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Chankk Saotome
SyNergy Gaming EoN.
239
|
Posted - 2013.05.10 12:24:00 -
[1] - Quote
Okay, I know there are a million of these threads but as a logistics player for nearly a year now I'm gonna set some things straight as well as make some statements that are probably against what a lot of people want but in my honest personal opinion I think that's because people are just too inept to think about the real issue and try to find a way to solve that rather than just quick fixes to bring it all to a common baseline.
I will state, and not deny, that I am coming at this from my own direction which purposefully went for the Min logi and it's 4/4/4 (High slot / Low slot / Equipment slot, I've been using this denotation for logistics for months now and will continue to do till the day I stop playing) slots setup specifically FOR its versatility on the field... at logi-ing, so there is a slight bias perhaps? I've tried to keep it to the facts.
So here it goes.
There is nothing wrong with most logis as they stand, Minmatar, Gallente, or Amarr. There's just one bad apple in the bunch and it's sad that one race has to cheat the system and the whole class-line gets rammed up the exhaust valve for it.
Caldari Logistics bonus, you have to go buddy, and I'm not sorry in the least.
The Amarr bonus is a bit beefy but we can deal with that at a later date if there are even any real issues. With their lowered H/L/E, They could use that armor rep bonus to validate them as a more hardy logi though limited in logi-ing and mobile support.
As for all the rest, it's perfectly fine and you all know it deep inside. The truth isn't the apparent strength of the logistics class, it's the obvious weaknesses of other class spec suits, especially considering that the basic frame types ARE the Scout, Assault, and Heavy spec suits but for millions of SP less, only more ISK investment which is meaningless to people with hundreds of millions currently.
What we need is a PG/CPU and Module increase to Spec Assaults and Heavies. I really don't know what to do with scouts, they're already scary enough as it is...
Everyone stop screaming "NERF" because something is seemingly too powerful. You should instead ask that other things be brought UP to that level rather than the one be brought DOWN.
This would be like telling Usain Bolt or Tyson Gay they just can't compete in the Olympics because they're just too damn fast.
The point of champions and heroes is the ability to look UP to them as something to rise to and achieve ourselves. The same ideology should be applied in game-balancing. Weakening someone else's gameplay style doesn't make anyone happy in the long run. You have to strengthen the counterplay styles to it and give them higher incentives.
Increase Assault and Heavy CPU/PG, Increase Damage Mod demands. And for heaven's sake, increase Assault and heavy module slots.
This makes everyone happy and doesn't hurt anyone's preferred gameplay mechanic.
I say this as a mixed combat/frontline/defensive support logi. Yes, I get my kills and assists too but that's because I realize that IN a firefight most of the time, the best support you can give is out the business end of your firearm, and then deal with cleanup duty as the action starts to tail off.
Just my 0.02 ISK, but I just hope to get some people thinking about moving things in a positive direction overall rather than lowering this game into entropic and endless identical repetitive oblivion with everyone __________
A strong man can do many things, But the strongest knows he cannot do everything alone. |
gbghg
L.O.T.I.S. RISE of LEGION
1502
|
Posted - 2013.05.10 13:43:00 -
[2] - Quote
Bump, such a well written and interesting post shouldn't go unseen. |
I-X-I
Kinsho Swords Caldari State
1
|
Posted - 2013.05.10 14:54:00 -
[3] - Quote
Quote: The Amarr bonus is a bit beefy but we can deal with that at a later date if there are even any real issues.
Trust me the Amarr Logi is not as "beefy" as it seems. I regret my choice, but it was my fault. I picked it to stay true to my toons faction.
This looks like the suite CCP wanted to be a more agressive logi.
The "best" suite we get has 3 High, and 3 Low. The other classes get 5/4 and 5/3.
Yea we get a sidearm, but I am spending more time trying to run support rather than fight enough to warrant carrying a side arm. Plus if I equip Armor plates to get the most out of the racial bonus my speed takes a big hit. |
Delirium Inferno
Edoras Corporation
186
|
Posted - 2013.05.10 15:01:00 -
[4] - Quote
I've been a logi since I started as well and I disagree that there is only one bad apple. They are all bad apples. A logi doesn't need 4 highs and 4 lows or any variation of that many mod slots. They are supposed to be the equipment guys. As it stands now we get the best of everything. Good base health (only about 30 less than assaults), best CPU/PG, the light weapon slot, most highs and lows, and most equipment. It's the god suit.
I'm still pushing the lower our slots and/or make our light a sidearm. And I'm a logi pushing for this. |
Repe Susi
Rautaleijona
376
|
Posted - 2013.05.10 15:10:00 -
[5] - Quote
4 slots of everything is fine, do you guys not realize how much SP it takes to upgrade modules so that you can even fit them?
Logis are SP-sinks. |
Chankk Saotome
SyNergy Gaming EoN.
243
|
Posted - 2013.05.10 15:21:00 -
[6] - Quote
Delirium Inferno wrote:I've been a logi since I started as well and I disagree that there is only one bad apple. They are all bad apples. A logi doesn't need 4 highs and 4 lows or any variation of that many mod slots. They are supposed to be the equipment guys. As it stands now we get the best of everything. Good base health (only about 30 less than assaults), best CPU/PG, the light weapon slot, most highs and lows, and most equipment. It's the god suit.
I'm still pushing the lower our slots and/or make our light a sidearm. And I'm a logi pushing for this.
Reppe Susi wrote:4 slots of everything is fine, do you guys not realize how much SP it takes to upgrade modules so that you can even fit them?
Logis are SP-sinks.
This is the whole point. 2mil for the proto basic Medium. 5mil for the proto logi or proto assault.
The benefit is balanced by the investment. The problem is that the Assault doesn't have a major benefit over the basic Medium frame, which it should.
People are complaining about logis having all these slots because they don't.
Why would you want to take that away from someone else instead of just boosting your own class build?
That's what I'm arguing for. Making Assaults and Heavies better, not kicking logis for benefiting from their SP investment.
The fact that you missed this entirely makes me a sad panda. I'm trying to HELP all you assaults and heavies here. |
Thog A Kuma
Planetary Response Organisation
77
|
Posted - 2013.05.10 15:22:00 -
[7] - Quote
Delirium Inferno wrote:I've been a logi since I started as well and I disagree that there is only one bad apple. They are all bad apples. A logi doesn't need 4 highs and 4 lows or any variation of that many mod slots. They are supposed to be the equipment guys. As it stands now we get the best of everything. Good base health (only about 30 less than assaults), best CPU/PG, the light weapon slot, most highs and lows, and most equipment. It's the god suit.
I'm still pushing the lower our slots and/or make our light a sidearm. And I'm a logi pushing for this.
