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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Andrea Auroras
Forsaken Immortals
8
|
Posted - 2013.05.07 23:52:00 -
[91] - Quote
http://www.metacritic.com/game/playstation-3/dust-514
5 days 23 hrs
Clocks a ticking |
Breakin Stuff
Goonfeet
818
|
Posted - 2013.05.07 23:53:00 -
[92] - Quote
Nstomper wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. Ofcourse that would be the only thing you would right away pick out from my post stankfeet and if you read my comment i never said they didnt have the right to make comments and post thoughts on balances maybe you need to reread a few more time
your comment indicates that you wish to exclude others than a few angry beta players from participating in testing.
thus limiting meaningful feedback to said players.
not a good precedent.
the new player experience is as critical to the game as the bittervets being happy
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General Tiberius1
ZionTCD Unclaimed.
578
|
Posted - 2013.05.07 23:54:00 -
[93] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 Pretty sure there were more members in ZTCD when I was in it then the entire current memberbase. ZionShad is looking like a hero right now too. EVERYTHINGS CHANGING :(
lol, we're taking advantage of the 6 man squags and just going to town, solo running is no longer viable.
(and damn you and your locus nades, nearly had you)
glad to see you are sticking it out as a heavy
try the FG yet? |
Nstomper
The Sangheli
346
|
Posted - 2013.05.07 23:55:00 -
[94] - Quote
Breakin Stuff wrote:Nstomper wrote:Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it. Ofcourse that would be the only thing you would right away pick out from my post stankfeet and if you read my comment i never said they didnt have the right to make comments and post thoughts on balances maybe you need to reread a few more time your comment indicates that you wish to exclude others than a few angry beta players from participating in testing. thus limiting meaningful feedback to said players. not a good precedent. the new player experience is as critical to the game as the bittervets being happy Fine let it be open to all players then want some cookies and milk? |
General Tiberius1
ZionTCD Unclaimed.
578
|
Posted - 2013.05.07 23:56:00 -
[95] - Quote
Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it.
true, but those of us since closed beta know what type of tricks CCP likes to pull AND having played the older iterations, have a better idea of how things work
translation: experience counts |
Deluxe Edition
TeamPlayers EoN.
134
|
Posted - 2013.05.07 23:59:00 -
[96] - Quote
Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injectors hardly ever work. CCP needs to work on its attention to detail. Grand plans are one thing but CCP is counting its chickens at the moment while the eggs sit unattended to. Stop telling us what the game will be like in 10 years and start discussing important near term changes.
Furthermore the maps look great, however they are not functional at the moment. One example is on manu's peak behind the twin peak that is closes to the small bowl there is a small rock... this small rock blocks everything from passing in a 10 meter radius. The terrain is full of magnets that cause you to stick to them not being able to move, and it feels like your constantly wobbling around due to slight terrain changes.
Also why does it sound like i broke every bone in my leg when i take slight falling damage.
SP requirements feel good, I think Engineering and Electronics should be reduced down to 2-3x multipliers however the new eden model dictates it will take years before your max out a specific role, and over a decade to train every skill in the game to 5. When faction warfare is working as intended and planetary conquest is released most players with high skill points will play in one of those two game modes, leaving the high sec new players to progress with each other. Sure there will b k/d padders who will try to dominate in protosuits but eventually the low payout of instant que fights will push them towards more profitable pastures FW or PC. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:04:00 -
[97] - Quote
Deluxe Edition wrote:Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injectors hardly ever work. CCP needs to work on its attention to detail. Grand plans are one thing but CCP is counting its chickens at the moment while the eggs sit unattended to. Stop telling us what the game will be like in 10 years and start discussing important near term changes.
Furthermore the maps look great, however they are not functional at the moment. One example is on manu's peak behind the twin peak that is closes to the small bowl there is a small rock... this small rock blocks everything from passing in a 10 meter radius. The terrain is full of magnets that cause you to stick to them not being able to move, and it feels like your constantly wobbling around due to slight terrain changes.
Lastly why does it sound like i broke every bone in my leg when i take slight falling damage.
lol, this is a PERFECT description, and i LOVE the sound
side note, how many OTHER people have been flipping LAV's and having them explode?
never happened before uprising |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:17:00 -
[98] - Quote
bumping to keep it alive (hans seems to have disappeared into oblivion) past page ten |
Creedair Talor
The Phoenix Federation
6
|
Posted - 2013.05.08 00:20:00 -
[99] - Quote
I understand them listening to the ton of people crying but they should have talked about changes.
Viziam is great example where they did good and bad, I agree with the 15 dmg and just less heat build up and increasing overheat damage even more with the massive dmg of 200. The range was cut a little to much a falloff range where damage drops rapidly would be good it is possible i saw the slow%change when under optimal and increasing or decreasing range. The round sight is just wrong the T iron sight made more sense as you need to see the area to move the beam, now you see gun and more gun. This would have been good to note and % cut to armour would have been good as it cut through butter a bit to much.
You listened to all the QQ but not the smart constructive people that saw it was good but needed small changes to be equal. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:23:00 -
[100] - Quote
yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" |
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charlesnette dalari
Creative Killers
197
|
Posted - 2013.05.08 00:29:00 -
[101] - Quote
Kain Spero wrote:Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet. THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP.
Completely agree this build has had some radical changes and quite honestly has become far more complex and will be even harder to retain new players especially when they buy a raven suit they will have to get medium suits to proto level to use something they paid real money for.
