Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:02:00 -
[1] - Quote
I'm about to start.
14-5, #2 on the board. Took out a squad of protos with an orbital.
Received a payout of 212,000 ISK. I could AFK in the the MCC and get 180,000.
A loss of about 400,000 ISK.
The alternative is to run around in BPOs and grind 15 hours a week to save money to play a few matches in my good stuff. Then cross my fingers that I get hit detection with my MD.
I'm done grinding. I can't afford to play the game on a regular basis at this rate.
Come up with a system that pays more for people that want to risk their proto gear. |
BL4CKST4R
WarRavens
93
|
Posted - 2013.06.01 18:07:00 -
[2] - Quote
Thor Odinson42 wrote:I'm about to start.
14-5, #2 on the board. Took out a squad of protos with an orbital.
Received a payout of 212,000 ISK. I could AFK in the the MCC and get 180,000.
A loss of about 400,000 ISK.
The alternative is to run around in BPOs and grind 15 hours a week to save money to play a few matches in my good stuff. Then cross my fingers that I get hit detection with my MD.
I'm done grinding. I can't afford to play the game on a regular basis at this rate.
Come up with a system that pays more for people that want to risk their proto gear.
If I die more than once I lose money. |
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:13:00 -
[3] - Quote
It's crazy to think they haven't come up with a better system. I'm in a proto suit with a maxed out weapon.
I'm going to play a different game and sign into Dust when we have a PC battle. Check that my MD is broken so it's only decent in pub matches against people running cheap suits to save up for PC battles.
This is a dilemma. I love this game and I want to see it succeed, but I can't sustain grinding 15-20 hours a week for SP. I certainly won't grind for that SP if its in a starter suit.
Change the payouts for the love of god. |
Mike Poole
Kirkinen Risk Control Caldari State
92
|
Posted - 2013.06.01 18:20:00 -
[4] - Quote
If playing this game teaches you anything it's that the devs are either incredibly lazy or incredibly inept.
There really isn't any other way to explain how even after the "release" of the game you have so many fundamental systems and mechanics that just don't function as they need to.
The utter failure that is the ISK/WP system is just one of many examples of what is wrong with this game, things they seem entirely uninterested in fixing any time soon. |
Osbor robsO
Eyniletti Rangers Minmatar Republic
3
|
Posted - 2013.06.01 18:23:00 -
[5] - Quote
all passive SP would fix this grinding problem instantly
also if your suit is THAT expensive, and you lose money on average using it, consider making the suit cheaper? the weapon and dropsuit are by far the most expensive parts of a fit. consider dropping down to an ADV weapon instead of proto? |
Sinned Deluvian
Algintal Core Gallente Federation
9
|
Posted - 2013.06.01 18:27:00 -
[6] - Quote
So you want to use proto gear and face no risk of loosing money? Im sorry, the game is not intended to work that way, proto gear is too cheap as it is. If you can't afford it, just switch to the god damned ADV gear, its not that bad. |
Mike Poole
Kirkinen Risk Control Caldari State
92
|
Posted - 2013.06.01 18:27:00 -
[7] - Quote
Osbor robsO wrote:all passive SP would fix this grinding problem instantly
also if your suit is THAT expensive, and you lose money on average using it, consider making the suit cheaper? the weapon and dropsuit are by far the most expensive parts of a fit. consider dropping down to an ADV weapon instead of proto?
If the point of the game is to grind until you can use the best equipment and then never use it because it's too expensive... there's been a failure in the fundamental mechanics of the game.
|
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:34:00 -
[8] - Quote
Sinned Deluvian wrote:So you want to use proto gear and face no risk of loosing money? Im sorry, the game is not intended to work that way, proto gear is too cheap as it is. If you can't afford it, just switch to the god damned ADV gear, its not that bad. Read the OP again.
I went 14-5 against other protos, 1300 WP
That shouldn't net you a 400,000 loss. Did I say anything about not wanting to risk losing money?
I had a good game and lost 400,000 isk. That's crazy.
A tanker can go 40-1 and lose money.
It's not crazy, it's stupid.
I've grinded for 9 months, been reset twice. Racked up 12.2 million SP and I don't know how many hours on this game.
If I can't afford to run this gear if I die TWICE, then it's not worth playing. |
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:36:00 -
[9] - Quote
Mike Poole wrote:Osbor robsO wrote:all passive SP would fix this grinding problem instantly
also if your suit is THAT expensive, and you lose money on average using it, consider making the suit cheaper? the weapon and dropsuit are by far the most expensive parts of a fit. consider dropping down to an ADV weapon instead of proto? If the point of the game is to grind until you can use the best equipment and then never use it because it's too expensive... there's been a failure in the fundamental mechanics of the game. Bingo
I should have AFKd. I should have had a second character on my second PS3 and sat him in the MCC so I could be playing with no worry in the world. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.06.01 18:36:00 -
[10] - Quote
Mike Poole wrote:
If the point of the game is to grind until you can use the best equipment and then never use it because it's too expensive... there's been a failure in the fundamental mechanics of the game.
