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Thread Statistics | Show CCP posts - 6 post(s) |
Captain Africa Clone1
GRIM MARCH
6
|
Posted - 2013.05.31 11:11:00 -
[1] - Quote
Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
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iceyburnz
Crux Special Tasks Group Gallente Federation
562
|
Posted - 2013.05.31 11:14:00 -
[2] - Quote
This is a really good idea.
Its that dream of boarding stuff (ships/stations) and fighting over it. Without and eve pilot feeling cheated when a dust team jettisons his pod.
Nice one. |
Daedric Lothar
Onslaught Inc RISE of LEGION
585
|
Posted - 2013.05.31 11:18:00 -
[3] - Quote
I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character. Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career. |
Captain Africa Clone1
GRIM MARCH
6
|
Posted - 2013.05.31 11:22:00 -
[4] - Quote
Your Info is wrong on ...nul sec and worm holes you can make a lot more , I personally have a few planet's in a wormhole and beleive me with a few characters on them you can make billions on them in a month. |
Captain Africa Clone1
GRIM MARCH
6
|
Posted - 2013.05.31 11:47:00 -
[5] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
You also need to remember that there can be a few different Eve players on one planet. If I had to go and take a hanfull of plantes say 20 . Can ypu imagine how much ISK I will be making off taxes. This would almost be a new career option for Eve players to consider.
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IamI3rian
OSG Planetary Operations Covert Intervention
100
|
Posted - 2013.05.31 11:51:00 -
[6] - Quote
This sounds cool. I know (mostly) nothing about EvE, but it APPEARS to be something (else) which could link the two games together.
Especially if we have an opportunity to fight over/construct these things as well.
As I said, I know nothing about it, so I might as well just +1 and be done with it. = ) |
Captain Africa Clone1
GRIM MARCH
9
|
Posted - 2013.05.31 12:01:00 -
[7] - Quote
I think CCP mentioned that this was something they want to per-sue...it was mentioned during fan fest . There is just soooo much possibilities here and dynamics that can solve a lot of current pressing Dust Issues. |
Fadiia
Tal-Romon Legion Amarr Empire
1
|
Posted - 2013.05.31 12:16:00 -
[8] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
Wrong. I mean totally wrong.
I made 5-7mil a day from from pi when i was an active capsuler. was doing that on highsec planets b/c i had no acces to null sec or wh-space. low-sec can be risky if you have to go collect stuff.
but for test purposes i deployed a commandcenter on a gas planet in wh-space. as i still could see what it was doing even if i wasnt in the system anymore (don't know if it changed, tried it with PI 1.0) i was doing 3x as much as on my high sec planet. I must say. i had a fair amount of sp in PI and also my layout of the PI structures was very efficient. Nothing someone else with a little brain and sp couldn't do.
In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... |
Daedric Lothar
Onslaught Inc RISE of LEGION
589
|
Posted - 2013.05.31 12:33:00 -
[9] - Quote
Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on...
Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco.
What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
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Gundo Sens
DUST University Ivy League
14
|
Posted - 2013.05.31 12:33:00 -
[10] - Quote
I agree this sounds like a really good idea. If EvE / Dust players could influence the control of resources that produce POS fuels then it could make things more interesting than they are now.
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Vrain Matari
ZionTCD Unclaimed.
551
|
Posted - 2013.05.31 12:44:00 -
[11] - Quote
Captain Africa Clone1 wrote:Your Info is wrong ....on nul sec and worm holes you can make a lot more , I personally have a few planet's in a wormhole and believe me with a few characters on them you can make a billion on them in a month.
Also remember your attacking the POCO so there is no additional charges as in a land grab. Your not attacking the planet or any districts on them. If you don't lose to much in clones you can make a nice profit. Its a nice once off money spinner not something you now have to defend either. And it stacks nicely with other Eve-based SI bonuses. There's a synergy here that applies to corps who decide to invest in a system.
My question is what orbital improvements can podpilots build that will help the guys on the ground? |
Captain Africa Clone1
GRIM MARCH
11
|
Posted - 2013.05.31 12:52:00 -
[12] - Quote
Not much risk either , You will need to get a destroyer near the planet to collect players from the MMC and deliver them to the POCO ( Thats if you wanna go that route)
To simplify things lets say you don't transport the Dust Players - Your squad starts in the station and by activating a few mechanisms you reinforce the station. The owner of the station gets the message that his station is under attack and organizes his own Dust team to defend the station when the station goes out of reinforce mode.
Reinforce timer runs out = match begins. The winning team wins ownership and completes the contract by handing station over to owner for a nice fee. This should happen automated ...we dont want Dust players to sit with all the planets in Eve lol... |
Obodiah Garro
Tech Guard General Tso's Alliance
45
|
Posted - 2013.05.31 12:55:00 -
[13] - Quote
POCOs in Dust... No sir just no.
The OP puts forward some really good points but id rather CCP bring in some fresh ideas/mechanics rather than a reskin/rehash of some old models. They currently have this other game out that's doing really well that caters to all your needs currently. |
Captain Africa Clone1
GRIM MARCH
11
|
Posted - 2013.05.31 12:57:00 -
[14] - Quote
In this case scenario there wont be OB'S cause your team is in space not on the planet. This has nothing to do with PC.
In distant future maybe you could have ships firing directly on station with Dust players replying on turrets shooting at space ships......whooo haaa ! |
Captain Africa Clone1
GRIM MARCH
11
|
Posted - 2013.05.31 13:02:00 -
[15] - Quote
Obodiah Garro wrote:POCOs in Dust... No sir just no. The OP puts forward some really good points but id rather CCP bring in some fresh ideas/mechanics rather than a reskin/rehash of some old models. They currently have this other game out that's doing really well that caters to all your needs currently.
LOL it will turn a few eye brows for sure ! |
Daedric Lothar
Onslaught Inc RISE of LEGION
589
|
Posted - 2013.05.31 13:20:00 -
[16] - Quote
Obodiah Garro wrote:POCOs in Dust... No sir just no. The OP puts forward some really good points but id rather CCP bring in some fresh ideas/mechanics rather than a reskin/rehash of some old models. They currently have this other game out that's doing really well that caters to all your needs currently.
Well, it would just be another specialized battle like PC. This game needs more combat which has at least some meaning to it. That is what the Dust/EVE thing was supposed to be about and why people are hyping it and sticking around even when the game is messed up.
My only concern was that EVE wouldn't care. But more links between them would be great. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
81
|
Posted - 2013.05.31 14:57:00 -
[17] - Quote
Daedric Lothar wrote: I weighed the option and found Carrier belt ratting to be much more profitable.
must be trolling
on to the main point:
I like the idea, seeing how many corps hold low sec POCOs will make the interactions quite interesting.
Also, one has to keep in mind, Temperate planets are crap for most PI extraction purposes. The one big nice thing they have is that temperate planets are often used as Factory planets, importing and exporting higher tier PI materials, which have higher taxes associated with them. As temperate planets are one of the few (the other one being barren planets) able to produce the top tier PI materials using advanced Industrial facilities.
The bad thing however is that most people will use a high sec temperate planet for factory purposes, since hauling loads of PI is not as fun as it seems at first and having a market hub close by is always handy. |
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CCP FoxFour
C C P C C P Alliance
18873
|
Posted - 2013.05.31 17:27:00 -
[18] - Quote
Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy. |
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Arkena Wyrnspire
Turalyon Plus
574
|
Posted - 2013.05.31 17:30:00 -
[19] - Quote
CCP FoxFour wrote:Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy. This could be interesting. |
Kain Spero
Imperfects Negative-Feedback
1506
|
Posted - 2013.05.31 17:31:00 -
[20] - Quote
+1 to this stuff. Had a great conversation with some Eve guys at Fanfest regarding something like this. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4158
|
Posted - 2013.05.31 17:38:00 -
[21] - Quote
+1 I love this idea for the new environments it will bring, and the expansion of the EVE-Dust link. Brilliant. |
PonyClause Rex
TRAMADOL KNIGHTS
33
|
Posted - 2013.05.31 17:57:00 -
[22] - Quote
At least there will be no vehicles to run me over in the POCO or a single tank to stomp everyone, so signed |
Daedric Lothar
Onslaught Inc RISE of LEGION
602
|
Posted - 2013.05.31 18:33:00 -
[23] - Quote
PonyClause Rex wrote:At least there will be no vehicles to run me over in the POCO or a single tank to stomp everyone, so signed
RDV Request Accepted. |
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CCP FoxFour
C C P C C P Alliance
18882
|
Posted - 2013.05.31 18:53:00 -
[24] - Quote
Got a bit distracted with work related stuff so this took longer than expected and was way more rushed than i wanted. Sorry.
Hey! Thank you very much for not just posting this but posting it well. It has some thought put into it, is short, and tries to make good arguments.
I am going to start with responding directly to each point, so this may come off a bit harsh, but I am just an idiot and don't know how to be nice. >.<
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
Sweet!
Captain Africa Clone1 wrote: To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
Even explaining things that others may not understand, love it.
Firstly, when you start with saying that his will answer many of the current challenges in DUST, it is helpful to list what you think those are. Not everyone may agree but more importantly it helps get an idea of the goals of this feature.
Captain Africa Clone1 wrote: If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely:
Can't really argue with that.
Captain Africa Clone1 wrote: This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action.
OK, but big block DUST alliances already kind of have planetary conquest.
Captain Africa Clone1 wrote: It will allow the medium and small Dust Corps to also get involved and make extra ISK.
This is kind of completley counter to your first point isn't it? When the large groups can participate what is to stop them from just rolling the rest?
Captain Africa Clone1 wrote: Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone.
Will this actually lead to fights though?
Keep in mind I am no DB guy, but with a quick look I found the following: 50,968 planets in null security/WH space (couldn't find a quick and dirty way to filter out WH space) 5,612 planets in low secutiy space 10,392 planets in high security space
That is a LOT of planets and each one can have a POCO. Well, minus high sec, but I wouldn't really rule that out from ever happening.
Captain Africa Clone1 wrote: I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations.
Yes, this is awesome.
Captain Africa Clone1 wrote: Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee.
... I have to stop you here... OK maybe not stop you, since you already posted everything and I can't really stop you, but this is... well yea wrong.
