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XeroTheBigBoss
TeamPlayers EoN.
592
|
Posted - 2013.06.30 10:43:00 -
[1] - Quote
Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. |
Sgt Buttscratch
G I A N T EoN.
265
|
Posted - 2013.06.30 14:04:00 -
[2] - Quote
I want to see a fluxlock version, switched shield/armor damage bonus' |
Scheneighnay McBob
Bojo's School of the Trades
1834
|
Posted - 2013.06.30 16:06:00 -
[3] - Quote
It's only good when hit detection works properly. You can jump over the explosion. |
Altina McAlterson
Not Guilty EoN.
573
|
Posted - 2013.06.30 16:09:00 -
[4] - Quote
Honestly I'd be fine if they cut the splash radius on the proto to 1.5m and adjusted the rest accordingly. Maybe 1.5, 1.3, 1.0. |
Buster Friently
Rosen Association
815
|
Posted - 2013.06.30 16:55:00 -
[5] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage.
The gun is fine. |
ZDub 303
TeamPlayers EoN.
532
|
Posted - 2013.06.30 17:00:00 -
[6] - Quote
Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine.
Clearly you don't play this game.
Go into some PC matches and its probably somewhere between 40-80% of all kills in a match.
Some corps are just speccing completely into flaylocks and running dual core godlock pistols.
It's need it's RoF halved and its splash radius normalized between variants. |
Buster Friently
Rosen Association
816
|
Posted - 2013.06.30 17:25:00 -
[7] - Quote
ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants.
Put up some vids to back up your claims.
Otherwise, my text is as valid as yours.
Flaylock, including Core, is fine.
For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right? |
alec trebec
Subsonic Synthesis Alpha Wolf Pack
1
|
Posted - 2013.06.30 18:00:00 -
[8] - Quote
The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO |
calisk galern
BurgezzE.T.F
352
|
Posted - 2013.06.30 18:02:00 -
[9] - Quote
alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO
i went 66-0 with sniper rifles on occassion.
I see ar users going 30+ all the time.
if destroying newbs and kdr is the only thing we are using to balance stuff, then the ar needs to be on the top of the list for those nerfes. |
alec trebec
Subsonic Synthesis Alpha Wolf Pack
1
|
Posted - 2013.06.30 18:08:00 -
[10] - Quote
I am sure that attitude will foster bringing new to players to a game that will need growth to survive. |
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calisk galern
BurgezzE.T.F
352
|
Posted - 2013.06.30 18:17:00 -
[11] - Quote
alec trebec wrote:I am sure that attitude will foster bringing new to players to a game that will need growth to survive.
....is that your justification for your flawed argument?
if a player has a good game and gets a good kdr the weapon must be broken, and as long as it's not the AR wiping everyone off the map it should be removed because it hurts the new player experience? |
alec trebec
Subsonic Synthesis Alpha Wolf Pack
1
|
Posted - 2013.06.30 19:26:00 -
[12] - Quote
Its not an isolated incident though, its not one player having the odd good game, its several players having consistent great games. You can be in as much denial as you want about the flay lock. It needs to be nerfed or at least the ISK cost tripled. Noobs vs l33tzors what ever .its a crutch. Period. |
Buster Friently
Rosen Association
817
|
Posted - 2013.06.30 20:32:00 -
[13] - Quote
alec trebec wrote:Its not an isolated incident though, its not one player having the odd good game, its several players having consistent great games. You can be in as much denial as you want about the flay lock. It needs to be nerfed or at least the ISK cost tripled. Noobs vs l33tzors what ever .its a crutch. Period.
No, it doesn't. Go back to your AR and STFU.
You get good at the flaylock and then talk about whether it's OP or not.
It doesn't help that most AR users think that they're "good" and therefore anything, or anyone that kills them consistently must be OP.
L2P. |
XeroTheBigBoss
TeamPlayers EoN.
595
|
Posted - 2013.06.30 23:01:00 -
[14] - Quote
Scheneighnay McBob wrote:It's only good when hit detection works properly. You can jump over the explosion.
ONLY works WHEN hit detection works properly? Lol! I am not judging your fine judge of character but you make it sound like that's 7shots out of 100 Realistically it's more like 90-100 shots do the 250-300 dmg splash (with dmg mods and proficiency) When people are dual wielding that's 6-8 shots let's say 2 of those shots (still not realistic but for fun) do no damage. that's still 800-1000 damage EASY. |
XeroTheBigBoss
TeamPlayers EoN.
595
|
Posted - 2013.06.30 23:02:00 -
[15] - Quote
Buster Friently wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Put up some vids to back up your claims. Otherwise, my text is as valid as yours. Flaylock, including Core, is fine. For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right?
Lol! Do you even Dust bro? |
XeroTheBigBoss
TeamPlayers EoN.
595
|
Posted - 2013.06.30 23:03:00 -
[16] - Quote
calisk galern wrote:alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO i went 66-0 with sniper rifles on occassion. I see ar users going 30+ all the time. if destroying newbs and kdr is the only thing we are using to balance stuff, then the ar needs to be on the top of the list for those nerfes.
You don't even PC.. |
XeroTheBigBoss
TeamPlayers EoN.
607
|
Posted - 2013.07.01 19:40:00 -
[17] - Quote
Bump |
Revelations 514
Red Star. EoN.
75
|
Posted - 2013.07.01 19:43:00 -
[18] - Quote
Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. |
XeroTheBigBoss
TeamPlayers EoN.
607
|
Posted - 2013.07.01 19:45:00 -
[19] - Quote
Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out.
The auto Scrambler can spray can't it? |
OZAROW
A.N.O.N.Y.M.O.U.S.
39
|
Posted - 2013.07.02 00:22:00 -
[20] - Quote
ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! |
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Meeko Fent
Seituoda Taskforce Command Caldari State
121
|
Posted - 2013.07.02 00:41:00 -
[21] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! Why Not Use an AR/ ScR with your Knives?
I Don't play Scout, so I don't know the Amount of fitting Resources.
I wouldn't think that Knives would take That much Fitting, since they are a Sidearm. |
XeroTheBigBoss
TeamPlayers EoN.
614
|
Posted - 2013.07.02 03:24:00 -
[22] - Quote
Meeko Fent wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! Why Not Use an AR/ ScR with your Knives? I Don't play Scout, so I don't know the Amount of fitting Resources. I wouldn't think that Knives would take That much Fitting, since they are a Sidearm.
Look at the knives in marketplace. |
RA Drahcir
Psygod9 RISE of LEGION
2
|
Posted - 2013.07.02 04:11:00 -
[23] - Quote
it is going to be nerfed...sorry, CCP accidentally made it too OP when they introduced it as a new [overly] good weapon |
first sgt cotman
Psygod9 RISE of LEGION
5
|
Posted - 2013.07.02 04:46:00 -
[24] - Quote
The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. |
XeroTheBigBoss
TeamPlayers EoN.
618
|
Posted - 2013.07.02 13:02:00 -
[25] - Quote
first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields.
Lol! Please just quiet down pup. Let the big dogs talk. |
Oso Peresoso
RisingSuns
66
|
Posted - 2013.07.02 14:51:00 -
[26] - Quote
normalize blast radius for most variants (make increased blast radius/decreased damage one of the variants), including buffing the blast radius on the basic variant so it IS a useful weapon without only going for the proto-variant. Then the people who did sink points into it won't have a completely useless weapon, they'll just have a big SP investment into a non-godlike one, which will still be good because of their big SP investment. If a weapon is only good after putting 7m SP into it or whatever, and then its absolutely super-good, then that's a sign of imbalance. |
Niuvo
The Phoenix Federation
49
|
Posted - 2013.07.02 14:55:00 -
[27] - Quote
it's godmode alright. sounds dumb too. |
XeroTheBigBoss
TeamPlayers EoN.
625
|
Posted - 2013.07.02 15:02:00 -
[28] - Quote
Niuvo wrote:it's godmode alright. sounds dumb too.
