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crazy space 1
Unkn0wn Killers
1306
|
Posted - 2013.05.31 23:07:00 -
[61] - Quote
CCP FoxFour wrote:Arkena Wyrnspire wrote:SoxFour's post is great. It's depressing that we can't have much content for ages, though... That's not really true, but at the same time not really what this team does. We take content that the other teams have made (maps, game modes, and such) and create the things like planetary conquest that let you access that content. So when reading things I say keep that in mind. The art and level design guys are always working on new content. :D Lets hope they make an interior map for space combat that is vast and open.
know what I mean? hmm maybe I'll make a fanmap for dust in unreal 3... to show what I mean... |
11Up3Down
Villore Sec Ops Gallente Federation
13
|
Posted - 2013.05.31 23:31:00 -
[62] - Quote
CCP FoxFour wrote: This is my biggest... well facepalm moment: - Viewing where POCOs are - Viewing a list of your owned POCO - In EVE POCOS set TAX based on standings. DUST has no concept of standings. - A way to view and accept contracts from EVE players. I suppose also a way to issue them. - A way in EVE to issue contracts to defend/attack POCOS. - New game modes (no MCC inside a POCO) - A way in EVE to see fights for POCOs going on - Probably want some way EVE players can help/influence the fights
I'm only including points I can speak too, but:
1. POCOs could be viewed similar to PC districts.
2. Viewing owned POCOs could be done the same way we view leaderboards or contacts.
3. Since POCOs would become player owned, standings are not relevant.
4. EvE already has this system, surely it could be "ported" over to EvE.
5. In conjunction with #4.
6. POCO Defenders would spawn in the POCO, the Attacker's Warbarge would Dock with the POCO.
7. POCO warfare shouldn't be like PC, instead it should be tied to FW. Therefore, in EvE there are system broadcasts made about FW if you are in militia, so POCO attacks could also be announced.
8. Since Attacker could arrive on Warbarges, then EvE players could attack the WB and at 1/4 dmg intervals the number of clones could be reduced. Also, if the WB is destroyed by EvE players, then it's insta-win for the Defenders.
I'm in no way suggesting that it would be easy to do, but surely it can't be any more or less difficult than other features that are already planned. In fact, this particular feature could perhaps be an expansion feature some place down the line. I know there are features already in place for the next year or two, but this could possibly be something that could be developed in conjunction with other features/systems and sometime in the future, say like 3 year mark or so. |
Captain Africa Clone1
GRIM MARCH
40
|
Posted - 2013.05.31 23:33:00 -
[63] - Quote
lol VERY COOL !!! Thanks for taking time to read this , would like to comment on everything but its late ....so for now just a few ideas I would like to comment on ..
If the Poco reinforcement timer was activated inside (By a Dust Corp ) you can only defend it with another Dust Corp , If it was Blasted from the outside by space ships well then you need a fleet to defend it.
This would force Dust Corps to hire Eve corps and Eve Corps to hire Dust corps....Nice interaction there.
A Poco is HUGE !!!!You can easily squeeze a couple of 747 Boeings in there ...so there is way more than enough space to accommodate 2 or even 4 squads in there. The space station environment will be a nice change from the current maps we have. I would only make it accessible for foot soldiers ...
Would be great if we can map this idea out ....so please some more input from the community would be great !
Cap |
KOBLAKA1
Opus Arcana Orion Empire
25
|
Posted - 2013.06.01 01:53:00 -
[64] - Quote
Delta 749 wrote:Why should a Dust corp have to hand ownership of a space station over when we can just keep it and the tax for ourselves Let the EVE pilots go hire and ally with other corps to take it over if they dont want to pay that tax
Quote:013.05.31 19:41 |
What about making pocos invulnerable again? Then make pocos dust turf. This would integrate the two games even more. WHs would make this a logistical nightmare. Solution, rather than pick up the actual groups of mercs, pilots deliver clone packs. Then the dusties que like its a pc match. And then the winner gets to allow rights to corporations, alliances, and individuals based on standing similar to how null outposts work.
