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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:21:00 -
[31] - Quote
Malkai Inos wrote:ladwar wrote:the highest I went was just under 700k ISK but I kill 12 HAVs 3 ADS 12 protobears and 8 LLAVs and went 38-1 and lost 100k ISK because the HAV I used cost more then what I got in the match. Destroyed value is put into a pool and divided to all mercs according to playtime and wp i believe. That's why you didn't get millions of isk. Again, the payout system is not designed to care for our expenses. It evaluates the damage done, the outcome and ones general contribution towards that outcome. How expensive this contribution has been for any merc is only ones own problem. Sounds harsh. Is harsh. Works as intended. Do you have a link to the explanation of payout? |
![Ti Joad Ti Joad](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Ti Joad
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.01 19:21:00 -
[32] - Quote
I'm brand new to New Eden, but based on my understanding, prototype-grade gear is to give an advantage over your standard issued stuff. If one is willing to pay for that advantage, then one would understand the costs. With this being said, I can see the reason behind the high cost and impact of having proto-suits/fits.
Balance and Dedication
If you can employ multiple prototypes on the field of battle, then either that particular battle is important to you or you're testing the prototype, as per the concept. You are literally "investing ISK" into that battle. That is the beautiful thing about DUST514 and the EVE universe. It employs a nicely done economic system so as to give a simulation as to how a mercenary or Private Military Corporation would operate while adhering to a budget. Though I completely understand the need for better paying contracts.
For example, you own a really nice vessel, but can hardly pay for the maintenance and the premium fuel it guzzles. There are two things that can be done. Leave the ship in the docking bay, or get better paying contracts. We have the first option, but having the other option would be nice as well |
![Mike Poole Mike Poole](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mike Poole
Kirkinen Risk Control Caldari State
93
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Posted - 2013.06.01 19:25:00 -
[33] - Quote
Krom Ganesh wrote:
But you forget our employers are up in space organizing planetary take overs. They aren't going to go through each soldier and inspect the level of their usual gear. Nor should they care as they are concerned with what results you achieve, not how you were equipped when you did it.
However I agree the pay should account for performance more.
Something along the lines of totalPay = basePay + destroyedGear * yourWP / totalTeamWP for the victors perhaps?
Oh for christ's sake, drop the RP crap please. There should be nothing in the way of the server taking into account some combination of the meta value and total ISK value of a players equipment and factoring it into the payout provided. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:26:00 -
[34] - Quote
Osbor robsO wrote:also, be thankful proto is as powerful as it is in EVE, the more expensive ships often make you MORE vulnerable, since people KNOW you're using expensive stuff and want to make you cry.
also in eve there's very rarely a clear-cut "better" ship, since they occupy different classes and it's difficult for a frigate to take on a battleship, and the battleship's guns cannot really track a fast moving frigate ect. In EVE you aren't worried about money if you are in the upper 90% of SP. Because they have ways to earn money.
They could take freakin T3 ships on easy missions and earn 10x (in adjusted EVE/DUST currency) as we do here.
It's not correct and if it's working as intended people will get burnt out. I should say more people will get burnt out.
If CCP would just fix what they have right now, JUST fix they would be much better off. They should tell the new stuff guys to take a vacation. |
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
The Vanguardians Orion Empire
218
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Posted - 2013.06.01 19:28:00 -
[35] - Quote
Mike Poole wrote: You need to somehow scale payouts to reflect the "quality" of each soldier to some degree.
Think of it this way. If you have a mercenary with a BB gun and a burlap sack for armor and another with state of the art equipment would you pay them the same exact rate for their services?
The way things stand now I believe that every single player on a specific team gets the same exact payout at the end of a match based on the total losses suffered by the enemy. This is how in one match you can AFK and get 180K and in another fight to your best and still make 180K.
You're never going to see the system improve though to the point where prototype armor becomes anything less than a pain to lose because it would mean more work for the developers.
Once people are playing well enough and are able to play regularly in prototype gear what are they going to strive for next? The developers would need to provide another tier for them to aim for next to keep the game interesting. Instead they provide a system where playing in high tier gear is unprofitable meaning it always stays just out of reach for most players providing a goal most people will always strive for and never meet.
