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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
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Posted - 2013.05.10 22:49:00 -
[1] - Quote
Delirium Inferno wrote:I've been a logi since I started as well and I disagree that there is only one bad apple. They are all bad apples. A logi doesn't need 4 highs and 4 lows or any variation of that many mod slots. They are supposed to be the equipment guys. As it stands now we get the best of everything. Good base health (only about 30 less than assaults), best CPU/PG, the light weapon slot, most highs and lows, and most equipment. It's the god suit.
I'm still pushing the lower our slots and/or make our light a sidearm. And I'm a logi pushing for this. Movement speed.
The assault suits are better for combat because of movement speed alone, but all people see is EHP and automatically think it's "god mode"
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
298
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Posted - 2013.05.11 01:41:00 -
[2] - Quote
I want people to see this thread and give tell me exactly how logis are Op? https://forums.dust514.com/default.aspx?g=posts&t=75780&find=unread |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
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Posted - 2013.05.11 01:49:00 -
[3] - Quote
Cosgar wrote:It's not just the logi class and the other suits, CCP anounced that they were going to double nerf the HMG and that made a ton of them quit and become logis while they ninja nerfed everything else. HMG nerf is the source of the ****ing problem, but the other suits being crappy compared to the logi is another piece of the puzzle. Assaults are fine. Heavies will be fine once we get the new range system. Scouts suck, or at least they will once the hit detection gets fixed.
This is just Assault users QQing and trying to nerf an entire class because of one sightly OP suit. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
299
|
Posted - 2013.05.11 01:54:00 -
[4] - Quote
Harkon Vysarii wrote:I'll keep throwing this out there until I get someone to either shut me down or tell me its and okay idea.
What about the possible implementation of say a unique slot class restricted to the logi suit?
Medium Slots would fill the roles of improving the logisitics suits sub systems or other logisitical functions.
For example rather than having 4 High and 4 Low. The Suit might have something like, and depending on its racial bent.
3 High 3 Low, and 2 Medium. The meduim slots however would fit specialised modules like Nanite Regulator (bonus to injector base HP upon revival, Repair Triage Sub Systems (bonus to Armour repair rate), a shift of scanning modules to Medium so that they become useful to specialised scan logi's,, etc so that while the logi can tank the way they want, they dont over tank the Assault. Heavy suits by a great deal as well as getting more customisable options for how a logi wants their suit to operate. If you include hacking in there then I'm all for it. |
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