So I am assuming we are just talking game mechanics here, not implementation challenges. So lets just talk about that for a few minutes. What happens when the POCO is reinforced? Why would EVE players even care if a DUST corp takes it when all they have to do is take it back and the DUST corp can't do anything? HOW does a EVE corp contract DUST players to fight? Especially when we don't have ISK transfer in yet. How do reinforcement timers work? What happens if it is attacked during the battle? Or the EVE corps trade it while the attack is underway? How do existing mechanics like vehicle drops, warbarge strikes, and the like all work? This is just what I thought of in a few minutes, I am sure there are more.
All solvable things sure, but all things that need to be thought of.
Captain Africa Clone1 wrote: A nice change if we could have a map/structure resembling a space station and fighting in it.
Have you played a match of DUST and gotten both teams all around one objective or another close space? Open maps are kind of done for more than big pretty spaces.
Captain Africa Clone1 wrote: Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Feature creep! If we don't have this in for planetary conquest, or null sec stuff, chances are we are not going to get it in for POCO conquest.
Captain Africa Clone1 wrote: Not that many extra features to be implemented except for an additional map to really make this a reality.
This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - Changing POCO settings - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New maps - New game modes (no MCC inside a POCO) - New art assets for said map - Figuring out all the design issues sort of listed above. - A way in EVE to see fights for POCOs going on - Probably want some way EVE pla... |
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gbghg
L.O.T.I.S. RISE of LEGION
1942
|
Posted - 2013.05.31 19:03:00 -
[25] - Quote
So seeing as you have sunken this idea, any word on what true grit is working on now? Aside from the current monitoring of PC in molten Heath. |
Daedric Lothar
Onslaught Inc RISE of LEGION
603
|
Posted - 2013.05.31 19:08:00 -
[26] - Quote
Good post Soxfour.
Maybe this can be on the agenda in 2015 or 2016 lol. |
Arkena Wyrnspire
Turalyon Plus
583
|
Posted - 2013.05.31 19:12:00 -
[27] - Quote
SoxFour's post is great. It's depressing that we can't have much content for ages, though... |
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CCP FoxFour
C C P C C P Alliance
18894
|
Posted - 2013.05.31 19:24:00 -
[28] - Quote
gbghg wrote:So seeing as you have sunken this idea, any word on what true grit is working on now? Aside from the current monitoring of PC in molten Heath.
Iterating on FW, corporations, communication, and the such while we monitor planetary conquest and look at what we want to do there. |
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CCP FoxFour
C C P C C P Alliance
18894
|
Posted - 2013.05.31 19:26:00 -
[29] - Quote
Arkena Wyrnspire wrote:SoxFour's post is great. It's depressing that we can't have much content for ages, though...
That's not really true, but at the same time not really what this team does. We take content that the other teams have made (maps, game modes, and such) and create the things like planetary conquest that let you access that content. So when reading things I say keep that in mind. The art and level design guys are always working on new content. :D |
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DigiOps
Kirkinen Risk Control Caldari State
324
|
Posted - 2013.05.31 19:36:00 -
[30] - Quote
CCP FoxFour wrote:Arkena Wyrnspire wrote:SoxFour's post is great. It's depressing that we can't have much content for ages, though... That's not really true, but at the same time not really what this team does. We take content that the other teams have made (maps, game modes, and such) and create the things like planetary conquest that let you access that content. So when reading things I say keep that in mind. The art and level design guys are always working on new content. :D The map design dev blog was pretty cool. Good read. With any luck, I'll be on to stuff like that after school's done. |
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Eth Runbal
Tribal Band Dust Mercenaries Tribal Band
4
|
Posted - 2013.05.31 19:40:00 -
[31] - Quote
Daedric Lothar wrote:Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco. What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
I think they just mean for ownership of the POCO and the tax revenue it provides. |
Liner ReXiandra
Zumari Force Projection Caldari State
40
|
Posted - 2013.05.31 19:40:00 -
[32] - Quote
I never understood why we have these floaty canisters called POCOs in EVE when the lore / books were talking about space elevators long before.
Space elevator > space canister. |
KOBLAKA1
Opus Arcana Orion Empire
21
|
Posted - 2013.05.31 19:41:00 -
[33] - Quote
What about making pocos invulnerable again? Then make pocos dust turf. This would integrate the two games even more. WHs would make this a logistical nightmare. Solution, rather than pick up the actual groups of mercs, pilots deliver clone packs. Then the dusties que like its a pc match. And then the winner gets to allow rights to corporations, alliances, and individuals based on standing similar to how null outposts work. |
gbghg
L.O.T.I.S. RISE of LEGION
1943
|
Posted - 2013.05.31 19:47:00 -
[34] - Quote
CCP FoxFour wrote:gbghg wrote:So seeing as you have sunken this idea, any word on what true grit is working on now? Aside from the current monitoring of PC in molten Heath. Iterating on FW, corporations, communication, and the such while we monitor planetary conquest and look at what we want to do there. So you give me the subject but none of the juicy details? Grrrr, I really wanna know what your planning to do with those things, but I understand if you don't want to share. Still I have to ask, are we going to be seeing any of the stuff your working on in the next 6 months? |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:50:00 -
[35] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
This is an absolutely FANTASTIC idea that I think EVERYONE but you overlooked. Kudos sir! |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:51:00 -
[36] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
Wrong - I was making 150mil a week in a WH doing PI with only 2 characters - WH make the same amout of PI as null. If you only make 100-150 a month you are doing it wrong. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:55:00 -
[37] - Quote
Daedric Lothar wrote:Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco. What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
That may be why players like it, but CCP hates PI as it is now as there is 0 risk to players. They are looking for a ways to make people actually undock in terms of PI, and this fits the bill.
Again, +1 OP |
J Lav
Opus Arcana Orion Empire
81
|
Posted - 2013.05.31 19:56:00 -
[38] - Quote
CCP FoxFour wrote:Captain Africa Clone1 wrote: This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action.
OK, but big block DUST alliances already kind of have planetary conquest. Captain Africa Clone1 wrote: It will allow the medium and small Dust Corps to also get involved and make extra ISK.
This is kind of completley counter to your first point isn't it? When the large groups can participate what is to stop them from just rolling the rest? ... ... I have to stop you here... OK maybe not stop you, since you already posted everything and I can't really stop you, but this is... well yea wrong. So I am assuming we are just talking game mechanics here, not implementation challenges. So lets just talk about that for a few minutes. What happens when the POCO is reinforced? Why would EVE players even care if a DUST corp takes it when all they have to do is take it back and the DUST corp can't do anything? HOW does a EVE corp contract DUST players to fight? Especially when we don't have ISK transfer in yet. How do reinforcement timers work? What happens if it is attacked during the battle? Or the EVE corps trade it while the attack is underway? How do existing mechanics like vehicle drops, warbarge strikes, and the like all work? This is just what I thought of in a few minutes, I am sure there are more. All solvable things sure, but all things that need to be thought of. This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - Changing POCO settings - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New maps - New game modes (no MCC inside a POCO) - New art assets for said map - Figuring out all the design issues sort of listed above. - A way in EVE to see fights for POCOs going on - Probably want some way EVE players can help/influence the fights - All the QA for all this stuff - The documentation for community teams - The automated tests - more I am sure, I just haven't thought of it - POCOs for EVE are not done with CREST, CREST is what DUST uses. This means all POCO features probably need to be moved to CREST. That is more development time, more testing, and more stuff. Captain Africa Clone1 wrote: Hope this gets noticed. Reg Cap
Noticed it did. As I said at the beginning I don't want to come off as an ass or anything. The bang for buck on this though, when looking at everything else we can do, is really low. There are still lots of big wins to be had with iterating on facitonal warfare, planetary conquest, corporation management, arena battles, and a plethora of other things. That being said, this is of course a cool idea. :D
Wow, so I am not the original poster so I can't speak for his mind.
What I assumed the original post was about, was 1 battle, on a station NOT owned by Dust Corps necessarily. (Unlike in PC where players are trying to gain property)
So here's the process I see working:
Owner is notified of incoming attack by other eve player or corp (Dust/Eve). There would need to be an imposed timer to dictate how frequently a POCO can be attacked (due to hull stability -insert fluff here-)
Owner hires Mercenaries to fight the battle (Individually - This could be accomplished by individual game invites through in-game mail). Only 16 mercenaries need to be provided, hence small corp participation is possible since they don't have to hold a district against sustained attack, just play one battle.
Winner's employer becomes owner of POCO. This could be a Dust Corp, it could be an Eve Corp.
Payment could be in the form of the hiring party purchasing a Contract of X value, so there is not player to player transfer. That Conract value is assigned to the battle, and contributes to the battles overall value. The most important part though would be in the employer having control over who they hire - via game invites through in-game mail.
Think of it, mercenaries who hire themselves out on contract... to other players, to fight their battles.
I don't doubt that there is programming to go into it, a lot of work in fact, but it would go a long way to move this game away from the arena it is to actually feeling like a mercenary. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 20:00:00 -
[39] - Quote
CCP FoxFour wrote:Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy.
Side note on this thread: everyone please "like" CCP "Fox"Four's post so that his real name, CCP SoxFour, will become what we all see. He only needs 10 million "likes" for this to happen.
End transmission. |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 20:26:00 -
[40] - Quote
It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. |
|
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
644
|
Posted - 2013.05.31 20:27:00 -
[41] - Quote
Hack null cannons to destroy hostile Customs Office. |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:28:00 -
[42] - Quote
Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations.
Why not take that elevator ride up and introduce the pilots to some cqc? |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 20:30:00 -
[43] - Quote
KOBLAKA1 wrote:Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. Why not take that elevator ride up and introduce the pilots to some cqc?
16 Dust mercs rampaging through a space station about the size of a basketball court killing all the customs workers?
|
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 20:31:00 -
[44] - Quote
Liner ReXiandra wrote:I never understood why we have these floaty canisters called POCOs in EVE when the lore / books were talking about space elevators long before.
Space elevator > space canister.
