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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Gold Zapa
Not Guilty EoN.
6
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Posted - 2013.07.01 06:17:00 -
[121] - Quote
Arx Ardashir wrote:
Right, like all the Amarr LAVs we have driving around, and all the Amarr HAVs shooting everything up, and all the Amarr Dropships flying around, all the Amarr turrets that these things are shooting, and all the Amarr weapons, all 3 of them (Scrambler Rifle, Scrambler Pistol, Laser Rifle) OMG THE AMARR HAVE EVERYTHING!!!.
Whoa whoa, lets not get carried away here. I said nothing about vehicles. If I did ,then you'll be happy to know that Amarr isn't the only race with out vehicles. However maybe this discussion can be heard of for another time |
Gold Zapa
Not Guilty EoN.
6
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Posted - 2013.07.01 06:19:00 -
[122] - Quote
Dralis Rigordi wrote:Mayhaps we could get a respec? :D That would be a good thing for most people but I don't see it happening any time soon Edit: Or ever happening again for that matter |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2013.07.01 07:05:00 -
[123] - Quote
KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots.
exactly my friend |
Banning Hammer
Tal-Romon Legion Amarr Empire
108
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Posted - 2013.07.01 08:09:00 -
[124] - Quote
It looks like a heavy with more flexibility with weapons... Its going to be interesting to see what tactics is going to emerge from this suit. ... If i was a LAV user i will be very scare by now.... |
Superluminal Replicant
Planetary Response Organization
80
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Posted - 2013.07.01 08:56:00 -
[125] - Quote
Ok... so is it my understanding that I CANNOT Dual Wield a Proto Forge in one hand and a Proto HMG in the other hand with these new Commando suits?
I am disappoint. |
SuperKing BigNuts
Contract Hunters
162
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Posted - 2013.07.01 10:34:00 -
[126] - Quote
whats got me curious, and i havent seen dev response to said question and i didnt bother reading all of the other posts.
Quote:Amarr Commando Bonus: +2% to efficacy of shield and armor modules per level.
so do amarr NOT do armor tanking anymore? and a 10% bonus at lvl5 to ZERO modules at lvl 1 vs 10% bonus to 4 modules... about the only PRACTICAL role i can see this suit serving is a less good anti-vehicle role or a sniper... damage mod stacked swarms with an SMG on a standard assault look like it would still work better than the marginal base HP difference... or heaven forbid a proper heavy forgegunner... logi-sniper would serve better for the backup module slots(drop/nano/needle) in a sniper heavy battle, and an assault would serve better as a 'close range support' with tank loadout...
yet another suit that seems underwhelming compared to the medium frame lines...
btw, when are we getting the rest of the racial suits? seems cheap to have 2 heavy specs without the option of cross racial heavies... and only 2 races of scouts... im actually starting to miss the pre-uprising model of different suits for different races respective styles... |
Fire of Prometheus
Elite Mercs INC.
0
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Posted - 2013.07.01 12:58:00 -
[127] - Quote
They should create a modified light drop suit that has a wing suit built into it. Then people could move over the battlefield faster and it would create more intense fighting.
Can't wait for the commando role either!!!! |
ChromeBreaker
SVER True Blood Public Disorder.
606
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Posted - 2013.07.01 14:11:00 -
[128] - Quote
Fire of Prometheus wrote:They should create a modified light drop suit that has a wing suit built into it. Then people could move over the battlefield faster and it would create more intense fighting.
Can't wait for the commando role either!!!!
YOu crazy
No dev comments to anything said in this thead |
Sinboto Simmons
SVER True Blood Public Disorder.
329
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Posted - 2013.07.01 16:23:00 -
[129] - Quote
as a scout I'm not liking the sound of two light weapons on a heavy suit but I'll wait and see how it dose.
also:I seriously think the ability to use light weapons should be restricted to the commando class for heavy,making using light weapons it's 'thing' among heavy suits.
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KOBLAKA1
Opus Arcana Covert Intervention
142
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Posted - 2013.07.01 16:51:00 -
[130] - Quote
KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots.
