remove and refund all ISK and skill points that have been applied to date. Please ensure that due care is taken when spending skills and ISK as we will be unable to reverse ISK/SP spending in future.
If you wish to discuss issues that have not been addressed in this skill respec response, or believe you have received this message in error then please respond to this support ticket and we will attempt to address your issue.
Please accept my sincere apologies for any inconvenience this may have caused.
Please note that if you are receiving this message you are currently in a queue for a skill respec. Eligible customers who may have been misfiled and would like to request an Aurum account reset should respond to this ticket clarifying their request.
Regards, Lead GM Grave CCP Customer Relations | EVE Online | DUST 514
Feel free to ignore it. |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
|
Posted - 2013.07.11 20:40:00 -
[65] - Quote
Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.11 20:53:00 -
[66] - Quote
LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe.
I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind.
Edit: CCP is discussing this as we speak |
Maken Tosch
DUST University Ivy League
3260
|
Posted - 2013.07.11 23:15:00 -
[67] - Quote
Malkai Inos wrote:LongLostLust wrote:Malkai I think you guys may be reading too much into that. I think there will be respecs after the racials come out. Just you wait. It will help revitalize a failing game Neither of us can possibly know this so technically, yeah of course. Maybe. I wouldn't hold my breath though. Especially since this idea has much more support from both sides of the fence and does the same thing without making the skillsystem a pointless grind. Edit: CCP is discussing this as we speak
The skill back booster idea is much more practical. And I'm the kind of guy who is completely anti-respec so that is saying something. |
CharCharOdell
Shining Flame Amarr Empire
455
|
Posted - 2013.07.11 23:32:00 -
[68] - Quote
signed
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
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Posted - 2013.07.11 23:35:00 -
[69] - Quote
Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) |
LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.11 23:55:00 -
[70] - Quote
Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain
I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. "
Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option.
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.11 23:58:00 -
[71] - Quote
CharCharOdell wrote:signed
For respec or against?
To all the other likes I'm getting on the subject, I would appreciate some pro respec posts. The fanboys are ravenous. ;p |
Malkai Inos
Opus Arcana Covert Intervention
647
|
Posted - 2013.07.12 02:53:00 -
[72] - Quote
LongLostLust wrote:Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. " Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option. I'm going to ignore your repeated ad hominem remarks for the sake of the argument this time.
Have a read here for why respecs call the SP system as a whole into question (also read everything from Cross Atu on this subject if you want more insight on the other side of the fence.
In a nutshell: The fixed nature of the skillsystem is not a bad byproduct of CCPs warped mind but the central aspect that makes it do what it's supposed to do. Add respecs (for example as by your proposition) and it can no longer serve this functionality and is basically degraded into solely a dull ginding. Of course it is already a grind. But without respecs there's more to it (wether you feel that the implications are good or bad is another question of which the answer i already know).
With respecs, on the other hand, there's not. All what is left is a system that enables pubstomping.
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LongLostLust
Dead Six Initiative Lokun Listamenn
62
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Posted - 2013.07.12 02:56:00 -
[73] - Quote
Malkai Inos wrote:LongLostLust wrote:Ronan Elsword wrote:Sorry Lust but if they allow respecs they might as well just get rid of SP in general. (Which would be bad) Sound reasoning lol. Thought provoking! I don't follow you Ronan. Please explain I'm interested on some numbers on this reverse sp booster. To me it simply sounds like a respec but a much more costly one. I would simply like CCP to say something like "payable respecs would eliminate much of our booster money and we don't feel it will make as much as the boosters will. " Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses. Just a comment from CCP would eliminate this arguement for me. I understand this is a free to play game. I get CCP needs to make their money. I'm assuming most of their income is from active and passive boosters. Respecs may eliminate the need to get boosters but putting a time limit on how often you can do it or possibly make each following respec more expensive, would IMO keep boosters as a viable option. I'm going to ignore your repeated ad hominem remarks for the sake of the argument this time. Have a read here for why respecs call the SP system as a whole into question (also read everything from Cross Atu on this subject if you want more insight on the other side of the fence. In a nutshell: The fixed nature of the skillsystem is not a bad byproduct of CCPs warped mind but the central aspect that makes it do what it's supposed to do. Add respecs (for example as by your proposition) and it can no longer serve this functionality and is basically degraded into solely a dull ginding. Of course it is already a grind. But without respecs there's more to it (wether you feel that the implications are good or bad is another question of which the answer i already know). With respecs, on the other hand, there's not. All what is left is a system that enables pubstomping.