POCO's are basically space elevators. But when you "elevate" something to space, you have to put the stuff somewhere, yes? There is storage at the top to keep stuff until you come by and pick it all up. |
gbghg
L.O.T.I.S. RISE of LEGION
1948
|
Posted - 2013.05.31 20:34:00 -
[45] - Quote
Here's an idea, instead of having dust mercs take over the POCO have them act as raiders, where a succesful attack will do something like, say steal all the revenue for that day. Or take a set amount of the resources there. |
hydraSlav's
Ostrakon Agency Gallente Federation
178
|
Posted - 2013.05.31 20:37:00 -
[46] - Quote
Mercs on a Titan! |
gbghg
L.O.T.I.S. RISE of LEGION
1948
|
Posted - 2013.05.31 20:38:00 -
[47] - Quote
hydraSlav's wrote:Mercs on a Titan! Nugget on a biscuit! |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:47:00 -
[48] - Quote
gbghg wrote:hydraSlav's wrote:Mercs on a Titan! Nugget on a biscuit!
Im on a boat!? |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:49:00 -
[49] - Quote
Turkevich wrote:KOBLAKA1 wrote:Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. Why not take that elevator ride up and introduce the pilots to some cqc? 16 Dust mercs rampaging through a space station about the size of a basketball court killing all the customs workers?
Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 20:52:00 -
[50] - Quote
this is why I joined dust and why I don't play much right now. Dust needs more tactics and actions that feel real and have an effect |
|
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
29
|
Posted - 2013.05.31 20:57:00 -
[51] - Quote
Kain Spero wrote:+1 to this stuff. Had a great conversation with some Eve guys at Fanfest regarding something like this.
wasnt on the 29th in the the laundromat over breakfast was it |
Cody Sietz
The Tritan Industries RISE of LEGION
182
|
Posted - 2013.05.31 21:07:00 -
[52] - Quote
Gotta say I love this. And it has giving me a idea for a new game mode... |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 21:10:00 -
[53] - Quote
KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court
Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big.
OK. Rifters are bigger than I thought. Perhaps a POCO is a few city blocks in size. :)
http://2.bp.blogspot.com/_dh0LCKVuScs/S_E0NSmdrcI/AAAAAAAAAPc/uNK61ZvTzbM/s1600/Rifter_vs_747.png |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 21:12:00 -
[54] - Quote
Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big.
You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light. |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 21:15:00 -
[55] - Quote
Forlorn Destrier wrote:Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big. You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light.
I don't remember them being huge compared to my mammoth but I haven't flown up to one in weeks plus I'm old and my mind is foggy.
|
KOBLAKA1
Opus Arcana Orion Empire
24
|
Posted - 2013.05.31 21:35:00 -
[56] - Quote
Turkevich wrote:Forlorn Destrier wrote:Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big. You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light. I don't remember them being huge compared to my mammoth but I haven't flown up to one in weeks plus I'm old and my mind is foggy.
Just to put it in perspective
http://m.youtube.com/#/watch?v=S0O3Xl6a4wc&desktop_uri=%2Fwatch%3Fv%3DS0O3Xl6a4wc |
hooc order
Deep Space Republic Gentlemen's Agreement
166
|
Posted - 2013.05.31 21:56:00 -
[57] - Quote
Quote:Have you played a match of DUST and gotten both teams all around one objective or another close space? Open maps are kind of done for more than big pretty spaces.
I wish it was hard to to figure out which i hate more.
Cluelessness of sycophantic EvE fans
Cluelessness of the Dust player council.
Cluelessness of Dust Developers.
...
AR bullets kind of disappear after a few yards when fired across those big pretty spaces genius. |
Doyle Reese
OSG Planetary Operations Covert Intervention
66
|
Posted - 2013.05.31 21:58:00 -
[58] - Quote
Full Metal Kitten wrote:Hack null cannons to destroy hostile Customs Office.
omg, I totally read this in that robot lady's voice, somebody help me |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 22:53:00 -
[59] - Quote
haha this thread is awesome |
Delta 749
Kestrel Reconnaissance
186
|
Posted - 2013.05.31 22:58:00 -
[60] - Quote
Why should a Dust corp have to hand ownership of a space station over when we can just keep it and the tax for ourselves Let the EVE pilots go hire and ally with other corps to take it over if they dont want to pay that tax |
|
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 23:07:00 -
[61] - Quote
CCP FoxFour wrote:Arkena Wyrnspire wrote:SoxFour's post is great. It's depressing that we can't have much content for ages, though... That's not really true, but at the same time not really what this team does. We take content that the other teams have made (maps, game modes, and such) and create the things like planetary conquest that let you access that content. So when reading things I say keep that in mind. The art and level design guys are always working on new content. :D Lets hope they make an interior map for space combat that is vast and open.
know what I mean? hmm maybe I'll make a fanmap for dust in unreal 3... to show what I mean... |
11Up3Down
Villore Sec Ops Gallente Federation
13
|
Posted - 2013.05.31 23:31:00 -
[62] - Quote
CCP FoxFour wrote: This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New game modes (no MCC inside a POCO) - A way in EVE to see fights for POCOs going on - Probably want some way EVE players can help/influence the fights
I'm only including points I can speak too, but:
1. POCOs could be viewed similar to PC districts.
2. Viewing owned POCOs could be done the same way we view leaderboards or contacts.
3. Since POCOs would become player owned, standings are not relevant.
4. EvE already has this system, surely it could be "ported" over to EvE.
5. In conjunction with #4.
6. POCO Defenders would spawn in the POCO, the Attacker's Warbarge would Dock with the POCO.
7. POCO warfare shouldn't be like PC, instead it should be tied to FW. Therefore, in EvE there are system broadcasts made about FW if you are in militia, so POCO attacks could also be announced.
8. Since Attacker could arrive on Warbarges, then EvE players could attack the WB and at 1/4 dmg intervals the number of clones could be reduced. Also, if the WB is destroyed by EvE players, then it's insta-win for the Defenders.
I'm in no way suggesting that it would be easy to do, but surely it can't be any more or less difficult than other features that are already planned. In fact, this particular feature could perhaps be an expansion feature some place down the line. I know there are features already in place for the next year or two, but this could possibly be something that could be developed in conjunction with other features/systems and sometime in the future, say like 3 year mark or so. |
Captain Africa Clone1
GRIM MARCH
40
|
Posted - 2013.05.31 23:33:00 -
[63] - Quote
lol VERY COOL !!! Thanks for taking time to read this , would like to comment on everything but its late ....so for now just a few ideas I would like to comment on ..
If the Poco reinforcement timer was activated inside (By a Dust Corp ) you can only defend it with another Dust Corp , If it was Blasted from the outside by space ships well then you need a fleet to defend it.
This would force Dust Corps to hire Eve corps and Eve Corps to hire Dust corps....Nice interaction there.
A Poco is HUGE !!!!You can easily squeeze a couple of 747 Boeings in there ...so there is way more than enough space to accommodate 2 or even 4 squads in there. The space station environment will be a nice change from the current maps we have. I would only make it accessible for foot soldiers ...
Would be great if we can map this idea out ....so please some more input from the community would be great !
Cap |
KOBLAKA1
Opus Arcana Orion Empire
25
|
Posted - 2013.06.01 01:53:00 -
[64] - Quote
Delta 749 wrote:Why should a Dust corp have to hand ownership of a space station over when we can just keep it and the tax for ourselves Let the EVE pilots go hire and ally with other corps to take it over if they dont want to pay that tax
Quote:013.05.31 19:41 |
What about making pocos invulnerable again? Then make pocos dust turf. This would integrate the two games even more. WHs would make this a logistical nightmare. Solution, rather than pick up the actual groups of mercs, pilots deliver clone packs. Then the dusties que like its a pc match. And then the winner gets to allow rights to corporations, alliances, and individuals based on standing similar to how null outposts work.
Proposed that earlier in threaf |
Maken Tosch
DUST University Ivy League
2497
|
Posted - 2013.06.01 02:31:00 -
[65] - Quote
Dear Everyone,
Please TAG AS FAVORITE this thread for future reference. |
copy left
SyNergy Gaming EoN.
221
|
Posted - 2013.06.01 02:45:00 -
[66] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
This needs to be in the game like, now. |
Andrew Ka
Expert Intervention Caldari State
20
|
Posted - 2013.06.01 05:27:00 -
[67] - Quote
Captain Africa Clone1 wrote:Your Info is wrong ....on nul sec and worm holes you can make a lot more , I personally have a few planet's in a wormhole and believe me with a few characters on them you can make a billion on them in a month.
Also remember your attacking the POCO so there is no additional charges as in a land grab. Your not attacking the planet or any districts on them. If you don't lose to much in clones you can make a nice profit. Its a nice once off money spinner not something you now have to defend either.
What are those J#'s? For, uh, science. |
Gods Architect
SVER True Blood Unclaimed.
108
|
Posted - 2013.06.01 06:18:00 -
[68] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
Bro... your name... why is so funny |
D legendary hero
One-Armed Bandits Unclaimed.
50
|
Posted - 2013.06.01 07:29:00 -
[69] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
1+
i would pay to have this. lol but honestly, this is a great idea. although vehicles can't really be used in the station, the game play nonetheless would be great. the objectives and everything would be cool too. there could be an ambush type version and a skirmish or even dmonination type. this is a great idea. i hope it gets done quick |
D legendary hero
One-Armed Bandits Unclaimed.
50
|
Posted - 2013.06.01 07:41:00 -
[70] - Quote
very few games allow you to battle inside spaceships... even fewer FPS/MMO allow this. the only game that comes to mind is star wars battlefront 2. lol. and the idea definitely could have been expanded.
ultimately there should be battles in space stations like the POCO. and if possible even EVe ships, in EVE battles (much much much much much much later on) |
|
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
29
|
Posted - 2013.06.01 09:32:00 -
[71] - Quote
they showed concept art at fanfest of fighting inside the core of a titan. im certain they are thinking of all these sorts of things in the 5 year plan. i would not think it likely we will see anything like this for a couple of years |
Doran Gallen
Empire Ballistic Assault Force
7
|
Posted - 2013.06.01 10:01:00 -
[72] - Quote
I agree with the OP,but to make things more interesting I suggest the ability to STEAL whats on the POCO.
