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General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:13:00 -
[121] - Quote
they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:17:00 -
[122] - Quote
Iskandar Zul Karnain wrote: 40m HMG range? I'm bored killing heavies. I feel bad for them now. Its bad sport. Where was the data so we could take a long look and decide how to adjust things? Were rannge issues resolved in Uprising? No. It was condensed and compounded by making weapons at the upper and lower effective ranges less useful. CCP flattened a game we only play because we don't want to play a flat game.
I greatly enjoyed playing against heavies that had the range they held in Chromosome. It was a real challenge and even more gratifying when I still beat them. Now I get to ignore them. Boring indeed. |
Telcontar Dunedain
Imperfects Negative-Feedback
375
|
Posted - 2013.05.08 03:21:00 -
[123] - Quote
Lockout Tagout wrote:Noc Tempre wrote:Summer-Wolf wrote:Im sorry, as much as the message is nice Kain, all of you from the CPM pretty much praised the new updates and gave us much hope.
Now you are saying you are taking the community side?
And CCP, I have been with you since the beginning of this beta, spent a fair amount of money supporting you, but I wish I could get my money fully refunded now. This type of changes is simply too much. You made it even more unfair for new players to catch up to the pro players. And of course, mistakes cannot be changed.
Ill just leave my account in passive SP for a long time most likely, might fire it up a bit next week for new weapons. I think a lot of us are done with this game.
Full launch?! What the hell is that honestly, anyone can download this game for months now. This is a joke. This is not the build they played at fanfest. CCP lied to them too. I want to hear this from an actual CPM or anyone that was at FF before I believe this.
What we got at Fanfest for the tournament and the consoles was a Fanfest build that lacked "several cool things" one of which was the "cool new control scheme" and various other bits.
What we played was actually quite smooth because of all the optimization they HAVE done to improve the performance of what runs on the PS3 itself.
We had a LOCAL server that was literally 25 feet away so much of the serious network issues were not happening.
What's been delivered seems to suck on the real internetz.
The issues I raised at the time with the developers - -- "there was a burble or two in the fights but overall much smoother experience, congratulations I look forward to seeing how it plays in the real world" -- "you need a test server as I've said for months" response "we know but we'd have to renegotiate something with sony" "you need to, you have clear quality issues I think more actual players of the game would see early and often" response "yeah..."
-- "The AR really sucks, if you are replacing that with minmatar rifle or the scrambler you need to clearly communicate that" response "yah that would be good, im not in charge of that blah blah" ---
What I said day one to people when they asked about what I saw at Fanfest
"seemed much smoother but we'll see when it is actually on the real internet"
--- For the record this build really sucks on the real internet in case anyone else noticed that.
P.S. Most of the CPM will spin the way CCP wants them too.
Serious frothing fanbois, ccp hangers-on and fangirls on the current CPM
Kain Spero is solid but is way too ****ing nice to all of you. Cazaderon is a legit fps player and "gets it". |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:23:00 -
[124] - Quote
General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot
Make no mistake, this is a riot. |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:29:00 -
[125] - Quote
Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot.
we don't have a statue to shoot though
how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... |
Raz Sidona
Department of Defence Planetary Response Force Eternal Syndicate
5
|
Posted - 2013.05.08 03:31:00 -
[126] - Quote
let the real uprising begin. rise against CCP! |
crazy space 1
Krullefor Organization Minmatar Republic
1098
|
Posted - 2013.05.08 03:35:00 -
[127] - Quote
Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issues where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. Thank goodness for you, I feel like a large number of people on these forums think the game is better if CCP is critic |
General Tiberius1
ZionTCD Unclaimed.
589
|
Posted - 2013.05.08 03:36:00 -
[128] - Quote
having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of |
Veritas Vitae
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
142
|
Posted - 2013.05.08 03:43:00 -
[129] - Quote
General Tiberius1 wrote:Veritas Vitae wrote:This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool. both hans AND kain have voiced their displeasure in a VERY public fashion, to me, that screams "you ****** everything up CCP"
Exactly. |
Fuzzy Jello
Goonfeet
2
|
Posted - 2013.05.08 03:48:00 -
[130] - Quote
General Tiberius1 wrote:Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot. we don't have a statue to shoot though how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots....
These forums and the public IRC are our statue to shoot. |
|
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:49:00 -
[131] - Quote
Fuzzy Jello wrote:General Tiberius1 wrote:Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot. we don't have a statue to shoot though how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... These forums and the public IRC are our statue to shoot.
can't access the IRC, coldfront refuses to work for me |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:57:00 -
[132] - Quote
bump
**** you 404 errors |
Zyethorn
Cyberdyne Systems and Technology
3
|
Posted - 2013.05.08 03:57:00 -
[133] - Quote
All I care about.... ALL I care about is a smooth experience at this point. That is all.
I love the ideas of the game and nearly everything about it.
However. This is a damn FPS.