Back with math and #s for the skill disparity!
So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heavy to 3 = 273600 (24,880+74,600+174,120) Total SP needed for medium/light user to get into commandos(they already have light weapons)= 335780
Now a Heavy user should have that already but what dont we have light weapons. To get a light weapon to V = 621840 (12,440+37,300+87,060+174,120+310,920) Then to stay competitive proficiency to at least 3 = 341850 (31,100+93,250+217,650) But wait there are 2 light weapon slots so everything x2. Light weapons x2 = 1243680 (621840+621840) Proficiency x2= 683700 (341850+341850) Total SP for a heavy to get into commando = 1927380
So is this a heavy suit for heavies? you tell me Even without proficiencies to 3 its 1243680sp
Edit: #s from https://forums.dust514.com/default.aspx?g=posts&m=439809#post439809 |
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SuperKing BigNuts
Contract Hunters
162
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Posted - 2013.07.01 18:34:00 -
[131] - Quote
KOBLAKA1 wrote:KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots. Back with math and #s for the skill disparity! So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heavy to 3 = 273600 (24,880+74,600+174,120) Total SP needed for medium/light user to get into commandos(they already have light weapons)= 335780Now a Heavy user should have that already but what dont we have light weapons. To get a light weapon to V = 621840 (12,440+37,300+87,060+174,120+310,920) Then to stay competitive proficiency to at least 3 = 341850 (31,100+93,250+217,650) But wait there are 2 light weapon slots so everything x2. Light weapons x2 = 1243680 (621840+621840) Proficiency x2= 683700 (341850+341850) Total SP for a heavy to get into commando = 1927380So is this a heavy suit for heavies? you tell me Even without proficiencies to 3 its 1243680sp Edit: #s from https://forums.dust514.com/default.aspx?g=posts&m=439809#post439809
what self respecting assault player, or the overpopular LOGI-ASSAULT guys would drop all of those high and low power slots for a second primary weapon... the assault troopers are generally pretty compotent with SMGs when they HAVE to roll AV, and the logi-bros are probably not rolling out with swarms on their expensive logi suits with no sidearm... not to mention its 500base hp, + a tops of 250? for full tank mods(116? plate, 66 shield x2) so estimated 750 before skills, for a total somewhere in the ballpark of 937 hp, for the same or lower DPS of ANY OTHER CLASS... EVERYONE can fit light weapons... why would you want two unless you cant live without your duvolle assault rifle AND your proto swarms(which i doubt you can fit dual proto with ANY tank)... |
KOBLAKA1
Opus Arcana Covert Intervention
148
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Posted - 2013.07.01 18:49:00 -
[132] - Quote
SuperKing BigNuts wrote:KOBLAKA1 wrote:KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots. Back with math and #s for the skill disparity! So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heavy to 3 = 273600 (24,880+74,600+174,120) Total SP needed for medium/light user to get into commandos(they already have light weapons)= 335780Now a Heavy user should have that already but what dont we have light weapons. To get a light weapon to V = 621840 (12,440+37,300+87,060+174,120+310,920) Then to stay competitive proficiency to at least 3 = 341850 (31,100+93,250+217,650) But wait there are 2 light weapon slots so everything x2. Light weapons x2 = 1243680 (621840+621840) Proficiency x2= 683700 (341850+341850) Total SP for a heavy to get into commando = 1927380So is this a heavy suit for heavies? you tell me Even without proficiencies to 3 its 1243680sp Edit: #s from https://forums.dust514.com/default.aspx?g=posts&m=439809#post439809 what self respecting assault player, or the overpopular LOGI-ASSAULT guys would drop all of those high and low power slots for a second primary weapon... the assault troopers are generally pretty compotent with SMGs when they HAVE to roll AV, and the logi-bros are probably not rolling out with swarms on their expensive logi suits with no sidearm... not to mention its 500base hp, + a tops of 250? for full tank mods(116? plate, 66 shield x2) so estimated 750 before skills, for a total somewhere in the ballpark of 937 hp, for the same or lower DPS of ANY OTHER CLASS... EVERYONE can fit light weapons... why would you want two unless you cant live without your duvolle assault rifle AND your proto swarms(which i doubt you can fit dual proto with ANY tank)...