You have no idea. Imagine a whole team full of decent players using them. It's hectic specially in city maps. |
nukel head
Knights of No Republic
30
|
Posted - 2013.07.02 15:09:00 -
[29] - Quote
ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants.
Anyone who says it's fine is probably the one using it. |
XeroTheBigBoss
TeamPlayers EoN.
625
|
Posted - 2013.07.02 15:11:00 -
[30] - Quote
nukel head wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Anyone who says it's fine is probably the one using it.
Sad but true that statement appplies to At LEAST 80% who say it is fine. |
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first sgt cotman
Psygod9 RISE of LEGION
7
|
Posted - 2013.07.02 15:15:00 -
[31] - Quote
XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk.
I don't know why your talking then little pup.thought you said the big dogs are talking. So quiet down and sit in the back. |
XeroTheBigBoss
TeamPlayers EoN.
625
|
Posted - 2013.07.02 15:16:00 -
[32] - Quote
first sgt cotman wrote:XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk. I don't know why your talking then little pup.thought you said the big dogs are talking. So quiet down and sit in the back.
This is my thread maybe? MY OP. If you don't like it get out. Not my fault you aren't good. |
Hunter Fencen
ROGUE SPADES EoN.
6
|
Posted - 2013.07.02 15:35:00 -
[33] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry!
7mil SP? What are you smoking sir and where can I get some? nothing, NOTHING takes 7mil SP to get into. The Core is OP nothing else, no I don't use AR's, no i don't run miltia I have a heavy and an assualt on 2 alts. Core wins everytime, coincidence? I think not. |
Demon Buddah
The Phoenix Federation
5
|
Posted - 2013.07.03 00:38:00 -
[34] - Quote
It is OP for sure. I see them destroy even shield tankers. I can't dodge their splash damage, sometimes I get lucky and dodge it but it's a pistol so it reloads really quickly. It needs to be nerfed definitely. The people that say it's fine is because they're the ones going 30-0 every match. I understand it can take an armor tanker like me down pretty well but not like it is. They hit me once and I'm at below half armor. Shield tankers have a problem too. Ridiculous. |
Buster Friently
Rosen Association
838
|
Posted - 2013.07.03 01:54:00 -
[35] - Quote
Demon Buddah wrote:It is OP for sure. I see them destroy even shield tankers. I can't dodge their splash damage, sometimes I get lucky and dodge it but it's a pistol so it reloads really quickly. It needs to be nerfed definitely. The people that say it's fine is because they're the ones going 30-0 every match. I understand it can take an armor tanker like me down pretty well but not like it is. They hit me once and I'm at below half armor. Shield tankers have a problem too. Ridiculous.
Lol. It isn't OP, but Meh. CCP knows this.
It just isn't an AR. Deal. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
36
|
Posted - 2013.07.08 20:46:00 -
[36] - Quote
Still plaguing the game faster than ever. It's growing rapidly. |
Soldiersaint
Reaper Galactic
49
|
Posted - 2013.07.08 20:52:00 -
[37] - Quote
alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO Not until they do the same to your assault rifles |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
39
|
Posted - 2013.07.09 05:45:00 -
[38] - Quote
Even scrubs like Alina Heart are trying to Dual Wield them! All the bad Eve players are using them a lot more. The game becomes a bigger joke by the day. It NEEDS to be fixed ASAP The direct dmg and Splash dmg is nearly identical the ROF is rapid and it cost next to nothing to equip a proto one. It does more damage than its primary relative (Mass Driver) |
WeapondigitX V7
Planetary Response Organization
19
|
Posted - 2013.07.09 11:53:00 -
[39] - Quote
The splash damage radius does need to be nerfed on the Core flaylock pistol and the standard one needs an increase in splash damage radius. The proto and advanced versions need to cost more ISK. The rate of fire probably also needs to be slightly less.
Mathematically the core flaylock may not be as powerful compared to other weapons as people are saying it is. However the splash damage radius on the Core flaylock is large enough to make it much easier to hit targets consistently compared to other close range and medium range weapons. thus the flaylock has better results than would be predicted on the battlefield compared to other weapons.
This is why the core flaylock needs to have its splash damage radius nerfed. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
218
|
Posted - 2013.07.09 12:26:00 -
[40] - Quote
Scheneighnay McBob wrote:It's only good when hit detection works properly. You can jump over the explosion.
So you want to turn this into bunnyhop 514?
No thanks. |
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BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 12:38:00 -
[41] - Quote
Zyrus Amalomyn wrote:Scheneighnay McBob wrote:It's only good when hit detection works properly. You can jump over the explosion. So you want to turn this into bunnyhop 514? No thanks.
Its more like super bunny hop because if you try and jump over it your body will go flying. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
42
|
Posted - 2013.07.09 16:43:00 -
[42] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage.
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
64
|
Posted - 2013.07.10 05:37:00 -
[43] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage.
|
D legendary hero
Strong-Arm
338
|
Posted - 2013.07.10 05:56:00 -
[44] - Quote
alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO
its not the gun its the people using them in caldari logi suits that have infinitate shields... |
D legendary hero
Strong-Arm
338
|
Posted - 2013.07.10 05:58:00 -
[45] - Quote
RA Drahcir wrote:it is going to be nerfed...sorry, CCP accidentally made it too OP when they introduced it as a new [overly] good weapon
they introduced it prenerfed it actually needs a radius buff, but the fire rate, and reload speed need a nerf
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
|
Posted - 2013.07.10 06:41:00 -
[46] - Quote
Meeko Fent wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! Why Not Use an AR/ ScR with your Knives? I Don't play Scout, so I don't know the Amount of fitting Resources. I wouldn't think that Knives would take That much Fitting, since they are a Sidearm. I don't remember the total Nk stats but their huge CPU , the mini suit CPU an pg is absolute horse poop too! You can't run proto everything on mini scout so bad that if you run complex speed an shield an knives on a proto won't allow anything else with lv 3 side arm opperation, lv 4 core, lv 3 CPU pg so to even get anthing on your suit like a extra gun you would need optimization really high operation 5 and all core skills 5 then maybe after 15 million it might fit lol But a cheap smg or faylock might fit if you use a enhanced shield or speed mod but that's pretty dumb or use a CPU chip an run slower honestly mini scout is I knives suit with maybe a scrambler smg or Fay but your sacrificing speed an shields |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
|
Posted - 2013.07.10 06:50:00 -
[47] - Quote
Hunter Fencen wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! 7mil SP? What are you smoking sir and where can I get some? nothing, NOTHING takes 7mil SP to get into. The Core is OP nothing else, no I don't use AR's, no i don't run miltia I have a heavy and an assualt on 2 alts. Core wins everytime, coincidence? I think not. 7,463,520 do the math before you make yourself look stupid https://docs.google.com/spreadsheet/lv?key=0AmaDmQ0quOz3dEFPWktkUWdZcVpMWnRZSDRkZDFzUkE&pli=1&pli=1&pli=1&pli=1 That's the skill chart tell me I'm wrong! |
lol bunnies
Always playing to AFK
7
|
Posted - 2013.07.10 07:09:00 -
[48] - Quote
Buster Friently wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Put up some vids to back up your claims. Otherwise, my text is as valid as yours. Flaylock, including Core, is fine. I've seen this before when people are protecting things... The duvolle tac is fine, you just need to get good, stop complaining, the viazam is not OP (chromosome), its balanced, where's the proof. For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right?
|
RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 13:36:00 -
[49] - Quote
I think the gun is really cool. It's just kind of sad how many people use it. I would hate to see an inventive weapon be nerfed to oblivion. I would hope that PG/CPU values are increased before any other stat changes hit the weapon. Making it harder to carry 2 of them and fit decent modules all around should be the goal of balancing this thing out. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
226
|
Posted - 2013.07.10 14:59:00 -
[50] - Quote
RoundEy3 wrote:I think the gun is really cool. It's just kind of sad how many people use it. I would hate to see an inventive weapon be nerfed to oblivion. I would hope that PG/CPU values are increased before any other stat changes hit the weapon. Making it harder to carry 2 of them and fit decent modules all around should be the goal of balancing this thing out.