From what I've understood, the proto gear was meant to be something you only brought out when the victory was worth risking an immediate monetary loss, such as taking over a district. |
|
Stefan Stahl
Seituoda Taskforce Command Caldari State
101
|
Posted - 2013.06.01 18:37:00 -
[11] - Quote
I may not be an expert on the topic, but here's a hint: Prototype gear is for use in planetary conquest. In public matches it's just for vanity. |
Malkai Inos
The Vanguardians Orion Empire
218
|
Posted - 2013.06.01 18:40:00 -
[12] - Quote
Thor Odinson42 wrote:I can't believe i just read this... Beeing responsible for your own money is part of the game. Proto gear is supposed to be used in matches that you can't afford to loose.
You want maximum performance all the time? Goddam pay for it. |
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:41:00 -
[13] - Quote
Stefan Stahl wrote:I may not be an expert on the topic, but here's a hint: Prototype gear is for use in planetary conquest. In public matches it's just for vanity. So the idea is to grind in cheap suits that aren't 1/10th of the fun to play in for 15-20 hrs a week to cap out?
It sounds like that what you guys are okay with.
If so, maybe I'm off track because that sounds ******** to me. |
Thor Odinson42
Molon Labe. League of Infamy
304
|
Posted - 2013.06.01 18:42:00 -
[14] - Quote
Malkai Inos wrote:Thor Odinson42 wrote:I can't believe i just read this... Beeing responsible for your own money is part of the game. Proto gear is supposed to be used in amatches that you can't afford to loose. You want maximum performance all the time? Goddam pay for it. Again go back and look at the OP.
And consider that I could go 35-2 and lose money.
Are you people really this stupid, honestly or do you just like to argue. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 18:46:00 -
[15] - Quote
Thor, although I support the ability to make Isk I will take this opportunity to point out that the easiest way to do this is through massive amounts of WP. If you make 2000+ WP in a match it is likely that you will also make 400-500k isk that match. This is why I have been lobbying for a player market as well as manufacturing capabilities. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
2
|
Posted - 2013.06.01 18:52:00 -
[16] - Quote
Thor Odinson42 wrote: Again go back and look at the OP.
And consider that I could go 35-2 and lose money.
Are you people really this stupid, honestly or do you just like to argue.
Consider it from a true merc perspective. You are being hired by some corporation to fight for them at some initial cost plus a small bonus for performance. Why would they increase your pay because you want to use your best equipment? They just want the job done at their price regardless if you do it with black hole or a rock.
|
Thor Odinson42
Molon Labe. League of Infamy
305
|
Posted - 2013.06.01 18:52:00 -
[17] - Quote
But that just not true. It's not consistent. I had 2100 WP in the match before and received 320,000 WP.
I received 500,000 isk in a domination match that I had 2400 WP in and that's the only time I've ever gotten that much. One other time I've gotten 400,000.
I get a lot of WP. Now that the respec money is gone I'm sitting on 16,000,000 and reality is setting in.
It's frustrating and I'm not sure how anyone can be happy with it. You should be able to calculate your ISK payout at the end of battle screen screen based on WP, KDR, and W/L
Time in match should matter ZERO. Performance only |
Talos Alomar
Subdreddit Test Alliance Please Ignore
861
|
Posted - 2013.06.01 18:53:00 -
[18] - Quote
This is why I don't understand busting out proto gear in pub matches. don't run what you can't afford to lose.
there needs to be some balance in this game so someone with <2 million SP can compete with someone that has >10million SP in pub matches. If people are just running proto 100% of the time then there is an imbalance to the pub matches, which is bad for Dust.
Use throw away gear for throw away matches. Use serious gear in serious matches. It's a rather simple concept.
as for tankers going 40-1 and still losing money, I'll give this bit of advice - if your corp won't finance your tank, find a corp that will. I don't think HAVs were meant for the lonewolf, at least not until we get a contract system up and running where the ISK payout from the contract will pay for whatever tank |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 18:54:00 -
[19] - Quote
Running a conservative 100,000isk advanced fit will only result in profit if you die less than 2 times in an average match for most players. |
Mike Poole
Kirkinen Risk Control Caldari State
92
|
Posted - 2013.06.01 18:56:00 -
[20] - Quote
Draco Cerberus wrote:Thor, although I support the ability to make Isk I will take this opportunity to point out that the easiest way to do this is through massive amounts of WP. If you make 2000+ WP in a match it is likely that you will also make 400-500k isk that match. This is why I have been lobbying for a player market as well as manufacturing capabilities.
