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Cat Merc
Oculus Felis
1434
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Posted - 2013.07.02 12:58:00 -
[1] - Quote
Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf?
Edit: Oh, and they don't require any skills! *Clap* *Clap* *Clap* |
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XeroTheBigBoss
TeamPlayers EoN.
618
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Posted - 2013.07.02 12:59:00 -
[2] - Quote
Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf?
We need something too! We get fluxed! |
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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
34
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Posted - 2013.07.02 13:00:00 -
[3] - Quote
I can't stop laughing |
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calisk galern
BurgezzE.T.F
381
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Posted - 2013.07.02 13:00:00 -
[4] - Quote
i'm not a vehicle guy so please explain?
isn't sacrificing max shield seriously a problem since your shields won't regen until you're not being shot. thus you would die easier and give you less time to run away? |
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Exmaple Core
Hellstorm Inc League of Infamy
443
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Posted - 2013.07.02 13:01:00 -
[5] - Quote
Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf?
Edit: Oh, and they don't require any skills! *Clap* *Clap* *Clap*
Not requiring any skills is ******. I personally dont think this sheild mod is much of an advantage, your sacrificing a slot to reduce your sheilds. I would much rather use a proto sheild recharger for the 43% recharge over loosing sheilds
this is an infaintry mod, right? |
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Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
241
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Posted - 2013.07.02 13:01:00 -
[6] - Quote
I feel like I'm missing something, those don't sound very appealing or useful to me. |
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Cat Merc
Oculus Felis
1434
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Posted - 2013.07.02 13:01:00 -
[7] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf? We need something too! We get fluxed! We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate.
Oh yeah it's so much worse for you! |
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Cat Merc
Oculus Felis
1434
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Posted - 2013.07.02 13:02:00 -
[8] - Quote
calisk galern wrote:i'm not a vehicle guy so please explain?
isn't sacrificing max shield seriously a problem since your shields won't regen until you're not being shot. thus you would die easier and give you less time to run away? 6% is nothing in comparison to 60% extra recharge rate. |
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Knight SoIaire
Rent-A-Murder Taxi
1000
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Posted - 2013.07.02 13:02:00 -
[9] - Quote
I see Gal Scouts getting good use for this, with their already terrible Shield tanking abilities -6% Shouldn't hurt. |
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
149
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Posted - 2013.07.02 13:04:00 -
[10] - Quote
Holy smokes. Oh Jesus, God. CalLogis are also still intact aren't they? Screw me sideways, oh God.
Why? WHY? And before fixing the lack of shield regen resets on shields, too?
Words fail me.
...if the fitting requirements are low as well, just...
Why? |
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DildoMcnutz
The Tickle Monsters
26
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Posted - 2013.07.02 13:07:00 -
[11] - Quote
yeah this is insane, all the new plates are about as usefull as a big sack if sh!t and the one item that comes for shields is ridiculously good. A 6% penalty for 60% recharge?! That penalty is only to base shields aswell if what i have read is true. That negative is nothing compared to the ridiculous movement speed penalties plates have.
Meh whatever, i assume most people will be sticking to there basic plates if anything. |
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Exmaple Core
Hellstorm Inc League of Infamy
443
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Posted - 2013.07.02 13:10:00 -
[12] - Quote
DildoMcnutz wrote:yeah this is insane, all the new plates are about as usefull as a big sack if sh!t and the one item that comes for shields is ridiculously good. A 6% penalty for 60% recharge?! That penalty is only to base shields aswell if what i have read is true. That negative is nothing compared to the ridiculous movement speed penalties plates have. Meh whatever, i assume most people will be sticking to there basic plates if anything. LOL, disregard that, i thought they were for infantry!!! hahahha oh man gotta make yourself laugh 
wait. this is a tank mod? |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
48
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Posted - 2013.07.02 13:10:00 -
[13] - Quote
Knight SoIaire wrote:I see Gal Scouts getting good use for this, with their already terrible Shield tanking abilities -6% Shouldn't hurt.
Why? My shields return almost instantly already. |
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NAV HIV
The Generals EoN.
248
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Posted - 2013.07.02 14:10:00 -
[14] - Quote
Is it for Vehicles only? |
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Cat Merc
Oculus Felis
1449
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Posted - 2013.07.02 14:11:00 -
[15] - Quote
NAV HIV wrote:Is it for Vehicles only? It's an infantry module >_> |
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XeroTheBigBoss
TeamPlayers EoN.
619
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Posted - 2013.07.02 14:12:00 -
[16] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf? We need something too! We get fluxed! We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate. Oh yeah it's so much worse for you!
Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm...
Do you even Dust bro? |
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Cat Merc
Oculus Felis
1449
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Posted - 2013.07.02 14:14:00 -
[17] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf? We need something too! We get fluxed! We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate. Oh yeah it's so much worse for you! Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm... Do you even Dust bro? Locus grenades do 70% damage to you. Locus grenades do 135% damage to us. Do you even Dust bro? |
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Crash Monster
Snipers Anonymous
884
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Posted - 2013.07.02 14:14:00 -
[18] - Quote
It's a freaking recharge rate... get a grip! |
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Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
4
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Posted - 2013.07.02 14:25:00 -
[19] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf? We need something too! We get fluxed! We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate. Oh yeah it's so much worse for you! Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm... Do you even Dust bro? Explosives (such as a locus grenade and the little joke called the flaylock) do 30% more damage to armor and 30% less for shields, shield tankers can survive more easily a locus grenade than us armor tankers. And you got no penalization whatsoever. None zero nada. We get slow as a snail the more armor we have.
But don't worry CCP got us cover by giving us plates that don't penalize movement and repair themselves!!! Did I forgot to mention they fit like an elephant in a pool and they give like half or even a third hp of the normal ones?, ups.
Have fun gallente and amarr dropsuits, Hail the caldari logistic |
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XeroTheBigBoss
TeamPlayers EoN.
620
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Posted - 2013.07.02 14:28:00 -
[20] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf? We need something too! We get fluxed! We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate. Oh yeah it's so much worse for you! Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm... Do you even Dust bro? Locus grenades do 70% damage to you. Locus grenades do 135% damage to us. Do you even Dust bro?
