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Kegeras
Storm Wind Strikeforce Caldari State
0
|
Posted - 2013.05.07 17:02:00 -
[31] - Quote
I can only imagine that people who have been playing longer than I have are a lot more upset than I am. I spent the whole last month (yes short compared to most of you) speccing into a very specific set of skills and I can no longer use any of the setups I once had because of all the skill changes, SP cost inflation, and PG/CPU changes. So with nearly 3m SP I am back to running in a starter fit suit, or the BPO scout suit from merc pack.
wish I had my money back at this point |
MisterCheddy
We Who Walk Alone
1
|
Posted - 2013.05.07 17:05:00 -
[32] - Quote
Full launch? more like full ******... NEVER GO FULL ******!
i would like a refund too
I'm in the same boat as Kegeras there |
Abu Stij
Goonfeet
5
|
Posted - 2013.05.07 17:05:00 -
[33] - Quote
This sentiment may have been touched on before, but in regards to Mouse & Keyboard controls:
They need to make the key commands on the Keyboard more natural for a Keyboard/Mouse integration as they do not currently represent any logical layout for a FPS game. Your Grenade button is the X key for example. That's not the most ideal spot to put a utility item's keybinding.
Of couse rebinding of keys is an option but the fact the layout is not natively natural, nor readily available for display both in game and on the DUST 514 site is a little troubling.
Grenadez Rollack wrote:I been gaming for years and this is the worste update ever. From the 1st time I played dust I havnt played anything but dust. But now. Its not even fun anymore. You still had people trying to learn and as was said earlier play catch up. This update was like a completely new game. Rather than spending more money and time in this game id rather just find something else. Truley a disappointment.
I've been reading and writing English for decades and this is truly a disappointment. I hope you don't email your boss/teachers like this, it would give them the impression you didn't pass grade school level reading & writing. |
Lockout Tagout
Onslaught Inc RISE of LEGION
0
|
Posted - 2013.05.07 17:13:00 -
[34] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
CCP Eterne, allow me to make this very clear. At this point, one of my main regrets is not having a space memorial statue to shoot in protest over how bad this build is. If one existed, I would be rioting and it would be rubble.
Kain Spero, I do have a solution for CCP to consider in the future. But first, it is true that I agree that CCP did not let the community get more involved in Uprising. In fact it is painfully obvious. At first I blamed the CPM for being a bunch of pro-CCP cheerleaders that were only appointed because they stroked CCP ego. I am happy to see that you are siding with the community as it is your purpose in the first place. Please make sure that your associates do not do the same.
Here is the solution. When CCP has a new build, from now on CCP should deploy it to SiSi and allow for Dust players to login for 2-4 weeks for testing. This will provide good feedback to CCP and the CPM on how to move forward with a build. It would be foolish to not implement this model lest the community always be in fear of CCP breaking the game like they did this time. And CCP would always run the risk of the community rioting or a mass exodus. CCP can't afford to allow players to test new builds ahead of time, it is plain foolishness in the MMO sphere, especially the untested and unknown MMOFPS genre.
CCP would be wise to consider this model: FPS > MMO every time in the MMOFPS genre. I am glad I saw all this coming and still haven't spent a single SP. Which is sad because I can't play my favorite game anymore, which as of now is no longer my favorite game due to the state it is in. Let's be honest here, I couldn't tell the difference between Uprising and a World of Warcraft content patch. Do your player base a favor and don't be like Blizzard. |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:25:00 -
[35] - Quote
thanks kain, the fact that the CPM is listening is great.
the fact that the DEVS are SILENT on the other hand? that is getting old |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:27:00 -
[36] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you.
they do this in eve, why can't they do it in dust? |
General Tiberius1
ZionTCD Unclaimed.
