Pages: 1 2 3 4 5 6 7 8 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Imperfects Negative-Feedback
1286
|
Posted - 2013.05.07 12:59:00 -
[1] - Quote
Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
3
|
Posted - 2013.05.07 13:00:00 -
[2] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
Vyzion Eyri
The Southern Legion RISE of LEGION
620
|
Posted - 2013.05.07 13:03:00 -
[3] - Quote
Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry.
Logistics suits can definitely be useful medics. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1364
|
Posted - 2013.05.07 13:05:00 -
[4] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP.
I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc...
There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
215
|
Posted - 2013.05.07 13:09:00 -
[5] - Quote
In EVE there are testing of features on the Test Server, they either invite people for mass testing, or leave the things there and say "try it out and give us feedback".
I-Śm quite positive that this will one day be implemented in Dust also, but right now, they still need to LAUNCH the damn game before giving a test server for it.
Stop complaining like thing wil lbe like this for the next year or more. |
Yay Adski
Imperfects Negative-Feedback
223
|
Posted - 2013.05.07 13:10:00 -
[6] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 13:14:00 -
[7] - Quote
Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest.
Same
Not one vehicle person in the CPM
We are ****** right now in this build and future builds i believe
AR514 |
DUST Fiend
OSG Planetary Operations Covert Intervention
2819
|
Posted - 2013.05.07 13:19:00 -
[8] - Quote
+1 for sure, you definitely earned some E-rep here.
Keep up the good fight, I agree, we have some extremely smart people in this community. It's amazing watching you all just set to work as soon as the build was in your hands, a shared effort would propel us much more quickly into the future. |
Beren Hurin
OMNI Endeavors
426
|
Posted - 2013.05.07 13:22:00 -
[9] - Quote
Conflict management is as much about manageing expectations as much as it is about design and intelligence. |
Ryder Azorria
Amarr Templars Amarr Empire
291
|
Posted - 2013.05.07 13:24:00 -
[10] - Quote
Takahiro Kashuken wrote:Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. Same Not one vehicle person in the CPM We are ****** right now in this build and future builds i believe AR514 The CPM were picked because they're NOT part of the 'hurr durr durr nerf everything except what I use' crowd. They are people who actually want the best for the game and it's community as a whole.
That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over hear for future 'tweaks' with the nerf mallet. |
|
Takahiro Kashuken
Red Star. EoN.
465
|
Posted - 2013.05.07 13:48:00 -
[11] - Quote
Ryder Azorria wrote:Takahiro Kashuken wrote:Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. Same Not one vehicle person in the CPM We are ****** right now in this build and future builds i believe AR514 The CPM were picked because they're NOT part of the 'hurr durr durr nerf everything except what I use' crowd. They are people who actually want the best for the game and it's community as a whole.That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet.
3 of em are useless, maybe 4 tbh out of the 6 of em |
NAV HIV
The Generals EoN.
197
|
Posted - 2013.05.07 14:17:00 -
[12] - Quote
This is supposed to be Team Play. They made it difficult to Frago teammates and objectives in the past. But now its a hit and miss. You cant focus on your game play if you'd want to Frago your squad mate or an objective. Either the squad leader or the squad mate has to stop moving. Cmon CCP, its not very tactical.
Nanohives gives less ammo, that's understandable for the militia grade. But a K17D disapears very quickly too. Again have to jump like hungry wolves to find some ammo. |
Cody Sietz
The Tritan Industries RISE of LEGION
99
|
Posted - 2013.05.07 14:24:00 -
[13] - Quote
I agree with part where CCP should list all the stats and let us know what is changing.
But the CPMs are trying to do whats best for the game and the community. Its hard to predict whats gonna happen when you release a update. |
Grimmnyr Odynson
WarRavens Orion Empire
1
|
Posted - 2013.05.07 14:30:00 -
[14] - Quote
Yes, I definitely feel the Dev Team should be far more open about their communication. I want to make a comparison here. League of Legends, while not being a fps, has 113 champions currently that have to be balanced constantly. Each patch they are tweaking numbers here and there and reworking old champs to better fit the game as it is now. The difference between Riot and CCP? Communication. Rioters are on the forums EVERY SINGLE DAY posting in probably a hundred threads about the game, champions, balance and etc. Most of the time if a champ gets nerfed or buffed they explain why in the post itself, in follow up posts, or in the patch video.
CCP has what, 15 categories for weapons with maybe 8-10 variations (that feature slight changes such as requiring different amounts of PG/CPU or doing barely noticeably more damage).
15 categories of weapons give or take and they can't balance them for ****, let alone even be bothered to explain why some were nerfed so hard (looking at you, HMG). |
Kain Spero
Imperfects Negative-Feedback
1289
|
Posted - 2013.05.07 14:35:00 -
[15] - Quote
Beren Hurin wrote:Conflict management is as much about manageing expectations as much as it is about design and intelligence.
I think this is one of the major issues. Expectations WERE NOT managed. This game has been dramatically changed and I feel that the community wasn't in on the loop. When fundamentals are altered the community needs to be able to make comments and group think through the issues. Both CCP and the Dust community want this game to succeed. I really do believe that, but everyone really needs to be on the same page before dramatic changes like this are locked in.
CCP, the community isn't angry because they hate you guys or Dust. We've been on this road together for a year, but what has happened feels like a betrayal of trust. The community has given you their blood sweat and tears to bring this game to launch. I don't think anyone really wants Dust to fail. Give the community the tools and the information to help you. |
Kain Spero
Imperfects Negative-Feedback
1294
|
Posted - 2013.05.07 14:40:00 -
[16] - Quote
Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet.
THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP. |
General Hornet
Internal Error. Negative-Feedback
49
|
Posted - 2013.05.07 14:42:00 -
[17] - Quote
Well said Kain I agree |
General Hornet
Internal Error. Negative-Feedback
49
|
Posted - 2013.05.07 14:47:00 -
[18] - Quote
Jammer JAMS wrote:To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS this, they messed with the PG and CPU and the guys with 11 mil skillpoints shrugged and said whatever doesn't effect me and the people who have been grinding trying to play catch-up have been set back more.
|
THE GREY CARDINAL
PSU GHOST SYNDICATE
57
|
Posted - 2013.05.07 15:46:00 -
[19] - Quote
Well said. CCP and the community working together would be a powerful force for efficient development in game balance. |
|
CCP Eterne
C C P C C P Alliance
1518
|
Posted - 2013.05.07 15:47:00 -
[20] - Quote
Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. |
|
|
Thor Odinson42
Planetary Response Organization
157
|
Posted - 2013.05.07 16:07:00 -
[21] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. If you guys would have released a detailed Dev blog on the respec in early April like you'd talked about, we would have been doing all this complaining about a spreadsheet instead of your game. The obvious stuff could have been fixed or at least we would have mentioned the issues we saw coming.
Not to pile on, but it's something to think about in the future.
The video on uprising gameplay from the french dude showed a max skilled character running around. It got me wondering if you guys do all of your testing with default characters maxed out. It's easy to see why there are so many issues if that is the case.
Not actually skilling a player up from our point of view could have solved some of these problems as well.
I'm really not trying to be condescending. I think the level of rage got pretty high yesterday when it seemed like you guys were locked in an underground bunker radio silent. It's really good to see you guys commenting on these things.
I really, really hope that you guys put the weapons back the way they were. The sharpshooter (range) skill being taken away probably solved a majority of the OP complaints. I don't see how you can weigh the positives and negatives of your rebalance if you change everything at once.
Anyway, thanks for commenting!
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
0
|
Posted - 2013.05.07 16:08:00 -
[22] - Quote
I been gaming for years and this is the worste update ever. From the 1st time I played dust I havnt played anything but dust. But now. Its not even fun anymore. You still had people trying to learn and as was said earlier play catch up. This update was like a completely new game. Rather than spending more money and time in this game id rather just find something else. Truley a disappointment. |
Free Beers
Internal Error. Negative-Feedback
1448
|
Posted - 2013.05.07 16:20:00 -
[23] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important. |
Maximus Stryker
Villore Sec Ops Gallente Federation
441
|
Posted - 2013.05.07 16:28:00 -
[24] - Quote
Free Beers wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important. I agree a test server is very much needed, though I have no idea how easy/difficult this would be to implement (no pun intended...IMP-lement) within the next 60 days.
At the very least, give us the stats...once the brain-trust of the community got rev'd up, people were seeing how OP the Caldari Logistics suit appeared to be...actually playing with it just confirmed what many thought to be true. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
268
|
Posted - 2013.05.07 16:30:00 -
[25] - Quote
Thor Odinson42 wrote:If you guys would have released a detailed Dev blog on the respec in early April like you'd talked about, we would have been doing all this complaining about a spreadsheet instead of your game. The obvious stuff could have been fixed or at least we would have mentioned the issues we saw coming.
+1 |
Scramble Scrub
Osmon Surveillance Caldari State
147
|
Posted - 2013.05.07 16:38:00 -
[26] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bullshit. |
NIIKIA
Namtar Elite Gallente Federation
41
|
Posted - 2013.05.07 16:49:00 -
[27] - Quote
Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone
|
Thor Odinson42
Planetary Response Organization
162
|
Posted - 2013.05.07 16:52:00 -
[28] - Quote
NIIKIA wrote:Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone No doubt, I'm not going to bash the guy who had the balls to come face the furry in these forums.
I'm in the same boat on the fixes. They need to do this in a hurry. |
SoTa PoP
Internal Error. Negative-Feedback
2261
|
Posted - 2013.05.07 16:55:00 -
[29] - Quote
NIIKIA wrote:Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone Took the time? He took 1 minute off to say something on a CPM thread - do you think us dumb? It's a ploy to make us think they care. But take a look around - take a look at your game - does it really seem like they listen?
They kept CPM from telling us **** after fanfest - gave us "SOONS" - Launched the game - and now should regret being such secretive pricks about there broken ideas. |
Summer-Wolf
Planetary Response Organisation
16
|
Posted - 2013.05.07 17:02:00 -
[30] - Quote
Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. |
|
Kegeras
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.05.07 17:02:00 -
[31] - Quote
I can only imagine that people who have been playing longer than I have are a lot more upset than I am. I spent the whole last month (yes short compared to most of you) speccing into a very specific set of skills and I can no longer use any of the setups I once had because of all the skill changes, SP cost inflation, and PG/CPU changes. So with nearly 3m SP I am back to running in a starter fit suit, or the BPO scout suit from merc pack.
wish I had my money back at this point |
MisterCheddy
We Who Walk Alone
1
|
Posted - 2013.05.07 17:05:00 -
[32] - Quote
Full launch? more like full ******... NEVER GO FULL ******!
i would like a refund too
I'm in the same boat as Kegeras there |
Abu Stij
Goonfeet
5
|
Posted - 2013.05.07 17:05:00 -
[33] - Quote
This sentiment may have been touched on before, but in regards to Mouse & Keyboard controls:
They need to make the key commands on the Keyboard more natural for a Keyboard/Mouse integration as they do not currently represent any logical layout for a FPS game. Your Grenade button is the X key for example. That's not the most ideal spot to put a utility item's keybinding.
Of couse rebinding of keys is an option but the fact the layout is not natively natural, nor readily available for display both in game and on the DUST 514 site is a little troubling.