Proposed that earlier in threaf |
Maken Tosch
DUST University Ivy League
2497
|
Posted - 2013.06.01 02:31:00 -
[65] - Quote
Dear Everyone,
Please TAG AS FAVORITE this thread for future reference. |
copy left
SyNergy Gaming EoN.
221
|
Posted - 2013.06.01 02:45:00 -
[66] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
This needs to be in the game like, now. |
Andrew Ka
Expert Intervention Caldari State
20
|
Posted - 2013.06.01 05:27:00 -
[67] - Quote
Captain Africa Clone1 wrote:Your Info is wrong ....on nul sec and worm holes you can make a lot more , I personally have a few planet's in a wormhole and believe me with a few characters on them you can make a billion on them in a month.
Also remember your attacking the POCO so there is no additional charges as in a land grab. Your not attacking the planet or any districts on them. If you don't lose to much in clones you can make a nice profit. Its a nice once off money spinner not something you now have to defend either.
What are those J#'s? For, uh, science. |
Gods Architect
SVER True Blood Unclaimed.
108
|
Posted - 2013.06.01 06:18:00 -
[68] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
Bro... your name... why is so funny |
D legendary hero
One-Armed Bandits Unclaimed.
50
|
Posted - 2013.06.01 07:29:00 -
[69] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
1+
i would pay to have this. lol but honestly, this is a great idea. although vehicles can't really be used in the station, the game play nonetheless would be great. the objectives and everything would be cool too. there could be an ambush type version and a skirmish or even dmonination type. this is a great idea. i hope it gets done quick |
D legendary hero
One-Armed Bandits Unclaimed.
50
|
Posted - 2013.06.01 07:41:00 -
[70] - Quote
very few games allow you to battle inside spaceships... even fewer FPS/MMO allow this. the only game that comes to mind is star wars battlefront 2. lol. and the idea definitely could have been expanded.
ultimately there should be battles in space stations like the POCO. and if possible even EVe ships, in EVE battles (much much much much much much later on) |
|
ADAM-OF-EVE
Circle of Huskarl Minmatar Republic
29
|
Posted - 2013.06.01 09:32:00 -
[71] - Quote
they showed concept art at fanfest of fighting inside the core of a titan. im certain they are thinking of all these sorts of things in the 5 year plan. i would not think it likely we will see anything like this for a couple of years |
Doran Gallen
Empire Ballistic Assault Force
7
|
Posted - 2013.06.01 10:01:00 -
[72] - Quote
I agree with the OP,but to make things more interesting I suggest the ability to STEAL whats on the POCO.
I know what you're thinking,"That's evil".Yes,it is,but profitable.Just imagine it,EVE players recruiting DUST corps just to be able to raid POCOs for some sweet loot.This could be like another game mode or a side objective when attacking them,A chance to be a pirate.Now looting the POCO would be as simple as locating the cargo hold,hacking the doors open,then simply calling for your EVE pilot to get you...then holding off the other team till he comes,if the attackers fail to hold long enough or are all killed off at the cargo hold,the defenders just lock the doors and wait and see if they try again.Now,IF you hold off long enough the EVE pilot will come to whisk that precious loot away with you on it or without if you want to continue the raid or not...question is will he make it!?Because ships might be guarding the cargo hold...so they have a dogfight so your EVE buddy could bring his own buddies to the fight depending on the situation.Now there could be multiple cargo holds on the POCO and multiple entrances into the POCO,This sort of "pirate raid mode" is like conquest in bf3 but with a time limit,say 20-30 minutes with a clone count OR 1-2 cargo holds with no time limit and a clone count.The cargo holds will have a sort of health bar to show how much they still have in them.The attacking team could lose by not having a ride home,the clone count goes to zero or the timer runs out before they get all of the cargo.If they do win,well,the defenders bodies are littered on the floor,or they get all the cargo out and escape in style while being chased by other ships or the silence of victory as debris floats in space on the ride back.Rewards for the EVE players would be that sweet booty(not that booty,the pirate kind of booty),or the POCO(for a fee),or both.The dust players would get salvage,A LOT OF IT(like say,the chance to get 50 GEK-38s in ONE match,or maybe even some tanks) and also a minimum 250 ISK on victory and also the payment promised by the EVE player.Now with this,POCOs could be guarded by fleets of ships outside,and mercs on the inside.Bodyguarding and Piracy for POCOs would be new job options for both Dust and Eve players.But I don't know much about POCOs aside from what OP said 'cause I'm just a dust merc so...thoughts? |
steadyhand amarr
Amarr Immortal Volunteers
646
|
Posted - 2013.06.01 11:45:00 -
[73] - Quote
dont forget to likes soxfours posts so we can hit 10 mill mark faster |
Captain Africa Clone1
GRIM MARCH
53
|
Posted - 2013.06.01 20:18:00 -
[74] - Quote
Bump for some more support ...lets get this out there. |
D legendary hero
One-Armed Bandits Unclaimed.
