Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules...
It will help make the most out of the
few modules it does have.
Also 500 base hp is hardly weak.
with no mods to work with it squishy (militia heavies start at 1000 ehp base [with skills] and arent exactly a force to be reckoned with) especially on heavy's hit box and speed. we cant jump and run around like a light or medium frame. So our tank doubly suffers.
Quote:The heavy Commando dropsuit is less durable than the Sentinel but is faster and more agile, allowing you to better engage and disengage from firefights. ItGÇÖs also currently the only heavy frame to feature an equipment slot. But this flexibility comes at the price of losing a grenade slot and sporting very few module slots (none at the Standard tier, in fact).
1. .3 isnt that much of an increase for losing almost 400 ehp without the ability to equip mods (1012 ehp base on Sentinel STD vs 625 with commando STD and 1590 sentinel proto and 921 commando proto/ [witn complex ] 849 with ferroscale those curious)
2. When you add that loss of a heavy weapon slot in with the rest of those "prices" doesnt seem quite as fair.
STD commando breakdown vs Sentnel(assuming tanked sentinel with skills)
additions:
.3 km/h speed
upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons)
equipment slot
losses:
694 ehp (more if new plates equipped instead of complex to save speed "boost")
3 module slots
heavy weapons slot
race bonus because no modules
grenade slot
14 PG
68 CPU
no change:
heavy's large hitbox
turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Proto Commando vs Sentinel breakdown(assuming same as before)
additions:
.3 km/h speed
upgraded sidearm slot
equipment slot
3% reload speed per level (sentinel has reload too)
10% module efficiency (used in ehp math so lolz at this)
losses:
893 ehp
heavy weapons slot
grenade slot
2 module slots
10 PG
46 CPU
no change:
heavy's large hitbox
turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Take a second and look, the cons do not outweigh the benefits. its not as if you can use both light weapons at once. Plus you have to switch weapons which takes time so mid firefight would be a kitten anyways (not that they have the tank to be in a firefight). This is not a good suit it either needs significantly more speed, more modules, or a heavy weapons slot instead of one of the lights (which you could still use 2 lights if you felt like anyways). This suit will flop and it saddens me because i wanted more heavy content and got it...