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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:15:00 -
[1] - Quote
Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak.
with no mods to work with it squishy (militia heavies start at 1000 ehp base [with skills] and arent exactly a force to be reckoned with) especially on heavy's hit box and speed. we cant jump and run around like a light or medium frame. So our tank doubly suffers.
Quote:The heavy Commando dropsuit is less durable than the Sentinel but is faster and more agile, allowing you to better engage and disengage from firefights. ItGÇÖs also currently the only heavy frame to feature an equipment slot. But this flexibility comes at the price of losing a grenade slot and sporting very few module slots (none at the Standard tier, in fact).
1. .3 isnt that much of an increase for losing almost 400 ehp without the ability to equip mods (1012 ehp base on Sentinel STD vs 625 with commando STD and 1590 sentinel proto and 921 commando proto/ [witn complex ] 849 with ferroscale those curious)
2. When you add that loss of a heavy weapon slot in with the rest of those "prices" doesnt seem quite as fair.
STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys lsots can fit light weapons) equipment slot
losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Proto Commando vs Sentinel breakdown (assuming same as before)
additions: .3 km/h speed upgraded sidearm slot equipment slot 3% reload speed per level (sentinel has reload too) 10% module efficiency (used in ehp math so lolz at this)
losses: 893 ehp heavy weapons slot grenade slot 2 module slots
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Take a second and look, the cons do not outweigh the benefits. its not as if you can use both light weapons at once. Plus you have to switch weapons which takes time so mid firefight would be a kitten anyways (not that they have the tank to be in a firefight). This is not a good suit it either needs significantly more speed, more modules, or a heavy weapons slot instead of one of the lights (which you could still use 2 lights if you felt like anyways). This suit will flop and it saddens me because i wanted more heavy content and got it... |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:32:00 -
[2] - Quote
Eskel Bondfree wrote:Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 19:56:00 -
[3] - Quote
Eskel Bondfree wrote:KOBLAKA1 wrote:Eskel Bondfree wrote:Two ARs on one suit: we finally have a LMG! lol the weapon switch acts like the barrel cooldown? Hardly, but if you want cooldown, how about two scrambler rifles, that's 150 rounds in one go Oh wait, by the time you've emptied the second one, the first one will probably have cooled down already. Never mind. double lol i meant the act of switching weapons is like the HMGs barrel cooling down after an overheat "simulating a LMG" :P |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 20:10:00 -
[4] - Quote
@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 20:45:00 -
[5] - Quote
ladwar wrote:KOBLAKA1 wrote:@ladwar thanks for the appreciation. also thanks for pointing out my typo
should read: "benefits do not outweigh the cons" i think if you weigh it against assaults it will come out just fine(minus a nade slot for a light weapon over a sidearm) if the speed is good enough, its clearly not meant to replace the heavy sents. class for eHP but it will top logis and assaults. And without having a heavy weapon slot it really shouldn't be compared against heavies.
It really won't though, its MAX hp is around where an assault/logi (835 MAX with ferroscale why lose your speed bonus...) is plus it slower and has a larger hitbox. The basic amarr heavy frame with stamina mods will be more effective at what this suit is trying to accomplish, especially with the introduction of ferroscale plates as well. Base Amarr heavy frame gets base 1012 hp, plus you can add a DMG mod (remember basic commando gets no mods). Basic amarr can equip flux grenades, scrambler pistol, AR of choice (mix and match however you want ie SCR/SMG/AV nades) = more tank and more gank than a commando plus increased speed AND Stamina. |
KOBLAKA1
Opus Arcana Covert Intervention
96
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Posted - 2013.06.27 20:54:00 -
[6] - Quote
Rugman91 wrote:People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities It should be better than medium frames in everything but speed/agility its a heavy suit. As it stands it will be outperfoermed by evything but a scout. |
KOBLAKA1
Opus Arcana Covert Intervention
98
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Posted - 2013.06.27 21:10:00 -
[7] - Quote
Rugman91 wrote:KOBLAKA1 wrote:Rugman91 wrote:People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities It should be better than medium frames in everything but speed/agility its a heavy suit. As it stands it will be outperformed by everything but a suit using sniper/swarm/plasma cannon But it has to outpreformed but those suits or otherwise it wouldnt be balanced. You cant keep your tacos and eat them as well. Trading power for versatility is the intended design of the suit
i get that but you forgot WOEFULLY underpowered lol and as i posted earlier outperformed for the same task as a basic armarr heavy |
KOBLAKA1
Opus Arcana Covert Intervention
98
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Posted - 2013.06.27 21:12:00 -
[8] - Quote
Sponglyboy Squaredoo wrote:I swear I never heard anyone ask for a new drop suit role ... seconded |
KOBLAKA1
Opus Arcana Covert Intervention
98
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Posted - 2013.06.27 21:50:00 -
[9] - Quote
Terra Thesis wrote:KOBLAKA1 wrote:STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons) equipment slot
losses: 694 ehp (more if new plates equipped instead of complex to save speed "boost") 3 module slots heavy weapons slot race bonus because no modules grenade slot 14 PG 68 CPU
no change: heavy's large hitbox turn speed (as far as the dev blog describes no increase here [agility could very well just describe running])
Um... the only way your STD Sentinel has an extra 694 ehp is if you already used up your 3 module slots and the extra pg/cpu. You can't count it multiple times. And if you think the bonus on the STD Commando is useless, just wait till you see the one on the Sentinel... Commando: sidearm->light, equipment, 10% faster Sentinel: light->heavy, grenade, ~310 ehp, 1 high, 2 low I could see the Commando getting a 100-200 more EHP, but I'd rather they make new stuff UP than OP and slowly buff it.
