Captain Africa Clone1 wrote:
This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action.
OK, but big block DUST alliances already kind of have planetary conquest.
Captain Africa Clone1 wrote:
It will allow the medium and small Dust Corps to also get involved and make extra ISK.
This is kind of completley counter to your first point isn't it? When the large groups can participate what is to stop them from just rolling the rest?
...
... I have to stop you here... OK maybe not stop you, since you already posted everything and I can't really stop you, but this is... well yea wrong.
So I am assuming we are just talking game mechanics here, not implementation challenges. So lets just talk about that for a few minutes. What happens when the POCO is reinforced? Why would EVE players even care if a DUST corp takes it when all they have to do is take it back and the DUST corp can't do anything? HOW does a EVE corp contract DUST players to fight? Especially when we don't have ISK transfer in yet. How do reinforcement timers work? What happens if it is attacked during the battle? Or the EVE corps trade it while the attack is underway? How do existing mechanics like vehicle drops, warbarge strikes, and the like all work? This is just what I thought of in a few minutes, I am sure there are more.
All solvable things sure, but all things that need to be thought of.
This is my biggest... well facepalm moment:
- Viewing where POCOs are
- Viewing a list of your owned POCO
- Changing POCO settings
- In EVE POCOS set TAX based on standings. DUST has no concept of standings.
- A way to view and accept contracts from EVE players. I suppose also a way to issue them.
- A way in EVE to issue contracts to defend/attack POCOS.
- New maps
- New game modes (no MCC inside a POCO)
- New art assets for said map
- Figuring out all the design issues sort of listed above.
- A way in EVE to see fights for POCOs going on
- Probably want some way EVE players can help/influence the fights
- All the QA for all this stuff
- The documentation for community teams
- The automated tests
- more I am sure, I just haven't thought of it
- POCOs for EVE are not done with CREST, CREST is what DUST uses. This means all POCO features probably need to be moved to CREST. That is more development time, more testing, and more stuff.
Captain Africa Clone1 wrote:
Hope this gets noticed.
Reg
Cap
Noticed it did. As I said at the beginning I don't want to come off as an ass or anything. The bang for buck on this though, when looking at everything else we can do, is really low.
There are still lots of big wins to be had with iterating on facitonal warfare, planetary conquest, corporation management, arena battles, and a plethora of other things.
That being said, this is of course a cool idea. :D