First to your suggestion: Why would a contractor care what someone brings to the field? He needs a certain job done and is happy for everything that get's destroyed on top of that. After the battle he looks through the available metrics to discern who did a better job and pays that one more. If doing the better job cost him millions more than what the job pays then this particular merc simply did a miscalculation. So a merc's "quality" is just his contribution, not his expenses.
And your last paragraph suggests that you view proto gear as a "because it's better" choice. The high price is there to make it a "because it's needed" choice. Enemy team sucks kitten? Go to STD and keep the saved ISK for when you need it. Proto squads of a rival corp? "Skrew the ISK and bring out the big toys! This is not about the money anymore!"
The fact that so many people can burn through hundreds of millions of ISK before they run dry is an issue in itself and battles will be much more varied and balanced once that money is finally gone.
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![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:32:00 -
[36] - Quote
I'm seriously about to jam my head through some Sheetrock if I read one more post that talks about playing with what you can afford.
I died 5 times in the match that made me start this thread. But I dropped an orbital after getting overrun on A at Manus Peak that took out a squad of Pro Hic dudes in proto gear.
You'd think you'd be able to break even. Hell maybe eve lose a bit.
As landwar posted above he had a 38.0 KDR and lost 100K.
It feels like I'm in the Twilight Zone if you people can't see something wrong with that. |
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
The Vanguardians Orion Empire
218
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Posted - 2013.06.01 19:32:00 -
[37] - Quote
Thor Odinson42 wrote:Malkai Inos wrote:ladwar wrote:the highest I went was just under 700k ISK but I kill 12 HAVs 3 ADS 12 protobears and 8 LLAVs and went 38-1 and lost 100k ISK because the HAV I used cost more then what I got in the match. Destroyed value is put into a pool and divided to all mercs according to playtime and wp i believe. That's why you didn't get millions of isk. Again, the payout system is not designed to care for our expenses. It evaluates the damage done, the outcome and ones general contribution towards that outcome. How expensive this contribution has been for any merc is only ones own problem. Sounds harsh. Is harsh. Works as intended. Do you have a link to the explanation of payout? That is pretty old but since i can't find any more current info that's not focused on FW/PC i assume it's still accurate.
http://blog.us.playstation.com/2012/12/11/dust-514-war-and-profit/
Edit:Thor Odinson42 wrote: I'm seriously about to jam my head through some Sheetrock if I read one more post that talks about playing with what you can afford.
I died 5 times in the match that made me start this thread. But I dropped an orbital after getting overrun on A at Manus Peak that took out a squad of Pro Hic dudes in proto gear.
You'd think you'd be able to break even. Hell maybe eve lose a bit.
As landwar posted above he had a 38.0 KDR and lost 100K.
It feels like I'm in the Twilight Zone if you people can't see something wrong with that.
Look at it from this point of view, there is a good change that any single one of those guys went out of that match with a negative just as you. |
![Akaruiwrx Akaruiwrx](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Akaruiwrx
Deadly Blue Dots RISE of LEGION
11
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Posted - 2013.06.01 19:35:00 -
[38] - Quote
Don't take this the wrong way but OP is a moron, proto gear isn't supposed to be cheap it's not something you should be running around with on a daily basis it's something you should only be using when the battle is really important like say a PC match where the outcome could effect your entire corporation. You shouldn't be fielding proto gear in every match the fact that it's expensive also serves to keep Proto gear out of say your average skirmish so noobs don't get utterly crushed without having any chance. |
![Mike Poole Mike Poole](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mike Poole
Kirkinen Risk Control Caldari State
93
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Posted - 2013.06.01 19:36:00 -
[39] - Quote
Malkai Inos wrote: First to your suggestion: Why would a contractor care what someone brings to the field? He needs a certain job done and is happy for everything that get's destroyed on top of that. After the battle he looks through the available metrics to discern who did a better job and pays that one more. If doing the better job cost him millions more than what the job pays then this particular merc simply did a miscalculation. So a merc's "quality" is just his contribution, not his expenses.
Except even in this game that ISN'T how it works.
Payouts are practically, if not entirely, uniform across all players on a given team.