Grenadez Rollack wrote:I been gaming for years and this is the worste update ever. From the 1st time I played dust I havnt played anything but dust. But now. Its not even fun anymore. You still had people trying to learn and as was said earlier play catch up. This update was like a completely new game. Rather than spending more money and time in this game id rather just find something else. Truley a disappointment.
I've been reading and writing English for decades and this is truly a disappointment. I hope you don't email your boss/teachers like this, it would give them the impression you didn't pass grade school level reading & writing. |
Lockout Tagout
Onslaught Inc RISE of LEGION
0
|
Posted - 2013.05.07 17:13:00 -
[34] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
CCP Eterne, allow me to make this very clear. At this point, one of my main regrets is not having a space memorial statue to shoot in protest over how bad this build is. If one existed, I would be rioting and it would be rubble.
Kain Spero, I do have a solution for CCP to consider in the future. But first, it is true that I agree that CCP did not let the community get more involved in Uprising. In fact it is painfully obvious. At first I blamed the CPM for being a bunch of pro-CCP cheerleaders that were only appointed because they stroked CCP ego. I am happy to see that you are siding with the community as it is your purpose in the first place. Please make sure that your associates do not do the same.
Here is the solution. When CCP has a new build, from now on CCP should deploy it to SiSi and allow for Dust players to login for 2-4 weeks for testing. This will provide good feedback to CCP and the CPM on how to move forward with a build. It would be foolish to not implement this model lest the community always be in fear of CCP breaking the game like they did this time. And CCP would always run the risk of the community rioting or a mass exodus. CCP can't afford to allow players to test new builds ahead of time, it is plain foolishness in the MMO sphere, especially the untested and unknown MMOFPS genre.
CCP would be wise to consider this model: FPS > MMO every time in the MMOFPS genre. I am glad I saw all this coming and still haven't spent a single SP. Which is sad because I can't play my favorite game anymore, which as of now is no longer my favorite game due to the state it is in. Let's be honest here, I couldn't tell the difference between Uprising and a World of Warcraft content patch. Do your player base a favor and don't be like Blizzard. |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:25:00 -
[35] - Quote
thanks kain, the fact that the CPM is listening is great.
the fact that the DEVS are SILENT on the other hand? that is getting old |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:27:00 -
[36] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you.
they do this in eve, why can't they do it in dust? |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:31:00 -
[37] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
a features and discussion section of the forums, similar to what the eve forums have, would be awesome.
example: APOC changes were released to community, number wars commenced, CCP modified their plans based on feedback, result? a slightly better APOC than intended |
Aighun
Zumari Force Projection Caldari State
826
|
Posted - 2013.05.07 17:34:00 -
[38] - Quote
Users often don't really have a very clear idea of what they want. They will often make a lot of noise about things in a game but that is really all it is. Noise. And what we say we want and what we actually do and find rewarding in game are often not the same thing.
Using user feedback as one source of information to design a better product is one thing. A whole bunch of people can sift through data more quickly than one or two people working alone.
Giving everyone what they say they want is something else entirely. And this should not be attempted. Some players that post here will have good and valuable insight. At the same time the loudest and most frequent forum posters may not really reflect the consensus of the majority of players.
But beyond that, we, the community can't be involved directly with CCP. If that were possible there would be no need for a CPM. You are only there on the CPM to act as a bridge between the players and the folks making the game. Which I think was your point. We do not at all want a CPM that attempts to influence game design decisions based only on their own personal vision for the game.
But as far as the stats go, agree 100%. CCP should take an all or nothing approach. Either let the players figure it out in the dark, or just let us take a look at everything. This a little here, a littler there, not much of this but some of that approach is not the way forward.
|
Draco Cerberus
Hellstorm Inc League of Infamy
35
|
Posted - 2013.05.07 17:34:00 -
[39] - Quote
This build seems to still be apart of the Beta phase in that things were changed, people got angry, and specs on weapons and gear have not been released. Also, anyone using a proto nanohive can also tell you that if they are using the ammo hive it disappears pretty quickly as well, similar to the speed of the gauged nanohive of last build. They also removed the KC-R nanohives as well.
My hope is that in the future, before launching a major patch like this one, where numbers (weapon stats, equipment stats) are a big part of the change, that CCP will deploy dust in its proposed form and give us an option to deploy to SISI to test it out. The test server is there, we played on it for Closed Beta and know that there is the possibility that we could help test it out before deploying and give input that helps the game, wasn't that why we were involved in the beta in the first place? |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
532
|
Posted - 2013.05.07 17:53:00 -
[40] - Quote
It seems a few people want them to "put things back" the way they were.
How is taking steps backwards progress? that is, in fact, the opposite of progress. Certainly, the issue here isn't that they need to go back. They need to go forward with this build. They've done so much work.
The skill trees are fine. The biggest issue in this game is matchmaking. If they can get a solid form of TOTAL SP-BASED Matchmaking in pub matches going, AND get FW and PC up and running, it will provide a nice blanket for the new guys to play dust at their leisure, with people who have similar skills etc. Then gear won't be an issue. only 3m sp? thats ok, here, play with other people who have between 2m and 4m SP. just started? Have fun playing with other people who just started and have less than 2m sp.
But for this system to work, more than 4k people need to be on, lol. |
|
Mr Zitro
Imperfects Negative-Feedback
533
|
Posted - 2013.05.07 18:01:00 -
[41] - Quote
Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things |
Rossiya diya Trolley
Resheph Interstellar Strategy Gallente Federation
18
|
Posted - 2013.05.07 18:02:00 -
[42] - Quote
Youre all idiots. This game is destroyed, if you show it to someone in real life, they play then uninstall. It rarely grasps new players attention. Word of mouth fails, the game is stuck at this pace. Good news is, it's dead, it will be stuck at this pace. Im so happy i got to watch it crumble, maybe they'll stay away from console now.
Stop touching **** CCP. time to throw in the towel, go back to P.C and make another MMO. Once destiny comes out, i can guarantee your little game here will be fuckin annihilated. |
Kain Spero
Imperfects Negative-Feedback
1317
|
Posted - 2013.05.07 18:13:00 -
[43] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty. |
Abu Stij
Goonfeet
7
|
Posted - 2013.05.07 18:18:00 -
[44] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
Not sure if you read the rest of the thread Kain, but it has already devolved into a "CCP vs Players" mindset. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2013.05.07 18:21:00 -
[45] - Quote
Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics.
Logi suits can respec yes but oohh hell no injectors does not work at all !!! I'm a logi and my suit is nice i really like it. What i don't like is running around like a headless chicken with Benny hill playing in the background while trying to find the downed teammate who just went straight to the map screen and didn't call for help. (sooo few do that)
Make it mandatory that you'll always call for revive when downed. The distance counter is really nice but the downed player also gets a countdown on when he'll bleedout. Can't this also be shown to the medics ?? Maybe make this part of the logi role so that only logis get the countdown to when people will bleedout. |
Kain Spero
Imperfects Negative-Feedback
1317
|
Posted - 2013.05.07 18:24:00 -
[46] - Quote
Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things
I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. |
Abu Stij
Goonfeet
7
|
Posted - 2013.05.07 18:27:00 -
[47] - Quote
Kain Spero wrote:I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy.
That could work, but then you result in only the most vocal parties being listened to. If you were to use that process please elaborate on how you would filter out the trash and **** posts/comments and gather a strong consensus on what the actual community thinks/feels as opposed to what a handful of crybabies constantly demand. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
201
|
Posted - 2013.05.07 18:27:00 -
[48] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
and in all honesty... even SOME sort of response from the Devs and CCP employees on various topics.. much like foxfour was doing previously.. really goes a long way with keeping the community at least to some extent, informed.
I understand we're going on 24 hours since this has been out, but there are several issues that affect CORE gameplay that have been addressed, with not so much as a simple 'this has been confirmed' or 'we are aware of this and working on it' reply from CCP.
anyone with half a brain can understand the fact you cant just flip a switch and fix/change everything in 1 stroke.
Nor should anyone expect CCP to be completely forthcoming at all times, as this is a business after all, BUT keep us in the loop.
its amazing what that little 'Dev' sticky next to a thread can do in terms of communicating |
SoTa PoP
Internal Error. Negative-Feedback
2273
|
Posted - 2013.05.07 18:28:00 -
[49] - Quote
CHICAGOCUBS4EVER wrote:Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty. and in all honesty... even SOME sort of response from the Devs and CCP employees on various topics.. much like foxfour was doing previously.. really goes a long way with keeping the community at least to some extent, informed. I understand we're going on 24 hours since this has been out, but there are several issues that affect CORE gameplay that have been addressed, with not so much as a simple 'this has been confirmed' or 'we are aware of this and working on it' reply from CCP. anyone with half a brain can understand the fact you cant just flip a switch and fix/change everything in 1 stroke. Nor should anyone expect CCP to be completely forthcoming at all times, as this is a business after all, BUT keep us in the loop. its amazing what that little 'Dev' sticky next to a thread can do in terms of communicating +1 |
Thor Odinson42
Planetary Response Organization
167
|
Posted - 2013.05.07 18:28:00 -
[50] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
It's time for them to reach out to somebody. The complaints are beyond being mad about your OP weapon being nerfed.
I'm hoping they surprise me. |
|
Mr Zitro
Imperfects Negative-Feedback
533
|
Posted - 2013.05.07 18:35:00 -
[51] - Quote
Kain Spero wrote:Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. The community deserves nothing! This game isn't charity, which you CPM members are good with but that doesn't help at understanding a console game, let alone a FPS. They tried balancing from the lower end of the player base why not try and balance it for a more competitive play style than carebear city. |
Jammer Jalapeno
BIG BAD W0LVES
3
|
Posted - 2013.05.07 18:42:00 -
[52] - Quote
Den-tredje Baron wrote:Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics. Logi suits can respec yes but oohh hell no injectors does not work at all !!! I'm a logi and my suit is nice i really like it. What i don't like is running around like a headless chicken with Benny hill playing in the background while trying to find the downed teammate who just went straight to the map screen and didn't call for help. (sooo few do that) Make it mandatory that you'll always call for revive when downed. The distance counter is really nice but the downed player also gets a countdown on when he'll bleedout. Can't this also be shown to the medics ?? Maybe make this part of the logi role so that only logis get the countdown to when people will bleedout.
I hear ya, I have trouble picking up my teammates as well. It is extremely hard to find them without the needles popping up on the radar and when you do find one your injector doesn't even work half the time. Also that screen that pops up after you have been killed is quite annoying. I like to see what is going on around me while I am waiting for a revive.
Don't get me wrong though, I am all about progression. The new maps look great, communication has improved, and I can even live with the new skill system, but honestly there were some things that did not require tweaking. Everything is so flashy and cheesy now. Big disappointment for sure. |
Thor Odinson42
Planetary Response Organization
167
|
Posted - 2013.05.07 18:43:00 -
[53] - Quote
Mr Zitro wrote:Kain Spero wrote:Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. The community deserves nothing! This game isn't charity, which you CPM members are good with but that doesn't help at understanding a console game, let alone a FPS. They tried balancing from the lower end of the player base why not try and balance it for a more competitive play style than carebear city. +1 |
Darius Ashran
BetaMax. CRONOS.
23
|
Posted - 2013.05.07 18:45:00 -
[54] - Quote
I agree with a lot of the sentiments on this page especially the idea of CCP Fozzie like community updates on the forums.
