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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Eth Runbal
Tribal Band Dust Mercenaries Tribal Band
4
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Posted - 2013.05.31 19:40:00 -
[31] - Quote
Daedric Lothar wrote:Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco. What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
I think they just mean for ownership of the POCO and the tax revenue it provides. |
Liner ReXiandra
Zumari Force Projection Caldari State
40
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Posted - 2013.05.31 19:40:00 -
[32] - Quote
I never understood why we have these floaty canisters called POCOs in EVE when the lore / books were talking about space elevators long before.
Space elevator > space canister. |
KOBLAKA1
Opus Arcana Orion Empire
21
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Posted - 2013.05.31 19:41:00 -
[33] - Quote
What about making pocos invulnerable again? Then make pocos dust turf. This would integrate the two games even more. WHs would make this a logistical nightmare. Solution, rather than pick up the actual groups of mercs, pilots deliver clone packs. Then the dusties que like its a pc match. And then the winner gets to allow rights to corporations, alliances, and individuals based on standing similar to how null outposts work. |
gbghg
L.O.T.I.S. RISE of LEGION
1943
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Posted - 2013.05.31 19:47:00 -
[34] - Quote
CCP FoxFour wrote:gbghg wrote:So seeing as you have sunken this idea, any word on what true grit is working on now? Aside from the current monitoring of PC in molten Heath. Iterating on FW, corporations, communication, and the such while we monitor planetary conquest and look at what we want to do there. So you give me the subject but none of the juicy details? Grrrr, I really wanna know what your planning to do with those things, but I understand if you don't want to share. Still I have to ask, are we going to be seeing any of the stuff your working on in the next 6 months? |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:50:00 -
[35] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
This is an absolutely FANTASTIC idea that I think EVERYONE but you overlooked. Kudos sir! |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:51:00 -
[36] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
Wrong - I was making 150mil a week in a WH doing PI with only 2 characters - WH make the same amout of PI as null. If you only make 100-150 a month you are doing it wrong. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 19:55:00 -
[37] - Quote
Daedric Lothar wrote:Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco. What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
That may be why players like it, but CCP hates PI as it is now as there is 0 risk to players. They are looking for a ways to make people actually undock in terms of PI, and this fits the bill.
Again, +1 OP |
J Lav
Opus Arcana Orion Empire
81
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Posted - 2013.05.31 19:56:00 -
[38] - Quote
CCP FoxFour wrote:Captain Africa Clone1 wrote: This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action.
OK, but big block DUST alliances already kind of have planetary conquest. Captain Africa Clone1 wrote: It will allow the medium and small Dust Corps to also get involved and make extra ISK.
This is kind of completley counter to your first point isn't it? When the large groups can participate what is to stop them from just rolling the rest? ... ... I have to stop you here... OK maybe not stop you, since you already posted everything and I can't really stop you, but this is... well yea wrong. So I am assuming we are just talking game mechanics here, not implementation challenges. So lets just talk about that for a few minutes. What happens when the POCO is reinforced? Why would EVE players even care if a DUST corp takes it when all they have to do is take it back and the DUST corp can't do anything? HOW does a EVE corp contract DUST players to fight? Especially when we don't have ISK transfer in yet. How do reinforcement timers work? What happens if it is attacked during the battle? Or the EVE corps trade it while the attack is underway? How do existing mechanics like vehicle drops, warbarge strikes, and the like all work? This is just what I thought of in a few minutes, I am sure there are more. All solvable things sure, but all things that need to be thought of. This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - Changing POCO settings - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New maps - New game modes (no MCC inside a POCO) - New art assets for said map - Figuring out all the design issues sort of listed above. - A way in EVE to see fights for POCOs going on - Probably want some way EVE players can help/influence the fights - All the QA for all this stuff - The documentation for community teams - The automated tests - more I am sure, I just haven't thought of it - POCOs for EVE are not done with CREST, CREST is what DUST uses. This means all POCO features probably need to be moved to CREST. That is more development time, more testing, and more stuff. Captain Africa Clone1 wrote: Hope this gets noticed. Reg Cap
Noticed it did. As I said at the beginning I don't want to come off as an ass or anything. The bang for buck on this though, when looking at everything else we can do, is really low. There are still lots of big wins to be had with iterating on facitonal warfare, planetary conquest, corporation management, arena battles, and a plethora of other things. That being said, this is of course a cool idea. :D
Wow, so I am not the original poster so I can't speak for his mind.