When you sink a couple mill SP into a suit class and the ancillary bits 4/4/4 is not unreasonable. Our suits can (pretty sure) cost more than everyones when you load all that equipment in. when we are playing our role we need to be able to survive while equipment changes reviving and repping. Most teams aren't targeting the LOGI first ( yet) but they will be in PC
|
Delirium Inferno
Edoras Corporation
186
|
Posted - 2013.05.10 15:25:00 -
[8] - Quote
Chankk Saotome wrote:
People are complaining about logis having all these slots because they don't.
Why would you want to take that away from someone else instead of just boosting your own class build?
Because logis are doing a better job at assault than assault. Plus with 4 high and 4 low, you can't really boost the assault even more because there's no room to grow there. You'd have to give all 4 racial variants of assault 5 high and 5 low and even then the logi would be better at assault since they can self support themselves with all the equipment.
If there was more room to grow I would see your point, but as it stands now logis are pretty much maxed out everywhere. There should be no suit like this, regardless of the investment involved. |
xxMemphis
KILL-EM-QUICK RISE of LEGION
14
|
Posted - 2013.05.10 15:31:00 -
[9] - Quote
I will admit I have seen alot of Logi that use it as a modded assault guy not a support player and that is a problem. I agree if I have to sink 5mil SP to have a logi that is slightly better than your 1.8 base assault tough suck it up. Change the base suits and make them no better than the advanced suits last build....you want to have a proto great suit then sink 5 mil into it...not 2 mil. I have playing as an assault guy bu tit makes since....4mil SP and 140k isk and you have a very very solid build....but to be a low level logi you have to put 4.5mil and only about 50k isk that seems wrong. How hard would it be to either make the base suits...base nothing special. At this point what racial assault bonus is so great that it is worth going into over a logi assault build....none of them, you already have a very good assault build that you were forced to get...so go logi and then you have 2 very good builds....should not work that way |
Chankk Saotome
SyNergy Gaming EoN.
243
|
Posted - 2013.05.10 17:57:00 -
[10] - Quote
Delirium Inferno wrote:Chankk Saotome wrote:
People are complaining about logis having all these slots because they don't.
Why would you want to take that away from someone else instead of just boosting your own class build?
Because logis are doing a better job at assault than assault. Plus with 4 high and 4 low, you can't really boost the assault even more because there's no room to grow there. You'd have to give all 4 racial variants of assault 5 high and 5 low and even then the logi would be better at assault since they can self support themselves with all the equipment. If there was more room to grow I would see your point, but as it stands now logis are pretty much maxed out everywhere. There should be no suit like this, regardless of the investment involved.
le sigh...
Again, you fail to read the entire posting, thus nullifying any attempt at argument you make.
By quoting lines out of context without the whole you not only dilute the actual statement made but corrupt its meaning and twist it to fit what you THINK you want because you can't look at a bigger picture than what already exists.
Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/4/2 or Amarr 4/5/1... With their notably higher base stats than the logi suits they would at most break even if a logi attempted to run assault which is what, unfortunately, 90% of players want to run because they want the average bland mud-pie FPS and can't even begin to imagine something infinitely better which is what DUST has the opportunity to give us.
So give those racial spec Assault and Heavy suits more CPU/PG as well, and increase the CPU/PG demand of related spec focused modules like damage modifiers, thus restricting those to either weakened "assaut" logis or the THEN more significantly powered proper frontline assault Assaults.
Ive said it half a dozen times already, though not all contained here. Stop asking to REDUCE another players gameplay style, but rather balance UP to make yours better.
There needs to be a clearly defined benefit to skilling into the racial specialty suits. Right now, Logistics is the only one that has it, and it fits, it's balanced. The issue is that the Assault, Heavy, and Scout race spec suits don't. THAT is what needs fixing, not "nerfing" something else that other players have worked hard for and earned. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.05.10 18:58:00 -
[11] - Quote
Chankk Saotome wrote:Delirium Inferno wrote:Chankk Saotome wrote:
People are complaining about logis having all these slots because they don't.
Why would you want to take that away from someone else instead of just boosting your own class build?
Because logis are doing a better job at assault than assault. Plus with 4 high and 4 low, you can't really boost the assault even more because there's no room to grow there. You'd have to give all 4 racial variants of assault 5 high and 5 low and even then the logi would be better at assault since they can self support themselves with all the equipment. If there was more room to grow I would see your point, but as it stands now logis are pretty much maxed out everywhere. There should be no suit like this, regardless of the investment involved. le sigh... Again, you fail to read the entire posting, thus nullifying any attempt at argument you make. By quoting lines out of context without the whole you not only dilute the actual statement made but corrupt its meaning and twist it to fit what you THINK you want because you can't look at a bigger picture than what already exists. Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/3/2 or Amarr 3/5/1... With their notably higher base stats than the logi suits they would at most break even if a logi attempted to run assault which is what, unfortunately, 90% of players want to run because they want the average bland mud-pie FPS and can't even begin to imagine something infinitely better which is what DUST has the opportunity to give us. So give those racial spec Assault and Heavy suits more CPU/PG as well, and increase the CPU/PG demand of related spec focused modules like damage modifiers, thus restricting those to either weakened "assaut" logis or the THEN more significantly powered proper frontline assault Assaults. Ive said it half a dozen times already, though not all contained here. Stop asking to REDUCE another players gameplay style, but rather balance UP to make yours better. There needs to be a clearly defined benefit to skilling into the racial specialty suits. Right now, Logistics is the only one that has it, and it fits, it's balanced. The issue is that the Assault, Heavy, and Scout race spec suits don't. THAT is what needs fixing, not "nerfing" something else that other players have worked hard for and earned.
I don't agree that the Caldari is broken, but I agree other specs need to be adjusted. The Caldari proto assault already has a fair amount of slots, just not equipment. If their base EHP were higher, they had a slightly better movement edge, or they had better passive spec bonuses - the extra slots on the logi wouldn't matter. The extra logi module slots can allow them to be flexible. If they decide to go all-in for assault, that's takes sacrificing all those slots, and I imagine in the "best" case scenario that a Caldari Logi with a shield bonus might be beating a Caldari Assault at shields, but by sacrificing damage. Similarly, by going all damage mods, the logi would comparatively crippled in protection compared to the Assault.
The high slot count is something I see as allowing logis to adjust their build around protection, EWAR, hacking, or combat roles. Assault should have a better default combat state, but a logi going all-out on defense should be slightly better than an assault - worse than a heavy in total hp (at the expense of something else in their lego build).
This is aside from the more obvious counters - even a Caldari Logi maxing their shield bonus (very expensive, it should be mentioned) can get them wiped in a single flux, is vulnerable to anti-shield weapons, etc. Of course, people also need to consider that damage was just buffed again by 10%, and even maxing protection won't protect you long (ARs already have a 110 bonus to to shields, Scramblers will have more). |
Hey Fatty
SVER True Blood Unclaimed.