That won't stop people abusing the splash. |
|
RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 15:06:00 -
[51] - Quote
I don't see it as abuse. That's what it does. The problem is how much persistant fire this thing can lay down with 2 of them equipped and it's fast reload time. Adjust those factors before you try to justify having a miniature rocket launcher that fires explosives that somehow only have a basketball size explosion. Or a weapon that has the concussion force of an airhorn. I just don't like games that have really awesome weapons, that make no sense in action. |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 15:34:00 -
[52] - Quote
I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM).
Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock.
That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage).
That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage).
Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage.
TL;DR
For proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m).
RPM Methodology Methodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch.
Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers).
21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time
27 - 15 = 12s to fire all 21 rounds
21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM Methodology
Flaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill
While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 15:34:00 -
[53] - Quote
RoundEy3 wrote:I don't see it as abuse. That's what it does. The problem is how much persistant fire this thing can lay down with 2 of them equipped and it's fast reload time. Adjust those factors before you try to justify having a miniature rocket launcher that fires explosives that somehow only have a basketball size explosion. Or a weapon that has the concussion force of an airhorn. I just don't like games that have really awesome weapons, that make no sense in action. Like you said its a rocket it does what it's supposed to do especially if you have proficiency high, reload an clip size like I do, don't even need the core tha advanced does just fine |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 15:47:00 -
[54] - Quote
Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?! |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 15:55:00 -
[55] - Quote
OZAROW wrote:[Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?!
OZAROW wrote:2. It's useless till level 5 = almost 7mill sp
Perhaps I misread. The reality is it's useless until level 5 operation, which is almost 1 million SP. |
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 16:23:00 -
[56] - Quote
OZAROW wrote:Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?!
I think he proved himself pretty smart and shot your BS argument full of holes. Saying the gun isn't out of balance because it takes a lot of SP is not a valid argument. If everyone knows it's a waste of time why did you try to use it in your argument to begin with? He did his homework and demonstrated how the flaylock does not require accuracy to very quickly dish out crazy damage. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 16:31:00 -
[57] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! I ment level 5 all the way around but w/e Besides its been changed since the weekend if I'm not mistaken Lol I love these forums an how serious an literal everyone gets, nit picking like old ladies trying to be RIGHT LOL. Seriously I could care less I had one when they came out then finished spec into it then changed my mind an used other weapons again. Basically fight fire with fire |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 16:43:00 -
[58] - Quote
nukel head wrote:OZAROW wrote:Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?! I think he proved himself pretty smart and shot your BS argument full of holes. Saying the gun isn't out of balance because it takes a lot of SP is not a valid argument. If everyone knows it's a waste of time why did you try to use it in your argument to begin with? He did his homework and demonstrated how the flaylock does not require accuracy to very quickly dish out crazy damage. Everyone knew it had crazy damage when it came out 2 months ago where we're you? I didn't change hell read the damage all the numbers are in the specs, you think cuz a guy gets a stop watch an tests it a home pretending he works for ccp then hunts a thread to prove himself right when THE NUMBERS ARE ALREADY POSTED NEXT TO THE GUN , LIKE HE'S THE FIRST ONE TO READ IT! An he did his home work an I gotta respect that man get real adapt or die! Everybody got a AR or cal logi or contact nades or a faylock so if your smart enough to get a good weapon that's easy to kill with people do that's how it is! So don't get all prove this dude wrong crap on me I said 7 million fully not that anyone would I didn't ! But I said it cuz its a time game eventually everyone s hear will be at five just out of boredom yrs fro Now! Man get real wasting my time on some children post! |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 16:45:00 -
[59] - Quote
It will still be an excellent sidearm after splash damage reduction, it just won't be a light weapon replacement anymore(actually it probably would still be viable to run dual flaylocks to great effect).
Shotguns are broken right now. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 17:13:00 -
[60] - Quote
No matter what they do to it a skilled player will get you with it repeatedly an that's what they don't understand,. Make it a six shooter- rock 2 Increase CPU - sidearm operation optimization an core skills Reduce splash damage- flux nade shoot the chest 3x - back em into a corner nades shoot the wall same as Md Rof change -shoot switch to other faylock shoot again run behind corner reload both
The weapons here an if people could aim good with a shotty that would be the problem, it's never gonna end with splash damage weapons cuz their unpridictable an anyone can use them so evyone will same as AR . Don't see everybody getting 25 kill s with knives because it's hard, there for people don't complain but if you got knifed 100 times a day everyone would scream op cuz that's how everyone is, if it's popular it's op |
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
69
|
Posted - 2013.07.10 17:28:00 -
[61] - Quote
OZAROW wrote:No matter what they do to it a skilled player will get you with it repeatedly an that's what they don't understand,. Make it a six shooter- rock 2 Increase CPU - sidearm operation optimization an core skills Reduce splash damage- flux nade shoot the chest 3x - back em into a corner nades shoot the wall same as Md Rof change -shoot switch to other faylock shoot again run behind corner reload both
The weapons here an if people could aim good with a shotty that would be the problem, it's never gonna end with splash damage weapons cuz their unpridictable an anyone can use them so evyone will same as AR . Don't see everybody getting 25 kill s with knives because it's hard, there for people don't complain but if you got knifed 100 times a day everyone would scream op cuz that's how everyone is, if it's popular it's op
Flaylock pistols need huge nerfs! |
low genius
The Sound Of Freedom Renegade Alliance
187
|
Posted - 2013.07.10 17:41:00 -
[62] - Quote
i hope so. they've got to drop the splash damage. it's tougher than a prototype massdriver.
bare minimum make sure the person using an explosion radius weapon is going to take damage from it. how many *****-lock pistols have you seen firing straight down at the ground in front of you? how many have you seen 50 feet overhead using a pistol as a crowd control device?
make people use the pistol like a pistol, or make people kill themselves with the splash. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
69
|
Posted - 2013.07.10 17:41:00 -
[63] - Quote
low genius wrote:i hope so. they've got to drop the splash damage. it's tougher than a prototype massdriver.
bare minimum make sure the person using an explosion radius weapon is going to take damage from it. how many *****-lock pistols have you seen firing straight down at the ground in front of you? how many have you seen 50 feet overhead using a pistol as a crowd control device?
make people use the pistol like a pistol, or make people kill themselves with the splash.
I am against Sidearms being able to be better than Primaries. |
low genius
The Sound Of Freedom Renegade Alliance
187
|
Posted - 2013.07.10 17:42:00 -
[64] - Quote
D legendary hero wrote:RA Drahcir wrote:it is going to be nerfed...sorry, CCP accidentally made it too OP when they introduced it as a new [overly] good weapon they introduced it prenerfed it actually needs a radius buff, but the fire rate, and reload speed need a nerf
a radius buff? that's foolish. |
BL4CKST4R
WarRavens League of Infamy
702
|
Posted - 2013.07.10 17:47:00 -
[65] - Quote
Flaylock requires 2.31M SP to be good, everything else just slightly supplements it but does not increase its effectiveness. And even then I made a new account and was able to get a ADV flaylock with only 600K SP and it destroys.
|
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 17:59:00 -
[66] - Quote
The standard and advanced flaylocks need a radius buff, the core does not.
Reducing the splash damage is the most glaring issue with this weapon and should be the only thing touched so we can see how things stand. After that look at the rate of fire(burst damage). Changing too many things at once kills weapons. |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 18:01:00 -
[67] - Quote
just make it a primary weapon so players cant carry 2 into battle.
and reduce its rof.. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
69
|
Posted - 2013.07.10 18:04:00 -
[68] - Quote
CLONE117 wrote:just make it a primary weapon so players cant carry 2 into battle.
and reduce its rof..
