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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
General Tiberius1
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Posted - 2013.05.07 17:25:00 -
[1] - Quote
thanks kain, the fact that the CPM is listening is great.
the fact that the DEVS are SILENT on the other hand? that is getting old |
General Tiberius1
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Posted - 2013.05.07 17:27:00 -
[2] - Quote
Laurent Cazaderon wrote:Kain Spero wrote:Moving forward I would like to make a personal belief I have extremely clear. This hasn't been the case, but I want to kill off in the crib the concept of having the CPM being involved in specific balance issue where the community isn't being involved as well.
CCP should always look to the community first when it comes to balancing and tweaking specific items, weapons, suits, etc. Some of the issues right now, if the community was given access to specific and IN DEPTH stats beforehand, would have been easily spotted before the build was locked in. I do not have confidence in 6 people being who CCP runs to first when there are major issues with specifics and would like suggestions for balance passes. CCP should come to the community first in a clear and concise way. Honesty and upfront communication must be the norm.
The community needs a full stats dump for all of the assets currently in the game. This needs to include all the details, suit slots, rate of fire, cpu requirements, damage, basic optimal range before falloff, damage bonuses for headshots, effectiveness against shields/armor, all of it. The community needs to be given a chance to make things right. The CPM can help advocate for the community, but it needs to be the community being involved directly with CCP. I agree with my CPM mate Kane regarding the fact that any modification brought to Dust in terms of balance, even if so little, needs to be out to the public PRIOR to any actual modification. Reasons have to be given on why it is done, feedback has to be taken regarding of it is a good idea or not, if it is done in the right scale etc... There is nothing wrong with transparency. And like Kane said, none of us in the CPM wants to decide for all of you.
they do this in eve, why can't they do it in dust? |
General Tiberius1
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Posted - 2013.05.07 17:31:00 -
[3] - Quote
CCP Eterne wrote:Hey guys, the sentiment is not going unnoted. I have sent this thread and other similar ones off to people. Hopefully we can get a more detailed breakdown of stuff for you, both in the near and distant future.
a features and discussion section of the forums, similar to what the eve forums have, would be awesome.
example: APOC changes were released to community, number wars commenced, CCP modified their plans based on feedback, result? a slightly better APOC than intended |
General Tiberius1
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Posted - 2013.05.07 22:26:00 -
[4] - Quote
lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 |
General Tiberius1
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Posted - 2013.05.07 23:54:00 -
[5] - Quote
SoTa of PoP wrote:General Tiberius1 wrote:lol, i do believe thor got it right, no one wants to steal CCP's garbage, the player count is a great way of seeing how alive (oops, i meant dead) the game REALLY is. if people that tried it loved it, we would have hundreds of thousands.....not barely 5000 Pretty sure there were more members in ZTCD when I was in it then the entire current memberbase. ZionShad is looking like a hero right now too. EVERYTHINGS CHANGING :(
lol, we're taking advantage of the 6 man squags and just going to town, solo running is no longer viable.
(and damn you and your locus nades, nearly had you)
glad to see you are sticking it out as a heavy
try the FG yet? |
General Tiberius1
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Posted - 2013.05.07 23:56:00 -
[6] - Quote
Breakin Stuff wrote:Nstomper wrote:should be limited to closed beta vets since we've been here forever just a thought New players have as much right to make comment and post thoughts on balance. "I was here first" doesn't give any of us niche protection, nor should it.
true, but those of us since closed beta know what type of tricks CCP likes to pull AND having played the older iterations, have a better idea of how things work
translation: experience counts |
General Tiberius1
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Posted - 2013.05.08 00:04:00 -
[7] - Quote
Deluxe Edition wrote:Faction Warfare doesn't even work correctly in this build, you have to skill into dropsuit shield extenders in order to get vehicle extenders (Even though they have a vehicle shield extender skill now), and nanite injectors hardly ever work. CCP needs to work on its attention to detail. Grand plans are one thing but CCP is counting its chickens at the moment while the eggs sit unattended to. Stop telling us what the game will be like in 10 years and start discussing important near term changes.
Furthermore the maps look great, however they are not functional at the moment. One example is on manu's peak behind the twin peak that is closes to the small bowl there is a small rock... this small rock blocks everything from passing in a 10 meter radius. The terrain is full of magnets that cause you to stick to them not being able to move, and it feels like your constantly wobbling around due to slight terrain changes.