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
25
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Posted - 2013.07.02 14:38:00 -
[21] - Quote
id throw them on my gallente assault
I have a couple loaadouts focused on shield since thats my weakness
also they will probably work really well for the heavys out there |
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Thor Odinson42
Molon Labe. League of Infamy
496
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Posted - 2013.07.02 14:40:00 -
[22] - Quote
If people are so worried about shields, why are they still carrying locus grenades?
I honestly don't get it.
You want to get a kill by spamming grenades, but that's not the tactic you need to use.
You actually have to pursue your enemy after you throw a flux, but the guy you will be pursuing will have less HP than a standard scout only slower with a larger "hit box"
|
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Cat Merc
Oculus Felis
1452
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Posted - 2013.07.02 14:41:00 -
[23] - Quote
Thor Odinson42 wrote:If people are so worried about shields, why are they still carrying locus grenades?
I honestly don't get it.
You want to get a kill by spamming grenades, but that's not the tactic you need to use.
You actually have to pursue your enemy after you throw a flux, but the guy you will be pursuing will have less HP than a standard scout only slower with a larger "hit box"
A locus grenade obliderates armor tankers. Flux isn't that great of a counter when you consider that the armor counter outright kills us. |
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NAV HIV
The Generals EoN.
248
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Posted - 2013.07.02 14:43:00 -
[24] - Quote
Cat Merc wrote:NAV HIV wrote:Is it for Vehicles only? It's an infantry module >_>
So my Caldari AR would get something it deserves! It'd make the Caldari Logi OP, no doubt about that. Logi shouldn't be doing ARs job. That's that |
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XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
25
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Posted - 2013.07.02 14:43:00 -
[25] - Quote
Thor Odinson42 wrote:If people are so worried about shields, why are they still carrying locus grenades?
I honestly don't get it.
You want to get a kill by spamming grenades, but that's not the tactic you need to use.
You actually have to pursue your enemy after you throw a flux, but the guy you will be pursuing will have less HP than a standard scout only slower with a larger "hit box"
most of my loadouts have flux
I wish more people carried them and I wish there were more types of flux
|
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Cat Merc
Oculus Felis
1452
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Posted - 2013.07.02 14:45:00 -
[26] - Quote
Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
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DirtyTortilla
Shadow Company HQ
3
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Posted - 2013.07.02 14:49:00 -
[27] - Quote
CCP has a thing for shields it seems... |
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Den-tredje Baron
ParagonX
137
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Posted - 2013.07.02 14:49:00 -
[28] - Quote
XeroTheBigBoss wrote:
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
WTF BRO !!
explosives do 135% to armor and 70% to shield hmm shield take down thingies (like scrambler and laser) does 80% to armor and 120% to shields hmm hmmm
Does flux grenades have a nice 6m splash contact version ?? nope didn't think so. Does the flaylock shoot emp rounds ?? nope didn't think so. do you die when al your shield is gone ?? nope didn't think so. Now 0% damage to us..... WTF !!!! 1/5 of my tank are my shields and i'm running proto gall logi !! I determine whether to bugger off or stand and fight on however fast my shields go away. If i get fluxed i'm always counting on that the bugger in the other end got something explosive to finish off armor.
Ohh and if your jumping around in a firefight i donno i usually keep shooting i don't stop to **** a flux grenade to hopefully mash it into the other dudes face because..... i'm dead by then because MY PLATES SUCK !!
Do YO.. no actually.... get out. door is that way. ---> |
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XeroTheBigBoss
TeamPlayers EoN.
622
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Posted - 2013.07.02 14:50:00 -
[29] - Quote
Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. |
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Zatara Rought
TeamPlayers EoN.
433
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Posted - 2013.07.02 14:59:00 -
[30] - Quote
The fact that lolcaldari logi's are OP have been accepted forever since day one uprising. The fact they didn't care to fix them is sad. I think I will be switching back for obvious reasons. This is ******* crazy. Everyone to walks away from the nice thread about shield and armor imbalance is either straight r3tarted or didn't get it. Shield is obviously > Armor
It least you'll have to sacrifice about 100 shields off the caldari logi to use one. but that's still 579 and higher than any other class can get on shields...OP as ****. |
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
Cat Merc
Oculus Felis
1462
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Posted - 2013.07.02 15:01:00 -
[31] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE.
If Flux was a good counter, it would do the same to shield tankers. |
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Arkena Wyrnspire
Turalyon Plus
1517
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Posted - 2013.07.02 15:03:00 -
[32] - Quote
XeroTheBigBoss wrote:
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
This is incorrect by omission - flux grenades cannot kill you. |
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XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:05:00 -
[33] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers.
I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. |
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N1ck Comeau
Pro Hic Immortalis
560
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Posted - 2013.07.02 15:06:00 -
[34] - Quote
Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. |
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Arkena Wyrnspire
Turalyon Plus
1517
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Posted - 2013.07.02 15:08:00 -
[35] - Quote
N1ck Comeau wrote:Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. It's not a game-changer, honestly. It improves shields further and obsoletes the shield rechargers, though. |
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The Infected One
SyNergy Gaming EoN.
258
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Posted - 2013.07.02 15:09:00 -
[36] - Quote
Crash Monster wrote:It's a freaking recharge rate... get a grip!
It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength.
Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you.
The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now. |
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XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:10:00 -
[37] - Quote
I honestly just think you guys want the advantage of ARMOR AND the advantage of Shield. Why not get good like everybody else? |
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Cat Merc
Oculus Felis
1473
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Posted - 2013.07.02 15:10:00 -
[38] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers. I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. Funny because my Caldari friend says he had a proto locus grenade hit his face and only scratch half his shields. |
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XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:14:00 -
[39] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers. I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. Funny because my Caldari friend says he had a proto locus grenade hit his face and only scratch half his shields.
I didn't say they 1shot us but as far as scratch only half his shields perhaps he was lieing a little bit? How many Flux grenades does it take to kill you armor tankers? I rest my case. |
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Thor Odinson42
Molon Labe. League of Infamy
496
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Posted - 2013.07.02 15:17:00 -
[40] - Quote
Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
My shields are maxed to the max. I run a great fit on my Sunday suit and a core locus can still kill me.
I honestly don't see the problem.
From reading in this thread it appears that my initial impression that people want to spam grenades to get kills is correct.
