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first sgt cotman
Psygod9 RISE of LEGION
7
|
Posted - 2013.07.02 15:15:00 -
[31] - Quote
XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk.
I don't know why your talking then little pup.thought you said the big dogs are talking. So quiet down and sit in the back. |
XeroTheBigBoss
TeamPlayers EoN.
625
|
Posted - 2013.07.02 15:16:00 -
[32] - Quote
first sgt cotman wrote:XeroTheBigBoss wrote:first sgt cotman wrote:The gun is fine stop trying to nerf everything that comes out. If your really have a hard time vs it then shield tank. Flaylocks are good against armor not shields. Lol! Please just quiet down pup. Let the big dogs talk. I don't know why your talking then little pup.thought you said the big dogs are talking. So quiet down and sit in the back.
This is my thread maybe? MY OP. If you don't like it get out. Not my fault you aren't good. |
Hunter Fencen
ROGUE SPADES EoN.
6
|
Posted - 2013.07.02 15:35:00 -
[33] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry!
7mil SP? What are you smoking sir and where can I get some? nothing, NOTHING takes 7mil SP to get into. The Core is OP nothing else, no I don't use AR's, no i don't run miltia I have a heavy and an assualt on 2 alts. Core wins everytime, coincidence? I think not. |
Demon Buddah
The Phoenix Federation
5
|
Posted - 2013.07.03 00:38:00 -
[34] - Quote
It is OP for sure. I see them destroy even shield tankers. I can't dodge their splash damage, sometimes I get lucky and dodge it but it's a pistol so it reloads really quickly. It needs to be nerfed definitely. The people that say it's fine is because they're the ones going 30-0 every match. I understand it can take an armor tanker like me down pretty well but not like it is. They hit me once and I'm at below half armor. Shield tankers have a problem too. Ridiculous. |
Buster Friently
Rosen Association
838
|
Posted - 2013.07.03 01:54:00 -
[35] - Quote
Demon Buddah wrote:It is OP for sure. I see them destroy even shield tankers. I can't dodge their splash damage, sometimes I get lucky and dodge it but it's a pistol so it reloads really quickly. It needs to be nerfed definitely. The people that say it's fine is because they're the ones going 30-0 every match. I understand it can take an armor tanker like me down pretty well but not like it is. They hit me once and I'm at below half armor. Shield tankers have a problem too. Ridiculous.
Lol. It isn't OP, but Meh. CCP knows this.
It just isn't an AR. Deal. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
36
|
Posted - 2013.07.08 20:46:00 -
[36] - Quote
Still plaguing the game faster than ever. It's growing rapidly. |
Soldiersaint
Reaper Galactic
49
|
Posted - 2013.07.08 20:52:00 -
[37] - Quote
alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO Not until they do the same to your assault rifles |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
39
|
Posted - 2013.07.09 05:45:00 -
[38] - Quote
Even scrubs like Alina Heart are trying to Dual Wield them! All the bad Eve players are using them a lot more. The game becomes a bigger joke by the day. It NEEDS to be fixed ASAP The direct dmg and Splash dmg is nearly identical the ROF is rapid and it cost next to nothing to equip a proto one. It does more damage than its primary relative (Mass Driver) |
WeapondigitX V7
Planetary Response Organization
19
|
Posted - 2013.07.09 11:53:00 -
[39] - Quote
The splash damage radius does need to be nerfed on the Core flaylock pistol and the standard one needs an increase in splash damage radius. The proto and advanced versions need to cost more ISK. The rate of fire probably also needs to be slightly less.
Mathematically the core flaylock may not be as powerful compared to other weapons as people are saying it is. However the splash damage radius on the Core flaylock is large enough to make it much easier to hit targets consistently compared to other close range and medium range weapons. thus the flaylock has better results than would be predicted on the battlefield compared to other weapons.
This is why the core flaylock needs to have its splash damage radius nerfed. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
218
|
Posted - 2013.07.09 12:26:00 -
[40] - Quote
Scheneighnay McBob wrote:It's only good when hit detection works properly. You can jump over the explosion.
So you want to turn this into bunnyhop 514?