CCP.. I'll say it again. This is a FPS. Don't throw us a build that makes it impossible to aim, and those that say otherwise need to head to the bus stop and wait for the short bus.
This is pure garbage. Player movements are ENTIRELY too choppy, the lag and skipping is annoying. Shooting someone isn't a smooth experience.
Go take a note from Battlefield, Call of Duty, and hell, even ******* Duke Nukem i have an easier time aiming at something, and that game is **** poor.
Thats the level you're below as a FPS. Duke Nukem has you beat in gameplay fluidness. Pathetic.
I was absolutely LOVING this game for the approximate 2-3 weeks I started playing before Uprising came out.
I want to be able to hit what I am aiming at. That is simply all I ask.
Quit responding to threads trying to get "information" about what ******* control settings we are using. They are ALL worthless. 10 through 100. Doesn't give two ***** which one is used. The only setting I can put it on to REMOTELY have a chance at putting the cursor on someone is at 90. What happened to that patch note saying improved aim assist to help in the fluidness? It's like its absolutely broken and I play better with it off.
Im glad I stopped myself from purchasing a few packs the other day. i was having such a good time I almost bought the merc pack and some AUR, but decided to wait for the resets and uprising to get a good fresh start with the packs. I played a few games first because I saw all the complaining on here. Boy, glad I waited. You lost out on some money there.
/rant |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 03:59:00 -
[134] - Quote
i did the boneheaded thing and bought a second merc pack |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 04:03:00 -
[135] - Quote
bump
and please read the OP guys, after first 2 pages descends into de-railed trolling and bitching, NOT the original intent |
Zyrus Amalomyn
Militaires-Sans-Frontieres
107
|
Posted - 2013.05.08 04:23:00 -
[136] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
Less platitudes, more stats.
Talk is cheap, transparency is gold. |
Summer-Wolf
Planetary Response Organisation
28
|
Posted - 2013.05.08 04:32:00 -
[137] - Quote
Here. lets have a timelne:
CCP: hey guys we have somethign awesome for you and all of us cant wait for you to get your hands on it.
CPM: omg guys, so much cool stuff, a bit problems there and there (to save face) but other wise pretty cool
D-Day Minus a few hours... CCP: Ya guys, we ****** up, sucks to be you but your BPO items arent being refunded. You woudnt spend money again so we need to do that. OOPS. HAHAHA I GOT YOUR MONEY.
D-day: community. what the **** is this?
D-day CCP: *whistle*
D-day CPM: guys guys, I totally agree with you, wow, they did screw up (no reference to fanfest). We want to work for you blablabla.
D-day + 1 CCP: Please guys, organize threads on the forums so we know where the issues are.
Community to CCP: hahaha. **** you. you arent getting more of my money.
Conclusion: Dust CPM cant complaint since they got their trip paid to Iceland, CCP has their hands tied down with sony and cant renegotiate and now have a so called AAA shoother with less than 5 000 players online and most of the community against them and are pretty much hiding the way Gearbox did with Alien Colonial Marines.
Im so sad I invested money with you guys and wish I could take it back. |
Scramble Scrub
Osmon Surveillance Caldari State
150
|
Posted - 2013.05.08 04:40:00 -
[138] - Quote
I am so disappoint.
There are no words. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 05:47:00 -
[139] - Quote
[quote=Summer-Wolf]Here. lets have a timelne:
CCP: hey guys we have somethign awesome for you and all of us cant wait for you to get your hands on it.
CPM: omg guys, so much cool stuff, a bit problems there and there (to save face) but other wise pretty cool
D-Day Minus a few hours... CCP: Ya guys, we ****** up, sucks to be you but your BPO items arent being refunded. You woudnt spend money again so we need to do that. OOPS. HAHAHA I GOT YOUR MONEY.
D-day: community. what the **** is this?
D-day CCP: *whistle*
D-day CPM: guys guys, I totally agree with you, wow, they did screw up (no reference to fanfest). We want to work for you blablabla.
D-day + 1 CCP: Please guys, organize threads on the forums so we know where the issues are.
Community to CCP: hahaha. **** you. you arent getting more of my money.
Conclusion: Dust CPM cant complaint since they got their trip paid to Iceland, CCP has their hands tied down with sony and cant renegotiate and now have a so called AAA shoother with less than 5 000 players online and most of the community against them and are pretty much hiding the way Gearbox did with Alien Colonial Marines.
Im so sad I invested money with you guys and wish I could take it back.[/quote]
not the only one |
Jathniel
G I A N T EoN.
258
|
Posted - 2013.05.08 06:05:00 -
[140] - Quote
The lack of transparency is really what hurt. Stealth nerfing a lot of different items... Just tell us beforehand...
So many of us are SO willing and ready to crunch numbers FOR them. Tell us what your intentions are, what your balancing criteria is, and why. We were THEIR testers, all they had to do was throw the data at us, and let us help them crunch some numbers. I know myself, and guys in my corp, are more than willing to take a few hours nearly every day to do some R&D.
