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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kain Spero
Imperfects Negative-Feedback
1286
|
Posted - 2013.05.07 12:59:00 -
[1] - Quote
Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. |
Jammer JAMS
Department of Defence Planetary Response Force Eternal Syndicate
3
|
Posted - 2013.05.07 13:00:00 -
[2] - Quote
To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS |
Vyzion Eyri
The Southern Legion RISE of LEGION
620
|
Posted - 2013.05.07 13:03:00 -
[3] - Quote
Jammer JAMS wrote:
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
Injectors work, and the basic nanohives were nerfed so that there was an actual benefit in skilling into Nanocircuitry.
Logistics suits can definitely be useful medics. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1364
|
Posted - 2013.05.07 13:05:00 -
[4] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP.
I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc...
There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
215
|
Posted - 2013.05.07 13:09:00 -
[5] - Quote
In EVE there are testing of features on the Test Server, they either invite people for mass testing, or leave the things there and say "try it out and give us feedback".
I-Śm quite positive that this will one day be implemented in Dust also, but right now, they still need to LAUNCH the damn game before giving a test server for it.
Stop complaining like thing wil lbe like this for the next year or more. |
Yay Adski
Imperfects Negative-Feedback
223
|
Posted - 2013.05.07 13:10:00 -
[6] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. |
Takahiro Kashuken
Red Star. EoN.
464
|
Posted - 2013.05.07 13:14:00 -
[7] - Quote
Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest.
Same
Not one vehicle person in the CPM
We are ****** right now in this build and future builds i believe
AR514 |
DUST Fiend
OSG Planetary Operations Covert Intervention
2819
|
Posted - 2013.05.07 13:19:00 -
[8] - Quote
+1 for sure, you definitely earned some E-rep here.
Keep up the good fight, I agree, we have some extremely smart people in this community. It's amazing watching you all just set to work as soon as the build was in your hands, a shared effort would propel us much more quickly into the future. |
Beren Hurin
OMNI Endeavors
426
|
Posted - 2013.05.07 13:22:00 -
[9] - Quote
Conflict management is as much about manageing expectations as much as it is about design and intelligence. |
Ryder Azorria
Amarr Templars Amarr Empire
291
|
Posted - 2013.05.07 13:24:00 -
[10] - Quote
Takahiro Kashuken wrote:Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. Same Not one vehicle person in the CPM We are ****** right now in this build and future builds i believe AR514 The CPM were picked because they're NOT part of the 'hurr durr durr nerf everything except what I use' crowd. They are people who actually want the best for the game and it's community as a whole.
That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over hear for future 'tweaks' with the nerf mallet. |
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Takahiro Kashuken
Red Star. EoN.
465
|
Posted - 2013.05.07 13:48:00 -
[11] - Quote
Ryder Azorria wrote:Takahiro Kashuken wrote:Yay Adski wrote:Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you. I find that very hard to believe if I'm honest. Same Not one vehicle person in the CPM We are ****** right now in this build and future builds i believe AR514 The CPM were picked because they're NOT part of the 'hurr durr durr nerf everything except what I use' crowd. They are people who actually want the best for the game and it's community as a whole.That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet.
3 of em are useless, maybe 4 tbh out of the 6 of em |
NAV HIV
The Generals EoN.
197
|
Posted - 2013.05.07 14:17:00 -
[12] - Quote
This is supposed to be Team Play. They made it difficult to Frago teammates and objectives in the past. But now its a hit and miss. You cant focus on your game play if you'd want to Frago your squad mate or an objective. Either the squad leader or the squad mate has to stop moving. Cmon CCP, its not very tactical.
Nanohives gives less ammo, that's understandable for the militia grade. But a K17D disapears very quickly too. Again have to jump like hungry wolves to find some ammo. |
Cody Sietz
The Tritan Industries RISE of LEGION
99
|
Posted - 2013.05.07 14:24:00 -
[13] - Quote
I agree with part where CCP should list all the stats and let us know what is changing.