57
|
Posted - 2013.06.02 04:00:00 -
[75] - Quote
1+ |
Thaddeus Reynolds
Facepunch Security
0
|
Posted - 2013.06.03 12:15:00 -
[76] - Quote
Friendly Bump for an interesting idea.
As a CEO of a small indy WH corp...I'd be all for transfering ownership of a few of my POCOs over to a DUST corp as a small stream of revenue for them (provided the tax rates where kept reasonable)...even if the mercs weren't able to actually fight for the POCOs, the extra ISK/Month would be useful for funding high-tier Tankers, Deathtra...err LAV drivers, and Other Deathtra...err Dropship Pilots
Also...who says you couldn't use vehicles inside one of the stations...they're frakking huge. Not to mention, imagine boarding a ship, cutting through the first airlock, just to have an HAV's main blaster pointed straight into the attached boarding craft/tube connecting ships . Using it alone would require evaccing half the crew out of that area though (but that would be required if the DUST merc's weapons where used on the ship at all anyway) |
dustwaffle
Ill Omens EoN.
43
|
Posted - 2013.06.04 03:14:00 -
[77] - Quote
hooc order wrote:I wish it was hard to to figure out which i hate more. Probably yourself, since you're still here putting yourself through this 'ordeal'
Cry more nubcakes |
Captain Africa Clone1
GRIM MARCH
57
|
Posted - 2013.06.04 08:37:00 -
[78] - Quote
Doran Gallen wrote:I agree with the OP,but to make things more interesting I suggest the ability to STEAL whats on the POCO.
I know what you're thinking,"That's evil".Yes,it is,but profitable.Just imagine it,EVE players recruiting DUST corps just to be able to raid POCOs for some sweet loot.This could be like another game mode or a side objective when attacking them,A chance to be a pirate.Now looting the POCO would be as simple as locating the cargo hold,hacking the doors open,then simply calling for your EVE pilot to get you...then holding off the other team till he comes,if the attackers fail to hold long enough or are all killed off at the cargo hold,the defenders just lock the doors and wait and see if they try again.Now,IF you hold off long enough the EVE pilot will come to whisk that precious loot away with you on it or without if you want to continue the raid or not...question is will he make it!?Because ships might be guarding the cargo hold...so they have a dogfight so your EVE buddy could bring his own buddies to the fight depending on the situation.Now there could be multiple cargo holds on the POCO and multiple entrances into the POCO,This sort of "pirate raid mode" is like conquest in bf3 but with a time limit,say 20-30 minutes with a clone count OR 1-2 cargo holds with no time limit and a clone count.The cargo holds will have a sort of health bar to show how much they still have in them.The attacking team could lose by not having a ride home,the clone count goes to zero or the timer runs out before they get all of the cargo.If they do win,well,the defenders bodies are littered on the floor,or they get all the cargo out and escape in style while being chased by other ships or the silence of victory as debris floats in space on the ride back.Rewards for the EVE players would be that sweet booty(not that booty,the pirate kind of booty),or the POCO(for a fee),or both.The dust players would get salvage,A LOT OF IT(like say,the chance to get 50 GEK-38s in ONE match,or maybe even some tanks) and also a minimum 250 ISK on victory and also the payment promised by the EVE player.Now with this,POCOs could be guarded by fleets of ships outside,and mercs on the inside.Bodyguarding and Piracy for POCOs would be new job options for both Dust and Eve players.But I don't know much about POCOs aside from what OP said 'cause I'm just a dust merc so...thoughts?
