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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
General Tiberius1
ZionTCD Unclaimed.
592
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Posted - 2013.05.08 08:04:00 -
[151] - Quote
quick question, has anyone even bothered to SAVE sp for the new weapons? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
215
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Posted - 2013.05.08 08:05:00 -
[152] - Quote
Telcontar Dunedain wrote:umad?
Not all. You're actively trying to hinder progress by discouraging others from helping out and working with the CPM by lying and misinformation. It is actually my pleasure to put a bullet through your bullshit.
Telcontar Dunedain wrote: I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time.
Thank you for proving my point, you're as predictable as clockwork. |
General Tiberius1
ZionTCD Unclaimed.
592
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Posted - 2013.05.08 08:12:00 -
[153] - Quote
damn, out of feedback, and tired, so....trolling the trolls mode engaged |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
216
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Posted - 2013.05.08 08:16:00 -
[154] - Quote
General Tiberius1 wrote:damn, out of feedback, and tired, so....trolling the trolls mode engaged
You have what it takes to be a goodposter Tiberius....don't stoop. Keep in mind there is a difference between trolling the trolls, and tossing them into the dumpster entirely using facts and truth. |
General Tiberius1
ZionTCD Unclaimed.
592
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Posted - 2013.05.08 08:23:00 -
[155] - Quote
ok, fine than, final bit of feedback.
do believe i am not the only person to notice that AV nades got stealth nerfed, their tracking seems to be near non-existant, they bounce off of fast moving vehicles far more, and do less damage. yet i don't remember reading any of that in the patch notes.
(on the other hand, over-cooking them no longer takes damage) |
Andrea Auroras
Forsaken Immortals
8
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Posted - 2013.05.08 08:32:00 -
[156] - Quote
At least they didn't delete the Boot.ini lol
As for pushing back the release: You have to take into account of sony. They may be pushing for a general release as something like Dust really hasn't been done before on PS3 or any other console that I know of and they might be getting cold feet. Negative ratings/users = lost revenue = unhappy sony. I don't have any proof but it may be they are pulling strings. Most of us thought it was pretty early to go to full realease, maybe this is the reason why.
If this was on the PC no one would bat an eye and CCP would have a lot more room to play with. But it isn't and CCP have to work with company's that have for many years worked a totally different way.
Like i posted before, the countdown timer has started on metacritic. Times a ticking.
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Smoky The Bear
Intergalactic Cannibus Cartel
36
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Posted - 2013.05.08 08:44:00 -
[157] - Quote
Free Beers wrote:CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future. Please CCP Eterne we need a test server. While providing data on suits/guns/gear is helpful how the game actually plays is whats really important.
My thoughts on this.. They dont have a test server? seriously? I played a pirate WOW server for years that had 2 test "realms" with maybe one of the lowest populations in the game on its best day.. WITH NO DONATIONS.. I really hate to be like this, but just tell me it will be ok and give me a hug.. maybe that will help?
Ok let me try to get positive, for second .. since I did see a response from a DEV which was really what I needed to see..
MY IDEA.. if its patented already sorry..
Lets have a panel of "advisors" for EACH weapon and Each class respectively
Requirements:
1. must have a played a TOTAL amount of HOURS (maybe a beta player req ?)
2. Must play a certain amount of hours EVERY week to remain active...
3. must be a 50/50 mix of noobs and vets
4. they must be active on forums in a PROVABLE way
5. they communicate amongst their contacts and read all the pertinent posts on the forums.. then they hash out whats fair, and would like to see a forum VOTE as well, then bring it to the DEVS for ACTION.. these are ez to do.. and should weigh heavily in ALL decisions if not be the asbsolute deciding factor.. , although must be wary of forum trolls who may or may not be playing the game at all.. or telll blatant lies etc. to further the cause of their desired agenda..
I would think that if you could find 50 active players from any given weapon/class who were active.. Maybe there could be a few semi permanent positions elected from trusted forum contributers, then the remaining "chosen" could be cycled in and out at the needs of the Advisors # requirements and peoples participation.. Maybe 50 is pushing it.. say 10 WELL INFORMED trusted forum members..whatever that means.. AND 20 Active and hopefully to some degree random choices????? I just solved world government? lol JK??
Ummm Can I be the MassDriver Advisor in charge? |
Mithridates VI
IMPSwarm Negative-Feedback
1234
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Posted - 2013.05.08 09:07:00 -
[158] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:damn, out of feedback, and tired, so....trolling the trolls mode engaged You have what it takes to be a goodposter Tiberius....don't stoop. Keep in mind there is a difference between trolling the trolls, and tossing them into the dumpster entirely using facts and truth.
Your forum PVP is skilled further than I thought it was. |
KatanaPT
Tech Guard General Tso's Alliance
100
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Posted - 2013.05.08 09:41:00 -
[159] - Quote
Phoenix Arakyd wrote:All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired.