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
161
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Posted - 2013.07.02 15:19:00 -
[41] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate.
Oh yeah it's so much worse for you! Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm... Do you even Dust bro? Locus grenades do 70% damage to you. Locus grenades do 135% damage to us. Do you even Dust bro? Flux when game is working properly does 100% damage to us 0% dmg to you... Do YOU even Dust bro? Aside from them not being able to kill a shield-tanker as 100% damage would imply, I like how you brought that up in this thread then said a benefit of armour-tanking is they still have shields in another. Apparently not enough that stripping them is of any significance. 0% damage, huh.
So depending on whether it suits you to construe it as such armour either doesn't have shields for practical purposes unless you're trying to pin the fact that they do as a 'benefit' of armour tanking.
XeroTheBigBoss wrote:No benefits my foot. You still get shields. Consistency, ladies and gentlemen.
I also like how the benefit of armour you instantly fell back on and singled out is their shields. |
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Corrupted Files
Dust514 Corporation 98162656
4
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Posted - 2013.07.02 15:20:00 -
[42] - Quote
The Infected One wrote:Crash Monster wrote:It's a freaking recharge rate... get a grip! It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength. Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you. The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now.
^This! Going proto CalLogi/assault now, thanks for the confirmation I needed to make a powerful suit! |
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CCP Mintchip
C C P C C P Alliance
405
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Posted - 2013.07.02 15:20:00 -
[43] - Quote
Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Sgt Buttscratch
G I A N T EoN.
294
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Posted - 2013.07.02 15:21:00 -
[44] - Quote
I lose 171 armor hp to gain .65 rep rate and .32 movement speed....woooo not happening |
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OZAROW
A.N.O.N.Y.M.O.U.S.
42
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Posted - 2013.07.02 15:24:00 -
[45] - Quote
So caldari proto gets recharge rate an five shields plus they can use this mod? Ahfak! |
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Thor Odinson42
Molon Labe. League of Infamy
496
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Posted - 2013.07.02 15:25:00 -
[46] - Quote
Arkena Wyrnspire wrote:N1ck Comeau wrote:Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. It's not a game-changer, honestly. It improves shields further and obsoletes the shield rechargers, though.
I've got like 400 complex recharges in my inventory  |
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Scheneighnay McBob
Bojo's School of the Trades
1869
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Posted - 2013.07.02 15:26:00 -
[47] - Quote
Going to try armor tanking while putting an energizer in the high slot. |
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
161
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Posted - 2013.07.02 15:26:00 -
[48] - Quote
OZAROW wrote:So caldari proto gets recharge rate an five shields plus they can use this mod? Ahfak! 4 shields, it takes a high. Regulator goes in low, though, allowing the jacked up recharge to kick in even sooner without sacrificing buffer or recovery. |
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OZAROW
A.N.O.N.Y.M.O.U.S.
42
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Posted - 2013.07.02 15:27:00 -
[49] - Quote
Sgt Buttscratch wrote:I lose 171 armor hp to gain .65 rep rate and .32 movement speed....woooo not happening So this is a low power mod? Which is even mor useless to my mini scout wit 2 low slots an losin a whole 1.0 of speed great! |
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Knightshade Belladonna
G.R.A.V.E
386
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Posted - 2013.07.02 15:27:00 -
[50] - Quote
Arkena Wyrnspire wrote:XeroTheBigBoss wrote:
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
This is incorrect by omission - flux grenades cannot kill you.
haha for real, flux kills lmfao... My logi with over 500 armor gets obliterated from a regular locus grenade, thats killing. He has the option to retreat when a flux field hits him. |
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Cat Merc
Oculus Felis
1483
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Posted - 2013.07.02 15:27:00 -
[51] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.02 15:28:00 -
[52] - Quote
I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg. |
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Zatara Rought
TeamPlayers EoN.
433
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Posted - 2013.07.02 15:28:00 -
[53] - Quote
^ |
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Oso Peresoso
RisingSuns
70
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Posted - 2013.07.02 15:28:00 -
[54] - Quote
Cat Merc wrote:Complex shield energizer:
Oh, and they don't require any skills!
wut. |
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Knightshade Belladonna
G.R.A.V.E
386
 |
Posted - 2013.07.02 15:29:00 -
[55] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
That's nice and all.. but why was that not done before it was released 
it's not like this was not already discussed since the notes were released showing us the mods |

XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:29:00 -
[56] - Quote
Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. |
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Arkena Wyrnspire
Turalyon Plus
1545
 |
Posted - 2013.07.02 15:30:00 -
[57] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Communication appreciated. Could we have some more information on this issue? While it's fairly egotistical to go around linking my thread, I feel that it's one of the better places to discuss this, as well. There's been over a dozen pages of good discussion there. |

Cat Merc
Oculus Felis
1490
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Posted - 2013.07.02 15:30:00 -
[58] - Quote
Ydubbs81 RND wrote:I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg. I did the math. They're garbage. Using a combination of normal plates and repairers, I get more health, more speed, more CPU/PG left over, and better repair. There is NO upside to these garbage things. |

RKKR
The Southern Legion RISE of LEGION
143
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Posted - 2013.07.02 15:31:00 -
[59] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Hey we appreciate that you guys look at the data and such but you can't base everything of the data, sometimes commonsense and listening to the community also does the trick. |
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Arkena Wyrnspire
Turalyon Plus
1545
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Posted - 2013.07.02 15:31:00 -
[60] - Quote
XeroTheBigBoss wrote: Armor tankers. Can spec into both Armor AND Shields.
So the solution to armour tanking is to shield tank?
 |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.02 15:31:00 -
[61] - Quote
Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides.
So what are you bitching about then? CCP....it is fine, the only thing is you've made shield rechargers pointless in this patch. |

XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:31:00 -
[62] - Quote
IF you go to read it count out how many are ALT accounts. |
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Zatara Rought
TeamPlayers EoN.
433
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Posted - 2013.07.02 15:32:00 -
[63] - Quote
Ydubbs81 RND wrote:I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg.
well thankfully I got caldari assault and gallente logi so maybe I'll be ok either way but still that seems cray
oh and a flux still hurts the 200-300 shield we have 2 xero. they still do 100% damage to us as well bruh. But..they don't kill you ever. Name one time you got killed by a flux. Overall we all know locus do more damage to armor and most people run them because with a core you do 600 to a shield user and like 780 to armor or some combination with no drawbacks..flux you can't kill a guy thats overwatch on you where you cant shoot them. Locus you can. Flux's aren't contact, fused are OP as hell.