As its stands much as I want to like everything about uprising I just cant and it really feels like the ccp shanghai office is really dropping the ball and hurting the product and community with its lack of communication.
To be clear I don't blame foxfour or CmdrWang they are employees and its not there call wither or not this information gets shared they are simply messengers. I do think they need to be more aware of the impact episodes like this have. It is their responsibility as much as anyone at CCP to make sure that those not directly and regularly interacting with the community know how important it is for Community to Dev interaction when it comes to mattes of balance.
So many of these issues would have been avoided if they had simply run some of it by the community. We all know this its obvious some of these where just not play tested enough or perhaps even at all. CCP made EVE an amazing game because like Hilmar has said many times it was a joint effort between an amazing and dedicated community and an equally if not more amazing Studio full of passionate developers willing to try something new.( Note I am paraphrasing Google if you want direct quotes) It was not always perfect and it has had its stumbling blocks. But the history and the profits/Subscriber growth over the last 10 years speaks for itself.
Don't make foolish mistakes like this when you have such a great history as a development studio to draw from. It will wreck your new product which will not receive the kind of tolerance eve did in its early days. |
CPL Bloodstone
SVER True Blood Unclaimed.
61
|
Posted - 2013.05.07 18:46:00 -
[55] - Quote
This build reminds me of when Sony swung the patch bat in Star Wars Galaxy (not the new star wars) and F'd the game into submission.... |
BelleMorte MORTIMOR
Betaguards
1
|
Posted - 2013.05.07 18:50:00 -
[56] - Quote
Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics. how about havs cant aim up and you put in attack dropships thanks ccp hav guns can only shoot lvl with the center of turrent ina 360 degree circle and down about 30 degrees anything over level the tuurent and sight aim like you could shoot but all projectiles shoot lvl with cnt of turrent this applys to all turrent between militia and standard all types also pg skills do not apply to vehicles tanks are a broken concept no point in even trying but thankfully we can still afk |
Berserker007
Imperfects Negative-Feedback
273
|
Posted - 2013.05.07 19:06:00 -
[57] - Quote
My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not sugarcoat have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. |
Thor Odinson42
Planetary Response Organization
168
|
Posted - 2013.05.07 19:15:00 -
[58] - Quote
Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. I go through phases right now. When I read this I want to yell F yeah and break my keyboard at work. But then I go through phases where I try to remain calm and hope they just have to tweak a few things.
One thing is for certain. As a 34 year old man, I'll never get so emotionally invested in a video game. However I've invested enough real money in this game that I'll be here for a while out of principle.
The CPU/PG thing for vehicles makes me think they are just too far off. How would something like this not get noticed? Did not one single tester try and fit a vehicle and play a match? I think they honestly just have maxed out everything and play around with stuff. There is no way that anybody created a character and started from scratch. Not with what we downloaded yesterday. |
Berserker007
Imperfects Negative-Feedback
275
|
Posted - 2013.05.07 19:20:00 -
[59] - Quote
Thor Odinson42 wrote:Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. I go through phases right now. When I read this I want to yell F yeah and break my keyboard at work. But then I go through phases where I try to remain calm and hope they just have to tweak a few things. One thing is for certain. As a 34 year old man, I'll never get so emotionally invested in a video game. However I've invested enough real money in this game that I'll be here for a while out of principle. The CPU/PG thing for vehicles makes me think they are just too far off. How would something like this not get noticed? Did not one single tester try and fit a vehicle and play a match? I think they honestly just have maxed out everything and play around with stuff. There is no way that anybody created a character and started from scratch. Not with what we downloaded yesterday.
the funny thing is, i am/was calm in writing that. But as i said, CCP doesn't deserve to have things surgarcoated anymore. The need to cold hard facts whether they hurt to hear or not. I was actually quite hopeful for Uprising till i actually spent 6 hours playing and wished i could hurl, as i felt that disgusted afterwards |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
6
|
Posted - 2013.05.07 19:38:00 -
[60] - Quote
bump |
|
Lockout Tagout
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.05.07 20:19:00 -
[61] - Quote
Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months.
Fix it. |
Brush Master
HavoK Core RISE of LEGION
429
|
Posted - 2013.05.07 20:50:00 -
[62] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
Good to hear. More information and access to a beta server sounds like some good steps for the future. |
EnIgMa99
Imperfects Negative-Feedback
263
|
Posted - 2013.05.07 20:52:00 -
[63] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
hey man, people are not rendered at distance, nanite injectors dont work. also its frustrating to see someone and not be able to hit them with no other weapon other than a sniper rifle, but then you use the sniper rifle and people far away are not rendered :( :( :( :( :( |
EnIgMa99
Imperfects Negative-Feedback
263
|
Posted - 2013.05.07 20:53:00 -
[64] - Quote
CCP Eterne save the game |
Kira Lannister
Hellstorm Inc League of Infamy
867
|
Posted - 2013.05.07 20:56:00 -
[65] - Quote
Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months.
Is this the mild spoken Berserker I know? |
Turan chiron
Raymond James Corp
3
|
Posted - 2013.05.07 21:06:00 -
[66] - Quote
I say fix the dropped matches and the weapon ranges and market the damn game. It's a free to play game from a company that has a long history of making their game better, for the most part lol. Get more players and the progression will be easier for new players. Also when planetary conquest comes I really hope there will be a way for corps to hire mercs to defend. |
Noc Tempre
Imperfects Negative-Feedback
1474
|
Posted - 2013.05.07 21:08:00 -
[67] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you.
This is not entirely true and you know it. |
Free Beers
Internal Error. Negative-Feedback
1452
|
Posted - 2013.05.07 21:09:00 -
[68] - Quote
Kira Lannister wrote:Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. Is this the mild spoken Berserker I know?
I dont think I ever heard zerk even raise his voice. This sums up uprising |
Noc Tempre
Imperfects Negative-Feedback
1474
|
Posted - 2013.05.07 21:11:00 -
[69] - Quote
Summer-Wolf wrote:Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke.
This is not the build they played at fanfest. CCP lied to them too. |
Berserker007
Imperfects Negative-Feedback
282
|
Posted - 2013.05.07 21:18:00 -
[70] - Quote
Kira Lannister wrote:Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. Is this the mild spoken Berserker I know?
lol, yeah. I mean i normally keep a low profile, but in reading comments here and other topics i felt like the quite guy finally had to say something. People are being to "nice" to CCP or being a fanboy. I can say i've waited almost 3yrs for this game, and have played Dust for 11months straight. I gave up BF3 for it; and only take breaks to play BL2 if/when i hit mycap.
CCP needs a kick in the a$$ as a wake-up call that what was given to us should be unacceptable by ANY developers standard. We have the CPM (any of which i hold in high regards), yet b/c we dont know when or what they talk about or how often, the community is more like Oliver asking "can we i have some more".
One thing i agree w/ Zitro on is that CCP needs to pick a few people that are "the elite" in their role to help in the balancing aspect of the game; as whoever is in charge of that is horrible (like i said im not pulling punches). Whoever it is ranks as bad as the people from Zipper who intro'd random bullet spread.
So yeah; if CCP actually wants Uprising to be a success (and the game), actually let the community help; as im sure most of us at this point could balance this game better then anyone on your payroll. All you'd need to do is code/program, then say "yes sir" as we tell you what is needed |
|
Berserker007
Imperfects Negative-Feedback
282
|
Posted - 2013.05.07 21:21:00 -
[71] - Quote
Free Beers wrote:Kira Lannister wrote:Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. Is this the mild spoken Berserker I know? I dont think I ever heard zerk even raise his voice. This sums up uprising
yeah, i may complain about things like anyone else; but if i put out this content on a game id be ashamed of myself |
General Hornet
Internal Error. Negative-Feedback
52
|
Posted - 2013.05.07 21:23:00 -
[72] - Quote
Some people are saying the CPU and PG increase was a ploy to force people who want to remain competitive to spend money buying aurum so they can skill into mods sooner. Its actually a brilliant idea on ccps behalf if true. Several veteran players broke the 10 mill SP mark but there was allot of players playing catch up in 6 7 8 9 mill sp range. Guys have spent money before to buy aurum so they can equip somethings a bit sooner to put themselves on a more even playing field equipment wise to compete with the vets who have been going hard since day one. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
472
|
Posted - 2013.05.07 21:44:00 -
[73] - Quote
While I'm not nearly as upset/disappointed with Uprising as a lot of people seem to be (overall it looks and feels much better than Chromosome) I agree that this build is problematic. It feels like an imbalanced, buggy beta build. Which would be fine if it was pitched as a release candidate or something instead of coming out of beta.
It doesn't help that PC is being opened up at the same time as all of these drastic changes. I can't imagine how players would have responded to Uprising if PC wasn't pushed to the 14th. I'm worried what the response will be if the that build doesn't fix some of these issues and people have to start PC with broken nanite injectors and such.
I'm guessing a large factor here was the EVE 10th anniversary and CCP wanting Uprising to be a celebratory/surprise event. Lots of secrets revealed. Sadly this seems to have backfired a bit. |
Ops Fox
ZionTCD Unclaimed.
238
|
Posted - 2013.05.07 21:47:00 -
[74] - Quote
While no Dev will actually take the time to read this far into a "You screwed up again CCP" thread. I got to voice my support for showing us stat changes before hand as well as being more open. The only time I see a dev blog is when they are talking about some event or "introducing" a person they decided to represent the entire community. CCP given very little attention to the community or feedback to the community on updates and alot of people our tired of that.
There is no point in making a list of while this build sucks as bad as the last. CCP has failed two other times during beta even after thousands of people told them what was messed up. combined with their slow update speed during the beta it was pretty clear they are not listening to us, so I might as well not even say anything. |
Evil-Stuffed-Animal
Ahrendee Mercenaries
19
|
Posted - 2013.05.07 21:52:00 -
[75] - Quote
CCP be honest with us for a sec.
You guys let the "new hires" develop and code this build, right?
Shame, cuz I could have screwed it up this bad for a lot less money. Almost everyone at fanfest must be on the payroll as well because I don't recall reading anything hinting towards the epicness of "FAIL" that many Dusters are experiencing today. lol.
Beserk has his inner "Woo Sah" spec'd to Prof lvl 5 so he's not yelling even when he does yell. |
Thor Odinson42
Planetary Response Organization
168
|
Posted - 2013.05.07 22:00:00 -
[76] - Quote
Ops Fox wrote:While no Dev will actually take the time to read this far into a "You screwed up again CCP" thread. I got to voice my support for showing us stat changes before hand as well as being more open. The only time I see a dev blog is when they are talking about some event or "introducing" a person they decided to represent the entire community. CCP given very little attention to the community or feedback to the community on updates and alot of people our tired of that.
There is no point in making a list of while this build sucks as bad as the last. CCP has failed two other times during beta even after thousands of people told them what was messed up. combined with their slow update speed during the beta it was pretty clear they are not listening to us, so I might as well not even say anything. When the game fails they'll wonder why and this right here is the key.
As unhappy as this build has made me, it doesn't compare to the 15,000 times that I refreshed the Announcement forum to see if they finally released the respec/skill DEV blog. I tried to get into the IRC today and just stopped. Why would they choose to use that crap when they can use the forums? At this point I think the last thing on their minds should be security. I don't think any game companies are trying to steal their ideas. |
General Tiberius1
ZionTCD Unclaimed.