Point is it needs tweaking. |
CLONE117
Planetary Response Organization
29
|
Posted - 2013.07.10 18:07:00 -
[69] - Quote
that is tweaking... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
204
|
Posted - 2013.07.10 18:14:00 -
[70] - Quote
In terms of performance it's actually not far off from other proto sidearms...it's just that more ppl bothered specc'ing into it to proto level compared to guns like the scrambler pistol.
The key tweak should be a fitting stats, they're a bit light compared to other proto sidearms. |
|
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 18:51:00 -
[71] - Quote
OZAROW wrote:nukel head wrote:OZAROW wrote:Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?! I think he proved himself pretty smart and shot your BS argument full of holes. Saying the gun isn't out of balance because it takes a lot of SP is not a valid argument. If everyone knows it's a waste of time why did you try to use it in your argument to begin with? He did his homework and demonstrated how the flaylock does not require accuracy to very quickly dish out crazy damage. Everyone knew it had crazy damage when it came out 2 months ago where we're you? I didn't change hell read the damage all the numbers are in the specs, you think cuz a guy gets a stop watch an tests it a home pretending he works for ccp then hunts a thread to prove himself right when THE NUMBERS ARE ALREADY POSTED NEXT TO THE GUN , LIKE HE'S THE FIRST ONE TO READ IT! An he did his home work an I gotta respect that man get real adapt or die! Everybody got a AR or cal logi or contact nades or a faylock so if your smart enough to get a good weapon that's easy to kill with people do that's how it is! So don't get all prove this dude wrong crap on me I said 7 million fully not that anyone would I didn't ! But I said it cuz its a time game eventually everyone s hear will be at five just out of boredom yrs fro Now! Man get real wasting my time on some children post!
Nobody asked you to waste your time here. And you're exactly right, the numbers posted on the gun also show how powerful it is. But I also agree that the Duvolles, TARs, logis, and fused grenades could also use a second look. At the end of the day we all agree that we don't want weapons that people can just spam explosives or spray fire to get kills.
I would think that if we increase the damage output of weapons as they increase level we increase the recoil, slow the fire rate, etc to make it a weapon that you truly do have to SKILL into. They're better, but not easier. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 23:19:00 -
[72] - Quote
It's a hand held rocket launcher, that's been out for two months the design an idea of the weapon ment trouble from the get go , I'm just surprised it took people this long to all through dust to have them. They ll get nerfed but I don't think it ll be as significant as everyone will like, basically because it'll destroy the idea of the weapon as a whole an be entirely useless. It's a rocket launcher not a grenade launcher like the mass driver = more damage It's a pistol not a over the shoulder rocket launcher = high rof Its the design of the weapon itself which will be hard to nerf plus keep it realistic to its futuristic design. People can cry nerf all they want but to keep it true to what it is there's not much u can do to it other than remove it from the game without destroying what it really is. Only other suggestion is make it a fluxlock. That will cut the death toll . Yet still keep it effective people will complain either way that's the nature of this game |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 23:51:00 -
[73] - Quote
You are absolutely correct that it's balanced with other sidearms in regards to direct damage. It is not balanced with any weapon that has splash damage. |
Meeko Fent
Seituoda Taskforce Command Caldari State
233
|
Posted - 2013.07.11 00:20:00 -
[74] - Quote
Stile451 wrote:You are absolutely correct that it's balanced with other sidearms in regards to direct damage. It is not balanced with any weapon that has splash damage. Indeed.
Reduce the faglocks to 20 points lower then the MD, and also wimpify the radius.
It's a one inch rocket for Pete's sake!
It shouldn't have as much splash as a big grenade from a grenade launcher! |
Buster Friently
Rosen Association
1096
|
Posted - 2013.07.11 00:30:00 -
[75] - Quote
Meeko Fent wrote:Stile451 wrote:You are absolutely correct that it's balanced with other sidearms in regards to direct damage. It is not balanced with any weapon that has splash damage. Indeed. Reduce the faglocks to 20 points lower then the MD, and also wimpify the radius. It's a one inch rocket for Pete's sake! It shouldn't have as much splash as a big grenade from a grenade launcher!
Yeah, but it's the MD splash that's too small, not the other way around. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
133
|
Posted - 2013.07.11 01:33:00 -
[76] - Quote
Faylock operation increases the splash radius maybe it should have been something else entirely as a passive upgrade with operation level 5? Point is they gave it the same benifits as any other weapon, increased splash radius per level, increased damage, reload, optimization an clip size, plus if ur running minmatar assault for 5% sidearm ammo an have your faylock skilled high an put a side arm damage mod or two on your fit, even if they nerf the crap out of it a smart player is still gonna be able to turn it back into what it is now! Say you knock it to a 90 hp damage an us a cal logi with 4 complex side arm damage mods an bust three shots an toss a flux nade your still gonna knock a mercs socks off , people will find a way , just like AR users using modified controllers on a tac rifle to make it a automatic. So people can scream nerf all they want it's not going to change anything significantly unless they make it a flux lock or take it out of the game completely . I ll be honest I have one done up to the level 3 all around past proto because it's a weapon that will fit on a scout suit ( scout can barely fit anything because of extremely low CPU pg that needs a major buff before this faylock but lack of people running scout to even complain about that issue will mean its last on the friggen to do list). An I hate that a guy can destroy me with one shot on my total 270 hp But as a scout were used to dying, everyone else in the game isn't because they can walk around with a cal logi with 900 hp an think their untouchable so when they die with a 300000 proto suit in a pub match I say serves em right! People never exploit or complain about the things their running when their getting 28 /0 murdering noobs with a unstoppable set up so I have no sympathy for them crying! If I can get face to face with a faylock user an kill them in a meters distance an you cant take them out with your faylock or AR then honestly somebody's doing something horribly frigging wrong! Maybe you or whomever found out that theirs something in this game that makes you play more cautious now an the community doesn't like it because now that cal logi setup is on the kill list just like everyone else! So once again fix the suits, fix the heavy , fix the scout, take god mode away from a cal logi then fix the gun! That way their will be balance , until they do the real issues first some jerk is just gonna take a nerfed faylock damage mod the crap out of it with proficiency five as well an the guns ginna be the exact same! Then what are you gonna say ? Nerf it again? People need to see the big picture before they start crying, fix the broken crap! Everyone knows call logi is god mode an the only reason their not everywhere yet is the sp sink but don't think people aren't working on those suits as we speak. Just wait two more months that's gonna be a HUGE FRIGGEN PROBLEM! Worse than faylocks if it isn't already. So let's get to brass taps, that gun can't be fixed the way you want it to, all this forum bashing is a waste of time you wait, everyone's gonna make it a big deal to divert from the new cal logi movement then one day your honna wake up turn on dust an the whole war barge gonna be cal logi proto, everyone an their grandma ginna have one then nobody gonna say crap about faylocks an it's gonna be all your own faults for not anticipating the NEW THREAT! Man everybody need to wake up! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
134
|
Posted - 2013.07.11 01:57:00 -
[77] - Quote
Forgot to mention, but I'm using knives to kill these fools up close, an if I do equip a faylock it's for retreat purposes, knives are my bread an butter! |
KA24DERT
Not Guilty EoN.