4
|
Posted - 2013.05.10 19:15:00 -
[12] - Quote
Zeylon Rho wrote:Chankk Saotome wrote:Delirium Inferno wrote:Chankk Saotome wrote:
People are complaining about logis having all these slots because they don't.
Why would you want to take that away from someone else instead of just boosting your own class build?
Because logis are doing a better job at assault than assault. Plus with 4 high and 4 low, you can't really boost the assault even more because there's no room to grow there. You'd have to give all 4 racial variants of assault 5 high and 5 low and even then the logi would be better at assault since they can self support themselves with all the equipment. If there was more room to grow I would see your point, but as it stands now logis are pretty much maxed out everywhere. There should be no suit like this, regardless of the investment involved. le sigh... Again, you fail to read the entire posting, thus nullifying any attempt at argument you make. By quoting lines out of context without the whole you not only dilute the actual statement made but corrupt its meaning and twist it to fit what you THINK you want because you can't look at a bigger picture than what already exists. Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/3/2 or Amarr 3/5/1... With their notably higher base stats than the logi suits they would at most break even if a logi attempted to run assault which is what, unfortunately, 90% of players want to run because they want the average bland mud-pie FPS and can't even begin to imagine something infinitely better which is what DUST has the opportunity to give us. So give those racial spec Assault and Heavy suits more CPU/PG as well, and increase the CPU/PG demand of related spec focused modules like damage modifiers, thus restricting those to either weakened "assaut" logis or the THEN more significantly powered proper frontline assault Assaults. Ive said it half a dozen times already, though not all contained here. Stop asking to REDUCE another players gameplay style, but rather balance UP to make yours better. There needs to be a clearly defined benefit to skilling into the racial specialty suits. Right now, Logistics is the only one that has it, and it fits, it's balanced. The issue is that the Assault, Heavy, and Scout race spec suits don't. THAT is what needs fixing, not "nerfing" something else that other players have worked hard for and earned. I don't agree that the Caldari is broken, but I agree other specs need to be adjusted. The Caldari proto assault already has a fair amount of slots, just not equipment. If their base EHP were higher, they had a slightly better movement edge, or they had better passive spec bonuses - the extra slots on the logi wouldn't matter. The extra logi module slots can allow them to be flexible. If they decide to go all-in for assault, that's takes sacrificing all those slots, and I imagine in the "best" case scenario that a Caldari Logi with a shield bonus might be beating a Caldari Assault at shields, but by sacrificing damage. Similarly, by going all damage mods, the logi would comparatively crippled in protection compared to the Assault. The high slot count is something I see as allowing logis to adjust their build around protection, EWAR, hacking, or combat roles. Assault should have a better default combat state, but a logi going all-out on defense should be slightly better than an assault - worse than a heavy in total hp (at the expense of something else in their lego build). This is aside from the more obvious counters - even a Caldari Logi maxing their shield bonus (very expensive, it should be mentioned) can get them wiped in a single flux, is vulnerable to anti-shield weapons, etc. Of course, people also need to consider that damage was just buffed again by 10%, and even maxing protection won't protect you long (ARs already have a 110 bonus to to shields, Scramblers will have more).
Truth.
|
Garrett Blacknova
Codex Troopers
2906
|
Posted - 2013.05.10 19:36:00 -
[13] - Quote
Chankk Saotome wrote:Imagine if a Proto Cal assault had 4H,3L and 2E, Gall 3/4/2... Min 4/3/2 or Amarr 3/5/1... I really, REALLY don't want to see this.
A secondary Medium suit variant with 2 Equipment slots to act as a "mini Logi" suit while skilling up would be nice, but I DON'T want to see a game where ALL the suits end up being "master of all trades" as you skill into them.
Logis are currently great at everything - particularly the Caldari Logi.
I think all the Logi suits need a slight rebalance - MIGHT be a nerf, might not, to make them more role-specific. I don't think they need to be made weaker, just less of a super-Assault. 4/4/4 as you described it makes for a beastly Logi fitting, but it can ALSO make an amazing frontline combat suit. There needs to be a way to make Logi suits more about Logi. Assaults need a buff to be in line with how effective the Logi is, but NOT a buff that includes extra equipment slots so they can take the role of a Logi when they want to. Scouts could use a little extra on our PG/CPU, and maybe a module slot or two, and actually having a better base scan range would be nice. Either reduce the range on all the other suits, and reduce the Light Frame by less, or buff the LIght Frame range a little, and the Scout suit more. |
Cat Merc
BetaMax. CRONOS.
991
|
Posted - 2013.05.10 19:36:00 -
[14] - Quote
I do think that even base amount of slots is kinda low, and everyone should have at least two more slots. As in both standard, advanced and proto suits all gain two extra slots. |
Hecarim Van Hohen
The Tritan Industries RISE of LEGION
28
|
Posted - 2013.05.10 19:38:00 -
[15] - Quote
This was a awesome thread but it might be making too much sense for these forums, +1 to you good sir. |
RydogV
Shadow Company HQ
144
|
Posted - 2013.05.10 22:24:00 -
[16] - Quote
Wow, I wish I could figure out how to make my Minmatar Logi Proto suit the god-like being folks are complaining about. Not sure what makes it so beastly...
Must be the whopping 213 HP of shields I have from that awesome 90 HP base and 3 Enhanced Shield Extenders I have.
Or is it the staggering 265 HP of armor that a 150 HP base gets me combined with one Enhanced Armor Plate. Yeah...478 total Hit Points should have you all wetting your dropsuit.
I know...it is the Duvolle Assualt Rifle that EVERYONE else in a proto suit carries. A real game changer.
Super speedy shield recharge (25.45)? Rapid Armor Repair Rate (7)? What could it be?
It's gotta be the CPU/PG output right? I mean the fact that I am maxed out with the only Proto thing attached being that Duvolle and I have to use a Militia CPU Upgrade to get that means I am OP, correct?
Can't be the BDR-2 Repair Tool...or the KIN-012 Nanite Injector...K-2 Nanohives aren't that great anymore....
AH HA!!!!! I got it....has to be the Basic Active Scanner!!! Damn, I knew I would figure it out. Thanks everyone. Thanks for showing me how OP my 135k ISK fitting, that cost me 9 million Skill Points to get into is.
Nerf Me...please |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
|
Posted - 2013.05.10 22:49:00 -
[17] - Quote
Delirium Inferno wrote:I've been a logi since I started as well and I disagree that there is only one bad apple. They are all bad apples. A logi doesn't need 4 highs and 4 lows or any variation of that many mod slots. They are supposed to be the equipment guys. As it stands now we get the best of everything. Good base health (only about 30 less than assaults), best CPU/PG, the light weapon slot, most highs and lows, and most equipment. It's the god suit.
