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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Mintchip
C C P C C P Alliance
320
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Posted - 2013.06.19 13:05:00 -
[1] - Quote
There are a lot of changes coming up in Uprising 1.2. To introduce the first group of these changes, CCP Foxfour has this new dev blog to discuss everything Team True Grit has developed.
You can use this thread to discuss this dev blog!
CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
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CCP FoxFour
C C P C C P Alliance
24007
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Posted - 2013.06.19 13:20:00 -
[2] - Quote
:D Fun times! Team True Grit should be hanging around the thread to answer questions. |
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CCP Frame
C C P C C P Alliance
1109
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Posted - 2013.06.19 13:23:00 -
[3] - Quote
SECOND!
Joking aside, looking forward to the ISK transfers and PC changes myself. |
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2100 Angels
The Southern Legion RISE of LEGION
136
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Posted - 2013.06.19 13:26:00 -
[4] - Quote
Huzzah! |
Parson Atreides
Ahrendee Mercenaries Omega Commission
397
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Posted - 2013.06.19 13:29:00 -
[5] - Quote
Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)? |
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CCP FoxFour
C C P C C P Alliance
24013
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Posted - 2013.06.19 13:30:00 -
[6] - Quote
Parson Atreides wrote:Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)?
This is a complete list for Uprising 1.2 from Team True Grit. Other teams have things they worked on coming as well, but nothing relating to factional warfare.
Edit: Not counting defect fixes. :) |
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CCP Nullarbor
C C P C C P Alliance
1474
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Posted - 2013.06.19 13:32:00 -
[7] - Quote
1.2 was a fairly short release cycle, we have a lot of other things on the stove right now and we will be rolling that out when it's ready. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
163
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Posted - 2013.06.19 13:36:00 -
[8] - Quote
The kick feature is an excellent start. I'm still not positive I want to marge all the new guys from the alt-corp until there is proper roles, but this should take a lot of the stress out of the process. |
MR Hexal
FullMetal Brotherhood
21
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Posted - 2013.06.19 13:37:00 -
[9] - Quote
commando suit? new armor plates? new weapons? are they in in 1.2? |
SuperKing BigNuts
Contract Hunters
159
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Posted - 2013.06.19 13:37:00 -
[10] - Quote
Quote:This is just another step toward getting the DUST 514 economy where it needs to be. We also have designs in the works for direct player-to-player item trading, corporate hangars, EVE-to-DUST ISK transfers, and more. No timeframe on when you will see those, but they'll hopefully be on the roadmap soon.
its nice to see that were finally getting some future vision with out player owned crystal balls |
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Parson Atreides
Ahrendee Mercenaries Omega Commission
397
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Posted - 2013.06.19 13:37:00 -
[11] - Quote
Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out? |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
44
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Posted - 2013.06.19 13:40:00 -
[12] - Quote
When the Blogs for the other Departments are coming ? Don't get me wrong, all that looks very cool But what is going on with the other things in the update ? Game Mechanics, graphics, MMO content, fixes, and so on. |
ChromeBreaker
SVER True Blood Public Disorder.
577
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Posted - 2013.06.19 13:42:00 -
[13] - Quote
All very usefull and apreciated! Many hugs for Gridlock. |
Sponglyboy Squaredoo
Not Guilty EoN.
160
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Posted - 2013.06.19 13:43:00 -
[14] - Quote
CCP Frame wrote:SECOND!
Joking aside, looking forward to the ISK transfers and PC changes myself. I don't really understand what the PC change does but as far as ISK transfers go, harray :D |
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CCP FoxFour
C C P C C P Alliance
24015
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Posted - 2013.06.19 13:43:00 -
[15] - Quote
Parson Atreides wrote:Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out?
For planetary conquest it determines a few things. Can you conquer planets in that system? Is the system included in the calculation for attrition and cost for moving clones? |
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Sponglyboy Squaredoo
Not Guilty EoN.
160
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Posted - 2013.06.19 13:44:00 -
[16] - Quote
CCP Nullarbor wrote:1.2 was a fairly short release cycle, we have a lot of other things on the stove right now and we will be rolling that out when it's ready. Like Gramma Cookies! |
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CCP FoxFour
C C P C C P Alliance
24015
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Posted - 2013.06.19 13:44:00 -
[17] - Quote
ChromeBreaker wrote:All very usefull and apreciated! Many hugs for Gridlock.
Gridlock is an EVE team, I think Veritas is back on it. I will pass your hugs along though! :P |
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iceyburnz
Crux Special Tasks Group Gallente Federation
810
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Posted - 2013.06.19 13:45:00 -
[18] - Quote
Horay! Progress! |
iceyburnz
Crux Special Tasks Group Gallente Federation
810
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Posted - 2013.06.19 13:46:00 -
[19] - Quote
MR Hexal wrote:commando suit? new armor plates? new weapons? are they in in 1.2?
I think that could be another team |
RECON BY FIRE
Internal Error. Negative-Feedback
196
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Posted - 2013.06.19 13:51:00 -
[20] - Quote
Direct ISK transfers is one of the most important and best changes to come in months. Unfortunately it just doesn't matter if the core of the game isn't right and yall apparently cant get any of that fixed until 1.3 or after. It sounds like theres some really good changes coming, but it really just does not matter if the actual game isn't enjoyable to play. |
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HowDidThatTaste
Imperfects Negative-Feedback
2867
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Posted - 2013.06.19 13:57:00 -
[21] - Quote
Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. |
Marston VC
SVER True Blood Public Disorder.
293
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Posted - 2013.06.19 13:58:00 -
[22] - Quote
CCP Nullarbor wrote:1.2 was a fairly short release cycle, we have a lot of other things on the stove right now and we will be rolling that out when it's ready.
Weather theres a lot of content in it or not im more then happy with the above mentioned fixes to PC and the introduction of Isk transfers (finally.....). This is an update im looking forward to seeing, and I think you guys did a good job this time. You did more then I would have suspected in only 1 month of coding, and I honestly didn't think stuff like this would come in the monthly releases. I actually wasn't expecting anything like this coming until the next major build so this was a pleasant surprise. |
DeeJay One
BetaMax. CRONOS.
38
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Posted - 2013.06.19 14:03:00 -
[23] - Quote
Do the delayed chat channels have any effect on game performance? If so some metrics for that point of the blog would be great ;) |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:03:00 -
[24] - Quote
HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards.
