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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Maximus Stryker
Villore Sec Ops Gallente Federation
496
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Posted - 2013.06.19 14:16:00 -
[31] - Quote
This is great work, thank you for your hard work.
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Kevall Longstride
DUST University Ivy League
271
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Posted - 2013.06.19 14:18:00 -
[32] - Quote
The moves against Awoxing are a good start till we get more roles in place and a roster system in place.
ISK transfers are going to be a big boost to the back room dealers.
The delayed chat channels are going to help a lot in performance terms. What is the maximum numbers that can talk on a channel with voice enabled? It'll be handy to know when we do lectures and lessons.
I like that corp hangers are now beginning to pop up in Dev discussions. Excellent.
I'm sure my Clone brother Dennie will be pleased with the changes. |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:19:00 -
[33] - Quote
HowDidThatTaste wrote:Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. The payment should increase for the individual mercs not the corp. Not sure how this would effect those entrenched? What I would like to do is encourage corps to play right now several large corps have basically pulled out and are not interested in playing PC I'm hoping we can entice these corps back until other larger fixes can be implemented.
Wins would mean more. Increasing payouts for individuals would be the equivalent of what happens now since taxes don't exist and the only way for a corp to make isk is from donations.
Entrenched corps that win fights gain sustaining power by being able to continue to pay for top level gear easier. In this way, it would reduce their potential costs while attackers would still be required to pay for clone packs or face attrition costs. This also would not bode well for corps looking to get into PC who are not currently in PC potentially reducing competition further. |
Absolute Idiom II
Amarr Immortal Volunteers
124
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Posted - 2013.06.19 14:34:00 -
[34] - Quote
Any indication on corporation tax? Or has that decision not been made yet? |
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CCP FoxFour
C C P C C P Alliance
24051
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Posted - 2013.06.19 14:40:00 -
[35] - Quote
Absolute Idiom II wrote:Any indication on corporation tax? Or has that decision not been made yet?
No promise on when, but we are actively working on it and hope to have it out later this summer. :D |
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StarCrash II
The Shadow Cavalry Mercenaries DARKSTAR ARMY
12
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Posted - 2013.06.19 14:41:00 -
[36] - Quote
CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming |
Galthur
CrimeWave Syndicate
58
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Posted - 2013.06.19 14:47:00 -
[37] - Quote
StarCrash II wrote:CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming No but i'll take any officer weapons off you between now and when trading is implemented though |
Marston VC
SVER True Blood Public Disorder.
295
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Posted - 2013.06.19 14:51:00 -
[38] - Quote
CCP FoxFour wrote:Absolute Idiom II wrote:Any indication on corporation tax? Or has that decision not been made yet? No promise on when, but we are actively working on it and hope to have it out later this summer/year/future. :D
so within the next two months?? Deal! |
Beren Hurin
OMNI Endeavors
531
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Posted - 2013.06.19 14:53:00 -
[39] - Quote
StarCrash II wrote:CCP at what point did you think that givin us loot and no trading option on the road map was a good idea
How about u turn looting off and then increase payment for matches coz tbh no player trading make getting loot pointless becoz my self gets loot that i cant use but wait i cant sell it either see the problem
For the love of god get this fixed str8 after aiming
I am going off the assumption right, now, that they use this as a testing mechanic. They want to know in cases of extremely rare goods, how often will people pull them out? They will be able to measure market value of these things a little better once that market opens, but I really don't look forward to having a non-automated trade option anyway.
Basically, there is value in trying to find some way to measure market values for things that are out there, but not only purchasable from the market. Currently these things are:
Salvage Clones victories statistical excellence districts |
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
3
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Posted - 2013.06.19 15:00:00 -
[40] - Quote
More or less ok |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
840
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Posted - 2013.06.19 15:36:00 -
[41] - Quote
Thanks! I'm very excited to see these changes!
The 'kick from battle' has been handled exactly as I hoped it would be. Awox'ing is still possible and dangerous, but requires a little more energy than having an application to join a corp accepted.
Sending mercs ISK is a great new feature. I'm really happy to see this implemented. |
Avallo Kantor
DUST University Ivy League
72
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Posted - 2013.06.19 15:38:00 -
[42] - Quote
Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control.
Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it.
CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. |
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CCP FoxFour
C C P C C P Alliance
24068
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Posted - 2013.06.19 15:40:00 -
[43] - Quote
Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing.
:D |
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Chase Chouhada
Osmon Surveillance Caldari State
2
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Posted - 2013.06.19 15:45:00 -
[44] - Quote
Have you fixed / any progress on mouse lag / aiming?
I really want to play Dust again but I've found it impossible since Chromosome. |
Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:52:00 -
[45] - Quote
CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D
fair enough, Sox. ;)
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Absolute Idiom II
Amarr Immortal Volunteers
126
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Posted - 2013.06.19 15:53:00 -
[46] - Quote
CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D
Easy work around is to have a trusted awoxer bring some alts into the match who do the dirty deed after the battle has started (TKing, etc). Only those alts get kicked from corp and the awoxer can lay in wait to repeat their performance with some new alts later one.
Bonus points for the awoxer expressing the most outrage about the betrayal that is occurring, in order to cloak themselves.
Simple.
In EVE there would be no such this as immunity from being eliminated from a battle by being popped and pod killed. But for some reason there is this protection in Dust.
I'm quite firm that it *should* be possible to eject anyone from the match at anytime. Let the awox alts (as outlined above) do much more subtle things like shoot poorly and place uplinks in terrible places, or leak comms. You know, normal EVE behaviour. |
Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:56:00 -
[47] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D Easy work around is to have a trusted awoxer bring some alts into the match who do the dirty deed after the battle has started (TKing, etc). Only those alts get kicked from corp and the awoxer can lay in wait to repeat their performance with some new alts later one. Bonus points for the awoxer expressing the most outrage about the betrayal that is occurring, in order to cloak themselves. Simple. In EVE there would be no such this as immunity from being eliminated from a battle by being popped and pod killed. But for some reason there is this protection in Dust. I'm quite firm that it *should* be possible to eject anyone from the match at anytime. Let the awox alts (as outlined above) do much more subtle things like shoot poorly and place uplinks in terrible places, or leak comms. You know, normal EVE behaviour.
This is what I was thinking. |
GOTDUST
MURDER TAXI COMPANY
33
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Posted - 2013.06.19 15:57:00 -
[48] - Quote
I have been doing isk transfers since closed beta. How about fixing the DISCONNECTION problem? People are losing a LOT of isk/aur. CCp doesn't want to refund? That's fine, all that aur will sit in my account. Just got booted 3x for looking up a corp. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1183
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Posted - 2013.06.19 16:04:00 -
[49] - Quote
I like all the changes, especially the chat channel changes are welcome (hopefully this will prevent further crashes for me).
Nice job o7
Cross
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gbh08
74656d70
28
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Posted - 2013.06.19 16:09:00 -
[50] - Quote
Isk transfer sounds good for me, can send my alt tank driver isk from main for new toys
Cheers for the head up & info's |
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Komodo Jones
Chaotik Serenity
3
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Posted - 2013.06.19 16:20:00 -
[51] - Quote
New weapons/suits/things-and-stuff? Please tell me someone is working on a scrambler rifle cooldown skill...lol |
sammus420
Goonfeet Special Planetary Emergency Response Group
136
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Posted - 2013.06.19 16:27:00 -
[52] - Quote
Nice list, it's a pity not one thing on it actually improves the amount of fun one takes from Dust.
Kicking players from battle? Great, except no one cares enough about PC to awox anymore.
ISK transfers? About damn time, except we still can't transfer items so it's pretty useless. I guess we can use it to pay ringers for PC matches, except no one cares about PC.
Starmap security? No one cares about PC, so this is useless too. |
Disturbingly Bored
The Strontium Asylum
288
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Posted - 2013.06.19 17:00:00 -
[53] - Quote
Thanks for the blog, Foxy.
Muchas gracias for the ISK transfer. I will attempt to patiently await the day I can swap my Balac's GARs for Gastun's HMGs. |
Delonius from Khanid
Pangalactic Punks n' Playboys HUN Reloaded
4
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Posted - 2013.06.19 17:03:00 -
[54] - Quote
Because of Uprising 1.2, I'm gonna leave the game and give my money away. Send me your ISK and I will double it! |
Disturbingly Bored
The Strontium Asylum
288
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Posted - 2013.06.19 17:43:00 -
[55] - Quote
Delonius from Khanid wrote:Because of Uprising 1.2, I'm gonna leave the game and give my money away. Send me your ISK and I will double it!
Let me guess, you're also a Nigerian Prince? |
hooc order
Deep Space Republic
418
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Posted - 2013.06.19 17:58:00 -
[56] - Quote
This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play. |
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CCP FoxFour
C C P C C P Alliance
24150
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Posted - 2013.06.19 18:13:00 -
[57] - Quote
hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play.
This is just the stuff from Team True Grit. There are other teams working on lots of different things. Uprising 1.2 was also a really short development cycle. |
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Avallo Kantor
DUST University Ivy League
76
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Posted - 2013.06.19 18:14:00 -
[58] - Quote
hooc order wrote:This is underwhelming.
Everything is directed at PC players who actually have the 10 million SP needed to compete. Devs do realize that people quit this game months before they ever get to 5 million right? Like quit in the first week of play.
Remember, this Dev Blog is just from Team TRUE GRIT, and CCP has a large number of separate teams all working on various projects. This is not the only list of features to be in 1.2, but it is all the features that Team True Grit is brining to the table. Wait for the teams in charge of NPE, suits, maps, etc to release their own Dev Blogs before you make a condemnation of every team's efforts.
Personally I like these changes, especially since I have a friend who is relatively poorer than me that I'll be able to give a million or so ISK to so that she can be more comfortable dying -all- the time.
-edit: seems Foxfour beat me. |
DeathwindRising
ROGUE SPADES EoN.
32
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Posted - 2013.06.19 18:16:00 -
[59] - Quote
Parson Atreides wrote:Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out?
it'd be cool, if in low sec systems, there were random drone infestations that would occur in the middle of a battle on occasion.
like everyone is fighting, and then suddenly the sky changes color and drones descend from the heavens, and now everyone is fighting either together against the drones or using the chaos to accomplish the objectives. could be pretty hectic and exciting :) |
Chaz8591
DUST University Ivy League
0
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Posted - 2013.06.19 18:37:00 -
[60] - Quote
DeathwindRising wrote:Parson Atreides wrote:Can you explain a little more about what exactly "Monitor Starmap Security" does in relation to Dust? Right now security status doesn't really affect us, as far as I know.
Is this going to be relevant when PvE comes out? it'd be cool, if in low sec systems, there were random drone infestations that would occur in the middle of a battle on occasion. like everyone is fighting, and then suddenly the sky changes color and drones descend from the heavens, and now everyone is fighting either together against the drones or using the chaos to accomplish the objectives. could be pretty hectic and exciting :)
I'd like to see something along these lines, and with lower security systems the difficulty (number of drones, or difficulty to kill them) goes up. |
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