Armor < Shields. |

Cat Merc
Oculus Felis
1490
 |
Posted - 2013.07.02 15:32:00 -
[64] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. So what are you bitching about then? CCP....it is fine, the only thing is you've made shield rechargers pointless in this patch. They buffed shields. That's what. Armor has been inferior in so many ways for months, and the update that was supposed to give us plates to remedy this not only gave us crap, but gave shields gold. |
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Knightshade Belladonna
G.R.A.V.E
386
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Posted - 2013.07.02 15:34:00 -
[65] - Quote
XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining.
my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks. |
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OZAROW
A.N.O.N.Y.M.O.U.S.
42
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Posted - 2013.07.02 15:35:00 -
[66] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Tweak it by making minmatar scout a meta lv 7 for starters then add more CPU an g an at least one more slot either high or low! The caldari logi assault load outs are going to continue beat us like red headed step children in a bad marriage , help that mini scout suit my friend it's got like a maximum 450 hp barley if you skill everything max that's proto! Weakest suit in the game glad I spent 12 mill sp making it so I die a little less lol |
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Arkena Wyrnspire
Turalyon Plus
1546
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Posted - 2013.07.02 15:36:00 -
[67] - Quote
XeroTheBigBoss wrote:IF you go to read it count out how many are ALT accounts.
Confirming that everyone posting in that thread is my alt. I am everywhere. |
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Zatara Rought
TeamPlayers EoN.
433
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Posted - 2013.07.02 15:37:00 -
[68] - Quote
XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining.
wrong. Caldari logi's shield delay is not 10 seconds. neither is epleted recharge delay, furthermore unless it was fixed in 1.2 shields regen after the respective delay after the first shot is registered so if you got hit at second :30 and you continued to get hit during seconds :31-35 you can still begin recharging shields at second :36 if you recharge delay is 6 seconds. as opposed to delaying it 6 seconds each time it's hit. and of course you would talk about reppers...cause people actually use often huh, they only get used on heavies in pc matches cause you reppers don't heal as much as the dps you'd lose by not shoooting at the guy that's shooting you?  |
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
162
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Posted - 2013.07.02 15:37:00 -
[69] - Quote
Arkena Wyrnspire wrote:XeroTheBigBoss wrote: Armor tankers. Can spec into both Armor AND Shields.
So the solution to armour tanking is to shield tank?  Yeah, in the other thread he instantly fell back on shields being the main advantage of armour.
Is also disregarding the possibility of plates on a shield tanker. Yes, armour suits can fit shields, likewise shields can fit armour.
Overlooking that while Flux can make shield-tanks practically dead, Locus can make armour-tanks actually dead (they also have less mobility to evade). |
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Zatara Rought
TeamPlayers EoN.
434
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Posted - 2013.07.02 15:41:00 -
[70] - Quote
Yeah cause extra shields mean slower strafe speed am i right? |
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MlDDLE MANGEMENT
lMPurity
27
 |
Posted - 2013.07.02 15:42:00 -
[71] - Quote
Lazer, Flux, SCR
v
AR, HMG, SMG, MD, Flaylock, SR, Shotgun, Pistols, Locus
Yup totally balanced in the possibilities. |
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Sgt Buttscratch
G I A N T EoN.
294
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Posted - 2013.07.02 15:46:00 -
[72] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
This statement would be reassuring if there wasn't a HUUUUUGGGGGEEEE thread, in feedback, that was here long before 1.2, with excellent player feedback, then we get ferroscale, reactive and they get another boost....
We aren't saying you arent doing anything, were saying its ALL WRONG |
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Crash Monster
Snipers Anonymous
891
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Posted - 2013.07.02 16:10:00 -
[73] - Quote
The Infected One wrote:Crash Monster wrote:It's a freaking recharge rate... get a grip! It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength. Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you. The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now.
Let's get sane here for a moment.
Shields are generated... they are EM... armor is physical. It's a plate of armor. As long as you actually have a shield generator I'd imagine you can generate EM easier than you can construct and repair new armor plates. As another has stated, when you start getting resists on your armor you'll see an improvement via another means.
Sorry, but thems the facts. |
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Epicsting pro
Planetary Response Organization
22
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Posted - 2013.07.02 16:10:00 -
[74] - Quote
Want to know how good these are take your base shield recharge rate multiply 1.6 there you go with 2 there a penalty that make that 1.6 into 1.3904 so you multiply that by the base to. If base is 100 then this make it 199. This seem good but you have to be out of combat and if you left to recharge your shield then you need extenders not rechargers. |
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Kiro Justice
Tritan's Onslaught RISE of LEGION
151
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Posted - 2013.07.02 16:16:00 -
[75] - Quote
Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides.
Cat, remember, you doubted them when it came to 1.2 being good as well, I'm sure they're trying to figure out how to balance the two without nuking shields or steroiding armor. Remember the Laser Rifle? I do, that's what happens when they "Balance" something without taking time to look at it. |
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Cat Merc
Oculus Felis
1510
 |
Posted - 2013.07.02 16:26:00 -
[76] - Quote
Kiro Justice wrote:Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. Cat, remember, you doubted them when it came to 1.2 being good as well, I'm sure they're trying to figure out how to balance the two without nuking shields or steroiding armor. Remember the Laser Rifle? I do, that's what happens when they "Balance" something without taking time to look at it. Armor is so terrible that even if they give it steroids it would still be bad. |
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FATPrincess - XOXO
Shining Flame Amarr Empire
49
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Posted - 2013.07.02 16:33:00 -
[77] - Quote
The problem with armor is suits not having a constant repair rate. Every suit should have at least 10 hp/s repair rate imo, except heavies. Heavies not because you don't want to take away the logibro's job. If anything it should be very low, while scouts having the highest (like 15 hp/s). Let's be honest how many logibros have you seen repairing medium suits? Dependency on armor repairers is what makes armor inferior in all ways to shields, because they take 1 low slot. While you're at it, buff them and move them to high slot.