I'm still pushing the lower our slots and/or make our light a sidearm. And I'm a logi pushing for this. Movement speed.
The assault suits are better for combat because of movement speed alone, but all people see is EHP and automatically think it's "god mode"
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
58
|
Posted - 2013.05.10 22:59:00 -
[18] - Quote
I really dont see the problem with any logistics, let alone the Caldari ones. When you throw a flux they get very squishy very quick. Plus, they're kinda slow. |
Jakob Evhin
Dead Six Initiative Lokun Listamenn
25
|
Posted - 2013.05.10 23:01:00 -
[19] - Quote
Excellent post, and it's good to see some actual thought go into why Logistics, well, Assault is broken at the moment.
The bonuses wouldn't be that bad, if they just provided more meaningful bonuses, whats the Caldari Assault bonus, shield recharge rate? 5% reduction in PG/CPU of hybrid weaponry? The community has shown that the Logistics 5% shield extender bonus is much more desirable, so you gotta ask, why is Logistics getting a bonus that seems to be for Assault players? On top of an additional H/L slot?
Don't nerf logis, although I would support a module slot nerf, but just make Assault suits better Assault suits. Provide some incentive for people to use the right suit. And give logistic suits meaningful logistics bonuses, right now the only one that makes sense to me is the Gallente one. A hacking bonus to Minmatar logistics? That's great and all, but doesn't help for an actual logistics role,. Amarr armor repair rate bonus? Again, does this really help make you a better logi?
These bonuses just seem to be tacked on for lore purposes, without any real purpose towards specialization. |
P14GU3
The Southern Legion RISE of LEGION
51
|
Posted - 2013.05.10 23:02:00 -
[20] - Quote
The major issue with the logistics seems to be the bonuses. I think they got the role and racial bonuses wrong. Logistics role bonus should be decrease is cpu/pg for equipment. This would be for ALL logistics. Then the racial, I would think some sort of tank bonus at this point so amarr bonus to plates, gallente get rep bonus, mini get shield recharge, and caldari get extenders? Just think out loud here, but I really think the role bonus should be to equipment, not tank. That is their "role" right? |
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RydogV
Shadow Company HQ
145
|
Posted - 2013.05.10 23:21:00 -
[21] - Quote
P14GU3 wrote:The major issue with the logistics seems to be the bonuses. I think they got the role and racial bonuses wrong. Logistics role bonus should be decrease is cpu/pg for equipment. This would be for ALL logistics. Then the racial, I would think some sort of tank bonus at this point so amarr bonus to plates, gallente get rep bonus, mini get shield recharge, and caldari get extenders? Just think out loud here, but I really think the role bonus should be to equipment, not tank. That is their "role" right?
Pfft...you can have my +1 Armor Repair if it will mean all the QQ will HTFU. Touch my hacking bonus and I'll gut you. Fair enough? |
DudeMcGuy 06
L.O.T.I.S. RISE of LEGION
8
|
Posted - 2013.05.11 00:00:00 -
[22] - Quote
OK, I realize this thread is along the lines of "Don't nerf Logi's, make assaults better!" But I will list my "nerf" idea here since this is the best overall Logi-balance discussion thread I have come across so far.
So my idea is...
What if the Logi's could only fill their high slots (however many they have) with a maximum of 3 shield extenders?
Meaning a Caldari Logi would have a base EHP of 337.5 (With passives maxed: 180 x 1.25 + 90 x 1.25) plus 297 extra shield (Three extenders with max role bonus and max extender bonus: 66 x 3 x 1.50) for a total of 634.5 HP. This number is slightly less than a Caldari assault suit with the same 3 complex shield mod's and passives maxed (660 EHP).
This way the Caldari assault suit becomes the better shield tanker, (since it could put on up to 4 extenders) which combined with it's better speed and a sidearm would make it more suited for front line combat then the Logistics version (as it should be).
Granted, someone who still wants to play Caldari Logi as an assault suit could stack armor on the four low slots (dual tanking), but then they would be reducing their speed even more, and the assault could do the same thing and still be faster with a side arm.
This way none of the Logi's support functions are effected (They can use the extra 2 high slots for other things) and the assault variant is the better choice for dedicated combat.
So what does everyone think? Is this a solution to the "Killer bees" problem? |
Chankk Saotome
SyNergy Gaming EoN.
255
|
Posted - 2013.05.11 01:40:00 -
[23] - Quote
P14GU3 wrote:The major issue with the logistics seems to be the bonuses. I think they got the role and racial bonuses wrong. Logistics role bonus should be decrease is cpu/pg for equipment. This would be for ALL logistics. Then the racial, I would think some sort of tank bonus at this point so amarr bonus to plates, gallente get rep bonus, mini get shield recharge, and caldari get extenders? Just think out loud here, but I really think the role bonus should be to equipment, not tank. That is their "role" right?
I like this idea too, though honestly I think the current Amarr and Gall Logi bonuses are spot on for what they are. Even more bolstered Armor Rep for a heavy armor tank logi, Lowered PG/CPU per equipment with 4 loaded up. Spot on.
As for Min, it doesn't seem to fit but I recognize that at lvl3 only I hack as fast as 2 people by myself. That's a fast enough hack time to take a CRU or objective to prevent respawns while my team holds people off. Then I can turn around to revive anyone downed and repair everyone. Being a heavy skirmish player that's awesome to me but I can recognize it's a somewhat worthless bonus for probably most Min logis.
The Cal Logi bonus should probably be dropped to either Recharge bonus or Regulator bonus. Leave them their 5 slots, if they load up all shield extenders no problem. So they sit around 360 from modules, 225 from base. 580 shield if that's ALL they've loaded up? That's more acceptable than the nearly 700 currently and while a Regulator bonus would help it recharge sooner they'd still have to wait a while to actually get it all back. Most will realize they need a Recharger or two to balance it out dropping some shields to do so. And they still have to deal with their 90 armor if that all gets lost which can be a harrowing experience for them when they come up against anti-shield weaponry.
__________
While I see something going on with the Caldari Logi skill bonus, I maintain the issue is with suit builds themselves.
