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Thread Statistics | Show CCP posts - 1 post(s) |
NIIKIA
Namtar Elite Gallente Federation
15
|
Posted - 2013.05.06 21:19:00 -
[1] - Quote
New aiming sux nothing was wrong with the old way don't fix what's not broken |
DJINN leukoplast
Hellstorm Inc League of Infamy
401
|
Posted - 2013.05.06 21:23:00 -
[2] - Quote
Still downloading over here, but aiming is very important to me in this game. What does it feel like now? Aiming wasn't ideal in Chromosome and needed a bit of work, but I sure hope they didn't make it worse.
Is it more sluggish? Too responsive? How are small movements? What about tracking moving players? |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
68
|
Posted - 2013.05.06 21:24:00 -
[3] - Quote
It's much better.... change your sensitivity I guarantee it's probably that. |
steadyhand amarr
The Red Apple
471
|
Posted - 2013.05.06 21:24:00 -
[4] - Quote
hell no, this new aiming system is far far better :) iv been a ton better with it |
Roy Xkillerz
Red Star. EoN.
4
|
Posted - 2013.05.06 21:26:00 -
[5] - Quote
yea really having problem with hitting people atm. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:26:00 -
[6] - Quote
Aiming just feels really sluggish and off. I've only played a few games, so I'm hoping I'll get used to it, but the aiming just seems off. I've had guys right in front of me with almost no health that I couldn't hit at all because the movement of my character and the crosshairs just didn't work right. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:27:00 -
[7] - Quote
What sensitivity are you guys using? Because it's awful for me. |
steadyhand amarr
The Red Apple
471
|
Posted - 2013.05.06 21:28:00 -
[8] - Quote
turn your sensetivey up becuase i noticed mine was on 0, moved it to 50 and quite happy for me now |
Ydubbs81 RND
Ahrendee Mercenaries
1148
|
Posted - 2013.05.06 21:29:00 -
[9] - Quote
What game are you two playing??? This aiming system is a joke.... |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:30:00 -
[10] - Quote
Mine was at 50/30 I think, then I changed it to 60/40 and it still feels wrong. I really feel like I can't hit anything. It's taking me a full clip just to kill one guy who is already at half armor because 90% of my shots aren't hitting. |
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Kinkku-Ananas Kepappi
Rautaleijona
6
|
Posted - 2013.05.06 21:30:00 -
[11] - Quote
I've tried almost everything from 0-100 and nothing fixes the clunky slow feeling (or sometimes too fast when aiming down sights) on kbm. |
Parson Atreides
Ahrendee Mercenaries
276
|
Posted - 2013.05.06 21:32:00 -
[12] - Quote
Does anyone know if the Motion Controller deadzone setting is affecting the DS3 controller aiming like some people thought it used to?
Maybe we should say whether we're using KBM, DS3 or Motion Controller. DS3 here. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.05.06 21:37:00 -
[13] - Quote
I agree, ive tried going up to 100 and it still feels slugish |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
77
|
Posted - 2013.05.06 21:40:00 -
[14] - Quote
Glad I am not the only one who thinks the aiming sucks now, CCP please change it back. |
Ydubbs81 RND
Ahrendee Mercenaries
1150
|
Posted - 2013.05.06 21:42:00 -
[15] - Quote
Everything about this build is just sluggish. Ive been preaching that the movements needs to be more smooth and what happens this build? The movements are more sluggish and clunky. The aim needs to go back to the way it was...it's just not fun playing with such sluggish controls. |
steadyhand amarr
The Red Apple
471
|
Posted - 2013.05.06 21:44:00 -
[16] - Quote
huh well i guess the good news from this thread is im going to be a god this build :P |
NIIKIA
Namtar Elite Gallente Federation
16
|
Posted - 2013.05.06 21:46:00 -
[17] - Quote
The aiming is pretty bad they had it right the first time
|
Ryder Azorria
Amarr Templars Amarr Empire
279
|
Posted - 2013.05.06 21:46:00 -
[18] - Quote
Two things:
1: Bump you sensitivity up, because CCP has lowered the base value by a fair bit.
2: The range bonus from the Sharpshooter skill is gone, take that into consideration when using the short range gallente AR - admittedly the only AR we currently have, although the scrambler should fix that. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
|
Posted - 2013.05.06 21:47:00 -
[19] - Quote
Im glad im not the onlyone who feels this way |
Cat Merc
BetaMax. CRONOS.
903
|
Posted - 2013.05.06 21:48:00 -
[20] - Quote
Actually, I thought so too at first, but after you get used to it its much better than before. Also, my sensitivity was 40 and its now 60 if you need an example of how much to bump your sensitivity. |
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steadyhand amarr
The Red Apple
471
|
Posted - 2013.05.06 21:51:00 -
[21] - Quote
NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) |
ZiwZih
The Tritan Industries RISE of LEGION
110
|
Posted - 2013.05.06 21:51:00 -
[22] - Quote
As a KBM and TAR user I am lost...
New AGOC or ACOG or whatever is military name of that scope on TAR feels like from other game... Plus I still can't find nice balance between moving nicely and quick (importaint for a Scout) and having good ADS tilt-pan speed. If I move with speed I am used to in ADS with new TAR can't hit nothing... If I try to tune it for precision my turn speed is that of a Heavy. Balance was possible with old scope.
Also I have a problem with graphics -- while it all looks prettier, I really have hard time to see my targets clear. Can't be my eyes went bad in one night...
I am anxious about this build. Anxious about playing a Scout. Not nice feelings to be connected with a game. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
|
Posted - 2013.05.06 21:52:00 -
[23] - Quote
steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its the exact opposite for me, i used to be able to aim accuratly but now i have to spray to hope to hit anything |
Parson Atreides
Ahrendee Mercenaries
278
|
Posted - 2013.05.06 21:55:00 -
[24] - Quote
Dexter307 wrote:steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its the exact opposite for me, i used to be able to aim accuratly but now i have to spray to hope to hit anything
It's starting to look like everyone who thought it was horrible before thinks it's good now and everyone who thought it was good before thinks it's horrible now.
If you guys who thought it was horrible before were getting the same sort of thing I'm getting with this new build, I don't know how you lasted this long. |
Rei Shepard
Spectre II
186
|
Posted - 2013.05.06 22:03:00 -
[25] - Quote
Testing stuff with my mouse witch i can adjust X and Y sensitivity separately, seems X and Y are out of sync and some form of mouse acceleration has been turned on.
This results in a derp aiming mode where when you aim left and up, you end up further up then left for the same movement done, shooting passed the target without being able to compensate, because compensating back means you aim more down again then left so you end up somewhere wrong again.
KB/M seems to be aiming in an ovale with acceleration turned on, so that stacked ontop means an even more inconsistent aim depending on the speed of the mouse accelerating.
I picked up the controller and while i cant play for s**t with one, i can play better with it then with my mouse but with my mouse ...For the life of me i cant hit a target standing in front of me.
There was nothing wrong with the old mouse aiming scheme, this one is horrible. |
steadyhand amarr
The Red Apple
471
|
Posted - 2013.05.06 22:05:00 -
[26] - Quote
Parson Atreides wrote:Dexter307 wrote:steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its the exact opposite for me, i used to be able to aim accuratly but now i have to spray to hope to hit anything It's starting to look like everyone who thought it was horrible before thinks it's good now and everyone who thought it was good before thinks it's horrible now. If you guys who thought it was horrible before were getting the same sort of thing I'm getting with this new build, I don't know how you lasted this long.
hoping that in the new build are faith would be rewarded, turns out it was :P |
Ydubbs81 RND
Ahrendee Mercenaries
1153
|
Posted - 2013.05.06 22:07:00 -
[27] - Quote
steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :)
Then you need to check your game...because noone else needed to spray and pray to hit someone. |
Yeva Kalsani
Reckoners
42
|
Posted - 2013.05.06 22:07:00 -
[28] - Quote
Do you have your aiming assistance on? TURN IT OFF. |
ZiwZih
The Tritan Industries RISE of LEGION
110
|
Posted - 2013.05.06 22:08:00 -
[29] - Quote
Rei Shepard wrote: There was nothing wrong with the old mouse aiming scheme, this one is horrible.
|
ZiwZih
The Tritan Industries RISE of LEGION
110
|
Posted - 2013.05.06 22:09:00 -
[30] - Quote
Yeva Kalsani wrote:Do you have your aiming assistance on? TURN IT OFF.
