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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cat Merc
Oculus Felis
1462
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Posted - 2013.07.02 15:01:00 -
[31] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE.
If Flux was a good counter, it would do the same to shield tankers. |
Arkena Wyrnspire
Turalyon Plus
1517
|
Posted - 2013.07.02 15:03:00 -
[32] - Quote
XeroTheBigBoss wrote:
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
This is incorrect by omission - flux grenades cannot kill you. |
XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:05:00 -
[33] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers.
I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. |
N1ck Comeau
Pro Hic Immortalis
560
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Posted - 2013.07.02 15:06:00 -
[34] - Quote
Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. |
Arkena Wyrnspire
Turalyon Plus
1517
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Posted - 2013.07.02 15:08:00 -
[35] - Quote
N1ck Comeau wrote:Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. It's not a game-changer, honestly. It improves shields further and obsoletes the shield rechargers, though. |
The Infected One
SyNergy Gaming EoN.
258
|
Posted - 2013.07.02 15:09:00 -
[36] - Quote
Crash Monster wrote:It's a freaking recharge rate... get a grip!
It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength.
Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you.
The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now. |
XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:10:00 -
[37] - Quote
I honestly just think you guys want the advantage of ARMOR AND the advantage of Shield. Why not get good like everybody else? |
Cat Merc
Oculus Felis
1473
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Posted - 2013.07.02 15:10:00 -
[38] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers. I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. Funny because my Caldari friend says he had a proto locus grenade hit his face and only scratch half his shields. |
XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:14:00 -
[39] - Quote
Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
I think you are just being r3tarded at this point. Locus grenades do: 70% against shields 135% against armor. One grenade killed me with 660 armor and 150 shields. ONE. If Flux was a good counter, it would do the same to shield tankers. I get killed by locusts grenades too lmfao! It's not like I just laugh at them and they do no damage to me. Flux do NO NONE ZILCH XERO NADA damage to you when the game isn't glitching. Funny because my Caldari friend says he had a proto locus grenade hit his face and only scratch half his shields.
I didn't say they 1shot us but as far as scratch only half his shields perhaps he was lieing a little bit? How many Flux grenades does it take to kill you armor tankers? I rest my case. |
Thor Odinson42
Molon Labe. League of Infamy
496
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Posted - 2013.07.02 15:17:00 -
[40] - Quote
Cat Merc wrote:Flux would only be fair if it outright killed shield tankers. That's how good a locus grenade is against armor tankers.
My shields are maxed to the max. I run a great fit on my Sunday suit and a core locus can still kill me.
I honestly don't see the problem.
From reading in this thread it appears that my initial impression that people want to spam grenades to get kills is correct.
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Poplo Furuya
Crux Special Tasks Group Gallente Federation
161
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Posted - 2013.07.02 15:19:00 -
[41] - Quote
XeroTheBigBoss wrote:Cat Merc wrote:XeroTheBigBoss wrote:Cat Merc wrote:We get hit by a locus grenade and we die instantly. You get hit by a flux grenade and you take cover and regenerate.
Oh yeah it's so much worse for you! Ummmm locus grenades hurt us too.... Flux don't hurt you... ummm... Do you even Dust bro? Locus grenades do 70% damage to you. Locus grenades do 135% damage to us. Do you even Dust bro? Flux when game is working properly does 100% damage to us 0% dmg to you... Do YOU even Dust bro? Aside from them not being able to kill a shield-tanker as 100% damage would imply, I like how you brought that up in this thread then said a benefit of armour-tanking is they still have shields in another. Apparently not enough that stripping them is of any significance. 0% damage, huh.
So depending on whether it suits you to construe it as such armour either doesn't have shields for practical purposes unless you're trying to pin the fact that they do as a 'benefit' of armour tanking.
XeroTheBigBoss wrote:No benefits my foot. You still get shields. Consistency, ladies and gentlemen.
I also like how the benefit of armour you instantly fell back on and singled out is their shields. |
Corrupted Files
Dust514 Corporation 98162656
4
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Posted - 2013.07.02 15:20:00 -
[42] - Quote
The Infected One wrote:Crash Monster wrote:It's a freaking recharge rate... get a grip! It's not JUST a recharge rate. My Caldari assault already regenerates shields at 31.5/pulse, with a single complex energizer (60%) it recharges at 50.4/pulse. Dropping one complex extender in place of this gives me 480 shields (6% base less, didn't do math on that, but its negligible) and 2 complex regulators letting my shields start recharging 2 sec after taking cover, I get my shields back after 9.5 pulses. At an average of 2 pulses/sec that's 4.7 sec from 1 shield remaining to full strength. Even as an assault player with less shields than a CalLogi I can see that its broken. Sure you can flux me, but with the regulators its still only 5 sec before my shields start coming back. Its WAY faster than anything you can have for armor without a Logi repping you. The Ferroscale plates should at least give 80 armor at complex level to even try to compete with this, and the reactive plates need a higher regen speed for the amount of armor they give and speed penalty. I'm dropping my recharger and adding an energizer tonight for sure, rechargers are useless now.
^This! Going proto CalLogi/assault now, thanks for the confirmation I needed to make a powerful suit! |
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CCP Mintchip
C C P C C P Alliance
405
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Posted - 2013.07.02 15:20:00 -
[43] - Quote
Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep |
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Sgt Buttscratch
G I A N T EoN.
294
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Posted - 2013.07.02 15:21:00 -
[44] - Quote
I lose 171 armor hp to gain .65 rep rate and .32 movement speed....woooo not happening |
OZAROW
A.N.O.N.Y.M.O.U.S.