AND I will still maintain that the real issue is that there's no meaningful incentive or purpose to spec into racial Assault variants which is what needs changing, not anything on the logistics SUIT side.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
298
|
Posted - 2013.05.11 01:41:00 -
[24] - Quote
I want people to see this thread and give tell me exactly how logis are Op? https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
640
|
Posted - 2013.05.11 01:44:00 -
[25] - Quote
It's not just the logi class and the other suits, CCP anounced that they were going to double nerf the HMG and that made a ton of them quit and become logis while they ninja nerfed everything else. HMG nerf is the source of the ****ing problem, but the other suits being crappy compared to the logi is another piece of the puzzle. |
Johnny Guilt
Algintal Core Gallente Federation
71
|
Posted - 2013.05.11 01:49:00 -
[26] - Quote
Lower the slots for logi suits and lower there cost of SP just so you dont feel cheated for investing in a supportive suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
|
Posted - 2013.05.11 01:49:00 -
[27] - Quote
Cosgar wrote:It's not just the logi class and the other suits, CCP anounced that they were going to double nerf the HMG and that made a ton of them quit and become logis while they ninja nerfed everything else. HMG nerf is the source of the ****ing problem, but the other suits being crappy compared to the logi is another piece of the puzzle. Assaults are fine. Heavies will be fine once we get the new range system. Scouts suck, or at least they will once the hit detection gets fixed.
This is just Assault users QQing and trying to nerf an entire class because of one sightly OP suit. |
P14GU3
The Southern Legion RISE of LEGION
58
|
Posted - 2013.05.11 01:50:00 -
[28] - Quote
RydogV wrote:P14GU3 wrote:The major issue with the logistics seems to be the bonuses. I think they got the role and racial bonuses wrong. Logistics role bonus should be decrease is cpu/pg for equipment. This would be for ALL logistics. Then the racial, I would think some sort of tank bonus at this point so amarr bonus to plates, gallente get rep bonus, mini get shield recharge, and caldari get extenders? Just think out loud here, but I really think the role bonus should be to equipment, not tank. That is their "role" right? Pfft...you can have my +1 Armor Repair if it will mean all the QQ will HTFU. Touch my hacking bonus and I'll gut you. Fair enough? Lulz! I knew the "winmatar" would say this, the hack bonus enticed me too. I was just spitballing tbh. I really think the role bonus is the OP factor tho, because the slot layout isn't a big advantage.. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
247
|
Posted - 2013.05.11 01:52:00 -
[29] - Quote
I'll keep throwing this out there until I get someone to either shut me down or tell me its and okay idea.
What about the possible implementation of say a unique slot class restricted to the logi suit?
Medium Slots would fill the roles of improving the logisitics suits sub systems or other logisitical functions.
For example rather than having 4 High and 4 Low. The Suit might have something like, and depending on its racial bent.
3 High 3 Low, and 2 Medium. The meduim slots however would fit specialised modules like Nanite Regulator (bonus to injector base HP upon revival, Repair Triage Sub Systems (bonus to Armour repair rate), a shift of scanning modules to Medium so that they become useful to specialised scan logi's,, etc so that while the logi can tank the way they want, they dont over tank the Assault. Heavy suits by a great deal as well as getting more customisable options for how a logi wants their suit to operate. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
|
Posted - 2013.05.11 01:54:00 -
[30] - Quote
Harkon Vysarii wrote:I'll keep throwing this out there until I get someone to either shut me down or tell me its and okay idea.
What about the possible implementation of say a unique slot class restricted to the logi suit?
Medium Slots would fill the roles of improving the logisitics suits sub systems or other logisitical functions.
For example rather than having 4 High and 4 Low. The Suit might have something like, and depending on its racial bent.
3 High 3 Low, and 2 Medium. The meduim slots however would fit specialised modules like Nanite Regulator (bonus to injector base HP upon revival, Repair Triage Sub Systems (bonus to Armour repair rate), a shift of scanning modules to Medium so that they become useful to specialised scan logi's,, etc so that while the logi can tank the way they want, they dont over tank the Assault. Heavy suits by a great deal as well as getting more customisable options for how a logi wants their suit to operate. If you include hacking in there then I'm all for it. |
|
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
247
|
Posted - 2013.05.11 02:02:00 -
[31] - Quote
Yeah that would be the point of Medium Slots. They determine how your logi works in the field and actually gives incentives for Logis to focus on the roles they slot themselves for.
Perhaps scouts could get one medium slot at higher levels so they dont have to waste highs and lows on hacking tools and scanner modules and still can fulfil their roles as light fast moving scouts. |
Thor Odinson42
Planetary Response Organization
196
|
Posted - 2013.05.11 02:19:00 -
[32] - Quote
People won't be crying about Caldari bonuses when the Scrambler rifle comes out.
|
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
|
Posted - 2013.05.11 02:25:00 -
[33] - Quote
NeoWraith Acedia wrote:Cosgar wrote:It's not just the logi class and the other suits, CCP anounced that they were going to double nerf the HMG and that made a ton of them quit and become logis while they ninja nerfed everything else. HMG nerf is the source of the ****ing problem, but the other suits being crappy compared to the logi is another piece of the puzzle. Assaults are fine. Heavies will be fine once we get the new range system. Scouts suck, or at least they will once the hit detection gets fixed. This is just Assault users QQing and trying to nerf an entire class because of one sightly OP suit. Yeah, I agree but do you remember all the threads about the HMG nerf before Uprising even came out? The majority of those heavies said they were leaving to try other classes, most of them assault and logistics. If logi gets nerfed, we're still stuck with the majority of the community stuck as logi. Assuming they don't quit by this point since Dust 514 is on it's way to being a damn AAA first person pillow fight. The real problem is the other classes that need to be buffed up to be attractive to players again. Unless any heavies want that %2 reload speed bonus per level instead of a 2% damage reduction. |
Chankk Saotome
SyNergy Gaming EoN.
260
|
Posted - 2013.05.11 16:56:00 -
[34] - Quote
I'm probably gonna get flamed, already posted this in another thread but thought I should share it here as well. Some ideas on Skill Bonus mods without adjusting the suits themselves. Check it and give some feedback:
Amarr: Ehh... Acceptable, not sure what to do here. Assault: Nice Amarr: I dunno... Armor Rep module bonus? Maybe they want their lasers though so maybe not...
Gallente: Logi: Spot on CCP. Gallente: Decrease to armor plate speed penalty 5% per lvl over PG/CPU?
Caldari Logi: Logi: Acceptable Caldari: Shield Recharge bonus 5%?
Caldari Assault: Assault: Shield Extender mod bonus 2% (because 5% of anything module-related is broken as all get-out). Caldari: Acceptable... maybe?
Min Assault: Assault: Okay. Maybe recharge SPEED > rate? i.e. switched to Regulator over Recharge capacity. Minmatar: 2% L/S dmg bonus |
Chankk Saotome
SyNergy Gaming EoN.
263
|
Posted - 2013.05.13 13:56:00 -
[35] - Quote
So it seems they're going to go for a nerf on the Logi suits rather than a buff to the Assault suits, STILL giving assaults no real strong incentive to skill into their class spec suits and likely turning logis into targets and liabilities rather than proper field aide and team benefit.
To read some of IWS's ideas, the yellow the CCP art department gave us is just about right because we're likely to be turned into wooden ducks on a carousel to be popped down with no real difficulty.