So in other words no one wants this suit as it stands CCP |
SuperKing BigNuts
Contract Hunters
163
|
Posted - 2013.07.01 21:12:00 -
[133] - Quote
KOBLAKA1 wrote:So in other words no one wants this suit as it stands CCP
i speak for no others than myself, but i think this suit line is going to be useless as it stands and rather severely gimped compared at any roles any other suits can perform...
it gets more base tank than most other suits, but you get no flexibility in it... the damage cant be matched with stacked highslots on ANY medium suit, which use the same weapon platform as a primary weapon... and you will be hard pressed to fit 2x proto light weapons meaning one or both will have to be downgraded, meaning you may as well go for the cheaper sidearm entirely... best i can math out is a sniper or swarm launcher wiht 2x damage mods and max of somewhere around 700hp with a damage modded standard or adv AR, which MIGHT be a little more practical, than an unbuffed SMG or pistol but thats assuming you can actually fit the damage mods, plate(which id go with armor reps personally...) and even a single proto weapon...
it would be silly to NOT abuse the double buff of damage mods that apply to the backup weapon, thusly negating the shield bonus on the suit... and still, to assume heavy reliance upon the backup combat system for the price, id rather suit swap to a single purpose specialized suit personally than attempt to be a watered down hybrid |
Operative 1171 Aajli
D3LTA ACADEMY
39
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Posted - 2013.07.01 21:49:00 -
[134] - Quote
Look up the term commando on Wikipedia and tell me if you think that term applies at all to a heavy suit?
Commando by all rights would apply more appropriately to a light suit with possibly dual wield capability.
This idea foa a heavy suit is as ******** of an abortion as a heavy sniper.
YOU FAIL CCP... AGAIN!
Give me Snake Eyes... Yo Joe! |
Caineghis Beoulve
Pro Hic Immortalis
9
|
Posted - 2013.07.01 22:37:00 -
[135] - Quote
"Commando is a soldier or operative of an elite light infantry or special operations forces"
The key word here is Light Infantry |
Zat Earthshatter
Ghosts Of Ourselves
321
|
Posted - 2013.07.01 22:45:00 -
[136] - Quote
Someone may have caught this already, but the module efficiency skill bonus combined with Standard having no module slots means that Standard-tier Commandos will not be able to use their racial bonus. Gear not able to use its own racial bonuses is rather high up on my pet-peeve list, as a gear item in such a position will inevitably be left behind by its peers due to the strengths of said bonuses. |
KOBLAKA1
Opus Arcana Covert Intervention
159
|
Posted - 2013.07.01 22:47:00 -
[137] - Quote
Zat Earthshatter wrote:Someone may have caught this already, but the module efficiency skill bonus combined with Standard having no module slots means that Standard-tier Commandos will not be able to use their racial bonus. Gear not able to use its own racial bonuses is rather high up on my pet-peeve list, as a gear item in such a position will inevitably be left behind by its peers due to the strengths of said bonuses. they have but its still tue |
Regenti Friend
Savage Bullet
0
|
Posted - 2013.07.02 01:18:00 -
[138] - Quote
when are we going to get the gallente, minmatar, and caldari heavy? i want to see those. |
SuperKing BigNuts
Contract Hunters
163
|
Posted - 2013.07.02 02:50:00 -
[139] - Quote
Regenti Friend wrote:when are we going to get the gallente, minmatar, and caldari heavy? i want to see those.