You AFK in the ship and you make 200k, you fight your ass off and lose 100K in equipment you make 200k.
As long as the rest of your team is at least messing around and killing people it's more profitable to afk in a starter fit than to actually play this game.
As long as you're trying to make an argument in in-game terms then you're entirely leaving out the mercenary's point of view here. In a real situation the mercenary's involved wouldn't put up with this crap. They're putting their own funds on the line and getting paid as much as the guy sitting in the corner spending the entire battle using his rifle to scratch his ass. At that point any mercenary that values his money is going to either slack off like everyone else so they get their same payout for doing the same work or they take their services elsewhere. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:36:00 -
[40] - Quote
I hope everyone can tell that I fully understand the dynamics here. I even understand where most of you are coming from.
I just think its not a recipe for success.
How many dudes in EVE in the upper 90% SP of EVE are mining 15 hours a week in a Venture in order to finance 5 - 10 fleet ops per week? If you can answer that then I'll shut up. |
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![Cross Atu Cross Atu](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cross Atu
Conspiratus Immortalis Covert Intervention
1059
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Posted - 2013.06.01 19:38:00 -
[41] - Quote
Thor Odinson42 wrote:I'm about to start.
14-5, #2 on the board. Took out a squad of protos with an orbital.
Received a payout of 212,000 ISK. I could AFK in the the MCC and get 180,000.
A loss of about 400,000 ISK.
The alternative is to run around in BPOs and grind 15 hours a week to save money to play a few matches in my good stuff. Then cross my fingers that I get hit detection with my MD.
I'm done grinding. I can't afford to play the game on a regular basis at this rate.
Come up with a system that pays more for people that want to risk their proto gear. Fellow MD Logi here o/
I've gone to running pure BPO fits until CCP fixes the hit detection and makes the MD usable again. Under current circumstances the cost v benefit just doesn't justify using it. Especially with the stats still broken (last I heard) in Skirmish I'm just baking ISK and capping my SP right now. When the injectors, hit detection and uplinks are fixed I can give another shot to playing in a more aggressive way. Until then just waiting. (who knows maybe by then the exploits in PC may be removed as well ) |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:39:00 -
[42] - Quote
Akaruiwrx wrote:Don't take this the wrong way but OP is a moron, proto gear isn't supposed to be cheap it's not something you should be running around with on a daily basis it's something you should only be using when the battle is really important like say a PC match where the outcome could effect your entire corporation. You shouldn't be fielding proto gear in every match the fact that it's expensive also serves to keep Proto gear out of say your average skirmish so noobs don't get utterly crushed without having any chance. Thanks dude, I'm a moron because I don't want to grind for 15 hours a week wearing crappy gear.
I posted this above...
I think they could do some simple things like make Merc battles team deploy with bigger payouts. Nix FW because its just a skirmish that pops up every 5 minutes that might allow me to get two squads from my team in.
^this would change the game in my opinion. Pub matches would be more safe for loners and newbros. |
![Talos Alomar Talos Alomar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Talos Alomar
Subdreddit Test Alliance Please Ignore
861
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Posted - 2013.06.01 19:40:00 -
[43] - Quote
Thor Odinson42 wrote: The point is that I shouldn't have to play 15 hours to cap out if I have to wear gear that isn't fun.
Is having a weapon or suit that is not black somehow magically less fun? does the color really matter that much? with my scrambler proficiency level and one complex damage mod I can still kill pretty much any suit with the basic Scrambler. I have more fun trying to find the most ISK efficient fit I can while still being effective, a "full proto **** yeah" fit is less fun to me.
Thor Odinson42 wrote: I think they could do some simple things like make Merc battles team deploy with bigger payouts. Nix FW because its just a skirmish that pops up every 5 minutes that might allow me to get two squads from my team in.
^this would change the game in my opinion. Pub matches would be more safe for loners and newbros.
It would allow you to cap out quicker, train more, earn more isk, and have more fun.
For starters FW is more than just a skirmish. Just look what happened to Arzad. FW is real and it matters to EVE right now.