Set off, of course. Still horrible, KBM is broken. |
|
WE LOVE ReGnUM
Amarr Templars Amarr Empire
56
|
Posted - 2013.05.06 22:09:00 -
[31] - Quote
Talked to a Dev about this at Fanfest, when I started playing and it felt off.
New aiming has less Aim assist.
All I can say is HTFU |
bolsh lee
Ahrendee Mercenaries
76
|
Posted - 2013.05.06 22:13:00 -
[32] - Quote
There is no way in hell this aim is better, I'm not sure how CCP can tell us they improved the mechanics/physics... Half the time i can't tell if its frame rate or server side, on top of those issues still being here, the aim is absolutely horrible..
Firing from the hips is worthless, I had 3 guys chasing me as i back peddled barley strafing while spraying from the hip it took those 3 guys 2 clips to kill me and I was barley strafing... These fire fights look pathetic and clunky..
Not to mention the range turns every skirmish into an ambush every one is scared to come out of their holes.... |
Rei Shepard
Spectre II
186
|
Posted - 2013.05.06 22:20:00 -
[33] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
Unless Aim assist OFF meant ON in the last build, i dont see how i was using aim assist there, by default it was the first thing i turned off when i started dust....
Zero Aim Assist Minus "New aiming has less Aim assist" = maybe still 0 ? |
Parson Atreides
Ahrendee Mercenaries
280
|
Posted - 2013.05.06 23:41:00 -
[34] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
Weird, because when I turned Aim Assist Off (apparently it's On by default for those who haven't checked) it started to feel a decent bit better. I'm still no where near the shooter I was before, but I don't see how turning off aim assist would be more helpful than keeping it on if there was less inherent aim assist in this build.
Either way, for those having trouble, try turning it OFF and messing with your sensitivity a bit. |
Garrett Blacknova
Codex Troopers
2717
|
Posted - 2013.05.06 23:47:00 -
[35] - Quote
As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast.
It feels like having aim assist off is giving me a negative aim assist that throws my turn speed way up when I'm about to line up on the target.
There's also turning acceleration, which is uncomfortable and needs an option to disable, or at least reduce.
Want actual variable sensitivity, so I turn based on how far I tilt the stick, NOT how long I've been turning for. |
Mitsuko'Souma
DUST514 IS GAYER THAN AIDS
26
|
Posted - 2013.05.06 23:48:00 -
[36] - Quote
NIIKIA first confirmed fake "top tier" player.
Regnum gonna stomp all over you even harder now. |
NIIKIA
Namtar Elite Gallente Federation
20
|
Posted - 2013.05.06 23:57:00 -
[37] - Quote
Mitsuko'Souma wrote:NIIKIA first confirmed fake "top tier" player. Watch the KDR drop now that you can't suckle off the teet of KB/M advantage.
Regnum still gonna stomp all over everyone even harder now I bet. Its nikia and I don't use kb&m scrub
|
Parson Atreides
Ahrendee Mercenaries
281
|
Posted - 2013.05.07 02:08:00 -
[38] - Quote
Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast.
Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. |
Bethhy
Not Guilty EoN.
2
|
Posted - 2013.05.07 02:15:00 -
[39] - Quote
Terrible aim, terrible input lag.
|
The Black Art
Pro Hic Immortalis RISE of LEGION
41
|
Posted - 2013.05.07 02:22:00 -
[40] - Quote
Aiming feels very "off". I'm not sure what it is.
Also, CQC gunfights (5m or so) are just a clusterfuck now. Lost quite a few that I wouldn't have last build. |
|
Garrett Blacknova
Codex Troopers
2724
|
Posted - 2013.05.07 02:33:00 -
[41] - Quote
Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely.
If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation.
And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice. |
Parson Atreides
Ahrendee Mercenaries
284
|
Posted - 2013.05.07 02:55:00 -
[42] - Quote
Garrett Blacknova wrote:Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely. If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation. And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice.
I'll have to try it tomorrow because I'm off for the night.
I really do like the new build, and I know some of the other players in here do too, but this aiming thing really is a deal-breaker CCP. We need the option to revert or something because clearly some players find this version unplayable, and some players find the previous version unplayable. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
301
|
Posted - 2013.05.07 03:09:00 -
[43] - Quote
Parson Atreides wrote:Garrett Blacknova wrote:Parson Atreides wrote:Garrett Blacknova wrote:As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me.
When there's someone in my face, I cna have sensitivity at 0 and still not be able to line up because my viewpoint is moving too fast. Same thing. Anything further than 5 meters and up to about 19 or so can be hip-fired pretty effectively, from about 20 to 45 I can aim down sights, but anything from 0-4 is impossible to hit. It's all just spray and pray at that point. Before the update I still felt like I was deadly and had some control at that 0-4meter range, but now it's just too out of control. I found - stupid as it is - that turning Aim Assist back on has helped immensely. If I don't have aim assist on, and I'm about 5m from a target, I try to turn even the tiniest fraction, and I'm spun close to 90 degrees almost instantly. It's AT LEAST double the maximum turn rate I can get in any other situation. And there's still overzealous acceleration and minimal change from a slight tilt of the stick to jamming it all the way over. Scale up the analog variation and remove (or at least reduce) acceleration. Or, you know, ACTUALLY LET US CUSTOMISE THESE THINGS. That might be nice. I'll have to try it tomorrow because I'm off for the night. I really do like the new build, and I know some of the other players in here do too, but this aiming thing really is a deal-breaker CCP. We need the option to revert or something because clearly some players find this version unplayable, and some players find the previous version unplayable.
Totally agree. Aiming system is even sluggier than the one we had in chromosome! 100/100 and it feels really too slow and unprecise. I'm using a DS3 anyway |
Morphius Khan
DUST University Ivy League
1
|
Posted - 2013.05.07 03:26:00 -
[44] - Quote
Aiming is intolerably bad now, I've scrolled thru 0-100 with the controller DS3 & KB/M and aim assist on & off with the controller. This just went from "fun" to "crap why'd I waste money on boosters". |
Bojo The Mighty
Bojo's School of the Trades
1105
|
Posted - 2013.05.07 03:44:00 -
[45] - Quote
They've turned up recoil on the AR, so it occurs quicker. This will force you guys to use bursts to have optimized firing. I personally like it. However the default sensitivity it starts you out at was very sluggish and unresponsive. My sweet spot is 50/50 but I wish it could go 55/55 because I just want a little more but not that much more. |
Egotistikal
Murderz for hire
2
|
Posted - 2013.05.07 04:42:00 -
[46] - Quote
Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste. |
Doctor Nihk
D3ath D3alers RISE of LEGION
2
|
Posted - 2013.05.07 04:49:00 -
[47] - Quote
Egotistikal wrote:Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste. ^this. If the aiming issues arent corrected im gone. The game is a joke at this point and uprising was a giant step backwards in my opinion. CCP can you patch me chromo build tommorow? Thnx. |
iLLMaTiC619
KiLo.
54
|
Posted - 2013.05.07 04:58:00 -
[48] - Quote
I liked the old aiming as well.. I turened up crosshair, vertical and horizontal settings still not good,,its ok but feels sluggish |
Sjem'Tolk
Mercenaries On Duty
1
|
Posted - 2013.05.07 05:17:00 -
[49] - Quote
I really think the aiming and the less range (what seems a drastic lesser range) for sniper rifles makes the game a lot less fun. I ran out of shells before any kills, then my nanohive gave me a few reloads, where I made a couple hits, but then I ran out of bullets and could not call up a new nanohive. After all the funds for the extra's I am thinking about scrapping the game and finding another to play. |
SatBee
BetaMax Beta CRONOS.
0
|
Posted - 2013.05.07 07:00:00 -
[50] - Quote
Bethhy wrote:Terrible aim, terrible input lag.