I know what you're thinking,"That's evil".Yes,it is,but profitable.Just imagine it,EVE players recruiting DUST corps just to be able to raid POCOs for some sweet loot.This could be like another game mode or a side objective when attacking them,A chance to be a pirate.Now looting the POCO would be as simple as locating the cargo hold,hacking the doors open,then simply calling for your EVE pilot to get you...then holding off the other team till he comes,if the attackers fail to hold long enough or are all killed off at the cargo hold,the defenders just lock the doors and wait and see if they try again.Now,IF you hold off long enough the EVE pilot will come to whisk that precious loot away with you on it or without if you want to continue the raid or not...question is will he make it!?Because ships might be guarding the cargo hold...so they have a dogfight so your EVE buddy could bring his own buddies to the fight depending on the situation.Now there could be multiple cargo holds on the POCO and multiple entrances into the POCO,This sort of "pirate raid mode" is like conquest in bf3 but with a time limit,say 20-30 minutes with a clone count OR 1-2 cargo holds with no time limit and a clone count.The cargo holds will have a sort of health bar to show how much they still have in them.The attacking team could lose by not having a ride home,the clone count goes to zero or the timer runs out before they get all of the cargo.If they do win,well,the defenders bodies are littered on the floor,or they get all the cargo out and escape in style while being chased by other ships or the silence of victory as debris floats in space on the ride back.Rewards for the EVE players would be that sweet booty(not that booty,the pirate kind of booty),or the POCO(for a fee),or both.The dust players would get salvage,A LOT OF IT(like say,the chance to get 50 GEK-38s in ONE match,or maybe even some tanks) and also a minimum 250 ISK on victory and also the payment promised by the EVE player.Now with this,POCOs could be guarded by fleets of ships outside,and mercs on the inside.Bodyguarding and Piracy for POCOs would be new job options for both Dust and Eve players.But I don't know much about POCOs aside from what OP said 'cause I'm just a dust merc so...thoughts? |
steadyhand amarr
Amarr Immortal Volunteers
646
|
Posted - 2013.06.01 11:45:00 -
[73] - Quote
dont forget to likes soxfours posts so we can hit 10 mill mark faster |
Captain Africa Clone1
GRIM MARCH
53
|
Posted - 2013.06.01 20:18:00 -
[74] - Quote
Bump for some more support ...lets get this out there. |
D legendary hero
One-Armed Bandits Unclaimed.
57
|
Posted - 2013.06.02 04:00:00 -
[75] - Quote
1+ |
Thaddeus Reynolds
Facepunch Security
0
|
Posted - 2013.06.03 12:15:00 -
[76] - Quote
Friendly Bump for an interesting idea.
As a CEO of a small indy WH corp...I'd be all for transfering ownership of a few of my POCOs over to a DUST corp as a small stream of revenue for them (provided the tax rates where kept reasonable)...even if the mercs weren't able to actually fight for the POCOs, the extra ISK/Month would be useful for funding high-tier Tankers, Deathtra...err LAV drivers, and Other Deathtra...err Dropship Pilots
Also...who says you couldn't use vehicles inside one of the stations...they're frakking huge. Not to mention, imagine boarding a ship, cutting through the first airlock, just to have an HAV's main blaster pointed straight into the attached boarding craft/tube connecting ships . Using it alone would require evaccing half the crew out of that area though (but that would be required if the DUST merc's weapons where used on the ship at all anyway) |
dustwaffle
Ill Omens EoN.
43
|
Posted - 2013.06.04 03:14:00 -
[77] - Quote
hooc order wrote:I wish it was hard to to figure out which i hate more. Probably yourself, since you're still here putting yourself through this 'ordeal'
Cry more nubcakes |
Captain Africa Clone1
GRIM MARCH
57
|
Posted - 2013.06.04 08:37:00 -
[78] - Quote
Doran Gallen wrote:I agree with the OP,but to make things more interesting I suggest the ability to STEAL whats on the POCO.
I know what you're thinking,"That's evil".Yes,it is,but profitable.Just imagine it,EVE players recruiting DUST corps just to be able to raid POCOs for some sweet loot.This could be like another game mode or a side objective when attacking them,A chance to be a pirate.Now looting the POCO would be as simple as locating the cargo hold,hacking the doors open,then simply calling for your EVE pilot to get you...then holding off the other team till he comes,if the attackers fail to hold long enough or are all killed off at the cargo hold,the defenders just lock the doors and wait and see if they try again.Now,IF you hold off long enough the EVE pilot will come to whisk that precious loot away with you on it or without if you want to continue the raid or not...question is will he make it!?Because ships might be guarding the cargo hold...so they have a dogfight so your EVE buddy could bring his own buddies to the fight depending on the situation.Now there could be multiple cargo holds on the POCO and multiple entrances into the POCO,This sort of "pirate raid mode" is like conquest in bf3 but with a time limit,say 20-30 minutes with a clone count OR 1-2 cargo holds with no time limit and a clone count.The cargo holds will have a sort of health bar to show how much they still have in them.The attacking team could lose by not having a ride home,the clone count goes to zero or the timer runs out before they get all of the cargo.If they do win,well,the defenders bodies are littered on the floor,or they get all the cargo out and escape in style while being chased by other ships or the silence of victory as debris floats in space on the ride back.Rewards for the EVE players would be that sweet booty(not that booty,the pirate kind of booty),or the POCO(for a fee),or both.The dust players would get salvage,A LOT OF IT(like say,the chance to get 50 GEK-38s in ONE match,or maybe even some tanks) and also a minimum 250 ISK on victory and also the payment promised by the EVE player.Now with this,POCOs could be guarded by fleets of ships outside,and mercs on the inside.Bodyguarding and Piracy for POCOs would be new job options for both Dust and Eve players.But I don't know much about POCOs aside from what OP said 'cause I'm just a dust merc so...thoughts?
Yea I really like this idea as added content . I don't know why CCP didn't start with something like this where they would get everyone involved making Dust and their corporations much more of a house hold name in New Eden compared to PC where its only the big corps and alliances that's getting the benefit of the game mechanic with very little interaction between Dust and Eve. |
Captain Africa Clone1
GRIM MARCH
57
|
Posted - 2013.06.04 09:00:00 -
[79] - Quote
This on the EVE Forums :
" From a Dust perspective there is a lot of support for this https://forums.dust514.com/default.aspx?g=posts&t=83672&find=unread
I would like to know what Eve players think about this and if you would support this to bring Dust and Eve interaction to a new level.
Reg Cap "
Would be interesting to see what their thoughts on this is.... |
Captain Africa Clone1
GRIM MARCH
58
|
Posted - 2013.06.04 09:19:00 -
[80] - Quote
LOL some interesting replies ...looks like we have a war on our hands ... |
|
D legendary hero
One-Armed Bandits Unclaimed.
78
|
Posted - 2013.06.05 01:58:00 -
[81] - Quote
1+ |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
50
|
Posted - 2013.06.05 03:07:00 -
[82] - Quote
I like the idea, it gave me one to.
https://forums.dust514.com/default.aspx?g=posts&m=904036& |
Captain Africa Clone1
GRIM MARCH
63
|
Posted - 2013.06.05 06:49:00 -
[83] - Quote
a bump for keeping this alive .... |
Captain Africa Clone1
GRIM MARCH
63
|
Posted - 2013.06.05 10:20:00 -
[84] - Quote
New POCO Revised Mechanics From Dust and Eve Feedback .. https://forums.dust514.com/default.aspx?g=posts&t=84881&find=unread |
meri jin
Goonfeet
33
|
Posted - 2013.06.05 10:37:00 -
[85] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
I LOVE THIS IDEA!! Please, as soon as you have an own POCO, please please invite your corp and all of your friends inside the POKO, please wear the most expensive gear you have to look really fancy. And please tell us eve players a time and date, so we can come for a ... visit, and try to ignore the battleships, we just want to look fancy as well...
Remember, invite everyone you know, wear the most expensive stuff. Thank you! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.06.05 18:04:00 -
[86] - Quote
+1 |
xHxHx AOD
Murder Taxi Inc.
0
|
Posted - 2013.06.05 19:15:00 -
[87] - Quote
@ captain africa u are quite wrong in ur post and here is why 1st i do pi so i know what i am talking about now on to why. 1st of all a poco is not a station as no ships may dock at it. 2nd yes u may set a tax rate for the poco u can also set it so the poco can only be accessed by corp or alliance members so no need to even bring in dust players at all. now to why this really fails is bc dust players are only in low or highsec, the best place to do pi is wh or null sec bc u gather more p0 stuff.
@Daedric Lothar ur income is quite low unless u do pi in low sec or something which is a waste. i make about 1.2/1.5 bil a month with for toons in wh space. also u mostly use the barren and temp planets as a production planets u dont gather any pi on the planets so u really cant do much as if i want i could just go to highsec to make p3/p4 stuff. and just a reminder dust players cant go into null or wh space |
Fox Gaden
DUST University Ivy League
409
|
Posted - 2013.06.05 19:30:00 -
[88] - Quote
EVE side, it would be cheaper than blowing up the POCO and replacing it with your own, or would it?
80 million for a clone pack. Maybe 200 thousand x 16 players = 3.3 million
So about 83 million ISK give or take to hire a DUST Corp to take a POCO.
Yeah, I think in most cases it would be cheaper than building a new POCO, but not by a big margin. Less hassle for an EVE player who does not PVP. I think there would definitely be demand.
Also, have Drone defenders by default which can be replaced by DUST Mercs if any are available, or if the POCO owner contracts some. Give the POCO owner the option of purchasing upgraded defence drones. |
Captain Africa Clone1
GRIM MARCH
66
|
Posted - 2013.06.06 06:15:00 -
[89] - Quote
xHxHx AOD wrote:@ captain africa u are quite wrong in ur post and here is why 1st i do pi so i know what i am talking about now on to why. 1st of all a poco is not a station as no ships may dock at it. 2nd yes u may set a tax rate for the poco u can also set it so the poco can only be accessed by corp or alliance members so no need to even bring in dust players at all. now to why this really fails is bc dust players are only in low or highsec, the best place to do pi is wh or null sec bc u gather more p0 stuff.