Ill check it out tomorrow
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LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.12 21:22:00 -
[74] - Quote
I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? |
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 21:27:00 -
[75] - Quote
+1 OP
CCP breaks things as often as they fix it.
I didn't expect my role to get 'nerfed'. It wasn't even on the chopping block. If we can spec out of broken things, it would give them good server data to see what things we don't like. |
Malkai Inos
Opus Arcana Covert Intervention
651
|
Posted - 2013.07.12 21:43:00 -
[76] - Quote
LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this?LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it?
Also, progression was only one of the points i tried to raise.
Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering.
Edit against doublepost:Jathniel wrote:+1 OP
CCP breaks things as often as they fix it.
I didn't expect my role to get 'nerfed'. It wasn't even on the chopping block. If we can spec out of broken things, it would give them good server data to see what things we don't like. Pretty much everyone can agree on this. No one denies that respecs have certain advantages. The questions you didn't even ask yourself is wether there are disadvantages, wether or not it's worth it or if it's even a worthwhile idea in the greater context. |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
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Posted - 2013.07.12 21:46:00 -
[77] - Quote
Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering.
I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working |
Malkai Inos
Opus Arcana Covert Intervention
652
|
Posted - 2013.07.12 22:08:00 -
[78] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working I was trying to hold you accountable for the standards you raised yourself. To put it Plainly: Why do you not think it would kill progession and what do you have to say to all the other points raised in the linked section?
And i'm really surprised you're so thin skinned after all, considering that you have no issue implicitly accusing those who are in disagreement with you of being dishonest as per:LongLostLust wrote:Sometimes I wonder if some of you fanboys so adamantly opposed to respecs are employees of CCP hired to help convince the masses.
Standards.
A little fun thought: If i turned out to be a CCP employee, astroturfing against respecs, wouldn't this make everything i've said the CCP statement you're asking for? |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.12 22:22:00 -
[79] - Quote
Respecs wouldn't kill skill progression. I read your post as it is what you linked. What I gathered from it is that you think no one will have to play the game anymore to get SP because they can simply respec when they are bored. Sure that may be true but that is why I suggest a limit to how often one can respec.
If you respec into heavy and enjoy the game again for another month, possibly buying boosters during that time, Great for you and CCP. My arguement is due to the lack of content it is too easy to get bored playing this. The game becomes a job and less fun. People simply log on and grind their SP and when capped they quit.
There is a reason I can usually crush everyone on Tuesday and get crushed on Wednesday. The good players are no longer playing after they cap out. It has become a job. To reinject FUN into this I think respecs would do that. When your bored instead of grinding for months just to get the proto suit and weapon you want you can respec and again enjoy the game. Isn't that the point.
Before you butcher my proto arguement I think we can all admit after CCP bought all of our assets and we all have the large bankroll, only proto suits are acceptable.
And if you are a secret CCP troll, just come out and make it official by saying "We make more money off boosters and respecs would kill that market" So we can stop the discussion. But until that Devblog I will bump everyday.