Previously input delay was bad only on dusty/foggy maps. Now its just...terrible. I was running around 2 novaknifes and 3 AR users for like 10-20 seconds today. With all 5 of them in like 1-20m around. Died coz of 2-3 lucky tactical AR shots from one of those guys in the end.
I won't say input lag was great before Uprising, but it was "ok" on clear (without that dusty effect) maps. Now i'd say this game needs optimization over ANY content. (more assets to render = even more input delay)
|
|
OG- Kush
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.07 07:18:00 -
[51] - Quote
seems to me they took out the mechanics of the shot.. drop off etc.. to reduce lag..
now its just a COD point and click game.. |
Smoky The Bear
Intergalactic Cannibus Cartel
12
|
Posted - 2013.05.07 07:19:00 -
[52] - Quote
IF you could just rollback the aiming to what it was I would TOTALLY VOTE FOR THAT.. |
Weapon Kaiser
The Southern Legion RISE of LEGION
2
|
Posted - 2013.05.07 08:12:00 -
[53] - Quote
Tried changing the sensitivity.
90 - feels slow and sluggish. Can barely track ppl right in front of me.
100 - so fast i can spin my character 360 degrees in 1 motion.
Tried with mouse smoothing on but it just slows it down to the point it feels inaccurate so I turned that back off. Aim assist doesn't affect KB/M far as I can tell.
There is no balance between 90-100. This is something that seems legitimately broken. 100 feels like max dpi max mouse acceleration and aims so much faster than a DS3 its unbalanced. Doesn't seem like a mouse input nerf to me. Just some screwup on the sensitivity adjustment.
If it was a nerf then CCP needs to make up their mind. If they didn't want KB/M input to be better than controller than just take it out of the game. Don't artificially slow it down to a crawl.
There is no medium between controller & mouse sensitivity that either player will be happy with. You only succeed in ruining one or the other.
The Devs themselves said they play using KB/M so I find it hard to fathom that they play this game and are happy enough with the current settings to release this build.
|
Jathniel
G I A N T EoN.
233
|
Posted - 2013.05.07 08:18:00 -
[54] - Quote
Yeah, Aim Assist effects mouse users.
That brief sluggishness IS the aim assist.
Just shut it off, and things will be normal. |
Xndr 78th
Dead Six Initiative Lokun Listamenn
17
|
Posted - 2013.05.07 09:00:00 -
[55] - Quote
Kinkku-Ananas Kepappi wrote:I've tried almost everything from 0-100 and nothing fixes the clunky slow feeling (or sometimes too fast when aiming down sights) on kbm. Same for me. Mouse aiming still needs tweaking, at least _constant_ sensivity, not that twitchy |
Xndr 78th
Dead Six Initiative Lokun Listamenn
17
|
Posted - 2013.05.07 09:01:00 -
[56] - Quote
Jathniel wrote:Yeah, Aim Assist effects mouse users.
That brief sluggishness IS the aim assist.
Just shut it off, and things will be normal. That doesnt solve the problem |
Infekti0n
One-Armed Bandits Atrocitas
16
|
Posted - 2013.05.07 12:03:00 -
[57] - Quote
+1 Purely dont fix what isnt broken, from best KB/M support ever, to the worst. Props the rest of uprising though |
Alldin Kan
Imperfects Negative-Feedback
189
|
Posted - 2013.05.07 12:15:00 -
[58] - Quote
Just tried aiming yesterday and unless I'm using the Tac Rifle I'm always having problems moving my crosshairs. Using ADS at close range is ridiculously bad unless I'm aiming at someone who's not moving, I would appreciate getting an option to have old build aiming. |
Aighun
Zumari Force Projection Caldari State
823
|
Posted - 2013.05.07 12:54:00 -
[59] - Quote
I shoot with DS 3.
Aiming with what? DS 3? Move? A spoon?
Aiming with DS 3 is improved.
Turning is still godawful slow and feels dead and sluggish. But it seems like they did improve over all responsiveness and aiming feels better for AR, sniper rifle, SMG when using DS 3. Scrambler pistol is about the same.
If you are all talking about aiming with a mouse, well, carry on. But it might help everyone out if we all went back through this thread and just put our controller scheme at the top of posts and replys. |
Aighun
Zumari Force Projection Caldari State
825
|
Posted - 2013.05.07 13:09:00 -
[60] - Quote
Weapon Kaiser wrote:
There is no medium between controller & mouse sensitivity that either player will be happy with. You only succeed in ruining one or the other.
Adding KBM support basically opened a huge can of worms. And you are absolutely right that the single worst possible way to try to bridge that gap is to make poor and difficult to use control schemes for either input type.
If you add in KBM support you just need to make it work really well so that the players who like that set up can use it and have fun playing the game.
The only possible way that you could "balance" the effectiveness of the different controller choices is by having enough variation with weapons, vehicles, and gear that some are just more naturally suited to one input scheme or the other. But this only balances the game at the macro level. There is no way you can balance KBM vs controller for a 1v 1, assault rifle v assault rifle gun fight. KBM will have the edge.
A skilled DS 3 user might win over an average KBM user. But the advantage for those specific gun fights will always go to KBM.
And once you give players the option to use KBM it is really just terrible to make that input scheme bad to use because some players might have "an unfair advantage." Far too late to be thinking about that now. |
|
Sponglyboy Squaredoo
Not Guilty EoN.
17
|
Posted - 2013.05.07 14:10:00 -
[61] - Quote
Egotistikal wrote:Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste.
Couldn't agree more |
JK420
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.07 14:38:00 -
[62] - Quote
The new aiming system is really sketchy, especially with the assault rifles. It also seems like the kick and dispersion on the ARs does not get improved from level 4 to level 5. |
F54423
D3LTA FORC3 Orion Empire
2
|
Posted - 2013.05.07 15:25:00 -
[63] - Quote
Please increase the sensitivity options... this is not realisitic. Slow as hell. |
Toyboi
BetaMax. CRONOS.
22
|
Posted - 2013.05.07 15:59:00 -
[64] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
you are a idiot ReGtUM most of the folks having problems are kb/m users. and fyi my aim assist is ALWAYS off. ads is a joke this build |
Alldin Kan
Imperfects Negative-Feedback
189
|
Posted - 2013.05.07 17:44:00 -
[65] - Quote
Not letting the thread die without a fix. |
Smoky The Bear
Intergalactic Cannibus Cartel
26
|
Posted - 2013.05.07 19:20:00 -
[66] - Quote
NEw aiming is GARBAGE.. Anyone with ANYTHING good to say about the weapons (other than the AR) is LYING or should be waiting on the curb for the shortbuss.. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2013.05.07 19:29:00 -
[67] - Quote
Ryder Azorria wrote:Two things:
1: For the love of god, bump you sensitivity up, because CCP has lowered the base value by a fair bit - not that hard to figure out people!
2: The range bonus from the Sharpshooter skill is gone, take that into consideration when using the short range gallente AR - admittedly it's the only AR we currently have, but the scrambler should fix that.
1: i've bumped my mouse sensitivity to 100% which makes it fling all over the place. It feels like i'm trying to aim with the leg of an angry. Bumping it down to 90% my mouse moves as fast as my grandmom walks.
