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Thread Statistics | Show CCP posts - 12 post(s) |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:03:00 -
[1] - Quote
HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards.
This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:05:00 -
[2] - Quote
DeeJay One wrote:Do the delayed chat channels have any effect on game performance? If so some metrics for that point of the blog would be great ;)
This honestly. I was DC'ed 3 times inside of an hour the other night. Performance in PC battles is still intolerable compared to other game modes. Can we get some dev blogs about improvements made in that department? |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:08:00 -
[3] - Quote
The isk transfers are a welcome change, but without a market place to trade, I fear some channels will become like trade fairs where there's nothing but spam for offers on officer gear for sale. Not that I totally disapprove! It's just that it could become very messy when there's already a functioning market place (or contracts) for such things.
Let's keep chat channels for chatting instead of "WTS [officer mod], WTB [officer mod]" |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:11:00 -
[4] - Quote
Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. |
Fenix Alexarr
BurgezzE.T.F
10
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Posted - 2013.06.19 14:19:00 -
[5] - Quote
HowDidThatTaste wrote:Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. The payment should increase for the individual mercs not the corp. Not sure how this would effect those entrenched? What I would like to do is encourage corps to play right now several large corps have basically pulled out and are not interested in playing PC I'm hoping we can entice these corps back until other larger fixes can be implemented.
Wins would mean more. Increasing payouts for individuals would be the equivalent of what happens now since taxes don't exist and the only way for a corp to make isk is from donations.
Entrenched corps that win fights gain sustaining power by being able to continue to pay for top level gear easier. In this way, it would reduce their potential costs while attackers would still be required to pay for clone packs or face attrition costs. This also would not bode well for corps looking to get into PC who are not currently in PC potentially reducing competition further. |
Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:52:00 -
[6] - Quote
CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D
fair enough, Sox. ;)
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Fenix Alexarr
BurgezzE.T.F
11
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Posted - 2013.06.19 15:56:00 -
[7] - Quote
Absolute Idiom II wrote:CCP FoxFour wrote:Avallo Kantor wrote:Fenix Alexarr wrote:Removing the ability to kick players mid battle really neuters the feature. Sometimes you don't know an AWOX'er until you're all in the fight. It's better than the current situation, but even with more corporate roles, this is a must have ability for something as important to dusties as territory control. Well they did that more or less by design. They still want the ability for a well placed spy, or Awoxer to really mess things up, but now they will have to work slightly harder for it. They'll have to show that they can be trusted enough to get into the battle, and only reveal their true colors once they are in. Before anybody could preempt the main team entering the battle, people everyone knew where up to no good, and there was nothing you could do about it. CCP wants the ability for good spies to keep spying, and sneaky Awoxers to still be able to sabotage a match, they just want to make sure they have to actually put some real long term effort into their backstabbing. :D Easy work around is to have a trusted awoxer bring some alts into the match who do the dirty deed after the battle has started (TKing, etc). Only those alts get kicked from corp and the awoxer can lay in wait to repeat their performance with some new alts later one. Bonus points for the awoxer expressing the most outrage about the betrayal that is occurring, in order to cloak themselves. Simple. In EVE there would be no such this as immunity from being eliminated from a battle by being popped and pod killed. But for some reason there is this protection in Dust. I'm quite firm that it *should* be possible to eject anyone from the match at anytime. Let the awox alts (as outlined above) do much more subtle things like shoot poorly and place uplinks in terrible places, or leak comms. You know, normal EVE behaviour.
This is what I was thinking. |
Fenix Alexarr
BurgezzE.T.F
14
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Posted - 2013.06.21 19:31:00 -
[8] - Quote
crazy space 1 wrote:Fenix Alexarr wrote:HowDidThatTaste wrote:Any chance we could increase the payout or loot from PC to encourage people to play it?
Dial up officer weapon drops, and triple isk rewards. This makes for a possibly difficult situation where those who are entrenched in a position would have an even stronger advantage when fending off attackers by getting an even fatter wallet after each battle. Also, once the door is open between economies, isk rewards will generally fall by the wayside in favor of eve sponsors. Mind blown. Most genius isk sink for Eve online of all time.
I'm sure (hoping) that they take that into consideration :)
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