I just have to say congratulations to all the kids complaining. You whine logis are too OP, then that logis don't give you aide when you need or call for it. It's about to get a whole lot worse when people just stop running the class all together.
I've tried to do my part to help throughout the past year of gaming here, and with the vicious reaction to broken new Uprising mechanics I and several others have attempted to actually look at the real issue and give sound suggestions on how to resolve it for the positive benefit of everyone; however sound logic and reasoning is ignored to the shouting of the masses who can't think about the actual issues and only to their own grief.
It would seem the internet just took on DUST and kicked CCP in the teeth. Well played internet, well played. |
M3DIC 2U
Hellstorm Inc League of Infamy
60
|
Posted - 2013.05.13 14:39:00 -
[36] - Quote
I"ve found logi much more challenging to play this build than any of the previous going back to closed beta. You really have to think in terms of what proto gear to run and then make the upgrades beyond Nanotech lvl 5 to then carry it. This to me, makes sense.
No player should be able to skill Lvl 5 suit, lvl 5 AR, lvl 5 shield and then just run everything. Vehicles, suits, electronics in general hell even just a computer/cellphone is all about battery power and juice. If you can't appropriately and efficiently manage your power supply, things turn into bricks. Why should a future battle suit be any different?
Yes, you might have to skill into CPU/PG upgrades to run that shiny new piece of equipment, your suit shouldn't just be able to magically fit everything. This forces you to think, do I want more shields or a little less and the ability to sprint faster? Do I need a proto injector AND repper or should I take an basic needle and proto repper to bring back full health... or perhaps the reverse, raise with more HP then top off with a basic repper?
I don't see a logi "god suit" running around. If anything I see folks using the logi suit in place of an assault to run Chromosome style fits in the hopes of retaining past glory. Mistake in my opinion. ONce folks figure out how to make an effecient killer again, these suits will fail and the QQ sessions will begin again.
Try something different, don't just race to the proto gear thinking it's the best, because sometimes it isn't.
I've taken to running plates on a Sever suit, why? Because on a whim I tried the militia plates and found the survivability vs minimal speed decrease was worth it. So, toss in for lvl 1, try the basics.. working well. Upgrade to lvl 3, try the advanced... can't run them and other things, so back to the basic plates for now.
Instead of looking for immediate PG/CPU boosts, guess what I did... improved the efficiency of my weapon and TADA: proto nanohives now run without the CPU upgrade. Sometimes going to lvl 5 isn't about using the expensive gear but about making the lower level more efficient. You have to determine where the extra 2-5 hp/dmg/heals/whatever goes by sacrificing something else, which is how it should be.
I say keep things the same for now, see how it plays out then maybe introduce a new suit to replace an older one. Mark it as an upgrade and keep it there until those suits go bye-bye or have a sell back but go here... Caldari Medium Assault, the 3051 model is out, 3050 is now like a Motorola Startak. You can use it and you love it, but at some point, you trade it in for an Android or iPhone to play better games than Snake. |
Llan Heindell
One-Armed Bandits Heretic Initiative
85
|
Posted - 2013.05.13 14:57:00 -
[37] - Quote
I agree with the OP and I must say, this is one of the best threads about the matter. The only thing I disagree is the "Beefiness" of the Amarr logi. Cause we already pay a high price for it.
The rest of the post, thou, is exactly what I think about Logis vs Assaults.
Llan Heindell. |
juumole
Planetary Response Organization
3
|
Posted - 2013.05.13 15:10:00 -
[38] - Quote
+ 1 to Chankk.
Just wanted to add, as a dedicated logi myself I tend to look for others, on the field, in the warbarge etc. For the most part I'm usually the only bee buzzing around.
What I want to know is where are all these op tanking logis everyone always talks about. I have yet to see one match with a bunch of yellow dots swarming the map. Just saying. |
Terarrim
Valor Coalition RISE of LEGION
22
|
Posted - 2013.05.13 15:16:00 -
[39] - Quote
I posted this in another of these threads. I would like to add that using the Amarr medium frame my kdr and warpoints are usually higher due to higher speed, better pg so less nerfing of shields, armour and able to run a proto support toold, able to do what i want rather than being in danger all the time. And not having a yellow flag on my body screaming kill me quick! Lastly not having to deal with the danger of trying to revive people for an extended amount of time and trying to rep people when the dam rep gun wont fire and when it does goes on the wrong person.
How dare anyone suggest that my Proto Amarr Logi Suit is better than anything if they havent played it. I am a support logi so far I have spent near 11 million sp and i am currently on a huge nerf compared to last build. I am slower I can only afford level 4 nanos due to pg and cant afford to get level 5 specs in engineering. I didn't have enough to skill up in my main weapon. I had to get the proto suit to even have enough points to get an advanced nano injector, proto repair tool and advanced nano hive. I have to give up allot of speed all my offence at the moment due to unable to afford more than exile and packed av gren when in the last build I used proto on every equipment slot avanced weapon and proto grens for further support to my team.
So here are my issues with me:
1. Proto suit has cost me offence and support through proto grens and bpo guns
2. Bright yellow on my suit has made me a target amounst my fellows
3. I am way slower since my suit is slow plus to take advantage of racial bonus I have to have armour to take advantage of repers.
4. I cant afford stamina buffs Sp wise for a long time as I still havent got core skills or maxed my support passives e.g. armor, enginegenering, support, armour reppers (self) or even any type of points in weaponry atm.
5. Even if I was level 5 in nano hives I cant afford to run proto nano injectors or proto nanohives due to having more slots than my assault but less base pg. This is to say nothing of being to use more than advanced weapons or grens.
For me as an Amarr Support logi this build has been a massive nerf I am equimpent slots down, and massive PG nerf means I cant support my team like I used to I have to make major sacrifices in offence, support or defence.
I don't know about caldari logi's but for me as a support logi as Amarr I have allready had a massive nerf in both pg and skill points I cannot do what I did in chromazone.
If assault players are using logi's to do assault by not specing in support and only using slots for pure offence why the hell would one nerf me who is struggling to be anywhere near as efficent on the battlefield as I was before. Before I was good at everything but master at none. Now I am poor at many things and good at one or two things.
My logi needs a buff in order to do what the discription says i.e. to be a support character who can dish out the damage. Because as of now I have the least PG, least equipment slots and cost a huge price in SP to make the proto suit work at minimal proto support levels.
In order to be a viable support class I had to talk to my clan leader and explain that I would have to be baby sat during engagments as by spending my points in proto logi and proto repair and advanced nanos has severly affected my ability to defend myself against advanced or proto gear players.
Nerfing the logi's are going to drive the support logi's out of the game. I want buffs to do my job properly not nerfs that are going to force me to run a severly gimped assault with tiny amount of support.
