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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sponglyboy Squaredoo
Not Guilty EoN.
17
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Posted - 2013.05.07 14:10:00 -
[61] - Quote
Egotistikal wrote:Definitely buying BF4 now...yall screwed the pooch with this change. Blame it on whatever you want...its not right and needs to be fixed. Hopefully you don't wait around until you realize how much profit you're losing in AUR sales because this is making people quit. Personally ill give it some time to be fixed because I love the idea of this game, but please make haste.
Couldn't agree more |
JK420
SVER True Blood Unclaimed.
0
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Posted - 2013.05.07 14:38:00 -
[62] - Quote
The new aiming system is really sketchy, especially with the assault rifles. It also seems like the kick and dispersion on the ARs does not get improved from level 4 to level 5. |
F54423
D3LTA FORC3 Orion Empire
2
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Posted - 2013.05.07 15:25:00 -
[63] - Quote
Please increase the sensitivity options... this is not realisitic. Slow as hell. |
Toyboi
BetaMax. CRONOS.
22
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Posted - 2013.05.07 15:59:00 -
[64] - Quote
WE LOVE ReGnUM wrote:Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU
you are a idiot ReGtUM most of the folks having problems are kb/m users. and fyi my aim assist is ALWAYS off. ads is a joke this build |
Alldin Kan
Imperfects Negative-Feedback
189
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Posted - 2013.05.07 17:44:00 -
[65] - Quote
Not letting the thread die without a fix. |
Smoky The Bear
Intergalactic Cannibus Cartel
26
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Posted - 2013.05.07 19:20:00 -
[66] - Quote
NEw aiming is GARBAGE.. Anyone with ANYTHING good to say about the weapons (other than the AR) is LYING or should be waiting on the curb for the shortbuss.. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.05.07 19:29:00 -
[67] - Quote
Ryder Azorria wrote:Two things:
1: For the love of god, bump you sensitivity up, because CCP has lowered the base value by a fair bit - not that hard to figure out people!
2: The range bonus from the Sharpshooter skill is gone, take that into consideration when using the short range gallente AR - admittedly it's the only AR we currently have, but the scrambler should fix that.
1: i've bumped my mouse sensitivity to 100% which makes it fling all over the place. It feels like i'm trying to aim with the leg of an angry. Bumping it down to 90% my mouse moves as fast as my grandmom walks.
2: We know we know the new ranges are nice. I'm pretty sure that everybody here is smart enough to see "ok i'm not hitting better move closer". What is bothering me is that trying to follow a guy strafing right now is as hard as trying to thread a needle with a pumpgun from a few meters away. (can be done but damm it's seen everyday) |
gabriel login
Dead Six Initiative Lokun Listamenn
8
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Posted - 2013.05.07 20:27:00 -
[68] - Quote
aiming in this game has a few problems 1 is this game ment to be a hip fire slug fest becuse ads is just broken you eather aim to fast or to slow. as far as hip fire goes 1 can get use to it but when it come time to ads your better off just trying to get closer an hip fire that an the realy short range that the ar has is a joke . 2 how come on the move side of the controls thay get crosshair sensitivity deadzone width deadzone hight an turn speed these things should be on the controller side we need to be able to fine tune are controls more than 10 20 30 40 50 60 70 80 90 100 whos idea was it to make it only go up by 10 please slap them hard as hell. 3 this is less of a controller problem than a player problem but for the love of god ccp please do something about all the jumping an river danceing in this game this right here is my biggest complaint with the game overall the ability to just jump an strafe left an right not only add to the aiming problems but makes pro user harder to kill than need be. we need 100% control over our aim setting or people wil just leave an go back to games like battlefield an cod where at leat the aiming is good an you dont fight with the controller. this is a warrning ccp not a joke if you just got a new car but no matter what you did you could not steer stright not only is it not safe an will get you kiled you will be takeing that car back to get a new 1. well not only is the aiming in this game crap if not fixed mad people will be leaveing do you want that ccp only a hand full of people playing that some how got use to the broken aimimg an swear up an down there is nothing rong with it . |
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CCP Wolfman
C C P C C P Alliance
306
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Posted - 2013.05.08 03:12:00 -
[69] - Quote
Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman |
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Deluxe Edition
TeamPlayers EoN.
138
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Posted - 2013.05.08 03:18:00 -
[70] - Quote
kb/m Smoothing: ON (With it off sensitivity doesn't matter mouse movement is chaos) Sensitivity: 80 Haven't messed with any other controller setting as I only use KB/m
Do other controller setting affect the performance of kb/m? Also can we get an opption to turn off mouse deceleration and possibly get raw input? |
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matsumoto yuichi san
SVER True Blood Unclaimed.
0
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Posted - 2013.05.08 03:30:00 -
[71] - Quote
also sensitivity is higher on Y for mouse makes aiming in general hard |
Infekti0n
One-Armed Bandits Atrocitas
24
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Posted - 2013.05.08 03:31:00 -
[72] - Quote
KB/M Pre-Patch i used my sensitivity on 100, Smoothing OFF, Aim Assist ON. Pre-patch you also slowed down the sensitivity when you ADS, which was incredibly useful.
The feeling i get now is that the ADS sensitivity is way off of the hip fire sensitivity. The hipfire stance turns to slow and feel unrealistic and uncomfortable compaired to other FPS games used with a KB/M, I used to have it on 100, and ADS never gave me any problems, i could track, headshot, because it slowed down sensitivity when i used ADS. Which allowed me to use the sensitivity i liked for hipfire and moving around. Now it is like its the other way around, when im in hipfire my turn speed goes down, but when i ADS its way to sensitive, compensating is imposible, you turn up sensitivity to 100 and the turnspeed in hipfire is bearable, but ADS is impossible.