@Daedric Lothar ur income is quite low unless u do pi in low sec or something which is a waste. i make about 1.2/1.5 bil a month with for toons in wh space. also u mostly use the barren and temp planets as a production planets u dont gather any pi on the planets so u really cant do much as if i want i could just go to highsec to make p3/p4 stuff. and just a reminder dust players cant go into null or wh space
My friend I do about a bil worth of PI a month lol . All your saying is a given and correct were talking about a complete new system that will accommodate interaction between Dust and Eve more. Hope this clears it for you . |
Captain Africa Clone1
GRIM MARCH
67
|
Posted - 2013.06.06 06:20:00 -
[90] - Quote
This would be an Idea of how the POCO Mechanics might work:
POCO Mechanics Ver 2
X Dust Corporation decides to get into POCO ownership as a business venture. So their leadership views their star map and identify potential POCOS to take over. They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored.
Reinforcing The POCO:
The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this :
a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip. b.The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation.
The Mercs need to kill off the M-Tac Mecs and dismantle explosives and mines defending the installation, then hack a few mechanics which brings the POCO into reinforcement mode. The elimination of these Mecs and booby traps should be a challenge in itself. The Mercs also deploys a specialized drop up link in order to spawn to the POCO when the reinforcement timer runs out before the match begins. Obviously this would be a specialized drop up link tool .
X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time.
Initially Defending The POCO From Reinforcement:
The owner of the POCO has a limited amount of specialized M- TAC Mecs with Drone AI available to guard your installation: They come in three sizes divided in 4 races
Example: Minmatar M-Tac Mecs Small GÇô Scouts = Light Auto cannon , Sniper Gun Medium GÇô Attack = Medium Auto Cannon with Mass Driver Heavy GÇô Guard = Heavy Auto Cannon with Blaster
The owner may also make use of explosive booby traps and mines placing them at strategic points within the POCO station. These M-Tac Mecs and booby traps are available on the Eve market and get deployed by the owner by means of a map ingame mechanic where he can deploy them in strategic areas. Remember were talking one map here so Devs relax.
POCO Now In Reinforcement Mode:
The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode. The POCO still belongs to the owner but now accessible to the attacking Mercs . Because it was hacked from the inside you as the owner can only defend it from the inside, that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee.
The Final Battle For Ownership and Results
Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and then from the MMC to the POCO station where they would initiate the match. At this stage there are no more AI Defences left and none can be deployed by the owner of the POCO. During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab).. -If Y Dust Corp (Defending) wins the POCO, full ownership gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation. -If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate. -They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit in doing that. -Obviously who ever farms on the planet can still farm there, however they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable level in order to have a long term passive income.
Taking Your POCO Back
Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp.
A.You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack. Or B.X Dust Corp deployed station turrets and shoots back at You . To simplify things each turret will be a mini game shooting at Eve ships around the POCO station. Or X Dust Corp releases drones that attacks the Eve pilots from the station (These would be specialized Dust drones made to attack ships in space).
See the interaction......?
Few Side Notes
GÇô Only POCOS can be attacked not POSSES -Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up. -The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them.
|
|
Captain Africa Clone1
GRIM MARCH
67
|
Posted - 2013.06.06 06:23:00 -
[91] - Quote
meri jin wrote:Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
I LOVE THIS IDEA!! Please, as soon as you have an own POCO, please please invite your corp and all of your friends inside the POKO, please wear the most expensive gear you have to look really fancy. And please tell us eve players a time and date, so we can come for a ... visit, and try to ignore the battleships, we just want to look fancy as well... Remember, invite everyone you know, wear the most expensive stuff. Thank you!
You Sir need to read more on this topic - But yea its not going to be that easy lol |
Jason Punk
DUST University Ivy League
118
|
Posted - 2013.06.06 06:30:00 -
[92] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
I'm sure you didn't mean anything by it...but this is extremely far off...we literally made billions off of PI in Wormholes and Null Sec. It's a very good idea, but needs a little more brainstorming. How would it work exactly? Could Dust Corps attach their own modules to both enhance while also taking advantage of the POCO as a platform for their operations? What would you be able to do by seizing one of these? Cut off resources entirely? Grief/Ransom? Stealthy Theft of resources? Limit the amount of resources by percent or by district? Easier invasion opportunities/ Black Ops missions down to planets from POCO or Space Elevator by escaping sensors?
This is fun stuff ladies |
Jason Punk
DUST University Ivy League
118
|
Posted - 2013.06.06 06:32:00 -
[93] - Quote
Ha ha he, right on Captain Africa...totally missed your post X)
|
Fox Gaden
DUST University Ivy League
413
|
Posted - 2013.06.06 18:54:00 -
[94] - Quote
Here is my proposal for how POCO acquisition through boarding should work:
EVE Player, Aggressor:
- EVE Player purchases a CIU launcher and fits it to his ship. He then purchases a Clone Infiltration Unit with a 150 clone capacity from Genolution. Cost is 90 million ISK for clones, mercenary expenses, and commissions.
- EVE Pilot launches the Clone Infiltration Unit at the POCO. The Clone Infiltration unit attaches itself to the side of the POCO.
- EVE Pilot then activates the CIU. When activating the CIU the EVE pilot chooses between Public Contract, or Private Contract. Once the contract is registered the CIU begins to drill through the POCOGÇÖs protective armour. The POCO sends notifications to itGÇÖs owner that a boarding attempt is being made. Penetrating the armour takes approximately 24 hours.
Private Contract: EVE Player assigns the contract to a specific Corperation. If the battle is won the participating mercs get paid out of a 8 million ISK pot. If they loose they get paid out of a 4 million ISK pot. Genolution spokes people say that this it to insure mercs are motivated to win, although in the War Room the general feeling is that it is just a justification for Genolution to pocket an extra 4 million ISK.
Public Contract: The Contract is advertized as a Mercenary Contract with a max payout of 10 million ISK. Mercenary Corps bid for the contract. Bidding closes 1 hour before the battle. Lowest bidder gets the contract. If the battle is lost, the payout is reduced by 50%.
POCO Owner:
Add a small Clone Lab and an Infantry Drone Shop as standard components to all POCOGÇÖs. On a new POCO the Clone Lab starts empty, while the Drone Shop starts fully stocked.
Small Clone Lab: Produces 10 clones per day. Holds 200 clones. Excess clones are sold to Genolution at the standard rate, generating a modist additional income for the POCO owner. POCO Owner may also purchase a standard 150 clone pack from Genolution through the POCO interface. Clones over the 200 clone capacity will be sold back at the standard price.
Infantry Drone Shop: Comes with 200 Infantry Drones: 100 Light, 75 Medium, and 25 Heavy. The Infantry Drone Shop can repair or replace 10 Drones per day. Production of Drones stops when maximum capacity is reached.
- POCO Owner is notified of the immanent attack: He can 1) do nothing, 2) create a private defence contract, 3) create a public defence contract.
1) POCO Owner does nothing: The POCO is defended by the Infantry Drones in the POCO. Due to the POCOGÇÖs limited CPU, only 16 drones can be active at a time. (Remember that after an attack, Drones are only replaced at a rate of 10 per day.)
2) POCO Owner makes a Private Contract: Using the POCO interface the POCO owner assigns a contract to a specific Corporation at a cost of 8 million ISK. The Merc Corp defends the Station using the Clones available in the POCO. If the Clone Lab is fully stocked the defenders will have a 50 Clone advantage. (Remember that clones are only replaced at 10 per day, or by purchasing a Clone Pack for 80 million ISK.) If the Defenders win, they get paid out of a pot of 6 million ISK. If they loose they get paid out of a pot of 4 million ISK and the rest is refunded to the POCO owner.
3) POCO Owner makes a Public Contract: Using the POCO interface the POCO Owner creates a Public Contract at a cost of 10 million ISK. The Contract is advertized as a Mercenary Defence Contract with a max payout of 8 million ISK. Mercenary Corps bid for the contract. Bidding closes 1 hour before the battle. Lowest bidder gets the contract. If the battle is lost, the payout is reduced by 50%. The Merc Corp defends the Station using the Clones available in the POCO. If the Clone Lab is fully stocked the defenders will have a 50 Clone advantage.
Attacking DUST Mercs:
- Attacking Mercs initially spawn at the CIU which has penetrated the armour in a remote part of the POCO.
- To get forward spawn positions they activate Uplink Beacons. When an uplink is activated a mobile CRU is spawned at the CIU and then proceeds to the location of the uplink beacon. The mobile CRU is a drone carying clones. It has similar armour and shields to a normal CRU, and moves at a fast walking speed. It will attempt to get to the uplink beacon, but may be restricted by narrow passages or become stuck. MercGÇÖs can spawn from the mobile CRU from the moment it is deployed. Only a limited number may be active at one time.
There are two ways to conquer a POCO: 1) By destroying all defending Clones, or Drones. 2) By taking the Command Centre and Engineering and hacking the computers there. Once the virus is uploaded it takes 4 minutes to take control of the computer system. Both the central computer in the Command Centre and the Backup Computer in Engineering must be controlled by the attackers for them to conquer the station in this manner.
Defending DUST Mercs/Drones:
-Clones can be shunted through conduits from the central CRU to several strategic points around the POCO.
- There are two ways to defend a POCO: 1) Kill all of the attackerGÇÖs clones. 2) By defending the Command Centre and/or Engineering for 35 minutes until the CIU runs out of power and is no longer able to spawn attacking clones. |
Fox Gaden
DUST University Ivy League
413
|
Posted - 2013.06.06 18:54:00 -
[95] - Quote
Reserved |
Captain Africa Clone1
GRIM MARCH
68
|
Posted - 2013.06.07 05:21:00 -
[96] - Quote
Fox Gaden wrote:This would be an Expansion worthy addition to both EVE and DUST 514:
- Requires Infantry Drones. - Requires Infantry Drone Shop and Small Clone Lab be added to POCOGÇÖs - Add Genolution interface to the POCO interface. - Add DUST Contract Interface to the POCO interface. - Add POCO Attack and Defence contracts to the Battle Finder for Directors/CEOGÇÖs. - Add POCO info to PC map. - Add CIU launcher and CIU to EVE Market. (Requires art and animation.) - Add interface for activating CIU and setting up DUST Contract. - Add new reinforce mechanic. * Leave old shoot and replace mechanic in place for EVE players. - Add mobile CRU. (Requires art and animation.) - Add POCO interior map as battleground setting. (All that this involves.) - Add new battle mode with two control points and long acquisition timers.