I do think you are onto something with "high roller matches" though. I'd support new instant battle type with doubled payouts for the tryhards to run proto, possibly even not rewarding any money if your team loses. It's all about risk and reward, isn't it? |
![Cass Barr Cass Barr](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cass Barr
Red Star. EoN.
110
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Posted - 2013.06.01 19:41:00 -
[44] - Quote
I run pub matches in a 30k Adv medium frame suit, do perfectly fine in it, have fun, kill protos, and always make a profit.
If pubstomping in a proto suit isn't working out for you, maybe you should change what you're doing? |
![ladwar ladwar](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
ladwar
Dead Six Initiative Lokun Listamenn
538
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Posted - 2013.06.01 19:43:00 -
[45] - Quote
Thor Odinson42 wrote:I hope everyone can tell that I fully understand the dynamics here. I even understand where most of you are coming from.
I just think its not a recipe for success.
How many dudes in EVE in the upper 90% SP of EVE are mining 15 hours a day in a Venture in order to finance 5 - 10 fleet ops per week? If you can answer that then I'll shut up. 14
I looks pretty clear that CCP supports AFKing in every way.
|
![Malkai Inos Malkai Inos](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Malkai Inos
The Vanguardians Orion Empire
218
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Posted - 2013.06.01 19:45:00 -
[46] - Quote
Mike Poole wrote:Malkai Inos wrote: First to your suggestion: Why would a contractor care what someone brings to the field? He needs a certain job done and is happy for everything that get's destroyed on top of that. After the battle he looks through the available metrics to discern who did a better job and pays that one more. If doing the better job cost him millions more than what the job pays then this particular merc simply did a miscalculation. So a merc's "quality" is just his contribution, not his expenses.
Except even in this game that ISN'T how it works. Payouts are practically, if not entirely, uniform across all players on a given team. You AFK in the ship and you make 200k, you fight your ass off and lose 100K in equipment you make 200k. As long as the rest of your team is at least messing around and killing people it's more profitable to afk in a starter fit than to actually play this game. As long as you're trying to make an argument in in-game terms then you're entirely leaving out the mercenary's point of view here. In a real situation the mercenary's involved wouldn't put up with this crap. They're putting their own funds on the line and getting paid as much as the guy sitting in the corner spending the entire battle using his rifle to scratch his ass. At that point any mercenary that values his money is going to either slack off like everyone else so they get their same payout for doing the same work or they take their services elsewhere. While i disagree from personal experience (not AFK farming but simply failing, mind you) that isk payouts are the same when you do jack for the match i can see your point. But the issue here is rather the viability of AFKing, not the other way around.
Once a more sensible matchmaking and PVE content are in place i will second your notion that payout should be almost or completely unrelated to time as there's no excuse for beeing constantly useless when you are put in a match with similarily skilled and equipped players at that point. Until then we have to keep in mind that there are large numbers of players who cannot reasonably contribute to match but are still dependant on getting a share of the ISK payouts to be able to progress. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:46:00 -
[47] - Quote
Cass Barr wrote:I run pub matches in a 30k Adv medium frame suit, do perfectly fine in it, have fun, kill protos, and always make a profit.
If pubstomping in a proto suit isn't working out for you, maybe you should change what you're doing? It's not the point. Read the ******* thread before you post. Then contribute instead of being a condescending prick. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 19:51:00 -
[48] - Quote
One more thing, like 5% of the player base is involved in PC battles. So what are they saving for?
I'd wager half the people in this thread have been in ONE.
And I'd wager half have killed someone with an officer weapon in a pub match.
|
![Lilah Silverstone Lilah Silverstone](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lilah Silverstone
The Arrow Project
51
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Posted - 2013.06.01 19:51:00 -
[49] - Quote
Thor Odinson42 wrote:I hope everyone can tell that I fully understand the dynamics here. I even understand where most of you are coming from.
I just think its not a recipe for success.
How many dudes in EVE in the upper 90% SP of EVE are mining 15 hours a week in a Venture in order to finance 5 - 10 fleet ops per week? If you can answer that then I'll shut up.
