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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sponglyboy Squaredoo
Not Guilty EoN.
203
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Posted - 2013.06.27 21:11:00 -
[61] - Quote
I swear I never heard anyone ask for a new drop suit role ... |
KOBLAKA1
Opus Arcana Covert Intervention
98
|
Posted - 2013.06.27 21:12:00 -
[62] - Quote
Sponglyboy Squaredoo wrote:I swear I never heard anyone ask for a new drop suit role ... seconded |
Dexyi
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.06.27 21:22:00 -
[63] - Quote
hmm ..ok i hate Amarr personally but..i do believe they have classes alrdy why would the not push out the Caldari Commando first since they have only two classes????? i dont ply Caldari either jus sayin seems a tad bit unfair.O an F*** the Empress |
DUST Fiend
OSG Planetary Operations Covert Intervention
4154
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Posted - 2013.06.27 21:35:00 -
[64] - Quote
Good to know I'll be sticking with my basic heavy for....forever |
Terra Thesis
HDYLTA Defiant Legacy
270
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Posted - 2013.06.27 21:36:00 -
[65] - Quote
KOBLAKA1 wrote:STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons) equipment slot
losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot 14 PG 68 CPU
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Um... the only way your STD Sentinel has an extra 694 ehp is if you already used up your 3 module slots and the extra pg/cpu. You can't count it multiple times.
And if you think the bonus on the STD Commando is useless, just wait till you see the one on the Sentinel...
Commando: sidearm->light, equipment, 10% faster Sentinel: light->heavy, grenade, ~310 ehp, 1 high, 2 low
I could see the Commando getting a 100-200 more EHP, but I'd rather they make new stuff UP than OP and slowly buff it. |
ladwar
Dead Six Initiative Lokun Listamenn
680
|
Posted - 2013.06.27 21:38:00 -
[66] - Quote
KOBLAKA1 wrote:ladwar wrote:KOBLAKA1 wrote:@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" i think if you weigh it against assaults it will come out just fine(minus a nade slot for a light weapon over a sidearm) if the speed is good enough, its clearly not meant to replace the heavy sents. class for eHP but it will top logis and assaults. And without having a heavy weapon slot it really shouldn't be compared against heavies. It really won't though, its MAX hp is around where an assault/logi (commando proto = 835 MAX with ferroscale why lose your speed bonus...) is plus it slower and has a larger hitbox. The basic amarr heavy frame with stamina mods will be more effective at what the commando proto is trying to accomplish, especially with the introduction of ferroscale plates as well. Base Amarr heavy frame gets base 1012 hp. Basic amarr can equip. damage mods, catalyzers, flux grenades, scrambler pistol, AR of choice (mix and match however you want ie SCR/SMG/AV nades) = more tank and more gank than a commando plus increased speed AND Stamina (if you equip catalyzers).
your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement speed of the assault frame for Amarr. i got this by dividing the numbers (395) by 60 and got 6.58(closer to 6.6 so i rounded up) and looked up the Amarr speed and the sprint speed is 6.7 for assaults and 4.8 for normal. the speed of the heavy are 3.6 normal and 5.1 for spring so it makes sense it not meant to tank like a heavy suit but be fast like the Amarr assaults. so stop dismissing with checking first. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
236
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Posted - 2013.06.27 21:40:00 -
[67] - Quote
Jin Robot wrote:A'Real Fury wrote:On the face of it I would say:
Increase base speed to 4.5 with sprint at 5.75 Increase shield and Armor to 300 a piece.
Not sure about the rest without real world testing. However, as it stands at the ADV & Proto levels most medium frames will have greater shield and/or Armor total ehp plus the flexibility to add rappers or damage mods on top of that.
Still I do like the suit and I think it does have potential. 300 base armor and shields would equal 375 each with max armor and shield skill. That would be 750. it is silly to suggest that.
Perhaps I will be proven wrong but from the looks of it I would say that a commando suit can not out ehp medium frame racial suits or at least not by a significant margin but remains slower and also lacks the turning speed of those medium suits.
As a faster heavy suit I would expect it to fall between the ehp of a medium and a true heavy suit at its level I.e. STD, ADV and Proto. Fall in ehp would be closer to the medium side than the heavy but still higher than 250 considering the slot layout restricts the amount of hp you can stack.
Yes it gains an additional light weapon slot but it lost the grenade and modules slots to balance this. Why take away so much health as well particulary as the speed gain seems quite limited.
However maybe the numbers don't reflect the reality after it hits the field.
