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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Eterne
C C P C C P Alliance
2132
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Posted - 2013.06.27 17:55:00 -
[1] - Quote
One of the big things mentioned in the Uprising 1.2 blog from CCP Praetorian was the addition of a new dropsuit role; the Commando. The Commando brings the unique ability to equip two light weapons at the same time, giving it unparalleled versatility in its engagement profile, while sacrificing flexibility in slots and grenades.
CCP Remnant discusses the design decisions behind the Commando dropsuit in this newest dev blog. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
471
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Posted - 2013.06.27 18:01:00 -
[2] - Quote
COMMANDO!
Dual AR feel my wrath! |
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Jin Robot
Foxhound Corporation General Tso's Alliance
1121
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Posted - 2013.06.27 18:01:00 -
[3] - Quote
What is the sprint speed? |
exolden shadovar
Dead Crow Legion
5
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Posted - 2013.06.27 18:06:00 -
[4] - Quote
Eeeeeh no this sounds like all the worst parts of med and hvy suits put together |
Thor Odinson42
Molon Labe. League of Infamy
448
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Posted - 2013.06.27 18:07:00 -
[5] - Quote
I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
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ChromeBreaker
SVER True Blood Public Disorder.
596
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Posted - 2013.06.27 18:10:00 -
[6] - Quote
Bonus to module efficiency... on a suit with no modules...?
Also seem a bit... squishy. But i will see how they play i like the idea, interested to see how well they turn/move, and of course what they look like |
Jin Robot
Foxhound Corporation General Tso's Alliance
1121
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Posted - 2013.06.27 18:15:00 -
[7] - Quote
ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have.
Also 500 base hp is hardly weak. |
Beren Hurin
OMNI Endeavors
559
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Posted - 2013.06.27 18:15:00 -
[8] - Quote
Quote:+2% to efficacy of shield and armor modules per level.
Meaning:
Shield regulators/rechargers/extenders and Armor repairers/plates/energized etc...?
or just plates and extenders?
Depending on how you calculate I think you can get it at 1000+ HP.. Not sure why you think the survivability is lacking. Yes, strafing will suck, but its suppressive, not assault. |
Lunar Fostertute
The United Federation New Eden Dark Taboo
0
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Posted - 2013.06.27 18:18:00 -
[9] - Quote
Sounds nice, but again is 10% bonus too modules gunna compete with having an extra module slot overall.
Will be dam nice too have another light weapon though, will dual AR be possible !? |
Shrapnels
The Order 1886
136
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Posted - 2013.06.27 18:20:00 -
[10] - Quote
Commandos Will be dead before they can even Swap weapons
The Grenade slot will be patched in down the road. Meaning that is the 1st buff that suit will need.
Hopefully the other Civs will have a Nade slot when they are released |
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Marston VC
SVER True Blood Public Disorder.
395
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Posted - 2013.06.27 18:23:00 -
[11] - Quote
Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop.
On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive......
So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP.
Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad! |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
236
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Posted - 2013.06.27 18:25:00 -
[12] - Quote
On the face of it I would say:
Increase base speed to 4.5 with sprint at 5.75 Increase shield and Armor to 300 a piece.
Not sure about the rest without real world testing. However, as it stands at the ADV & Proto levels most medium frames will have greater shield and/or Armor total ehp plus the flexibility to add rappers or damage mods on top of that. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1121
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Posted - 2013.06.27 18:25:00 -
[13] - Quote
Marston VC wrote:Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop. On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive...... So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP. Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad! Dust forums equals QQing regardless |
ChromeBreaker
SVER True Blood Public Disorder.
596
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Posted - 2013.06.27 18:26:00 -
[14] - Quote
Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak.
helping nothing is still nothing. mainly the standard suit
i said seems lol, like i said depends on its agility... 500 isnt much when you cant increase it |
crazy space 1
Unkn0wn Killers
1404
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Posted - 2013.06.27 18:27:00 -
[15] - Quote
Yes thank you for not releasing this AFTER the patch as dropped.
Was that so hard? Ok now to file over t and give feedback. I'm only giving feedback because you told me it was important to you and the future of the game. So thank you for then letting me give feedback. |
Malkai Inos
Opus Arcana Covert Intervention
483
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Posted - 2013.06.27 18:28:00 -
[16] - Quote
Shrapnels wrote:Commandos Will be dead before they can even Swap weapons
The Grenade slot will be patched in down the road. Meaning that is the 1st buff that suit will need.