574
|
Posted - 2013.05.07 22:26:00 -
[77] - Quote
lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 |
KatanaPT
Tech Guard General Tso's Alliance
100
|
Posted - 2013.05.07 22:50:00 -
[78] - Quote
Noc Tempre wrote:Summer-Wolf wrote:Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. This is not the build they played at fanfest. CCP lied to them too.
whoa really? how do you know this, if you dont mind me asking :|
|
SoTa of PoP
Circle of Huskarl Minmatar Republic
11
|
Posted - 2013.05.07 22:51:00 -
[79] - Quote
General Tiberius1 wrote:lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 Pretty sure there were more members in ZTCD when I was in it then the entire current memberbase.
ZionShad is looking like a hero right now too.
EVERYTHINGS CHANGING :( |
Lockout Tagout
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.05.07 22:58:00 -
[80] - Quote
Noc Tempre wrote:Summer-Wolf wrote:Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. This is not the build they played at fanfest. CCP lied to them too.
I want to hear this from an actual CPM or anyone that was at FF before I believe this. |
|
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
119
|
Posted - 2013.05.07 23:00:00 -
[81] - Quote
KatanaPT wrote: This is not the build they played at fanfest. CCP lied to them too.
whoa really? how do you know this, if you dont mind me asking :| [/quote] My bet: He asked Regnum |
Nstomper
The Sangheli
343
|
Posted - 2013.05.07 23:06:00 -
[82] - Quote
Judging by some of the comments in this thread i have to say this could go 2 ways good or bad , we could have people complaining and wanting the old ss skill to return the way it was and then if its get put back in people would complain about it and then we will be stuck in this endless cycle, i agree on free bears about the test server but it should be limited to closed beta vets since we've been here forever just a thought |
Breakin Stuff
Goonfeet
815
|
Posted - 2013.05.07 23:10:00 -
[83] - Quote
Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought
New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it.
|
Nstomper
The Sangheli
343
|
Posted - 2013.05.07 23:12:00 -
[84] - Quote
Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. Ofcourse that would be the only thing you would right away pick out from my post stankfeet and if you read my comment i never said they didnt have the right to make comments and post thoughts on balances maybe you need to reread a few more time |
Taarec
Phoenix Reavers
7
|
Posted - 2013.05.07 23:19:00 -
[85] - Quote
Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it.
No, but -usually- with age comes wisdom. |
Polish Hammer
Conspiratus Immortalis League of Infamy
363
|
Posted - 2013.05.07 23:29:00 -
[86] - Quote
Mr Zitro wrote:The community deserves nothing!
Lovely. The exact attitude and selfish crap that won't get this game anywhere.
+1 Kain |
Garrett Blacknova
Codex Troopers
2758
|
Posted - 2013.05.07 23:35:00 -
[87] - Quote
Taarec wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. No, but -usually- with age comes wisdom. Pretty sure being a closed beta vet doesn't prove that you're old enough for that to apply. |
Taarec
Phoenix Reavers
7
|
Posted - 2013.05.07 23:36:00 -
[88] - Quote
Garrett Blacknova wrote:Taarec wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. No, but -usually- with age comes wisdom. Pretty sure being a closed beta vet doesn't prove that you're old enough for that to apply.
No, but you might have a greater understanding of game mechanics.
-might- |
Andrea Auroras
Forsaken Immortals
8
|
Posted - 2013.05.07 23:42:00 -
[89] - Quote
Having an intresting chat in corp atm (mainly because we cba to play)
I have a corp of 50 and the general consensus is that we cba to play a game that isnt FUN. The fun has been sucked out of this game by QQers, whiners, moaners and ccp employees who seem to be the same guys who decided that mandatory captains cabin in eve was a great idea (btw i really enjoyed protesting in dodixie lol)
I was really wanting to spend time in this game, put the leg work in, build a corp etc but now my over-riding feeling is that it's not worth it. I really dont see myself putting in the same 8 years i put into eve online. Hell i cant even be bothered to cap out this week, whats the point?
You think the player base is bad now, just wait, if the major problems are not fixed by "release" the reviewers / metacritic / whoever are gonna rip this to shreds. And if most people are like me, we research our games b4 we put time/money into them.
Gaming is ment to be FUN, this |
Nstomper
The Sangheli
343
|
Posted - 2013.05.07 23:45:00 -
[90] - Quote
Andrea Auroras wrote:Having an intresting chat in corp atm (mainly because we cba to play) I have a corp of 50 and the general consensus is that we cba to play a game that isnt FUN. The fun has been sucked out of this game by QQers, whiners, moaners and ccp employees who seem to be the same guys who decided that mandatory captains cabin in eve was a great idea (btw i really enjoyed protesting in dodixie lol) I was really wanting to spend time in this game, put the leg work in, build a corp etc but now my over-riding feeling is that it's not worth it. I really dont see myself putting in the same 8 years i put into eve online. Hell i cant even be bothered to cap out this week, whats the point? You think the player base is bad now, just wait, if the major problems are not fixed by "release" the reviewers / metacritic / whoever are gonna rip this to shreds. And if most people are like me, we research our games b4 we put time/money into them. Gaming is ment to be FUN, this qqers , whiners , moaners is all we have atm, there are some that dont whwine and complain but sadly there are so little of us |
|
Andrea Auroras
Forsaken Immortals
8
|
Posted - 2013.05.07 23:52:00 -
[91] - Quote
http://www.metacritic.com/game/playstation-3/dust-514
5 days 23 hrs
Clocks a ticking |
Breakin Stuff
Goonfeet
818
|
Posted - 2013.05.07 23:53:00 -
[92] - Quote
Nstomper wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. Ofcourse that would be the only thing you would right away pick out from my post stankfeet and if you read my comment i never said they didnt have the right to make comments and post thoughts on balances maybe you need to reread a few more time
your comment indicates that you wish to exclude others than a few angry beta players from participating in testing.
thus limiting meaningful feedback to said players.
not a good precedent.
the new player experience is as critical to the game as the bittervets being happy
|
General Tiberius1
ZionTCD Unclaimed.
578
|
Posted - 2013.05.07 23:54:00 -
[93] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 Pretty sure there were more members in ZTCD when I was in it then the entire current memberbase. ZionShad is looking like a hero right now too. EVERYTHINGS CHANGING :(
lol, we're taking advantage of the 6 man squags and just going to town, solo running is no longer viable.
(and damn you and your locus nades, nearly had you)
glad to see you are sticking it out as a heavy
try the FG yet? |
Nstomper
The Sangheli
346
|
Posted - 2013.05.07 23:55:00 -
[94] - Quote
Breakin Stuff wrote:Nstomper wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. Ofcourse that would be the only thing you would right away pick out from my post stankfeet and if you read my comment i never said they didnt have the right to make comments and post thoughts on balances maybe you need to reread a few more time your comment indicates that you wish to exclude others than a few angry beta players from participating in testing. thus limiting meaningful feedback to said players. not a good precedent. the new player experience is as critical to the game as the bittervets being happy Fine let it be open to all players then want some cookies and milk? |
General Tiberius1
ZionTCD Unclaimed.
578
|
Posted - 2013.05.07 23:56:00 -
[95] - Quote
Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it.
true, but those of us since closed beta know what type of tricks CCP likes to pull AND having played the older iterations, have a better idea of how things work
translation: experience counts |
Deluxe Edition
TeamPlayers EoN.
134
|
Posted - 2013.05.07 23:59:00 -
[96] - Quote
Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injectors hardly ever work. CCP needs to work on its attention to detail. Grand plans are one thing but CCP is counting its chickens at the moment while the eggs sit unattended to. Stop telling us what the game will be like in 10 years and start discussing important near term changes.
Furthermore the maps look great, however they are not functional at the moment. One example is on manu's peak behind the twin peak that is closes to the small bowl there is a small rock... this small rock blocks everything from passing in a 10 meter radius. The terrain is full of magnets that cause you to stick to them not being able to move, and it feels like your constantly wobbling around due to slight terrain changes.
Also why does it sound like i broke every bone in my leg when i take slight falling damage.
SP requirements feel good, I think Engineering and Electronics should be reduced down to 2-3x multipliers however the new eden model dictates it will take years before your max out a specific role, and over a decade to train every skill in the game to 5. When faction warfare is working as intended and planetary conquest is released most players with high skill points will play in one of those two game modes, leaving the high sec new players to progress with each other. Sure there will b k/d padders who will try to dominate in protosuits but eventually the low payout of instant que fights will push them towards more profitable pastures FW or PC. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:04:00 -
[97] - Quote
Deluxe Edition wrote:Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injectors hardly ever work. CCP needs to work on its attention to detail. Grand plans are one thing but CCP is counting its chickens at the moment while the eggs sit unattended to. Stop telling us what the game will be like in 10 years and start discussing important near term changes.
Furthermore the maps look great, however they are not functional at the moment. One example is on manu's peak behind the twin peak that is closes to the small bowl there is a small rock... this small rock blocks everything from passing in a 10 meter radius. The terrain is full of magnets that cause you to stick to them not being able to move, and it feels like your constantly wobbling around due to slight terrain changes.
Lastly why does it sound like i broke every bone in my leg when i take slight falling damage.
lol, this is a PERFECT description, and i LOVE the sound
side note, how many OTHER people have been flipping LAV's and having them explode?
never happened before uprising |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:17:00 -
[98] - Quote
bumping to keep it alive (hans seems to have disappeared into oblivion) past page ten |
Creedair Talor
The Phoenix Federation
6
|
Posted - 2013.05.08 00:20:00 -
[99] - Quote
I understand them listening to the ton of people crying but they should have talked about changes.
Viziam is great example where they did good and bad, I agree with the 15 dmg and just less heat build up and increasing overheat damage even more with the massive dmg of 200. The range was cut a little to much a falloff range where damage drops rapidly would be good it is possible i saw the slow%change when under optimal and increasing or decreasing range. The round sight is just wrong the T iron sight made more sense as you need to see the area to move the beam, now you see gun and more gun. This would have been good to note and % cut to armour would have been good as it cut through butter a bit to much.
You listened to all the QQ but not the smart constructive people that saw it was good but needed small changes to be equal. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:23:00 -
[100] - Quote
yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" |
|
charlesnette dalari
Creative Killers
197
|
Posted - 2013.05.08 00:29:00 -
[101] - Quote
Kain Spero wrote:Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet. THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP.
Completely agree this build has had some radical changes and quite honestly has become far more complex and will be even harder to retain new players especially when they buy a raven suit they will have to get medium suits to proto level to use something they paid real money for.
I really hope CCP sees all the qq threads and realizes much better communication could have prevented it. My corp has slowly shrunk in size the last few months and I had hopes this build would bring them back. I am not sure the expectations will match what they get due to poor CCP communication. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:30:00 -
[102] - Quote
staying alive, oh oh oh oh STAYING ALIIIIIIVE!!!