This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:05:00 -
[25] - Quote
DeeJay One wrote:Do the delayed chat channels have any effect on game performance? If so some metrics for that point of the blog would be great ;)
This honestly. I was DC'ed 3 times inside of an hour the other night. Performance in PC battles is still intolerable compared to other game modes. Can we get some dev blogs about improvements made in that department? |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:08:00 -
[26] - Quote
The isk transfers are a welcome change, but without a market place to trade, I fear some channels will become like trade fairs where there's nothing but spam for offers on officer gear for sale. Not that I totally disapprove! It's just that it could become very messy when there's already a functioning market place (or contracts) for such things.
Let's keep chat channels for chatting instead of "WTS [officer mod], WTB [officer mod]" |
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CCP FoxFour
C C P C C P Alliance
24046
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Posted - 2013.06.19 14:10:00 -
[27] - Quote
DeeJay One wrote:Do the delayed chat channels have any effect on game performance? If so some metrics for that point of the blog would be great ;)
They should improve performance, we don't have any graphs to show you because it is really hard for us to simulate real world usage. So anything we show would not really be accurate to what you can expect to experience. Possibly once we ship this we can dig some stuff up, not sure. |
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Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:11:00 -
[28] - Quote
Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. |
HowDidThatTaste
Imperfects Negative-Feedback
2867
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Posted - 2013.06.19 14:13:00 -
[29] - Quote
Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors.
The payment should increase for the individual mercs not the corp.
Not sure how this would effect those entrenched? What I would like to do is encourage corps to play right now several large corps have basically pulled out and are not interested in playing PC I'm hoping we can entice these corps back until other larger fixes can be implemented. |
Gold Zapa
Not Guilty EoN.
5
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Posted - 2013.06.19 14:15:00 -
[30] - Quote
CCP Mintchip wrote:There are a lot of changes coming up in Uprising 1.2. To introduce the first group of these changes, CCP Foxfour has this new dev blog to discuss everything Team True Grit has developed. You can use this thread to discuss this dev blog! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep The only change I want is my skill points.I need my respec like everyone else who has been waiting for a month now. There are many other people who are also waiting for their respec as well and i'm sure thEY DESERVE IT!!WE WANT OUR RESPEC!!! AND WE WANT IT NOW!!!!
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Maximus Stryker
Villore Sec Ops Gallente Federation
496
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Posted - 2013.06.19 14:16:00 -
[31] - Quote
This is great work, thank you for your hard work.
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Kevall Longstride
DUST University Ivy League
271
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Posted - 2013.06.19 14:18:00 -
[32] - Quote
The moves against Awoxing are a good start till we get more roles in place and a roster system in place.
ISK transfers are going to be a big boost to the back room dealers.
The delayed chat channels are going to help a lot in performance terms. What is the maximum numbers that can talk on a channel with voice enabled? It'll be handy to know when we do lectures and lessons.
I like that corp hangers are now beginning to pop up in Dev discussions. Excellent.
I'm sure my Clone brother Dennie will be pleased with the changes. |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:19:00 -
[33] - Quote
HowDidThatTaste wrote:Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. The payment should increase for the individual mercs not the corp. Not sure how this would effect those entrenched? What I would like to do is encourage corps to play right now several large corps have basically pulled out and are not interested in playing PC I'm hoping we can entice these corps back until other larger fixes can be implemented.
Wins would mean more. Increasing payouts for individuals would be the equivalent of what happens now since taxes don't exist and the only way for a corp to make isk is from donations.
Entrenched corps that win fights gain sustaining power by being able to continue to pay for top level gear easier. In this way, it would reduce their potential costs while attackers would still be required to pay for clone packs or face attrition costs. This also would not bode well for corps looking to get into PC who are not currently in PC potentially reducing competition further. |
Absolute Idiom II
Amarr Immortal Volunteers
124
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Posted - 2013.06.19 14:34:00 -
[34] - Quote
Any indication on corporation tax? Or has that decision not been made yet? |
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CCP FoxFour
C C P C C P Alliance
24051
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Posted - 2013.06.19 14:40:00 -
[35] - Quote
Absolute Idiom II wrote:Any indication on corporation tax? Or has that decision not been made yet?
No promise on when, but we are actively working on it and hope to have it out later this summer. :D |
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StarCrash II
The Shadow Cavalry Mercenaries DARKSTAR ARMY
12
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Posted - 2013.06.19 14:41:00 -
[36] - Quote
CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming |
Galthur
CrimeWave Syndicate
58
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Posted - 2013.06.19 14:47:00 -
[37] - Quote
StarCrash II wrote:CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming No but i'll take any officer weapons off you between now and when trading is implemented though |
Marston VC
SVER True Blood Public Disorder.
295
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Posted - 2013.06.19 14:51:00 -
[38] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:Any indication on corporation tax? Or has that decision not been made yet? No promise on when, but we are actively working on it and hope to have it out later this summer/year/future. :D
so within the next two months?? Deal! |
Beren Hurin
OMNI Endeavors
531
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Posted - 2013.06.19 14:53:00 -
[39] - Quote
StarCrash II wrote:CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming
I am going off the assumption right, now, that they use this as a testing mechanic. They want to know in cases of extremely rare goods, how often will people pull them out? They will be able to measure market value of these things a little better once that market opens, but I really don't look forward to having a non-automated trade option anyway.
Basically, there is value in trying to find some way to measure market values for things that are out there, but not only purchasable from the market. Currently these things are:
Salvage Clones victories statistical excellence districts |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.06.19 15:00:00 -
[40] - Quote
More or less ok |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
840
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Posted - 2013.06.19 15:36:00 -
[41] - Quote
Thanks! I'm very excited to see these changes!
The 'kick from battle' has been handled exactly as I hoped it would be. Awox'ing is still possible and dangerous, but requires a little more energy than having an application to join a corp accepted.
Sending mercs ISK is a great new feature. I'm really happy to see this implemented. |
Avallo Kantor
DUST University Ivy League
72
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Posted - 2013.06.19 15:38:00 -
[42] - Quote
Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control.
Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it.
CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. |
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CCP FoxFour
C C P C C P Alliance
24068
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Posted - 2013.06.19 15:40:00 -
[43] - Quote
Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing.
:D |
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Chase Chouhada
Osmon Surveillance Caldari State
2
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Posted - 2013.06.19 15:45:00 -
[44] - Quote
Have you fixed / any progress on mouse lag / aiming?