Edit. If ladwars figures above on walk and sprint speed iare correct then it makes the suit much more impressive. |
ladwar
Dead Six Initiative Lokun Listamenn
680
|
Posted - 2013.06.27 21:47:00 -
[68] - Quote
my drunk math on it's movement speeds 6.6 sprint and 4.6 normal. keep in mind amarr assault 6.7 sprint and 4.8 normal. and also keep in mind heavy 5.1 sprint and 3.6 normal anyone want to throw other numbers out there? |
KOBLAKA1
Opus Arcana Covert Intervention
98
|
Posted - 2013.06.27 21:50:00 -
[69] - Quote
Terra Thesis wrote:KOBLAKA1 wrote:STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons) equipment slot
losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot 14 PG 68 CPU
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Um... the only way your STD Sentinel has an extra 694 ehp is if you already used up your 3 module slots and the extra pg/cpu. You can't count it multiple times. And if you think the bonus on the STD Commando is useless, just wait till you see the one on the Sentinel... Commando: sidearm->light, equipment, 10% faster Sentinel: light->heavy, grenade, ~310 ehp, 1 high, 2 low I could see the Commando getting a 100-200 more EHP, but I'd rather they make new stuff UP than OP and slowly buff it.
my numbers weren't right but they err in my favor cuz i rounded down on stuff earlier Amarr sentinel basic 405 x1.25 shield = 506 405 x1.25 armor = 506, 506=506 = 1012 ehp 115x1.1= 126.5x2 = 253 (complex plates with skills bonus) 66x1.1=72 (complex shield plus skills) 1012+253+72=1337
basic amarr commando 250x1.25=312, 312+312=624 (no mods so no more hp boosts)
1337-624= 713 ehp difference between basic sentinel and basic commando
@ladwar: why would i compare it to an amarr assault, commando is a heavy suit? |
KOBLAKA1
Opus Arcana Covert Intervention
98
|
Posted - 2013.06.27 21:52:00 -
[70] - Quote
edit: too long added to previous |
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Goric Rumis
Dead Six Initiative Lokun Listamenn
178
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Posted - 2013.06.27 21:58:00 -
[71] - Quote
ladwar wrote:your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement speed of the assault frame for Amarr. i got this by dividing the numbers (395) by 60 and got 6.58(closer to 6.6 so i rounded up) and looked up the Amarr speed and the sprint speed is 6.7 for assaults and 4.8 for normal. the speed of the heavy are 3.6 normal and 5.1 for spring so it makes sense it not meant to tank like a heavy suit but be fast like the Amarr assaults. so stop dismissing with checking first. I'm going to go with what everyone else seems to be thinking, which is that 395 is a typo and it's mean to be 3.95. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
179
|
Posted - 2013.06.27 22:00:00 -
[72] - Quote
KOBLAKA1 wrote:@ladwar: why would i compare it to an amarr assault? commando is a heavy suit It's a matter of roles, not frames. The Commando doesn't operate in a Heavy role, it's closer to a variation on the Assault role. |
KOBLAKA1
Opus Arcana Covert Intervention
98
|
Posted - 2013.06.27 22:01:00 -
[73] - Quote
Goric Rumis wrote:ladwar wrote:your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement speed of the assault frame for Amarr. i got this by dividing the numbers (395) by 60 and got 6.58(closer to 6.6 so i rounded up) and looked up the Amarr speed and the sprint speed is 6.7 for assaults and 4.8 for normal. the speed of the heavy are 3.6 normal and 5.1 for spring so it makes sense it not meant to tank like a heavy suit but be fast like the Amarr assaults. so stop dismissing with checking first. I'm going to go with what everyone else seems to be thinking, which is that 395 is a typo and it's mean to be 3.95. 3.95-3.6= .35 loss (again rounding error in my favor)
@goric 2nd post i have that covered too amarr basic heavy beats out commando in that role as well. And why do we need more assault suits running around thats a class already. We need a specialized infantry killer and specialized AV killer, we are heavies not medium frames. |
ladwar
Dead Six Initiative Lokun Listamenn
681
|
Posted - 2013.06.27 22:18:00 -
[74] - Quote
Goric Rumis wrote:ladwar wrote:your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement speed of the assault frame for Amarr. i got this by dividing the numbers (395) by 60 and got 6.58(closer to 6.6 so i rounded up) and looked up the Amarr speed and the sprint speed is 6.7 for assaults and 4.8 for normal. the speed of the heavy are 3.6 normal and 5.1 for spring so it makes sense it not meant to tank like a heavy suit but be fast like the Amarr assaults. so stop dismissing with checking first. I'm going to go with what everyone else seems to be thinking, which is that 395 is a typo and it's mean to be 3.95. thats the thing with CCP.. sometime they just give info out really badly but correct sometimes its a complete wrong typo like a=b or 50 really means 12 or wp really mean sp or soon could mean next year. but this looks like what they did to vehicles which was pretty lame of them to change and its just missing the meters per minute at the end and its not really a typo at all. because no where else do movement speeds have go into the hundredths of meters so meter per minute makes more sense and follows CCP thinking to mess with peoples head. |
Raynedog Lightstar
O.Q.R.D.