(not letting this one die) |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:36:00 -
[103] - Quote
bump |
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 00:42:00 -
[104] - Quote
charlesnette dalari wrote:Kain Spero wrote:Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet. THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP. Completely agree this build has had some radical changes and quite honestly has become far more complex and will be even harder to retain new players especially when they buy a raven suit they will have to get medium suits to proto level to use something they paid real money for. I really hope CCP sees all the qq threads and realizes much better communication could have prevented it. My corp has slowly shrunk in size the last few months and I had hopes this build would bring them back. I am not sure the expectations will match what they get due to poor CCP communication.
this, this is the main problem i have.
eve forums have an ENTIRE section dedicated to ideas, feedback, and disseminating information.
each and every single race's ships get their own thread were CCP posts all the numbers and then invites feedback
a great deal of complaining could have been prevented if CCP had done that for dust and given us ALL the patch notes, WITh the numbers so we could provide our opinions, ideas, ect. on how we think they should be so that the game remains fun.
i mean, what's the point of being beta testers if we don't have access to these kind of resources |
Kira Lannister
Hellstorm Inc League of Infamy
870
|
Posted - 2013.05.08 00:48:00 -
[105] - Quote
This is the truth, I have invested a year into this game, and money.
If they wanna continue making this Frankenstein, it will be them alone. They should have never green light a build with so many flaws. |
Ydubbs81 RND
Ahrendee Mercenaries
1172
|
Posted - 2013.05.08 00:50:00 -
[106] - Quote
General Tiberius1 wrote:yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE"
lol was funny
but +1 to CCP for the change |
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 00:57:00 -
[107] - Quote
Ydubbs81 RND wrote:General Tiberius1 wrote:yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" lol was funny but +1 to CCP for the change
yeah, it got hit HARD |
Jammer Jalapeno
BIG BAD W0LVES
3
|
Posted - 2013.05.08 01:24:00 -
[108] - Quote
bump |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
|
Posted - 2013.05.08 01:33:00 -
[109] - Quote
This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool. |
Phoenix Arakyd
Internal Error. Negative-Feedback
34
|
Posted - 2013.05.08 02:04:00 -
[110] - Quote
All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired. |
|
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 02:26:00 -
[111] - Quote
Veritas Vitae wrote:This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool.
both hans AND kain have voiced their displeasure in a VERY public fashion, to me, that screams "you ****** everything up CCP" |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
|
Posted - 2013.05.08 02:35:00 -
[112] - Quote
This game is not even close to ready for launch. Dust is dying and thanks to Uprising the game has been shot in both feet and the face, so much potential wasted. Why CCP? Any Dev tell us why you killed your own game? |
General Tiberius1
ZionTCD Unclaimed.
584
|
Posted - 2013.05.08 02:35:00 -
[113] - Quote
Phoenix Arakyd wrote:All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired.
they do this EVERY expansion.
we keep yelling at them, they keep ignoring their beta testers |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 02:52:00 -
[114] - Quote
This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. |
General Tiberius1
ZionTCD Unclaimed.
586
|
Posted - 2013.05.08 02:53:00 -
[115] - Quote
Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising.
the main reason everyone is upset i bet.
i can throw grenades farther than my HMG can reach, that's just sad |
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 02:54:00 -
[116] - Quote
General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. |
General Tiberius1
ZionTCD Unclaimed.
586
|
Posted - 2013.05.08 02:55:00 -
[117] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'.
lol, did your main get banned again
LMAO |
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 02:57:00 -
[118] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. lol, did your main get banned again LMAO Yup. :D 1 month this time ;) |
General Tiberius1
ZionTCD Unclaimed.
587
|
Posted - 2013.05.08 02:59:00 -
[119] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. lol, did your main get banned again LMAO Yup. :D 1 month this time ;)
lol, beating you, next for me is 180 days |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
371
|
Posted - 2013.05.08 03:07:00 -
[120] - Quote
I still don't understand why CCP doesn't have greater transparency and more feedback. I hear such great things about balancing and community involvement in EVE but I don't see that here on a level that warrants such acclaim.
Most of the problems in this build could have been avoided if we had had access to more data and CCP provided a more detailed raodmap. Last time I asked for transparency I was greeted by 'lolbusymakinggames' and now we have Uprising; a bland, flattened FPS that not even the most diehard AR QQers wanted. Had CCP told us advance they planned to nerf certain weapons and mechanics to the point of uselessness the community would have spoken out against this. We would have told them they're crazy.
40m HMG range? I'm bored killing heavies. I feel bad for them now. Its bad sport. Where was the data so we could take a long look and decide how to adjust things? Were rannge issues resolved in Uprising? No. It was condensed and compounded by making weapons at the upper and lower effective ranges less useful. CCP flattened a game we only play because we don't want to play a flat game.
Things like kbm support being temporarily borked I readily forgive. There are some bugs and were happy to report and wait for them to get worked out. This is the sort of acceptable flaw I'm ok with. Dumbing everything down however is unforgivable and uprising will sadly be my last build if the next one repeats these mistakes.
inb4 can I haz ur stuff |
|
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:13:00 -
[121] - Quote
they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:17:00 -
[122] - Quote
Iskandar Zul Karnain wrote: 40m HMG range? I'm bored killing heavies. I feel bad for them now. Its bad sport. Where was the data so we could take a long look and decide how to adjust things? Were rannge issues resolved in Uprising? No. It was condensed and compounded by making weapons at the upper and lower effective ranges less useful. CCP flattened a game we only play because we don't want to play a flat game.
I greatly enjoyed playing against heavies that had the range they held in Chromosome. It was a real challenge and even more gratifying when I still beat them. Now I get to ignore them. Boring indeed. |
Telcontar Dunedain
Imperfects Negative-Feedback
375
|
Posted - 2013.05.08 03:21:00 -
[123] - Quote
Lockout Tagout wrote:Noc Tempre wrote:Summer-Wolf wrote:Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. This is not the build they played at fanfest. CCP lied to them too. I want to hear this from an actual CPM or anyone that was at FF before I believe this.
What we got at Fanfest for the tournament and the consoles was a Fanfest build that lacked "several cool things" one of which was the "cool new control scheme" and various other bits.
What we played was actually quite smooth because of all the optimization they HAVE done to improve the performance of what runs on the PS3 itself.
We had a LOCAL server that was literally 25 feet away so much of the serious network issues were not happening.
What's been delivered seems to suck on the real internetz.
The issues I raised at the time with the developers - -- "there was a burble or two in the fights but overall much smoother experience, congratulations I look forward to seeing how it plays in the real world" -- "you need a test server as I've said for months" response "we know but we'd have to renegotiate something with sony" "you need to, you have clear quality issues I think more actual players of the game would see early and often" response "yeah..."
-- "The AR really sucks, if you are replacing that with minmatar rifle or the scrambler you need to clearly communicate that" response "yah that would be good, im not in charge of that blah blah" ---
What I said day one to people when they asked about what I saw at Fanfest
"seemed much smoother but we'll see when it is actually on the real internet"
--- For the record this build really sucks on the real internet in case anyone else noticed that.
P.S. Most of the CPM will spin the way CCP wants them too.
Serious frothing fanbois, ccp hangers-on and fangirls on the current CPM
Kain Spero is solid but is way too ****ing nice to all of you. Cazaderon is a legit fps player and "gets it". |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:23:00 -
[124] - Quote
General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot
Make no mistake, this is a riot. |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:29:00 -
[125] - Quote
Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot.
we don't have a statue to shoot though
how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
|
Posted - 2013.05.08 03:31:00 -
[126] - Quote
let the real uprising begin. rise against CCP! |
crazy space 1
Krullefor Organization Minmatar Republic
1098
|
Posted - 2013.05.08 03:35:00 -
[127] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issues where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. Thank goodness for you, I feel like a large number of people on these forums think the game is better if CCP is critic |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:36:00 -
[128] - Quote
having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
142
|
Posted - 2013.05.08 03:43:00 -
[129] - Quote
General Tiberius1 wrote:Veritas Vitae wrote:This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool. both hans AND kain have voiced their displeasure in a VERY public fashion, to me, that screams "you ****** everything up CCP"
Exactly. |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:48:00 -
[130] - Quote
General Tiberius1 wrote:Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot. we don't have a statue to shoot though how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots....
These forums and the public IRC are our statue to shoot. |
|
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:49:00 -
[131] - Quote
Fuzzy Jello wrote:General Tiberius1 wrote:Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot. we don't have a statue to shoot though how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... These forums and the public IRC are our statue to shoot.
can't access the IRC, coldfront refuses to work for me |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:57:00 -
[132] - Quote
bump
**** you 404 errors |
Zyethorn
Cyberdyne Systems and Technology
3
|
Posted - 2013.05.08 03:57:00 -
[133] - Quote
All I care about.... ALL I care about is a smooth experience at this point. That is all.
I love the ideas of the game and nearly everything about it.
However. This is a damn FPS.
CCP.. I'll say it again. This is a FPS. Don't throw us a build that makes it impossible to aim, and those that say otherwise need to head to the bus stop and wait for the short bus.
This is pure garbage. Player movements are ENTIRELY too choppy, the lag and skipping is annoying. Shooting someone isn't a smooth experience.
Go take a note from Battlefield, Call of Duty, and hell, even ******* Duke Nukem i have an easier time aiming at something, and that game is **** poor.
Thats the level you're below as a FPS. Duke Nukem has you beat in gameplay fluidness. Pathetic.
I was absolutely LOVING this game for the approximate 2-3 weeks I started playing before Uprising came out.
I want to be able to hit what I am aiming at. That is simply all I ask.
Quit responding to threads trying to get "information" about what ******* control settings we are using. They are ALL worthless. 10 through 100. Doesn't give two ***** which one is used. The only setting I can put it on to REMOTELY have a chance at putting the cursor on someone is at 90. What happened to that patch note saying improved aim assist to help in the fluidness? It's like its absolutely broken and I play better with it off.
Im glad I stopped myself from purchasing a few packs the other day. i was having such a good time I almost bought the merc pack and some AUR, but decided to wait for the resets and uprising to get a good fresh start with the packs. I played a few games first because I saw all the complaining on here. Boy, glad I waited. You lost out on some money there.
/rant |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:59:00 -
[134] - Quote
i did the boneheaded thing and bought a second merc pack |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 04:03:00 -
[135] - Quote
bump
and please read the OP guys, after first 2 pages descends into de-railed trolling and bitching, NOT the original intent |
Zyrus Amalomyn
Militaires-Sans-Frontieres
107
|
Posted - 2013.05.08 04:23:00 -
[136] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
Less platitudes, more stats.
Talk is cheap, transparency is gold. |
Summer-Wolf
Planetary Response Organisation
28
|
Posted - 2013.05.08 04:32:00 -
[137] - Quote
Here. lets have a timelne:
CCP: hey guys we have somethign awesome for you and all of us cant wait for you to get your hands on it.
CPM: omg guys, so much cool stuff, a bit problems there and there (to save face) but other wise pretty cool
D-Day Minus a few hours... CCP: Ya guys, we ****** up, sucks to be you but your BPO items arent being refunded. You woudnt spend money again so we need to do that. OOPS. HAHAHA I GOT YOUR MONEY.
D-day: community. what the **** is this?
D-day CCP: *whistle*
D-day CPM: guys guys, I totally agree with you, wow, they did screw up (no reference to fanfest). We want to work for you blablabla.
D-day + 1 CCP: Please guys, organize threads on the forums so we know where the issues are.
Community to CCP: hahaha. **** you. you arent getting more of my money.