What I assumed the original post was about, was 1 battle, on a station NOT owned by Dust Corps necessarily. (Unlike in PC where players are trying to gain property)
So here's the process I see working:
Owner is notified of incoming attack by other eve player or corp (Dust/Eve). There would need to be an imposed timer to dictate how frequently a POCO can be attacked (due to hull stability -insert fluff here-)
Owner hires Mercenaries to fight the battle (Individually - This could be accomplished by individual game invites through in-game mail). Only 16 mercenaries need to be provided, hence small corp participation is possible since they don't have to hold a district against sustained attack, just play one battle.
Winner's employer becomes owner of POCO. This could be a Dust Corp, it could be an Eve Corp.
Payment could be in the form of the hiring party purchasing a Contract of X value, so there is not player to player transfer. That Conract value is assigned to the battle, and contributes to the battles overall value. The most important part though would be in the employer having control over who they hire - via game invites through in-game mail.
Think of it, mercenaries who hire themselves out on contract... to other players, to fight their battles.
I don't doubt that there is programming to go into it, a lot of work in fact, but it would go a long way to move this game away from the arena it is to actually feeling like a mercenary. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 20:00:00 -
[39] - Quote
CCP FoxFour wrote:Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy.
Side note on this thread: everyone please "like" CCP "Fox"Four's post so that his real name, CCP SoxFour, will become what we all see. He only needs 10 million "likes" for this to happen.
End transmission. |
Turkevich
Subdreddit Test Alliance Please Ignore
35
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Posted - 2013.05.31 20:26:00 -
[40] - Quote
It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. |
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Full Metal Kitten
Chatelain Rapid Response Gallente Federation
644
|
Posted - 2013.05.31 20:27:00 -
[41] - Quote
Hack null cannons to destroy hostile Customs Office. |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:28:00 -
[42] - Quote
Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations.
Why not take that elevator ride up and introduce the pilots to some cqc? |
Turkevich
Subdreddit Test Alliance Please Ignore
35
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Posted - 2013.05.31 20:30:00 -
[43] - Quote
KOBLAKA1 wrote:Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. Why not take that elevator ride up and introduce the pilots to some cqc?
16 Dust mercs rampaging through a space station about the size of a basketball court killing all the customs workers?
|
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 20:31:00 -
[44] - Quote
Liner ReXiandra wrote:I never understood why we have these floaty canisters called POCOs in EVE when the lore / books were talking about space elevators long before.
Space elevator > space canister.
POCO's are basically space elevators. But when you "elevate" something to space, you have to put the stuff somewhere, yes? There is storage at the top to keep stuff until you come by and pick it all up. |
gbghg
L.O.T.I.S. RISE of LEGION
1948
|
Posted - 2013.05.31 20:34:00 -
[45] - Quote
Here's an idea, instead of having dust mercs take over the POCO have them act as raiders, where a succesful attack will do something like, say steal all the revenue for that day. Or take a set amount of the resources there. |
hydraSlav's
Ostrakon Agency Gallente Federation
178
|
Posted - 2013.05.31 20:37:00 -
[46] - Quote
Mercs on a Titan! |
gbghg
L.O.T.I.S. RISE of LEGION
1948
|
Posted - 2013.05.31 20:38:00 -
[47] - Quote
hydraSlav's wrote:Mercs on a Titan! Nugget on a biscuit! |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:47:00 -
[48] - Quote
gbghg wrote:hydraSlav's wrote:Mercs on a Titan! Nugget on a biscuit!