I really hope CCP sees all the qq threads and realizes much better communication could have prevented it. My corp has slowly shrunk in size the last few months and I had hopes this build would bring them back. I am not sure the expectations will match what they get due to poor CCP communication. |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:30:00 -
[102] - Quote
staying alive, oh oh oh oh STAYING ALIIIIIIVE!!!
(not letting this one die) |
General Tiberius1
ZionTCD Unclaimed.
579
|
Posted - 2013.05.08 00:36:00 -
[103] - Quote
bump |
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 00:42:00 -
[104] - Quote
charlesnette dalari wrote:Kain Spero wrote:Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet. THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP. Completely agree this build has had some radical changes and quite honestly has become far more complex and will be even harder to retain new players especially when they buy a raven suit they will have to get medium suits to proto level to use something they paid real money for. I really hope CCP sees all the qq threads and realizes much better communication could have prevented it. My corp has slowly shrunk in size the last few months and I had hopes this build would bring them back. I am not sure the expectations will match what they get due to poor CCP communication.
this, this is the main problem i have.
eve forums have an ENTIRE section dedicated to ideas, feedback, and disseminating information.
each and every single race's ships get their own thread were CCP posts all the numbers and then invites feedback
a great deal of complaining could have been prevented if CCP had done that for dust and given us ALL the patch notes, WITh the numbers so we could provide our opinions, ideas, ect. on how we think they should be so that the game remains fun.
i mean, what's the point of being beta testers if we don't have access to these kind of resources |
Kira Lannister
Hellstorm Inc League of Infamy
870
|
Posted - 2013.05.08 00:48:00 -
[105] - Quote
This is the truth, I have invested a year into this game, and money.
If they wanna continue making this Frankenstein, it will be them alone. They should have never green light a build with so many flaws. |
Ydubbs81 RND
Ahrendee Mercenaries
1172
|
Posted - 2013.05.08 00:50:00 -
[106] - Quote
General Tiberius1 wrote:yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE"
lol was funny
but +1 to CCP for the change |
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 00:57:00 -
[107] - Quote
Ydubbs81 RND wrote:General Tiberius1 wrote:yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" lol was funny but +1 to CCP for the change
yeah, it got hit HARD |
Jammer Jalapeno
BIG BAD W0LVES
3
|
Posted - 2013.05.08 01:24:00 -
[108] - Quote
bump |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
|
Posted - 2013.05.08 01:33:00 -
[109] - Quote
This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool. |
Phoenix Arakyd
Internal Error. Negative-Feedback
34
|
Posted - 2013.05.08 02:04:00 -
[110] - Quote
All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired. |
|
General Tiberius1
ZionTCD Unclaimed.
583
|
Posted - 2013.05.08 02:26:00 -
[111] - Quote
Veritas Vitae wrote:This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool.
both hans AND kain have voiced their displeasure in a VERY public fashion, to me, that screams "you ****** everything up CCP" |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
|
Posted - 2013.05.08 02:35:00 -
[112] - Quote
This game is not even close to ready for launch. Dust is dying and thanks to Uprising the game has been shot in both feet and the face, so much potential wasted. Why CCP? Any Dev tell us why you killed your own game? |
General Tiberius1
ZionTCD Unclaimed.
584
|
Posted - 2013.05.08 02:35:00 -
[113] - Quote
Phoenix Arakyd wrote:All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired.
they do this EVERY expansion.
we keep yelling at them, they keep ignoring their beta testers |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 02:52:00 -
[114] - Quote
This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. |
General Tiberius1
ZionTCD Unclaimed.
586
|
Posted - 2013.05.08 02:53:00 -
[115] - Quote
Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising.
the main reason everyone is upset i bet.
i can throw grenades farther than my HMG can reach, that's just sad |
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 02:54:00 -
[116] - Quote
General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. |
General Tiberius1
ZionTCD Unclaimed.
586
|
Posted - 2013.05.08 02:55:00 -
[117] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'.
lol, did your main get banned again
LMAO |
SoTa of PoP
Circle of Huskarl Minmatar Republic
13
|
Posted - 2013.05.08 02:57:00 -
[118] - Quote
General Tiberius1 wrote:SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. lol, did your main get banned again LMAO Yup. :D 1 month this time ;) |
General Tiberius1
ZionTCD Unclaimed.
587
|
Posted - 2013.05.08 02:59:00 -
[119] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. lol, did your main get banned again LMAO Yup. :D 1 month this time ;)
lol, beating you, next for me is 180 days |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
371
|
Posted - 2013.05.08 03:07:00 -
[120] - Quote
I still don't understand why CCP doesn't have greater transparency and more feedback. I hear such great things about balancing and community involvement in EVE but I don't see that here on a level that warrants such acclaim.
Most of the problems in this build could have been avoided if we had had access to more data and CCP provided a more detailed raodmap. Last time I asked for transparency I was greeted by 'lolbusymakinggames' and now we have Uprising; a bland, flattened FPS that not even the most diehard AR QQers wanted. Had CCP told us advance they planned to nerf certain weapons and mechanics to the point of uselessness the community would have spoken out against this. We would have told them they're crazy.
40m HMG range? I'm bored killing heavies. I feel bad for them now. Its bad sport. Where was the data so we could take a long look and decide how to adjust things? Were rannge issues resolved in Uprising? No. It was condensed and compounded by making weapons at the upper and lower effective ranges less useful. CCP flattened a game we only play because we don't want to play a flat game.
Things like kbm support being temporarily borked I readily forgive. There are some bugs and were happy to report and wait for them to get worked out. This is the sort of acceptable flaw I'm ok with. Dumbing everything down however is unforgivable and uprising will sadly be my last build if the next one repeats these mistakes.
inb4 can I haz ur stuff |
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