Indeed, so true dude.
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Otoky
DIOS EX.
57
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Posted - 2013.05.08 11:39:00 -
[160] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence. Thank you
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Kain Spero
Imperfects Negative-Feedback
1366
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Posted - 2013.05.08 13:32:00 -
[161] - Quote
In my opinion one of the purposes of the main purposes CPM is to go out into the community and find the best players in any given role and get feedback from them.
As we move towards doing whatever we can before the 14th, I think keeping an ear to the ground and finding out the who's who in specific roles to help provide the CPM can only be helpful. These experts will be extremely helpful and their feedback important, but it is also our responsibility to listen to the community as a whole. |
Vrain Matari
ZionTCD Unclaimed.
506
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Posted - 2013.05.08 14:24:00 -
[162] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issues where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. +1 Kain. A test server would work well but would be a little headach for player and separate players a bit. Better would be that once we have our training mode we could choose to load into 'experimental' mode to allow us to provide some real hands-on feedback from weapons and equipment before they're released into the wild.
One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me. |
David Spd
Red Star. EoN.
0
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Posted - 2013.05.08 15:22:00 -
[163] - Quote
Just want to chime in and say, "this was bound to happen". CCP first of all has never made a FPS game, and basically none of the EVE knowledge transfers over. They built a next-gen concept on a nearly obsolete system with the next iteration being more than 3x more powerful. CCP doesn't trust the general opinion of the public, or can't be bothered to look for constructive posts so they nominated a handful of people to "speak for us". There's what, six of them? Only three or so seem to have anything to say (that's helpful) to us, and that alone makes me doubt the effectiveness of the others.
I've seen devs that made games for consoles say that it costs them money everytime theyupdate their game, and while I haven't heard specifics that alone seems to be reason enough to patch as cost effectively as possible (meaning not deploying new fixes everyday). I hope I'm wrong or that was misinformarion but it kind of makes sense if it's true.
My biggest concern right now is how "corporate" CCP is being with their interaction with the community. I have been a PC gamer for six or so years almost exclusively and being involved in free to play titles on that platform and then moving t to PS3, this title in particular... it's just sad. Other devs just make a mockery of CCP's transparency and willingness (or lack of) to be elbow deep in the community.
Whether it was reluctance, negligence or strait up refusal to share in-depth information about Uprising the fact remains that CCP is getting some major backlash when all we wanted was to beta test a beta product.
I think CCP rushed Uprising to both make EVE's anniversary AND the idiotic release date of 5/14. Dates don't mean anything when the health of your game is at risk.
And can we talk about an alleged "AAA Shooter" that doesn't have competent aim-assist on a console for just a moment? The core fundemental of the game and it's a chore learning to aim (and still problematic even after you have) is simply unacceptable. If this isn't fixed before the game's official release then CCP has put a gigantic hole into their own failboat; which will require an enormous amount of support via word-of-mouth that at this point I don't think they will get from the majority vets & newbies alike.
Game needs a lot oftender love and care from CCP and I'm dubious as to whether or not they can turn this game into half of what they envisioned.
If CCP is actually reding this thread and not just lying to us here's my suggestion on how not to completely ruin this game that has so much potential:
1. Stop focusing so much on release dates. Deliver a solid product when it's ready. (SoonTM isn't just a joke) 2. Don't make last minute changes to an update before going live. Patchnotes need to be accurate. 3. Stop making excuses, own up to your mistakes and correct the problem/s. 4. Features are great but focusing on fundementals/groundwork will pay off in the long run 5. Never EVER chop up one update and give it to players on separate days *cough* Uprising. 6. Listen to our feedback and base your game around us w/o compromising your original vision.
That's all I've got right now. I've been a silent closed beta tester up until this point because beta is beta but with release around the corner and nobody else has said what I wanted to I feel it's time I stop lurking and share my opinion on the state of the game.
P.S. Sorry for any weird typos etc.; I typed & posted this from a Vita. Also my thumbs are going numb. |
Lockout Tagout
Onslaught Inc RISE of LEGION
4
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Posted - 2013.05.08 15:26:00 -
[164] - Quote
Can someone compile a list of stealth nerfs?
CCP: Stop the ninja nerfing please. |
Ravhin keq
KILL-EM-QUICK RISE of LEGION
12
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Posted - 2013.05.08 15:49:00 -
[165] - Quote
General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons?
spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3
using exile AR until the 14th |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
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Posted - 2013.05.08 16:16:00 -
[166] - Quote
General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons?
I have 2 mil sp saved for tthe new weapons, but after what CCP has shown i doubt they will be worth the time. |
Telcontar Dunedain
Imperfects Negative-Feedback
377
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Posted - 2013.05.08 16:58:00 -
[167] - Quote
Heinrich Jagerblitzen wrote:Telcontar Dunedain wrote:umad? Not all. You're actively trying to hinder progress by discouraging others from helping out and working with the CPM by lying and misinformation. It is actually my pleasure to put a bullet through your bullshit. Telcontar Dunedain wrote: I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time. Thank you for proving my point, you're as predictable as clockwork.