77
|
Posted - 2013.07.11 03:06:00 -
[78] - Quote
The TTK on this thing is way too low. It could use a nerf on its rate of fire. I'm hesitant to ask for more nerfs than that as the weapon does take some skill to use. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
136
|
Posted - 2013.07.11 03:18:00 -
[79] - Quote
KA24DERT wrote:The TTK on this thing is way too low. It could use a nerf on its rate of fire. I'm hesitant to ask for more nerfs than that as the weapon does take some skill to use. It's either gonna be inanely useless or a unnoticeable change either way nobody will be happy with the results I mean it's a friggen rocket launcher what do people expect to happen there basically asking for a different weapon |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
73
|
Posted - 2013.07.11 05:21:00 -
[80] - Quote
OZAROW wrote:KA24DERT wrote:The TTK on this thing is way too low. It could use a nerf on its rate of fire. I'm hesitant to ask for more nerfs than that as the weapon does take some skill to use. It's either gonna be inanely useless or a unnoticeable change either way nobody will be happy with the results I mean it's a friggen rocket launcher what do people expect to happen there basically asking for a different weapon
No pistol should be a damn grenade launcher if we gotta putup with such a joke of a weapon break the hell out of it. |
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
136
|
Posted - 2013.07.11 05:24:00 -
[81] - Quote
Xero The Mishima wrote:OZAROW wrote:KA24DERT wrote:The TTK on this thing is way too low. It could use a nerf on its rate of fire. I'm hesitant to ask for more nerfs than that as the weapon does take some skill to use. It's either gonna be inanely useless or a unnoticeable change either way nobody will be happy with the results I mean it's a friggen rocket launcher what do people expect to happen there basically asking for a different weapon No pistol should be a damn grenade launcher if we gotta putup with such a joke of a weapon break the hell out of it. Well they made one so whatcha gonna do |
Stile451
Red Star. EoN.
139
|
Posted - 2013.07.11 06:14:00 -
[82] - Quote
Complain on the forums until it gets balanced? |
CharCharOdell
Shining Flame Amarr Empire
466
|
Posted - 2013.07.11 06:57:00 -
[83] - Quote
I want a boundless fluxlock hmg with 25% range increase. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
84
|
Posted - 2013.07.12 23:35:00 -
[84] - Quote
Stile451 wrote:Complain on the forums until it gets balanced?
Thas what Imma do! |
Bulldozza Smash
Ultramarine Corp
0
|
Posted - 2013.07.13 08:10:00 -
[85] - Quote
Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out.
Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange.
As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats.
The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice.
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
85
|
Posted - 2013.07.13 10:04:00 -
[86] - Quote
Bulldozza Smash wrote:Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange. As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats. The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice.
CCP where is the response?!?!?! These Flaylocks are gonna kill the game if they aren't fixed soon. We did matches last night with Hellstorm and all of them for the most part had dual flaylocks. Only less than a handful don't use them.
|
Levithunder
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.07.13 10:23:00 -
[87] - Quote
I run with a laser and a smg and I admit the subject of nerfing/keeping flaylocks the same. is tricky I think RoF reduction sounds somewhat fair I mean the mass driver Best RoF is 75rpm but flaylocks were designed as an emergency sidearm just like smg idk it's a tricky one I would say there are more ergent things that need to be fixed/added like more game modes , expanding PC , and getting all racial gear in. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
85
|
Posted - 2013.07.13 11:03:00 -
[88] - Quote
Core Flaylocks are getting way out of hand CCP you need to get on it guys. |
Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.13 11:10:00 -
[89] - Quote
Just make it a light weapon |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
85
|
Posted - 2013.07.13 11:17:00 -
[90] - Quote
Sent in another ticket to get CCP's attention. This needs to be fixed NOW this game won't last 2-3 months with the way this gun is getting out there. |
|
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
268
|
Posted - 2013.07.13 11:45:00 -
[91] - Quote
Bulldozza Smash wrote:Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange. As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats. The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice. 'AR should be the all answer weapon' Just. No |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
86
|
Posted - 2013.07.13 11:52:00 -
[92] - Quote
RuckingFetard wrote:Bulldozza Smash wrote:Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange. As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats. The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice. 'AR should be the all answer weapon' Just. No
We can worry about other guns AFTER the primary one gets broken Flaylock is abigger problem than anything. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
67
|
Posted - 2013.07.13 13:49:00 -
[93] - Quote
Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent |
Orion Vahid
DUST University Ivy League
53
|
Posted - 2013.07.13 13:53:00 -
[94] - Quote
Buster Friently wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Put up some vids to back up your claims. Otherwise, my text is as valid as yours. Flaylock, including Core, is fine. For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right? Right...you are probably a flaylock user. Trust me, Nobody enjoys getting 2-4 shotted by flaylocks. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.13 13:56:00 -
[95] - Quote
Lmfao make it a weapon that only equips on a scout suit! |
Stile451
Red Star. EoN.
139
|
Posted - 2013.07.13 15:31:00 -
[96] - Quote
Oswald Rehnquist wrote:Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent So you are proposing to increase the splash damage, which is the only thing wrong with the weapon right now(except perhaps the rate of fire).
They flaylock is not a crowd control weapon - a crowd control weapon leaves people time to disperse and is not meant to quiclky kill.
Most people use the flaylock within 20m anyway, changing reload time won't make a difference, direct damage is in line with other sidearms but splash damage is not(you can tell when the enemy is shooting at the ground, they almost always are). |
Jade Hasegawa
Intrepidus XI EoN.
0
|
Posted - 2013.07.13 15:45:00 -
[97] - Quote
I think they are maybe a bit OP, but my problemis with how alot of ppl use them right now, if using an AR/SMG or anything else with no splash damage you have to aim or hip fire in a close in fight.
I am fed up of dying because someone who cannot aim is spraying mass driver then flaylock ad nauseam and relying purley on splash damage. Reminds me all too well of the USAS12 frag round crap on BF3.
Not all flaylock users do this ofc, but its annoying as hell to die cos someone is just sprayign explosives everywhereand hoping for the kill. either reduce splash as suggested or make them cost more CPU/PG/ISK/AUR to buy |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
212
|
Posted - 2013.07.13 15:48:00 -
[98] - Quote
Flaylock's are fine, the splash range isn't all that great. Stop getting weapons nerfed on the endless QQ merry-go-round.
BANDWAGON. CHOO CHOO.
Thanks. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.13 16:04:00 -
[99] - Quote
There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
91
|
Posted - 2013.07.13 17:05:00 -
[100] - Quote
OZAROW wrote:There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem
CCP you have to fix this gun. If not this game will die. All you have keeping this game alive is the vets playing it. We will get burnt out losing ISK and districts to no talent players using crutches. You guys fix one crutch but it takes you so long they can jump onto the other knowing they have a good 2 months of using the new crutch. |
|
Arc-08
Horizons' Edge Orion Empire
16
|
Posted - 2013.07.13 21:00:00 -
[101] - Quote
Honestly the only thing that they should do to the flaylock is make it so it doesn't shoot as fast. the reason i say that is because with assault rifles you can kill about any dropsuit with a full clip, but it takes time for you to shoot a full clip of 60 or 48, with the core flaylock pistol, you have 3 shots that you can shoot in 2 seconds and then the person is dead. if they make it take i don't know 3.5 or 4 seconds to get all the shots out more people will be able to at least see where they are getting shot from. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
67
|
Posted - 2013.07.13 22:28:00 -
[102] - Quote
Stile451 wrote:Oswald Rehnquist wrote:Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent So you are proposing to increase the splash damage, which is the only thing wrong with the weapon right now(except perhaps the rate of fire). They flaylock is not a crowd control weapon - a crowd control weapon leaves people time to disperse and is not meant to quiclky kill. Most people use the flaylock within 20m anyway, changing reload time won't make a difference, direct damage is in line with other sidearms but splash damage is not(you can tell when the enemy is shooting at the ground, they almost always are).
I said to reduce direct damage by 30% to make it below the other firearms and then have a higher splash damage. If you guys essentially neuter the splash to essentially make direct hits the only viable shot, then this pistol is no different than any other of the pistols (now and future) and we might as well not have it in the game if its going to function like an ordinary pistol.
1) Ion pistol, which is a short range pistol that can perform a charge shot for massive damage (like a shotgun)
2) Bolt pistol, which is a stable medium high dps pistol with long range (like a low yield sniper)
3) and of coarse we have the scrambler with high headshot damage (like a high yield sniper)
4) Flaylock..........