I really want to play Dust again but I've found it impossible since Chromosome. |
Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:52:00 -
[45] - Quote
CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D
fair enough, Sox. ;)
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Absolute Idiom II
Amarr Immortal Volunteers
126
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Posted - 2013.06.19 15:53:00 -
[46] - Quote
CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D
Easy work around is to have a trusted awoxer bring some alts into the match who do the dirty deed after the battle has started (TKing, etc). Only those alts get kicked from corp and the awoxer can lay in wait to repeat their performance with some new alts later one.
Bonus points for the awoxer expressing the most outrage about the betrayal that is occurring, in order to cloak themselves.
Simple.
In EVE there would be no such this as immunity from being eliminated from a battle by being popped and pod killed. But for some reason there is this protection in Dust.
I'm quite firm that it *should* be possible to eject anyone from the match at anytime. Let the awox alts (as outlined above) do much more subtle things like shoot poorly and place uplinks in terrible places, or leak comms. You know, normal EVE behaviour. |
Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:56:00 -
[47] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D Easy work around is to have a trusted awoxer bring some alts into the match who do the dirty deed after the battle has started (TKing, etc). Only those alts get kicked from corp and the awoxer can lay in wait to repeat their performance with some new alts later one. Bonus points for the awoxer expressing the most outrage about the betrayal that is occurring, in order to cloak themselves. Simple. In EVE there would be no such this as immunity from being eliminated from a battle by being popped and pod killed. But for some reason there is this protection in Dust. I'm quite firm that it *should* be possible to eject anyone from the match at anytime. Let the awox alts (as outlined above) do much more subtle things like shoot poorly and place uplinks in terrible places, or leak comms. You know, normal EVE behaviour.
This is what I was thinking. |
GOTDUST
MURDER TAXI COMPANY
33
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Posted - 2013.06.19 15:57:00 -
[48] - Quote
I have been doing isk transfers since closed beta. How about fixing the DISCONNECTION problem? People are losing a LOT of isk/aur. CCp doesn't want to refund? That's fine, all that aur will sit in my account. Just got booted 3x for looking up a corp. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1183
|
Posted - 2013.06.19 16:04:00 -
[49] - Quote
I like all the changes, especially the chat channel changes are welcome (hopefully this will prevent further crashes for me).
Nice job o7
Cross
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gbh08
74656d70
28
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Posted - 2013.06.19 16:09:00 -
[50] - Quote
Isk transfer sounds good for me, can send my alt tank driver isk from main for new toys
Cheers for the head up & info's |
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Komodo Jones
Chaotik Serenity
3
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Posted - 2013.06.19 16:20:00 -
[51] - Quote
New weapons/suits/things-and-stuff? Please tell me someone is working on a scrambler rifle cooldown skill...lol |
sammus420
Goonfeet Special Planetary Emergency Response Group
136
|
Posted - 2013.06.19 16:27:00 -
[52] - Quote
Nice list, it's a pity not one thing on it actually improves the amount of fun one takes from Dust.
Kicking players from battle? Great, except no one cares enough about PC to awox anymore.
ISK transfers? About damn time, except we still can't transfer items so it's pretty useless. I guess we can use it to pay ringers for PC matches, except no one cares about PC.
Starmap security? No one cares about PC, so this is useless too. |
Disturbingly Bored
The Strontium Asylum
288
|
Posted - 2013.06.19 17:00:00 -
[53] - Quote
Thanks for the blog, Foxy.
Muchas gracias for the ISK transfer. I will attempt to patiently await the day I can swap my Balac's GARs for Gastun's HMGs. |
Delonius from Khanid
Pangalactic Punks n' Playboys HUN Reloaded
4
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Posted - 2013.06.19 17:03:00 -
[54] - Quote
Because of Uprising 1.2, I'm gonna leave the game and give my money away. Send me your ISK and I will double it! |
Disturbingly Bored
The Strontium Asylum
288
|
Posted - 2013.06.19 17:43:00 -
[55] - Quote
Delonius from Khanid wrote:Because of Uprising 1.2, I'm gonna leave the game and give my money away. Send me your ISK and I will double it!
Let me guess, you're also a Nigerian Prince? |
hooc order
Deep Space Republic
418
|
Posted - 2013.06.19 17:58:00 -
[56] - Quote
This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. |
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CCP FoxFour
C C P C C P Alliance
24150
|
Posted - 2013.06.19 18:13:00 -
[57] - Quote
hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play.
This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle. |
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Avallo Kantor
DUST University Ivy League
76
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Posted - 2013.06.19 18:14:00 -
[58] - Quote
hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play.
Remember, this Dev Blog is just from Team TRUE GRIT, and CCP has a large number of separate teams all working on various projects. This is not the only list of features to be in 1.2, but it is all the features that Team True Grit is brining to the table. Wait for the teams in charge of NPE, suits, maps, etc to release their own Dev Blogs before you make a condemnation of every team's efforts.
Personally I like these changes, especially since I have a friend who is relatively poorer than me that I'll be able to give a million or so ISK to so that she can be more comfortable dying -all- the time.
-edit: seems Foxfour beat me. |
DeathwindRising
ROGUE SPADES EoN.
32
|
Posted - 2013.06.19 18:16:00 -
[59] - Quote
Parson Atreides wrote:Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out?
it'd be cool, if in low sec systems, there were random drone infestations that would occur in the middle of a battle on occasion.
like everyone is fighting, and then suddenly the sky changes color and drones descend from the heavens, and now everyone is fighting either together against the drones or using the chaos to accomplish the objectives. could be pretty hectic and exciting :) |
Chaz8591
DUST University Ivy League
0
|
Posted - 2013.06.19 18:37:00 -
[60] - Quote
DeathwindRising wrote:Parson Atreides wrote:Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out? it'd be cool, if in low sec systems, there were random drone infestations that would occur in the middle of a battle on occasion. like everyone is fighting, and then suddenly the sky changes color and drones descend from the heavens, and now everyone is fighting either together against the drones or using the chaos to accomplish the objectives. could be pretty hectic and exciting :)
I'd like to see something along these lines, and with lower security systems the difficulty (number of drones, or difficulty to kill them) goes up. |
|
SEVENTY 6
Planetary Response Organization
4
|
Posted - 2013.06.19 18:54:00 -
[61] - Quote
Is player to Player item trading actually on the books for this build or does "in the works" mean at a later date? Being able to trade our salvage to other players would be of great benefit to all of us. |
Hawkin P
Molon Labe. League of Infamy
63
|
Posted - 2013.06.19 19:16:00 -
[62] - Quote
Well this is truly a steaming pile, you're adding 2 small good things and 1 useless thing. No one in Dust needs to know what the security status of planets are, because it has no effect on us WHAT SO EVER!