2: We know we know the new ranges are nice. I'm pretty sure that everybody here is smart enough to see "ok i'm not hitting better move closer". What is bothering me is that trying to follow a guy strafing right now is as hard as trying to thread a needle with a pumpgun from a few meters away. (can be done but damm it's seen everyday) |
gabriel login
Dead Six Initiative Lokun Listamenn
8
|
Posted - 2013.05.07 20:27:00 -
[68] - Quote
aiming in this game has a few problems 1 is this game ment to be a hip fire slug fest becuse ads is just broken you eather aim to fast or to slow. as far as hip fire goes 1 can get use to it but when it come time to ads your better off just trying to get closer an hip fire that an the realy short range that the ar has is a joke . 2 how come on the move side of the controls thay get crosshair sensitivity deadzone width deadzone hight an turn speed these things should be on the controller side we need to be able to fine tune are controls more than 10 20 30 40 50 60 70 80 90 100 whos idea was it to make it only go up by 10 please slap them hard as hell. 3 this is less of a controller problem than a player problem but for the love of god ccp please do something about all the jumping an river danceing in this game this right here is my biggest complaint with the game overall the ability to just jump an strafe left an right not only add to the aiming problems but makes pro user harder to kill than need be. we need 100% control over our aim setting or people wil just leave an go back to games like battlefield an cod where at leat the aiming is good an you dont fight with the controller. this is a warrning ccp not a joke if you just got a new car but no matter what you did you could not steer stright not only is it not safe an will get you kiled you will be takeing that car back to get a new 1. well not only is the aiming in this game crap if not fixed mad people will be leaveing do you want that ccp only a hand full of people playing that some how got use to the broken aimimg an swear up an down there is nothing rong with it . |
|
CCP Wolfman
C C P C C P Alliance
306
|
Posted - 2013.05.08 03:12:00 -
[69] - Quote
Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman |
|
Deluxe Edition
TeamPlayers EoN.
138
|
Posted - 2013.05.08 03:18:00 -
[70] - Quote
kb/m Smoothing: ON (With it off sensitivity doesn't matter mouse movement is chaos) Sensitivity: 80 Haven't messed with any other controller setting as I only use KB/m
Do other controller setting affect the performance of kb/m? Also can we get an opption to turn off mouse deceleration and possibly get raw input? |
|
matsumoto yuichi san
SVER True Blood Unclaimed.
0
|
Posted - 2013.05.08 03:30:00 -
[71] - Quote
also sensitivity is higher on Y for mouse makes aiming in general hard |
Infekti0n
One-Armed Bandits Atrocitas
24
|
Posted - 2013.05.08 03:31:00 -
[72] - Quote
KB/M Pre-Patch i used my sensitivity on 100, Smoothing OFF, Aim Assist ON. Pre-patch you also slowed down the sensitivity when you ADS, which was incredibly useful.
The feeling i get now is that the ADS sensitivity is way off of the hip fire sensitivity. The hipfire stance turns to slow and feel unrealistic and uncomfortable compaired to other FPS games used with a KB/M, I used to have it on 100, and ADS never gave me any problems, i could track, headshot, because it slowed down sensitivity when i used ADS. Which allowed me to use the sensitivity i liked for hipfire and moving around. Now it is like its the other way around, when im in hipfire my turn speed goes down, but when i ADS its way to sensitive, compensating is imposible, you turn up sensitivity to 100 and the turnspeed in hipfire is bearable, but ADS is impossible.
Just take the hip fire turnspeed to the Prepatch version, and the ADS sens to the prepatch version. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
302
|
Posted - 2013.05.08 03:32:00 -
[73] - Quote
DS3 Sens X: 100 Sens Y: 100 Slow and unprecise
X: 90 Y: 90 Slow and unprecise
X: 80, 70, 60, 50 Y: 80, 70, 60, 50 Looks the same as 90/90
X: 40 Y: 40 Way too slow.
DS3 is not responsive, seems like you're playing a game via cloud |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
216
|
Posted - 2013.05.08 03:36:00 -
[74] - Quote
I preferred Chromosmes aiming 100X over this.
@ Wolfman
DS3 Aims assist: Off Sensitivity: 20/20
I'm not exactly sure how to describe it, but the acceleration just feels completely wrong and inconsistent. Before you'd always turn at the same speed, so it was easy to figure out how much movement you need to get from point A to B, but know the acceleration makes so that you have to figure out how to aim every single time you run into a red. I basically spend more time getting my reticle on target than actually shooting.
Can't you guys just bring back the old system please? |
Egotistikal
Murderz for hire
6
|
Posted - 2013.05.08 03:49:00 -
[75] - Quote
Just bring back the old aiming. It wasn't broken. Don't even try to fix whatever you changed. |
Vrain Matari
ZionTCD Unclaimed.
502
|
Posted - 2013.05.08 03:50:00 -
[76] - Quote
DS3.
I'm finding Uprising a lot easier to adapt to that Chromosome was. Things are starting to feel natural already as muscle memory re-trains itself.
I believe the source of the outcry over aiming in uprising is primarily because people aren't giving themselves time to adapt - it takes more than a few hours for adaptation to a new aiming system to happen, regardless of whether it's better or worse.
The second factor is because many peeps haven't realized that rotation acceleration is in effect and so the behavior of their mercs seems unpredictable. Tbh i'm finding movement at full speed with fast cornering a lot more enjoyable now. When everything has gelled i know this build will feel head and shoulders above Chromosome. In fact, it already does.
Here's a piece of data for you Wolfman: With Chromosome, i spent a lot of time in the controller settings screen, did a fair bit of reading on the forums, turned on aim assist, which i normally never use, just to get things to 'feel' right.
I kid you not, but I don't even know what the controller settings screen looks like in Uprising because i haven't needed to use it. Maybe i could tune things even better for myself, but it's honestly feeling like a moot point because my muscle memory is adapting to the new control scheme very quickly. Whatever you peeps have done, this clone is adapting to it with little effort or conscious thought.
My two cents on the matter is hang tight and give peeps a couple of weeks to adapt. You devs can see the controller response curve and know what the rotational inertias and torques for the suits are, and you know its far closer the the physics that nature has equipped us to handle and master than what we had before. Trust in your work a little longer and give us peeps time to adapt.
P.S. I honestly don't see what the problem is with showing us the controller response function and laying out the details of the physics of the suits, it would make a great geeky devblog. Looking at the guts of a system can really help people adapt to a new and seemingly alien dynamics, it makes the inexplicable familiar and natural. |
Cross Atu
Conspiratus Immortalis League of Infamy
906
|
Posted - 2013.05.08 04:40:00 -
[77] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
3DS
I've tried everything from 50-80 so far.
Aiming/hit detection still seems off, almost sluggish especially when making horizontal corrections.
The most extreme cases of poor performance are when attempting to place squad orders and trying to revive fallen squad mates. In both cases (as well as using my MD, AR, or Repair Tool) there have been instances of A) UI providing feedback that I am on target, but no effect occurring (unable to rep, foe taking no damage, revives not triggering) B) Corrections to aiming drag/feel 'heavy' my ability to realign my aim along a horizontal path is greatly reduced compared to Uprising (even with lower sensitivity settings in Uprising).
Thanks for looking into this, Cheers, Cross |
Citpaan Hacos
BetaMax. CRONOS.
40
|
Posted - 2013.05.08 04:48:00 -
[78] - Quote
I use DS3, aim assist always off.
In Chromosome I had the sensitivity all the way down to 0. (for precise sniping, and it worked well for other weapons)
Currently I have it at 80, and it's manageable, but still... off (at 80 sniping is about where it was in chromosome, it would be better if I could go a little lower, but then non-sniping becomes bad. Trying to do anything at 0 was WEIRD.)
Firefights that used to last 2 seconds now take 20. Both are extreme, 6-10 seems like a good place to aim for. But this may involve stuff outside the aim system. |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 05:58:00 -
[79] - Quote
DS3 for me.
I've tried Aim Assist both On and Off. I've tried settings from 80/60 (hor/vert) to 40/30 and it feels totally off however I use it. CQC fights take forever and it's just as likely you both run out of bullets as it is that one of you will actually kill the other.
I'd like to see the old Chromosome aim system back again. I think a lot of people prefer that and there wasn't really anything wrong with it at all. Now that I've experienced this build's aiming, I realized just how much I liked Chromosome's... |
Ghural
The Southern Legion RISE of LEGION
75
|
Posted - 2013.05.08 06:05:00 -
[80] - Quote
I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive. |
|
Bazookah Tooth
Ghost Planet Syndicate
0
|
Posted - 2013.05.08 06:19:00 -
[81] - Quote
Doing my part
Amarr Heavy Suit Boundless HMG
Sensitivity= X : 80 Y : 70
This was the best set up i could find for my Heavy to keep track of moving targets,
and its still mighty hard even when not aiming
100% is too much, oddly enough
|
RINON114
B.S.A.A.
