Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here.... You guys will clutch at absolutely everything to cry about. As a contact grenade the only stat that actually bloody matters is the direct damage. If you miss, you did it wrong and REGULAR grenades would have been a better option.
I really don't see the problem. The contact greandes need contact to deal direct damage and the AUR one is WORSE at dealing direct damage than the ISK one? And yet it's still pay to win?
"OMG ALL THE STATS ARE BETTER EXCEPT THE ONE THAT MATTERS P2W FFS CCP!"
Also it's absolutely ******** to look at stats in a vacuum. Direct comparisons don't work. "Oh but a normal grenade can be avoided!" That it can, and while they're avoiding it they're not shooting at you. The trade off is this: Direct Contact grenades are harder to use and have less splash at the cost of losing their CC ability.
Regular grenades have a larger blast and are easier to use on a time delayed fuse, the trade off is they let you relocate in saftey and cause CC. A failure on the enemies part to heed that grenade warning nets you a kill. Please actually LEARN how to use ALL the tools in your inventory rather than just looking at what nets you the most kills.
This method of WHINING is what gave us games like CoD.
Also you people are crazy.