How long you think people will just sit around and play the same 3 games over and over again.
FAIL! CCP FAIL! |
iceyburnz
Crux Special Tasks Group Gallente Federation
830
|
Posted - 2013.06.19 19:26:00 -
[63] - Quote
Hawkin P wrote:Well this is truly a steaming pile, you're adding 2 small good things and 1 useless thing. No one in Dust needs to know what the security status of planets are, because it has no effect on us WHAT SO EVER!
How long you think people will just sit around and play the same 3 games over and over again.
FAIL! CCP FAIL!
Why are people have trouble comprehending that:-
Team True Grit only work on PC and the eve-dust link.
There are other changes, but CCP foxfour can't write about them because hes not in those teams.
Let me say that again:
Team True Grit only works on Planetary Conquest and the eve dust link which includes the corporation interface, since both eve and ust players can be in the same corp. Other teams deal with other stuff like weapon balance and new content.
And one more time:
Team True Grit does not work on anything other than planetary conquest and the eve dust link. They will not comment on any other features.
Hope thats clear now. |
420 BLAZED
One-Armed Bandits
9
|
Posted - 2013.06.19 19:40:00 -
[64] - Quote
I can't wait for the new changes |
Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 19:41:00 -
[65] - Quote
Can you please make Molden Heath the initial focus of the starmap? It's unnecessarily annoying to click over two regions every time you open the map. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
329
|
Posted - 2013.06.19 19:45:00 -
[66] - Quote
Send me any amount of isk and i'll send you back 3 times!!!
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
208
|
Posted - 2013.06.19 20:27:00 -
[67] - Quote
Great additions to the game but still not what players are crying out for.... Finally I can sponsor myself as a mercenary. |
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
433
|
Posted - 2013.06.19 21:41:00 -
[68] - Quote
Time to secure some ISK transfers
/c |
|
Valkary Rising
Zumari Force Projection Caldari State
0
|
Posted - 2013.06.19 21:54:00 -
[69] - Quote
Wow im baffled, these things will save PC from the dumps.........not
Do they not know PC is useless? Broken? Waste of isk?
Wow keep working on useless things True Grit... like isk transfers. Are you kidding? |
sammus420
Goonfeet Special Planetary Emergency Response Group
138
|
Posted - 2013.06.19 22:17:00 -
[70] - Quote
iceyburnz wrote:Team True Grit only works on Planetary Conquest and the eve dust link which includes the corporation interface, since both Eve and Dust players can be in the same corp. Other teams deal with other stuff like weapon balance and new content.
And planetary conquest is a steaming pile of crap, and Team True Grit is doing nothing with this update to alleviate that. |
|
iceyburnz
Crux Special Tasks Group Gallente Federation
837
|
Posted - 2013.06.19 23:28:00 -
[71] - Quote
sammus420 wrote:iceyburnz wrote:Team True Grit only works on Planetary Conquest and the eve dust link which includes the corporation interface, since both Eve and Dust players can be in the same corp. Other teams deal with other stuff like weapon balance and new content.
And planetary conquest is a steaming pile of crap, and Team True Grit is doing nothing with this update to alleviate that.
Your opinion on it is irrelevant in this context. I was addressing the fact that people are raging over "only three items" in the update and thats simply not true.
|
sammus420
Goonfeet Special Planetary Emergency Response Group
138
|
Posted - 2013.06.20 00:02:00 -
[72] - Quote
iceyburnz wrote:Your opinion on it is irrelevant in this context. I was addressing the fact that people are raging over "only three items" in the update and thats simply not true.
That's true, the things the other teams are working on have yet to be revealed, and might be things that actually make the Dust experience better, as opposed to the things team True Grit has decied to announce. |
crazy space 1
Unkn0wn Killers
1388
|
Posted - 2013.06.20 01:07:00 -
[73] - Quote
Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors.
Mind blown.
Most genius isk sink for Eve online of all time. |
Skipper Jones
ZionTCD
149
|
Posted - 2013.06.20 01:51:00 -
[74] - Quote
And you guys said MintChip wouldn't do anything |
da GAND
187. League of Infamy
18
|
Posted - 2013.06.20 02:34:00 -
[75] - Quote
Kick from battle yeah!!
ISK transfer about time!!
Starmap Security is neat if u play EVE but pointless for us
delayed chat channels glad u guys found a way to decrease the chance of us getting disconnected
|
D legendary hero
One-Armed Bandits
213
|
Posted - 2013.06.20 02:35:00 -
[76] - Quote
CCP Mintchip wrote:There are a lot of changes coming up in Uprising 1.2. To introduce the first group of these changes, CCP Foxfour has this new dev blog to discuss everything Team True Grit has developed. You can use this thread to discuss this dev blog! CCP Mintchip // Twitter - @CCP_Mintchip Dust 514 Community Rep
YES!!! MINTCHIP this is what we have been waiting for this is the information we want.
This game has a lot of potential and with Dev like you, foxfour, frame listening to us and resonding like this, dust will become just like EVE online being a powerful force in the gaming industry.
keep up the good work!
|
General John Ripper
187. League of Infamy
580
|
Posted - 2013.06.20 02:37:00 -
[77] - Quote
This is great news. |
D legendary hero
One-Armed Bandits
214
|
Posted - 2013.06.20 02:39:00 -
[78] - Quote
CCP FoxFour wrote:Parson Atreides wrote:Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)? This is a complete list for Uprising 1.2 from Team True Grit. Other teams have things they worked on coming as well, but nothing relating to factional warfare. Edit: Not counting defect fixes. :)
basically
CCP FoxFour wrote: But wait there's more!