None but most of those people only log in to change skills. The people who have reached that tier have been at EVE since beta and have most likely done everything the game has to offer. Further more your comparison is inaccurate. Grinding for proto gear is more akin to a solo miner mining 15 hours a day in a venture to save for a Mackinaw. Funny thing is once he has it, he'll likely get ganked before he can turn a profit. The same idea carries over to proto gear. To solve this problem the miner will settle for the less efficient but significantly cheaper Retriever, and though he might lose it as well he'll have a much better chance at actually making isk. Apply this to dust and you to can make money. You can have your profit or you can have your proto gear, but you can't (or rarely can) have both. |
![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
Purgatorium of the Damned League of Infamy
82
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Posted - 2013.06.01 19:58:00 -
[50] - Quote
Lilah Silverstone wrote:Thor Odinson42 wrote:I hope everyone can tell that I fully understand the dynamics here. I even understand where most of you are coming from.
I just think its not a recipe for success.
How many dudes in EVE in the upper 90% SP of EVE are mining 15 hours a week in a Venture in order to finance 5 - 10 fleet ops per week? If you can answer that then I'll shut up. None but most of those people only log in to change skills. The people who have reached that tier have been at EVE since beta and have most likely done everything the game has to offer. Further more your comparison is inaccurate. Grinding for proto gear is more akin to a solo miner mining 15 hours a day in a venture to save for a Mackinaw. Funny thing is once he has it, he'll likely get ganked before he can turn a profit. The same idea carries over to proto gear. To solve this problem the miner will settle for the less efficient but significantly cheaper Retriever, and though he might lose it as well he'll have a much better chance at actually making isk. Apply this to dust and you to can make money. You can have your profit or you can have your proto gear, but you can't (or rarely can) have both.
While I agree with this, I feel we are being relegated to running militia rather than basic or advanced fit gear to do this and it is a problem. |
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![Cass Barr Cass Barr](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cass Barr
Red Star. EoN.
111
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Posted - 2013.06.01 19:59:00 -
[51] - Quote
Several people have already explained why the system works that way, there's no reason to explain it again. Maybe you should read the thread. I suggested an alternative that works perfectly fine for pub matches, and you get pissy about it.
Payouts are divided among your entire team, so even if you killed an entire proto squad, as long as you lost several proto suits you are going to take a loss. If you can run proto suits in pub matches all day without a care in the world for monetary losses, than ISK ultimately means nothing and the whole risk vs. reward system falls apart. And just to clarify, winning a pointless pub match isn't part of the reward side of the equation, because it accomplishes exactly nothing. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 20:02:00 -
[52] - Quote
Lilah Silverstone wrote:Thor Odinson42 wrote:I hope everyone can tell that I fully understand the dynamics here. I even understand where most of you are coming from.
I just think its not a recipe for success.
How many dudes in EVE in the upper 90% SP of EVE are mining 15 hours a week in a Venture in order to finance 5 - 10 fleet ops per week? If you can answer that then I'll shut up. None but most of those people only log in to change skills. The people who have reached that tier have been at EVE since beta and have most likely done everything the game has to offer. Further more your comparison is inaccurate. Grinding for proto gear is more akin to a solo miner mining 15 hours a day in a venture to save for a Mackinaw. Funny thing is once he has it, he'll likely get ganked before he can turn a profit. The same idea carries over to proto gear. To solve this problem the miner will settle for the less efficient but significantly cheaper Retriever, and though he might lose it as well he'll have a much better chance at actually making isk. Apply this to dust and you to can make money. You can have your profit or you can have your proto gear, but you can't (or rarely can) have both. You could buy a plex and run in T3 gear all the time, but they are part of a corp/alliance that can keep their players in money.
They do things that make them so much money they can buy plex (400,000,000-500,000,000 per month) in order to play for free.
I'm tired of comparing these two games. They are different so just stop. |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. League of Infamy
305
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Posted - 2013.06.01 20:10:00 -
[53] - Quote
Cass Barr wrote:Several people have already explained why the system works that way, there's no reason to explain it again. Maybe you should read the thread. I suggested an alternative that works perfectly fine for pub matches, and you get pissy about it.
Payouts are divided among your entire team, so even if you killed an entire proto squad, as long as you lost several proto suits you are going to take a loss. If you can run proto suits in pub matches all day without a care in the world for monetary losses, than ISK ultimately means nothing and the whole risk vs. reward system falls apart. And just to clarify, winning a pointless pub match isn't part of the reward side of the equation, because it accomplishes exactly nothing. I shouldn't have been so harsh. I apologize, no excuse for it.