Including all the development, testing, and debugging involved, this by itself would be enough work to warrant and expansion.
This suggestion does not include DUST mercs owning POCOGÇÖs in its initial iteration. That would come later.
Things to add in future expansions: - DUST Corp ability to attack, conquer, and own POCOGÇÖs. Would involve contracting an EVE player to place the CIU. - Add the ability to purchase turrets for the POCO. - Add the ability for DUST Mercs to use these turrets to shoot at EVE ships. - Add standings toward other Corporations to DUST for tax purposes. - Add ability for EVE player to upgrade drone defenders. - Add ability for EVE player to control Drone defenders through a tactical interface. (One battle with FPS on one side and RTS on the other.)
This is by no means a complete list of what would be involved. But it would be so cool! I think it is worth the work.
+1 For the input , there are a few things I like about your model .... |
D legendary hero
One-Armed Bandits Unclaimed.
119
|
Posted - 2013.06.07 05:36:00 -
[97] - Quote
1+ |
Tharak Meuridiar
The Empyrean Agency
34
|
Posted - 2013.06.07 06:45:00 -
[98] - Quote
+1 to OP
Great idea |
Fox Gaden
DUST University Ivy League
415
|
Posted - 2013.06.07 13:05:00 -
[99] - Quote
Captain Africa Clone1 wrote: Reinforcing The POCO:
The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this :
a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip. b.The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation.
Better for the EVE character to just transport clones (a CRU) to the POCO. No need for the DUST Mercs to get involved before the battle starts. It is boring sitting around in a box waiting to be delivered to the war zone. I think we would rather spend that time elsewhere doing other things, rather than siting around in the hold of a spaceship. |
SuperKing BigNuts
Contract Hunters
118
|
Posted - 2013.06.07 13:34:00 -
[100] - Quote
so reading this... wtf happened to the space elevator ideas? and what are going to happen to pocos? and why cant the poco battles be fought on the ground with new installations? they could start as ground battles and be moved to space at a later date when more relevant content is released, im just saying.
FoxFour mentioned something about tight quarters and fighting over a single objective, i dont see why the installations couldnt be 'packaged' and used as a battle ground... most of the fighting happens inside the installations anyways unless EVERYONE gets distracted at one of the satellite objectives... i know its not exactly an easy thing to do, but put in a rooftop, and block the exits like it were in a container, and BAM, no-vehicle game mode and setting for Ambush and future variations of skirmish, un-deployed outposts. i say this since i assume they are all pre-fab in a lore-sense for rapid deployment to any suitably large enough space. 'simple' by comparison to creating completely new assets for a very niche gameplay mode, since the teams are already working on new outposts anyways, its not a 'good' fix to future content, but its a plausible work around in the mean time. |
|
Jason Punk
DUST University Ivy League
123
|
Posted - 2013.06.09 17:41:00 -
[101] - Quote
Space Elevators leading up to Stations haven't gone away, they're just going to be a much larger (and riskier) mechanic as they will be hopefully be right next to Titan takeovers in weight and value of the mission to Eve players...and exponentially more so if we are allowed to destroy them.
POCO's represent a very simple, yet rather significant baby step to reaching that goal. |
Captain Africa Clone1
GRIM MARCH
69
|
Posted - 2013.06.13 06:28:00 -
[102] - Quote
Keeping this alive ...DO IT!!!! |
D legendary hero
Strong-Arm
166
|
Posted - 2013.06.15 08:46:00 -
[103] - Quote
bump |
SuperKing BigNuts
Contract Hunters
143
|
Posted - 2013.06.15 09:22:00 -
[104] - Quote
well as far as conceptually, maybe space elevators may be more important and a grander scale, but if people are willing to over look art assets for mechanics, you could still technically fight exotic planets and space battles 'on the ground'... now the trick is, do you want someone to divert from fixing mechanics and finishing content to bring us this?
its a nice idea, and the core concepts excite me about battle in space, and i could probably make a wall of text full of ideas that would be 'awesome', but i do not think that this time is the right time to be raising this issue... we need the rest of the game before we start making new content for contents sake. industry, economy, drones, the fully flushed out racial lines, MCC Commanders(for some play modes at least), on top of fixing sub-par mechanics like needles and aiming. these are all what i would consider 'CORE' aspects of the game... mechanics and features to set this game apart from its peers... because we currently have a bad cross over between GTA and CoD it feels... murder taxis vs no significant losses beyond playing more battles with slightly weaker gear... |
D legendary hero
Strong-Arm
167
|
Posted - 2013.06.15 11:20:00 -
[105] - Quote
still you should post your ideas here as this thread is frequented by CCP anyway. im pretty sure they heard the community and are working on fixing the aforementioed. |
SuperKing BigNuts
Contract Hunters
149
|
Posted - 2013.06.15 12:10:00 -
[106] - Quote
D legendary hero wrote:still you should post your ideas here as this thread is frequented by CCP anyway. im pretty sure they heard the community and are working on fixing the aforementioed.
well some of the thoughts and theories of actual space battles, hull breaches. if you were able to breach hulls to restrict and limit movement, would allow a losing defense a last ditch effort to stave off an enemy advance, while also emphasising the importance of PROPER aiming on the players part. something akin to Deadspace 2 *flashbacks to those BLOODY window sequences...* the exact function of this mechanic could range from alteration of the battlefield by way of debuff(loss of gravity/atmosphere inducing movement penalties and possible air supply limitations) or restriction from the area and death to those in at time of decompression(sealing of airlocks), and be either permanent(at least for duration of battle) or repairable by time, or automated/manual control of 'repair drone' control nodes.
the depth and mechanics that could be invested into this aspect are nearly limitless, and i have never actually taken the time to theory craft said mechanic potentials, this is all just off the cuff... but the depth that could be added, from restricting or cutting off an enemies avenue of advance, or AWOXing a friendly defensive position. a whole new level of tactical play could be introduced,
you also have the potential for gravity shifts, allowing a more 3 dimensional battle field, having infantry spread out on walls and ceilings provides more 'playable space' while reducing congestion in 'tight corridors'. though functionality and implementation would likely be a huge hurdle with this.
the potential for MTACs would also be a staggering feature, pending the size of them, have a portable MTAC(carried in equipment slot maybe) that you can deploy and provide heavy fire support for restricted access to areas of the field, and as opposed to recalling, simply a repackage option to fit through tight corridors and take advantage of choke points where traditional vehicles might not fit.
vehicle deployment nodes, you might not be able to deploy an RDV inside the confines of a space based installation, but doesnt necessarily mean that vehicles are a strict no-go, the defender could have nodes, similar to supply depots, which assemble vehicles, and the attackers vehicles could get rolled out of the transport that brought the mercs engaging in the battle. single point vehicle access would limit and restrict vehicle spam and provide a different level of playstyle from planetary battles where you can just call a new vehicle wherever you spawned or landed after ejecting from a vehicle. and the maps could be configured so to have a vehicular arena path and have flanking infantry access to encourage the diversity of forces on both sides. infantry could opt to take objectives avoiding the vehicle area, but if a vehicle could steam roll unresisted all the way to the opponents 'ultimate defense point' leaves defenders at a tactical crossroad, to spend the vehicles to defend or hope the infantry can stop them effectively. great potential for tactical layers to be included here, with what i believe to be relatively easy mechanics creation of a single point vehicle node and they already use the 'vehicle arena' concept with their installations, they just need to tweak them a bit to be less 'vehicle friendly' as far as all of the open air spaces that tanks can reign supreme in |
SuperKing BigNuts
Contract Hunters
149
|
Posted - 2013.06.15 12:17:00 -
[107] - Quote
now keep in mind, that that is all content that i DONT want them to be putting a high priority on, i would rather they make the game playable before simply adding new content such as this, and as on of my previous posts in this thread, they could make a 'quick and dirty' start by just taking the installations(with no outside maps) and turning them into mini-skirmish battles with no vehicle support |
Captain Africa Clone1
GRIM MARCH
71
|
Posted - 2013.06.15 22:23:00 -
[108] - Quote
We want to WAR in space ....!!!!!! |
D legendary hero
Strong-Arm
186
|
Posted - 2013.06.16 06:15:00 -
[109] - Quote
bump |
Flint Beastgood III
GunFall Mobilization Covert Intervention
6
|
Posted - 2013.06.17 20:47:00 -
[110] - Quote
Doyle Reese wrote:Full Metal Kitten wrote:Hack null cannons to destroy hostile Customs Office. omg, I totally read this in that robot lady's voice, somebody help me
Ha, me too. Damn. |
|
Captain Africa Clone1
GRIM MARCH
73
|
Posted - 2013.06.19 07:50:00 -
[111] - Quote
Tequila ...To mucho will make you dive head first into dust |
D legendary hero
One-Armed Bandits
212
|
Posted - 2013.06.19 11:14:00 -
[112] - Quote
bump |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
4
|
Posted - 2013.06.20 23:51:00 -
[113] - Quote
Captain Africa Clone1 wrote:Player Owned Customs Office (POCO) is the answer to many current challenges in Dust . To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment. Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned. If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations.ji -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender. Not that many extra features to be implemented except for an additional map to really make this a reality. Hope this gets noticed. Reg Cap * An update on POCO Mechanics can be found here : https://forums.dust514.com/default.aspx?g=posts&t=84881&find=unread* What does Eve players think about Dust 514 targeting their POCOS : https://forums.eveonline.com/default.aspx?g=posts&t=243147&find=unread
Bump for legit info. |
Captain Africa Clone1
GRIM MARCH
78
|
Posted - 2013.06.21 06:23:00 -
[114] - Quote
Bump for more |
Dustin TheTrash
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2013.06.22 03:39:00 -
[115] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
Mobius Wyvern
BetaMax. CRONOS.