you guys are making me one happy gamer with this update. can't wait to see whats next. |
BL4CKST4R
WarRavens League of Infamy
304
|
Posted - 2013.06.20 02:51:00 -
[79] - Quote
Where is everything else that was said to be coming in 1.2? If the and more covers everything that was said to be coming then the "and more" is the most important part >.>
NVM its just 1 team posting, I am sorry. |
Sir kill2119
NEW AGE EMPIRE The Family Syndicate
3
|
Posted - 2013.06.20 04:03:00 -
[80] - Quote
I like the new added features. +1 Hopefully soon the come out with new suits( heavy) and other stuff. Game is starting to get boring
|
|
RINON114
B.S.A.A. General Tso's Alliance
216
|
Posted - 2013.06.20 05:58:00 -
[81] - Quote
Quick suggestion: Make it clearer on the dev blog that this is not the only new content we are getting. I know that but some people don't. |
Repe Susi
Rautaleijona
487
|
Posted - 2013.06.20 06:19:00 -
[82] - Quote
meh.
|
FakeMyDeath
Foxhound Corporation General Tso's Alliance
3
|
Posted - 2013.06.20 07:19:00 -
[83] - Quote
Dust's updates are like Greek statistics..they change everything all the time and things just get worse every day.... and i'm Greek. |
Zeke Zero
Circus of midnight
2
|
Posted - 2013.06.20 08:23:00 -
[84] - Quote
I'm waiting to become a remittance possible to DUST from EVE. I would not mind even 1000% tariff rate. |
Cpt Merdock
Ninth Legion Freelance
26
|
Posted - 2013.06.20 13:31:00 -
[85] - Quote
Rogatien Merc wrote:Can you please make Molden Heath the initial focus of the starmap? It's unnecessarily annoying to click over two regions every time you open the map.
Really now? Your thumb hurting sir? |
major faux-pas
Valor Coalition RISE of LEGION
15
|
Posted - 2013.06.20 13:55:00 -
[86] - Quote
This game promised much but planetary conquest still sucks.
I see no mention of fixing the 'Victor Loses' Bug see here: https://forums.dust514.com/default.aspx?g=posts&m=955733#post955733
For info, no compensation for the stupid and leaky system has yet been offered.
Faith in CCP is fading fast.
|
Zauis Gallente
Tech Guard General Tso's Alliance
8
|
Posted - 2013.06.20 14:07:00 -
[87] - Quote
FINALLY! ISK transfers. |
da GAND
187. League of Infamy
19
|
Posted - 2013.06.20 14:39:00 -
[88] - Quote
RINON114 wrote:Quick suggestion: Make it clearer on the dev blog that this is not the only new content we are getting. I know that but some people don't.
YES!! it was so discouraging at first cuz I thought this was all they were doing after all this time and all those complaints |
General John Ripper
187. League of Infamy
591
|
Posted - 2013.06.20 14:56:00 -
[89] - Quote
da GAND wrote:RINON114 wrote:Quick suggestion: Make it clearer on the dev blog that this is not the only new content we are getting. I know that but some people don't. YES!! it was so discouraging at first cuz I thought this was all they were doing after all this time and all those complaints Dear CCP,
General John Ripper here applying for a job as a public representative. I can write your posts for you on your Dev Blogs in a clear and understanding manner. Confusion will be a thing of the past! Help me, help you make this the greatest MMOFPS around! |
Robert JD Niewiadomski
NULLIMPEX INC
195
|
Posted - 2013.06.20 17:16:00 -
[90] - Quote
General John Ripper wrote:da GAND wrote:RINON114 wrote:Quick suggestion: Make it clearer on the dev blog that this is not the only new content we are getting. I know that but some people don't. YES!! it was so discouraging at first cuz I thought this was all they were doing after all this time and all those complaints Dear CCP, General John Ripper here applying for a job as a public representative. I can write your posts for you on your Dev Blogs in a clear and understanding manner. Confusion will be a thing of the past! Help me, help you make this the greatest MMOFPS around! Here you are: DUST Community Manager post http://www.ccpgames.com/en/jobs/job-details.aspx?jobid=443 |
|
General John Ripper
187. League of Infamy
594
|
Posted - 2013.06.20 17:56:00 -
[91] - Quote
Robert JD Niewiadomski wrote:
Thank you! I actually applied. It would be a really good idea for CCP to hire me anyways. I bought a domain last week to create a Dust 514 fansite which is still a work in progress. I also have a degree in game programming so I can easily understand the Dev's when they talk about internal game mechanics. Also I am on the forums all day anyways. |
Robert JD Niewiadomski
NULLIMPEX INC
197
|
Posted - 2013.06.20 18:00:00 -
[92] - Quote
General John Ripper wrote:Robert JD Niewiadomski wrote: Thank you! I actually applied. It would be a really good idea for CCP to hire me anyways. I bought a domain last week to create a Dust 514 fansite which is still a work in progress. I also have a degree in game programming so I can easily understand the Dev's when they talk about internal game mechanics. Also I am on the forums all day anyways. Good luck with your job interview...
I bet your nick, your DUST stats and your forum activity will be enough to get you this post
|
Buster Friently
Rosen Association
735
|
Posted - 2013.06.20 19:23:00 -
[93] - Quote
Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control.
This is part of the point TBH. CCP wants you to know your mercs. They're giving you the opportunity to control your roster. If said awoxer is unknown to you as an awoxer, then they succeeded in their corporate infiltration.
tl;dr - it's better this way. |
Maken Tosch
DUST University Ivy League
2766
|
Posted - 2013.06.20 23:58:00 -
[94] - Quote
da GAND wrote:Kick from battle yeah!!
ISK transfer about time!!
Starmap Security is neat if u play EVE but pointless for us
delayed chat channels glad u guys found a way to decrease the chance of us getting disconnected
It's kick from war barge, not kick from battle. Spies and awoxers will still be able to mess things up. They just have to work harder to be able to do that. After all, New Eden is always full of spies. |
dday3six
Intrepidus XI Omega Commission
16
|
Posted - 2013.06.21 00:57:00 -
[95] - Quote
ISK transfers. Now players can supplement ISK income by creating new characters, transferring their ISK and deleting them. |
Mikael Murray
Kameira Lodge Amarr Empire
1
|
Posted - 2013.06.21 02:07:00 -
[96] - Quote
Couldnt we already transfer isk through corp? |
dday3six
Intrepidus XI Omega Commission
18
|
Posted - 2013.06.21 04:06:00 -
[97] - Quote
Mikael Murray wrote:Couldnt we already transfer isk through corp?