Yea I really like this idea as added content . I don't know why CCP didn't start with something like this where they would get everyone involved making Dust and their corporations much more of a house hold name in New Eden compared to PC where its only the big corps and alliances that's getting the benefit of the game mechanic with very little interaction between Dust and Eve. |
Captain Africa Clone1
GRIM MARCH
57
|
Posted - 2013.06.04 09:00:00 -
[79] - Quote
This on the EVE Forums :
" From a Dust perspective there is a lot of support for this https://forums.dust514.com/default.aspx?g=posts&t=83672&find=unread
I would like to know what Eve players think about this and if you would support this to bring Dust and Eve interaction to a new level.
Reg Cap "
Would be interesting to see what their thoughts on this is.... |
Captain Africa Clone1
GRIM MARCH
58
|
Posted - 2013.06.04 09:19:00 -
[80] - Quote
LOL some interesting replies ...looks like we have a war on our hands ... |
|
D legendary hero
One-Armed Bandits Unclaimed.
78
|
Posted - 2013.06.05 01:58:00 -
[81] - Quote
1+ |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
50
|
Posted - 2013.06.05 03:07:00 -
[82] - Quote
I like the idea, it gave me one to.
https://forums.dust514.com/default.aspx?g=posts&m=904036& |
Captain Africa Clone1
GRIM MARCH
63
|
Posted - 2013.06.05 06:49:00 -
[83] - Quote
a bump for keeping this alive .... |
Captain Africa Clone1
GRIM MARCH
63
|
Posted - 2013.06.05 10:20:00 -
[84] - Quote
New POCO Revised Mechanics From Dust and Eve Feedback .. https://forums.dust514.com/default.aspx?g=posts&t=84881&find=unread |
meri jin
Goonfeet
33
|
Posted - 2013.06.05 10:37:00 -
[85] - Quote
Captain Africa Clone1 wrote: Player Owned Customs Office (POCO) is the answer to many current challenges in Dust .
To Dusties unfamiliar to what a POCO is , it is a space station above a planet , Eve players use this space station as a link to move resources (PI) from the planet into space and then to respective markets . Every planet can have one POCO anchored to it .The owner of this POCO sets a tax rate so everything you move through this space station from the planet you have to pay x amount of tax on the total value of shipment.
Ownership of this little feature can make or break the viability for everyone farming on the planet and is well worth fighting for. In high sec Concord own these stations so its a no go zone but as far as low GÇô sec , nul GÇô sec and wormholes go ..... its player owned.
If Eve players had to start putting contracts out for defending or attacking these POKOS , suddenly there will be a HUGE platform for additional interaction namely: -This will give the opportunity for the big block Dust alliances to have additional stream of revenue and action. -It will allow the medium and small Dust Corps to also get involved and make extra ISK. -Due to the fact that there are so many planets being used for PI there will be more than enough action for everyone. -I really like the fact that you as an Eve player can have a whole Dust corp on your pay role ...and donGÇÖt have to be a super power to make use of the Dust Corporations. -Its not complicated, the Dust corp attacking the POCO and winning the match takes over the station and hand ownership over to new owner for a fee. GÇô -A nice change if we could have a map/structure resembling a space station and fighting in it. -Add additional game play where an Eve pilot have to collect DUST players in a ship from the MCC and deliver them to the POCO ( Its not a long trip ). So there is a chance that the whole squad and Eve pilot can get blown up by other Eve pilots or the defender.