my numbers weren't right but they err in my favor cuz i rounded down on stuff earlier Amarr sentinel basic 405 x1.25 shield = 506 405 x1.25 armor = 506, 506=506 = 1012 ehp 115x1.1= 126.5x2 = 253 (complex plates with skills bonus) 66x1.1=72 (complex shield plus skills) 1012+253+72=1337
basic amarr commando 250x1.25=312, 312+312=624 (no mods so no more hp boosts)
1337-624= 713 ehp difference between basic sentinel and basic commando
@ladwar: why would i compare it to an amarr assault, commando is a heavy suit? |
KOBLAKA1
Opus Arcana Covert Intervention
98
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Posted - 2013.06.27 21:52:00 -
[10] - Quote
edit: too long added to previous |
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KOBLAKA1
Opus Arcana Covert Intervention
98
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Posted - 2013.06.27 22:01:00 -
[11] - Quote
Goric Rumis wrote:ladwar wrote:your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly under the movement speed of the assault frame for Amarr. i got this by dividing the numbers (395) by 60 and got 6.58(closer to 6.6 so i rounded up) and looked up the Amarr speed and the sprint speed is 6.7 for assaults and 4.8 for normal. the speed of the heavy are 3.6 normal and 5.1 for spring so it makes sense it not meant to tank like a heavy suit but be fast like the Amarr assaults. so stop dismissing with checking first. I'm going to go with what everyone else seems to be thinking, which is that 395 is a typo and it's mean to be 3.95. 3.95-3.6= .35 loss (again rounding error in my favor)
@goric 2nd post i have that covered too amarr basic heavy beats out commando in that role as well. And why do we need more assault suits running around thats a class already. We need a specialized infantry killer and specialized AV killer, we are heavies not medium frames. |
KOBLAKA1
Opus Arcana Covert Intervention
100
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Posted - 2013.06.27 23:28:00 -
[12] - Quote
Aeon Amadi wrote:490 shields and 469 armor with twi complex shield extenders and a complex armorplate...
Yeah, the survivability is not lacking at all and considering it can almost move as fast as a Logistics id imagine this is going to be the new flavor ofthe month thats going to make this game justfeel pointless for the rest of us...
Count me the **** out...
its .35 faster than the heavy. logi is 4.7 so .8 faster than commando, assault is 4.8. its closer to heavy speed than it is anything else. and with a complex armor's -10% movement penalty it is back down to normal heavy speed...
.9 x 3.95= 3.555m/s |
KOBLAKA1
Opus Arcana Covert Intervention
115
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Posted - 2013.06.28 12:01:00 -
[13] - Quote
I NEVER said I want the commando to be more powerful than a "grunt suit," I am saying it is woefully UP. The tradeoffs are not worth the upgraded sidearm and down graded heavy weapons slot. A basic amarr heavy will be able to outperform it in everything except a sniper/swarm role (this even debatable with AV grenades). read my other posts to see that. Give me a dual weapon combo besides dual of the same weapon or sniper/swarm combo and I'll prove it. |
KOBLAKA1
Opus Arcana Covert Intervention
115
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Posted - 2013.06.28 12:17:00 -
[14] - Quote
DeeJay One wrote:Felix Totenkreuz wrote:Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else.