-XOXO |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1241
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Posted - 2013.07.02 16:37:00 -
[78] - Quote
N1ck Comeau wrote:Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. At total depletion recharge delay is 10 sec, prior to the 25% from assault role buffs, and that's assuming you're not running the Cal Assault suit which has a base of 8.
Rate of recharge isn't that big a deal in a sustained firefight as it won't really be a factor (once all the bugs are resolved) but if you are slower than your opponent it becomes a big deal because that's how much more HP they've gained than you after they duck behind cover or around a corner, recharge delay on a Cal Assault that's not totally shield depleted is 5 seconds. That means with 7 seconds and the Complex shield energizer the Cal Assault player has regenerated 80 HP so it's not a trivial amount.
What I want to know is does the -6% shield HP (for complex) come off the base dropsuit stats or total fitting stats because this will make a rather large difference in the actual power and balance of the mod. -6% off the fitting value is a much bigger drawback than -6% off the stats of the base suits (for some suit types more than others).
Download finally done, time to get reading on the new mods in game!
Cheers, Cross |
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Rynoceros
Rise Of Old Dudes
179
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Posted - 2013.07.02 16:40:00 -
[79] - Quote
You will want the Energizers once the shield regen timing gets fixed. (For those of you that don't know, shield regen timer starts after first shot. They will be fixing it to start counting after last shot taken.)
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Beren Hurin
OMNI Endeavors
567
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Posted - 2013.07.02 16:45:00 -
[80] - Quote
Rynoceros wrote:You will want the Energizers once the shield regen timing gets fixed. (For those of you that don't know, shield regen timer starts after first shot. They will be fixing it to start counting after last shot taken.)
This. Then we will finally see things balance out abit more. |
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Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
17
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Posted - 2013.07.02 16:50:00 -
[81] - Quote
FATPrincess - XOXO wrote:The problem with armor is suits not having a constant repair rate. Every suit should have at least 10 hp/s repair rate imo, except heavies. Heavies not because you don't want to take away the logibro's job. If anything it should be very low, while scouts having the highest (like 15 hp/s). Let's be honest how many logibros have you seen repairing medium suits? Dependency on armor repairers is what makes armor inferior in all ways to shields, because they take 1 low slot. While you're at it, buff them and move them to high slot.
-XOXO I take offence to this, I heal all allies in order of speed to max health, light frames first, then medium, then heavies. |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1241
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Posted - 2013.07.02 16:53:00 -
[82] - Quote
Arkena Wyrnspire wrote:XeroTheBigBoss wrote:IF you go to read it count out how many are ALT accounts. Confirming that everyone posting in that thread is my alt. I am everywhere. Yep I'm totally your alt Arkena Wyrnspire good thing Xero is here to catch that or else someone might read the linked thread based on it's content rather than on who's posting it  |
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FATPrincess - XOXO
Shining Flame Amarr Empire
50
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Posted - 2013.07.02 17:09:00 -
[83] - Quote
Vin Mora wrote:FATPrincess - XOXO wrote:The problem with armor is suits not having a constant repair rate. Every suit should have at least 10 hp/s repair rate imo, except heavies. Heavies not because you don't want to take away the logibro's job. If anything it should be very low, while scouts having the highest (like 15 hp/s). Let's be honest how many logibros have you seen repairing medium suits? Dependency on armor repairers is what makes armor inferior in all ways to shields, because they take 1 low slot. While you're at it, buff them and move them to high slot.
-XOXO I take offence to this, I heal all allies in order of speed to max health, light frames first, then medium, then heavies.
Wrong way of doing your job. Fatmen should be your priority.
-XOXO
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Rogatien Merc
Ill Omens EoN.
239
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Posted - 2013.07.02 17:12:00 -
[84] - Quote
5aEKUXeRJGJ27kCDnDVYak4 wrote:I can't stop laughing My. Exact. Reaction.
... I mean damn, I defended Cal Logis against nerfage, but ****... didn't expect ****-everybody-else-Christmas to come early. |
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
5
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Posted - 2013.07.02 17:12:00 -
[85] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
If you're referring to Logi's being better at Assault roles given their crazy high number of slots and CPU/PG might I suggest you consider making two types of high/low slots. Make it similar to how a Side arm fits in a Light slot, and give the Logi's the Side arm type slots. Then you could restrict some items to just the Assault/Scout/Heavy dropsuits. Just as an example, you could consider making the Complex Shield Extenders require the higher type of slot so Logi's couldn't use them and shield tank to the same extent while still giving them lots of slots to fit the type of gear they should be using as a Logi.
That's my two cents, for whatever it's worth... |
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Rogatien Merc
Ill Omens EoN.
240
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Posted - 2013.07.02 17:14:00 -
[86] - Quote
FATPrincess - XOXO wrote:Vin Mora wrote:FATPrincess - XOXO wrote:The problem with armor is suits not having a constant repair rate. Every suit should have at least 10 hp/s repair rate imo, except heavies. Heavies not because you don't want to take away the logibro's job. If anything it should be very low, while scouts having the highest (like 15 hp/s). Let's be honest how many logibros have you seen repairing medium suits? Dependency on armor repairers is what makes armor inferior in all ways to shields, because they take 1 low slot. While you're at it, buff them and move them to high slot.
-XOXO I take offence to this, I heal all allies in order of speed to max health, light frames first, then medium, then heavies. Wrong way of doing your job. Fatmen should be your priority. -XOXO Also this. and Gallente/Amarr medium frames... you rep caldari/minmatar mediums and light suits as you CAN not as a priority. They are not relying on their armor and are more mobile thus allowing them to take cover more easily. |
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Rogatien Merc
Ill Omens EoN.
240
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Posted - 2013.07.02 17:19:00 -
[87] - Quote
Sete Clifton wrote:I feel like I'm missing something, those don't sound very appealing or useful to me. Do you play this game?
Exmaple Core wrote:Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf?
Edit: Oh, and they don't require any skills! *Clap* *Clap* *Clap* Not requiring any skills is ******. I personally dont think this sheild mod is much of an advantage, your sacrificing a slot to reduce your sheilds. I would much rather use a proto sheild recharger for the 43% recharge over loosing sheilds this is an infaintry mod, right? If the penalty only affects base shields, it is an unnecessary buff to logi classes that have lower HP. You gain 50% over a complex recharger at the cost of only what... <10 HP. Even if it affects total shield HP including modules, you only lose the benefit cal logis gain from racial bonus.