Conclusion: Dust CPM cant complaint since they got their trip paid to Iceland, CCP has their hands tied down with sony and cant renegotiate and now have a so called AAA shoother with less than 5 000 players online and most of the community against them and are pretty much hiding the way Gearbox did with Alien Colonial Marines.
Im so sad I invested money with you guys and wish I could take it back. |
Scramble Scrub
Osmon Surveillance Caldari State
150
|
Posted - 2013.05.08 04:40:00 -
[138] - Quote
I am so disappoint.
There are no words. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 05:47:00 -
[139] - Quote
[quote=Summer-Wolf]Here. lets have a timelne:
CCP: hey guys we have somethign awesome for you and all of us cant wait for you to get your hands on it.
CPM: omg guys, so much cool stuff, a bit problems there and there (to save face) but other wise pretty cool
D-Day Minus a few hours... CCP: Ya guys, we ****** up, sucks to be you but your BPO items arent being refunded. You woudnt spend money again so we need to do that. OOPS. HAHAHA I GOT YOUR MONEY.
D-day: community. what the **** is this?
D-day CCP: *whistle*
D-day CPM: guys guys, I totally agree with you, wow, they did screw up (no reference to fanfest). We want to work for you blablabla.
D-day + 1 CCP: Please guys, organize threads on the forums so we know where the issues are.
Community to CCP: hahaha. **** you. you arent getting more of my money.
Conclusion: Dust CPM cant complaint since they got their trip paid to Iceland, CCP has their hands tied down with sony and cant renegotiate and now have a so called AAA shoother with less than 5 000 players online and most of the community against them and are pretty much hiding the way Gearbox did with Alien Colonial Marines.
Im so sad I invested money with you guys and wish I could take it back.[/quote]
not the only one |
Jathniel
G I A N T EoN.
258
|
Posted - 2013.05.08 06:05:00 -
[140] - Quote
The lack of transparency is really what hurt. Stealth nerfing a lot of different items... Just tell us beforehand...
So many of us are SO willing and ready to crunch numbers FOR them. Tell us what your intentions are, what your balancing criteria is, and why. We were THEIR testers, all they had to do was throw the data at us, and let us help them crunch some numbers. I know myself, and guys in my corp, are more than willing to take a few hours nearly every day to do some R&D.
It the dev team was suffering some burnout, and all they needed were some numbers, let us help.
Why can't they trust our input? |
|
Lockout Tagout
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.05.08 06:39:00 -
[141] - Quote
bump because this is a thread they are actually paying attention to.
Make sure you read the OP. |
Kain Spero
Imperfects Negative-Feedback
1362
|
Posted - 2013.05.08 07:05:00 -
[142] - Quote
General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot
Hopefully we can skip some of these steps. I really would hate to see Dust have to go through something like that to get the transparency we need. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
212
|
Posted - 2013.05.08 07:13:00 -
[143] - Quote
General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of
Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated.
This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following:
1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes.
Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy.
With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why.
None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core.
The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve.
Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity.
Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence. |
GoD-NoVa
Imperfects Negative-Feedback
290
|
Posted - 2013.05.08 07:20:00 -
[144] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence.
this is exactly what i wanted to do. see what we can get fixed before the 14th and move onwards from there. how do you propose we start this project? |
Noc Tempre
Imperfects Negative-Feedback
1474
|
Posted - 2013.05.08 07:22:00 -
[145] - Quote
+1 Hans. If the CPM can make CCP understand transparency can only help them, then I will see the whole initiative as successful. Too often devs clam up and wish to surprise us. Well surprise surprise - that's not a good idea. They are putting themselves in the position where they have to hit it out of the park day 1, and that is unreasonable. More importantly, CCP proves time and time again they don't have enough experience to assume they will. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
214
|
Posted - 2013.05.08 07:33:00 -
[146] - Quote
GoD-NoVa wrote: this is exactly what i wanted to do. see what we can get fixed before the 14th and move onwards from there. how do you propose we start this project?
I've started this by asking for a CPM / CCP meeting on Skype to happen ASAP, and contacting CCP Dolan in particular to facilitate and schedule this. We need to hammer out the current situation, and see their plans for the next week, so the CPM can assess the options available and advise accordingly. As soon as we've had such a meeting and know more about what can / can't be done, I'll ask CCP to be open with you or to let us be open with you so the community is up to speed and on board. But until than, we are still in fact-finding and brainstorming mode as well. We'll keep you posted the best we can.
|
Garrett Blacknova
Codex Troopers
2793
|
Posted - 2013.05.08 07:37:00 -
[147] - Quote
Firstly, +1 to you, Hans, for that whole post. Every single thing was worth reading. Well said and all that, but now I have something to focus on...
Heinrich Jagerblitzen wrote:The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. When this is still under quesiton, I think it's perfectly valid to put the suggestion of NOT releasing on the 14th forward. To CPM as a suggestion to pass on, as well as to CCP themselves directly as well as indirectly through CCP.
I've done this in a couple of threads as a "venting" comment more than a real suggestion, but I'm starting to think it might actually be a serious option to consider. |
Telcontar Dunedain
Imperfects Negative-Feedback
377
|
Posted - 2013.05.08 07:46:00 -
[148] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of ... This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes.
This is about the cycle of fail from CCP in Dust 514.
There is distinct lack of information about changes and support for WHY they occur.
BTW - not getting much attention YET but the strafe speed has been stealth nerfed AGAIN despite the repeated push back from the community.
No mention of why it benefits anyone (it makes people really mad actually).
Heinrich Jagerblitzen wrote:
Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy.
....
umad?
I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 07:49:00 -
[149] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence.
holy wall of text batman, did i hit a nerve or something?!?!
but +1 for restating OP goal.
now if only we could get an official word from CCP, as our CPM clearly has taken notice and hopefully is doing something about this (lack of visable results)
having roamed around in the eve forums, i find that when CCP gives actual data, the community runs wold with it and things tend to improve......why can't the dust forums have that? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
214
|
Posted - 2013.05.08 07:51:00 -
[150] - Quote
Garrett Blacknova wrote: When this is still under question, I think it's perfectly valid to put the suggestion of NOT releasing on the 14th forward. To CPM as a suggestion to pass on, as well as to CCP themselves directly as well as indirectly through CCP.
I've done this in a couple of threads as a "venting" comment more than a real suggestion, but I'm starting to think it might actually be a serious option to consider.
I also think it is a perfectly valid suggestion depending on the situation, it all depends on what we hear about what can be done. No one is ruling this out. |
|
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 08:04:00 -
[151] - Quote
quick question, has anyone even bothered to SAVE sp for the new weapons? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
215
|
Posted - 2013.05.08 08:05:00 -
[152] - Quote
Telcontar Dunedain wrote:umad?
Not all. You're actively trying to hinder progress by discouraging others from helping out and working with the CPM by lying and misinformation. It is actually my pleasure to put a bullet through your bullshit.
Telcontar Dunedain wrote: I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time.
Thank you for proving my point, you're as predictable as clockwork. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 08:12:00 -
[153] - Quote
damn, out of feedback, and tired, so....trolling the trolls mode engaged |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
216
|
Posted - 2013.05.08 08:16:00 -
[154] - Quote
General Tiberius1 wrote:damn, out of feedback, and tired, so....trolling the trolls mode engaged
You have what it takes to be a goodposter Tiberius....don't stoop. Keep in mind there is a difference between trolling the trolls, and tossing them into the dumpster entirely using facts and truth. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 08:23:00 -
[155] - Quote
ok, fine than, final bit of feedback.
do believe i am not the only person to notice that AV nades got stealth nerfed, their tracking seems to be near non-existant, they bounce off of fast moving vehicles far more, and do less damage. yet i don't remember reading any of that in the patch notes.
(on the other hand, over-cooking them no longer takes damage) |
Andrea Auroras
Forsaken Immortals
8
|
Posted - 2013.05.08 08:32:00 -
[156] - Quote
At least they didn't delete the Boot.ini lol
As for pushing back the release: You have to take into account of sony. They may be pushing for a general release as something like Dust really hasn't been done before on PS3 or any other console that I know of and they might be getting cold feet. Negative ratings/users = lost revenue = unhappy sony. I don't have any proof but it may be they are pulling strings. Most of us thought it was pretty early to go to full realease, maybe this is the reason why.
If this was on the PC no one would bat an eye and CCP would have a lot more room to play with. But it isn't and CCP have to work with company's that have for many years worked a totally different way.
Like i posted before, the countdown timer has started on metacritic. Times a ticking.
|
Smoky The Bear
Intergalactic Cannibus Cartel
36
|
Posted - 2013.05.08 08:44:00 -
[157] - Quote
Free Beers wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important.
My thoughts on this.. They dont have a test server? seriously? I played a pirate WOW server for years that had 2 test "realms" with maybe one of the lowest populations in the game on its best day.. WITH NO DONATIONS.. I really hate to be like this, but just tell me it will be ok and give me a hug.. maybe that will help?
Ok let me try to get positive, for second .. since I did see a response from a DEV which was really what I needed to see..
MY IDEA.. if its patented already sorry..
Lets have a panel of "advisors" for EACH weapon and Each class respectively
Requirements:
1. must have a played a TOTAL amount of HOURS (maybe a beta player req ?)
2. Must play a certain amount of hours EVERY week to remain active...
3. must be a 50/50 mix of noobs and vets
4. they must be active on forums in a PROVABLE way
5. they communicate amongst their contacts and read all the pertinent posts on the forums.. then they hash out whats fair, and would like to see a forum VOTE as well, then bring it to the DEVS for ACTION.. these are ez to do.. and should weigh heavily in ALL decisions if not be the asbsolute deciding factor.. , although must be wary of forum trolls who may or may not be playing the game at all.. or telll blatant lies etc. to further the cause of their desired agenda..
I would think that if you could find 50 active players from any given weapon/class who were active.. Maybe there could be a few semi permanent positions elected from trusted forum contributers, then the remaining "chosen" could be cycled in and out at the needs of the Advisors # requirements and peoples participation.. Maybe 50 is pushing it.. say 10 WELL INFORMED trusted forum members..whatever that means.. AND 20 Active and hopefully to some degree random choices????? I just solved world government? lol JK??
Ummm Can I be the MassDriver Advisor in charge? |
Mithridates VI
IMPSwarm Negative-Feedback
1234
|
Posted - 2013.05.08 09:07:00 -
[158] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:damn, out of feedback, and tired, so....trolling the trolls mode engaged You have what it takes to be a goodposter Tiberius....don't stoop. Keep in mind there is a difference between trolling the trolls, and tossing them into the dumpster entirely using facts and truth.
Your forum PVP is skilled further than I thought it was. |
KatanaPT
Tech Guard General Tso's Alliance
100
|
Posted - 2013.05.08 09:41:00 -
[159] - Quote
Phoenix Arakyd wrote:All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired.
Indeed, so true dude.
|
Otoky
DIOS EX.
57
|
Posted - 2013.05.08 11:39:00 -
[160] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence. Thank you
|
|
Kain Spero
Imperfects Negative-Feedback
1366
|
Posted - 2013.05.08 13:32:00 -
[161] - Quote
In my opinion one of the purposes of the main purposes CPM is to go out into the community and find the best players in any given role and get feedback from them.
As we move towards doing whatever we can before the 14th, I think keeping an ear to the ground and finding out the who's who in specific roles to help provide the CPM can only be helpful. These experts will be extremely helpful and their feedback important, but it is also our responsibility to listen to the community as a whole. |
Vrain Matari
ZionTCD Unclaimed.