You could transfer ISK to the Corp you belonged to, or your Corp could transfer to you. This is talking about any Corp or Character being able to transfer ISK to any other Corp or Character. |
Calroon DeVil
Internal Error. Negative-Feedback
59
|
Posted - 2013.06.21 08:14:00 -
[98] - Quote
What a joke of an update that took ages. You people really need to step it up or you'll be Done and Dusted. Don't be so lazy, please. |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.21 08:23:00 -
[99] - Quote
Alright! This is exactly what was needed! Thanks as Always, CCP. |
cr0ps
0uter.Heaven League of Infamy
2
|
Posted - 2013.06.21 08:26:00 -
[100] - Quote
AWESOME! Now I can see the sec status of planets from Dust. That will help me with absolutely ******* nothing. You shouldn't even have posted this blog. What a waste of time. |
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
314
|
Posted - 2013.06.21 11:18:00 -
[101] - Quote
Dont you just love it when ccp trolls us with info. That they could have kept to themselves and no one would have knoticed the difference. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
50
|
Posted - 2013.06.21 11:46:00 -
[102] - Quote
CCP FoxFour wrote:hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle.
So we should expect work from the other teams for 1.2? Even if they are small updates? (Short and sweet updates are better than no updates :D ) |
|
CCP FoxFour
C C P C C P Alliance
24352
|
Posted - 2013.06.21 11:51:00 -
[103] - Quote
CommanderBolt wrote:CCP FoxFour wrote:hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle. So we should expect work from the other teams for 1.2? Even if they are small updates? (Short and sweet updates are better than no updates :D )
Yes. |
|
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
50
|
Posted - 2013.06.21 11:59:00 -
[104] - Quote
CCP FoxFour wrote:CommanderBolt wrote:CCP FoxFour wrote:hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle. So we should expect work from the other teams for 1.2? Even if they are small updates? (Short and sweet updates are better than no updates :D ) Yes.
Great. Take your +1 like sir! |
Bobert Wifepuncher
Algintal Core Gallente Federation
21
|
Posted - 2013.06.21 12:02:00 -
[105] - Quote
CCP FoxFour wrote:CommanderBolt wrote:CCP FoxFour wrote:hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle. So we should expect work from the other teams for 1.2? Even if they are small updates? (Short and sweet updates are better than no updates :D ) Yes. Not to change the topic but this is getting old fast. Do you know where the respecs gm grave promised that would happen tonight went, FoxFour? |
ROEG X
Northwind Alliance Dark Taboo
0
|
Posted - 2013.06.21 12:21:00 -
[106] - Quote
SuperKing BigNuts wrote:Quote:This is just another step toward getting the DUST 514 economy where it needs to be. We also have designs in the works for direct player-to-player item trading, corporate hangars, EVE-to-DUST ISK transfers, and more. No timeframe on when you will see those, but they'll hopefully be on the roadmap soon. its nice to see that were finally getting some future vision with out player owned crystal balls
This news makes me excited. I can't wait to see how the game evolves over the next few months and not only in the months to come but years. With the PlayStation 4 coming I do believe that Dust is gonna have some big open world planets for us to fight over and explore. The skill tree and customization is amazing. I would love to Negotiate my contracts so I can make more isk to fund better gear and to keep fueling the Northwind war machine for ultimate power and conquest. As I move up in skill, I've noticed that my gear gets more expensive so I really can't wait until this player to player trading,corporate hangars, Eve-to-Dust ISK transfers happen, I'm excited. In Dust there is two things you can't get enough of and that's ISK and SP. I want it all !!! |
tribal wyvern
ZionTCD
916
|
Posted - 2013.06.21 12:59:00 -
[107] - Quote
So when is 1.2 released? Anyone know? I'm out of the loop a little because I've been away for a while. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
386
|
Posted - 2013.06.21 14:11:00 -
[108] - Quote
CCP FoxFour wrote:Parson Atreides wrote:Is this a complete list of 1.2 features from TrueGrit or can we expect more (like a reason to play Faction Warfare, for example)? This is a complete list for Uprising 1.2 from Team True Grit. Other teams have things they worked on coming as well, but nothing relating to factional warfare. Edit: Not counting defect fixes. :)
Please say FW isn't going to languish for 3+ years here too.
There are segments of the playerbase that really like the idea of/want to "make a Dust living at" FW. |
Maken Tosch
DUST University Ivy League
2768
|
Posted - 2013.06.21 16:17:00 -
[109] - Quote
dday3six wrote:ISK transfers. Now players can supplement ISK income by creating new characters, transferring their ISK and deleting them.
CCP considers that an exploit and a bannable offense. |
Maken Tosch
DUST University Ivy League
2768
|
Posted - 2013.06.21 16:21:00 -
[110] - Quote
Calroon DeVil wrote:What a joke of an update that took ages. You people really need to step it up or you'll be Done and Dusted. Don't be so lazy, please.
Read the dev posts again. This is just one part of many for the same update. |
|
Maken Tosch
DUST University Ivy League
2768
|
Posted - 2013.06.21 16:22:00 -
[111] - Quote
tribal wyvern wrote:So when is 1.2 released? Anyone know? I'm out of the loop a little because I've been away for a while.
Early July. |
TuFar Gon
0uter.Heaven League of Infamy
6
|
Posted - 2013.06.21 17:03:00 -
[112] - Quote
Dust 1.2 changes,,ok cool. But can we finally get an eta on when other heavy classes will b released, ( heavy weapon weilding heavies ) the commando sounds cool but not TRUE HEAVY. For the love of Dust,,,PLEASE RESOND. Have seen this question asked many times over,,myself and other fellow fatty's have threaded about this. We're tired of getting skipped over. We ask,,this is what we hear,,( sound of crickets ) ONCE AND FOR ALL PLEEEEEEEZ ANSWER |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
32
|
Posted - 2013.06.21 17:10:00 -
[113] - Quote
Are there any changes (that you can comment on) relating to the blast radius for the mass driver, flay lock pistol, and grenades?
In my opinion the Non-Assault mass drivers blast radius are way too small and don't hit properly when shooting directly at the enemy feet. The flay lock pistols hit correctly (as if it were a mass driver) but the blast radius should be reduced (given such large damage output, larger than mass driver...ehem odd for a pistol...), and grenades "should" do reduced damage the farther away from the center of the explosion (drop off etc).