I've got all 4 eyes on you! |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.12 23:34:00 -
[80] - Quote
LongLostLust wrote:Respecs wouldn't kill skill progression. I read your post as it is what you linked. What I gathered from it is that you think no one will have to play the game anymore to get SP because they can simply respec when they are bored. Sure that may be true but that is why I suggest a limit to how often one can respec. This is one aspect. One problem with cooldown limitations is that it just raises the threshold at which respecs become more practical than actually playing(and, by extension, paying) for the SP. If the cooldown makes it so that you're "stuck" with one class for 6moths, rather than beeing able to respec at will, all i'd have to do is get enough SP to cap my favorite class as a fallback plus whatever i need to spec into the next FOTM/new thing yadda. We already have characters that can do that with most infantry classes and we're just four months into release. The point at which SP are effectively irrelevant with respecs is higher, but still there.
The other part i find much more critical as it's something unique to the SP system, even the central funcionality it's made for in the first place that would cease to exist, where respecs available. It is the notion that CCP is never going to stop adding new features, new gear and new situations through balance changes that might change the optimal skillpoint distribution along with them.
This makes being on top an always temporary state as my beloved cal logi might soon be rubbish because laz0rs just got their due buff and my buffer tank is no longer viable against viziam assaults. To stay on top i would have to tweak my fitting and weaponry to deal with this change, giving the SP system a strategical component. It keeps it fresh for me as all my decisions have to account for possible new fitting paradigms and makes it possible for newberries to have an edge on me as they can skill straight into laser rifles so that, given the smarts, they can be relevant against vets they could never dare to challange before that. To prevent this from happening i have to reserve part of my SP for such situations (20% in my case, although i can easily fit into the newberry category) or take the chance and risk jeopardising my superiority.
With respecs i just use my by-annual respec, change up my fitting to be strong against lasers and keep stompin' as if nothing ever happened. This is bad for me as it's boring not be challanged in any way and bad for new players as they can just stay out of the game unless they are willing to buy a high SP char.
LongLostLust wrote: If you respec into heavy and enjoy the game again for another month, possibly buying boosters during that time, Great for you and CCP. My arguement is due to the lack of content it is too easy to get bored playing this. The game becomes a job and less fun. People simply log on and grind their SP and when capped they quit.
There is a reason I can usually crush everyone on Tuesday and get crushed on Wednesday. The good players are no longer playing after they cap out. It has become a job. To reinject FUN into this I think respecs would do that. When your bored instead of grinding for months just to get the proto suit and weapon you want you can respec and again enjoy the game. Isn't that the point.
Short answer: If the game is no fun, make it more fun.
The problem you raise is real and agreable but can and should be solved directly, be it via matchmaking by giving noobs that are set up against a proto squad a similarly strong proto squad and/or by effing putting the cap rollover system in already to avoid concentrating all players into two days a week.
Adding new maps, gamemodes, player trading and, most importantly PVE is much more work but should solve the issue of boredom and grinding just as well if not better. Going the easy way of allowing respecs will just delay the utter boredom and is equal to CCPs admittance that they can't cope with the project anymore and would rather make dust another generic FPS than to HTFU as they themselves keep preaching. As stated above, i think that respecs would not be helpfull in the long run but my problem is already at the principle level.
LongLostLust wrote: Before you butcher my proto arguement I think we can all admit after CCP bought all of our assets and we all have the large bankroll, only proto suits are acceptable.
Yes, countless times yes. Refunding us ISK in outrageously high amounts was a great mistake and the fact that proto is even remotely viable at the everyday level because of it is diametrically counter to its intended use. The excess isk has to go one way or another but again i think respecs would just treat the symptom, not the cause of the problem.