571
|
Posted - 2013.05.07 17:31:00 -
[37] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
a features and discussion section of the forums, similar to what the eve forums have, would be awesome.
example: APOC changes were released to community, number wars commenced, CCP modified their plans based on feedback, result? a slightly better APOC than intended |
Aighun
Zumari Force Projection Caldari State
826
|
Posted - 2013.05.07 17:34:00 -
[38] - Quote
Users often don't really have a very clear idea of what they want. They will often make a lot of noise about things in a game but that is really all it is. Noise. And what we say we want and what we actually do and find rewarding in game are often not the same thing.
Using user feedback as one source of information to design a better product is one thing. A whole bunch of people can sift through data more quickly than one or two people working alone.
Giving everyone what they say they want is something else entirely. And this should not be attempted. Some players that post here will have good and valuable insight. At the same time the loudest and most frequent forum posters may not really reflect the consensus of the majority of players.
But beyond that, we, the community can't be involved directly with CCP. If that were possible there would be no need for a CPM. You are only there on the CPM to act as a bridge between the players and the folks making the game. Which I think was your point. We do not at all want a CPM that attempts to influence game design decisions based only on their own personal vision for the game.
But as far as the stats go, agree 100%. CCP should take an all or nothing approach. Either let the players figure it out in the dark, or just let us take a look at everything. This a little here, a littler there, not much of this but some of that approach is not the way forward.
|
Draco Cerberus
Hellstorm Inc League of Infamy
35
|
Posted - 2013.05.07 17:34:00 -
[39] - Quote
This build seems to still be apart of the Beta phase in that things were changed, people got angry, and specs on weapons and gear have not been released. Also, anyone using a proto nanohive can also tell you that if they are using the ammo hive it disappears pretty quickly as well, similar to the speed of the gauged nanohive of last build. They also removed the KC-R nanohives as well.
My hope is that in the future, before launching a major patch like this one, where numbers (weapon stats, equipment stats) are a big part of the change, that CCP will deploy dust in its proposed form and give us an option to deploy to SISI to test it out. The test server is there, we played on it for Closed Beta and know that there is the possibility that we could help test it out before deploying and give input that helps the game, wasn't that why we were involved in the beta in the first place? |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
532
|
Posted - 2013.05.07 17:53:00 -
[40] - Quote
It seems a few people want them to "put things back" the way they were.
How is taking steps backwards progress? that is, in fact, the opposite of progress. Certainly, the issue here isn't that they need to go back. They need to go forward with this build. They've done so much work.
The skill trees are fine. The biggest issue in this game is matchmaking. If they can get a solid form of TOTAL SP-BASED Matchmaking in pub matches going, AND get FW and PC up and running, it will provide a nice blanket for the new guys to play dust at their leisure, with people who have similar skills etc. Then gear won't be an issue. only 3m sp? thats ok, here, play with other people who have between 2m and 4m SP. just started? Have fun playing with other people who just started and have less than 2m sp.
But for this system to work, more than 4k people need to be on, lol. |
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Mr Zitro
Imperfects Negative-Feedback
533
|
Posted - 2013.05.07 18:01:00 -
[41] - Quote
Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things |
Rossiya diya Trolley
Resheph Interstellar Strategy Gallente Federation
18
|
Posted - 2013.05.07 18:02:00 -
[42] - Quote
Youre all idiots. This game is destroyed, if you show it to someone in real life, they play then uninstall. It rarely grasps new players attention. Word of mouth fails, the game is stuck at this pace. Good news is, it's dead, it will be stuck at this pace. Im so happy i got to watch it crumble, maybe they'll stay away from console now.
Stop touching **** CCP. time to throw in the towel, go back to P.C and make another MMO. Once destiny comes out, i can guarantee your little game here will be fuckin annihilated. |
Kain Spero
Imperfects Negative-Feedback
1317
|
Posted - 2013.05.07 18:13:00 -
[43] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty. |
Abu Stij
Goonfeet
7
|
Posted - 2013.05.07 18:18:00 -
[44] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
Not sure if you read the rest of the thread Kain, but it has already devolved into a "CCP vs Players" mindset. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2013.05.07 18:21:00 -
[45] - Quote
Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics.