Not that many extra features to be implemented except for an additional map to really make this a reality.
Hope this gets noticed. Reg Cap
I LOVE THIS IDEA!! Please, as soon as you have an own POCO, please please invite your corp and all of your friends inside the POKO, please wear the most expensive gear you have to look really fancy. And please tell us eve players a time and date, so we can come for a ... visit, and try to ignore the battleships, we just want to look fancy as well...
Remember, invite everyone you know, wear the most expensive stuff. Thank you! |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.06.05 18:04:00 -
[86] - Quote
+1 |
xHxHx AOD
Murder Taxi Inc.
0
|
Posted - 2013.06.05 19:15:00 -
[87] - Quote
@ captain africa u are quite wrong in ur post and here is why 1st i do pi so i know what i am talking about now on to why. 1st of all a poco is not a station as no ships may dock at it. 2nd yes u may set a tax rate for the poco u can also set it so the poco can only be accessed by corp or alliance members so no need to even bring in dust players at all. now to why this really fails is bc dust players are only in low or highsec, the best place to do pi is wh or null sec bc u gather more p0 stuff.
@Daedric Lothar ur income is quite low unless u do pi in low sec or something which is a waste. i make about 1.2/1.5 bil a month with for toons in wh space. also u mostly use the barren and temp planets as a production planets u dont gather any pi on the planets so u really cant do much as if i want i could just go to highsec to make p3/p4 stuff. and just a reminder dust players cant go into null or wh space |
Fox Gaden
DUST University Ivy League
409
|
Posted - 2013.06.05 19:30:00 -
[88] - Quote
EVE side, it would be cheaper than blowing up the POCO and replacing it with your own, or would it?
80 million for a clone pack. Maybe 200 thousand x 16 players = 3.3 million
So about 83 million ISK give or take to hire a DUST Corp to take a POCO.
Yeah, I think in most cases it would be cheaper than building a new POCO, but not by a big margin. Less hassle for an EVE player who does not PVP. I think there would definitely be demand.
Also, have Drone defenders by default which can be replaced by DUST Mercs if any are available, or if the POCO owner contracts some. Give the POCO owner the option of purchasing upgraded defence drones. |
Captain Africa Clone1
GRIM MARCH
66
|
Posted - 2013.06.06 06:15:00 -
[89] - Quote
xHxHx AOD wrote:@ captain africa u are quite wrong in ur post and here is why 1st i do pi so i know what i am talking about now on to why. 1st of all a poco is not a station as no ships may dock at it. 2nd yes u may set a tax rate for the poco u can also set it so the poco can only be accessed by corp or alliance members so no need to even bring in dust players at all. now to why this really fails is bc dust players are only in low or highsec, the best place to do pi is wh or null sec bc u gather more p0 stuff.
@Daedric Lothar ur income is quite low unless u do pi in low sec or something which is a waste. i make about 1.2/1.5 bil a month with for toons in wh space. also u mostly use the barren and temp planets as a production planets u dont gather any pi on the planets so u really cant do much as if i want i could just go to highsec to make p3/p4 stuff. and just a reminder dust players cant go into null or wh space
My friend I do about a bil worth of PI a month lol . All your saying is a given and correct were talking about a complete new system that will accommodate interaction between Dust and Eve more. Hope this clears it for you . |
Captain Africa Clone1
GRIM MARCH
67
|
Posted - 2013.06.06 06:20:00 -
[90] - Quote
This would be an Idea of how the POCO Mechanics might work:
POCO Mechanics Ver 2
X Dust Corporation decides to get into POCO ownership as a business venture. So their leadership views their star map and identify potential POCOS to take over. They identify your POCO and as a squad spawn to the MMC covering the planet where your POCO is anchored.
