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Thread Statistics | Show CCP posts - 6 post(s) |
Forlorn Destrier
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1014
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Posted - 2013.05.31 19:50:00 -
[1] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
This is an absolutely FANTASTIC idea that I think EVERYONE but you overlooked. Kudos sir! |
Forlorn Destrier
ZionTCD Unclaimed.
1014
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Posted - 2013.05.31 19:51:00 -
[2] - Quote
Daedric Lothar wrote:I'm not sure it would be worth it. EVE players only make like100-150 million a month from PI per character, the poco makes a percentage of that. So if the tax is like 10% adn 3 players are making like 150 mill a month, that poco is like 45M a month revenue . Given that it cost us 80M per district I'm not sure the funding would be there. Mostly PI in EVE is a way to make some ISK on the side when you are bored more then an active career.
My math may be off because I don't mess with Pocos in space. I weighed the option and found Carrier belt ratting to be much more profitable.
Wrong - I was making 150mil a week in a WH doing PI with only 2 characters - WH make the same amout of PI as null. If you only make 100-150 a month you are doing it wrong. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
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Posted - 2013.05.31 19:55:00 -
[3] - Quote
Daedric Lothar wrote:Fadiia wrote:[ In the end i was able to produce a net income of 17mil per day per char. Or 510 mil a month. That was with the price structure of 2.5 years ago. I guess there has been some inflation going on... Yea 500M a month is a plex and thats pretty awesome, but I can pull like 100M an hour (200M with salvage) just killing stuff in null belts and anoms. I mean I understand that passive gains are awesome beacuse you can have that going on the side and also do something else, but for this then you have to show up for Orbitals, risk your ship because you can be seen in the whole sec, then you have to pay the mercs to defend your Poco. What I was saying is that people like PI because its really low risk and not expensive to get into. This is going to change that and make it a much less attactive proposition. However I am sure it can be balanced and with the coming Ice Mining nerf in EVE I am sure anything Fuel related will become a gold mine Isk wise.
That may be why players like it, but CCP hates PI as it is now as there is 0 risk to players. They are looking for a ways to make people actually undock in terms of PI, and this fits the bill.
Again, +1 OP |
Forlorn Destrier
ZionTCD Unclaimed.
1014
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Posted - 2013.05.31 20:00:00 -
[4] - Quote
CCP FoxFour wrote:Standby, post incoming. This is taking some time to write. Looking numbers up in DB even. O_O
Hope you are happy.
Side note on this thread: everyone please "like" CCP "Fox"Four's post so that his real name, CCP SoxFour, will become what we all see. He only needs 10 million "likes" for this to happen.
End transmission. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
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Posted - 2013.05.31 20:31:00 -
[5] - Quote
Liner ReXiandra wrote:I never understood why we have these floaty canisters called POCOs in EVE when the lore / books were talking about space elevators long before.
Space elevator > space canister.
POCO's are basically space elevators. But when you "elevate" something to space, you have to put the stuff somewhere, yes? There is storage at the top to keep stuff until you come by and pick it all up. |
Forlorn Destrier
ZionTCD Unclaimed.
1014
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Posted - 2013.05.31 21:12:00 -
[6] - Quote
Turkevich wrote:KOBLAKA1 wrote: Sure but a POCO is waaaaaaaaaaaaaaaaaaaaaaaaay bigger than a basketball court Perhaps bigger but not way bigger. Pull a rifter up next to it. It's not that big.
You've not actually flown up to one, have you? A Viator is the size of the light on the top... and that is a small light. |
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