One caveat i have though is that, while proto is a huge problem, running a competent squad of STD or ADV fits grants a real chance of beeing viable if combined with proper tactics and skill. The largest difference i see between organised squads and newberries is that the former know what they are doing wereas the latter just runs around dying horribly because they do not understand the importance of teamplay in this game. I'm still nowhere near proto level (i could run duvolles but that's it) and i just two days ago ran a 23/4 including one a and a half corpsquads with PRO among them because they played like imbeciles. I know others that pull off the same thing regularly and reducing the pubstomp issue just to gear dismisses the bigger picture of what needs to be improved (I'm looking at NPE in particular)
This has become so stupidly long that i won't even fit a summary so there ya go. |
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Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.12 23:58:00 -
[81] - Quote
LongLostLust wrote:Malkai Inos wrote:LongLostLust wrote:I read your post. Don't think it would kill progression. Respec. Respec. Respec.
Any timeline CCP?? Hey remember this? LongLostLust wrote: Why? Explain yourself.[...]
So every argument has to go into great detail and requires explanation unless you're the one uttering it? Also, progression was only one of the points i tried to raise. Excuse the insolence but i find the degree of intellectual dishonesty that i see on your part outright staggering. I have no problem debating with you. I just asked those whom simply disagreed with Respec to say why. It's a simple request. Continue trying to get a rise out of my by insulting me though. It's working
Search the forums. The information you are looking for had been posted for a long time.
Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.
Another reason is metrics. CCP relies on data to balance weapons. If too many people re spec into one weapon and not enough into another, CCP may get skewed data on how to balance the weapons.
There is also the culture of New Eden that, for ten years, believes that everyone must live with their consequences.
And of DUST players get respecs, then the Eve players will start demanding respecs and many of them already have over 50-100 million SP on them. |
Malkai Inos
Opus Arcana Covert Intervention
653
|
Posted - 2013.07.13 00:16:00 -
[82] - Quote
Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there.
The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in.
Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be.
Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
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Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 00:28:00 -
[83] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
Thank you. |
LongLostLust
Dead Six Initiative Lokun Listamenn
67
|
Posted - 2013.07.13 00:48:00 -
[84] - Quote
So now people would respec into what is cheap as opposed to FOTM? We can't even get new maps let alone a player market. Guys who play eve have become conditioned to Soon tm. You are not the people CCP needs to impress if they want dust to become AAA and compete with the big boys. They may share the universe but this isn't eve. I want dust to succeed but unless their goal is only 50000 active players they need to make some changes to appease the masses. Yes I am referring to everyone whom plays cod and bf3. All those blubbering idiots you don't want in your game. If things continue the way they have been you will be playing the same corps everyday with no influx of new players. Of the 30 people I played with everyday on bf3 I am the only one to grab this game and actually stayed and continued to play. Some of those guys played the game less time then it took to download. And this was during chromosome. A build i would consider is more fun than uprising.
Lets switch gears. I get you don't want respecs. What things should CCP do immediately to make this game more popular. By popular I mean getting people to come (which uprising did) but stay (which sadly it didn't)? Please don't give me the simple soon response. I would hope even the biggest fanboys (which you clearly are) can still be critical.
I'm looking for a fun game. And fun that lasts. I think respecs would do that. I played bf3 for almost 18months straight everyday. I put in 1000 hours. It was $80 well spent. I became bored of dust 3.5 months after I started. And that's with 2 respecs. The lack of content can be saved with respecs. It may hurt other aspects of the game but those things are not in the game. I would give a little if respecs were allowed until the rest of the scout and heavy racials were put out.
Why on earth did they add another type of suit before finishing current models?
After the racials are out, limit the respecs to twice a year. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
40
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Posted - 2013.07.13 01:33:00 -
[85] - Quote
No respecs at all please, not ever. New weapon or suit added? Train for it. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:35:00 -
[86] - Quote
@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
|
Posted - 2013.07.13 01:36:00 -
[87] - Quote
NaglfarBP wrote:No respecs at all please, not ever. New weapon or suit added? Train for it. Your ok with punishing the scouts and heavies whom didn't get every option into the suit of their choice and now they need to be specced into 2 suits of one type. That's fair. Not! (That's right. The 90s baby) |
LongLostLust
Dead Six Initiative Lokun Listamenn
68
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Posted - 2013.07.13 01:44:00 -
[88] - Quote
Maken Tosch wrote:@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. Name the maps and tell me what map I'm going to be playing on.