Lastly why does it sound like i broke every bone in my leg when i take slight falling damage.
lol, this is a PERFECT description, and i LOVE the sound
side note, how many OTHER people have been flipping LAV's and having them explode?
never happened before uprising |
General Tiberius1
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Posted - 2013.05.08 00:17:00 -
[8] - Quote
bumping to keep it alive (hans seems to have disappeared into oblivion) past page ten |
General Tiberius1
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Posted - 2013.05.08 00:23:00 -
[9] - Quote
yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" |
General Tiberius1
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Posted - 2013.05.08 00:30:00 -
[10] - Quote
staying alive, oh oh oh oh STAYING ALIIIIIIVE!!!
(not letting this one die) |
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General Tiberius1
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Posted - 2013.05.08 00:36:00 -
[11] - Quote
bump |
General Tiberius1
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Posted - 2013.05.08 00:42:00 -
[12] - Quote
charlesnette dalari wrote:Kain Spero wrote:Ryder Azorria wrote:[ That being said, something akin to CCP Fozzie's balance threads over in the EVE forums would be a very welcome addition over here for future 'tweaks' with the nerf mallet. THIS. When dramatic changes are being made CCP needs to be upfront with WHY those changes are being implemented. Throw numbers and statistics at us. Give us graphs and spreadsheets. It may be a lot of work, but I'm confident that the community's ability to work through this issues will make the investment worth your while, CCP. Completely agree this build has had some radical changes and quite honestly has become far more complex and will be even harder to retain new players especially when they buy a raven suit they will have to get medium suits to proto level to use something they paid real money for. I really hope CCP sees all the qq threads and realizes much better communication could have prevented it. My corp has slowly shrunk in size the last few months and I had hopes this build would bring them back. I am not sure the expectations will match what they get due to poor CCP communication.
this, this is the main problem i have.
eve forums have an ENTIRE section dedicated to ideas, feedback, and disseminating information.
each and every single race's ships get their own thread were CCP posts all the numbers and then invites feedback
a great deal of complaining could have been prevented if CCP had done that for dust and given us ALL the patch notes, WITh the numbers so we could provide our opinions, ideas, ect. on how we think they should be so that the game remains fun.
i mean, what's the point of being beta testers if we don't have access to these kind of resources |
General Tiberius1
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Posted - 2013.05.08 00:57:00 -
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Ydubbs81 RND wrote:General Tiberius1 wrote:yeah, saw the viziam go from god mode to "lol, you trying to kill my with that? NOPE" lol was funny but +1 to CCP for the change
yeah, it got hit HARD |
General Tiberius1
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Posted - 2013.05.08 02:26:00 -
[14] - Quote
Veritas Vitae wrote:This build is a mixed bag for me. Some of the changes are pretty sweet, like new dropsuits that are actually differentiated, cleaner visuals, and the simplified skill tree. On the other hand, some things are just down right ******, like MD nerf, vehicles skills getting fubar'd, HMG getting double-nerfed for no obvious reason, and the new skill-tree beign a huge SP sink to the point where I am not even half of what I was last build with 10.5mil SP for my logi. (Also not fond of making logis banana yellow of "Shoot me first!" because that is dumb).
Honestly with this massive of an overhaul we should have been given much more concrete details on stuff to pour over and look at, because I am sure that as FotM as shown, some things are definitely more powerful than others, and some things really are UP.
In terms of what I think needs to be fixed first: 1) range buff to all weapons since SS is gone 2) better weapon balancing so it isn't AR514
It seems clear to me that many community members, including CPMs who were at FanFest and got to poke around in the new build, are unhappy with how portions of this update have turned out, and like many others have said, CCP you could have avoided this headache with some better transparency so close to release. If this build ***** hard enough, you might even want to consider another respecc since this skill tree is so SP intensive and much more unforgiving than the last iteration.
Edit: Also, CCP you said you were leaving Militia BPOs. MAG tribute suits are not militia. I now have a worthless 20k Aurum sink in my inventory because I didn't want to spec into that racial dropsuit. Not cool.
both hans AND kain have voiced their displeasure in a VERY public fashion, to me, that screams "you ****** everything up CCP" |
General Tiberius1
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Posted - 2013.05.08 02:35:00 -
[15] - Quote
Phoenix Arakyd wrote:All you had to do was: Update graphics/UI Remove sharpshooter - would have fixed the HMG without further touching its range/dmg Fix iron sights Not mess with nanite injectors/calling for help.