Even as an avid defender of the Cal Logi, this is ******* OP, is going to cause immense amounts of butthurt, and I haven't even finished d/ling the update yet. |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.02 17:24:00 -
[88] - Quote
Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. So what are you bitching about then? CCP....it is fine, the only thing is you've made shield rechargers pointless in this patch. They buffed shields. That's what. Armor has been inferior in so many ways for months, and the update that was supposed to give us plates to remedy this not only gave us crap, but gave shields gold.
What buff? They gave us a better shield recharger, that's all. Armor plates were given an increase in rep rate or no movement penalty, etc. The downside is that the pg is so high.
I don't know many people that use shield rechargers anyway. I'm not going to sacrifice a module for faster shields. What is a shield energizer going to do when you get sniped with a charge sniper? Tbh, the shield energizer isn't really useful, imo |
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Cat Merc
Oculus Felis
1526
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Posted - 2013.07.02 17:28:00 -
[89] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. So what are you bitching about then? CCP....it is fine, the only thing is you've made shield rechargers pointless in this patch. They buffed shields. That's what. Armor has been inferior in so many ways for months, and the update that was supposed to give us plates to remedy this not only gave us crap, but gave shields gold. What buff? They gave us a better shield recharger, that's all. Armor plates were given an increase in rep rate or no movement penalty, etc. The downside is that the pg is so high. I don't know many people that use shield rechargers anyway. I'm not going to sacrifice a module for faster shields. What is a shield energizer going to do when you get sniped with a charge sniper? Tbh, the shield energizer isn't really useful, imo You have no idea, it is obvious you are not a armor tanker and you have no clue how terrible those new plates are. Good day sir.
Also, a better recharger is a buff, no other way to explain it. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
10
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Posted - 2013.07.02 17:29:00 -
[90] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Well I'm going to a f k tell armor is decent. |
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Sgt Buttscratch
G I A N T EoN.
298
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Posted - 2013.07.02 17:50:00 -
[91] - Quote
Ydubbs81 RND wrote:I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg.
they consume extra cpu or PG, but the bad part is, they consume A LOT of armor |
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Zatara Rought
TeamPlayers EoN.
436
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Posted - 2013.07.02 18:02:00 -
[92] - Quote
These lol caldari logi's, mini assaults, and caldari assaults need to try playing gallente logi |
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D legendary hero
Strong-Arm
251
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Posted - 2013.07.02 21:25:00 -
[93] - Quote
Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
or if it stopped their shields from coming back for 60 seconds...lol |
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Arkena Wyrnspire
Turalyon Plus
1580
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Posted - 2013.07.02 21:27:00 -
[94] - Quote
Ydubbs81 RND wrote:
What buff? They gave us a better shield recharger, that's all. Armor plates were given an increase in rep rate or no movement penalty, etc. The downside is that the pg is so high.
I don't know many people that use shield rechargers anyway. I'm not going to sacrifice a module for faster shields. What is a shield energizer going to do when you get sniped with a charge sniper? Tbh, the shield energizer isn't really useful, imo
You are wrong. The new modules are also inferior to the current options. |
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oso tiburon
The Generals EoN.
45
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Posted - 2013.07.02 21:28:00 -
[95] - Quote
Cat Merc wrote:Complex shield energizer: -6% shield HP +60% shield recharge rate (!)
Advanced: -4% shield HP +45% shield recharge rate
Standard: -2% shield HP +25% shield recharge rate
Are you out of your minds? You create terrible plates for the weaker tank and create the most overpowered shield module for the stronger tank? Just wtf?
Edit: Oh, and they don't require any skills! *Clap* *Clap* *Clap* i tank in both latley though ive been cruising around in my maddys pop a missile turret on it a hardner good repper im mowin down most shieldys and infantry to boot , guess its the driver but hey better ***** to cpp about my lack of skill i want god mode mods
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Talbain Sigmund
Deep Black Industries Yulai Federation
4
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Posted - 2013.07.02 22:08:00 -
[96] - Quote
Rogatien Merc wrote:5aEKUXeRJGJ27kCDnDVYak4 wrote:I can't stop laughing My. Exact. Reaction. ... I mean damn, I defended Cal Logis against nerfage, but ****... didn't expect ****-everybody-else-Christmas to come early.
****-everybody-else-Christmas-in-July good sir.
On a real note as someone that runs fatkid suits. The new modules haven't changed any of my fittings in the least. |
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Cat Merc
Oculus Felis
1559
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Posted - 2013.07.02 22:11:00 -
[97] - Quote
D legendary hero wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
or if it stopped their shields from coming back for 60 seconds...lol Oh that's just evil... |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1727
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Posted - 2013.07.02 22:25:00 -
[98] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is.
ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL.
Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields.
I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS.
Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare. |
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DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
20
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Posted - 2013.07.02 22:30:00 -
[99] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is. ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL. Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields. I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS. Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare.
I approve of this message. |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
73
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Posted - 2013.07.02 22:31:00 -
[100] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is. ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL. Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields. I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS. Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare.
I wouldn't vote for you.
Too much ******** and ******** for my taste, and I'd prefer someone a little more level-headed to represent me.
But I do admire your enthusiasm. |
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loumanchew
Ametat Security Amarr Empire
38
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Posted - 2013.07.02 22:32:00 -
[101] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is. ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL. Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields. I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS. Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare.
wow... one of those days huh?
So what's your position on respecs? But say it like you mean it this time, I felt like you were holding back in your previous post. |
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Cat Merc
Oculus Felis
1559
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Posted - 2013.07.02 22:36:00 -
[102] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is. ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL. Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields. I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS. Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare. Boy, that escalated quickly. http://www.youtube.com/watch?v=oScCgxuId98 http://www.youtube.com/watch?v=ygr5AHufBN4
This will help you.