For one it can out reload any suit out there, because when maxed out you get another 25% of reload speed on top of what your weapon skills provide. That makes a few more bullets and a swarm more.
(Spot saved for sentinel comparison who also has reload speed ability) |
KOBLAKA1
Opus Arcana Covert Intervention
120
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Posted - 2013.06.28 15:43:00 -
[15] - Quote
RydogV wrote:I like the concept. I almost think it would be a natural transition for someone like me who plays Logistics most of the time. My Minmater Logi suits reach enhanced HP numbers close to this and the speed is pretty close too I think. I really like the idea of being able to carry two Light weapons. With the equipment slot this would be a nice A/V class with Swarms and whatever other weapon suit the specific map you are on. I have not crunched the numbers but at first glance it has piqued my interest.
Of course I will definitely wait until all racial variants are available before I make a firm decision. This type of suit might not get a lot of players excited but I am glad CCP's intent is to offer a lot of different options. That is never a bad thing. Keep 'em coming!
i like that you have interest in heavy suits! more power to you, HMGs are loads of fun in the complexes. however how many actual heavies are interested in this suit? Thanks for the heavy content CCP, glad to see you are appealing to masses again rather than actually filling out your game. |
KOBLAKA1
Opus Arcana Covert Intervention
121
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Posted - 2013.06.28 17:04:00 -
[16] - Quote
Noobs who don't know better? |
KOBLAKA1
Opus Arcana Covert Intervention
126
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Posted - 2013.06.29 15:19:00 -
[17] - Quote
BlazeXYZ wrote:The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly.
Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everything but reload speed and 27m on the AR because of equipping an SMG. Same range and damage with the SCREEN. If you use proto sentinel you lose only .5 reload speed and 20dps. Both will have 450+ ehp than commando. Its not worth comparing ADV/STD because commando is even farther behind. Look at my previous posts for long math and stat heavy comparisons. They start on page 3 I think. |
KOBLAKA1
Opus Arcana Covert Intervention
126
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Posted - 2013.06.29 15:58:00 -
[18] - Quote
Goric Rumis wrote:I for one will appreciate if they are starting the new role at a point where it's definitely underpowered so it won't disturb the current balance, and then tuning it up over time. I've worked on many projects and I know that you don't roll something out with the assumption that it's perfectly tuned. With a game I think it's better to err on the safe side, especially since the people jumping into this suit early on will likely be veterans with maxed out support skills. You don't want something to come out and ruin whatever ecosystem is already there when it's a lot more powerful than it looks on paper. With these specs, the suit can be more powerful than it is on paper and still be slightly underpowered.
Even in EVE's tenth year they've done a massive ship rebalancing, so clearly these guys are familiar with the inevitability that this isn't the final state (if there ever is a "final state").
I agree but why have a suit who's basic form (amarr heavy) outperforms the unlocked form (amarr commando)?
If this was a medium frame and was outperformed by the basic mediums y'all would be flipping out. |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:18:00 -
[19] - Quote
Arx Ardashir wrote:KOBLAKA1 wrote:BlazeXYZ wrote:The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everything but reload speed and 27m on the AR because of equipping an SMG. Same range and damage with the SCRuse proto sentinel you lose only .5 reload speed and 20dps. Both will have 450+ ehp than commando. Its not worth comparing ADV/STD because commando is even farther behind. Look at my previous posts for long math and stat heavy comparisons. They start onon page 3 I think. Edit: SCR. If you use* (my phone wont let me fix for some reason) A lot of your comparison is valid, but the Sentinel gets a bonus to heavy weapon reload speed. Not light weapons/all weapons. Just heavy. So the current Commando still has a 25% bonus over your SR/SMG combo Sentinel. touche didnt notice that, 25% reload speed doesnt make up (learn to aim) for all the downside or warrant a new suit |
KOBLAKA1
Opus Arcana Covert Intervention
134
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Posted - 2013.06.30 17:06:00 -
[20] - Quote
NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills... seems fair
Edit (will return with math showing the disparity) |
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KOBLAKA1
Opus Arcana Covert Intervention
142
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Posted - 2013.07.01 16:51:00 -
[21] - Quote
KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots.
Back with math and #s for the skill disparity!