Instead, it appears you dev'd with a wrecking ball instead of a surgeon's scalpel.
Whoever decided this mess is launch ready should be fired.
they do this EVERY expansion.
we keep yelling at them, they keep ignoring their beta testers |
General Tiberius1
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Posted - 2013.05.08 02:53:00 -
[16] - Quote
Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising.
the main reason everyone is upset i bet.
i can throw grenades farther than my HMG can reach, that's just sad |
General Tiberius1
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Posted - 2013.05.08 02:55:00 -
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SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'.
lol, did your main get banned again
LMAO |
General Tiberius1
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Posted - 2013.05.08 02:59:00 -
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SoTa of PoP wrote:General Tiberius1 wrote:SoTa of PoP wrote:General Tiberius1 wrote:Fuzzy Jello wrote:This is CCP's AAA shooter? A dumbed down sc-fi version of CoD? CoD is AA at best, mind you.
Guns shoot more than 50 meters. I don't care if you say shooting someone at 200+ meters is overpowered. We need realistic guns and not pieces of crap that shoot shorter than I can throw a football. Last I checked most real life ARs get passed 300 meter ranges. CCP was so proud of their 5 km maps and we can't shoot past 50 meters. This makes no sense and is an affront to the Dust 514 playerbase. This was supposed to be New Eden and not a place where we pander to the *****ing pubbies who lacked the New Eden hardened fortitude to continue to skill up sharpshooter on their own.
Way to pander to a minority where the majority gets screwed. Is that how we do it in New Eden now?
Let's not forget that a AAA shooter is realistic while being new and revolutionary. Two thumbs down for Uprising. the main reason everyone is upset i bet. i can throw grenades farther than my HMG can reach, that's just sad Pretty sure this thread is longer then the HMG can shoot. Just sayin'. lol, did your main get banned again LMAO Yup. :D 1 month this time ;)
lol, beating you, next for me is 180 days |
General Tiberius1
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Posted - 2013.05.08 03:13:00 -
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they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot |
General Tiberius1
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Posted - 2013.05.08 03:29:00 -
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Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot.
we don't have a statue to shoot though
how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... |
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General Tiberius1
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Posted - 2013.05.08 03:36:00 -
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having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of |
General Tiberius1
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Posted - 2013.05.08 03:49:00 -
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Fuzzy Jello wrote:General Tiberius1 wrote:Fuzzy Jello wrote:General Tiberius1 wrote:they have transparency, but only in eve.
and it took them 10 years to get there, AND a riot Make no mistake, this is a riot. we don't have a statue to shoot though how are we to riot anyway, as a heavy i have to be 2 feet from what i shoot, or use the FG and stop protesting after 16 shots.... These forums and the public IRC are our statue to shoot.
can't access the IRC, coldfront refuses to work for me |
General Tiberius1
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Posted - 2013.05.08 03:57:00 -
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bump
**** you 404 errors |
General Tiberius1
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Posted - 2013.05.08 03:59:00 -
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i did the boneheaded thing and bought a second merc pack |
General Tiberius1
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Posted - 2013.05.08 04:03:00 -
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bump
and please read the OP guys, after first 2 pages descends into de-railed trolling and bitching, NOT the original intent |
General Tiberius1
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Posted - 2013.05.08 05:47:00 -
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[quote=Summer-Wolf]Here. lets have a timelne:
CCP: hey guys we have somethign awesome for you and all of us cant wait for you to get your hands on it.
CPM: omg guys, so much cool stuff, a bit problems there and there (to save face) but other wise pretty cool
D-Day Minus a few hours... CCP: Ya guys, we ****** up, sucks to be you but your BPO items arent being refunded. You woudnt spend money again so we need to do that. OOPS. HAHAHA I GOT YOUR MONEY.
D-day: community. what the **** is this?
D-day CCP: *whistle*
D-day CPM: guys guys, I totally agree with you, wow, they did screw up (no reference to fanfest). We want to work for you blablabla.
D-day + 1 CCP: Please guys, organize threads on the forums so we know where the issues are.
Community to CCP: hahaha. **** you. you arent getting more of my money.
Conclusion: Dust CPM cant complaint since they got their trip paid to Iceland, CCP has their hands tied down with sony and cant renegotiate and now have a so called AAA shoother with less than 5 000 players online and most of the community against them and are pretty much hiding the way Gearbox did with Alien Colonial Marines.