Logi suits can respec yes but oohh hell no injectors does not work at all !!! I'm a logi and my suit is nice i really like it. What i don't like is running around like a headless chicken with Benny hill playing in the background while trying to find the downed teammate who just went straight to the map screen and didn't call for help. (sooo few do that)
Make it mandatory that you'll always call for revive when downed. The distance counter is really nice but the downed player also gets a countdown on when he'll bleedout. Can't this also be shown to the medics ?? Maybe make this part of the logi role so that only logis get the countdown to when people will bleedout. |
Kain Spero
Imperfects Negative-Feedback
1317
|
Posted - 2013.05.07 18:24:00 -
[46] - Quote
Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things
I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. |
Abu Stij
Goonfeet
7
|
Posted - 2013.05.07 18:27:00 -
[47] - Quote
Kain Spero wrote:I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy.
That could work, but then you result in only the most vocal parties being listened to. If you were to use that process please elaborate on how you would filter out the trash and **** posts/comments and gather a strong consensus on what the actual community thinks/feels as opposed to what a handful of crybabies constantly demand. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
201
|
Posted - 2013.05.07 18:27:00 -
[48] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
and in all honesty... even SOME sort of response from the Devs and CCP employees on various topics.. much like foxfour was doing previously.. really goes a long way with keeping the community at least to some extent, informed.
I understand we're going on 24 hours since this has been out, but there are several issues that affect CORE gameplay that have been addressed, with not so much as a simple 'this has been confirmed' or 'we are aware of this and working on it' reply from CCP.
anyone with half a brain can understand the fact you cant just flip a switch and fix/change everything in 1 stroke.
Nor should anyone expect CCP to be completely forthcoming at all times, as this is a business after all, BUT keep us in the loop.
its amazing what that little 'Dev' sticky next to a thread can do in terms of communicating |
SoTa PoP
Internal Error. Negative-Feedback
2273
|
Posted - 2013.05.07 18:28:00 -
[49] - Quote
CHICAGOCUBS4EVER wrote:Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty. and in all honesty... even SOME sort of response from the Devs and CCP employees on various topics.. much like foxfour was doing previously.. really goes a long way with keeping the community at least to some extent, informed. I understand we're going on 24 hours since this has been out, but there are several issues that affect CORE gameplay that have been addressed, with not so much as a simple 'this has been confirmed' or 'we are aware of this and working on it' reply from CCP. anyone with half a brain can understand the fact you cant just flip a switch and fix/change everything in 1 stroke. Nor should anyone expect CCP to be completely forthcoming at all times, as this is a business after all, BUT keep us in the loop. its amazing what that little 'Dev' sticky next to a thread can do in terms of communicating +1 |
Thor Odinson42
Planetary Response Organization
167
|
Posted - 2013.05.07 18:28:00 -
[50] - Quote
Kain Spero wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. I really appreciate that. The last thing we need is for us to devolve into a us vs. them situation. I have confidence that CCP and the greater community can work together. I'm not going to sugar coat it though. I am DEEPLY concerned with where we are right now. It's time for all of us to push up our sleeves and get our hands dirty.
It's time for them to reach out to somebody. The complaints are beyond being mad about your OP weapon being nerfed.
I'm hoping they surprise me. |
|
Mr Zitro
Imperfects Negative-Feedback
533
|
Posted - 2013.05.07 18:35:00 -
[51] - Quote
Kain Spero wrote:Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. The community deserves nothing! This game isn't charity, which you CPM members are good with but that doesn't help at understanding a console game, let alone a FPS. They tried balancing from the lower end of the player base why not try and balance it for a more competitive play style than carebear city. |
Jammer Jalapeno
BIG BAD W0LVES
3
|
Posted - 2013.05.07 18:42:00 -
[52] - Quote
Den-tredje Baron wrote:Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics. Logi suits can respec yes but oohh hell no injectors does not work at all !!! I'm a logi and my suit is nice i really like it. What i don't like is running around like a headless chicken with Benny hill playing in the background while trying to find the downed teammate who just went straight to the map screen and didn't call for help. (sooo few do that) Make it mandatory that you'll always call for revive when downed. The distance counter is really nice but the downed player also gets a countdown on when he'll bleedout. Can't this also be shown to the medics ?? Maybe make this part of the logi role so that only logis get the countdown to when people will bleedout.
