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Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
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Posted - 2013.06.16 20:22:00 -
[1] - Quote
Moejoe Omnipotent wrote:Thukker Contact Locus Grenade
Price: 23,190 ISK
CPU Cost: 48
PG Cost: 6
Prequisites: Weaponry 3, Explosives 1, Grenadier 5
SP Cost: 1,417,760 SP
Blast Radius: 2.5 meters
Damage: 600
Summary: Inferior to the AUR version in every aspect other than direct damage. Requires an enormous amount of skill training to use (approximately 5 weeks of grinding out the SP cap every single week without purchasing any other skill). Requires a significant amount of CPU / PG to equip which makes it near impossible to equip on lower tier dropsuits (and even high tier ones) without giving up a lot of other equipment.
Players must spec into high-end dropsuits / CPU/PG upgrades in order to equip these with other equipment, adding on to the time required to use these grenades.
Fused Locus Grenades
Price: 15 AUR
CPU Cost: 9
PG Cost: 2
Prerequisites: Zero Requirements SP Cost: Zero
Blast Radius: 6.0 meters
Damage: 400
Summary: Superior to the Thukker Grenade in almost every aspect. Significantly wider blast radius makes it much easier to abuse. Can be purchased by any player who pays for AUR. Requires just a fraction of the CPU/PG cost of the Thukker so it can be fitted on almost any dropsuit loadout without any sacrifices. There is no direct ISK equivalent to this grenade.
Yep, totally a fair system. AUR purchasers definetely don't have the advantage here....
You guys will clutch at absolutely everything to cry about. As a contact grenade the only stat that actually bloody matters is the direct damage. If you miss, you did it wrong and REGULAR grenades would have been a better option.
I really don't see the problem. The contact greandes need contact to deal direct damage and the AUR one is WORSE at dealing direct damage than the ISK one? And yet it's still pay to win?
"OMG ALL THE STATS ARE BETTER EXCEPT THE ONE THAT MATTERS P2W FFS CCP!"
You people are crazy. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 20:47:00 -
[2] - Quote
Ignatius Crumwald wrote:
Everyone with eyes can see that the contact explosives have no place in this game.
OP, pay2Win, whatever.... they're ultra lame. Why bother balancing things like SMGs, HMGs, and ARs when you're just going to add a weapon that instantaneously one shots 90% of the player base in an instant with no cook off or tell.
Defending contact grenades is something someone who likes the current strafe speed on scouts would do.
I agree they have no place, but that was not the point of this thread. I can see why they were added and I personally don't like that. But that was not the OPs argument, he was not defending nor attacking their in game role. Neither am I :) |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 20:59:00 -
[3] - Quote
Ignatius Crumwald wrote:Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller?
And he should be punished for that because?~
Pretty sure CCP have been saying for a long time (Though not forever, no) that AUR items let you circumvent skill requirements. Hell, don't the announcement on the war-barge say "Short on time? Short on skills? Purchase Aurum today!" if I recall rightly?
He skipped the skill requirement by buying an item. That's what the item is there for. That's what Aurum is there for. He's not paid to win, he's paid-to-get-it-earlier-than-you. Which is fine. That's freemium for you. He has no unfair advantage against anyone whos' been around for a week. |
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
214
|
Posted - 2013.06.16 21:40:00 -
[4] - Quote
Ignatius Crumwald wrote:Vallud Eadesso wrote:Ignatius Crumwald wrote:Let's say you and I are in a shoot out, We're both new players. I bought AUR and used it to acquire no skill fused locus grenades, you didn't.
Who wins the fight?
Anyone?
Anyone?
Bueller? And he should be punished for that because?~ Pretty sure CCP have been saying for a long time (Though not forever, no) that AUR items let you circumvent skill requirements. Hell, don't the announcement on the war-barge say "Short on time? Short on skills? Purchase Aurum today!" if I recall rightly? He skipped the skill requirement by buying an item. That's what the item is there for. That's what Aurum is there for. He's not paid to win, he's paid-to-get-it-earlier-than-you. Which is fine. That's freemium for you. He has no unfair advantage against anyone whos' been around for a week. He does if he bought skill boosters. Skill boosters don't simply let you draw from the weekly pool faster, they add 50% to the total pool overall allowing the player that pays to gain a substantial advantage over the non paying player. In two weeks you are one week ahead of the free to play player, in 4 your are two - then 2 months down the road the Paying player is an entire month ahead. If you don't think that player is going to win more often, especially with this watered down strafing we have now, simply because they payed, you're lying to yourself. How is that not the very definition of pay to win?
That's not paying to win. That's paying to get ahead faster. Paying to win is me buying a dropsuit and gun that is, in every way better, faster, stronger, with more slots and higher resists than anything you can get with ISK.
Paying to get an item without skill requirements, or to get those skills sooner? ... That's not P2W. And people who don't understand what P2W is are always the ones who cry the loudest about Microtransactions.
What World of Tanks did with gold ammo was pay to win, something they're now rapidly moving away from due to the horribly bad rep it gave them. The trade off is this: If you don't pay a penny, you get the game for free. If you pay into it, you get things sooner.
But you never pay to win. |
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