2042
|
Posted - 2013.06.22 05:18:00 -
[116] - Quote
http://www.youtube.com/watch?v=WF1tw3Zcvo8 |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:45:00 -
[117] - Quote
This is a great idea, bumping for importance |
Captain Africa Clone1
GRIM MARCH
79
|
Posted - 2013.06.27 06:55:00 -
[118] - Quote
Our corp lost about 3 bil to change Poco ownership in a wormhole , just another reason for ccp to make this happen.... |
D legendary hero
Strong-Arm
234
|
Posted - 2013.06.28 02:40:00 -
[119] - Quote
bump |
Captain Africa Clone1
GRIM MARCH
81
|
Posted - 2013.06.28 12:04:00 -
[120] - Quote
Today I had a POCO in my soup , when I scooped it up ...it cracked and a CCP Dev popped out ....does this mean anything ? |
|
Captain Africa Clone1
GRIM MARCH
82
|
Posted - 2013.07.02 09:58:00 -
[121] - Quote
ALL HAIL THE POCO .... |
Captain Africa Clone1
GRIM MARCH
84
|
Posted - 2013.07.03 11:39:00 -
[122] - Quote
SAVE THE POCO IDEA !!!!!! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
161
|
Posted - 2013.07.03 13:54:00 -
[123] - Quote
Bump |
Draxus Prime
BurgezzE.T.F
841
|
Posted - 2013.07.03 13:57:00 -
[124] - Quote
Captain Africa Clone1 wrote:Our corp lost about 3 bil to change Poco ownership in a wormhole , just another reason for ccp to make this happen.... :\ |
Captain Africa Clone1
GRIM MARCH
85
|
Posted - 2013.07.04 06:45:00 -
[125] - Quote
Draxus Prime wrote:Captain Africa Clone1 wrote:Our corp lost about 3 bil to change Poco ownership in a wormhole , just another reason for ccp to make this happen.... :\
In Eve you have to first shoot the POCO into reinforcement mode , because its a pretty big structure its takes time to take the shields down. After this there is a timer for all to see , from starting till it runs out of reinforcement. So its like a big bill board when your corp will be back at the POCO to finally shoot it into structure.
We were in two carriers , a talos and a logi ...just as we got it into structure all hell broke loose as ships warped in and started pounding us. It was a good fight but we lost all our ships.
Now if we could hire Dusties , man the risk would be sooooo much less. So yea Dust players taking POCOS in Eve is a very viable option. |
Captain Africa Clone1
GRIM MARCH
86
|
Posted - 2013.07.05 06:28:00 -
[126] - Quote
I really like the idea of an Eve player installing defense systems in his POCO , like MTAC'S , mines , booby traps and turrets to defend his station in space. This in itself will make it a challenge for Dust squads to reinforce the facility.
As an Eve player it will give me great sense of power if I have Mercs on my pay roll whether it is to defend my **** or to attack and take over someone else s assets and generate a passive income from it.
A new breed in New Eden ...The POCO War Lords. |
Captain Africa Clone1
GRIM MARCH
97
|
Posted - 2013.07.10 10:30:00 -
[127] - Quote
POCO'S ......the answer to all your challanges CCP.
Consider it ...please |
Oso Peresoso
RisingSuns
260
|
Posted - 2013.07.10 21:03:00 -
[128] - Quote
OP made a much too complicated idea. I have ideas to make it simpler. FoxFour, I want responses on this.
Problems: Dust has very little Mercenary feel to it, despite being a game about being a Merc. Planetary Conquest is not very Merc-like if you're fighting to own the planets yourself instead of fighting for cash at your own discretion. The need for a contract battle system is nearly universally recognized to both improve the Dust experience and strengthen the EVE-Dust connection that is now lacking in concrete features. If my previous comment was not clear enough, mercenaries do not need to own things or defend their stuff, they need to fight for money when they feel like it.
Opportunities: Mercs fight on planets. Eve has lots of planets. Planets make stuff for the Eve economy. PI is a player-level thing, POCOs are a corp-level thing. POCOs already supposed to be lowsec conflict-drivers, POCOs already exist, POCOs are a proven way to control the PI on a planet, and EVE players already fight over POCOs, reinforcement mechanics exist.
Basic points: -Make EVE corps still own the POCOs, not give them to Dust players. -In the absence of the either party voluntarily seeking Dust support, POCO takeover mechanics would remain more or less the same. -EVE corps still would issue contracts to attack POCOs. This is great because Dust players would not need to be involved in ownership, management, or otherwise major investment (optional collateral terms set by contract issuer). Any Dust corp would be able to apply, and their involvement would primarily be limited to getting the contract, shooting people and blowing stuff up, and getting paid. MERCENARY STUFF. No burnout, take as many or as few contracts as desired, no major isk investments. Easy Access on the Dust side is key because there's a lot of planets, potentially a lot of contracts, and we do not want this gameplay to be exclusive to the super-elite dust corps that are already doing PC, this will instead be an EVE-DUST interaction available to anyone. -Merc contract battle happens right before POCO exits the first reinforcement timer, with the outcome of the single battle influencing how it will behave upon exiting reinforcement. The ground battle should change the dynamics of what's happening in space, but will never trump it. If you win the space battle outright and quickly, the outcome of the ground battle won't matter much.
Details and Implementation: -Although many would plan such contracts privately ahead of time, there would still need to be some kind of interface to do this, and this is probably one of the bigger hurdles in this imagining. -To simplify implementation and reduce the raw number of POCOs up for grabs, this would initially only be rolled out for temperate/barren maps (interestingly enough the only ones allowing hi-tech industrial processors), allowing for surface fighting. Iterations can include maps for fighting inside pocos, fighting on ice planets, whatever. -The Merc Contract Battle can only occur when the defending POCO is in reinforced mode, preferably in a 3 hour window just prior to it exiting reinforced mode. Who does the reinforcing naturally wouldn't matter. Contracts can be issued the moment it enters reinforced but there would be some time limit, probably less than 12 hours after it is reinforced. ---it would be interesting to allow contracts to be issued before the POCO enters reinforced, with such contracts requiring a preset time window and would automatically close if the reinforcement does not occur. -Precision strikes or warbarge strikes would not be permitted, only orbital strikes. This means that whoever is in space in the hours prior to reinforcement has an effect on the battlefield.
Potential effects of winning the ground battle. Needs input from Eve players, understanding of what people would be willing to pay for the effects they might get. Attacker wins: -Internal cooldown of POCO reinforcement mechanism, making the POCO vulnerable to destruction for 24-48 hours even if repaired. Probably a bit unfair to the defender as the attacker could kill the POCO while avoiding a space-fight. -POCO raise the threshold to save the POCO to 50-75% shields instead of 25% -POCO experiences armor decay that will destroy the POCO in 3-6 hours unless its shields reach 50-75% or something, necessitating armor repair until its shields regenerate or shield repair prior to the armor hitting 0%.
Defender wins: -POCO gets an armor reinforcement cycle. -POCO exits reinforced mode with 25% or 50% shields, with 75% being the threshold to trigger another shield reinforcement cycle. -Significantly and temporarily increased POCO shield regen speed upon exiting reinforcement.
Contract system. This is the big one balance-wise. Lots of pitfalls to avoid. Simplest way is to only hold a battle if both sides issue a contract, but this would result in lots of blueballs and no-shows, although this could be OK if the Mercs get some of the pay and the contract issuer gets the effect of winning the ground battle. We can ensure a battle takes place by auto-issuing a contract when one side does and the other doesn't, but this also leads to problems (does the system subsidize people that don't issue a contract, thus dis-incentivizing those that do? or are they simply paid less leading to pubstomping? Is pubstomping an issue when corps voluntarily take a contract? Will the people who take up auto-generated contracts just AFK ?). My original thought was to require the attacker to issue a contract first, with the defender getting an auto-generated one if the defender doesn't manually issue one.
Lastly, there would need to be a report system so the Eve players paying for this can get some verification that fighting is actually happening. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
279
|
Posted - 2013.07.18 15:09:00 -
[129] - Quote
Bump, because we don't talk enough about EVE interaction. |
Captain Africa Clone1
GRIM MARCH
111
|
Posted - 2013.07.22 10:14:00 -
[130] - Quote
Lets do it ! |
|
Robert JD Niewiadomski
NULLIMPEX INC
367
|
Posted - 2013.07.22 11:37:00 -
[131] - Quote
Captain Africa Clone1 wrote:Lets do it ! I concur
|
|
CCP FoxFour
C C P C C P Alliance
26019
|
Posted - 2013.07.22 11:49:00 -
[132] - Quote
Tallen Ellecon wrote:Bump, because we don't talk enough about EVE interaction.
If you want to talk about EVE/DUST interaction can we start a new discussion? This one has kind of run it's course no? |
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
311
|
Posted - 2013.07.22 12:05:00 -
[133] - Quote
CCP FoxFour wrote:Tallen Ellecon wrote:Bump, because we don't talk enough about EVE interaction. If you want to talk about EVE/DUST interaction can we start a new discussion? This one has kind of run it's course no?
I'm just trying to save space, I'd be more than happy to start a new one.
|
Captain Africa Clone1
GRIM MARCH
116
|
Posted - 2013.07.23 06:15:00 -
[134] - Quote
CCP FoxFour wrote:Tallen Ellecon wrote:Bump, because we don't talk enough about EVE interaction. If you want to talk about EVE/DUST interaction can we start a new discussion? This one has kind of run it's course no?
Hey Foxy Soxy what do you mean it has run its course ....we haven't even started ! LOL dont you see the value in this ? Cmon bro this is HUGE BANG FOR BUCK as you would put it. I will try and keep supporting this until I can run around in a space station (POCO) shooting your foxy ass lol.
Bro instead of fighting us , join us , make this dream happen ....this will work on so many levels.
I will personally send you a POCO badge if you make this happen :)
So what you say Mr CCP FoxFour ?
Ps......I know you want to lol |
Captain Africa Clone1
GRIM MARCH
123
|
Posted - 2013.08.14 14:11:00 -
[135] - Quote
|
Captain Africa Clone1
GRIM MARCH
124
|
Posted - 2013.08.18 21:14:00 -
[136] - Quote
Pocos ...Its dry but you can drink it lol |
Turtle Hermit Roshi
Famous.OTF Only The Famous
6
|
Posted - 2013.08.19 13:15:00 -
[137] - Quote
im sold i want it i need it MAKE IT HAPPEN CCP |
Captain Africa Clone1
GRIM MARCH
131
|
Posted - 2013.08.27 09:24:00 -
[138] - Quote
Devs you heard the man ..make it happen ...pretty please |
Grog Jaeger
DUST University Ivy League
2
|
Posted - 2013.08.27 22:01:00 -
[139] - Quote
I would really like to see this happen. I need a new environment to die in.