42
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Posted - 2013.07.02 15:24:00 -
[45] - Quote
So caldari proto gets recharge rate an five shields plus they can use this mod? Ahfak! |
Thor Odinson42
Molon Labe. League of Infamy
496
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Posted - 2013.07.02 15:25:00 -
[46] - Quote
Arkena Wyrnspire wrote:N1ck Comeau wrote:Guys. It's the rate of recharge. If your shields go down. Still 10 seconds where they are down. it's just more shields will comeback per recharge i guess you could say. It's not a game-changer, honestly. It improves shields further and obsoletes the shield rechargers, though.
I've got like 400 complex recharges in my inventory |
Scheneighnay McBob
Bojo's School of the Trades
1869
|
Posted - 2013.07.02 15:26:00 -
[47] - Quote
Going to try armor tanking while putting an energizer in the high slot. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
161
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Posted - 2013.07.02 15:26:00 -
[48] - Quote
OZAROW wrote:So caldari proto gets recharge rate an five shields plus they can use this mod? Ahfak! 4 shields, it takes a high. Regulator goes in low, though, allowing the jacked up recharge to kick in even sooner without sacrificing buffer or recovery. |
OZAROW
A.N.O.N.Y.M.O.U.S.
42
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Posted - 2013.07.02 15:27:00 -
[49] - Quote
Sgt Buttscratch wrote:I lose 171 armor hp to gain .65 rep rate and .32 movement speed....woooo not happening So this is a low power mod? Which is even mor useless to my mini scout wit 2 low slots an losin a whole 1.0 of speed great! |
Knightshade Belladonna
G.R.A.V.E
386
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Posted - 2013.07.02 15:27:00 -
[50] - Quote
Arkena Wyrnspire wrote:XeroTheBigBoss wrote:
Flux when game is working properly does 100% damage to us 0% dmg to you...
Do YOU even Dust bro?
This is incorrect by omission - flux grenades cannot kill you.
haha for real, flux kills lmfao... My logi with over 500 armor gets obliterated from a regular locus grenade, thats killing. He has the option to retreat when a flux field hits him. |
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Cat Merc
Oculus Felis
1483
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Posted - 2013.07.02 15:27:00 -
[51] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
I highly doubt it. Considering how armor is worse in EVERY SINGLE WAY. There is NO UPSIDE TO ARMOR that is actually worth all the downsides. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1485
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Posted - 2013.07.02 15:28:00 -
[52] - Quote
I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg. |
Zatara Rought
TeamPlayers EoN.
433
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Posted - 2013.07.02 15:28:00 -
[53] - Quote
^ |
Oso Peresoso
RisingSuns
70
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Posted - 2013.07.02 15:28:00 -
[54] - Quote
Cat Merc wrote:Complex shield energizer:
Oh, and they don't require any skills!
wut. |
Knightshade Belladonna
G.R.A.V.E
386
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Posted - 2013.07.02 15:29:00 -
[55] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
That's nice and all.. but why was that not done before it was released
it's not like this was not already discussed since the notes were released showing us the mods |
XeroTheBigBoss
TeamPlayers EoN.
625
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Posted - 2013.07.02 15:29:00 -
[56] - Quote
Our shields can't get repped. Our shields once we are fluxed we are practically dead. When depleted we have to wait 10 full seconds (with no Regs 6 with about 2 CRegulators) with NO heal at all. There is a grenade that takes ALL of our (OP advantage) away. There are weapons (Scrambler Rifle and Laser rifle) dedicated to taking away our shields no problem and than are left with NOTHING.
Armor tankers. Can spec into both Armor AND Shields. Flux taking out your shields means NOTHING because you still have high armor that CAN be repped by a logi faster than our shield can heal. You waiting on depleted shield really isn't catastrophic because that isn't what you are tank spec anyway. Please stop whining. |
Arkena Wyrnspire
Turalyon Plus
1545
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Posted - 2013.07.02 15:30:00 -
[57] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Communication appreciated. Could we have some more information on this issue? While it's fairly egotistical to go around linking my thread, I feel that it's one of the better places to discuss this, as well. There's been over a dozen pages of good discussion there. |
Cat Merc
Oculus Felis
1490
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Posted - 2013.07.02 15:30:00 -
[58] - Quote
Ydubbs81 RND wrote:I dont understand what the big deal is? The new modules are hardly game breaking. This shouldn't be a priority fix. The new armor plates aren't that bad either....they just consume a ton of pg. I did the math. They're garbage. Using a combination of normal plates and repairers, I get more health, more speed, more CPU/PG left over, and better repair. There is NO upside to these garbage things. |
RKKR
The Southern Legion RISE of LEGION
143
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Posted - 2013.07.02 15:31:00 -
[59] - Quote
CCP Mintchip wrote:Hey there!
Yeah, I completely understand where you're coming from, and I can tell you that we are looking into how to better balance the two without obviously homogenizing the different statuses. So while it might seem like we aren't doing anything, that is not the case! It is in the works and we are continually looking at this data and determining how tweak it.
Hey we appreciate that you guys look at the data and such but you can't base everything of the data, sometimes commonsense and listening to the community also does the trick. |
Arkena Wyrnspire
Turalyon Plus
1545
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Posted - 2013.07.02 15:31:00 -
[60] - Quote
XeroTheBigBoss wrote: Armor tankers. Can spec into both Armor AND Shields.
So the solution to armour tanking is to shield tank?
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