Wrong.
ISK payout isn't directly based on your WP.
For whatever asinine reason ISK payouts are based on the "value" of whatever enemy equipment you destroy during a game.
If you're fighting against a team that is using all expensive equipment and get 2000+ WP then you're going to get a large payout.
If you're fighting against a team that continuously spams militia gear and get 2000+ WP you're getting a crap payout.
The failure here is that your payout truly has almost ZERO basis on how well you play or how good your gear is but on the gear your enemy uses.
|
|
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 18:58:00 -
[21] - Quote
Thor Odinson42 wrote:But that just not true. It's not consistent. I had 2100 WP in the match before and received 320,000 WP.
I received 500,000 isk in a domination match that I had 2400 WP in and that's the only time I've ever gotten that much. One other time I've gotten 400,000.
I get a lot of WP. Now that the respec money is gone I'm sitting on 16,000,000 and reality is setting in.
It's frustrating and I'm not sure how anyone can be happy with it. You should be able to calculate your ISK payout at the end of battle screen screen based on WP, KDR, and W/L
Time in match should matter ZERO. Performance only
I believe it is also calculated on equipment destroyed and repaired as most of my matches I spend more time repairing than destroying stuff. |
ladwar
Dead Six Initiative Lokun Listamenn
538
|
Posted - 2013.06.01 19:01:00 -
[22] - Quote
the highest I went was just under 700k ISK but I kill 12 HAVs 3 ADS 12 protobears and 8 LLAVs and went 38-1 and lost 100k ISK because the HAV I used cost more then what I got in the match. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 19:02:00 -
[23] - Quote
Mike Poole wrote:Draco Cerberus wrote:Thor, although I support the ability to make Isk I will take this opportunity to point out that the easiest way to do this is through massive amounts of WP. If you make 2000+ WP in a match it is likely that you will also make 400-500k isk that match. This is why I have been lobbying for a player market as well as manufacturing capabilities. Wrong. ISK payout isn't directly based on your WP. For whatever asinine reason ISK payouts are based on the "value" of whatever enemy equipment you destroy during a game. If you're fighting against a team that is using all expensive equipment and get 2000+ WP then you're going to get a large payout. If you're fighting against a team that continuously spams militia gear and get 2000+ WP you're getting a crap payout. The failure here is that your payout truly has almost ZERO basis on how well you play or how good your gear is but on the gear your enemy uses.
Can you propose something to fix this? I don't think that payouts should be strictly limited to WP but also believe that there has got to be a better way. A person in a 50k isk suit should be able to make a profit but unless they die less than 4 times in a match they generally will not. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
81
|
Posted - 2013.06.01 19:07:00 -
[24] - Quote
ladwar wrote:the highest I went was just under 700k ISK but I kill 12 HAVs 3 ADS 12 protobears and 8 LLAVs and went 38-1 and lost 100k ISK because the HAV I used cost more then what I got in the match.
See it's a common occurrence where isk loss is not only on the part of those using proto suits but in any kind of gear. With a steady drain of isk something must be done to correct negative isk flow! |
Thor Odinson42
Molon Labe. League of Infamy
305
|
Posted - 2013.06.01 19:08:00 -
[25] - Quote
Talos Alomar wrote:This is why I don't understand busting out proto gear in pub matches. don't run what you can't afford to lose.
there needs to be some balance in this game so someone with <2 million SP can compete with someone that has >10million SP in pub matches. If people are just running proto 100% of the time then there is an imbalance to the pub matches, which is bad for Dust.
Use throw away gear for throw away matches. Use serious gear in serious matches. It's a rather simple concept.
as for tankers going 40-1 and still losing money, I'll give this bit of advice - if your corp won't finance your tank, find a corp that will. I don't think HAVs were meant for the lonewolf, at least not until we get a contract system up and running where the ISK payout from the contract will pay for whatever tank
The point is that I shouldn't have to play 15 hours to cap out if I have to wear gear that isn't fun.
I think they could do some simple things like make Merc battles team deploy with bigger payouts. Nix FW because its just a skirmish that pops up every 5 minutes that might allow me to get two squads from my team in.
^this would change the game in my opinion. Pub matches would be more safe for loners and newbros.