It's just crazy that we should have to grind in basic to medium gear in order to cap out and save up for 3 or 4 matches. If you are lucky enough to be a 5%er who has participated in PC battles you can turn a profit in proto gear if you die 5 times.
Are you happy with the system?
I proposed a system that lets you team deploy into Merc battles (not this FW crap)with bigger payouts. This clears the pub matches for newbs and allows serious players to battle consistently against teams of players. |
![Cass Barr Cass Barr](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Cass Barr
Red Star. EoN.
111
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Posted - 2013.06.01 20:23:00 -
[54] - Quote
No, it really doesn't bother me. I think the majority of players running proto gear in pubs would make the new player experience even worse than it is, and it's already pretty bad.
If they expanded the Academy as quite a few of us have suggested, then you could probably increase payouts in normal battles. Indeed they'd go up automatically as generally more expensive gear would be in play. But again, if they go too far with NPC payouts you'd risk ISK losing all value for everyone except vehicle users.
Ultimately the whole balance will change when the Dust and Eve markets are integrated, and pod jockeys start subsidizing FW battles to turn the battles in their preferred direction, as well as increased Eve integration and expansion of PC territory. Honestly I'd prefer they be working on all of this instead. |
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Malkai Inos
The Vanguardians Orion Empire
218
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Posted - 2013.06.01 20:26:00 -
[55] - Quote
Thor Odinson42 wrote:Cass Barr wrote:Several people have already explained why the system works that way, there's no reason to explain it again. Maybe you should read the thread. I suggested an alternative that works perfectly fine for pub matches, and you get pissy about it.
Payouts are divided among your entire team, so even if you killed an entire proto squad, as long as you lost several proto suits you are going to take a loss. If you can run proto suits in pub matches all day without a care in the world for monetary losses, than ISK ultimately means nothing and the whole risk vs. reward system falls apart. And just to clarify, winning a pointless pub match isn't part of the reward side of the equation, because it accomplishes exactly nothing. I shouldn't have been so harsh. I apologize, no excuse for it. It's just crazy that we should have to grind in basic to medium gear in order to cap out and save up for 3 or 4 matches. If you are lucky enough to be a 5%er who has participated in PC battles you can turn a profit in proto gear if you die 5 times. Are you happy with the system? I proposed a system that lets you team deploy into Merc battles (not this FW crap)with bigger payouts. This clears the pub matches for newbs and allows serious players to battle consistently against teams of players. The disagreement is still that some posters don't expect to constantly use proto gear as they see proto as something you pay the money for when/because the situation demands it, and not because it's the best.
I understand STD => ADV => PRO not as a progression like with traditionall progression systems where you expect to go towards the best stuff and stay there, but as the ability to cope with increasingly difficult situations, should i need to.
That's why i don't see the need for new gamemodes that pay, say, twice the ISK for no good reason. We need more things like PC, where using proto is paid by the advantages of keeping districts, so that using proto is a worthwile investment.
Until that i view proto as not worth the price in most cases and i am perfectly fine with it. |
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Thor Odinson42
Molon Labe. League of Infamy
307
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Posted - 2013.06.01 20:31:00 -
[56] - Quote
We'll have to agree to disagree.
5% of the player base participates in PC battles. 254 districts = 508 teams x 16 players = 8,128 players.
Every district isn't attacked each day and many of the battles are made up of players participating in 3 or four battles per day.
If that's what 95% of the player base is saving up for then I'm not sure this is sustainable. Can a person really look at that and envision success when they look at the bigger picture here? |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1
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Posted - 2013.06.01 20:31:00 -
[57] - Quote
Draco Cerberus wrote:I believe it is also calculated on equipment destroyed and repaired as most of my matches I spend more time repairing than destroying stuff.
I think it was something like that the ISK worth of everything red destroyed during the match are split up between all of the players or something like it.