14
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Posted - 2013.06.27 22:24:00 -
[75] - Quote
Thanks for posting the concept for the new drop suit prior to the patch.
Since all we have is raw numbers I'll say that it looks like a very interesting suit that may need additional buffs but we can't possibly know that until everyone plays it for a while. It also looks like it has the potential to be fairly OP, but we can't know that until we really start playing it and getting a feel for how it's fitting into current game balance.
I'm always fascinated that prior to something even being playable everyone already knows what is wrong with it and how to fix it. |
ladwar
Dead Six Initiative Lokun Listamenn
681
|
Posted - 2013.06.27 22:27:00 -
[76] - Quote
Raynedog Lightstar wrote: Thanks for posting the concept for the new drop suit prior to the patch.
Since all we have is raw numbers I'll say that it looks like a very interesting suit that may need additional buffs but we can't possibly know that until everyone plays it for a while. It also looks like it has the potential to be fairly OP, but we can't know that until we really start playing it and getting a feel for how it's fitting into current game balance.
I'm always fascinated that prior to something even being playable everyone already knows what is wrong with it and how to fix it. im actually fine with it but wish there were more clear on it's speed because it is misleading and will be a selling point for it to be used. |
Alex Writter
3dge of D4rkness SoulWing Alliance
0
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Posted - 2013.06.27 23:15:00 -
[77] - Quote
Lol predator bill Duke im gonna have some fun |
Aeon Amadi
Unkn0wn Killers
1656
|
Posted - 2013.06.27 23:18:00 -
[78] - Quote
490 shields and 469 armor with twi complex shield extenders and a complex armorplate...
Yeah, the survivability is not lacking at all and considering it can almost move as fast as a Logistics id imagine this is going to be the new flavor ofthe month thats going to make this game justfeel pointless for the rest of us...
Count me the **** out... |
KOBLAKA1
Opus Arcana Covert Intervention
100
|
Posted - 2013.06.27 23:28:00 -
[79] - Quote
Aeon Amadi wrote:490 shields and 469 armor with twi complex shield extenders and a complex armorplate...
Yeah, the survivability is not lacking at all and considering it can almost move as fast as a Logistics id imagine this is going to be the new flavor ofthe month thats going to make this game justfeel pointless for the rest of us...
Count me the **** out...
its .35 faster than the heavy. logi is 4.7 so .8 faster than commando, assault is 4.8. its closer to heavy speed than it is anything else. and with a complex armor's -10% movement penalty it is back down to normal heavy speed...
.9 x 3.95= 3.555m/s |
Molossus Lasiurus
Amory Andvari - Asgard Knights
0
|
Posted - 2013.06.27 23:49:00 -
[80] - Quote
(This will be my first ever post on the forums, but I've been playing for two months now and on and off on the closed beta).
It think the suit will be very powerful in offensive measures with the possibility of the two Light weapons. Me personally the lack of equipment slots deters me from even wanting to deal with this suit. I really feel this suit will be best suited to those that want a more simple and direct approach to playing Dust for the first time.
The fact that you get no high or low powered modules or grenades at level one means that this will not be good by any means if you're a loner. You will need support with a logistic. A player who decides they like this suit will have to commit themselves to getting Proto ASAP and focus on shield, armor and damage upgrades/modifiers ASAP and then focus on putting SP into two types of light weapons. the most logical would be Assault riffle and Swarm Launchers making this a better suit than even a basic heavy. I myself would recommend going Amarr heavy because you will be more protected against gunfire because players are going to want to destroy these guys quick or suffer the wrath of a very versatile light weapon user.
The lack on Grenades is adequate because why have them when you got a Shotgun and a Assault riffle in the same potential load-out.
But in my personal opinion this suit is not as versatile for me because I love the options with a Assault suit because of the lack of CPU and PG and lack of low and high powered slots. But this will be a great suit for players who want a more straight forward approach to playing Dust especially if you're new to Dust514. Most players have no clue about how drop-suits work so when they get into using the basics of this suit they will love the simplicity and they once committed to the suit they will spec in and become the next beast in the field.
I'm looking forward to seeing more types of this suit in the future.
PS: We potentially have a very powerful suit on the field so I'm prepared for the trend of the Commando to replace the Logistic trend that's been going around. Be ready for complaints CCP Also players better not be allowed to get a Re-spec again to troll with this suit. People should have to just create new characters from now on. |
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
134
|
Posted - 2013.06.28 00:18:00 -
[81] - Quote
CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog.