Any comments with regards to these defects? |
major faux-pas
Valor Coalition RISE of LEGION
20
|
Posted - 2013.06.21 17:47:00 -
[114] - Quote
Cenex Langly wrote:Are there any changes (that you can comment on) relating to the blast radius for the mass driver, flay lock pistol, and grenades?
In my opinion the Non-Assault mass drivers blast radius are way too small and don't hit properly when shooting directly at the enemy feet. The flay lock pistols hit correctly (as if it were a mass driver) but the blast radius should be reduced (given such large damage output, larger than mass driver...ehem odd for a pistol...), and grenades "should" do reduced damage the farther away from the center of the explosion (drop off etc).
Any comments with regards to these defects?
Please proceed to aisle 9 where we have a special offer on choco-pops.. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
32
|
Posted - 2013.06.21 17:50:00 -
[115] - Quote
major faux-pas wrote:Cenex Langly wrote:Are there any changes (that you can comment on) relating to the blast radius for the mass driver, flay lock pistol, and grenades?
In my opinion the Non-Assault mass drivers blast radius are way too small and don't hit properly when shooting directly at the enemy feet. The flay lock pistols hit correctly (as if it were a mass driver) but the blast radius should be reduced (given such large damage output, larger than mass driver...ehem odd for a pistol...), and grenades "should" do reduced damage the farther away from the center of the explosion (drop off etc).
Any comments with regards to these defects? Please proceed to aisle 9 where we have a special offer on choco-pops..
That made me laugh! Har har har! =p
|
Planetside2 OnPS4
Namtar Elite Gallente Federation
1
|
Posted - 2013.06.21 17:55:00 -
[116] - Quote
The update couldnt come any sooner.
Dust is dying. |
Maken Tosch
DUST University Ivy League
2769
|
Posted - 2013.06.21 19:00:00 -
[117] - Quote
Planetside2 OnPS4 wrote:The update couldnt come any sooner.
Dust is dying.
Ok look, another useless doomsayer.
/popcorn |
Asirius Medaius
Planetary Response Organization
0
|
Posted - 2013.06.21 19:05:00 -
[118] - Quote
Maken Tosch wrote:Planetside2 OnPS4 wrote:The update couldnt come any sooner.
Dust is dying. Ok look, another useless doomsayer. /popcorn
Oh look, another person trying to reassure the masses that this game will be successful when all you are stating is nothing more than a conjecture.
It goes both ways.
|
TuFar Gon
0uter.Heaven League of Infamy
7
|
Posted - 2013.06.21 19:12:00 -
[119] - Quote
Planetside2 OnPS4 wrote:The update couldnt come any sooner.
Dust is dying. CAN SUM1 SHOOT THIS GUY IN THE FACE ALREADY,,MAYBE CCP CAN DROP AN ORBITAL ON THIS GUY'S HOUSE |
Fenix Alexarr
BurgezzE.T.F
14
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Posted - 2013.06.21 19:31:00 -
[120] - Quote
crazy space 1 wrote:Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. Mind blown. Most genius isk sink for Eve online of all time.
I'm sure (hoping) that they take that into consideration :)
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George Moros
Sanmatar Kelkoons Minmatar Republic
5
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Posted - 2013.06.21 19:37:00 -
[121] - Quote
Asirius Medaius wrote:Maken Tosch wrote:Planetside2 OnPS4 wrote:The update couldnt come any sooner.
Dust is dying. Ok look, another useless doomsayer. /popcorn Oh look, another person trying to reassure the masses that this game will be successful when all you are stating is nothing more than a conjecture. It goes both ways.
It really doesn't matter whether this is a conjecture or not. I guess the point of "useless doomsayer" comment is that it really is useless. EVE Online forums had been plagued by "EVE is dying" posts for as long as I play the game (5+ years) and probably long before that. And it really doesn't matter that the "EVE is dying" posts have been proven wrong time after time - they may be right in the case of DUST (although I don't think so). What matters is that such comments serve no purpose for the game nor it's players. If you don't like something in DUST (or think it just plain sucks) - don't play it. It's not that you had to pay to play it. |
Asirius Medaius
Planetary Response Organization
3
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Posted - 2013.06.21 20:01:00 -
[122] - Quote
George Moros wrote:Asirius Medaius wrote:Maken Tosch wrote:Planetside2 OnPS4 wrote:The update couldnt come any sooner.
Dust is dying. Ok look, another useless doomsayer. /popcorn Oh look, another person trying to reassure the masses that this game will be successful when all you are stating is nothing more than a conjecture. It goes both ways. It really doesn't matter whether this is a conjecture or not. I guess the point of "useless doomsayer" comment is that it really is useless. EVE Online forums had been plagued by "EVE is dying" posts for as long as I play the game (5+ years) and probably long before that. And it really doesn't matter that the "EVE is dying" posts have been proven wrong time after time - they may be right in the case of DUST (although I don't think so). What matters is that such comments serve no purpose for the game nor it's players. If you don't like something in DUST (or think it just plain sucks) - don't play it. It's not that you had to pay to play it.
I don't think you understand what idea I'm trying to convey. I am saying that comments about the future success/failure of Dust 514 (or any game for that matter), is equally useless.
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Richard O'Connr
The United Federation New Eden Dark Taboo
14
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Posted - 2013.06.22 16:25:00 -
[123] - Quote
nice work on the cash transfers but can you make it where the CEO can pick witch director can do the transfers and can you teel us when its out |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:47:00 -
[124] - Quote
Alot of nothing in my opinion. Oh well wait for 1.3.
Aiming might be fixed by then |
element0mega
Elements Of Death Elite Omega Commission
40
|
Posted - 2013.06.24 00:05:00 -
[125] - Quote
- Did you increase movement speed? (IMO- it fixes a lot of tertiary issues with dust: lavs, snipers, etc.)
- Do weapons do more damage @ proto level?
- Do sniper rifles have more scope sway?
