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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP FoxFour
C C P C C P Alliance
18873
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Posted - 2013.05.31 17:27:00 -
[1] - Quote
Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy. |
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CCP FoxFour
C C P C C P Alliance
18882
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Posted - 2013.05.31 18:53:00 -
[2] - Quote
Got a bit distracted with work related stuff so this took longer than expected and was way more rushed than i wanted. Sorry.
Hey! Thank you very much for not just posting this but posting it well. It has some thought put into it, is short, and tries to make good arguments.
I am going to start with responding directly to each point, so this may come off a bit harsh, but I am just an idiot and don't know how to be nice. >.<
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
Sweet!
Captain Africa Clone1 wrote: To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
Even explaining things that others may not understand, love it.
Firstly, when you start with saying that his will answer many of the current challenges in DUST, it is helpful to list what you think those are. Not everyone may agree but more importantly it helps get an idea of the goals of this feature.
Captain Africa Clone1 wrote: If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely:
Can't really argue with that.
Captain Africa Clone1 wrote: This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action.
OK, but big block DUST alliances already kind of have planetary conquest.
Captain Africa Clone1 wrote: It will allow the medium and small Dust Corps to also get involved and make extra ISK.
This is kind of completley counter to your first point isn't it? When the large groups can participate what is to stop them from just rolling the rest?
Captain Africa Clone1 wrote: Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone.
Will this actually lead to fights though?
Keep in mind I am no DB guy, but with a quick look I found the following: 50,968 planets in null security/WH space (couldn't find a quick and dirty way to filter out WH space) 5,612 planets in low secutiy space 10,392 planets in high security space
That is a LOT of planets and each one can have a POCO. Well, minus high sec, but I wouldn't really rule that out from ever happening.
Captain Africa Clone1 wrote: I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations.
Yes, this is awesome.
Captain Africa Clone1 wrote: Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee.
... I have to stop you here... OK maybe not stop you, since you already posted everything and I can't really stop you, but this is... well yea wrong.
So I am assuming we are just talking game mechanics here, not implementation challenges. So lets just talk about that for a few minutes. What happens when the POCO is reinforced? Why would EVE players even care if a DUST corp takes it when all they have to do is take it back and the DUST corp can't do anything? HOW does a EVE corp contract DUST players to fight? Especially when we don't have ISK transfer in yet. How do reinforcement timers work? What happens if it is attacked during the battle? Or the EVE corps trade it while the attack is underway? How do existing mechanics like vehicle drops, warbarge strikes, and the like all work? This is just what I thought of in a few minutes, I am sure there are more.
All solvable things sure, but all things that need to be thought of.
Captain Africa Clone1 wrote: A nice change if we could have a map/structure resembling a space station and fighting in it.
Have you played a match of DUST and gotten both teams all around one objective or another close space? Open maps are kind of done for more than big pretty spaces.
Captain Africa Clone1 wrote: Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Feature creep! If we don't have this in for planetary conquest, or null sec stuff, chances are we are not going to get it in for POCO conquest.
Captain Africa Clone1 wrote: Not that many extra features to be implemented except for an additional map to really make this a reality.
This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - Changing POCO settings - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New maps - New game modes (no MCC inside a POCO) - New art assets for said map - Figuring out all the design issues sort of listed above. - A way in EVE to see fights for POCOs going on - Probably want some way EVE pla... |
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CCP FoxFour
C C P C C P Alliance
18894
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Posted - 2013.05.31 19:24:00 -
[3] - Quote
gbghg wrote:So seeing as you have sunken this idea, any word on what true grit is working on now? Aside from the current monitoring of PC in molten Heath.
Iterating on FW, corporations, communication, and the such while we monitor planetary conquest and look at what we want to do there. |
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CCP FoxFour
C C P C C P Alliance
18894
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Posted - 2013.05.31 19:26:00 -
[4] - Quote
Arkena Wyrnspire wrote:SoxFour's post is great. It's depressing that we can't have much content for ages, though...
That's not really true, but at the same time not really what this team does. We take content that the other teams have made (maps, game modes, and such) and create the things like planetary conquest that let you access that content. So when reading things I say keep that in mind. The art and level design guys are always working on new content. :D |
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CCP FoxFour
C C P C C P Alliance
26019
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Posted - 2013.07.22 11:49:00 -
[5] - Quote
Tallen Ellecon wrote:Bump, because we don't talk enough about EVE interaction.
If you want to talk about EVE/DUST interaction can we start a new discussion? This one has kind of run it's course no? |
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CCP Eterne
C C P C C P Alliance
2679
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Posted - 2013.09.12 10:58:00 -
[6] - Quote
I am locking this because the discussion ran its course and currently the thread is just a meaningless back and forth with no content. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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