129
|
Posted - 2013.05.08 06:22:00 -
[82] - Quote
Ghural wrote:I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive. Agreed. I have started using controller again and have found much greater success.
Mouse and keyboard are the problem now for me whereas before, in Chromosone, the controller was the problem. |
Naustradamus Oracle
WarRavens Orion Empire
73
|
Posted - 2013.05.08 06:26:00 -
[83] - Quote
Using KB/Mouse Sensitivity at 90% (did try 100) Smoothing off
It's hard to explain exactly what's wrong with it, I'll keep playing for now But the 2 things I can mention is hip fire is and hit moving hit detection.
Hip Fire Hip fire is fairly useless at this point for the weapons I use (Assault rifle and SMG) The hit detention of before uprising was a little to accurate I must agree, but at least if enemy was close buy and within my cross-air it hit them. Right now, it barely ever hits the person, and requires me now to use iron sights all the time, even in CQC. SMG has this issue as well where it's design is to be a CQC weapon.
Moving Hit Detection This is another issue that I've seen. The hit detection box are very accurate it seems ... but only when the person is standing still. If the person is moving, then it seems to not always detect properly. I think other people are seeing the same thing cause since Uprising, the amount of firefights I've had where I need to stand still and the other person needs to as well has gone up quite a lot.
Add both of those together, and you can imagine how frustrating it is to see a Scout shot gunner from approx 30 meters away running towards you, yet are unable to shoot him down before he gets to you and 1 shots you.
As for the rest of it ... again, it's hard to say. When KB/Mouse first came out, it took some getting used to, wasn't exactly the same experience as on PC, yet very close. This time around it feels ... just less consistent. Like I said, I'll keep playing to get a better feel for it, but for today and yesterday, I just got frustrated and left the game =/
And on Extra note: This should be for a different thread, but the nanite injector seems to be broken. You get to someone that's waiting, and you can seem to find the 'raise location' ... also, the patch notes said we could use them even without equipping them in hand. If that is indeed the case, then a in-game prompt (keyboard or otherwise) would be nice. As of yet, have not seen one :( |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.05.08 06:39:00 -
[84] - Quote
bolsh lee wrote:There is no way in hell this aim is better, I'm not sure how CCP can tell us they improved the mechanics/physics... Half the time i can't tell if its frame rate or server side, on top of those issues still being here, the aim is absolutely horrible..
Firing from the hips is worthless, I had 3 guys chasing me as i back peddled barley strafing while spraying from the hip it took those 3 guys 2 clips to kill me and I was barley strafing... These fire fights look pathetic and clunky..
Not to mention the range turns every skirmish into an ambush every one is scared to come out of their holes....
With all the problems this build has, I hate to even go there..but YES .. I would like to see actual damage done to multiple targets while straffing side to side.. its real life mechanics, and needs to be in the game at some point.. This is the ONE thing that made SURE i would never rock an AR.. it just feels stupid.. STAND ABSOLUTELY STILL while your target does the same and... see whos shied wears off faster..
SHould be headshots.. or certain guns should just ignore all armor/shields.. or something to that effect.. Let the bodies hit the floor.. its what anyone with a gun wants.. |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 06:46:00 -
[85] - Quote
OG- Kush wrote: SHould be headshots.. or certain guns should just ignore all armor/shields.. or something to that effect.. Let the bodies hit the floor.. its what anyone with a gun wants..
I want to fight people using the weapon that ignores all my armor and just takes my shields off. |
Toyboi
BetaMax. CRONOS.
30
|
Posted - 2013.05.08 07:27:00 -
[86] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
kb/m max senetivity no smoothing autoaim off |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
35
|
Posted - 2013.05.08 07:31:00 -
[87] - Quote
steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :)
The new aiming is nothing like the old aiming, for me. The sensitivity is all over the place and the acceleration is insane. There is no fine grain way of adjusting your sensitivity. I tried using 20/20 and it's unusably slow and 30/30 is unusably fast. Give me the option to go 25. I asked for this a long time ago. Give me more options. Let me turn off the dumb acceleration. It isn't needed and take out freaking M/KB. There is no place for that control scheme in this game. No way in hell. Get rid of it. Focus on the main control scheme majority of the audience will be using.
Aim assist on or off is awful. The old aiming was not the best control scheme, but at least I didn't have to spray like I do now. I feel so imprecise and CQC is practically two idiots going in semi-circles firing hoping they get the most hits and someone falls down. OR you get lucky and have a team mate show up. There is NO precision. Which is insanity. I never had that issue before. Previous build would, almost, always end with someone going down in CQC. Now? Pure luck. It's still super squirmy to aim but in a way that is super noticeable. You could at least compensate for it last build. Not anymore. Any fine movement is ruined by the acceleration.
If the removal of sharpshooter was supposed to give way for more interesting CQC, I'm all for it. But, it hasn't. The core aiming system is in no way designed for CQC. It's designed for medium to long range and there really aren't many medium to long range weapons.
Quote:^this. If the aiming issues arent corrected im gone. The game is a joke at this point and uprising was a giant step backwards in my opinion. CCP can you patch me chromo build tommorow? Thnx.
I might be with you here. I'm never the person who says "I'LL LEAVE! DON'T YOU THINK I WON'T! I'LL DO IT!" But at a certain point it's ridiculous.
Did I read that the devs use M/KB? In what dimension is that acceptable for developers to use the minority control scheme to develop their game? That has to be wrong. I refuse to believe that. But, with how borked the aiming is now for DS3 users it... it seems likely.
Quote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
DS3 - X and Y axis are both at 30 with aim assist on 50% of the time and the other it's off. It seems to be more less effective of specific maps.
But, this comes as a by-product of using the Unreal engine for FPS games on a console. UE3 games have always had input lag issues. Especially the lower the framerate goes. It's simply not responsive or good enough. |
Calammar
Royal Uhlans Amarr Empire
0
|
Posted - 2013.05.08 08:53:00 -
[88] - Quote
DS3 Aim assist: On X:50 (default) (tried higher values, all the same...) Y:50 (default) (tried higher values, all the same...)
Hip fire often hits nothing, for the past two days I've had lots of encounters where we would dance around each other hip firing, nobody shooting (maybe a little hurting to the shields, but armor stays intact) the other one. Then, after having spent both primary and secondary weapons' clips we would hide from each other behind some box or a pillar, reload and dance would start all over again until someone from aside intervened and ended his or my misery... Ridiculous really...
Iron sights fire is ok at medium distance, but it's useless at close range because turning speed is too low and opponent can outwalk my aiming. Turning speed is much slower then in Chromosome, it's like I'm in a heavy suit (I'm using assult medium) or worse.
Other then that I really like Uprising, keep it up folks. |
Guile Sbarge
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.08 09:50:00 -
[89] - Quote
The problem I'm having is I can't find any middle ground in the sensitivity to the point where I'm not even sure if that's the issue. In the build before this, I was able to line up shots and fire very accurately with any weapon, targets moving or not. It was very precise. Now, when I aim, my gun goes all over the place. Not to mention when I actually shoot, I can't hit anything unless they are standing still.
Hip firing seems very inaccurate now, compared to before when it was manageable enough to use effectively. Now I can't use it for anything. And the problem isn't the damage of my weapon, it's the fact that I just cannot hit anything. Aiming down the sights, I miss constantly. Hip firing, I miss constantly.
I don't know what the issue is, but this build seems very jerky and sporadic, whereas the last build seemed to be more accurate and precise. I could fine tune my shots very easily, hip firing or aiming down the sights. But now it's completely random and it seems more up to luck than anything. I've tried fiddling with the sensitivity and I can't find anything close to what it used to be like. It's all over the place.
I use the DS3, the sensitivity I'm trying now is X70, Y70. Aim assist is on, but I have tried turning that off and on and I quite honestly can't tell the difference. When I aim with it on, I do not notice any sort of "lock" to assist my aim. I'm not complaining or anything, I'm just saying I can't feel the difference.
Everything else in the build seems great. I love the new skills, the new suits and all of the pretty new graphics. I just can't put any of that to good use because I can't actually hit anyone more than half of the time. It's pretty embarrassing to end a game positive when I know most of the kills were either grenades, people AFK, or just blind luck that the other guy had to reload and leave himself vulnerable to the last few rounds in my gun.