I hear ya, I have trouble picking up my teammates as well. It is extremely hard to find them without the needles popping up on the radar and when you do find one your injector doesn't even work half the time. Also that screen that pops up after you have been killed is quite annoying. I like to see what is going on around me while I am waiting for a revive.
Don't get me wrong though, I am all about progression. The new maps look great, communication has improved, and I can even live with the new skill system, but honestly there were some things that did not require tweaking. Everything is so flashy and cheesy now. Big disappointment for sure. |
Thor Odinson42
Planetary Response Organization
167
|
Posted - 2013.05.07 18:43:00 -
[53] - Quote
Mr Zitro wrote:Kain Spero wrote:Mr Zitro wrote:Kain sorry but you are wrong. The community will never be able to balance anything because they want what they spec into to be the best so they cry for nerfs on all the other things. The only thing the community should do is play the game and point out bugs. The right way to balance a game is to have a couple of players who are specialists in their field. But Zitro how does that balance anything? Ok slowpoke, have tank guy and av guy argue till they find balance. Was that so hard?
People who are real specialist in their field out of the 4,500 players need to tell the other 4,494 players to just quit thing to "balance" things I would love to get some groups of role experts together, but the community can help and deserves to have all the cards on the table. Trying to concentrate balance only to experts would be just as bad as only leaving it to the CPM. We need an all of the above strategy. The community deserves nothing! This game isn't charity, which you CPM members are good with but that doesn't help at understanding a console game, let alone a FPS. They tried balancing from the lower end of the player base why not try and balance it for a more competitive play style than carebear city. +1 |
Darius Ashran
BetaMax. CRONOS.
23
|
Posted - 2013.05.07 18:45:00 -
[54] - Quote
I agree with a lot of the sentiments on this page especially the idea of CCP Fozzie like community updates on the forums.
As its stands much as I want to like everything about uprising I just cant and it really feels like the ccp shanghai office is really dropping the ball and hurting the product and community with its lack of communication.
To be clear I don't blame foxfour or CmdrWang they are employees and its not there call wither or not this information gets shared they are simply messengers. I do think they need to be more aware of the impact episodes like this have. It is their responsibility as much as anyone at CCP to make sure that those not directly and regularly interacting with the community know how important it is for Community to Dev interaction when it comes to mattes of balance.
So many of these issues would have been avoided if they had simply run some of it by the community. We all know this its obvious some of these where just not play tested enough or perhaps even at all. CCP made EVE an amazing game because like Hilmar has said many times it was a joint effort between an amazing and dedicated community and an equally if not more amazing Studio full of passionate developers willing to try something new.( Note I am paraphrasing Google if you want direct quotes) It was not always perfect and it has had its stumbling blocks. But the history and the profits/Subscriber growth over the last 10 years speaks for itself.
Don't make foolish mistakes like this when you have such a great history as a development studio to draw from. It will wreck your new product which will not receive the kind of tolerance eve did in its early days. |
CPL Bloodstone
SVER True Blood Unclaimed.