Yah confirming mad.
I don't ever discourage people from talking to you but I'm clear with them what your limitations are.
I wish you luck in your footrubs over skype. This build is pretty trashy at the moment.
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General Tiberius1
ZionTCD Unclaimed.
595
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Posted - 2013.05.08 17:23:00 -
[168] - Quote
bump |
NewOldMan
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.05.08 18:06:00 -
[169] - Quote
It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where.
The biggest fail of this build to me was the lack of communication, I mean for months all we got were small teasers as to how the skill system would be updated and how we would be getting a respec. Nothing to how Mass Driver blast radius would be nerfed (not even in the patch notes) Or how the logistics suit takes a lot more sp to spec into. The Heavy nerf is probably the biggest example.
Things like these could of been avoided. Months ago I could of known there wouldn't be any basic frame logis, and I could of asked someone about it. Now I just get to make a forum post and hope that it will make it in the next build in 4 months.
It's like talking to a wall, and hoping someone is on the other side to hear your cries for help. |
General Tiberius1
ZionTCD Unclaimed.
595
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Posted - 2013.05.08 18:25:00 -
[170] - Quote
NewOldMan wrote:It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where.
The biggest fail of this build to me was the lack of communication, I mean for months all we got were small teasers as to how the skill system would be updated and how we would be getting a respec. Nothing to how Mass Driver blast radius would be nerfed (not even in the patch notes) Or how the logistics suit takes a lot more sp to spec into. The Heavy nerf is probably the biggest example.
Things like these could of been avoided. Months ago I could of known there wouldn't be any basic frame logis, and I could of asked someone about it. Now I just get to make a forum post and hope that it will make it in the next build in 4 months.
It's like talking to a wall, and hoping someone is on the other side to hear your cries for help.
no, they're just laughing at us |
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Evil-Stuffed-Animal
Ahrendee Mercenaries
20
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Posted - 2013.05.08 18:58:00 -
[171] - Quote
Ravhin keq wrote:General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons? spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3 using exile AR until the 14th
Bold move to spec so heavily into something that you haven't tested yet. In an attempt to avoid any possible future qq from the regular fanboys/girls, I'm willing to bet that CCP has already hit all "soonTM" weapons with the nerf-hammer to "lolbalance" them ... somehow. |
General Tiberius1
ZionTCD Unclaimed.
597
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Posted - 2013.05.08 19:02:00 -
[172] - Quote
Evil-Stuffed-Animal wrote:Ravhin keq wrote:General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons? spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3 using exile AR until the 14th Bold move to spec so heavily into something that you haven't tested yet. In an attempt to avoid any possible future qq from the regular fanboys/girls, I'm willing to bet that CCP has already hit all "soonTM" weapons with the nerf-hammer to "lolbalance" them ... somehow.
wow, someone is a gambler |
Kain Spero
Imperfects Negative-Feedback
1370
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Posted - 2013.05.08 19:33:00 -
[173] - Quote
Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. |
General Tiberius1
ZionTCD Unclaimed.
599
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Posted - 2013.05.08 19:37:00 -
[174] - Quote
Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes.
we didn't, so we guessed as we specced, got screwed when we realised that things were WAY off, and started yelling in the forums |
Lockout Tagout
Onslaught Inc RISE of LEGION
5
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Posted - 2013.05.08 19:51:00 -
[175] - Quote
General Tiberius1 wrote:Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. we didn't, so we guessed as we specced, got screwed when we realised that things were WAY off, and started yelling in the forums
We did guess as we specced. The worst part is that I am set back three months progress because of the SP sinks. |
General Tiberius1
ZionTCD Unclaimed.
599
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Posted - 2013.05.08 20:21:00 -
[176] - Quote
mump |
EnIgMa99
Imperfects Negative-Feedback
278
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Posted - 2013.05.08 20:30:00 -
[177] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 mass driver doesnt work injectors dont work people dont render range is crap on all guns. |
General Tiberius1
ZionTCD Unclaimed.
599
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Posted - 2013.05.08 20:37:00 -
[178] - Quote
posting that everywhere eh? |
Seraph Prime
New Eden's Most Wanted Gentlemen's Agreement
1
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Posted - 2013.05.08 20:46:00 -
[179] - Quote
Uh, don't hate our anything, but shouldn't they just ask for help on how to make an fps from other Devs from well known series? I'm just saying, if i got lost i would ask for directions from the locals. |
General Tiberius1
ZionTCD Unclaimed.
599
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Posted - 2013.05.08 20:58:00 -
[180] - Quote
bump
**** you 404 error |
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