But the CPMs are trying to do whats best for the game and the community. Its hard to predict whats gonna happen when you release a update. |
Grimmnyr Odynson
WarRavens Orion Empire
1
|
Posted - 2013.05.07 14:30:00 -
[14] - Quote
Yes, I definitely feel the Dev Team should be far more open about their communication. I want to make a comparison here. League of Legends, while not being a fps, has 113 champions currently that have to be balanced constantly. Each patch they are tweaking numbers here and there and reworking old champs to better fit the game as it is now. The difference between Riot and CCP? Communication. Rioters are on the forums EVERY SINGLE DAY posting in probably a hundred threads about the game, champions, balance and etc. Most of the time if a champ gets nerfed or buffed they explain why in the post itself, in follow up posts, or in the patch video.
CCP has what, 15 categories for weapons with maybe 8-10 variations (that feature slight changes such as requiring different amounts of PG/CPU or doing barely noticeably more damage).
15 categories of weapons give or take and they can't balance them for ****, let alone even be bothered to explain why some were nerfed so hard (looking at you, HMG). |
Kain Spero
Imperfects Negative-Feedback
1289
|
Posted - 2013.05.07 14:35:00 -
[15] - Quote
Beren Hurin wrote:Conflict management is as much about manageing expectations as much as it is about design and intelligence.
I think this is one of the major issues. Expectations WERE NOT managed. This game has been dramatically changed and I feel that the community wasn't in on the loop. When fundamentals are altered the community needs to be able to make comments and group think through the issues. Both CCP and the Dust community want this game to succeed. I really do believe that, but everyone really needs to be on the same page before dramatic changes like this are locked in.
CCP, the community isn't angry because they hate you guys or Dust. We've been on this road together for a year, but what has happened feels like a betrayal of trust. The community has given you their blood sweat and tears to bring this game to launch. I don't think anyone really wants Dust to fail. Give the community the tools and the information to help you. |
Kain Spero
Imperfects Negative-Feedback
1294
|
Posted - 2013.05.07 14:40:00 -
[16] - Quote
Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet.
THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP. |
General Hornet
Internal Error. Negative-Feedback
49
|
Posted - 2013.05.07 14:42:00 -
[17] - Quote
Well said Kain I agree |
General Hornet
Internal Error. Negative-Feedback
49
|
Posted - 2013.05.07 14:47:00 -
[18] - Quote
Jammer JAMS wrote:To be Honest about a lot of things I have played eve since 2007 This patch was quite a let down
There is a lot of shiny new things in this patch here is a list of things done right and wrong please add to it people so CPP get the message
Things done right. 6 person squad Voice on all channels Shiny new colors Working on Re balance
Things to fix New spawn Menu should have used same keys X to select default and x to start like always
Re Balance is messed up you have Nerfed all the weapons way to much there should have been some done to Laser, Sniper, Maybe a little less damage on a heavy and Forge Gun
The suit fittings are all messed up now as far as PG/ CPU
You have taken away what we had before and not replaced it with skills
Changing all the skills was a bad Idea now most people have chosen skills that do not relate or work
The HUD does not work well can't see who needs a medic
Medics needles don't work anymore Nano-hive is useless now Way to little ammo
Logistics can't re-spec to a use full medic
A lot of the default suit fitting are fit wrong and don't give you what is needed to be a default player in that role
Players are getting stuck, Map is freezing.
When you die get rid of the screen that shows you who killed you you want to see what is going on.
You have messed with the core of what DUST was. All you had to do was some balancing and new shinny stuff.
There is probably a lot that I have not seen yet so please add to it people. In a nice way to get it fixed a list of what you like and what needs to be fixed
Jammer JAMS this, they messed with the PG and CPU and the guys with 11 mil skillpoints shrugged and said whatever doesn't effect me and the people who have been grinding trying to play catch-up have been set back more.
|
THE GREY CARDINAL
PSU GHOST SYNDICATE
57
|
Posted - 2013.05.07 15:46:00 -
[19] - Quote
Well said. CCP and the community working together would be a powerful force for efficient development in game balance. |
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CCP Eterne
C C P C C P Alliance
1518
|
Posted - 2013.05.07 15:47:00 -
[20] - Quote
Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. |
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Thor Odinson42
Planetary Response Organization
157
|
Posted - 2013.05.07 16:07:00 -
[21] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. If you guys would have released a detailed Dev blog on the respec in early April like you'd talked about, we would have been doing all this complaining about a spreadsheet instead of your game. The obvious stuff could have been fixed or at least we would have mentioned the issues we saw coming.