Hopefully the other Civs will have a Nade slot when they are released 1.2 Patchnotes wrote:* Increased weapon switching speed Seems like CCP shares your opinion
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Disturbingly Bored
The Strontium Asylum
317
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Posted - 2013.06.27 18:29:00 -
[17] - Quote
Holy Pre-nerfed SP sink, Batman!
I really like the idea. It's a very interesting design on CCP's part. But the only way that thing is going to be remotely usable is if you put the base HP back up to normal or you give it more slots.
As it stands, it would be more effective and far cheaper to slap an AR on a Militia Heavy Suit (which has 1 hi, 1 low, 400 shields, 320 armor) and save your SP for something else.
For reference: you would need 2x Complex Shield Extenders on a Proto Commando and Commando Skill V before you reached the base shields of a Militia Heavy Suit.
Cool idea CCP. Now adjust that puppy so it's usable. |
Kira Lannister
Hellstorm Inc League of Infamy
964
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Posted - 2013.06.27 18:30:00 -
[18] - Quote
Change the slots to BSC 1-1 ADV 1-2 PRO 2-2
Give it the grenade also. There you go, fixed the commando for you ccp. Your welcome :] |
Driftward
Subdreddit Test Alliance Please Ignore
233
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Posted - 2013.06.27 18:31:00 -
[19] - Quote
Well I see a couple of positives here.
1. CCP gave us stats before the release (not all but quite a few of them). Heck they gave them almost a week in advance.
2. Commando won't be OP. Probably. By the stats it doesn't look overwhelming, especially in terms of total eHP. However, as a scout I work with less than 400 total HP at all times (balanced with about 1.5 m/s higher movement speed). At any rate, it could be worse and it won't break the game. Probably (who knows until we play with it).
3. The heavies finally get a suit that carries an equipment slot.
4. More variety in dropsuits = more specialization = more tactics. (I know this only happens if people use the suit/it is useful in situations but let's wait and see on this one. Shield recharge rate and sprint speed will be very interesting to see when it comes out and could make or break the suit)
5. Module efficiency---- 2%/ lvl is a little underwhelming. at best this nets you ~13 shield HP and maybe another 5-6 if you use a complex ferroscale plate. And then thats it for your modules. Personally I think this should be upped to 4 or 5%/ level = to the caldari logi bonus to shields (or flip/flop them make caldari 2%/ level and commando 5%, would help make the caldari logi less "OP", note the quotes, I don't even want to start on that). Mitigates the lack of modules and might allow for a light damage mod in a high (at least you can choose instead of requiring more buffer). With skills and full shield extend + complex ferroscale at proto level I estimate the total eHP to be between ~850.
It's not a "tank" but it can take a few shots at least. |
Shrapnels
The Order 1886
136
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Posted - 2013.06.27 18:32:00 -
[20] - Quote
Malkai Inos wrote:Shrapnels wrote:Commandos Will be dead before they can even Swap weapons[...] 1.2 Patchnotes wrote:* Increased weapon switching speed Seems like CCP shares your opinion
yeah I saw that Patch Note a few days ago and it about time too.
With the Commandos base overall health and Mods, it will get dropped so fast. in those PatchNotes your also forgetting they Buffed Weapon "Optimal Damage Ranges" which will or should mean that Everyone is going to get dropped quicker now. |
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crazy space 1
Unkn0wn Killers
1404
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Posted - 2013.06.27 18:33:00 -
[21] - Quote
Ok um Amarr Commando Bonus: +2% to efficacy of shield and armor modules per level., this bonus i useless.... You can only fit 1 armor module, shouldn't the bonus be higher since the limit on shield mods? You know, like 10% per level?
Or a different bonus that helps out the role, like light weapon clip size 2% per level??
Other than that looks good, I like the idea of a heavy with an equipment slot.
oh one question, ground speed over 300?!?!?! typo? :P |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
94
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Posted - 2013.06.27 18:40:00 -
[22] - Quote
That is the best idea for a suit ever.
And at the same time, the worst possible implementation of it. Wow, what a train wreck.
500 EHP for every version? With NO High or Low slots for Standard? WOW, you have to be kidding me, what a joke!! Not to mention that the Amarr Commando Bonus does not even start to affect the suit until Level 3, and that's ASSUMING you fit a Shield or Armor module.