I agree it needs changing from what it currently is but keep in mind the other pistols when you think of modifying the flaylock. To make it more unique I think direct damage should be reduced and splash increased. Not the final say, but what are you proposing that would keep unique mechanics on the flaylock? |
ZDub 303
TeamPlayers EoN.
893
|
Posted - 2013.07.13 22:45:00 -
[103] - Quote
We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.07.13 23:05:00 -
[104] - Quote
ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi?
Endure it until they address it (which I think will be soon) or dont play. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.14 01:56:00 -
[105] - Quote
Xero The Mishima wrote:OZAROW wrote:There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem CCP you have to fix this gun. If not this game will die. All you have keeping this game alive is the vets playing it. We will get burnt out losing ISK and districts to no talent players using crutches. You guys fix one crutch but it takes you so long they can jump onto the other knowing they have a good 2 months of using the new crutch. This is true |
XV1
Ninth Legion Freelance
37
|
Posted - 2013.07.14 02:16:00 -
[106] - Quote
You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. |
Alena Ventrallis
Osmon Surveillance Caldari State
0
|
Posted - 2013.07.14 02:56:00 -
[107] - Quote
The point of a sidearm is to give you a backup weapon in case your primary goes down for whatever reason (jam, empty magazine, etc.) The flaylock is a sidearm being used in lieu of a primary, which to me is pretty telling. The flaylock should be a "I need to quickly escape and reload my primary/retreat/whatever," or "I almost got him, just a little more to finish him off," not "I'm going to attack using this exclusively and rely on splash damage to get kills."
To this end, I recommend cutting down the ammo per magazine on it. The splash can stay ridiculous as it is, the main problem seems to be that you can shoot 4-5 times (assuming you have minmatar assault suit skill up) in rapid succession, which honestly does garauntee kills in most cases. If it was perhaps one shot per reload, that would make it more of a backup, either to cover your retreat or finish off your enemy since pulling a sidearm is faster than reloading. Perhaps with minmatar assault skill at 5, you can have two (maybe, MAYBE 3) shots before needing to reload, so people speccing into minmatar can have it close to what it is today, but with more of a skill investment.
The fact that a pistol has more splash damage than a rocket launcher designed for vehicles at the same meta level (meta 1 flaylock pistol has 195 splash dmg, ST-1 missile launcher has 175) is pretty ridiculous, but if thats what ccp intended (hopefully it wasn't) then you shouldn't get better performance than a VEHICLE TURRET all around. Hit the ammo capacity, the splash radius, or the splash damage itself. I wouldn't say all of them together, but at least one of them, imo the ammo per magazine to 1, max ammo 5 (including round in chamber). |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
96
|
Posted - 2013.07.14 03:46:00 -
[108] - Quote
Alena Ventrallis wrote:The point of a sidearm is to give you a backup weapon in case your primary goes down for whatever reason (jam, empty magazine, etc.) The flaylock is a sidearm being used in lieu of a primary, which to me is pretty telling. The flaylock should be a "I need to quickly escape and reload my primary/retreat/whatever," or "I almost got him, just a little more to finish him off," not "I'm going to attack using this exclusively and rely on splash damage to get kills."
To this end, I recommend cutting down the ammo per magazine on it. The splash can stay ridiculous as it is, the main problem seems to be that you can shoot 4-5 times (assuming you have minmatar assault suit skill up) in rapid succession, which honestly does garauntee kills in most cases. If it was perhaps one shot per reload, that would make it more of a backup, either to cover your retreat or finish off your enemy since pulling a sidearm is faster than reloading. Perhaps with minmatar assault skill at 5, you can have two (maybe, MAYBE 3) shots before needing to reload, so people speccing into minmatar can have it close to what it is today, but with more of a skill investment.
The fact that a pistol has more splash damage than a rocket launcher designed for vehicles at the same meta level (meta 1 flaylock pistol has 195 splash dmg, ST-1 missile launcher has 175) is pretty ridiculous, but if thats what ccp intended (hopefully it wasn't) then you shouldn't get better performance than a VEHICLE TURRET all around. Hit the ammo capacity, the splash radius, or the splash damage itself. I wouldn't say all of them together, but at least one of them, imo the ammo per magazine to 1, max ammo 5 (including round in chamber).
Nope this gun needs to be broken. No other way. |
Stile451
Red Star. EoN.
139
|
Posted - 2013.07.14 04:38:00 -
[109] - Quote
Oswald Rehnquist wrote:I said to reduce direct damage by 30% to make it below the other firearms and then have a higher splash damage. If you guys essentially neuter the splash to essentially make direct hits the only viable shot, then this pistol is no different than any other of the pistols (now and future) and we might as well not have it in the game if its going to function like an ordinary pistol. Nobody hits you with a direct shot. A decrease of direct damage is not balancing it at all. Increasing splash damage would only further imbalance the weapon.
The fact that it has splash damage at all makes it different from other pistols. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
96
|
Posted - 2013.07.14 06:10:00 -
[110] - Quote
This gun is gonna ruin the success of this game. |
|
thhrey eyuwayreyuwr
Super Smash Corp.
2
|
Posted - 2013.07.14 09:40:00 -
[111] - Quote
because CCP |
RINON114
B.S.A.A. General Tso's Alliance
280
|
Posted - 2013.07.14 13:54:00 -
[112] - Quote
To anybody who says this is not an issue, please try on a Gallente suit and go play with the proto flaylock traffic. I played a lot of matches today and in nearly every one where I stood no chance was against the flaylock. Every game where there were no flaylocks I consistently did well - flaylocks ruined my day (as well as the Charybdis but that's another thread).
Nerf this gun hard like the TAR. |
ZDub 303
TeamPlayers EoN.
896
|
Posted - 2013.07.14 14:59:00 -
[113] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play.
Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
184
|
Posted - 2013.07.14 15:43:00 -
[114] - Quote
ZDub 303 wrote:Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play. Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches.
Please shut up with this nonsense.
The TAC was getting just as much QQ if not more and was killing just as fast and from range.
TAC was not nerfed hard (as the poster above wants with FP), it was brought in line correctly which will happen with this.
And in Dust, sidearms can be a main weapon so that argument is irrelevant.
Stop crying like babies and wait for CCP to deal with it. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
217
|
Posted - 2013.07.14 17:14:00 -
[115] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play. Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches. Please shut up with this nonsense. The TAC was getting just as much QQ if not more and was killing just as fast and from range. TAC was not nerfed hard (as the poster above wants with FP), it was brought in line correctly which will happen with this. And in Dust, sidearms can be a main weapon so that argument is irrelevant. Stop crying like babies and wait for CCP to deal with it.
The Tactical was nerfed into oblivion, completely ruining the whole reason I used it in the first place; it wasn't a semi automatic fast as you can fire the trigger weapon. Now they're going to nerf the Flaylock into oblivion because you whiny forum idiots are on the Nerf It Bandwagon, STOP POSTING ALL OF YOU, YOU ARE THE PEOPLE KILLING THIS GAME.
Good day. |
Mobius Kaethis
Molon Labe. League of Infamy
390
|
Posted - 2013.07.14 18:43:00 -
[116] - Quote
Dale Templar wrote:
The Tactical was nerfed into oblivion, completely ruining the whole reason I used it in the first place; it wasn't a semi automatic fast as you can fire the trigger weapon. Now they're going to nerf the Flaylock into oblivion because you whiny forum idiots are on the Nerf It Bandwagon, STOP POSTING ALL OF YOU, YOU ARE THE PEOPLE KILLING THIS GAME.
Good day.
^ This is a player who only knows how to use the most OP and broken of weapons. Dale, think about this please. The game is fun when there is honest competition. All the equipment and fitting options in the game need to support this. Any weapon, be it flaylock, TAR, or anyother flavor of the month that does not allow for a good amount of competition needs to be changed.