Reinforcing The POCO:
The X Dust Corporation then wait for the timer in the MMC and spawn into a transport ship. The transport ship piloted by an Eve player undocs from the MMC and transports the Mercs to the POCO. A few things regarding this :
a.Since it is in a player owned POCO it will be in shoot able space. During this stage of the operation the Mercs in the transport ship are pretty vulnerable. They could have more Eve pilots protecting them against hostile enemy ships while doing the trip. b.The Transport Ship docks onto the POCO , the Mercs hack the front gate and enter the installation.
The Mercs need to kill off the M-Tac Mecs and dismantle explosives and mines defending the installation, then hack a few mechanics which brings the POCO into reinforcement mode. The elimination of these Mecs and booby traps should be a challenge in itself. The Mercs also deploys a specialized drop up link in order to spawn to the POCO when the reinforcement timer runs out before the match begins. Obviously this would be a specialized drop up link tool .
X Dust Corp goes back to MMC and wait for timer to run out. The timer can be anything from a few hours to less than two days. You as the owner sets the timer before the time.
Initially Defending The POCO From Reinforcement:
The owner of the POCO has a limited amount of specialized M- TAC Mecs with Drone AI available to guard your installation: They come in three sizes divided in 4 races
Example: Minmatar M-Tac Mecs Small GÇô Scouts = Light Auto cannon , Sniper Gun Medium GÇô Attack = Medium Auto Cannon with Mass Driver Heavy GÇô Guard = Heavy Auto Cannon with Blaster
The owner may also make use of explosive booby traps and mines placing them at strategic points within the POCO station. These M-Tac Mecs and booby traps are available on the Eve market and get deployed by the owner by means of a map ingame mechanic where he can deploy them in strategic areas. Remember were talking one map here so Devs relax.
POCO Now In Reinforcement Mode:
The owner (You ) gets notified via mail that your POKO has been put into reinforcement mode. The POCO still belongs to the owner but now accessible to the attacking Mercs . Because it was hacked from the inside you as the owner can only defend it from the inside, that means you have to hire another Dust corp via contract. So you initiate a contract to defend your POCO for a fee.
The Final Battle For Ownership and Results
Some Y Dust Corp accepts your contract , Both Corps spawn to the MMC when the timer runs out and then from the MMC to the POCO station where they would initiate the match. At this stage there are no more AI Defences left and none can be deployed by the owner of the POCO. During the match no Eve OBM is possible cause its a station not a planet and Eve pilots also cant shoot the station /POCO into structure ( Cause its a DustGrab).. -If Y Dust Corp (Defending) wins the POCO, full ownership gets transferred back to Eve owner and the contract ISK fee gets transferred to the Dust defending corporation. -If X Dust Corp wins they receive ownership of the POCO and now can set the new tax rate. -They can also **** off the farmers and raid the minerals inside the POCO. However that might make the farmers leave so there will be no long term benefit in doing that. -Obviously who ever farms on the planet can still farm there, however they will have to adjust to the new tax rate. The owner of the POCO obviously does not want to alienate his renters so he keeps the tax rate at an acceptable level in order to have a long term passive income.
Taking Your POCO Back
Ok so lets say you as an Eve player lost your POCO and your really peed off now. So you rally your Corpies a few days later and attack the POCO now owned by X Dust Corp.
A.You shoot it into structure and wait for the timer to run out as per current game mechanics. Now X Dust Corp scrambles around to find Eve pilots to defend their POCO against you , why ? Because they cant do **** against an air attack. Or B.X Dust Corp deployed station turrets and shoots back at You . To simplify things each turret will be a mini game shooting at Eve ships around the POCO station. Or X Dust Corp releases drones that attacks the Eve pilots from the station (These would be specialized Dust drones made to attack ships in space).
See the interaction......?
Few Side Notes
GÇô Only POCOS can be attacked not POSSES -Would be cool in future to have Eve pilots transport Mercs from MMC to POCO ( So there is a chance that your ship with mercs can be blown up. -The same way PI is a nice passive income for Eve Pilots it now can be a nice passive income for Dust corps or they can just raid them.
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