There doesn't seem to be any rhyme or reason to shooting people anymore Just complete, blind luck. And that's no fun. |
Saoa Scum
Judge Mercenaries
7
|
Posted - 2013.05.08 10:08:00 -
[90] - Quote
First off the mouse feels alot more precise now then it was before but it feels like its delayed in situations where there is alot of things going on.
And the hip firing is really hard on moving targets, i have speculated in that i need to aim ahead of the moving target (cause i thought the bullets need a certain time to reach the target and if he moves the bullets misses) and it actually feels like im doing better, not sure if this was intended or just my imagination.
Otherwise while aiming with my sight it feels alot better and good job on increasing kickup effect, found it more effective to burst fire rather then spray and pray |
|
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
77
|
Posted - 2013.05.08 11:19:00 -
[91] - Quote
I prefer the way aiming felt in Chromosome. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
371
|
Posted - 2013.05.08 12:36:00 -
[92] - Quote
Kbm Smoothing on Aim assist off Sensitivity 80
Ds3 Aim off 40/40
Using kbm speed and precision for ads vs non ads feel backwards. Ads feels too fast, too jumpy and imprecise. I find now I rarely even use ads as I can't line up shots.
I'm adapting to this but I don't want to get too used to it; it really needs to be fixed. Good luck! |
Vrain Matari
ZionTCD Unclaimed.
505
|
Posted - 2013.05.08 13:00:00 -
[93] - Quote
I'd really like to see CCP getting new player feedback on this. We vets ar accustomed to the old aiming dynamics and biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising? |
Parson Atreides
Ahrendee Mercenaries
299
|
Posted - 2013.05.08 17:44:00 -
[94] - Quote
Vrain Matari wrote:I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising?
New players are going to need to get used to a new aiming system regardless of what the game uses. Why, then, wouldn't we just use the same system all the people who are already playing (which is a lot) use so they don't have to learn something new as well?
I've seen plenty of threads about how bad the aiming is. I don't think it's better for new people because if it was simply a matter of adapting to the new feel, it would be okay, but the aiming system itself doesn't seem consistent and feels broken.
Just revert it so we can all go on our merry way and this build can be playable. |
wild wendigo
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.08 18:16:00 -
[95] - Quote
Medium sensitivity high sensitivity it sucks either way. |
Vrain Matari
ZionTCD Unclaimed.
506
|
Posted - 2013.05.08 18:27:00 -
[96] - Quote
Parson Atreides wrote:Vrain Matari wrote:I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising? New players are going to need to get used to a new aiming system regardless of what the game uses. Why, then, wouldn't we just use the same system all the people who are already playing (which is a lot) use so they don't have to learn something new as well? I've seen plenty of threads about how bad the aiming is. I don't think it's better for new people because if it was simply a matter of adapting to the new feel, it would be okay, but the aiming system itself doesn't seem consistent and feels broken. Just revert it so we can all go on our merry way and this build can be playable. New players - because it was the aiming in Chromosome that was different to most other fps titles out there. With Uprising, CCP has aligned the controls in DUST with what peeps should be more familiar with. Personally, what we have now reminds me a lot of killzone 2.
I'f I'm right about this new peeps should get a better 'feel' from the game - awkward controls were one of the primary complaints of peeps who tried Chromosome and never came back.
Vets goot used to the old wonky control mechanics, but that doen't mean they were good. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
17
|
Posted - 2013.05.08 18:36:00 -
[97] - Quote
Chromosome was much better. KB/M player. 100% aim assist off. Can't hit anything, mouse jumps or stalls when it likes to. I hope this wasn't intentional to make kb/m equal to DS3, because this is a shooter and people shouldn't nerf something just because others refuse to use the dominant FPS input device. If so, you made it worse. And what are people saying about this being similar to other shooters - no shooter has sensitivity issues like these. I won't play if they fail to get the aim back to normal. |
JS11
Namtar Elite Gallente Federation
1
|
Posted - 2013.05.08 18:39:00 -
[98] - Quote
Ansiiis The Trustworthy wrote:Chromosome was much better. KB/M player. 100% aim assist off. Can't hit anything, mouse jumps or stalls when it likes to. I hope this wasn't intentional to make kb/m equal to DS3, because this is a shooter and people shouldn't nerf something just because others refuse to use the dominant FPS input device. If so, you made it worse. And what are people saying about this being similar to other shooters - no shooter has sensitivity issues like these. I won't play if they fail to get the aim back to normal.
same here
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Power Romenesko
Internal Error. Negative-Feedback
1
|
Posted - 2013.05.08 18:47:00 -
[99] - Quote
Uprising build resulted in aiming becoming a poor mixture of elements between BF3 aiming and Halo target tracking.
In Uprising, I need to track my targets like Halo but cannot effectively do so because my aiming lags like BF3.
In BF3, aiming lagged and there appeared to be a delay from the time you moved your controller on a target to the time the weapon got there. However, once you got the target It didn't take long to drop someone in BF3.
In Halo, the aim snaps to where you moved the controller (no delay or significantly less delay). However, you had to track the target because Master Chief has quite a bit more shield/armor then my pitiful mortal friends in BF3.
I'm running KB/M on 90 sensitivity; smoothing off. |
Dregarian
IMPSwarm Negative-Feedback
1
|
Posted - 2013.05.08 18:53:00 -
[100] - Quote
KBM G15 / G500 Sens - 90 Smoothing - 0ff
G500 DPI inc set to max. |
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tastzlike chicken
ROGUE SPADES EoN.
69
|
Posted - 2013.05.08 18:54:00 -
[101] - Quote
I use a DS3. With X and Y sensitivities at 90/70 and an AR.
IGÇÖm willing to give it more time but I hate the aiming as it is and I think itGÇÖs multifactorial.
The controls in general feel sloppy and slow to respond. Not slow gameplay; slow response to controller input. I feel like there is a lot of dead space and that the range of joystick deviation that does result in acceleration of movement is small and difficult to manipulate; of course this could also be input lag.
The actually Aim seems GÇ£offGÇ¥ and GÇ£wrongGÇ¥ and itGÇÖs difficult for me to qualify. I tried turning aim assist on and I canGÇÖt tell if it does anything at all but IGÇÖm leaning toward: it makes things worse.
Hit detection seems worse in general or else my aim point is someplace other than where I think it is.
(heads-up: the following is not a plea to nerf scouts) Scouts seem to be curiously difficult to hit. Not only in the one-on-one dance scenario, but also when: they were engaging someone else and there was minimal lateral movement due to my angle; when I engaged one from above that was relatively stationary. I am aware of the nature of the scouts and I enjoyed the challenge of engaging them in the last build even if it did feel like a game of "guess where my hit box moved to". In this build IGÇÖve had multiple engagements that have left me puzzled as to why, frequently, I couldnGÇÖt even nick the shields.
I donGÇÖt think itGÇÖs a change in the scouts; I think itGÇÖs a degradation of the aiming mechanics.
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Doshneil Antaro
SVER True Blood Unclaimed.
38
|
Posted - 2013.05.08 19:23:00 -
[102] - Quote
I've tried both kb/m and controller. kb/m is virtually unplayable, while the controller feels better. Both are still crap to chrome. |
Appia Vibbia
Opus Arcana Orion Empire
16
|
Posted - 2013.05.08 20:01:00 -
[103] - Quote
Chromosome: KB/M at 60 for sniper, 80 for shotgun I've tried aim assist on and off, and couldn't tell the difference DS3 70/70 for sniper, 90/90 for shotgun I've tried aim assist on and off, and couldn't tell the difference on either the DS3 of KB/M
Uprising: KB/M 100. feels sluggish and I can't turn as fast as players can circle-strafe around me DS3 100/100. Same problem as above Very detrimental to my shotgun when I can't aim it because people (including me) are moving around too quickly |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
53
|
Posted - 2013.05.08 20:49:00 -
[104] - Quote
I use a DS3 and my current settings are 80 horz/ 70 vert
Since the update I've managed to log in quite a few games and in my experience I have found the current aiming mechanics to be very underwhelming. If I were to try and explain what it is that is so lacking, I'd have to answer "I'm not even sure"
Gun fights at range aren't really as bad as when I get into a CQC confrontation. In CQC I have a very hard time adjusting my aim to compensate for the strafing (either mine or my opponent).
