Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
642
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Posted - 2013.05.11 02:25:00 -
[2] - Quote
NeoWraith Acedia wrote:Cosgar wrote:It's not just the logi class and the other suits, CCP anounced that they were going to double nerf the HMG and that made a ton of them quit and become logis while they ninja nerfed everything else. HMG nerf is the source of the ****ing problem, but the other suits being crappy compared to the logi is another piece of the puzzle. Assaults are fine. Heavies will be fine once we get the new range system. Scouts suck, or at least they will once the hit detection gets fixed. This is just Assault users QQing and trying to nerf an entire class because of one sightly OP suit. Yeah, I agree but do you remember all the threads about the HMG nerf before Uprising even came out? The majority of those heavies said they were leaving to try other classes, most of them assault and logistics. If logi gets nerfed, we're still stuck with the majority of the community stuck as logi. Assuming they don't quit by this point since Dust 514 is on it's way to being a damn AAA first person pillow fight. The real problem is the other classes that need to be buffed up to be attractive to players again. Unless any heavies want that %2 reload speed bonus per level instead of a 2% damage reduction. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
835
|
Posted - 2013.05.13 16:29:00 -
[3] - Quote
RedBleach LeSanglant wrote:Min Logi hack bonus is not just for hacking now, but for more of the Ewar stuff in the future. Hacking enemy nanohives, drop uplinks, and more. On top of that the hacking bonus only helps your team if you are a logi that can play the frontline and hack while your teammates hold off enemies at an objective. Thus the even number of highs and lows.
Amarr logi is the sorriest of the bunch, Assaults suits are better at logi than this loadout. 2 equpment slots and only 3h/3l on the proto level. It needs a +1low and a +1 equipment slot. NO logi should have less than 3 equipment slots. It should just be gospel, doctrine, universal truth. And Amar is should have 1 more low slot... he's Amarr and the balancing does not seem fair to gain a sidearm and lose a 1H/1L/2E from the standard logi. 1High (normally devoted to +ehp or repair) 1 Low (all sorts of modules, ARMOR or repper) and 2E (the basic roll of a logi is to have lots of this... he has the equivalent of an old assault suit?). Broke in the bad way.
Mind you that the Devs may want us to look at the whole thing as a new game, but we are running comparisons to the chromosome build. Based on the Proto logi we had the 4/4/4 was expected. We are not seeing the balance in this build of how the old logi suit can vary among the races as having a flow between those numbers with the Caldari and Gallente versions and totally miss on the Amarr Logi suit... go figure.
As to nerfing Logis, that's messed up yo. The bonuses for the logis are for self repair - no one else will do it - and tanking a bit more to live long enough to help other players. This is not a new post, many other threads have spoken to it. The logi has never been better than the Assault suits until now, and that is just the killer bee builds. While people died by a logi's hands in Chromosome the great slayers were never in Logi gear. Always assault. So, if that has changed then the appeal of bonuses have changed and the Assaults need a buff not a logi nerf.
The issue at hand is the Assault suits and bonuses. The logi bonuses and limitations (speed, lower ehp) can be over come with proto modules. A few speed modules and the speed is over come, and playing on the nature of the racial suit the appropriate tanking module will buff HP. They loose the role that you can use the suit for. Gone are the possibilities for scanning modules, hack modules, and other items that only fit into those slots where the speed modules were - that a logi uses just for that purpose. They have created a nonversitile speed tank. It is one build. One that is destroying us right now, but just one build.
That the build is so predominant points to a break in the game, which may be addressed by new equipment or may not. Is there a counter to the Caldari or Gallente logi tanks? We will see. Once EWAR modules become available, these Slayerbros are going to wish they didn't spec into logistics. Tackling, jamming, and ECM are going to be a required role for the entire suit class. |