dont forget amarr and cald scouts... this new uprising concept of all 4 races having ALL of the suits... kinda killing the mood... it had thought it was more interesting when each race was ACTUALLY unique... without all the balancing and redundancy issues... not to mention that they havent even been able to get the STARTER ROLES content complete before adding additional specialties... what about the guy who wants to roll a gallente heavy or a caldari light? but the amarr heavy gets new toys already above and beyond his HMG/FORGE... |
Eno Raef
KILL-EM-QUICK RISE of LEGION
4
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Posted - 2013.07.02 04:17:00 -
[140] - Quote
Without the high power slots to stack damage mods, I don't see the commando being worth it. I feel the same for the heavy suit in general. Being able to cause ample damage and kill is more important than having a little bit more defense. This is my personal view at any rate. I wouldn't be surprised if others feel the same. |
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KOBLAKA1
Opus Arcana Covert Intervention
178
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Posted - 2013.07.02 16:03:00 -
[141] - Quote
Its preliminary (only 10 games deep) but this suit gets stomped if it gets involved in any sort of scrap. Im sure pub stats are backing me up CCP. (If anyone is even skilling them to do anything but test them like me). |
GRUNT 78
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.02 19:04:00 -
[142] - Quote
I keep getting a black screen when i deploy w/commando suit,,is it even ready 4 battle?? Been waiting & saving SP so I could skill into this suit but I cant use it yet bcuz of th e black screen after dployment,,,PLZ FIX ASAP,,,PLEEEEEEZ,,THNX |
bumbaclot johnson
Immortals Souls
0
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Posted - 2013.07.02 19:35:00 -
[143] - Quote
Noooo!! that's gonna make this unfair, you should just keep it to one light weapon. that's just my opinion. |
SuperKing BigNuts
Contract Hunters
164
|
Posted - 2013.07.02 20:13:00 -
[144] - Quote
bumbaclot johnson wrote:Noooo!! that's gonna make this unfair, you should just keep it to one light weapon. that's just my opinion.
not like you can use 2 light weapons at the same time... using 2 like type weapons just reduces your reload time to a weapon swap... using 2 different weapons gives you a max of 2 damage mods to them, but you limit your hp bonus of extenders.
think of it like taking 2 light damage and 2 sidearm damage mods on a cald logi for paying half the price on the damage mods...
if i wanted to punch holes in somethin id just stack 3 damage mods on my gall suit and call it a day and switch suits as required, but i still end up with about 500hp in armor |
KOBLAKA1
Opus Arcana Covert Intervention
215
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Posted - 2013.07.04 05:44:00 -
[145] - Quote
While I still think its UP i found the suits niche role (imo) and i would like to formally apologize for calling it completely useless. (I still wont ever take it into PC though) It is not useless just requires thought skill and wheels (last two may contradict eachother). I plan to roll a Winmatar Commando when it comes (once i see the stats anyways, Im not willing to do it past 1 now cuz I hate Amarr's suit setups). So anyways give it just a little nudge somewhere (PG/CPU, slots, ehp, dmg res) and it will actually be worthwhile. Again my apologies for slamming it slightly too hard. |
GRUNT 78
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.07.04 17:25:00 -
[146] - Quote
I still have not seen a response concerning Amar Commando type 1 suit,,i cant get into battle with it. Is any1 else havin the same problem?? Keep gettin black screened EVERYTIME I try to use it,,some Dev feedback would b appreciated on the matter,plz thnx |
Idye Lotz
xCosmic Voidx The Superpowers
43
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Posted - 2013.07.05 22:04:00 -
[147] - Quote
Like suit but need grenades more than equipment. |
Liner ReXiandra
Zumari Force Projection Caldari State
63
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Posted - 2013.07.08 14:51:00 -
[148] - Quote
CCP Eterne wrote:Just to let you guys know, CCP Remnant is a developer in Shanghai and this blog was put out at roughly... oh... 1:30 AM there. So he'd be in bed.
He will be able to check and respond to your feedback when he gets into the office.
Either he's still sleeping or not interested in leaving feedback. |
Nomed Deeps
The Exemplars Top Men.
164
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Posted - 2013.07.08 17:58:00 -
[149] - Quote
Next should be a Grenadier class where you only have a light weapon but can have twostashes of grenades. Flux followed by Locus would be a sure kill for infantry while Flux followed by AVs would be a Shield tankers nightmare. |
Rugman91
Deep Space Republic Top Men.
181
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Posted - 2013.07.08 18:55:00 -
[150] - Quote
I see you nomed. I'm watching you |
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