I think that the actual mechanics of shooting people is of the utmost importance to a FPS. This game is supposed to be released on the 14th. It'd be a shame if all the new players arrived and found the current shooting mechanics in place.
Not only would they have to deal with whatever gear imbalances they encounter, they'd also have to deal with a wonky aiming system to compound their frustrations.
Roll back the gunplay from the chromosome build, and soon. |
Adhesive Twigs
L.O.T.I.S. RISE of LEGION
0
|
Posted - 2013.05.08 21:06:00 -
[105] - Quote
kb/m - smoothing off, aim assist off Every sensitivity setting seems to be the same extremely slow setting except for 20 for some reason. At 20 everything becomes ultra-fast to the point of being unusable as I'm doing 180s with hardly a move. However everything below and above is far too slow to use, and also there doesn't seem to be any variation between these settings. I've tried using another mouse but the results didn't vary.
Also I think the mouse is extra sensitive on the y-axis as when I am just trying to move horizontally it moves diagonally with the slightest deviation. I'd like to describe some of the other issues I'm having but without being at least close to being usable in terms of sensitivity I can't really do proper testing.
As far as the DS3 goes I haven't used it since my first few weeks of playing so I can't really give solid feedback there. At 80/70 the speed seems right but I'm still lacking the precision I'd like to have in a gunfight. |
Marc Snowhill
United Pwnage Service RISE of LEGION
0
|
Posted - 2013.05.08 21:21:00 -
[106] - Quote
kb/m
I got a G500 and tried various combination of DPI solution , polling rate and sensitivity. The best results I get is with 5600 DPI a Polling rate of 250mhz and Sensitivity set to 30. Oddly enough, mouse smoothing result in very low speed, even if sensitivity is set to 100.
When entering ADS it seem I cant hit the broadside of a tank. Currently kneeing and in hipfire seems to bring the best results for me.
Hope you can get the issue fixed. By the way, there is an open source project on the net called GIMX developed by MATLO . It can be used to emulate kb/m by spoofing a DS3 ID to the PS3. For all shooter I played so far GIMX worked like a charm. Might be interesting source for further improving KB/M
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howard sanchez
Zumari Force Projection Caldari State
522
|
Posted - 2013.05.08 21:43:00 -
[107] - Quote
Vrain Matari wrote:DS3.
I'm finding Uprising a lot easier to adapt to that Chromosome was. Things are starting to feel natural already as muscle memory re-trains itself.
I believe the source of the outcry over aiming in uprising is primarily because people aren't giving themselves time to adapt - it takes more than a few hours for adaptation to a new aiming system to happen, regardless of whether it's better or worse.
The second factor is because many peeps haven't realized that rotation acceleration is in effect and so the behavior of their mercs seems unpredictable. Tbh i'm finding movement at full speed with fast cornering a lot more enjoyable now. When everything has gelled i know this build will feel head and shoulders above Chromosome. In fact, it already does.
Here's a piece of data for you Wolfman: With Chromosome, i spent a lot of time in the controller settings screen, did a fair bit of reading on the forums, turned on aim assist, which i normally never use, just to get things to 'feel' right.
I kid you not, but I don't even know what the controller settings screen looks like in Uprising because i haven't needed to use it. Maybe i could tune things even better for myself, but it's honestly feeling like a moot point because my muscle memory is adapting to the new control scheme very quickly. Whatever you peeps have done, this clone is adapting to it with little effort or conscious thought.
My two cents on the matter is hang tight and give peeps a couple of weeks to adapt. You devs can see the controller response curve and know what the rotational inertias and torques for the suits are, and you know its far closer the the physics that nature has equipped us to handle and master than what we had before. Trust in your work a little longer and give us peeps time to adapt.
P.S. I honestly don't see what the problem is with showing us the controller response function and laying out the details of the physics of the suits, it would make a great geeky devblog. Looking at the guts of a system can really help people adapt to a new and seemingly alien dynamics, it makes the inexplicable familiar and natural.
Great post, Vrain. I hope CCP give serious consideration because I hold out very little hope that most of the player community can do so. |
ten80black
Nyain San
13
|
Posted - 2013.05.08 22:13:00 -
[108] - Quote
I want back to the original early Stress can accumulate the behavior of the now |
ffsoul
Judge Mercenaries
0
|
Posted - 2013.05.08 22:16:00 -
[109] - Quote
im using KBM controles..
i dont understand how people can say "the new aiming is better"... are you joking ?? Watch your screen! people are running around like headless chickens. empty clip after clip into eachother without killing anything. kills feels like you got Lucky rather than you pwned the guy..
game have gone from super awsome and realese ready into almost unplayable,Very fustrating and stupid to look at..
no week end for ccp as punishment..
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Stands Alone
Krusual Covert Operators Minmatar Republic
4
|
Posted - 2013.05.08 22:18:00 -
[110] - Quote
aiming too slow? this isnt COD... nuff said |
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Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 22:59:00 -
[111] - Quote
Quote:New players - because it was the aiming in Chromosome that was different to most other fps titles out there. With Uprising, CCP has aligned the controls in DUST with what peeps should be more familiar with. Personally, what we have now reminds me a lot of killzone 2.
I'f I'm right about this new peeps should get a better 'feel' from the game - awkward controls were one of the primary complaints of peeps who tried Chromosome and never came back.
Vets goot used to the old wonky control mechanics, but that doen't mean they were good.
Killzone 2's control scheme is what kept me from playing. What a terrible, terrible control scheme. I never played it after they patched the option for "precision mode", I believe it was called. And there was a reason they moved away from it for Killzone 3.
Old wonky control mechanics were more "refined" than what's present. The fact there is still no middle ground, sensitivity wise, is a problem. Options. They aren't a bad thing. The acceleration needs to be adjusted. The sudden ramp up in speed is ridiculous and bordering on amateurish design. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 23:00:00 -
[112] - Quote
Stands Alone wrote:aiming too slow? this isnt COD... nuff said
Some are finding it too slow. Some are finding it way too sensitive. Issue being discussed is a lack of a middle ground. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
16
|
Posted - 2013.05.09 00:02:00 -
[113] - Quote
Standard mouse Smooth off - on 10 too slow on 20 mouse all over place much higher speed on y then x Smooth on - on 80 , 90 too slow on 100 mouse all over place to fast much higer speed on y then x Result Can't play ... |
Soozu
5o1st
74
|
Posted - 2013.05.09 00:16:00 -
[114] - Quote
I spawned in small corner in a game opener next to 3 reds.... a heavy a scout and an assault... sounds like the beginning of a joke right?
I had my shotgun, guess what happened. All four of us ran out of bullets before anyone was dead.
YOU DO NOT NEED TO KNOW WHAT SETTING OR DEVICE I AM USING.
Ahem, because it doesn't matter. This system is broke beyond repair. Actually this is consistent with everything that is wrong with uprising.. you "fixed" what wasn't broken and for the sake of a fresh coat of paint, killed the game. I remember an update not long ago that was so bad with the black screen and gun-less dudes running around that you gave up and rolled it back... do it again. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
37
|
Posted - 2013.05.09 01:03:00 -
[115] - Quote
I would also like to direct people to this video - http://www.youtube.com/watch?v=5J7JJ-QWSx8
@33 seconds you will see something interesting. I don't know who's playing but look at that person trying to "aim" with the Scrambler Rifle. The acceleration is ruining any sense of precision. It's just wide and insane. |
Mossellia Delt
Militaires Sans Jeux
6
|
Posted - 2013.05.09 01:21:00 -
[116] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
Custom Controller - Sensitivty max'd - aim assist off - everything feels like its underwater and everything is to slow (It was already too slow in chromo, it got worse) Also tested with a DS3, same problem And a mouse, same problem |
Average Joe81
Circle of Huskarl Minmatar Republic
31
|
Posted - 2013.05.09 01:27:00 -
[117] - Quote
IDEA: we should be able to choose whether aim acceleration should be on or not because apparently some people like it while the majority of the people(including me) don't |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.05.09 02:05:00 -
[118] - Quote
Dual Shock 3, default settings I assume, that or bumped up slightly in sensitivity. I'm not sure how to explain the aiming problem other than to say it feels "wrong", imprecise, and like the both the gun can't be aimed where I want to shoot easily... and the hits aren't always detected right.