After you watch these videos and you are level headed, I would like to say, I agree with you. That's exactly how I feel, minus all the ********. |
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BL4CKST4R
WarRavens League of Infamy
345
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Posted - 2013.07.02 22:46:00 -
[103] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
And how long will it take to fix, Uprising 1.7? |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2477
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Posted - 2013.07.02 22:47:00 -
[104] - Quote
Mavado V Noriega wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
HAHAHHAHAHAHAHAH i swear ur like an automated response bot everytime someone criticizes u guys u come in with the same style of response "oh hey we understand and we are listening and are looking into it" ******* BULLSHIT u are
QFT |
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
169
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Posted - 2013.07.02 22:47:00 -
[105] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You're a liar and I've never had the audacity to call a developer that because I was a developer and I know how hard it is. ANY IDIOT could have seen this coming and avoided it and CCP did it anyway. PROVE that you're looking at the stats because YOURE NOT LISTENING AT ALL. Fix the ******* dropsuit bonuses. Give Gallente/Amarr some bonuses that make sense unlike 5% shield recharge per level on 120 shields. I have NEVER had as much lack of faith with CCP until the release of 1.2 and its almost entirely because you not only do not care, you are lying to our faces. Go ahead, prove me wrong, show this magical fabricated "data" you've got and how you plan to unfuck everything that was done to offset this BS. Tired of ******* waiting for people to get their **** together with this game and I promise when I'm elected in the CPM I will be CCPs worst nightmare. They can't change the bonuses just yet. From what i understand the Gallente needs a bonus to avoid the speed penalty or reduce it on armor plates, but because of how they programed the suits, the penalty is a blanket effect on all of them. It's not a simple fix, and I won't expect this fix anytime soon. So until that day, shield tank >>>> armor tank. There's nothing CCP will do about it cuz they are balancing their game for items and fixes coming in 2015. The fact that they haven't changed it yet, shows this. It's not a priority. Everything on their road map has taken a back seat to make the core gameplay better. - Racial suits - Racial weapons - Racial vehicles - Race specific bonuses ^ none of these I expect anytime soon. You might see a suit here or there, but don't hold your breath. Awesome. One and a half of the four races are now going to be in the "useless" category until they decide to get off their asses and make those things. How nice. That's just the EVE tradition. Who knows, might take less than half a decade this time? |
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Cat Merc
Oculus Felis
1562
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Posted - 2013.07.02 22:47:00 -
[106] - Quote
BL4CKST4R wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
And how long will it take to fix, Uprising 1.7? Uprising 1.9999999*bzzt* |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1732
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Posted - 2013.07.02 22:58:00 -
[107] - Quote
I don't much mind not getting votes for being absolutely infuriated with this because I know that there are plenty of people out there just as pissed off as I am about all of this.
Maybe its time to stoo HARD CODING everything and work on interchangable variables so that they can be fixed in a jiffy, anytime you hard code something into the system you're just boning yourself when it needs to be changed later.
Did I lose my temper? Absolutely! Was it necessary? No, but someone has to get angry about this because ohviously constructive criticsm is being ignored.
Its time to stop jerking around outside of the Dust 514 forums. Its time to stop going to private corp/alliance forums for feedback and its time to start presenting changes and implementations BEFORE they're introduced and actually listen to what the players want.
We founs out about these new modules THROUGH A TRAILER and a CPM member had to take feedback on them but the Shield Energizers were vaguely mentioned in a dev blog and that was it.
At what point are you people going to stop taking it as it is and start up a Jita Riot? When are you going to wake up and actually demand that this BS stop before the game is so badly broken that people just stop playing?
In before another week long CCP holiday. Peace. |
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SoTa PoP
Internal Error. Negative-Feedback
3067
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Posted - 2013.07.02 23:01:00 -
[108] - Quote
lol @ CCP's data.
How about TESTING IT in a COMPETITIVE LEVEL PLAY before doing anything dumber then you've already done?
We don't need repeats of uprising because your nose is so far into spread sheets you forgot what practical play is. |
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Cat Merc
Oculus Felis
1562
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Posted - 2013.07.02 23:02:00 -
[109] - Quote
SoTa PoP wrote:lol @ CCP's data.
How about TESTING IT in a COMPETITIVE LEVEL PLAY before doing anything dumber then you've already done?
We don't need repeats of uprising because your nose is so far into spread sheets you forgot what practical play is. They come from EVE. Spreadsheets IS practical play. |
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Deluxe Edition
TeamPlayers EoN.
430
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Posted - 2013.07.02 23:12:00 -
[110] - Quote
As long as Core flaylock 1-2 shot armor assaults armor tanking is laughable. You could give armor tanked players amazing plates but it still doesn't change the fact that one weapon completely breaks them. Sure shields are weak to some things, but those things aren't the easiest gun to use in the game that you see more than the AR these days. |
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TheGoebel
Kite Co. Couriers
15
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Posted - 2013.07.02 23:25:00 -
[111] - Quote
Aeon Amadi wrote: No, but someone has to get angry about this because ohviously constructive criticsm is being ignored.
In case anyone is interested where to find that criticism...... https://forums.dust514.com/default.aspx?g=posts&t=87752 |
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Keeriam Miray
Internal Error. Negative-Feedback
13
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Posted - 2013.07.03 02:02:00 -
[112] - Quote
CCP Mintchip wrote:Hey there! Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Lets see... remove (temporary) flux grenades. Add gallente plasma grenades, that do more dmg to shields & less dmg to armor. Looks simple, viable & logical (in place where we don't have all basic\core races stuff). How about that? |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1738
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Posted - 2013.07.03 04:11:00 -
[113] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You know what Mintchip, I owe you an apology. I was wrong to flip out particularly on your statement and now that I've had a bit to cool off I figured Id publicly apologize for my unnecessary usage of words. Keep up the good work as a community team member and don't let assholes like myself ruin the experience for you. |
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dustwaffle
Ill Omens EoN.
131
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Posted - 2013.07.03 04:33:00 -
[114] - Quote
Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You know what Mintchip, I owe you an apology. I was wrong to flip out particularly on your statement and now that I've had a bit to cool off I figured Id publicly apologize for my unnecessary usage of words. Keep up the good work as a community team member and don't let assholes like myself ruin the experience for you. Glad to see some people around have the sense to stop acting like spoilt teenage brats for a second and man up with an apology.