List the range of the weapons in the attributes
The rest of the racial suits
Use common sense when balancing weapons. Ars shouldn't shoot as far as tacsand lasers. Scrambler rifle should be near the Same statistically as ars
Matchmaking
Game modes based on meta levels
Mak there are tons of things CCP can do to bring in more players. But instead of updates on what is coming and estimates in when it will arrive we get trolled with "Soon TM"
This just adds to the frustration. Either tell us what's going on or say nothing at all. Have the public vote on what should be prioritized to a point |
dday3six
Intrepidus XI EoN.
83
|
Posted - 2013.07.13 01:44:00 -
[89] - Quote
Malkai Inos wrote:Maken Tosch wrote:[...]Economic impact is one reason I am against it. We don't have an economy now, but when it does come along the respecs will hurt market speculators and traders who devoted months or a whole year doing their research on key market trends.[...] I'd like to stress this part. People underestimate the potential impact of fully fledged trading once it's there. The market will be the strongest connection between eve and dust. To finally get eve players on board for this project they need a way to make ISK out of us and manipulate this part of the universe. As stated, analyzing trends, specialising in groups of products and speculation require a somewhat stable economic environment to work in. Cutting off the supply of certain items eve side for strategic effects dust side will be a real thing, as will the fueling/causing of wars solely for the purpose of raising demand for more weapons be. Respecs would allow whole corps to switch their fitting paradigm to whatever is cheap/available, thus granting them an advantage that, in the case of AUR respecs would have been paid for with real money.
How are proposed negative impacts applicable if we don't even have an ETA for when the player driven economy is going to be implemented. Also you know little about just how the economy will function. You've transplanted anti-respec arguments from Eve Online and applied them to Dust. What if the economy of Dust is strictly selling and buying items? Your theory revolves around their being a manufactoring industrial sector. What if it never exists. Everything regarding the economics of Dusts is guesswork and speculation at this point.
This amounts to little more then, "As an Eve Online player, I need to be able to control how Dust 514 players play Dust." This is an amazing idea if you want droves of Dust players to quit. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:48:00 -
[90] - Quote
LongLostLust wrote:Maken Tosch wrote:@Long
There are many ways to bring in more players without the need of the respec. The respec after all is not the end-all-be-all of game development.
A trade window for starters. We have ISK transfers, why not give us player-to-player window trading?
A small industrial part of DUST like salvaging parts and harvesting minerals that can be used to produce items for personal use or for selling.
PVE mission running. I want to see those rogue drones come at me. I can take them on with my knife.
Exploration. You have to admit. Don't you feel curious what is beyond the red line?
Ability to customize the placement of structures and installations in planetary conquest. This sounds like something that can be done sooner rather than soon.
Fighters. I like to see this now.
Give DUST players who go into factional warfare some loyalty points and access to faction loot.
Give players the ability to invite other players into their merc quarters or at least give us access to a corp office to commingle in.
Give players the ability to switch stations and move between systems without having to go into battle.
Better tutorials.
Get rid of the entire red zone surrounding the terrain during factional warfare or PC battles. Name the maps and tell me what map I'm going to be playing on. List the range of the weapons in the attributes The rest of the racial suits Use common sense when balancing weapons. Ars shouldn't shoot as far as tacsand lasers. Scrambler rifle should be near the Same statistically as ars Matchmaking Game modes based on meta levels Mak there are tons of things CCP can do to bring in more players. But instead of updates on what is coming and estimates in when it will arrive we get trolled with "Soon TM" This just adds to the frustration. Either tell us what's going on or say nothing at all. Have the public vote on what should be prioritized to a point
Exactly my feeling. CCP needs to give us more definitive dates. At least which week of the month would be nice. |
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