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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
KOBLAKA1
Opus Arcana Covert Intervention
115
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Posted - 2013.06.28 12:17:00 -
[91] - Quote
DeeJay One wrote:Felix Totenkreuz wrote:Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else.
For one it can out reload any suit out there, because when maxed out you get another 25% of reload speed on top of what your weapon skills provide. That makes a few more bullets and a swarm more.
(Spot saved for sentinel comparison who also has reload speed ability) |
J Lav
Opus Arcana Covert Intervention
104
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Posted - 2013.06.28 12:40:00 -
[92] - Quote
KOBLAKA1 wrote:DeeJay One wrote:Felix Totenkreuz wrote:Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else.
For one it can out reload any suit out there, because when maxed out you get another 25% of reload speed on top of what your weapon skills provide. That makes a few more bullets and a swarm more. (Spot saved for sentinel comparison who also has reload speed ability)
And here I was thinking he was referring to just switching weapons instead of reloading... Like carrying two AR's, need to reload? Just switch to the other one |
Niuvo
The Phoenix Federation
48
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Posted - 2013.06.28 15:09:00 -
[93] - Quote
Sounds good, I like how ya'll are making new dropsuits with different configurations. It's going to make for a dynamic battlefield. |
RydogV
Shadow Company HQ
196
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Posted - 2013.06.28 15:38:00 -
[94] - Quote
I like the concept. I almost think it would be a natural transition for someone like me who plays Logistics most of the time. My Minmater Logi suits reach enhanced HP numbers close to this and the speed is pretty close too I think. I really like the idea of being able to carry two Light weapons. With the equipment slot this would be a nice A/V class with Swarms and whatever other weapon suit the specific map you are on. I have not crunched the numbers but at first glance it has piqued my interest.
Of course I will definitely wait until all racial variants are available before I make a firm decision. This type of suit might not get a lot of players excited but I am glad CCP's intent is to offer a lot of different options. That is never a bad thing. Keep 'em coming! |
KOBLAKA1
Opus Arcana Covert Intervention
120
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Posted - 2013.06.28 15:43:00 -
[95] - Quote
RydogV wrote:I like the concept. I almost think it would be a natural transition for someone like me who plays Logistics most of the time. My Minmater Logi suits reach enhanced HP numbers close to this and the speed is pretty close too I think. I really like the idea of being able to carry two Light weapons. With the equipment slot this would be a nice A/V class with Swarms and whatever other weapon suit the specific map you are on. I have not crunched the numbers but at first glance it has piqued my interest.
Of course I will definitely wait until all racial variants are available before I make a firm decision. This type of suit might not get a lot of players excited but I am glad CCP's intent is to offer a lot of different options. That is never a bad thing. Keep 'em coming!
i like that you have interest in heavy suits! more power to you, HMGs are loads of fun in the complexes. however how many actual heavies are interested in this suit? Thanks for the heavy content CCP, glad to see you are appealing to masses again rather than actually filling out your game. |
ChromeBreaker
SVER True Blood Public Disorder.
603
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Posted - 2013.06.28 15:51:00 -
[96] - Quote
No dev response today? or am i just between time zones?... |
Hawkin P
Molon Labe. League of Infamy
74
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Posted - 2013.06.28 16:35:00 -
[97] - Quote
Wow way to make 1.2 just that much worse! You really think very many people are going to grind for approx. 2 months to get this proto even if you gave them a respect most wouldn't go into this suit! |
Waruiko DUST
G I A N T EoN.
102
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Posted - 2013.06.28 16:45:00 -
[98] - Quote
I can think of a few who would |
KOBLAKA1
Opus Arcana Covert Intervention
121
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Posted - 2013.06.28 17:04:00 -
[99] - Quote
Noobs who don't know better? |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
97
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Posted - 2013.06.28 19:07:00 -
[100] - Quote
I don't mind the loss of the grenade slot and gaining equipment is cool, but I don't really understand the huge loss of both HP AND module slots. I'm feeling like CCP might be overestimating the power of having two light weapons.
On another note I can already think of a few fun combos of two of the same weapon. It would be really fun to have two plasma launchers for quick back-to-back strikes. Or two mass-drivers for double the ammo. Also combining say a scrambler rifle and an assault scrambler rifle would be pretty fun, or other variants of the same weapon. |
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TheWee BabySeamus
Dem Durrty Boyz
8
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Posted - 2013.06.29 00:00:00 -
[101] - Quote
How about the actual heavy suits????? Do you have an estimate on when those may be out??? As a dedicated heavy for a year now, i have gotten pretty board with the current amarr basic and racial suits. I would assume that you working on new suits for all other races means that you have finished the rest of the heavy and scout racial suits. But I remember what my father told me about people who assume things.
So CCP, How am I supposed to stay fat when all we get is table scraps?????? I WANT A DAMN FILET!!!!!!!!!!!!
With that being said, I'm still a big supporter of this game and the overall vision that you guys have come up with, however we HEAVIES would really love some new swag, oh and that badass laser HMG. Once that is introduced, say goodbye Caldari Logis..........................YOU SHALL FALL AS EASY AS THE REST.