+1 |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1739
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Posted - 2013.07.03 05:05:00 -
[115] - Quote
dustwaffle wrote:Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You know what Mintchip, I owe you an apology. I was wrong to flip out particularly on your statement and now that I've had a bit to cool off I figured Id publicly apologize for my unnecessary usage of words. Keep up the good work as a community team member and don't let assholes like myself ruin the experience for you. Glad to see some people around have the sense to stop acting like spoilt teenage brats for a second and man up with an apology. +1
Doesn't change the fact that 1.2 was a mistake that is going to take another month, at the very least, to fix and I'm still not convinced CCP is listening.
What the developers need to do is experience it for themselves. |
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
161
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Posted - 2013.07.03 05:11:00 -
[116] - Quote
As someone who runs Gallente in EVE as well.... you guys need to calm down. If your suit doesn't function as well as you'd like, get into one that does. If you have your heart set on a certain one, HTFU and run with it anyway. "My thing doesn't work well as other things!!!" is an argument that will never die. I'm not saying we can't voice ourselves and give input, but there is no need to lose your ****. |
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Calroon DeVil
Internal Error. Negative-Feedback
63
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Posted - 2013.07.03 05:40:00 -
[117] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Just like CCP did in EVE for years right? Whom are you kidding. Seems you fit right in. |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.03 11:32:00 -
[118] - Quote
Knightshade Belladonna wrote:XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks.
When a locus grenade hits you then you should die. Guys are trying to live forever.
On another note, while your armor is repping at 5hp/sec, your shields are still making a comeback. So, you still have added protection. |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.03 11:37:00 -
[119] - Quote
Aeon Amadi wrote:dustwaffle wrote:Aeon Amadi wrote:CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
You know what Mintchip, I owe you an apology. I was wrong to flip out particularly on your statement and now that I've had a bit to cool off I figured Id publicly apologize for my unnecessary usage of words. Keep up the good work as a community team member and don't let assholes like myself ruin the experience for you. Glad to see some people around have the sense to stop acting like spoilt teenage brats for a second and man up with an apology. +1 Doesn't change the fact that 1.2 was a mistake that is going to take another month, at the very least, to fix and I'm still not convinced CCP is listening. What the developers need to do is experience it for themselves.
1.2 is the best patch since Codex...nothing was done that is flawed to an unplayable point. Are you still experiencing framerate issues? Are the movements still clunky? |
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BL4CKST4R
WarRavens League of Infamy
357
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Posted - 2013.07.03 11:39:00 -
[120] - Quote
Ydubbs81 RND wrote:Knightshade Belladonna wrote:XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks. When a locus grenade hits you then you should die. Guys are trying to live forever. On another note, while your armor is repping at 5hp/sec, your shields are still making a comeback. So, you still have added protection.
On that note if a flux grenade hits you, then you should die , my armor is 500 so it takes me 1 minute 40 seconds to fully repair my HP. A Assault ck.0 with 1 complex repairer and full shield extenders will take 24 seconds to restore his HP. |
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.03 11:55:00 -
[121] - Quote
BL4CKST4R wrote:Ydubbs81 RND wrote:Knightshade Belladonna wrote:XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks. When a locus grenade hits you then you should die. Guys are trying to live forever. On another note, while your armor is repping at 5hp/sec, your shields are still making a comeback. So, you still have added protection. On that note if a flux grenade hits you, then you should die  , my armor is 500 so it takes me 1 minute 40 seconds to fully repair my HP. A Assault ck.0 with 1 complex repairer and full shield extenders will take 24 seconds to restore his HP.
But that is the price of armor tanking. You can't have your cake, eat it, digest it, and have someone wipe your ass.
Yeah, it will take a min for your armor to repair but your shields will regenerate so you won't be vulnerable. |
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Cat Merc
Oculus Felis
1605
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Posted - 2013.07.03 13:31:00 -
[122] - Quote
Ydubbs81 RND wrote:BL4CKST4R wrote:Ydubbs81 RND wrote:Knightshade Belladonna wrote:XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks. When a locus grenade hits you then you should die. Guys are trying to live forever. On another note, while your armor is repping at 5hp/sec, your shields are still making a comeback. So, you still have added protection. On that note if a flux grenade hits you, then you should die  , my armor is 500 so it takes me 1 minute 40 seconds to fully repair my HP. A Assault ck.0 with 1 complex repairer and full shield extenders will take 24 seconds to restore his HP. But that is the price of armor tanking. You can't have your cake, eat it, digest it, and have someone wipe your ass. Yeah, it will take a min for your armor to repair but your shields will regenerate so you won't be vulnerable. No. We have the cake and the shield tanker steals it.
If you actually do the math, armor needs 3x complex plates to get slightly higher eHP. Slightly. And what do we sacrifise in return? A buttload of regeneration. A buttload of speed. And mind you, most anti armor weapons are more effective against armor than anti shield weapons are against shields.
There is seriously no upside to armor. |
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Rogatien Merc
Ill Omens EoN.
279
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Posted - 2013.07.03 14:05:00 -
[123] - Quote
BL4CKST4R wrote:Ydubbs81 RND wrote:Knightshade Belladonna wrote:XeroTheBigBoss wrote:Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. my complex armor repairer generates 5hp a second , how fast do your shields recharge? when you are fluxed you are not dead, you are alive.. you can run. what happens when a locus nade hits an armor tanker? omg you have to wait 6 seconds holy bejeebus, no fkn way.. yeh I can get repaired, sure.. do you think I got a logi bro stuck my ass the entire game? fk no lols. And a basic repairier only does like 25hp/s , how fast does your shields recharge again? We can spec into both you say? and you can't? please stop using crap justification to hide your whining, thanks. When a locus grenade hits you then you should die. Guys are trying to live forever. On another note, while your armor is repping at 5hp/sec, your shields are still making a comeback. So, you still have added protection. On that note if a flux grenade hits you, then you should die  , my armor is 500 so it takes me 1 minute 40 seconds to fully repair my HP. A Assault ck.0 with 1 complex repairer and full shield extenders will take 24 seconds to restore his HP. Wat? I can rep your armor to 100% in 5 seconds while only LAVs can rep my shields? Cuz ... logi! 
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Grimmiers
ZionTCD
188
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Posted - 2013.07.03 14:12:00 -
[124] - Quote
Why can't armor tankers get something along the lines of a regulator for high slots to balance armor. Something like an armor regulator that speeds up repair tick rate by a small amount. |
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