It the dev team was suffering some burnout, and all they needed were some numbers, let us help.
Why can't they trust our input? |
|
Lockout Tagout
Onslaught Inc RISE of LEGION
4
|
Posted - 2013.05.08 06:39:00 -
[141] - Quote
bump because this is a thread they are actually paying attention to.
Make sure you read the OP. |
Kain Spero
Imperfects Negative-Feedback
1362
|
Posted - 2013.05.08 07:05:00 -
[142] - Quote
General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot
Hopefully we can skip some of these steps. I really would hate to see Dust have to go through something like that to get the transparency we need. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
212
|
Posted - 2013.05.08 07:13:00 -
[143] - Quote
General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of
Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated.
This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following:
1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes.
Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy.
With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why.
None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core.
The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve.
Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity.
Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence. |
GoD-NoVa
Imperfects Negative-Feedback
290
|
Posted - 2013.05.08 07:20:00 -
[144] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence.
this is exactly what i wanted to do. see what we can get fixed before the 14th and move onwards from there. how do you propose we start this project? |
Noc Tempre
Imperfects Negative-Feedback
1474
|
Posted - 2013.05.08 07:22:00 -
[145] - Quote
+1 Hans. If the CPM can make CCP understand transparency can only help them, then I will see the whole initiative as successful. Too often devs clam up and wish to surprise us. Well surprise surprise - that's not a good idea. They are putting themselves in the position where they have to hit it out of the park day 1, and that is unreasonable. More importantly, CCP proves time and time again they don't have enough experience to assume they will. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
214
|
Posted - 2013.05.08 07:33:00 -
[146] - Quote
GoD-NoVa wrote: this is exactly what i wanted to do. see what we can get fixed before the 14th and move onwards from there. how do you propose we start this project?
I've started this by asking for a CPM / CCP meeting on Skype to happen ASAP, and contacting CCP Dolan in particular to facilitate and schedule this. We need to hammer out the current situation, and see their plans for the next week, so the CPM can assess the options available and advise accordingly. As soon as we've had such a meeting and know more about what can / can't be done, I'll ask CCP to be open with you or to let us be open with you so the community is up to speed and on board. But until than, we are still in fact-finding and brainstorming mode as well. We'll keep you posted the best we can.
|
Garrett Blacknova
Codex Troopers
2793
|
Posted - 2013.05.08 07:37:00 -
[147] - Quote
Firstly, +1 to you, Hans, for that whole post. Every single thing was worth reading. Well said and all that, but now I have something to focus on...
Heinrich Jagerblitzen wrote:The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. When this is still under quesiton, I think it's perfectly valid to put the suggestion of NOT releasing on the 14th forward. To CPM as a suggestion to pass on, as well as to CCP themselves directly as well as indirectly through CCP.
I've done this in a couple of threads as a "venting" comment more than a real suggestion, but I'm starting to think it might actually be a serious option to consider. |
Telcontar Dunedain
Imperfects Negative-Feedback
377
|
Posted - 2013.05.08 07:46:00 -
[148] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of ... This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes.
This is about the cycle of fail from CCP in Dust 514.
There is distinct lack of information about changes and support for WHY they occur.
BTW - not getting much attention YET but the strafe speed has been stealth nerfed AGAIN despite the repeated push back from the community.
No mention of why it benefits anyone (it makes people really mad actually).
Heinrich Jagerblitzen wrote:
Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy.
....
umad?
I'm watching several of you to see how you step into this, you have the experience on the CSM but I haven't seen you fully engaged with Dust514 yet. Heinrich or Hans...TBD.
Yes it's very true that many of the fanbois/girl don't understand that their continual whitewash of CCP actions is actually very negative for the game, they reflexively "soothe" the community and it undermines their credibility time after time. |
General Tiberius1
ZionTCD Unclaimed.
592
|
Posted - 2013.05.08 07:49:00 -
[149] - Quote
Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence.
holy wall of text batman, did i hit a nerve or something?!?!
but +1 for restating OP goal.
now if only we could get an official word from CCP, as our CPM clearly has taken notice and hopefully is doing something about this (lack of visable results)
having roamed around in the eve forums, i find that when CCP gives actual data, the community runs wold with it and things tend to improve......why can't the dust forums have that? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
214
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Posted - 2013.05.08 07:51:00 -
[150] - Quote
Garrett Blacknova wrote: When this is still under question, I think it's perfectly valid to put the suggestion of NOT releasing on the 14th forward. To CPM as a suggestion to pass on, as well as to CCP themselves directly as well as indirectly through CCP.
I've done this in a couple of threads as a "venting" comment more than a real suggestion, but I'm starting to think it might actually be a serious option to consider.
I also think it is a perfectly valid suggestion depending on the situation, it all depends on what we hear about what can be done. No one is ruling this out. |
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