How do resources from planet get to POCO? Could a squad just sneak into cargo uplift system and get free ride to the POCO. Upon arrival, nasty surprise for POCO inhabitants.
Vehicles limited to LAVS/APC equivalent. Don't really see how HAV would not breach hull within a few shots. |
XxGhazbaranxX
Bannana Boat Corp
301
|
Posted - 2013.08.28 09:26:00 -
[140] - Quote
I would actually love for the pocos being fought for Dust side, so if someone wants to take a poco they have to fight for it via a PC battle and the owner of the districs wins the poco, in tur ownership can besold or tranfered to other corps, |
|
Captain Africa Clone1
GRIM MARCH
138
|
Posted - 2013.09.11 07:09:00 -
[141] - Quote
o7 |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3338
|
Posted - 2013.09.11 07:39:00 -
[142] - Quote
What's the skill multiplier on Thread Necro? |
Captain Africa Clone1
GRIM MARCH
138
|
Posted - 2013.09.11 07:42:00 -
[143] - Quote
TheAmazing FlyingPig wrote:What's the skill multiplier on Thread Necro?
If it was up to me x3 lol |
Operative 1171 Aajli
Bragian Order Amarr Empire
294
|
Posted - 2013.09.11 07:57:00 -
[144] - Quote
I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE. |
Captain Africa Clone1
GRIM MARCH
138
|
Posted - 2013.09.12 05:50:00 -
[145] - Quote
Operative 1171 Aajli wrote:I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE.
Planetary interaction is huge in Eve , its more on a individual basis where players harvest and produce resources. Dust is about Mercs so from my point of view where not industrialists. CCP however decided to continue with Planetary conquest and it turned out to be more for the bigger alliances making Mega ISK but excluding the medium and small corps. I knew that PC would be run by big alliances the same way null are run by big Eve coalitions.
The beauty of the POCO idea is that you don't have to produce anything , you just take them over or defend them as a corp or accept a contract from an Eve player. Controlling a POCO gives you the right to set a tax rate , however if you set it to high you run the risk of your farmers packing up and leave. So there needs to be a good balance in order to ensure a long term passive income for the corp that holds a POCO.
Ownership of POCOS should not just be for DUST players , Eve players should also be able to take ownership of POCOS via current Eve game mechanics.
There are so many of these planets each with a POCO that it would kick start most current Dust corporations into having ownership or the opportunity to defend Eve players planetary resources which in return will kick start the Eve Dust link immediately.
All the POCOS have the same space station so CCP only have to develope one MAP that could be used for all POCOS. Sure there would be some major input but what you are getting is what every one wants .....:)
If I was the CCP CEO this would be my first priority .....besides it would be great to war in space , it would bring you so much closer to the new Eden experience ......
|
Killar-12
The Corporate Raiders
1083
|
Posted - 2013.09.12 06:00:00 -
[146] - Quote
Captain Africa Clone1 wrote:Operative 1171 Aajli wrote:I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE. Planetary interaction is huge in Eve , its more on a individual basis where players harvest and produce resources. Dust is about Mercs so from my point of view where not industrialists. CCP however decided to continue with Planetary conquest and it turned out to be more for the bigger alliances making Mega ISK but excluding the medium and small corps. I knew that PC would be run by big alliances the same way null are run by big Eve coalitions. The beauty of the POCO idea is that you don't have to produce anything , you just take them over or defend them as a corp or accept a contract from an Eve player. Controlling a POCO gives you the right to set a tax rate , however if you set it to high you run the risk of your farmers packing up and leave. So there needs to be a good balance in order to ensure a long term passive income for the corp that holds a POCO. Ownership of POCOS should not just be for DUST players , Eve players should also be able to take ownership of POCOS via current Eve game mechanics. There are so many of these planets each with a POCO that it would kick start most current Dust corporations into having ownership or the opportunity to defend Eve players planetary resources which in return will kick start the Eve Dust link immediately. All the POCOS have the same space station so CCP only have to develope one MAP that could be used for all POCOS. Sure there would be some major input but what you are getting is what every one wants .....:) If I was the CCP CEO this would be my first priority .....besides it would be great to war in space , it would bring you so much closer to the new Eden experience ...... No... |
Captain Africa Clone1
GRIM MARCH
138
|
Posted - 2013.09.12 06:05:00 -
[147] - Quote
Killar-12 wrote:Captain Africa Clone1 wrote:Operative 1171 Aajli wrote:I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE. Planetary interaction is huge in Eve , its more on a individual basis where players harvest and produce resources. Dust is about Mercs so from my point of view where not industrialists. CCP however decided to continue with Planetary conquest and it turned out to be more for the bigger alliances making Mega ISK but excluding the medium and small corps. I knew that PC would be run by big alliances the same way null are run by big Eve coalitions. The beauty of the POCO idea is that you don't have to produce anything , you just take them over or defend them as a corp or accept a contract from an Eve player. Controlling a POCO gives you the right to set a tax rate , however if you set it to high you run the risk of your farmers packing up and leave. So there needs to be a good balance in order to ensure a long term passive income for the corp that holds a POCO. Ownership of POCOS should not just be for DUST players , Eve players should also be able to take ownership of POCOS via current Eve game mechanics. There are so many of these planets each with a POCO that it would kick start most current Dust corporations into having ownership or the opportunity to defend Eve players planetary resources which in return will kick start the Eve Dust link immediately. All the POCOS have the same space station so CCP only have to develope one MAP that could be used for all POCOS. Sure there would be some major input but what you are getting is what every one wants .....:) If I was the CCP CEO this would be my first priority .....besides it would be great to war in space , it would bring you so much closer to the new Eden experience ...... No...
LOL and my dear Sir who the **** might you be ? |
Killar-12
The Corporate Raiders
1083
|
Posted - 2013.09.12 06:15:00 -
[148] - Quote
Captain Africa Clone1 wrote:Killar-12 wrote:Captain Africa Clone1 wrote:Operative 1171 Aajli wrote:I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE. Planetary interaction is huge in Eve , its more on a individual basis where players harvest and produce resources. Dust is about Mercs so from my point of view where not industrialists. CCP however decided to continue with Planetary conquest and it turned out to be more for the bigger alliances making Mega ISK but excluding the medium and small corps. I knew that PC would be run by big alliances the same way null are run by big Eve coalitions. The beauty of the POCO idea is that you don't have to produce anything , you just take them over or defend them as a corp or accept a contract from an Eve player. Controlling a POCO gives you the right to set a tax rate , however if you set it to high you run the risk of your farmers packing up and leave. So there needs to be a good balance in order to ensure a long term passive income for the corp that holds a POCO. Ownership of POCOS should not just be for DUST players , Eve players should also be able to take ownership of POCOS via current Eve game mechanics. There are so many of these planets each with a POCO that it would kick start most current Dust corporations into having ownership or the opportunity to defend Eve players planetary resources which in return will kick start the Eve Dust link immediately. All the POCOS have the same space station so CCP only have to develope one MAP that could be used for all POCOS. Sure there would be some major input but what you are getting is what every one wants .....:) If I was the CCP CEO this would be my first priority .....besides it would be great to war in space , it would bring you so much closer to the new Eden experience ...... No... LOL and my dear Sir who the **** might you be ? Tired, and a person with more likes than you |
Captain Africa Clone1
GRIM MARCH
138
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Posted - 2013.09.12 06:18:00 -
[149] - Quote
Killar-12 wrote:Captain Africa Clone1 wrote:Killar-12 wrote:Captain Africa Clone1 wrote:Operative 1171 Aajli wrote:I thought the whole long term idea was for the planets to have to be taken over by a corp using DUST mercs in order to do anything else with it and collect resources from both planet and moons.
If there is anything less planned then the EVE/DUST connection is a joke.
As I stated in another post GÇö there is too much going on in EVE otherwise for DUST to matter unless CCP backpedals and makes planets the only means to gain valuable resources.
Then maybe we'd see fleet battles raging over planets and DUST mercs would matter to EVE. Planetary interaction is huge in Eve , its more on a individual basis where players harvest and produce resources. Dust is about Mercs so from my point of view where not industrialists. CCP however decided to continue with Planetary conquest and it turned out to be more for the bigger alliances making Mega ISK but excluding the medium and small corps. I knew that PC would be run by big alliances the same way null are run by big Eve coalitions. The beauty of the POCO idea is that you don't have to produce anything , you just take them over or defend them as a corp or accept a contract from an Eve player. Controlling a POCO gives you the right to set a tax rate , however if you set it to high you run the risk of your farmers packing up and leave. So there needs to be a good balance in order to ensure a long term passive income for the corp that holds a POCO. Ownership of POCOS should not just be for DUST players , Eve players should also be able to take ownership of POCOS via current Eve game mechanics. There are so many of these planets each with a POCO that it would kick start most current Dust corporations into having ownership or the opportunity to defend Eve players planetary resources which in return will kick start the Eve Dust link immediately. All the POCOS have the same space station so CCP only have to develope one MAP that could be used for all POCOS. Sure there would be some major input but what you are getting is what every one wants .....:) If I was the CCP CEO this would be my first priority .....besides it would be great to war in space , it would bring you so much closer to the new Eden experience ...... No... LOL and my dear Sir who the **** might you be ? Tired, and a person with more likes than you
I have a Corp of more than 300 people liking me ...plus my Mom loves me. Sooooo Im not in the liking business. However I would dig more Eve integration and content in Dust. |
Gods Architect
SVER True Blood Public Disorder.
415
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Posted - 2013.09.12 07:35:00 -
[150] - Quote
what hole did u find this at. Bet u spend a whole hour looking for this huh? |
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Captain Africa Clone1
GRIM MARCH
142
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Posted - 2013.09.12 10:00:00 -
[151] - Quote
Huh ? The only hole to be found is between your two ears ... |
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CCP Eterne
C C P C C P Alliance
2679
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Posted - 2013.09.12 10:58:00 -
[152] - Quote
I am locking this because the discussion ran its course and currently the thread is just a meaningless back and forth with no content. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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