Holy cow.. I was saving my SP for it to act as a Tank Hunter Swarm Launcher suit, but yea.. I think those skill points will be better spent in a medium frame, which can get the job done much better with damage and armor mods(not to mention tank about the same, with a better profile!!). At least you guys made it easy to decide!
Hahahah.. *Walks off laughing* |
Jin Robot
Foxhound Corporation General Tso's Alliance
1122
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Posted - 2013.06.27 18:40:00 -
[23] - Quote
ChromeBreaker wrote:Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak. helping nothing is still nothing. mainly the standard suit i said seems lol, like i said depends on its agility... 500 isnt much when you cant increase it it can be increased to over 600 without a single module. Armor and shield skills. On top of that its being released along side new armor and shield modules. So I will wait and see what can be squeezed out of it before I make a super snap judgement. I know thats not how we do.thing here in the forums, but I like being different.
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Your Absolut End
Neanderthal Nation Public Disorder.
104
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Posted - 2013.06.27 18:41:00 -
[24] - Quote
Marston VC wrote:Thor Odinson42 wrote:I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though.
You'll have to give it heavy type survivability for it to work or you are going to have to make it really fast like a scout.
And no grenade.
You'd have to be crazy to spec into this.
I'm not trying to be a trolling negative guy either. This WILL flop. On what grounds are you basing that??? I have a gallente logi suit that doesn't run much faster then him, and my EHP is 550. I regularly go 25-2 and sometimes even better! With the shield and armor skills maxed out this suit would have 312 shields and 312 armor adding up to 624 total EHP (assuming the skills round down). That is without any shield extenders or armor plates AND you get to have TWO weapons, not to mention a nanohive...... So lets max out the possible tank this suit coulllld have! With two complex shield extenders and one complex armor plate this suit would have..... 457 shields, and 438 armor adding up to 896.5 EHP........ That's a pretty good tank for a suit that supposedly doesn't have one..... And all he would have to do is make sure a logi is backing him up! otherwise he would have to put a complex armor repper on, which still nets him about 750 EHP. Now..... after you factor all of that in, you have to consider the fact that the suit can hold TWO light weapons. Imagine the possibilities! One AR with one SR, or maybe an SR with a shotgun, or an AR/SR + a Swarm launcher. Your utility role would increase tenfold in a squad!
Came to exactly the same stats. And when I was going through the stats I thoug more about OP than UP. Some guys seem really to get some help with their math.
I also think this suit can be a brutal thing on the BF with a nice Logi.
Let's see how this things rolls on the fields! |
Kira Lannister
Hellstorm Inc League of Infamy
964
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Posted - 2013.06.27 18:42:00 -
[25] - Quote
Nope garbage suit is garbage, no denying it. |
Malek McRoland
DUST University Ivy League
0
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Posted - 2013.06.27 18:42:00 -
[26] - Quote
The note to also remember is that this is an Amarr Commando suit; I would expect the following Commando racial suits to have properly assigned racial bonuses anyways. |
Driftward
Subdreddit Test Alliance Please Ignore
233
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Posted - 2013.06.27 18:43:00 -
[27] - Quote
Jin Robot wrote: it can be increased to over 600 without a single module. Armor and shield skills. On top of that its being released along side new armor and shield modules. So I will wait and see what can be squeezed out of it before I make a super snap judgement. I know thats not how we do.thing here in the forums, but I like being different.
+1 Thank you for being rational and actually thinking and doing some math before posting. Gotta love the math. |
Kira Lannister
Hellstorm Inc League of Infamy
964
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Posted - 2013.06.27 18:43:00 -
[28] - Quote
I wish they gave that bonus to the amarr assault... |
Jin Robot
Foxhound Corporation General Tso's Alliance
1122
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Posted - 2013.06.27 18:45:00 -
[29] - Quote
A'Real Fury wrote:On the face of it I would say:
Increase base speed to 4.5 with sprint at 5.75 Increase shield and Armor to 300 a piece.
Not sure about the rest without real world testing. However, as it stands at the ADV & Proto levels most medium frames will have greater shield and/or Armor total ehp plus the flexibility to add rappers or damage mods on top of that.
Still I do like the suit and I think it does have potential. 300 base armor and shields would equal 375 each with max armor and shield skill. That would be 750. it is silly to suggest that. |
Thor Odinson42
Molon Labe. League of Infamy
448
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Posted - 2013.06.27 18:52:00 -
[30] - Quote
Jin Robot wrote:ChromeBreaker wrote:Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak.
For a proto suit?
It'll get eaten alive |
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