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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
General Tiberius1
ZionTCD Unclaimed.
601
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Posted - 2013.05.08 22:00:00 -
[181] - Quote
really? people are going to let a relevant and helpful thread die because they all want their own?
sad |
General Tiberius1
ZionTCD Unclaimed.
601
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Posted - 2013.05.08 22:32:00 -
[182] - Quote
staying alive, staying alive, oh oh oh oh STAYING ALIIIIIVE!!!!! |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
7
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Posted - 2013.05.08 22:45:00 -
[183] - Quote
General Tiberius1 wrote:really? people are going to let a relevant and helpful thread die because they all want their own?
sad
Id comment more but i am too frustrated at the fact the Devs are being silent. A comment here or there about what we are saying or what affect its having would be nice |
Summer-Wolf
Planetary Response Organisation
34
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Posted - 2013.05.08 22:47:00 -
[184] - Quote
Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. |
General Tiberius1
ZionTCD Unclaimed.
602
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Posted - 2013.05.08 22:48:00 -
[185] - Quote
Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting.
someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
7
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Posted - 2013.05.08 22:52:00 -
[186] - Quote
General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon
they shafted everyone almost |
Summer-Wolf
Planetary Response Organisation
34
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Posted - 2013.05.08 22:52:00 -
[187] - Quote
General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon
ya I read that.
I dunno man, all this doesnt feel right. Not at all.
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General Tiberius1
ZionTCD Unclaimed.
603
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Posted - 2013.05.08 23:06:00 -
[188] - Quote
Raz Sidona wrote:General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon they shafted everyone almost
yeah, but for us heavies, the shaft has almost disapered they rammed it in so far |
General Tiberius1
ZionTCD Unclaimed.
606
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Posted - 2013.05.09 00:31:00 -
[189] - Quote
bump |
General Tiberius1
ZionTCD Unclaimed.
607
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Posted - 2013.05.09 00:42:00 -
[190] - Quote
bump
(please sticky till GD gains a semblance of functionality) |
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Mithridates VI
IMPSwarm Negative-Feedback
1255
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Posted - 2013.05.09 00:55:00 -
[191] - Quote
Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as much data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes.
We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon.
I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future). |
flesth
Red Star. EoN.
19
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Posted - 2013.05.09 00:55:00 -
[192] - Quote
if ccp going to fix all the error and get it all fixed soon or in future , as say 9/10 dust players will be happy with it, ccp should reset the sp for all of us to start the game again( fresh start) , that way there will be less QQ and more happy players knowing that everything is fixed, updated etc, no errors , everything balance , then got funny feeling that dust game will be better |
General Tiberius1
ZionTCD Unclaimed.
608
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Posted - 2013.05.09 01:10:00 -
[193] - Quote
Mithridates VI wrote:Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as much data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon. I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future).
more inconvienent than say, a GD firestorm? |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
346
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Posted - 2013.05.09 01:27:00 -
[194] - Quote
Thanks for this thread Kane. |
General Tiberius1
ZionTCD Unclaimed.
610
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Posted - 2013.05.09 01:45:00 -
[195] - Quote
0 Try Harder wrote:Thanks for this thread Kane.
dito |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
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Posted - 2013.05.09 01:46:00 -
[196] - Quote
Devs, say something! Your silence is only frustrating us further and making us lose faith |
Kain Spero
Imperfects Negative-Feedback
1376
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Posted - 2013.05.09 01:47:00 -
[197] - Quote
Mithridates VI wrote: We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon.
I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future).
To me this is no excuse. If the need to have someone spawn in a match on their test clients in order to get the numbers (as some enterprising players have done) that should be what is done. The players must have this information especially when dramatic changes are made. |
Soozu
5o1st
74
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Posted - 2013.05.09 01:47:00 -
[198] - Quote
Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
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General Tiberius1
ZionTCD Unclaimed.
611
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Posted - 2013.05.09 01:54:00 -
[199] - Quote
Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too?
sad sad days |
Soozu
5o1st
75
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Posted - 2013.05.09 02:10:00 -
[200] - Quote
General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days
You should see what happens when two shotguns meet... A rage dance of lead and tears. |
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Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
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Posted - 2013.05.09 02:15:00 -
[201] - Quote
Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears.
Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target |
Vrain Matari
ZionTCD Unclaimed.
511
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Posted - 2013.05.09 02:24:00 -
[202] - Quote
Raz Sidona wrote:Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears. Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target I haven't used a shotgun in this game for over a year. Last night i tourned my heavy alt into a scout and went out with the merc pack shotgun with half-trained skills, no damage mods.
I can two shot proto heavies. |
General Tiberius1
ZionTCD Unclaimed.
617
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Posted - 2013.05.09 02:35:00 -
[203] - Quote
Vrain Matari wrote:Raz Sidona wrote:Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears. Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target I haven't used a shotgun in this game for over a year. Last night i tourned my heavy alt into a scout and went out with the merc pack shotgun with half-trained skills, no damage mods. I can two shot proto heavies.
are you 1 foot away and shooting them in the head?
only way shotgunners get me these days
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Aoena Rays
Bragian Order Amarr Empire
3
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Posted - 2013.05.09 03:17:00 -
[204] - Quote
Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. |
Mithridates VI
IMPSwarm Negative-Feedback
1261
|
Posted - 2013.05.09 03:21:00 -
[205] - Quote
Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that? |
Patoman Radiant
ZionTCD Unclaimed.
93
|
Posted - 2013.05.09 03:29:00 -
[206] - Quote
Lot of people raging about the new patch, some of it is warranted.
I like the new stuff, but with unresolved bugs (turrets, vehicle upgrade skills) it made the game worse to play, I am not even sure how it could be possible,
Why does new content have to be paired with atrocious changes in game-play balance where none was needed before, and glitches.
Represent players, and you will fare well in re-election. |
Patoman Radiant
ZionTCD Unclaimed.
93
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Posted - 2013.05.09 03:30:00 -
[207] - Quote
Mithridates VI wrote:Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that?
They don't fix them, themselves, to my knowledge I thought they are community leaders that represent players. They are exposed to stuff before it happens, and give input that CCP may or may not take. |
Summer-Wolf
Planetary Response Organisation
34
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Posted - 2013.05.09 03:34:00 -
[208] - Quote
Patoman Radiant wrote: it made the game worse to play, I am not even sure how it could be possible,.
Ask Eve players. CCP has a nasty habit of breaking things and then try to fix it without usually consulting the player base BEFORE any major change. Only in the past year have they tried to change that habit on Eve.
They were communicating way more that the release of previous builds. I do not believe its hard to sticky a post explaining something like: we screwed up and we are sorry and are working on it.
hell... EVEN BLIZZARD POSTED AN APOLOGY ABOUT DIABLO 3!!!
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Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
10
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Posted - 2013.05.09 03:37:00 -
[209] - Quote
Patoman Radiant wrote:Mithridates VI wrote:Aoena Rays wrote:Funny how people think that CPM is here to fix bugs and patch game quicker :)
News flash: it is not. Who thinks that? They don't fix them, themselves, to my knowledge I thought they are community leaders that represent players. They are exposed to stuff before it happens, and give input that CCP may or may not take.
They tell the Devs what to fix, what players want, and suppose to keep garbage like uprising away from us. But their job is only useful if the Devs listen to them and also give them proper previews. I heard the demo at fanfest was not the same as uprising for us. Devs please listen to the CPM and the community, we know what we want and what works. |
Summer-Wolf
Planetary Response Organisation
34
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Posted - 2013.05.09 03:44:00 -
[210] - Quote
Raz Sidona wrote:[Devs please listen to the CPM and the community, we know what we want and what works.
This. It may sound arrogant but I remember when the community played against the Devs last summer, we stomped them so hard. I remember, I was there in my tank (when tanks were highly OP).
They didnt have skills and didnt know how to play their own games. Its that simple.
They are using number crunching (just read the HMG thread) to come up with balancing instead of all the data we have given them for beta and the feedback from players.
They arent even using feels, and that same data crunching broke so many stats and classes that the game is unplayable.
What did Dust promise? Galactic warfare over planets with multiple vehicles, MCC battles and a variety of classes.
At launch, we are getting a mini part of factional warfare... thats about it.
Nothing else.
Oh, and a broken game. And Devs mostly hiding behind numbers crunching.
What in the hell was the beta for then? A crowd funding strategy to publish this? |
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