- Wee Baby
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
146
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Posted - 2013.06.29 00:43:00 -
[102] - Quote
Seriously how great is a new role without other racial variants? I'm not getting into a stinky Amarr suit. |
Lightning Bolt2
DUST University Ivy League
20
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Posted - 2013.06.29 01:19:00 -
[103] - Quote
Change the Amar commando bonus to something useful, or at the very least more useful. 1% bonus to weapon dmg per lvl? 1% bonus to walking/spring speed per lvl? 3% to light weapon fitting optimization per lvl? 1% armor/shield per lvl? (to increase its total armor/shield but not as much as a heavy) increased clip size? increased max ammo?
btw these will all be good for other racial variants |
God Anpu TheImmortal
The Pyramid Order
12
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Posted - 2013.06.29 06:06:00 -
[104] - Quote
I can't believe what I'm reading here u guys bring a whole new class role out and plan to have other race variants but have not given the heavy a damn thing and u guys even murdered the proto heavy with only 2 high power slots what the hell are u guys doing CCP
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BlazeXYZ
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.29 14:58:00 -
[105] - Quote
The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. |
KOBLAKA1
Opus Arcana Covert Intervention
126
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Posted - 2013.06.29 15:19:00 -
[106] - Quote
BlazeXYZ wrote:The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly.
Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everything but reload speed and 27m on the AR because of equipping an SMG. Same range and damage with the SCREEN. If you use proto sentinel you lose only .5 reload speed and 20dps. Both will have 450+ ehp than commando. Its not worth comparing ADV/STD because commando is even farther behind. Look at my previous posts for long math and stat heavy comparisons. They start on page 3 I think. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
180
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Posted - 2013.06.29 15:47:00 -
[107] - Quote
I for one will appreciate if they are starting the new role at a point where it's definitely underpowered so it won't disturb the current balance, and then tuning it up over time. I've worked on many projects and I know that you don't roll something out with the assumption that it's perfectly tuned. With a game I think it's better to err on the safe side, especially since the people jumping into this suit early on will likely be veterans with maxed out support skills. You don't want something to come out and ruin whatever ecosystem is already there when it's a lot more powerful than it looks on paper. With these specs, the suit can be more powerful than it is on paper and still be slightly underpowered.
Even in EVE's tenth year they've done a massive ship rebalancing, so clearly these guys are familiar with the inevitability that this isn't the final state (if there ever is a "final state"). |
KOBLAKA1
Opus Arcana Covert Intervention
126
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Posted - 2013.06.29 15:58:00 -
[108] - Quote
Goric Rumis wrote:I for one will appreciate if they are starting the new role at a point where it's definitely underpowered so it won't disturb the current balance, and then tuning it up over time. I've worked on many projects and I know that you don't roll something out with the assumption that it's perfectly tuned. With a game I think it's better to err on the safe side, especially since the people jumping into this suit early on will likely be veterans with maxed out support skills. You don't want something to come out and ruin whatever ecosystem is already there when it's a lot more powerful than it looks on paper. With these specs, the suit can be more powerful than it is on paper and still be slightly underpowered.
Even in EVE's tenth year they've done a massive ship rebalancing, so clearly these guys are familiar with the inevitability that this isn't the final state (if there ever is a "final state").
I agree but why have a suit who's basic form (amarr heavy) outperforms the unlocked form (amarr commando)?
If this was a medium frame and was outperformed by the basic mediums y'all would be flipping out. |
crazy space 1
Unkn0wn Killers
1409
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Posted - 2013.06.29 17:21:00 -
[109] - Quote
CCP Eterne wrote:Just to let you guys know, CCP Remnant is a developer in Shanghai and this blog was put out at roughly... oh... 1:30 AM there. So he'd be in bed.
He will be able to check and respond to your feedback when he gets into the office. ? |
Arx Ardashir
Imperium Aeternum
53
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Posted - 2013.06.29 17:32:00 -
[110] - Quote
KOBLAKA1 wrote:BlazeXYZ wrote:The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everything but reload speed and 27m on the AR because of equipping an SMG. Same range and damage with the SCRuse proto sentinel you lose only .5 reload speed and 20dps. Both will have 450+ ehp than commando. Its not worth comparing ADV/STD because commando is even farther behind. Look at my previous posts for long math and stat heavy comparisons. They start onon page 3 I think. Edit: SCR. If you use* (my phone wont let me fix for some reason) A lot of your comparison is valid, but the Sentinel gets a bonus to heavy weapon reload speed. Not light weapons/all weapons. Just heavy. So the current Commando still has a 25% bonus over your SR/SMG combo Sentinel.
