alten hilt
DUST University Ivy League
40
|
Posted - 2013.06.03 17:44:00 -
[1] - Quote
I think people are missing the point of the EVE universe. CHOICES HAVE CONSEQUENCES!!!
Constantly using proto gear in pub matches SHOULD be unsustainable for all but the very best. DUST is forcing you to make a hard decision about the cost/benefit and risk/reward of using your proto gear. It can give you a huge edge, but you are risking a whole lot to obtain that edge. Take that consequence away and you are left with CoD or Halo, where everyone has equal access to gear/skills and it all comes down to twitch gameplay and low level tactics. If CCP is moved by your tears and makes the use of proto gear sustainable for everybody, then they just defeated the point of their extensive skill and gear systems: Eventually everyone ends up in proto gear and no one can obtain an edge when they need it. Just like COD or Halo.
IMHO it is the ability to make strategic level decisions about gear that has the potential to make DUST different and great. |
alten hilt
DUST University Ivy League
40
|
Posted - 2013.06.03 17:55:00 -
[2] - Quote
I run STD dropsuits and consistently end up in the top five. I'm playing well and making a profit for my performace. I could probably end up in the top position every game if I ran proto level gear, BUT i don't need proto gear to end up near the top.
Why should you be rewarded more because you need proto gear to be the best?
However, I agree that something needs to be done about AFK farming. I've done it occasionally. But it is a huge blight on the game. And warpoints obtained should not be the only metric. Plenty of players attempt to gain WP, but are out played or out geared. Attempting to obtain WP (and actually participating in the game) should be enough to earn a decent payout. Actually obtaining WPs should net you more payout, but never enough to sustain the continued and repeated loss of Proto gear. |
alten hilt
DUST University Ivy League
43
|
Posted - 2013.06.03 21:49:00 -
[3] - Quote
Thor Odinson42 wrote: Back on topic...
I'm discussing isk payouts. The OP was me pissed about losing 5 protosuits and having a net loss of 400,000 isk despite finishing #2 on the board of a battle that was intense and featured many people running proto suits.
The system needs to be changed. I'll agree that losing 5 protos suits should have cost me, but 400,000?? If I'd gone 0-5 and finished in the lower half I'd understand.
I am in full agreement that there should be a lot of different match options and payout opportunities. It sounds to me that the problem is more a matchmaking issue/game mode issue: there simply are not enough options. I won't cluter up your post with my ideas, I've already posted them here if you are interested.
The question I have is what balances out the ability to sustain a Proto habit by farming ISK elsewhere? Because if you create matches with much better payouts, you will get people farming them in Militia gear to fund their pub stomping habit in normal matches. KDR obsession is a huge component of this. Most competitive FPS players don't know how do judge their performance by any other metric and these types of players will always seek to pad their KDR. I've posted some ideas about measuring Mercenary performance and moving away from the KDR here.
One solution is to create tiered contracts. The system would work something like this. There will always be low-paying high sec battles (battles which occur in the highest security space in EVE). Any type of gear is allowed in these matches, but the rewards are balanced to allow players using standard gear to make a profit if they play well. These matches would never provide enough money to support the constant use of Advanced and Prototype gear. However, after meeting certain criteria, CONCORD (the in game space police) offer the Merc low-security space contracts. These low-security battles would have rewards balanced to allow players using advanced gear to make a profit if they play well. After meeting even certain criteria, CONCORD would offer Null-security contracts which are balanced to allow mercenaries to make a profit in proto gear if they play well. The amount of net profit (isk earned - isk lost) would only slightly increase between the different battles, an example of which is below.
Type of Space --- AVG ISK lost per match --- AVG ISK earned per match --- AVG Profit per match High Security ---- 60,000 ISK ---- 180,000 ISK ---- 120,000 ISK Low Security --- 140,000 ISK ---- 290,000 ISK ---- 150,000 ISK Null Security ---- 340,000 ISK ---- 540,000 ISK ----- 200,000 ISK
Players are incentivized into the higher paying matches, but the ISK advantage is not so significant. The way ISK payout is calculated would need an extreme makeover (currently it favors time in game, not WP earned, Kills, or any other participation based mechanic) Also, some anti-afk system would need to be implemented. And the system would need to be able to distinguish the difference between someone farming ISK in Militia gear or farming KDR in prototype gear. Access to low-sec and null-sec battles would never be permanent! Instead access would be based around player performance which factors in the level of equipment used at each tier level. Qualifying for Low sec access by using prototype gear in high sec battles will be much harder, because the system would factor in your use of prototype gear and require a much higher level of performance each match to meet the criteria. If you use militia gear in Null sec battles you will be unlikely to meet the standard required to maintain access to null sec battles. If your performance dips below the required level, you will receive an official CONCORD warning or two, after which your access to contracts of that tier will be removed and you will be blocked from obtaining access for a period of time. After that, you can earn access to the next tier again. So if you try to farm ISK in militia gear, there is a good chance that you will dip below the required performance level and your access to the better paying contracts is cut off for a certain period of time. If you KDR *****, you will be much less likely to obtain access to the higher paying battles and thus have to grind your ISK in high sec battles.
I am opposed to requiring or restricting gear of any type, there just needs to be appropriate consequences. If you take Militia gear into a null sec battle there should be some serious disadvantages. Similarly, if you bring prototype gear into high sec battles there should be some serious disadvantages. This mechanic would need to be balanced and tested. But in my opinion, is another way to address the problems of our current system. |