Im so sad I invested money with you guys and wish I could take it back.[/quote]
not the only one |
General Tiberius1
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Posted - 2013.05.08 07:49:00 -
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Heinrich Jagerblitzen wrote:General Tiberius1 wrote:having watched the Q&A at fanfest with the CPM, i REALLY hope CCP gives them that list of threads the make note of Our concerns right now go far beyond making sure CCP notices this thread or that thread. Even amongst the trolling which only makes sorting through the information a more difficult chore, there is no shortage of expert advice amongst those of you in the community documenting the changes, discussing the problems with them, and posting effective solutions. The problem as I see it is that the expert advice is not being utilized efficiently (or at all in some cases) and a feedback loop has emerged where frustrated players post up solutions, see no result, get more frustrated, post twice as hard, and then get twice as frustrated. This has of course come to a head with the deployment of Uprising, resulting in forums that have been unusable for days. I personally believe that this is a natural consequence of making noticeable and frustrating changes to the game without proper documentation, and without cluing the community into the reason why any of these changes were made in the first place. This is a perfect storm of the following: 1.) Seemingly arbitrary balancing changes made without advance notification to the community. 2.) Some balancing changes (like weapon ranges) completely alter the feel of combat and create negative side effects 3.) Lack of supporting explanation of said balancing changes 4.) Wasted player effort on trying to compile data that should be made public anyways, and weeks in advance 5.) Wasted player effort on trying to assess WHY a change was made, when the developers could just tell us. 6.) Forums that are inefficient at best and unusable at worst because discussions are not contained to concrete threads initiated by the developers responsible for the balancing changes. Regardless of Telcontar's laughable claim that we are some spineless entity who exists to assist CCP with PR and who refuses to say anything critical to CCP, neither I nor the rest of the CPM will be standing idly while these issues continue to threaten the potential that Uprising has, which many of us saw at Fanfest. The reward for us sitting around parroting CCP's statements or whitewashing problems is a fundamentally worse product, and CCP gets no benefit for their investment by having us pretend everything is peachy. With the "CPM SUX" abloobloo out of the way, we'll return to the subject at hand - there are indeed noticeable difference between the two builds, latency is clearly not the same as when it operated on private servers, and most of you are plenty familiar with the bug affecting KB/Mouse controls. On top of that, weapon and suit performance appears to be different as well. CCP was honest with attendees that the builds were not exactly the same, but we still deserved more information about what was changed and why. None of these are insurmountable problems, and if enough effort is made to fix these issues in the immediate future, Uprising will still be a step forward for the game as a whole. What it does mean is that we need to get into the nuts and bolts of balancing with an unprecedented level of transparency, as Dust 514 deserves to be a hardcore FPS with rock solid core gunplay. I personally believe that having a stable, balanced core with excellent latency, hit detection, polished weapons, and logical suit bonuses with a satisfying pace of progression should be CCP's #1 priority. FW, PC, none of these exciting game modes will be fulfilling if the game is frustrating at its core. The CPM's top priority at the moment is finding out what can be fixed between now and May 14, as well as correcting the communication patterns that have created the current forum culture and justifiable unrest. Be assured we will be doing as much as possible to ensure that we secure this dialogue surrounding core gameplay with the level of transparency that you deserve. Just as those of us on the CSM successfully transformed the way that the we interacted with the development teams last year and secured our status as a stakeholder, I am confident the CPM will successfully change the way that CCP interacts with the community in the days ahead as well. In the meantime the naysaying bullshit will continue (as CSM7 endured all last year until everyone saw Retribution's subscriber numbers and the Odyssey feature list), but the claims that the CPM can't make a difference have already been torpedoed once, and I'm happy to dumpster them again and again as often as I'm given the opportunity. Thank you all for your patience and hard work in the meantime. I welcome you to get into contact with us personally with your concerns and suggestions, you have created far too many threads for us to grace them all with our presence.
holy wall of text batman, did i hit a nerve or something?!?!
but +1 for restating OP goal.
now if only we could get an official word from CCP, as our CPM clearly has taken notice and hopefully is doing something about this (lack of visable results)
having roamed around in the eve forums, i find that when CCP gives actual data, the community runs wold with it and things tend to improve......why can't the dust forums have that? |
General Tiberius1
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Posted - 2013.05.08 08:04:00 -
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quick question, has anyone even bothered to SAVE sp for the new weapons? |
General Tiberius1
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Posted - 2013.05.08 08:12:00 -
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damn, out of feedback, and tired, so....trolling the trolls mode engaged |
General Tiberius1
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Posted - 2013.05.08 08:23:00 -
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ok, fine than, final bit of feedback.
do believe i am not the only person to notice that AV nades got stealth nerfed, their tracking seems to be near non-existant, they bounce off of fast moving vehicles far more, and do less damage. yet i don't remember reading any of that in the patch notes.