Im on a boat!? |
KOBLAKA1
Opus Arcana Orion Empire
22
|
Posted - 2013.05.31 20:49:00 -
[49] - Quote
Turkevich wrote:KOBLAKA1 wrote:Turkevich wrote:It doesn't make sense to me that mercs on the ground are attacking the POCO in space. However, if you consider the space elevator is attached to that POCO, that means there is an installation at both ends of the elevator. The POCO in space remains conquerable by Eve pilots and the installation on the ground is conquerable by Dust mercs. Both ends could have different tax settings and owners. CCP could seed Interbus installations on all the planets initially and as merc ownership spreads throughout the galaxy these would be destroyed and replaced with player owned destructible installations. Why not take that elevator ride up and introduce the pilots to some cqc? 16 Dust mercs rampaging through a space station about the size of a basketball court killing all the customs workers?
Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 20:52:00 -
[50] - Quote
this is why I joined dust and why I don't play much right now. Dust needs more tactics and actions that feel real and have an effect |
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ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
29
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Posted - 2013.05.31 20:57:00 -
[51] - Quote
Kain Spero wrote:+1 to this stuff. Had a great conversation with some Eve guys at Fanfest regarding something like this.
wasnt on the 29th in the the laundromat over breakfast was it |
Cody Sietz
The Tritan Industries RISE of LEGION
182
|
Posted - 2013.05.31 21:07:00 -
[52] - Quote
Gotta say I love this. And it has giving me a idea for a new game mode... |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 21:10:00 -
[53] - Quote
KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court
Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big.
OK. Rifters are bigger than I thought. Perhaps a POCO is a few city blocks in size. :)
http://2.bp.blogspot.com/_dh0LCKVuScs/S_E0NSmdrcI/AAAAAAAAAPc/uNK61ZvTzbM/s1600/Rifter_vs_747.png |
Forlorn Destrier
ZionTCD Unclaimed.
1014
|
Posted - 2013.05.31 21:12:00 -
[54] - Quote
Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big.
You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light. |
Turkevich
Subdreddit Test Alliance Please Ignore
35
|
Posted - 2013.05.31 21:15:00 -
[55] - Quote
Forlorn Destrier wrote:Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big. You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light.
I don't remember them being huge compared to my mammoth but I haven't flown up to one in weeks plus I'm old and my mind is foggy.
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KOBLAKA1
Opus Arcana Orion Empire
24
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Posted - 2013.05.31 21:35:00 -
[56] - Quote
Turkevich wrote:Forlorn Destrier wrote:Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big. You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light. I don't remember them being huge compared to my mammoth but I haven't flown up to one in weeks plus I'm old and my mind is foggy.
Just to put it in perspective
http://m.youtube.com/#/watch?v=S0O3Xl6a4wc&desktop_uri=%2Fwatch%3Fv%3DS0O3Xl6a4wc |
hooc order
Deep Space Republic Gentlemen's Agreement
166
|
Posted - 2013.05.31 21:56:00 -
[57] - Quote
Quote:Have you played a match of DUST and gotten both teams all around one objective or another close space? Open maps are kind of done for more than big pretty spaces.
I wish it was hard to to figure out which i hate more.
Cluelessness of sycophantic EvE fans
Cluelessness of the Dust player council.
Cluelessness of Dust Developers.
...
AR bullets kind of disappear after a few yards when fired across those big pretty spaces genius. |
Doyle Reese
OSG Planetary Operations Covert Intervention
66
|
Posted - 2013.05.31 21:58:00 -
[58] - Quote
Full Metal Kitten wrote:Hack null cannons to destroy hostile Customs Office.
omg, I totally read this in that robot lady's voice, somebody help me |
crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 22:53:00 -
[59] - Quote
haha this thread is awesome |
Delta 749
Kestrel Reconnaissance
186
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Posted - 2013.05.31 22:58:00 -
[60] - Quote
Why should a Dust corp have to hand ownership of a space station over when we can just keep it and the tax for ourselves Let the EVE pilots go hire and ally with other corps to take it over if they dont want to pay that tax |
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