No thanks. |
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BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 12:38:00 -
[41] - Quote
Zyrus Amalomyn wrote:Scheneighnay McBob wrote:It's only good when hit detection works properly. You can jump over the explosion. So you want to turn this into bunnyhop 514? No thanks.
Its more like super bunny hop because if you try and jump over it your body will go flying. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
42
|
Posted - 2013.07.09 16:43:00 -
[42] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage.
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
64
|
Posted - 2013.07.10 05:37:00 -
[43] - Quote
XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage.
|
D legendary hero
Strong-Arm
338
|
Posted - 2013.07.10 05:56:00 -
[44] - Quote
alec trebec wrote:The gun is not fine, the people who say it is are the ones going 20-1 who don't want their toys taken away
Triple or quadruple the ISK price of the gun IMO
its not the gun its the people using them in caldari logi suits that have infinitate shields... |
D legendary hero
Strong-Arm
338
|
Posted - 2013.07.10 05:58:00 -
[45] - Quote
RA Drahcir wrote:it is going to be nerfed...sorry, CCP accidentally made it too OP when they introduced it as a new [overly] good weapon
they introduced it prenerfed it actually needs a radius buff, but the fire rate, and reload speed need a nerf
|
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
|
Posted - 2013.07.10 06:41:00 -
[46] - Quote
Meeko Fent wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! Why Not Use an AR/ ScR with your Knives? I Don't play Scout, so I don't know the Amount of fitting Resources. I wouldn't think that Knives would take That much Fitting, since they are a Sidearm. I don't remember the total Nk stats but their huge CPU , the mini suit CPU an pg is absolute horse poop too! You can't run proto everything on mini scout so bad that if you run complex speed an shield an knives on a proto won't allow anything else with lv 3 side arm opperation, lv 4 core, lv 3 CPU pg so to even get anthing on your suit like a extra gun you would need optimization really high operation 5 and all core skills 5 then maybe after 15 million it might fit lol But a cheap smg or faylock might fit if you use a enhanced shield or speed mod but that's pretty dumb or use a CPU chip an run slower honestly mini scout is I knives suit with maybe a scrambler smg or Fay but your sacrificing speed an shields |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
|
Posted - 2013.07.10 06:50:00 -
[47] - Quote
Hunter Fencen wrote:OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! 7mil SP? What are you smoking sir and where can I get some? nothing, NOTHING takes 7mil SP to get into. The Core is OP nothing else, no I don't use AR's, no i don't run miltia I have a heavy and an assualt on 2 alts. Core wins everytime, coincidence? I think not. 7,463,520 do the math before you make yourself look stupid https://docs.google.com/spreadsheet/lv?key=0AmaDmQ0quOz3dEFPWktkUWdZcVpMWnRZSDRkZDFzUkE&pli=1&pli=1&pli=1&pli=1 That's the skill chart tell me I'm wrong! |
lol bunnies
Always playing to AFK
7
|
Posted - 2013.07.10 07:09:00 -
[48] - Quote
Buster Friently wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Put up some vids to back up your claims. Otherwise, my text is as valid as yours. Flaylock, including Core, is fine. I've seen this before when people are protecting things... The duvolle tac is fine, you just need to get good, stop complaining, the viazam is not OP (chromosome), its balanced, where's the proof. For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right?
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RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 13:36:00 -
[49] - Quote
I think the gun is really cool. It's just kind of sad how many people use it. I would hate to see an inventive weapon be nerfed to oblivion. I would hope that PG/CPU values are increased before any other stat changes hit the weapon. Making it harder to carry 2 of them and fit decent modules all around should be the goal of balancing this thing out. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
226
|
Posted - 2013.07.10 14:59:00 -
[50] - Quote
RoundEy3 wrote:I think the gun is really cool. It's just kind of sad how many people use it. I would hate to see an inventive weapon be nerfed to oblivion. I would hope that PG/CPU values are increased before any other stat changes hit the weapon. Making it harder to carry 2 of them and fit decent modules all around should be the goal of balancing this thing out.
That won't stop people abusing the splash. |
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RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 15:06:00 -
[51] - Quote
I don't see it as abuse. That's what it does. The problem is how much persistant fire this thing can lay down with 2 of them equipped and it's fast reload time. Adjust those factors before you try to justify having a miniature rocket launcher that fires explosives that somehow only have a basketball size explosion. Or a weapon that has the concussion force of an airhorn. I just don't like games that have really awesome weapons, that make no sense in action. |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 15:34:00 -
[52] - Quote
I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM).
Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock.
That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage).
That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage).
Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage.
TL;DR
For proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m).
RPM Methodology Methodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch.
Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers).
21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time
27 - 15 = 12s to fire all 21 rounds
21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM Methodology
Flaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill
While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 15:34:00 -
[53] - Quote
RoundEy3 wrote:I don't see it as abuse. That's what it does. The problem is how much persistant fire this thing can lay down with 2 of them equipped and it's fast reload time. Adjust those factors before you try to justify having a miniature rocket launcher that fires explosives that somehow only have a basketball size explosion. Or a weapon that has the concussion force of an airhorn. I just don't like games that have really awesome weapons, that make no sense in action. Like you said its a rocket it does what it's supposed to do especially if you have proficiency high, reload an clip size like I do, don't even need the core tha advanced does just fine |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 15:47:00 -
[54] - Quote
Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?! |
Stile451
Red STar. EoN.
135
|
Posted - 2013.07.10 15:55:00 -
[55] - Quote
OZAROW wrote:[Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?!
OZAROW wrote:2. It's useless till level 5 = almost 7mill sp
Perhaps I misread. The reality is it's useless until level 5 operation, which is almost 1 million SP. |
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 16:23:00 -
[56] - Quote
OZAROW wrote:Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?!
I think he proved himself pretty smart and shot your BS argument full of holes. Saying the gun isn't out of balance because it takes a lot of SP is not a valid argument. If everyone knows it's a waste of time why did you try to use it in your argument to begin with? He did his homework and demonstrated how the flaylock does not require accuracy to very quickly dish out crazy damage. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 16:31:00 -
[57] - Quote
OZAROW wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. 1. It shoots missiles not baby grenades 2. It's useless till level 5 = almost 7mill sp 3. It has a three shot clip 4. It's the proficiency damage, rapid reload, an clip increase that makes it scary an for that much sp it should! 5. Instead of whinning about it or getting killed by it, follow suit an get one. As a scout it's about the only usefull range scary weapon I can use to back up my my knives so please don't go scream nerf hammer when almost every weapon I spec into gets beat because people spec it powerful an it kills you, play smarter, evade, switch weapons , hell get one, just don't ruin mine! Shotty already got slapped from people like you so just play wiser don't cry! I ment level 5 all the way around but w/e Besides its been changed since the weekend if I'm not mistaken Lol I love these forums an how serious an literal everyone gets, nit picking like old ladies trying to be RIGHT LOL. Seriously I could care less I had one when they came out then finished spec into it then changed my mind an used other weapons again. Basically fight fire with fire |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
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Posted - 2013.07.10 16:43:00 -
[58] - Quote
nukel head wrote:OZAROW wrote:Stile451 wrote:I did some experiments last night and found the actual rate of fire(or at least close to it) at 105 RPM(for comparison using the same methodology used below the mass driver is 58 RPM - which is less than 4% off of what the documentation says which is 60 RPM). Coincidentally the mass driver and the flaylock both take the same amount of time to fire all of their ammo(27s including reloads which makes this next part a better comparison). Damage for the entire amount is similar for direct damage at the prototype level but far off for splash damage. 266.2 direct and 127.6 splash on Freedom Mass driver, 239.8 direct and 214.5 splash on the Core Flaylock. That is 4791.6 potential direct damage(266.2*18 shots) and 2296.8 splash damage for the Freedom Mass Driver(47.9% splash compared to direct damage). That is 5035.8 potential direct damage(239.8*21 shots) and 4504.5 splash damage for the Core Flaylock Pistol(89.45% splash compared to direct damage). Direct damage is fine(it takes some skill to get direct hits) but the splash damage is severely disproportionate to other weapons with splash damage. TL;DRFor proper weapon balancing direct damage should remain the same but the splash damage should be reduced by half. The splash radius is fine on the Core Flaylock but it does need to be adjusted on the standard and advanced models(I would suggest increasing them to 1.75m and 1.85m). RPM MethodologyMethodology: take fully stocked standard flaylock, create macro on mouse to trigger m1 every 60ms, hold fire until rounds finished, time with stopwatch. Average time to finish rounds is 27s(makes it easier - actual times were 27.78, 27.56 ,26.83, 26.95, 26.70 ,26.92 - actual average of 27.1s or 27.061s removing the upper and lower outliers). 