506
|
Posted - 2013.05.08 14:24:00 -
[162] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issues where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. +1 Kain. A test server would work well but would be a little headach for player and separate players a bit. Better would be that once we have our training mode we could choose to load into 'experimental' mode to allow us to provide some real hands-on feedback from weapons and equipment before they're released into the wild.
One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me. |
David Spd
Red Star. EoN.
0
|
Posted - 2013.05.08 15:22:00 -
[163] - Quote
Just want to chime in and say, "this was bound to happen". CCP first of all has never made a FPS game, and basically none of the EVE knowledge transfers over. They built a next-gen concept on a nearly obsolete system with the next iteration being more than 3x more powerful. CCP doesn't trust the general opinion of the public, or can't be bothered to look for constructive posts so they nominated a handful of people to "speak for us". There's what, six of them? Only three or so seem to have anything to say (that's helpful) to us, and that alone makes me doubt the effectiveness of the others.
I've seen devs that made games for consoles say that it costs them money everytime theyupdate their game, and while I haven't heard specifics that alone seems to be reason enough to patch as cost effectively as possible (meaning not deploying new fixes everyday). I hope I'm wrong or that was misinformarion but it kind of makes sense if it's true.
My biggest concern right now is how "corporate" CCP is being with their interaction with the community. I have been a PC gamer for six or so years almost exclusively and being involved in free to play titles on that platform and then moving t to PS3, this title in particular... it's just sad. Other devs just make a mockery of CCP's transparency and willingness (or lack of) to be elbow deep in the community.
Whether it was reluctance, negligence or strait up refusal to share in-depth information about Uprising the fact remains that CCP is getting some major backlash when all we wanted was to beta test a beta product.
I think CCP rushed Uprising to both make EVE's anniversary AND the idiotic release date of 5/14. Dates don't mean anything when the health of your game is at risk.
And can we talk about an alleged "AAA Shooter" that doesn't have competent aim-assist on a console for just a moment? The core fundemental of the game and it's a chore learning to aim (and still problematic even after you have) is simply unacceptable. If this isn't fixed before the game's official release then CCP has put a gigantic hole into their own failboat; which will require an enormous amount of support via word-of-mouth that at this point I don't think they will get from the majority vets & newbies alike.
Game needs a lot oftender love and care from CCP and I'm dubious as to whether or not they can turn this game into half of what they envisioned.
If CCP is actually reding this thread and not just lying to us here's my suggestion on how not to completely ruin this game that has so much potential:
1. Stop focusing so much on release dates. Deliver a solid product when it's ready. (SoonTM isn't just a joke) 2. Don't make last minute changes to an update before going live. Patchnotes need to be accurate. 3. Stop making excuses, own up to your mistakes and correct the problem/s. 4. Features are great but focusing on fundementals/groundwork will pay off in the long run 5. Never EVER chop up one update and give it to players on separate days *cough* Uprising. 6. Listen to our feedback and base your game around us w/o compromising your original vision.
That's all I've got right now. I've been a silent closed beta tester up until this point because beta is beta but with release around the corner and nobody else has said what I wanted to I feel it's time I stop lurking and share my opinion on the state of the game.
P.S. Sorry for any weird typos etc.; I typed & posted this from a Vita. Also my thumbs are going numb. |
Lockout Tagout
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.05.08 15:26:00 -
[164] - Quote
Can someone compile a list of stealth nerfs?
CCP: Stop the ninja nerfing please. |
Ravhin keq
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.05.08 15:49:00 -
[165] - Quote
General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons?
spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3
using exile AR until the 14th |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
|
Posted - 2013.05.08 16:16:00 -
[166] - Quote
General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons?
I have 2 mil sp saved for tthe new weapons, but after what CCP has shown i doubt they will be worth the time. |
Telcontar Dunedain
Imperfects Negative-Feedback
377
|
Posted - 2013.05.08 16:58:00 -
[167] - Quote
Heinrich Jagerblitzen wrote:Telcontar Dunedain wrote:umad? Not all. You're actively trying to hinder progress by discouraging others from helping out and working with the CPM by lying and misinformation. It is actually my pleasure to put a bullet through your bullshit. Telcontar Dunedain wrote: I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time. Thank you for proving my point, you're as predictable as clockwork.
Yah confirming mad.
I don't ever discourage people from talking to you but I'm clear with them what your limitations are.
I wish you luck in your footrubs over skype. This build is pretty trashy at the moment.
|
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 17:23:00 -
[168] - Quote
bump |
NewOldMan
KILL-EM-QUICK RISE of LEGION
22
|
Posted - 2013.05.08 18:06:00 -
[169] - Quote
It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where.
The biggest fail of this build to me was the lack of communication, I mean for months all we got were small teasers as to how the skill system would be updated and how we would be getting a respec. Nothing to how Mass Driver blast radius would be nerfed (not even in the patch notes) Or how the logistics suit takes a lot more sp to spec into. The Heavy nerf is probably the biggest example.
Things like these could of been avoided. Months ago I could of known there wouldn't be any basic frame logis, and I could of asked someone about it. Now I just get to make a forum post and hope that it will make it in the next build in 4 months.
It's like talking to a wall, and hoping someone is on the other side to hear your cries for help. |
General Tiberius1
ZionTCD Unclaimed.
595
|
Posted - 2013.05.08 18:25:00 -
[170] - Quote
NewOldMan wrote:It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where.
The biggest fail of this build to me was the lack of communication, I mean for months all we got were small teasers as to how the skill system would be updated and how we would be getting a respec. Nothing to how Mass Driver blast radius would be nerfed (not even in the patch notes) Or how the logistics suit takes a lot more sp to spec into. The Heavy nerf is probably the biggest example.
Things like these could of been avoided. Months ago I could of known there wouldn't be any basic frame logis, and I could of asked someone about it. Now I just get to make a forum post and hope that it will make it in the next build in 4 months.
It's like talking to a wall, and hoping someone is on the other side to hear your cries for help.
no, they're just laughing at us |
|
Evil-Stuffed-Animal
Ahrendee Mercenaries
20
|
Posted - 2013.05.08 18:58:00 -
[171] - Quote
Ravhin keq wrote:General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons? spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3 using exile AR until the 14th
Bold move to spec so heavily into something that you haven't tested yet. In an attempt to avoid any possible future qq from the regular fanboys/girls, I'm willing to bet that CCP has already hit all "soonTM" weapons with the nerf-hammer to "lolbalance" them ... somehow. |
General Tiberius1
ZionTCD Unclaimed.
597
|
Posted - 2013.05.08 19:02:00 -
[172] - Quote
Evil-Stuffed-Animal wrote:Ravhin keq wrote:General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons? spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3 using exile AR until the 14th Bold move to spec so heavily into something that you haven't tested yet. In an attempt to avoid any possible future qq from the regular fanboys/girls, I'm willing to bet that CCP has already hit all "soonTM" weapons with the nerf-hammer to "lolbalance" them ... somehow.
wow, someone is a gambler |
Kain Spero
Imperfects Negative-Feedback
1370
|
Posted - 2013.05.08 19:33:00 -
[173] - Quote
Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 19:37:00 -
[174] - Quote
Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes.
we didn't, so we guessed as we specced, got screwed when we realised that things were WAY off, and started yelling in the forums |
Lockout Tagout
Onslaught Inc RISE of LEGION
5
|
Posted - 2013.05.08 19:51:00 -
[175] - Quote
General Tiberius1 wrote:Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. we didn't, so we guessed as we specced, got screwed when we realised that things were WAY off, and started yelling in the forums
We did guess as we specced. The worst part is that I am set back three months progress because of the SP sinks. |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:21:00 -
[176] - Quote
mump |
EnIgMa99
Imperfects Negative-Feedback
278
|
Posted - 2013.05.08 20:30:00 -
[177] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 mass driver doesnt work injectors dont work people dont render range is crap on all guns. |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:37:00 -
[178] - Quote
posting that everywhere eh? |
Seraph Prime
New Eden's Most Wanted Gentlemen's Agreement
1
|
Posted - 2013.05.08 20:46:00 -
[179] - Quote
Uh, don't hate our anything, but shouldn't they just ask for help on how to make an fps from other Devs from well known series? I'm just saying, if i got lost i would ask for directions from the locals. |
General Tiberius1
ZionTCD Unclaimed.
599
|
Posted - 2013.05.08 20:58:00 -
[180] - Quote
bump
**** you 404 error |
|
General Tiberius1
ZionTCD Unclaimed.
601
|
Posted - 2013.05.08 22:00:00 -
[181] - Quote
really? people are going to let a relevant and helpful thread die because they all want their own?
sad |
General Tiberius1
ZionTCD Unclaimed.
601
|
Posted - 2013.05.08 22:32:00 -
[182] - Quote
staying alive, staying alive, oh oh oh oh STAYING ALIIIIIVE!!!!! |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
7
|
Posted - 2013.05.08 22:45:00 -
[183] - Quote
General Tiberius1 wrote:really? people are going to let a relevant and helpful thread die because they all want their own?
sad
Id comment more but i am too frustrated at the fact the Devs are being silent. A comment here or there about what we are saying or what affect its having would be nice |
Summer-Wolf
Planetary Response Organisation
34
|
Posted - 2013.05.08 22:47:00 -
[184] - Quote
Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. |
General Tiberius1
ZionTCD Unclaimed.
602
|
Posted - 2013.05.08 22:48:00 -
[185] - Quote
Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting.
someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
7
|
Posted - 2013.05.08 22:52:00 -
[186] - Quote
General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon
they shafted everyone almost |
Summer-Wolf
Planetary Response Organisation
34
|
Posted - 2013.05.08 22:52:00 -
[187] - Quote
General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon
ya I read that.
I dunno man, all this doesnt feel right. Not at all.
|
General Tiberius1
ZionTCD Unclaimed.
603
|
Posted - 2013.05.08 23:06:00 -
[188] - Quote
Raz Sidona wrote:General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon they shafted everyone almost
yeah, but for us heavies, the shaft has almost disapered they rammed it in so far |
General Tiberius1
ZionTCD Unclaimed.
606
|
Posted - 2013.05.09 00:31:00 -
[189] - Quote
bump |
General Tiberius1
ZionTCD Unclaimed.
607
|
Posted - 2013.05.09 00:42:00 -
[190] - Quote
bump
(please sticky till GD gains a semblance of functionality) |
|
Mithridates VI
IMPSwarm Negative-Feedback
1255
|
Posted - 2013.05.09 00:55:00 -
[191] - Quote
Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as much data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes.
We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon.
I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future). |
flesth
Red Star. EoN.
19
|
Posted - 2013.05.09 00:55:00 -
[192] - Quote
if ccp going to fix all the error and get it all fixed soon or in future , as say 9/10 dust players will be happy with it, ccp should reset the sp for all of us to start the game again( fresh start) , that way there will be less QQ and more happy players knowing that everything is fixed, updated etc, no errors , everything balance , then got funny feeling that dust game will be better |
General Tiberius1
ZionTCD Unclaimed.