Yes, there are always going to be people like Dale that only like truly stomping people. But for the rest of us that isn't particularly fun. Just like how most players hate a match where the opponent is red lined (I almost always have my squad pull back to give the enemy team a letter) we also hate a gun battle where we have no chance of loosing.
Stop being a scrub and calling unbalancing tools fine. Play with a non-OP weapon for a change and see how much fun the game can really be. |
Shijima Kuraimaru
WarRavens League of Infamy
258
|
Posted - 2013.07.14 19:51:00 -
[117] - Quote
I like the flaylock. I don't use it on any of my characters (yet), but I like it. The only problem I have is that it's splash damage outclasses that of the Mass Driver which is supposed to rely on splash as it's a friken grenade launcher.
Mass driver launches a canister, about the size of a cola can, filled with a high explosive, hence grenade launcher.
The Flaylock fires a 1 in/2.54 cm missile. In essence It's a self propelled explosive bullet. It's a nonsensical weapon even for a game. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
117
|
Posted - 2013.07.14 20:44:00 -
[118] - Quote
Flaylock needs to be busted into small pieces. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
185
|
Posted - 2013.07.14 22:02:00 -
[119] - Quote
XV1 wrote:You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. That calculation was for the weapon an all skills for the weapon, nice try add again |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
126
|
Posted - 2013.07.14 22:17:00 -
[120] - Quote
OZAROW wrote:XV1 wrote:You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. That calculation was for the weapon an all skills for the weapon, nice try add again
Ya you can't nerf the flaylock! I spent 17M SP on it!!! Weaponry 5 side arm 5 Flaylock5 core upgrades 5 shields 5 armor5 + more!!! |
|
Sleever 44
Chaotic-Intent
8
|
Posted - 2013.07.14 22:46:00 -
[121] - Quote
The Flaylock is just fine as is, considering the amount of SP you need to be a force with it. I agree adapt, don't cry nerf every time something kills ya. It's not fair to the people who took the time to spec into something, just to see it get nerfed down 3 weeks after they get the skill up enough to be effective with it. They just got the range on weapons good to go (IMO) which if you notice, the Flaylock has a mid level range that is far less than any AR. I would say if they are that much of a problem for someone then just back the hell up. I get killed more by Mass Drivers than I do the Flaylocks. So I suppose if they nerf the Flaylock they should nerf the MD as well. Just my opinion. |
flesth
Red Star. EoN.
42
|
Posted - 2013.07.14 22:54:00 -
[122] - Quote
Sleever 44 wrote:The Flaylock is just fine as is, considering the amount of SP you need to be a force with it. I agree adapt, don't cry nerf every time something kills ya. It's not fair to the people who took the time to spec into something, just to see it get nerfed down 3 weeks after they get the skill up enough to be effective with it. They just got the range on weapons good to go (IMO) which if you notice, the Flaylock has a mid level range that is far less than any AR. I would say if they are that much of a problem for someone then just back the hell up. I get killed more by Mass Drivers than I do the Flaylocks. So I suppose if they nerf the Flaylock they should nerf the MD as well. Just my opinion.
if that the case, BRING back Tac power from the dead, and i see how you like it ? |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.14 23:06:00 -
[123] - Quote
Xero The Mishima wrote:OZAROW wrote:XV1 wrote:You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. That calculation was for the weapon an all skills for the weapon, nice try add again Ya you can't nerf the flaylock! I spent 17M SP on it!!! Weaponry 5 side arm 5 Flaylock5 core upgrades 5 shields 5 armor5 + more!!! Are you dence!? A: I run knives on a scout I don't even have enough CPU pg to use a friggen gun! But when I can't get close enough to a guy using a faylock I finally got a assault rifle an mass driver an faylock an a assault suit during 3x sp week just to have a fighting chance I didn't go make threads to cry about it! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.14 23:09:00 -
[124] - Quote
Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! |
Sleever 44
Chaotic-Intent
9
|
Posted - 2013.07.14 23:11:00 -
[125] - Quote
I never had a problem with the power of the TAC....my problem was with the modded controller being used and turning it into a full auto. Bottom line is this, no matter what the weapon, people are gonna exploit anything they can to win. It was the HMG, then the laser rifle, then the TAC and MD,,,,,now its the Flaylock.....See the pattern here. I just don't see CCP nerfing every new weapon that comes out. As I said, I would be more worried about balancing. |
Shijima Kuraimaru
WarRavens League of Infamy
259
|
Posted - 2013.07.14 23:18:00 -
[126] - Quote
OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF!
At least I didn't shoot you with a Flaylock. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.14 23:46:00 -
[127] - Quote
Sleever 44 wrote:I never had a problem with the power of the TAC....my problem was with the modded controller being used and turning it into a full auto. Bottom line is this, no matter what the weapon, people are gonna exploit anything they can to win. It was the HMG, then the laser rifle, then the TAC and MD,,,,,now its the Flaylock.....See the pattern here. I just don't see CCP nerfing every new weapon that comes out. As I said, I would be more worried about balancing. I agree, even if they nerf damage then you have a guy going proficiency 5 an damage mods in a five slot suit- same problem |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.14 23:48:00 -
[128] - Quote
Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol |
Shijima Kuraimaru
WarRavens League of Infamy
259
|
Posted - 2013.07.15 00:59:00 -
[129] - Quote
OZAROW wrote:Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol
Last match I shot you in I was on the low roof of the small building next to "C" on the Ashland map. That you got up there, past a pack of my team mates, to return the favor with a nova was awesome and proves it wasn't inaccessible. Still got to blast a drop ship too. Besides, I end up doing more ground side forging than tower forging. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
131
|
Posted - 2013.07.15 05:26:00 -
[130] - Quote
OZAROW wrote:Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol
Not my fault you depend on a crutch to get kills. If you were any good you would be in a real LoI corp. |
|
Reno Pechieu
Algintal Core Gallente Federation
2
|
Posted - 2013.07.15 13:03:00 -
[131] - Quote
In any theater of battle if something works well on a small scale, they will make a bigger version of it. With that in mind; where are the Heavy machineguns that fire Flaylock missiles? It could have a belt-fed supply, and just imagine how a turret version of it would be?
Oh, and donGÇÖt forget rifles that shot mini missiles, yeahGǪthey could be called Bolt launchers, hmmGǪ although someone might go to War for thatGǪmight even bring a HammerGǪmake it last 40 thousand years. /sarcasm
In short, as many have pointed out; itGÇÖs a Sideweapon and as such shouldnGÇÖt be in the same weight class as main weapons. The amount of points someone invested into it is irrelevant, as most people invested those points because the either realized or heard how powerful it was compared to the rest of the arsenal. Demanding that the entire game turns into a Flaylock battle is ridiculous, as it removes the whole point of having different weapons... |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
0
|
Posted - 2013.07.15 15:25:00 -
[132] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an foyr that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! I second this, seriously. 3 shots per clip, useless til at least level 4. It has a 1.5 splash radius which isn't much. And it's only good close range. So stfu and stop crying about flays, I even heard that the lav impact dmg is op lol like seriously? Do you get ran over by a car and live at full or mid speed? HELLO. It isn't op and doesn't need a nerf. The shotgun already got fked sometimes it shoots blanks. The mass driver got screwed and is slowly is getting better. So crying and learn some freaking tactics, don't stand still and shoot. Don't forget about your grenades. Don't move in predictable patterns. Don't get owned by a flaylock. |
Stile451
Red Star. EoN.