61
|
Posted - 2013.05.07 18:46:00 -
[55] - Quote
This build reminds me of when Sony swung the patch bat in Star Wars Galaxy (not the new star wars) and F'd the game into submission.... |
BelleMorte MORTIMOR
Betaguards
1
|
Posted - 2013.05.07 18:50:00 -
[56] - Quote
Vyzion Eyri wrote:Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry. Logistics suits can definitely be useful medics. how about havs cant aim up and you put in attack dropships thanks ccp hav guns can only shoot lvl with the center of turrent ina 360 degree circle and down about 30 degrees anything over level the tuurent and sight aim like you could shoot but all projectiles shoot lvl with cnt of turrent this applys to all turrent between militia and standard all types also pg skills do not apply to vehicles tanks are a broken concept no point in even trying but thankfully we can still afk |
Berserker007
Imperfects Negative-Feedback
273
|
Posted - 2013.05.07 19:06:00 -
[57] - Quote
My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not sugarcoat have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. |
Thor Odinson42
Planetary Response Organization
168
|
Posted - 2013.05.07 19:15:00 -
[58] - Quote
Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. I go through phases right now. When I read this I want to yell F yeah and break my keyboard at work. But then I go through phases where I try to remain calm and hope they just have to tweak a few things.
One thing is for certain. As a 34 year old man, I'll never get so emotionally invested in a video game. However I've invested enough real money in this game that I'll be here for a while out of principle.
The CPU/PG thing for vehicles makes me think they are just too far off. How would something like this not get noticed? Did not one single tester try and fit a vehicle and play a match? I think they honestly just have maxed out everything and play around with stuff. There is no way that anybody created a character and started from scratch. Not with what we downloaded yesterday. |
Berserker007
Imperfects Negative-Feedback
275
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Posted - 2013.05.07 19:20:00 -
[59] - Quote
Thor Odinson42 wrote:Berserker007 wrote:My first big question; is to those who were at fanfest; was Uprising THIS AWFUL ?????????
As from the tourny we all watched, gameplay looked much better, smoother and everything. So, CCP, WTF DID YOU DO !!!!!
At this point, i'd say scrap all of Uprising and give us Chromo back for another 1-3 months till you figure out how to put out an adequate new build. Uprising has been the worst build by far no comparison (as ive been here since early Replication build); and there isn't anything to give this build a gleam of hope to get better.
Lets look at the pos & neg :
POS: +6 man squads +no UVTs +game looks graphically a bit nicer
Neg: -game is ISK sink -game is SP sink -movement is sluggish -weapons are worthless -SP gain is atrocious -ambush isn't worth playing -skirmish isn't worth playing -starting players are F"d beyond any help -skilling into anything of need is a massive SP sink (there is grind, then there is worthless WTF are you thinking) -Nanohives are worthless till lv4 or 5 -spawn system is still pathetic -Still no balance b/t suits, weapons, vehicles; or anything
Should i keep going? Seriously CCP, did you hand off Uprising to a bunch of people with Down syndrome to make and test (as your in house testing group should be FIRED ASAP). There isn't anything remotely acceptable that was given to us. I know i may get banned for this; but CCP, you need a wakeup call from the community and not have anything sugarcoated.
I do give credit to CCP Eterne for making a post; but hopefully something comes of it; otherwise see player counts drop even more then they have the last few months. I go through phases right now. When I read this I want to yell F yeah and break my keyboard at work. But then I go through phases where I try to remain calm and hope they just have to tweak a few things. One thing is for certain. As a 34 year old man, I'll never get so emotionally invested in a video game. However I've invested enough real money in this game that I'll be here for a while out of principle. The CPU/PG thing for vehicles makes me think they are just too far off. How would something like this not get noticed? Did not one single tester try and fit a vehicle and play a match? I think they honestly just have maxed out everything and play around with stuff. There is no way that anybody created a character and started from scratch. Not with what we downloaded yesterday.
the funny thing is, i am/was calm in writing that. But as i said, CCP doesn't deserve to have things surgarcoated anymore. The need to cold hard facts whether they hurt to hear or not. I was actually quite hopeful for Uprising till i actually spent 6 hours playing and wished i could hurl, as i felt that disgusted afterwards |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
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Posted - 2013.05.07 19:38:00 -
[60] - Quote
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