(on the other hand, over-cooking them no longer takes damage) |
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General Tiberius1
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Posted - 2013.05.08 17:23:00 -
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bump |
General Tiberius1
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Posted - 2013.05.08 18:25:00 -
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NewOldMan wrote:It's my belief that if the ENTIRE patch notes and item list were put out before hand (as well as optimal ranges for weapons) This could of easily been avoided, as everyone would of been voicing their opinions as to what needs to go where.
The biggest fail of this build to me was the lack of communication, I mean for months all we got were small teasers as to how the skill system would be updated and how we would be getting a respec. Nothing to how Mass Driver blast radius would be nerfed (not even in the patch notes) Or how the logistics suit takes a lot more sp to spec into. The Heavy nerf is probably the biggest example.
Things like these could of been avoided. Months ago I could of known there wouldn't be any basic frame logis, and I could of asked someone about it. Now I just get to make a forum post and hope that it will make it in the next build in 4 months.
It's like talking to a wall, and hoping someone is on the other side to hear your cries for help.
no, they're just laughing at us |
General Tiberius1
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Posted - 2013.05.08 19:02:00 -
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Evil-Stuffed-Animal wrote:Ravhin keq wrote:General Tiberius1 wrote:quick question, has anyone even bothered to SAVE sp for the new weapons? spec'd into scrambler rifle lvl 5 prof. lvl 3 and flaylock lvl 3 using exile AR until the 14th Bold move to spec so heavily into something that you haven't tested yet. In an attempt to avoid any possible future qq from the regular fanboys/girls, I'm willing to bet that CCP has already hit all "soonTM" weapons with the nerf-hammer to "lolbalance" them ... somehow.
wow, someone is a gambler |
General Tiberius1
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Posted - 2013.05.08 19:37:00 -
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Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as must data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes.
we didn't, so we guessed as we specced, got screwed when we realised that things were WAY off, and started yelling in the forums |
General Tiberius1
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Posted - 2013.05.08 20:21:00 -
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mump |
General Tiberius1
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Posted - 2013.05.08 20:37:00 -
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posting that everywhere eh? |
General Tiberius1
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Posted - 2013.05.08 20:58:00 -
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bump
**** you 404 error |
General Tiberius1
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Posted - 2013.05.08 22:00:00 -
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really? people are going to let a relevant and helpful thread die because they all want their own?
sad |
General Tiberius1
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Posted - 2013.05.08 22:32:00 -
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staying alive, staying alive, oh oh oh oh STAYING ALIIIIIVE!!!!! |
General Tiberius1
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Posted - 2013.05.08 22:48:00 -
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Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting.
someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon |
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General Tiberius1
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Posted - 2013.05.08 23:06:00 -
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Raz Sidona wrote:General Tiberius1 wrote:Summer-Wolf wrote:Also the CPM has a whole hasnt said a whole lot aside from saying they are with the community.
You keep saying the channels are open between you and CCP.... so... what has happened so far?
Where are the other CPM members? Wish there was a quick way to find what you are posting. someone in CCP admitted the shafted the heavy too much and they intend to partially remove the rod soon soon they shafted everyone almost
yeah, but for us heavies, the shaft has almost disapered they rammed it in so far |
General Tiberius1
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Posted - 2013.05.09 00:31:00 -
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bump |
General Tiberius1
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Posted - 2013.05.09 00:42:00 -
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bump
(please sticky till GD gains a semblance of functionality) |
General Tiberius1
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Posted - 2013.05.09 01:10:00 -
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Mithridates VI wrote:Kain Spero wrote:Vrain Matari wrote: One little point related to yours - I'd like to know why weapon stats are being hidden from us? The range and falloff of all weapons are listed in EVE, what is the motivation for concealing a weapon's range and falloff from DUST players? Doesn't make much sense to me.