144
|
Posted - 2013.07.15 17:58:00 -
[133] - Quote
Must be one hell of a crutch if you will leave the game if it gets balanced. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.15 19:40:00 -
[134] - Quote
Shijima Kuraimaru wrote:OZAROW wrote:Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol Last match I shot you in I was on the low roof of the small building next to "C" on the Ashland map. That you got up there, past a pack of my team mates, to return the favor with a nova was awesome and proves it wasn't inaccessible. Still got to blast a drop ship too. Besides, I end up doing more ground side forging than tower forging. No man ur good I was just teasing took my team a while to find you. I tried a heavy with a forge just for giggles because of you the other day an I must say I have a new found respect for you using that weapon as good as you do it s not easy. Lol ya I was praying when I was climbing the ladder that I wasn't gonna see this big heavy with a grin lean over the side an give me a good blue blast into oblivion! Good work shin I look forward to playing with or against you again an thank you for not taking the sidearm way out an letting us fight mono eh mono on the roof with me lee s an a death dance I respect that |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.15 19:50:00 -
[135] - Quote
FLAYLOCK Steve wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an foyr that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! I second this, seriously. 3 shots per clip, useless til at least level 4. It has a 1.5 splash radius which isn't much. And it's only good close range. So stfu and stop crying about flays, I even heard that the lav impact dmg is op lol like seriously? Do you get ran over by a car and live at full or mid speed? HELLO. It isn't op and doesn't need a nerf. The shotgun already got fked sometimes it shoots blanks. The mass driver got screwed and is slowly is getting better. So crying and learn some freaking tactics, don't stand still and shoot. Don't forget about your grenades. Don't move in predictable patterns. Don't get owned by a flaylock. Seriously if they nerf the flay they better give me a respect. I spent $200 and something dollars to support this game and bought mercenary, vetren and elite pack. If they did screw the flay I will just quit and spend money else where. The game is fine as is besides the random lag. People who qq about nerf need to get good. I can own a flaylocker with a military smg and jumping around with a freaking dragonfly scout suit . The time it takes for them to reload I use a flux and spray them , oh did you know the flay lock also hurts the player when noob team members run right in front. A third of my deaths are maybe that. A flay locker has to be exposed to use it because he can't the chance of suicide. Get good and stop crying. Thank you sir, I fought you last night an honestly you irritated me but it was because you knew how to use it you waited till I was preoccupied with your team then let me have it, then I did the same with my knives an got you back. It's a powerfully weapon if used correctly an I don't know what players acctually expect ccp to do to it when skilling into the weapon makes it better , plus it's a rocket launcher it shoots straight it does not have a arc an that's what makes it deadly! Good game to you sir, kill ya later may the the smarter soldier win, take care. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
74
|
Posted - 2013.07.15 19:58:00 -
[136] - Quote
XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk.
Ha I have been in my proto suit with over 500 shield and 200+ armor, and I have been litterally single shot killed by them on occasion.
Usually you just hear BLAM BLAM BLAM (In less than a second) and your dead. (If not before that even , as absurd as it sounds) I have corp mates that have been single shot in heavy suits! Obviously something is wrong. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
186
|
Posted - 2013.07.15 20:02:00 -
[137] - Quote
CommanderBolt wrote:XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk. Ha I have been in my proto suit with over 500 shield and 200+ armor, and I have been litterally single shot killed by them on occasion. Usually you just hear BLAM BLAM BLAM (In less than a second) and your dead. (If not before that even , as absurd as it sounds) I have corp mates that have been single shot in heavy suits! Obviously something is wrong. To clarify - I DONT want the weapon nerfed into oblivion, however I think rate of fire adjustments might be the way to go. Lol bolt can u check ur messages I screwed up my isk transfer lol thanks bro |
Soldiersaint
Deepspace Digital
172
|
Posted - 2013.07.15 20:27:00 -
[138] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. Well its about time this happened.....now the stupid assault rifle users know how i feel when every one was just using that assault rifle trash! i say leave the flaylock alone....i want the assault rifle users to cry for just a moment more! |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
156
|
Posted - 2013.07.15 20:50:00 -
[139] - Quote
FLAYLOCK Steve wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an foyr that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! I second this, seriously. 3 shots per clip, useless til at least level 4. It has a 1.5 splash radius which isn't much. And it's only good close range. So stfu and stop crying about flays, I even heard that the lav impact dmg is op lol like seriously? Do you get ran over by a car and live at full or mid speed? HELLO. It isn't op and doesn't need a nerf. The shotgun already got fked sometimes it shoots blanks. The mass driver got screwed and is slowly is getting better. So crying and learn some freaking tactics, don't stand still and shoot. Don't forget about your grenades. Don't move in predictable patterns. Don't get owned by a flaylock. Seriously if they nerf the flay they better give me a respect. I spent $200 and something dollars to support this game and bought mercenary, vetren and elite pack. If they did screw the flay I will just quit and spend money else where. The game is fine as is besides the random lag. People who qq about nerf need to get good. I can own a flaylocker with a military smg and jumping around with a freaking dragonfly scout suit . The time it takes for them to reload I use a flux and spray them , oh did you know the flay lock also hurts the player when noob team members run right in front. A third of my deaths are maybe that. A flay locker has to be exposed to use it because he can't the chance of suicide. Get good and stop crying.
They already said they are fixing flaylock and you aren't getting no damn respec you stupid scrub. |
Revelations 514
Red Star. EoN.
82
|
Posted - 2013.07.15 22:55:00 -
[140] - Quote
I agree with nerfing splash dmg.
I can get one-shotted by a Core Flaylock running a Scout Suit with core skills maxed. This is one-shotted from splash dmg, not direct hits. Jump over them? That works maybe one out of 20 attempts.
The only other weapon that can destroy me from just splash dmg in one shot is the Tsunami MD, but that still does not seem to hit me as easily as the Flaylock, this could be due to more peeps using Flaylocks of course.
Obviously nades do me in as well, but at least non-fused ones are earned.
Scouts obviously need some love, but taking what they are today; Core Flaylocks are a much bigger threat to my Scout than proto MD's, which I would think it would be inverse.
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OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
191
|
Posted - 2013.07.16 03:21:00 -
[141] - Quote
Xero The Mishima wrote:OZAROW wrote:Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol Not my fault you depend on a crutch to get kills. If you were any good you would be in a real LoI corp. Lmfao aren't u in the starter corp? |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
158
|
Posted - 2013.07.16 06:12:00 -
[142] - Quote
OZAROW wrote:Xero The Mishima wrote:OZAROW wrote:Shijima Kuraimaru wrote:OZAROW wrote:Ps I been playing for 6 months without th weapons I just got an ya faylocks a problem that's why I spec into other things , name of the game cry baby, u don't scream nerf cuz you don't have the sp you make it an fix the problem YOURSELF! At least I didn't shoot you with a Flaylock. Lol rather that then your obliterating forge gun from a spot on the map that nobody can get to without a drop ship that you'll just blast out of the sky before it gets there lol Not my fault you depend on a crutch to get kills. If you were any good you would be in a real LoI corp. Lmfao aren't u in the starter corp?
I'm in the corp that's crushing your alliance |
Mobius Kaethis
Molon Labe. League of Infamy
391
|
Posted - 2013.07.16 06:19:00 -
[143] - Quote
Xero The Mishima wrote:I'm in the corp that's crushing your alliance
Then stop hiding behind an alt. and post using your main. Its just good manners. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:08:00 -
[144] - Quote
Mobius Kaethis wrote:Xero The Mishima wrote:I'm in the corp that's crushing your alliance Then stop hiding behind an alt. and post using your main. Its just good manners.
I can't or I would. Pretty sure the name should clearly give away the main. If not you are nobody. |
Shijima Kuraimaru
WarRavens League of Infamy
262
|
Posted - 2013.07.16 21:14:00 -
[145] - Quote
Xero The Mishima wrote:Mobius Kaethis wrote:Xero The Mishima wrote:I'm in the corp that's crushing your alliance Then stop hiding behind an alt. and post using your main. Its just good manners. I can't or I would. Pretty sure the name should clearly give away the main. If not you are nobody.
Cop out. LOL |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
169
|
Posted - 2013.07.16 21:21:00 -
[146] - Quote
Stay on topic. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
196
|
Posted - 2013.07.17 20:24:00 -
[147] - Quote
Mission successful! Flaylock beaten! |
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