Not to pile on, but it's something to think about in the future.
The video on uprising gameplay from the french dude showed a max skilled character running around. It got me wondering if you guys do all of your testing with default characters maxed out. It's easy to see why there are so many issues if that is the case.
Not actually skilling a player up from our point of view could have solved some of these problems as well.
I'm really not trying to be condescending. I think the level of rage got pretty high yesterday when it seemed like you guys were locked in an underground bunker radio silent. It's really good to see you guys commenting on these things.
I really, really hope that you guys put the weapons back the way they were. The sharpshooter (range) skill being taken away probably solved a majority of the OP complaints. I don't see how you can weigh the positives and negatives of your rebalance if you change everything at once.
Anyway, thanks for commenting!
|
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
0
|
Posted - 2013.05.07 16:08:00 -
[22] - Quote
I been gaming for years and this is the worste update ever. From the 1st time I played dust I havnt played anything but dust. But now. Its not even fun anymore. You still had people trying to learn and as was said earlier play catch up. This update was like a completely new game. Rather than spending more money and time in this game id rather just find something else. Truley a disappointment. |
Free Beers
Internal Error. Negative-Feedback
1448
|
Posted - 2013.05.07 16:20:00 -
[23] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important. |
Maximus Stryker
Villore Sec Ops Gallente Federation
441
|
Posted - 2013.05.07 16:28:00 -
[24] - Quote
Free Beers wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important. I agree a test server is very much needed, though I have no idea how easy/difficult this would be to implement (no pun intended...IMP-lement) within the next 60 days.
At the very least, give us the stats...once the brain-trust of the community got rev'd up, people were seeing how OP the Caldari Logistics suit appeared to be...actually playing with it just confirmed what many thought to be true. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
268
|
Posted - 2013.05.07 16:30:00 -
[25] - Quote
Thor Odinson42 wrote:If you guys would have released a detailed Dev blog on the respec in early April like you'd talked about, we would have been doing all this complaining about a spreadsheet instead of your game. The obvious stuff could have been fixed or at least we would have mentioned the issues we saw coming.
+1 |
Scramble Scrub
Osmon Surveillance Caldari State
147
|
Posted - 2013.05.07 16:38:00 -
[26] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bullshit. |
NIIKIA
Namtar Elite Gallente Federation
41
|
Posted - 2013.05.07 16:49:00 -
[27] - Quote
Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone
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Thor Odinson42
Planetary Response Organization
162
|
Posted - 2013.05.07 16:52:00 -
[28] - Quote
NIIKIA wrote:Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone No doubt, I'm not going to bash the guy who had the balls to come face the furry in these forums.
I'm in the same boat on the fixes. They need to do this in a hurry. |
SoTa PoP
Internal Error. Negative-Feedback
2261
|
Posted - 2013.05.07 16:55:00 -
[29] - Quote
NIIKIA wrote:Scramble Scrub wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Bull You will do nothing. You have scammed us, lied to us, stolen from us, and you expect a paragraph like that will actually revive the faith we had in you guys? Haha no. At least he took the time to say something man. I'm giving ccp til the end of the month to at least have plans to fix what they have broken then I'm gone Took the time? He took 1 minute off to say something on a CPM thread - do you think us dumb? It's a ploy to make us think they care. But take a look around - take a look at your game - does it really seem like they listen?
They kept CPM from telling us **** after fanfest - gave us "SOONS" - Launched the game - and now should regret being such secretive pricks about there broken ideas. |
Summer-Wolf
Planetary Response Organisation
16
|
Posted - 2013.05.07 17:02:00 -
[30] - Quote
Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. |
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