608
|
Posted - 2013.05.09 01:10:00 -
[193] - Quote
Mithridates VI wrote:Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as much data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon. I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future).
more inconvienent than say, a GD firestorm? |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
346
|
Posted - 2013.05.09 01:27:00 -
[194] - Quote
Thanks for this thread Kane. |
General Tiberius1
ZionTCD Unclaimed.
610
|
Posted - 2013.05.09 01:45:00 -
[195] - Quote
0 Try Harder wrote:Thanks for this thread Kane.
dito |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
|
Posted - 2013.05.09 01:46:00 -
[196] - Quote
Devs, say something! Your silence is only frustrating us further and making us lose faith |
Kain Spero
Imperfects Negative-Feedback
1376
|
Posted - 2013.05.09 01:47:00 -
[197] - Quote
Mithridates VI wrote: We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon.
I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future).
To me this is no excuse. If the need to have someone spawn in a match on their test clients in order to get the numbers (as some enterprising players have done) that should be what is done. The players must have this information especially when dramatic changes are made. |
Soozu
5o1st
74
|
Posted - 2013.05.09 01:47:00 -
[198] - Quote
Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
|
General Tiberius1
ZionTCD Unclaimed.
611
|
Posted - 2013.05.09 01:54:00 -
[199] - Quote
Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too?
sad sad days |
Soozu
5o1st
75
|
Posted - 2013.05.09 02:10:00 -
[200] - Quote
General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days
You should see what happens when two shotguns meet... A rage dance of lead and tears. |
|
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
|
Posted - 2013.05.09 02:15:00 -
[201] - Quote
Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears.
Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target |
Vrain Matari
ZionTCD Unclaimed.
511
|
Posted - 2013.05.09 02:24:00 -
[202] - Quote
Raz Sidona wrote:Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears. Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target I haven't used a shotgun in this game for over a year. Last night i tourned my heavy alt into a scout and went out with the merc pack shotgun with half-trained skills, no damage mods.
I can two shot proto heavies. |
General Tiberius1
ZionTCD Unclaimed.
617
|
Posted - 2013.05.09 02:35:00 -
[203] - Quote
Vrain Matari wrote:Raz Sidona wrote:Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears. Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target I haven't used a shotgun in this game for over a year. Last night i tourned my heavy alt into a scout and went out with the merc pack shotgun with half-trained skills, no damage mods. I can two shot proto heavies.
are you 1 foot away and shooting them in the head?
only way shotgunners get me these days
|
Aoena Rays
Bragian Order Amarr Empire
3
|
Posted - 2013.05.09 03:17:00 -
[204] - Quote
Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. |
Mithridates VI
IMPSwarm Negative-Feedback
1261
|
Posted - 2013.05.09 03:21:00 -
[205] - Quote
Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that? |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:29:00 -
[206] - Quote
Lot of people raging about the new patch, some of it is warranted.
I like the new stuff, but with unresolved bugs (turrets, vehicle upgrade skills) it made the game worse to play, I am not even sure how it could be possible,
Why does new content have to be paired with atrocious changes in game-play balance where none was needed before, and glitches.
Represent players, and you will fare well in re-election. |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:30:00 -
[207] - Quote
Mithridates VI wrote:Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that?
They don't fix them, themselves, to my knowledge I thought they are community leaders that represent players. They are exposed to stuff before it happens, and give input that CCP may or may not take. |
Summer-Wolf
Planetary Response Organisation
34
|
Posted - 2013.05.09 03:34:00 -
[208] - Quote
Patoman Radiant wrote: it made the game worse to play, I am not even sure how it could be possible,.
Ask Eve players. CCP has a nasty habit of breaking things and then try to fix it without usually consulting the player base BEFORE any major change. Only in the past year have they tried to change that habit on Eve.
They were communicating way more that the release of previous builds. I do not believe its hard to sticky a post explaining something like: we screwed up and we are sorry and are working on it.
hell... EVEN BLIZZARD POSTED AN APOLOGY ABOUT DIABLO 3!!!
|
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
|
Posted - 2013.05.09 03:37:00 -
[209] - Quote
Patoman Radiant wrote:Mithridates VI wrote:Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that? They don't fix them, themselves, to my knowledge I thought they are community leaders that represent players. They are exposed to stuff before it happens, and give input that CCP may or may not take.
They tell the Devs what to fix, what players want, and suppose to keep garbage like uprising away from us. But their job is only useful if the Devs listen to them and also give them proper previews. I heard the demo at fanfest was not the same as uprising for us. Devs please listen to the CPM and the community, we know what we want and what works. |
Summer-Wolf
Planetary Response Organisation
34
|
Posted - 2013.05.09 03:44:00 -
[210] - Quote
Raz Sidona wrote:[Devs please listen to the CPM and the community, we know what we want and what works.
This. It may sound arrogant but I remember when the community played against the Devs last summer, we stomped them so hard. I remember, I was there in my tank (when tanks were highly OP).
They didnt have skills and didnt know how to play their own games. Its that simple.
They are using number crunching (just read the HMG thread) to come up with balancing instead of all the data we have given them for beta and the feedback from players.
They arent even using feels, and that same data crunching broke so many stats and classes that the game is unplayable.
What did Dust promise? Galactic warfare over planets with multiple vehicles, MCC battles and a variety of classes.
At launch, we are getting a mini part of factional warfare... thats about it.
Nothing else.
Oh, and a broken game. And Devs mostly hiding behind numbers crunching.
What in the hell was the beta for then? A crowd funding strategy to publish this? |
|
General Tiberius1
ZionTCD Unclaimed.
620
|
Posted - 2013.05.09 04:30:00 -
[211] - Quote
Summer-Wolf wrote:Raz Sidona wrote:[Devs please listen to the CPM and the community, we know what we want and what works. This. It may sound arrogant but I remember when the community played against the Devs last summer, we stomped them so hard. I remember, I was there in my tank (when tanks were highly OP). They didnt have skills and didnt know how to play their own games. Its that simple. They are using number crunching (just read the HMG thread) to come up with balancing instead of all the data we have given them for beta and the feedback from players. They arent even using feels, and that same data crunching broke so many stats and classes that the game is unplayable. What did Dust promise? Galactic warfare over planets with multiple vehicles, MCC battles and a variety of classes. At launch, we are getting a mini part of factional warfare... thats about it. Nothing else. Oh, and a broken game. And Devs mostly hiding behind numbers crunching. What in the hell was the beta for then? A crowd funding strategy to publish this?
i missed that event, but from everything i heard, it was a laugh riot as the DEVS got slaughtered |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
|
Posted - 2013.05.09 05:16:00 -
[212] - Quote
last bump from me tonight, thanks to kain for starting the thread and a genuine thanks to CCP for the effort making the game but please CCP fix the broken game you have given us. |
Kain Spero
Imperfects Negative-Feedback
1377
|
Posted - 2013.05.09 13:21:00 -
[213] - Quote
Hey guys the CPM just got done with a high level meeting with CCP and made the significant concerns of the community known.
CCP is also following what you guys are saying and the feedback you are providing. The CPM will be updating you soon, but for right now know that stuff is being worked on, and that **** is very very serious and CCP seems to understand that.
That doesn't mean their feet aren't being held to the fire, but I feel much better about the situation if CCP follows through the actionable items that were discussed. |
Smoky The Bear
Intergalactic Cannibus Cartel
37
|
Posted - 2013.05.09 13:37:00 -
[214] - Quote
Kain Spero wrote:Hey guys the CPM just got done with a high level meeting with CCP and made the significant concerns of the community known.
CCP is also following what you guys are saying and the feedback you are providing. The CPM will be updating you soon, but for right now know that stuff is being worked on, and that **** is very very serious and CCP seems to understand that.
That doesn't mean their feet aren't being held to the fire, but I feel much better about the situation if CCP follows through the actionable items that were discussed.
Again.. why cant THEY say that.. |
ZiwZih
The Tritan Industries RISE of LEGION
125
|
Posted - 2013.05.09 13:53:00 -
[215] - Quote
Smoky The Bear wrote:Kain Spero wrote:Hey guys the CPM just got done with a high level meeting with CCP and made the significant concerns of the community known.
CCP is also following what you guys are saying and the feedback you are providing. The CPM will be updating you soon, but for right now know that stuff is being worked on, and that **** is very very serious and CCP seems to understand that.
That doesn't mean their feet aren't being held to the fire, but I feel much better about the situation if CCP follows through the actionable items that were discussed. Again.. why cant THEY say that..
It doesn't really matter, if we know things are rolling. You can find a few shy posts by various devs, they are aware. Now let's wait for ETA on fixes.
Hope aiming will be the first they focus on. Noone wants to play FPSubmarines here. |
General Tiberius1
ZionTCD Unclaimed.
622
|
Posted - 2013.05.09 15:07:00 -
[216] - Quote
ZiwZih wrote:Smoky The Bear wrote:Kain Spero wrote:Hey guys the CPM just got done with a high level meeting with CCP and made the significant concerns of the community known.
CCP is also following what you guys are saying and the feedback you are providing. The CPM will be updating you soon, but for right now know that stuff is being worked on, and that **** is very very serious and CCP seems to understand that.
That doesn't mean their feet aren't being held to the fire, but I feel much better about the situation if CCP follows through the actionable items that were discussed. Again.. why cant THEY say that.. It doesn't really matter, if we know things are rolling. You can find a few shy posts by various devs, they are aware. Now let's wait for ETA on fixes. Hope aiming will be the first they focus on. Noone wants to play FPSubmarines here.
i do believe CCP blam! is the only one REALLY acknowledging the problems......the rest seem to have crawled under a rock.... |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
|
Posted - 2013.05.09 15:46:00 -
[217] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=75000
CPM has done a glorious thing today and CCP has listened. This gives hope for the game to survive. |
Kain Spero
Imperfects Negative-Feedback
1382
|
Posted - 2013.05.09 19:51:00 -
[218] - Quote
Raz Sidona wrote:https://forums.dust514.com/default.aspx?g=posts&t=75000
CPM has done a glorious thing today and CCP has listened. This gives hope for the game to survive.
It should. That doesn't mean our responsibilities as a community are over. It will be up to the players and the CPM to make sure CCP and Dust 514 stay on the right course moving forward. Actions and results are much more valuable than words. |
General Tiberius1
ZionTCD Unclaimed.
627
|
Posted - 2013.05.09 20:52:00 -
[219] - Quote
Kain Spero wrote:Raz Sidona wrote:https://forums.dust514.com/default.aspx?g=posts&t=75000
CPM has done a glorious thing today and CCP has listened. This gives hope for the game to survive. It should. That doesn't mean our responsibilities as a community are over. It will be up to the players and the CPM to make sure CCP and Dust 514 stay on the right course moving forward. Actions and results are much more valuable than words.
translation: more constructive comments (unlike this one) |
Zombie Supreme
D3LTA FORC3 Orion Empire
24
|
Posted - 2013.05.09 21:02:00 -
[220] - Quote
Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics.
INJECTORS WORK 40% OF THE TIME AT BEST!!! you try to stab them and it makes the sound but doesn't pick them you have to do this 3 or 4 times. The whole new revive system, where u go to that menu and have to press X to even be seen to be revived is totally a FAIL! |
|
Kain Spero
Imperfects Negative-Feedback
1394
|
Posted - 2013.05.11 12:32:00 -
[221] - Quote
Please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=75594&find=unread
This is great step in the right direction. The community and CCP together need to make sure that this progress continues moving forward. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 :: [one page] |