The problem isn't logi support the problem is people min maxing everything to get the best fit to kill i.e. running caldari suit with tac duval with damage modifiers etc. Nerfing logi's means nefring support the very people who are there to help people out in the game not the 90 pecent of the people who are just intrested in killing people. |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
153
|
Posted - 2013.05.13 15:24:00 -
[40] - Quote
Garrett Blacknova wrote:[lThere needs to be a way to make Logi suits more about Logi.
Maybe a penalty to equiping higher tier weapons? Like instead of costing a flat amount of cpu/pg they take up a percentage of each? Like basic light weapins take 35%, advanced takes 45, proto 55, officer 60? Percentages can be tweaked, I'm unfamiliar with the pg/cpu output on logi suits (I roll fatty) but perhaps something like that? Or lower their overall cpu/ pg but give them a class bonus to reduce cpu/pg consumption of equipment (not sure how that one woukd work, people could just forgo the equipment still). I think cpu/pg penalties to "offensive" modules and high end weapons may help. |
|
Terarrim
Valor Coalition RISE of LEGION
23
|
Posted - 2013.05.13 15:44:00 -
[41] - Quote
Tiberion Deci wrote:Garrett Blacknova wrote:[lThere needs to be a way to make Logi suits more about Logi. Maybe a penalty to equiping higher tier weapons? Like instead of costing a flat amount of cpu/pg they take up a percentage of each? Like basic light weapins take 35%, advanced takes 45, proto 55, officer 60? Percentages can be tweaked, I'm unfamiliar with the pg/cpu output on logi suits (I roll fatty) but perhaps something like that? Or lower their overall cpu/ pg but give them a class bonus to reduce cpu/pg consumption of equipment (not sure how that one woukd work, people could just forgo the equipment still). I think cpu/pg penalties to "offensive" modules and high end weapons may help.
Thats the thing that people don't understand though at the moment on my Amarr suit with engineering level 4 I got two enahanced plate 3 complex shields 1 enhanced repper, advanced nano injector, advanced nano hive proto repper, exile and toxin, 1 packed av gren. and im almost at my pg limit. I only have 4 proto items on my proto suit everything else is advanced or less. My support skilsl have been nerfed to the knees due to pg being so dam low and the cost of the sp so high. I have to make huge sacrfices in support, defence or offence. It is simply not possible unlike last build to have proto support, proto defence and proto offence.
i feel nerfed to the knees and having to pay through the nose for it and people want to nerf me further to. It's why im so angry due to the bugs in the game I cant support my team mate so well, due to the SP increase and the PG nerf I cant support my team mates so well or defend myself so well.
I want a buff to my pg at the very least in order to do have at least advanced firepower ontop of proto defence and support. All this logi is overpowered because they can do proto support and proto assault at the same time is pure bull to be honest.
Just interms of Sp I would require 31 million Sp to get to where I was during last build and even then I coudn't fit it all due to the sever pg limitations. The frustrating thing is my CPU is now very high but in order to use that with CPU to PG convertor I would lose a low slot meaning my character has even less defence.
If the people moaning about how hard logi's are actually skilled SUPPORT LOGI's then tried to be a killing machine then they would have something to say. That's not whats happening though assaults are speccing into logi suits and just min maxing tac duvals and the suit to get the best dps/hp they can. Then we have other assaults saying nerf us. Im very annoyed with this to say the least.
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
195
|
Posted - 2013.05.13 16:10:00 -
[42] - Quote
Min Logi hack bonus is not just for hacking now, but for more of the Ewar stuff in the future. Hacking enemy nanohives, drop uplinks, and more. On top of that the hacking bonus only helps your team if you are a logi that can play the frontline and hack while your teammates hold off enemies at an objective. Thus the even number of highs and lows.
Amarr logi is the sorriest of the bunch, Assaults suits are better at logi than this loadout. 2 equpment slots and only 3h/3l on the proto level. It needs a +1low and a +1 equipment slot. NO logi should have less than 3 equipment slots. It should just be gospel, doctrine, universal truth. And Amar is should have 1 more low slot... he's Amarr and the balancing does not seem fair to gain a sidearm and lose a 1H/1L/2E from the standard logi. 1High (normally devoted to +ehp or repair) 1 Low (all sorts of modules, ARMOR or repper) and 2E (the basic roll of a logi is to have lots of this... he has the equivalent of an old assault suit?). Broke in the bad way.
Mind you that the Devs may want us to look at the whole thing as a new game, but we are running comparisons to the chromosome build. Based on the Proto logi we had the 4/4/4 was expected. We are not seeing the balance in this build of how the old logi suit can vary among the races as having a flow between those numbers with the Caldari and Gallente versions and totally miss on the Amarr Logi suit... go figure.
As to nerfing Logis, that's messed up yo. The bonuses for the logis are for self repair - no one else will do it - and tanking a bit more to live long enough to help other players. This is not a new post, many other threads have spoken to it. The logi has never been better than the Assault suits until now, and that is just the killer bee builds. While people died by a logi's hands in Chromosome the great slayers were never in Logi gear. Always assault. So, if that has changed then the appeal of bonuses have changed and the Assaults need a buff not a logi nerf.
The issue at hand is the Assault suits and bonuses. The logi bonuses and limitations (speed, lower ehp) can be over come with proto modules. A few speed modules and the speed is over come, and playing on the nature of the racial suit the appropriate tanking module will buff HP. They loose the role that you can use the suit for. Gone are the possibilities for scanning modules, hack modules, and other items that only fit into those slots where the speed modules were - that a logi uses just for that purpose. They have created a nonversitile speed tank. It is one build. One that is destroying us right now, but just one build.
That the build is so predominant points to a break in the game, which may be addressed by new equipment or may not. Is there a counter to the Caldari or Gallente logi tanks? We will see. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
835
|
Posted - 2013.05.13 16:29:00 -
[43] - Quote
RedBleach LeSanglant wrote:Min Logi hack bonus is not just for hacking now, but for more of the Ewar stuff in the future. Hacking enemy nanohives, drop uplinks, and more. On top of that the hacking bonus only helps your team if you are a logi that can play the frontline and hack while your teammates hold off enemies at an objective. Thus the even number of highs and lows.
Amarr logi is the sorriest of the bunch, Assaults suits are better at logi than this loadout. 2 equpment slots and only 3h/3l on the proto level. It needs a +1low and a +1 equipment slot. NO logi should have less than 3 equipment slots. It should just be gospel, doctrine, universal truth. And Amar is should have 1 more low slot... he's Amarr and the balancing does not seem fair to gain a sidearm and lose a 1H/1L/2E from the standard logi. 1High (normally devoted to +ehp or repair) 1 Low (all sorts of modules, ARMOR or repper) and 2E (the basic roll of a logi is to have lots of this... he has the equivalent of an old assault suit?). Broke in the bad way.