Until these critical issues are fixed, there is no point in playing this game. |
Ronald Ortiz
Venezuela CORP Amenaza Inminente
0
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Posted - 2013.06.24 03:35:00 -
[126] - Quote
-+bueno y entre est+í actualizaci+¦n para cuando y tiene reembolso? por que me gustar+¡a que hubiera un rembolso ya puse mi tarjeta y aun no tengo una respuesta aun la sigo esperando con ansias xD |
Ronald Ortiz
Venezuela CORP Amenaza Inminente
0
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Posted - 2013.06.24 03:35:00 -
[127] - Quote
y no dejare de esperar |
Ronald Ortiz
Venezuela CORP Amenaza Inminente
0
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Posted - 2013.06.24 03:46:00 -
[128] - Quote
for when the update will be ready I'm eager to give me my refund in order to play well and seriously or do not you people would say the same? I put my card but I still respond the update so I hope I'm happy dust 514 is the best game I never get tired of playing |
Ronald Ortiz
Venezuela CORP Amenaza Inminente
0
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Posted - 2013.06.24 03:46:00 -
[129] - Quote
for when the update will be ready I'm eager to give me my refund in order to play well and seriously or do not you people would say the same? I put my card but I still respond the update so I hope I'm happy dust 514 is the best game I never get tired of playing |
cronos mitan
Ultramarine Corp
0
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Posted - 2013.06.24 18:43:00 -
[130] - Quote
I personally would like to know when the new caldari an gellent heavy suits are out plus the new racial assault rifles are available
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
180
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Posted - 2013.06.25 00:12:00 -
[131] - Quote
Can I see my pilot suit? Pretty please? Or if not, what color is it? (Gallente person)
Peace, Godin |
Razaer Caldori
Storm Wind Strikeforce Caldari State
0
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Posted - 2013.06.25 01:34:00 -
[132] - Quote
How long till the update! They need to add more dropsuits and change the sensitivity for aiming, when you put it to 40 (it skips 10) it gets too low!
EDIT:it's kinda like Battlefield 3 aiming! This game is would be better than it if it had better graphics and towers falling down from huge explosions, but that's just copying BF3. |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
117
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Posted - 2013.06.25 03:41:00 -
[133] - Quote
Razaer Caldori wrote:How long till the update! They need to add more dropsuits and change the sensitivity for aiming, when you put it to 40 (it skips 10) it gets too low!
EDIT:it's kinda like Battlefield 3 aiming! This game is would be better than it if it had better graphics and towers falling down from huge explosions, but that's just copying BF3.
-Not to mention running in frosbite, not U3.
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From Costa Rica
Grupo de Asalto Chacal CRONOS.
117
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Posted - 2013.06.25 03:45:00 -
[134] - Quote
When can we expect the new suits?
I bet you have them ready for deployment and are just waiting for a December build.
But i bet you are not going to release all the heavys and scouts that are missing, you are going to complete the scout set and then on 14/5/14 the heavys, aren-¦t you? |
Angus McBeanie
Seraphim Initiative. CRONOS.
29
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Posted - 2013.06.25 11:09:00 -
[135] - Quote
element0mega wrote:
- Did you increase movement speed? (IMO- it fixes a lot of tertiary issues with dust: lavs, snipers, etc.)
- Do weapons do more damage @ proto level?
- Do sniper rifles have more scope sway?
Until these critical issues are fixed, there is no point in playing this game.
Why even increase the scope sway. Someone clearly butthurt over, that they cant redline and spawnkill people without getting sniped at and clearly you dont want to pick up a sniperrifle to countersnipe, when you redline |
Ambiuris Zinum
EL Azteca Empire Amenaza Inminente
8
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Posted - 2013.06.25 14:50:00 -
[136] - Quote
Great job CCP. Love the game. But this is what I want to see in your next build. Something like this. (XBox one) "titansfall". Large man like Moble suits, mechs powerfully like tanks but more mobile. Step it up CCP. |
Twomanchew
Goose Bite
1
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Posted - 2013.06.25 19:20:00 -
[137] - Quote
Is the isk transfer to do with players and corps in dust or players/corps in eve online transfers to dust? I think I should of worded this better. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
12
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Posted - 2013.06.26 03:15:00 -
[138] - Quote
I have a semi ...
Keep up the good work. |
SeeD A
Dust Garden
7
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Posted - 2013.06.26 12:01:00 -
[139] - Quote
Special Thanks to Team True Grit
for the small update lets see how mercs use Commando Suit, will be... interesting, i also love the idea of monthly updates. What are the others teams names???
Team Ranking #1 Team True Grit #2 Unknown #3 Unknown |
Scheneighnay McBob
Bojo's School of the Trades
1769
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Posted - 2013.06.26 12:15:00 -
[140] - Quote
SeeD A wrote:Special Thanks to Team True Grit
for the small update lets see how mercs use Commando Suit, will be... interesting, i also love the idea of monthly updates. What are the others teams names???
Team Ranking #1 Team True Grit #2 Unknown #3 Unknown OMFG
I am so making a character and joining you guys- I had an idea to make a character with a similar name, or a corp like that. Now let's go kick some ass |
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BAMM HAVOC
Carbon 7 CRONOS.
2
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Posted - 2013.06.27 16:22:00 -
[141] - Quote
mint berry crunch my thoughts
there was a problem so here is the updated version the vid |
Seymor Krelborn
DUST University Ivy League
26
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Posted - 2013.07.01 14:40:00 -
[142] - Quote
CCP FoxFour wrote:hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle.
so are we getting fixes to equipment slot items disappearing and poor aim mechanics?.... that's the really important stuff... oh and what about a fix to the high disconnect rates people experience?... and the voice chat bugs?... you know the important stuff... |
BAMM HAVOC
Carbon 7 CRONOS.
5
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Posted - 2013.07.13 23:48:00 -
[143] - Quote
my thoughts
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Bunny Demon
DUST INFERNO
0
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Posted - 2013.07.19 10:11:00 -
[144] - Quote
This might have been mentioned by someone else and I'm not sure if this is the right thread but I think it would be really nice if salvage items had no skill requirement
Some people are probably thinking "WHAT!!!! That would mean noobs can use prototype stuff" well yes they could but how often do you actually get a proto salvage item, anyway it would reduce the skill gap as new players wouldn't always have to go up against proto gear with militia AND it would give them a taster of what higher level gear feels like without spending sp which I think would increase the diversity as people might not just stick with AR's after they find they can do well with the forge gun etc.
Anyway it wouldn't affect the game too much as everyone has roughly the same salvage and you would only be able to use it a couple of times so its not like you could live off of it
Of course this would probably mean that nearly all the salvage was stuff that you couldn't buy on the market as people could just buy more and exploit it if they were
I hope this makes sense and I think it would be great for new and old players to be able to use the salvage skill free
If anyone can think of advantages/disadvantages of this I would love to hear them |
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