As a side note on aiming, it seems like enemies aren't always rendering at a distance. When looking down my scope at a crowd of snipers 265m away, they seemed to disappear/reappear without moving, like their models weren't being drawn. The chevron tells me they're there... but it makes it really hard to do something like a "headshot" even if they're not moving if they're literally invisible. |
Infekti0n
One-Armed Bandits Atrocitas
26
|
Posted - 2013.05.09 02:23:00 -
[119] - Quote
Increase hip fire sensitivity, and decrease ADS sensitivity. Also give the player the chance to adjust his ADS Sensitivity in the Options menu. That would be sweet. |
Messianic Manic
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.09 02:52:00 -
[120] - Quote
NIIKIA wrote:New aiming sux nothing was wrong with the old way don't fix what's not broken
God no! The new iron sights and aiming are just fine.... wtf is wrong with it anyway? |
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Messianic Manic
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.09 02:59:00 -
[121] - Quote
Cinnamon267 wrote:I would also like to direct people to this video - http://www.youtube.com/watch?v=5J7JJ-QWSx8@33 seconds you will see something interesting. I don't know who's playing but look at that person trying to "aim" with the Scrambler Rifle. The acceleration is ruining any sense of precision. It's just wide and insane.
Ok, yeah, I do feel the hip-to-iron sights is inconsistent. |
Sete Clifton
PSU GHOST SYNDICATE
117
|
Posted - 2013.05.09 03:17:00 -
[122] - Quote
I already made a different thread, but it's kind of related to this so I'm going to post it here just in case anyone hasn't seen it. Anyway, I made some graphs related to the turning speed and aim acceleration in Uprising. You can find them here:
https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdHRKbjM1NG5NQ081Ml9sMDR2RVl4N0E#gid=0
From what I gathered, aim acceleration appears to change quite dramatically with sensitivity, but the overall turning speed does not. |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2013.05.09 03:33:00 -
[123] - Quote
The game plays similar to counter strike now. When moving you will have a low chance of hitting anything from the hip. Strafe shooting was nerfed along with a smoothed out aiming that feels unresponsive. Even seasoned players are emptying clips on each other before getting a kill like this is still closed beta.
Try using the breach assault rifle, tactical, or crouch firing and you'll see that ccp must have tweaked the game to be played less like a ddrmax shooter and more like a slowpaced cover shooter.
They have fixed the melee though so it's not all bad. |
NIIKIA
Namtar Elite Gallente Federation
60
|
Posted - 2013.05.09 03:57:00 -
[124] - Quote
I think everyone is having an issue with it but its learnable but simply not as good as it was |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
85
|
Posted - 2013.05.09 04:21:00 -
[125] - Quote
Je-NOVA wrote:The game plays similar to counter strike now. When moving you will have a low chance of hitting anything from the hip. Strafe shooting was nerfed along with a smoothed out aiming that feels unresponsive. Even seasoned players are emptying clips on each other before getting a kill like this is still closed beta.
Try using the breach assault rifle, tactical, or crouch firing and you'll see that ccp must have tweaked the game to be played less like a ddrmax shooter and more like a slowpaced cover shooter.
They have fixed the melee though so it's not all bad.
I agree about the fact that this is now more of a cover shooter. The problem is that when you add in the fact that that you now have to do an easter egg hunt for ammo, you get a ton of frustration.
My notes so far (DS3, 60/50, AIM OFF and ON at times) - New iron sites are much better than Chromosome. It no longer completely blocks someone - Tracking a moving target feels 'rough'. There is definitely some lag there. - I actually feel that fine aiming is a little bit better but that might just be a product of the new irons. - CQC with two moving targets might as well be interpretive dance. I had one instance where another scout and I were running around each other for about a minute. - The difference between hip fire and ADS is extreme. Two targets at closer range (not CQC). In ADS you land a good amount of your hits while with hip fire you are lucky if you tickle your opponent.
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Toyboi
BetaMax. CRONOS.
30
|
Posted - 2013.05.09 06:29:00 -
[126] - Quote
this post should be on TOP of page 1. just as a reminder to ccp that time is tic toc tic toc |
Fenrir XIII
Hellstorm Inc League of Infamy
3
|
Posted - 2013.05.09 13:35:00 -
[127] - Quote
Bumping for some sort of justice. I'm kinda getting used to it or i think i am. but yeah its just , yuck... bring it back. i don't think our control scheme or sensitivity have anything to do with it. range/ spray whatever it is, it's not in our hands. Hip fire/ADS should have the same accuracy, a barrel of a gun shouldn't change accuracy because you're using your sites. Like i seen earlier, you shouldn't fix what isnt broke. If you're a sniper and an ar killed you. you should have seen it. Hell i'd be super content with the super sp fillers if you bring that back. But I understand the speccing, and sp increase, for this game is meant to be played through the long haul. but the aim is makin meh dust bone flaccid. still love the game though, trying to find different ways to cope. |
Parson Atreides
Ahrendee Mercenaries
303
|
Posted - 2013.05.09 16:22:00 -
[128] - Quote
I'm also getting slightly more used to it...in the sense that I'm touching the right analog as little as possible and using entirely character movement for aim in any close fight. The aim still sucks and should be reverted. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
53
|
Posted - 2013.05.09 19:35:00 -
[129] - Quote
UPDATE: After going back and turning the aim assist off, it's still bad.
Please roll back the shooting mechanics from the Chromosome build. |
Chase Chouhada
Osmon Surveillance Caldari State
0
|
Posted - 2013.05.09 20:21:00 -
[130] - Quote
supersayinb wrote: Please roll back the shooting mechanics from the Chromosome build.
I'm using my first forum post to +1 this.
Dust has become infuriating to play since the change. I use a keyboard and mouse and it just feels like I'm moving my mouse through jam. The lack of precision is just weird. This isn't a simple "you'll get used to it" problem, the mouse just doesn't act as you'd expect.
I'm not saying it was perfect before, but it was pretty dam good. I don't want to sound dramatic, but my time spent on Dust has plummeted since this change - It just takes so much of the fun out of the game.
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wild wendigo
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.05.12 01:44:00 -
[131] - Quote
supersayinb wrote:UPDATE: After going back and turning the aim assist off, it's still bad.
Please roll back the shooting mechanics from the Chromosome build.
I agree. I have the sensitivity set to where I can use it but it still feels jerky. It's difficult to be smooth with this aiming setup. Previous build was much better. ( I still feel like I'm running through molasses too ) |
Ydubbs81 RND
Ahrendee Mercenaries
1226
|
Posted - 2013.05.12 03:36:00 -
[132] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
It is messed up in all settings. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
75
|
Posted - 2013.05.12 03:46:00 -
[133] - Quote
With the new Aiming system, shotguns are pretty much useless.... |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
59
|
Posted - 2013.05.12 05:12:00 -
[134] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman It is messed up in all settings.
Totally agree. I've spent hr's screwing with the settings and no matter what I do...... IT SUCKS!!
Please CCP, just revert back to the chromosome mechanics.
|
Gawen Eadan
Militaires-Sans-Frontieres
7
|
Posted - 2013.05.12 05:39:00 -
[135] - Quote
X: 40 Y: 40 Aim Assist: off
Much too slow in comparison to one step up at X: 50 and Y: 50, yet 50 to 60 feels similar if not the same, which both I have a huge issue hitting people
Moving to: X: 80 Y: 80 Aim Assist: off
I start to hit things again with a great deal of accuracy.
On a side note, no matter what sensitivity, I can't aim a laser rifle "down sight" more that an inch a second it feels, if that. |
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