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KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 20:18:00 -
[111] - Quote
Arx Ardashir wrote:KOBLAKA1 wrote:BlazeXYZ wrote:The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everything but reload speed and 27m on the AR because of equipping an SMG. Same range and damage with the SCRuse proto sentinel you lose only .5 reload speed and 20dps. Both will have 450+ ehp than commando. Its not worth comparing ADV/STD because commando is even farther behind. Look at my previous posts for long math and stat heavy comparisons. They start onon page 3 I think. Edit: SCR. If you use* (my phone wont let me fix for some reason) A lot of your comparison is valid, but the Sentinel gets a bonus to heavy weapon reload speed. Not light weapons/all weapons. Just heavy. So the current Commando still has a 25% bonus over your SR/SMG combo Sentinel. touche didnt notice that, 25% reload speed doesnt make up (learn to aim) for all the downside or warrant a new suit |
Seymor Krelborn
DUST University Ivy League
25
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Posted - 2013.06.29 23:11:00 -
[112] - Quote
Not trying to QQ here... but with all the balancing problems that exist with present fits, plus the slippery aiming mechanics and disappearing equipment slot items, I cant figure out why CCP is adding another suit that at best has questionable applications on the battle field...CCP, you have better things to do with your time in this game... your priorities seem a bit confused. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
0
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Posted - 2013.06.30 07:12:00 -
[113] - Quote
if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much |
Gold Zapa
Not Guilty EoN.
5
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Posted - 2013.06.30 07:30:00 -
[114] - Quote
You know what this commando DropSuit is just stupid, I mean seriously why should a single race have sooooo many advantages in different suits. It's already bad enough that this race has 6 different DropSuits (4 if you're not counting the basic Medium and heavy frame). Why should Amarr have more DropSuits than all the other races? Look at Caldari all the got is Assault and Logistics. ALL RACES should have a fair amount of DropSuits so they could all be on an even plain field. |
Zauis Gallente
Gallente LLP
10
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Posted - 2013.06.30 10:13:00 -
[115] - Quote
Are there any plans for new suits other than the Amarr? For example a heavy class suit for the Gallente? It seems that the Amarr are getting everything or just first to get everything. Thanks |
Guilbert 515
United Pwnage Service RISE of LEGION
8
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Posted - 2013.06.30 11:13:00 -
[116] - Quote
I dont really get the sudden move on implementing another dropsuit class. A lot of Races are still missing their dropsuit classes, like no caldari and amarr scout, no gallente/caldari/minmatar heavy. Introducing another dropsuit class at this point without evenly providing the dropsuit classes to other races just doesnt seem to make sence. It means that someone who has skilled into gallente needs to add another mill of skillpoints into another race just to benefit from a new class. Giving an advantage for those people who already skilled amarr dropsuits. I mean whats the point of rushing out another class without evenly distributing it to all races?
Introducing a class that is able to provide both armor and shield damage by switching btw two primary weapons is another move i cant really understand or appreciate. Especially since armor tanked classes already have a huge dissadvantage on the field. Getting bashed by flaylocks, introduction of minmatar rifles, and now this...
I wonder if the introduction of that new class is story related, if so there has not been any story related content available at this point to justify that move.
Im sorry CCP but unless a brainy explains me why the sudden new dropsuit without balancing out the existing ones, dont wonder if people feel disturbed. |
KOBLAKA1
Opus Arcana Covert Intervention
134
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Posted - 2013.06.30 17:06:00 -
[117] - Quote
NoxMort3m wrote:if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too much Agreed and it only takes amarr heavy three for all the light weapon users to get into with weapons they are already skilled into. Heavies have to skill 2 weapons plus those two weapons support skills... seems fair
Edit (will return with math showing the disparity) |
Arx Ardashir
Imperium Aeternum
55
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Posted - 2013.06.30 19:47:00 -
[118] - Quote
Gold Zapa wrote:You know what this commando DropSuit is just stupid, I mean seriously why should a single race have sooooo many advantages in different suits. It's already bad enough that this race has 6 different DropSuits (4 if you're not counting the basic Medium and heavy frame). Why should Amarr have more DropSuits than all the other races? Look at Caldari all the got is Assault and Logistics. ALL RACES should have a fair amount of DropSuits so they could all be on an even plain field.
Zauis Gallente wrote:Are there any plans for new suits other than the Amarr? For example a heavy class suit for the Gallente? It seems that the Amarr are getting everything or just first to get everything. Thanks
Right, like all the Amarr LAVs we have driving around, and all the Amarr HAVs shooting everything up, and all the Amarr Dropships flying around, all the Amarr turrets that these things are shooting, and all the Amarr weapons, all 3 of them (Scrambler Rifle, Scrambler Pistol, Laser Rifle). OMG THE AMARR HAVE EVERYTHING!!!
What do the Amarr have that the other races don't? A heavy frame, and that's it.
Why the commando and not more heavy frames? Because the art assets already existed, and the only thing that needed to be done was change some statistics. No new modeling, animation, or anything more than an adjustment of slot layouts and base stats. |
Phosis Norg
Mad Clone Posse
6
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Posted - 2013.06.30 20:49:00 -
[119] - Quote
If I were to spec into this, I would have my weapon of choice plus a Swarm Launcher. I'm not sure if others would do the same, but if so, it seems like the end of vehicles on the battlefield, or at least a severe reduction.
I like the idea of immediately ending a murder taxi run. Sad for the tankers though. Know it's going to cost you a lot. |
Dralis Rigordi
Eyniletti Rangers Minmatar Republic
0
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Posted - 2013.07.01 04:59:00 -
[120] - Quote
Mayhaps we could get a respec? :D |
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