21 rounds 2.5s reload 3 rounds per clip 21 / 3 = 7 clips 7 - 1 = 6 reloads(no reload after last clip) 6 * 2.5 = 15s reload time 27 - 15 = 12s to fire all 21 rounds 21 / 12 = 1.75 rounds per second 1.75 * 60s = 105 RPM END RPM MethodologyFlaylock Pistol Operation - 621,920 - required - spec into Flaylock Pistol Proficiency - 1,554,920 - very useful - spec into Flaylock Pistol Rapid Reload - 1,865,920 - mildly useful(2.5s reload down to 1.88s reload) - do not spec as you can kill most suits in 1 clip) Flaylock Pistol Fitting Optimization - 1,865,920 - nearly worthless - do not spec unless you need a single PG on the core flaylock(no effect on other variants) Flaylock Pistol Ammo Capacity - 932,920 - mildly useful - an extra 5 shots - do not spec, advanced nanohives are a better investment than this skill While you are technically correct you are realistically wrong. Just over 2 million to fully utilize this weapon, just under another 5 for nearly useless bonuses(they are placeholder bonuses and may eventually become useful but as it is nobody will have fully specced into flaylock pistols). Hey genius dumb dumb, now that you proved how smart you are that post was for the knob that said no weapon in the game takes a total 7 million sp to skill into fully that was the proof hence the skill chart not that anyone would fully but that was the point.! Tha fact that you had to get all math god mod means you can't read and spend your time trying to prove people wrong all the time an probably live alone with 8 cats. I never said to skill it all the way , I said to do so costs over 7 million an I think everyone knows that shyts a waste of time so tell me mister smarty pants do you feel like a genius all proud still ? Or like a moron that didn't read?! I think he proved himself pretty smart and shot your BS argument full of holes. Saying the gun isn't out of balance because it takes a lot of SP is not a valid argument. If everyone knows it's a waste of time why did you try to use it in your argument to begin with? He did his homework and demonstrated how the flaylock does not require accuracy to very quickly dish out crazy damage. Everyone knew it had crazy damage when it came out 2 months ago where we're you? I didn't change hell read the damage all the numbers are in the specs, you think cuz a guy gets a stop watch an tests it a home pretending he works for ccp then hunts a thread to prove himself right when THE NUMBERS ARE ALREADY POSTED NEXT TO THE GUN , LIKE HE'S THE FIRST ONE TO READ IT! An he did his home work an I gotta respect that man get real adapt or die! Everybody got a AR or cal logi or contact nades or a faylock so if your smart enough to get a good weapon that's easy to kill with people do that's how it is! So don't get all prove this dude wrong crap on me I said 7 million fully not that anyone would I didn't ! But I said it cuz its a time game eventually everyone s hear will be at five just out of boredom yrs fro Now! Man get real wasting my time on some children post! |
Stile451
Red STar. EoN.
135
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Posted - 2013.07.10 16:45:00 -
[59] - Quote
It will still be an excellent sidearm after splash damage reduction, it just won't be a light weapon replacement anymore(actually it probably would still be viable to run dual flaylocks to great effect).
Shotguns are broken right now. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
131
|
Posted - 2013.07.10 17:13:00 -
[60] - Quote
No matter what they do to it a skilled player will get you with it repeatedly an that's what they don't understand,. Make it a six shooter- rock 2 Increase CPU - sidearm operation optimization an core skills Reduce splash damage- flux nade shoot the chest 3x - back em into a corner nades shoot the wall same as Md Rof change -shoot switch to other faylock shoot again run behind corner reload both
The weapons here an if people could aim good with a shotty that would be the problem, it's never gonna end with splash damage weapons cuz their unpridictable an anyone can use them so evyone will same as AR . Don't see everybody getting 25 kill s with knives because it's hard, there for people don't complain but if you got knifed 100 times a day everyone would scream op cuz that's how everyone is, if it's popular it's op |
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