It would allow you to cap out quicker, train more, earn more isk, and have more fun. |
Malkai Inos
The Vanguardians Orion Empire
218
|
Posted - 2013.06.01 19:08:00 -
[26] - Quote
ladwar wrote:the highest I went was just under 700k ISK but I kill 12 HAVs 3 ADS 12 protobears and 8 LLAVs and went 38-1 and lost 100k ISK because the HAV I used cost more then what I got in the match. Destroyed value is put into a pool and divided to all mercs according to playtime and wp i believe. That's you didn't get millions of isk.
Again, the payout system is not designed to care for our expenses. It evaluates the damage done, the outcome and and ones general contribution towards that outcome. How expensive this contribution has been for any merc is only ones own problem.
Sounds harsh. Is harsh. Works as intended.
|
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
48
|
Posted - 2013.06.01 19:08:00 -
[27] - Quote
I believe the planned "remedy" for this is to have players use lower level gear for non mercenary work. Your funding EVE corporation (whoever is conracting you to do mercenary stuff) can, should, and will fund your gear without batting an eyelash.
You could lose 20 HAVs in a match and most EVE players could earn that back in a single kill. |
Osbor robsO
Eyniletti Rangers Minmatar Republic
3
|
Posted - 2013.06.01 19:08:00 -
[28] - Quote
also, be thankful proto is as powerful as it is in EVE, the more expensive ships often make you MORE vulnerable, since people KNOW you're using expensive stuff and want to make you cry.
also in eve there's very rarely a clear-cut "better" ship, since they occupy different classes and it's difficult for a frigate to take on a battleship, and the battleship's guns cannot really track a fast moving frigate ect. |
Mike Poole
Kirkinen Risk Control Caldari State
92
|
Posted - 2013.06.01 19:11:00 -
[29] - Quote
Draco Cerberus wrote:Mike Poole wrote:Draco Cerberus wrote:Thor, although I support the ability to make Isk I will take this opportunity to point out that the easiest way to do this is through massive amounts of WP. If you make 2000+ WP in a match it is likely that you will also make 400-500k isk that match. This is why I have been lobbying for a player market as well as manufacturing capabilities. Wrong. ISK payout isn't directly based on your WP. For whatever asinine reason ISK payouts are based on the "value" of whatever enemy equipment you destroy during a game. If you're fighting against a team that is using all expensive equipment and get 2000+ WP then you're going to get a large payout. If you're fighting against a team that continuously spams militia gear and get 2000+ WP you're getting a crap payout. The failure here is that your payout truly has almost ZERO basis on how well you play or how good your gear is but on the gear your enemy uses. Can you propose something to fix this? I don't think that payouts should be strictly limited to WP but also believe that there has got to be a better way. A person in a 50k isk suit should be able to make a profit but unless they die less than 4 times in a match they generally will not.
You need to somehow scale payouts to reflect the "quality" of each soldier to some degree.
Think of it this way. If you have a mercenary with a BB gun and a burlap sack for armor and another with state of the art equipment would you pay them the same exact rate for their services?
The way things stand now I believe that every single player on a specific team gets the same exact payout at the end of a match based on the total losses suffered by the enemy. This is how in one match you can AFK and get 180K and in another fight to your best and still make 180K.
You're never going to see the system improve though to the point where prototype armor becomes anything less than a pain to lose because it would mean more work for the developers.
Once people are playing well enough and are able to play regularly in prototype gear what are they going to strive for next? The developers would need to provide another tier for them to aim for next to keep the game interesting. Instead they provide a system where playing in high tier gear is unprofitable meaning it always stays just out of reach for most players providing a goal most people will always strive for and never meet.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
2
|
Posted - 2013.06.01 19:18:00 -
[30] - Quote
Mike Poole wrote: You need to somehow scale payouts to reflect the "quality" of each soldier to some degree.
Think of it this way. If you have a mercenary with a BB gun and a burlap sack for armor and another with state of the art equipment would you pay them the same exact rate for their services?
The way things stand now I believe that every single player on a specific team gets the same exact payout at the end of a match based on the total losses suffered by the enemy. This is how in one match you can AFK and get 180K and in another fight to your best and still make 180K.
You're never going to see the system improve though to the point where prototype armor becomes anything less than a pain to lose because it would mean more work for the developers.
Once people are playing well enough and are able to play regularly in prototype gear what are they going to strive for next? The developers would need to provide another tier for them to aim for next to keep the game interesting. Instead they provide a system where playing in high tier gear is unprofitable meaning it always stays just out of reach for most players providing a goal most people will always strive for and never meet.
But you forget our employers are up in space organizing planetary take overs. They aren't going to go through each soldier and inspect the level of their usual gear. However I agree the pay should account for performance more.
Something along the lines of totalPay = basePay + destroyedGear * yourWP / totalTeamWP for the victors perhaps?
|
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |