dustwaffle
Ill Omens EoN.
84
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Posted - 2013.06.20 06:50:00 -
[1] - Quote
Couple of points as someone pointed this out earlier:
1. Active boosters: Technically CCP/GM is correct when they say the active booster doesn't increase your cap. Take for example, a player that uses a booster on Monday, after hitting about 3/4 of his cap for the week. The cap doesn't magically extend by another 97,000. It's only because smart players figure that if you use a booster on Wednesday, you can extend the amount of bonus SP you get by 50% of the weekly cap.
2. 'Catching up': While newer players will never catch up in terms of raw SP with older players is true, however based on my understanding of the way CCP thinks, they have their reasoning behind maintaining a disparity between the SP levels of players. As a long time player of EVE (watch the crybabies start using this against my arguments), we've seen countless arguments from newer players that they will never catch up in SP amounts to the vets. However, as other posters have pointed out, at a certain point, the maximum amount of SP you can have affecting a particular build levels out, and more SP = more versatality.
Another point to the catching up thing, although I agree to a rolling cap, I can understand that CCP looks at their products from a long-term perspective. I do agree that CCP could do more in terms of communication with the playerbase, and that there should be more to do in game, the way CCP works is that they do not build games which get played and discarded after 6 months. if you look at it from a long term perspective where you'll be playing this game on and off for a few years (which CCP expects you to), in the long run a couple of million SP will not make that much of a difference. |
dustwaffle
Ill Omens EoN.
84
|
Posted - 2013.06.20 09:07:00 -
[2] - Quote
Delta 749 wrote:In regards to 2 "Catching up" would be a non issue if having more sp didnt mean having drastically increased survivability Knowing that you outplayed someone and they only survived due to their character being around longer is incredibly frustrating and a terrible thing to have in a fast paced action game Tekken Revolution while a different genre completely also has a skill system in place and does it better by having skill points offer a tiny tiny bit of an advantage, for instance 30 extra points in vitality is barely an extra hit on the life bar
I understand what you mean, but honestly I still consider it a non-issue. The game tends to promote teamwork over individual skill, and a disparity between players seems intentional given my perception of how CCP works. This would you to adapt to different problems via different methods, i.e. if you can't kill that person 1v1, try leading him into concentrated fire from your team, or swap fits to counter his fit etc.
That being said, Dust (and EVE) is all about the minor bonuses. Remember that you only get a maximum of 5 levels in every skill, and that level 5 requires more SP than level 1-4 combined. Therefore, the slight drop in effectiveness by having a skill at 4 can be offset by adjustments in tactics or fits etc.
My 2 cents |