Mind you that the Devs may want us to look at the whole thing as a new game, but we are running comparisons to the chromosome build. Based on the Proto logi we had the 4/4/4 was expected. We are not seeing the balance in this build of how the old logi suit can vary among the races as having a flow between those numbers with the Caldari and Gallente versions and totally miss on the Amarr Logi suit... go figure.
As to nerfing Logis, that's messed up yo. The bonuses for the logis are for self repair - no one else will do it - and tanking a bit more to live long enough to help other players. This is not a new post, many other threads have spoken to it. The logi has never been better than the Assault suits until now, and that is just the killer bee builds. While people died by a logi's hands in Chromosome the great slayers were never in Logi gear. Always assault. So, if that has changed then the appeal of bonuses have changed and the Assaults need a buff not a logi nerf.
The issue at hand is the Assault suits and bonuses. The logi bonuses and limitations (speed, lower ehp) can be over come with proto modules. A few speed modules and the speed is over come, and playing on the nature of the racial suit the appropriate tanking module will buff HP. They loose the role that you can use the suit for. Gone are the possibilities for scanning modules, hack modules, and other items that only fit into those slots where the speed modules were - that a logi uses just for that purpose. They have created a nonversitile speed tank. It is one build. One that is destroying us right now, but just one build.
That the build is so predominant points to a break in the game, which may be addressed by new equipment or may not. Is there a counter to the Caldari or Gallente logi tanks? We will see. Once EWAR modules become available, these Slayerbros are going to wish they didn't spec into logistics. Tackling, jamming, and ECM are going to be a required role for the entire suit class. |
Chankk Saotome
SyNergy Gaming EoN.
275
|
Posted - 2013.05.14 09:21:00 -
[44] - Quote
Dropped all the way to page 8 while I was away... not surprised, most [General Forums] users don't care for logic or well thought arguments and discourse.
RedBleach, thanks for the comments and I agree wholeheartedly. Nobody was whining about our Min logis for the past year even though there were attempts to make it into a kind of glass-cannon, it never really worked, and as far as I see, the Amarr and Gall don't really have the ability to do the same either.
Cosgar, thanks to you as well for trying to spread the logic about logistics out there, it just seems unfortunate that nobody, the CPM included, want to hear anything even closely resembling a valid argument and counter-discussion with ideas of where the real problems lie and how to fix them, even if not only to get people to at least cool down and look at those real problems rather than take a reactionary backlash response.
It really is one bad apple, no matter what everyone wants to QQ about while screaming bloody Mary. 9 modules is certainly excessive, and that skill bonus is just obscene. Nobody's denying that. But don't go hijacking all the other logis on the field because of one bad suit/skill design that clearly wasn't thought out beyond someone saying, "Oh, we need to give 'em a Racial skill... lots of high slots, meh, shield ext mod bonus." without considering that would equate to nearly 100hp shield modules.... and 5 of them to boot.
For anyone saying logis have too much PG/CPU... I'm running all of 2 Complex Shields on my Min logi, because that's all I can fit. Why? Because the rest of my CPU/PG is being chewed up by my equipment and backup survival modules in L slots (armor rep, shield reg, 1 plate). I get my kills because I'm a lunatic, but I'm doing my job the damn best I possibly can as well and get complained at that I still need to do more. And that's with Engineering/Electronics 5, so don't be going on to tell me I can buff up other skills... Not till I get my next 2 mil SP.
Everyone complaining about logis need to actually try to play one themselves, but that would be a waste of SP into half a dozen skills they don't even need anymore. Yeah, I also lag behind everyone in suit and weaponry SP just to GET all that equipment to keep you worthless kittens alive.
Look, the Caldari Logi needs a major reworking, and the Assault Skills need some fiddling as well to push people into skilling those branches, but don't go slapping every logi on the field for what a few min-max mechanic-abusing players have done. If nations and world leaders thought like that America would have gone to war with Iraq just for thinking they had something they never did and someone saying they were allied with... oh... damn.
But we're better than that here... aren't we? |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
207
|
Posted - 2013.05.15 00:05:00 -
[45] - Quote
I would advise that CCP leaves the caldari logi alone. Fix the Assaults first then come back and analyze game data. I would include a respec or two because of all the testing. But we are out of beta so - this is an uphill battle. |
Fat Axel
Sanmatar Kelkoons Minmatar Republic
21
|
Posted - 2013.05.15 00:16:00 -
[46] - Quote
solution in my opinion would be to leave all the slots the same, give all logi suits alittle smack in PG/CPU BUT in return give them all a passive bonus to PG/CPU efficiency with equipment. |
Solarisjock
One-Armed Bandits Heretic Initiative
29
|
Posted - 2013.05.15 00:29:00 -
[47] - Quote
My thought is to put in a Role bonus seperate of the X/per lvl thing. Assault suits get either a +10% damage bonus, or a 25% reduction to fitting costs of weapons.
Logi gets a simliar but opposite bonus, 25% (or Greater) to fittign cost of Weapons, and/or a 20-30% reduction of fitting cost to support modules.
this lets Assault fit more/better things as the weapons are usually the single greatest fitting sink, or get a free complex damage mod to go with the assault theme.
While logi has a more challenging time to fit proto weapons while being much easier to fit "Logi" things, bringing them out of the "LOL! I ARE ASSAUL!11!!!" that they are in now. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.05.15 00:33:00 -
[48] - Quote
RydogV wrote:Wow, I wish I could figure out how to make my Minmatar Logi Proto suit the god-like being folks are complaining about. Not sure what makes it so beastly... Must be the whopping 213 HP of shields I have from that awesome 90 HP base and 3 Enhanced Shield Extenders I have. Or is it the staggering 265 HP of armor that a 150 HP base gets me combined with one Enhanced Armor Plate. Yeah...478 total Hit Points should have you all wetting your dropsuit. I know...it is the Duvolle Assualt Rifle that EVERYONE else in a proto suit carries. A real game changer. Super speedy shield recharge (25.45)? Rapid Armor Repair Rate (7)? What could it be? It's gotta be the CPU/PG output right? I mean the fact that I am maxed out with the only Proto thing attached being that Duvolle and I have to use a Militia CPU Upgrade to get that means I am OP, correct? Can't be the BDR-2 Repair Tool...or the KIN-012 Nanite Injector...K-2 Nanohives aren't that great anymore.... AH HA!!!!! I got it....has to be the Basic Active Scanner!!! Damn, I knew I would figure it out. Thanks everyone. Thanks for showing me how OP my 135k ISK fitting, that cost me 9 million Skill Points to get into is. Nerf Me...please
Preach!!!! |
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