I like the idea , very good.Now i can run around with a shotgun and if one of those Pseky LAV shows up i'll use my Swarm launcher too.
Now can i get a respec to use it....? |
Geo MERCEDES
RagingRhinos
0
|
Posted - 2013.06.28 02:35:00 -
[82] - Quote
Don't know what the point of having dual AR would be, except maybe to have another clip ready without needing to reload. I think one of the most important uses will be allowing snipers and swarm launchers to be able to actually hold their own against ARs and such. |
IgniteableAura
Pro Hic Immortalis
26
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Posted - 2013.06.28 02:59:00 -
[83] - Quote
CCP,
Please don't replicate the mistakes you made in EVE (ala all the ship balancing you are currently doing, making a lot of people happy). Make the suits provide a specific role and adjust their racial bonuses to meet that role.
2% per level for module effectiveness is not worth anything on this suit. At best case its something like 30 hit points.
Give a role bonus that actually equates to its role. Dmg bonus to racial weapon, clip size, ammo capacity, effective range, turning speed, recoil and dispersion etc.
The role I see for this suit is weaponry. Stick to providing a bonus to that and you will do yourself a favor. |
CLONE ALPHA 001
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.06.28 03:53:00 -
[84] - Quote
CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog.
pics or it never happened! |
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CCP Frame
C C P C C P Alliance
1191
|
Posted - 2013.06.28 04:01:00 -
[85] - Quote
CLONE ALPHA 001 wrote:CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog. pics or it never happened! I played it. It happened! #iwasthere |
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PITCH- BLACK
Ahrendee Frontlinez Omega Commission
18
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Posted - 2013.06.28 05:21:00 -
[86] - Quote
CCP Frame wrote:CLONE ALPHA 001 wrote:CCP Eterne wrote:One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades. CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog. pics or it never happened! I played it. It happened! #iwasthere Got'em!!!! |
Kevall Longstride
DUST University Ivy League
295
|
Posted - 2013.06.28 08:47:00 -
[87] - Quote
Everyone seems to be fixating on the no grenade thing.
Two light slots people. Scrambler rifle to take out shields, quickly switch to Mass Driver to rip through the armour...
You need to get creative folks. |
Felix Totenkreuz
Intrepidus XI Omega Commission
16
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Posted - 2013.06.28 10:10:00 -
[88] - Quote
Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else.
By the looks of it this will be a fairly advanced frontline soldier, with a very high skill-cap roof. Mixing CQC/ranged weaponry or anti-shield/armour weaponry, straight LoS arms with a Mass Driver makes for very interesting combinations. The other option is to equip it for siege; giving it swarm/sniper, dual MD with a Nanohive, Plasma/MD with a Nanohive and so on and so forth. I reckon dual swarm will be a common loadout as well, as soon as the enemy team deploys a tank or LAV's. Dual Snipers might also be common, spawning in as a logi for more Equips and then changing over to commando, with increased sustained fire as weapon swapping is faster than reloading.
Sort of feels like frontline Commandos will be players looking for a high risk/reward playstyle, with no grenade but more powerful, flexible weaponry, while the Commandos that sit back on the redline or on top of buildings will be total scrubs enjoying equipping two of the same weapon for sustained cowardice. I know I will facepalm anytime I see someone shoot me from the MCP and their loadout says Commando+Sniper Rifle, after 8 shots or so was fired around me in rapid succession.
Overall I like it though. It's something people that has been playing the game for a long time can make work on the frontline, without it feeling like an actual upgrade or something mandatory. It's not like the implementation of the upcoming racial variations would feel like, but instead this is ... I don't know, a bonus blend with a "sandbox" feel to it, which you can chose to invest SP in or simply ignore if it's not your cup of tea. |
KOBLAKA1
Opus Arcana Covert Intervention
115
|
Posted - 2013.06.28 12:01:00 -
[89] - Quote
I NEVER said I want the commando to be more powerful than a "grunt suit," I am saying it is woefully UP. The tradeoffs are not worth the upgraded sidearm and down graded heavy weapons slot. A basic amarr heavy will be able to outperform it in everything except a sniper/swarm role (this even debatable with AV grenades). read my other posts to see that. Give me a dual weapon combo besides dual of the same weapon or sniper/swarm combo and I'll prove it. |
DeeJay One
BetaMax. CRONOS.
43
|
Posted - 2013.06.28 12:03:00 -
[90] - Quote
Felix Totenkreuz wrote:Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else.
For one it can out reload any suit out there, because when maxed out you get another 25% of reload speed on top of what your weapon skills provide. That makes a few more bullets and a swarm more. |
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