But I agree with OP: Something must be done. If I want to use Proto or even advanced gear I have to grind, because I will make a loss if I die more than 5 times (using adv gear) or more than 3 times max (using proto gear). And due to me having bad luck with my teams the last few days I died very often, even though I normally have at least about 800 - 1000 WP. It does kinda suck to actually get about 2000 WP or more (let's be honest: This is something only VERY dedicated players can do) to be able to affort proto gear without farming.
Many people here are saying: "If you can't afford it, don't use it in public matches." So what you're basically saying is that I should only use BPOs and free militia gear during public matches? Yeah, that's what grinding is all about. And I don't really want to grind all the time. I want to play with the gear I earned ISK and SP for to use it. But if I use my best gear at the moment (which is a Proto weapon, a standard suit and some basic armor and shield fits) I can only die 2 or 3 times (depending on the ISK I get) without losing ISK. This is just crazy. A SINGLE prototype thing and I can barely die anymore without losing money. |
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Draco Cerberus
Purgatorium of the Damned League of Infamy
83
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Posted - 2013.06.01 20:36:00 -
[58] - Quote
Thor Odinson42 wrote:We'll have to agree to disagree.
5% of the player base participates in PC battles. 254 districts = 508 teams x 16 players = 8,128 players.
Every district isn't attacked each day and many of the battles are made up of players participating in 3 or four battles per day.
If that's what 95% of the player base is saving up for then I'm not sure this is sustainable. Can a person really look at that and envision success when they look at the bigger picture here?
It really isn't sustainable. If a person doesn't die in match It is justifiable but if they die only once and switch to militia gear or standard gear it doesn't pay for the one set of gear they came into the match in. Even in PC battles, dying more than 4 times @ 250k for a fully proto fitted suit doesn't justify the cost unless you are not under constant attack and have time to replenish your clone reserves and possibly profit from some isk generated by the district. |
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Thor Odinson42
Molon Labe. League of Infamy
307
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Posted - 2013.06.01 20:38:00 -
[59] - Quote
Malkai Inos wrote:Thor Odinson42 wrote:Cass Barr wrote:Several people have already explained why the system works that way, there's no reason to explain it again. Maybe you should read the thread. I suggested an alternative that works perfectly fine for pub matches, and you get pissy about it.
Payouts are divided among your entire team, so even if you killed an entire proto squad, as long as you lost several proto suits you are going to take a loss. If you can run proto suits in pub matches all day without a care in the world for monetary losses, than ISK ultimately means nothing and the whole risk vs. reward system falls apart. And just to clarify, winning a pointless pub match isn't part of the reward side of the equation, because it accomplishes exactly nothing. I shouldn't have been so harsh. I apologize, no excuse for it. It's just crazy that we should have to grind in basic to medium gear in order to cap out and save up for 3 or 4 matches. If you are lucky enough to be a 5%er who has participated in PC battles you can turn a profit in proto gear if you die 5 times. Are you happy with the system? I proposed a system that lets you team deploy into Merc battles (not this FW crap)with bigger payouts. This clears the pub matches for newbs and allows serious players to battle consistently against teams of players. The disagreement is still that some posters don't expect to constantly use proto gear as they see proto as something you pay the money for when/because the situation demands it, and not because it's the best. I understand STD => ADV => PRO not as a progression like with traditionall progression systems where you expect to go towards the best stuff and stay there, but as the ability to cope with increasingly difficult situations, should i need to. That's why i don't see the need for new gamemodes that pay, say, twice the ISK for no good reason. We need more things like PC, where using proto is paid by the advantages of keeping districts, so that using proto is a worthwile investment. Until that i view proto as not worth the price in most cases and i am perfectly fine with it.
Well we don't have anything else other than PC and its too difficult and expensive for a majority of the player base. So why not allow them to have more fun?
As much as I want to quit arguing this point as it appears I'm in the minority I just can't help it. It seems so obvious. The game is already a grind in regards to skilling. Why should it also be an endless grind to afford the stuff we are grinding to skill into?
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Cross Atu
Conspiratus Immortalis Covert Intervention
1060
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Posted - 2013.06.01 20:46:00 -
[60] - Quote
I'm not saying this would resolve everything but it seems like PC would be more accessible with more districts open and all these awox exploits closed. |
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