So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heavy to 3 = 273600 (24,880+74,600+174,120) Total SP needed for medium/light user to get into commandos(they already have light weapons)= 335780
Now a Heavy user should have that already but what dont we have light weapons. To get a light weapon to V = 621840 (12,440+37,300+87,060+174,120+310,920) Then to stay competitive proficiency to at least 3 = 341850 (31,100+93,250+217,650) But wait there are 2 light weapon slots so everything x2. Light weapons x2 = 1243680 (621840+621840) Proficiency x2= 683700 (341850+341850) Total SP for a heavy to get into commando = 1927380
So is this a heavy suit for heavies? you tell me Even without proficiencies to 3 its 1243680sp
Edit: #s from https://forums.dust514.com/default.aspx?g=posts&m=439809#post439809 |
KOBLAKA1
Opus Arcana Covert Intervention
148
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Posted - 2013.07.01 18:49:00 -
[22] - Quote
SuperKing BigNuts wrote:KOBLAKA1 wrote:KOBLAKA1 wrote:NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills completely ignoring the million or two invested to heavy weapons... seems fair Edit (will return with math showing the disparity) 2nd edit: also adding the heavy weapon slot wouldn't affect those wanting to use 2x light weapons because you scan fit light weps in heavy slots. Back with math and #s for the skill disparity! So for a non heavy suit user they will need to get dropsuit command from 1 to 3= 61820 xp (18,650+43,530) Then to unlock the higher tier suit Amarr heavy to 3 = 273600 (24,880+74,600+174,120) Total SP needed for medium/light user to get into commandos(they already have light weapons)= 335780Now a Heavy user should have that already but what dont we have light weapons. To get a light weapon to V = 621840 (12,440+37,300+87,060+174,120+310,920) Then to stay competitive proficiency to at least 3 = 341850 (31,100+93,250+217,650) But wait there are 2 light weapon slots so everything x2. Light weapons x2 = 1243680 (621840+621840) Proficiency x2= 683700 (341850+341850) Total SP for a heavy to get into commando = 1927380So is this a heavy suit for heavies? you tell me Even without proficiencies to 3 its 1243680sp Edit: #s from https://forums.dust514.com/default.aspx?g=posts&m=439809#post439809 what self respecting assault player, or the overpopular LOGI-ASSAULT guys would drop all of those high and low power slots for a second primary weapon... the assault troopers are generally pretty compotent with SMGs when they HAVE to roll AV, and the logi-bros are probably not rolling out with swarms on their expensive logi suits with no sidearm... not to mention its 500base hp, + a tops of 250? for full tank mods(116? plate, 66 shield x2) so estimated 750 before skills, for a total somewhere in the ballpark of 937 hp, for the same or lower DPS of ANY OTHER CLASS... EVERYONE can fit light weapons... why would you want two unless you cant live without your duvolle assault rifle AND your proto swarms(which i doubt you can fit dual proto with ANY tank)...
So in other words no one wants this suit as it stands CCP |
KOBLAKA1
Opus Arcana Covert Intervention
159
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Posted - 2013.07.01 22:47:00 -
[23] - Quote
Zat Earthshatter wrote:Someone may have caught this already, but the module efficiency skill bonus combined with Standard having no module slots means that Standard-tier Commandos will not be able to use their racial bonus. Gear not able to use its own racial bonuses is rather high up on my pet-peeve list, as a gear item in such a position will inevitably be left behind by its peers due to the strengths of said bonuses. they have but its still tue |
KOBLAKA1
Opus Arcana Covert Intervention
178
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Posted - 2013.07.02 16:03:00 -
[24] - Quote
Its preliminary (only 10 games deep) but this suit gets stomped if it gets involved in any sort of scrap. Im sure pub stats are backing me up CCP. (If anyone is even skilling them to do anything but test them like me). |
KOBLAKA1
Opus Arcana Covert Intervention
215
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Posted - 2013.07.04 05:44:00 -
[25] - Quote
While I still think its UP i found the suits niche role (imo) and i would like to formally apologize for calling it completely useless. (I still wont ever take it into PC though) It is not useless just requires thought skill and wheels (last two may contradict eachother). I plan to roll a Winmatar Commando when it comes (once i see the stats anyways, Im not willing to do it past 1 now cuz I hate Amarr's suit setups). So anyways give it just a little nudge somewhere (PG/CPU, slots, ehp, dmg res) and it will actually be worthwhile. Again my apologies for slamming it slightly too hard. |
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