From what I've been able to gather it isn't malicious intent. Whatever technical hurdles there may be though, you all deserve as much data about the things you are going to invest your time and money into when it comes to your SP, ISK, and AUR. With the dramatic changes in ranges it only makes sense that you all be given a comparison to Chromosome ranges and Uprising changes. We were told in IRC that many of the stats were limited just because it was not convenient to pull them out of the system. I don't know how it applies to weapon ranges, but weapon damage for example is an attribute of the projectile itself and so couldn't be attached to the weapon in the spreadsheet. It may be that range is a property of the projectile as well, or simply not stored as a basic variable attached to the weapon. I doubt it would have been difficult to link them but maybe they're using some crazily obscure system to link ammo to weapons. (Interestingly this may be some evidence towards seeing different ammo types in future).
more inconvienent than say, a GD firestorm? |
General Tiberius1
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Posted - 2013.05.09 01:45:00 -
[45] - Quote
0 Try Harder wrote:Thanks for this thread Kane.
dito |
General Tiberius1
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Posted - 2013.05.09 01:54:00 -
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Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too?
sad sad days |
General Tiberius1
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Posted - 2013.05.09 02:35:00 -
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Vrain Matari wrote:Raz Sidona wrote:Soozu wrote:General Tiberius1 wrote:Soozu wrote:Please be advised that the numbers are in and shotgun range was also ninja nerfed. Coupled with the known aiming issues that going proto appears to have made even worse and to boot a problem that is worse at close range..... with three type of ugly the game is unplayable for me other than to go in fire off some rounds and maybe hit someone.
so the heavies arch nemisis got triple nerfed too? sad sad days You should see what happens when two shotguns meet... A rage dance of lead and tears. Ive seen and used shotguns, they have become a joke to me. they could be 2 inches away and hit you and all it does it annoy the target I haven't used a shotgun in this game for over a year. Last night i tourned my heavy alt into a scout and went out with the merc pack shotgun with half-trained skills, no damage mods. I can two shot proto heavies.
are you 1 foot away and shooting them in the head?
only way shotgunners get me these days
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General Tiberius1
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Posted - 2013.05.09 04:30:00 -
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Summer-Wolf wrote:Raz Sidona wrote:[Devs please listen to the CPM and the community, we know what we want and what works. This. It may sound arrogant but I remember when the community played against the Devs last summer, we stomped them so hard. I remember, I was there in my tank (when tanks were highly OP). They didnt have skills and didnt know how to play their own games. Its that simple. They are using number crunching (just read the HMG thread) to come up with balancing instead of all the data we have given them for beta and the feedback from players. They arent even using feels, and that same data crunching broke so many stats and classes that the game is unplayable. What did Dust promise? Galactic warfare over planets with multiple vehicles, MCC battles and a variety of classes. At launch, we are getting a mini part of factional warfare... thats about it. Nothing else. Oh, and a broken game. And Devs mostly hiding behind numbers crunching. What in the hell was the beta for then? A crowd funding strategy to publish this?
i missed that event, but from everything i heard, it was a laugh riot as the DEVS got slaughtered |
General Tiberius1
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Posted - 2013.05.09 15:07:00 -
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ZiwZih wrote:Smoky The Bear wrote:Kain Spero wrote:Hey guys the CPM just got done with a high level meeting with CCP and made the significant concerns of the community known.
CCP is also following what you guys are saying and the feedback you are providing. The CPM will be updating you soon, but for right now know that stuff is being worked on, and that **** is very very serious and CCP seems to understand that.
That doesn't mean their feet aren't being held to the fire, but I feel much better about the situation if CCP follows through the actionable items that were discussed. Again.. why cant THEY say that.. It doesn't really matter, if we know things are rolling. You can find a few shy posts by various devs, they are aware. Now let's wait for ETA on fixes. Hope aiming will be the first they focus on. Noone wants to play FPSubmarines here.
i do believe CCP blam! is the only one REALLY acknowledging the problems......the rest seem to have crawled under a rock.... |
General Tiberius1
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Posted - 2013.05.09 20:52:00 -
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Kain Spero wrote:Raz Sidona wrote:https://forums.dust514.com/default.aspx?g=posts&t=75000
CPM has done a glorious thing today and CCP has listened. This gives hope for the game to survive. It should. That doesn't mean our responsibilities as a community are over. It will be up to the players and the CPM to make sure CCP and Dust 514 stay on the right course moving forward. Actions and results are much more valuable than words.
translation: more constructive comments (unlike this one) |
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