Just take the hip fire turnspeed to the Prepatch version, and the ADS sens to the prepatch version. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
302
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Posted - 2013.05.08 03:32:00 -
[73] - Quote
DS3 Sens X: 100 Sens Y: 100 Slow and unprecise
X: 90 Y: 90 Slow and unprecise
X: 80, 70, 60, 50 Y: 80, 70, 60, 50 Looks the same as 90/90
X: 40 Y: 40 Way too slow.
DS3 is not responsive, seems like you're playing a game via cloud |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
216
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Posted - 2013.05.08 03:36:00 -
[74] - Quote
I preferred Chromosmes aiming 100X over this.
@ Wolfman
DS3 Aims assist: Off Sensitivity: 20/20
I'm not exactly sure how to describe it, but the acceleration just feels completely wrong and inconsistent. Before you'd always turn at the same speed, so it was easy to figure out how much movement you need to get from point A to B, but know the acceleration makes so that you have to figure out how to aim every single time you run into a red. I basically spend more time getting my reticle on target than actually shooting.
Can't you guys just bring back the old system please? |
Egotistikal
Murderz for hire
6
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Posted - 2013.05.08 03:49:00 -
[75] - Quote
Just bring back the old aiming. It wasn't broken. Don't even try to fix whatever you changed. |
Vrain Matari
ZionTCD Unclaimed.
502
|
Posted - 2013.05.08 03:50:00 -
[76] - Quote
DS3.
I'm finding Uprising a lot easier to adapt to that Chromosome was. Things are starting to feel natural already as muscle memory re-trains itself.
I believe the source of the outcry over aiming in uprising is primarily because people aren't giving themselves time to adapt - it takes more than a few hours for adaptation to a new aiming system to happen, regardless of whether it's better or worse.
The second factor is because many peeps haven't realized that rotation acceleration is in effect and so the behavior of their mercs seems unpredictable. Tbh i'm finding movement at full speed with fast cornering a lot more enjoyable now. When everything has gelled i know this build will feel head and shoulders above Chromosome. In fact, it already does.
Here's a piece of data for you Wolfman: With Chromosome, i spent a lot of time in the controller settings screen, did a fair bit of reading on the forums, turned on aim assist, which i normally never use, just to get things to 'feel' right.
I kid you not, but I don't even know what the controller settings screen looks like in Uprising because i haven't needed to use it. Maybe i could tune things even better for myself, but it's honestly feeling like a moot point because my muscle memory is adapting to the new control scheme very quickly. Whatever you peeps have done, this clone is adapting to it with little effort or conscious thought.
My two cents on the matter is hang tight and give peeps a couple of weeks to adapt. You devs can see the controller response curve and know what the rotational inertias and torques for the suits are, and you know its far closer the the physics that nature has equipped us to handle and master than what we had before. Trust in your work a little longer and give us peeps time to adapt.
P.S. I honestly don't see what the problem is with showing us the controller response function and laying out the details of the physics of the suits, it would make a great geeky devblog. Looking at the guts of a system can really help people adapt to a new and seemingly alien dynamics, it makes the inexplicable familiar and natural. |
Cross Atu
Conspiratus Immortalis League of Infamy
906
|
Posted - 2013.05.08 04:40:00 -
[77] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
3DS
I've tried everything from 50-80 so far.
Aiming/hit detection still seems off, almost sluggish especially when making horizontal corrections.
The most extreme cases of poor performance are when attempting to place squad orders and trying to revive fallen squad mates. In both cases (as well as using my MD, AR, or Repair Tool) there have been instances of A) UI providing feedback that I am on target, but no effect occurring (unable to rep, foe taking no damage, revives not triggering) B) Corrections to aiming drag/feel 'heavy' my ability to realign my aim along a horizontal path is greatly reduced compared to Uprising (even with lower sensitivity settings in Uprising).
Thanks for looking into this, Cheers, Cross |
Citpaan Hacos
BetaMax. CRONOS.
40
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Posted - 2013.05.08 04:48:00 -
[78] - Quote
I use DS3, aim assist always off.
In Chromosome I had the sensitivity all the way down to 0. (for precise sniping, and it worked well for other weapons)
Currently I have it at 80, and it's manageable, but still... off (at 80 sniping is about where it was in chromosome, it would be better if I could go a little lower, but then non-sniping becomes bad. Trying to do anything at 0 was WEIRD.)
Firefights that used to last 2 seconds now take 20. Both are extreme, 6-10 seems like a good place to aim for. But this may involve stuff outside the aim system. |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 05:58:00 -
[79] - Quote
DS3 for me.
I've tried Aim Assist both On and Off. I've tried settings from 80/60 (hor/vert) to 40/30 and it feels totally off however I use it. CQC fights take forever and it's just as likely you both run out of bullets as it is that one of you will actually kill the other.
I'd like to see the old Chromosome aim system back again. I think a lot of people prefer that and there wasn't really anything wrong with it at all. Now that I've experienced this build's aiming, I realized just how much I liked Chromosome's... |
Ghural
The Southern Legion RISE of LEGION
75
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Posted - 2013.05.08 06:05:00 -
[80] - Quote
I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive. |
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Bazookah Tooth
Ghost Planet Syndicate
0
|
Posted - 2013.05.08 06:19:00 -
[81] - Quote
Doing my part
Amarr Heavy Suit Boundless HMG
Sensitivity= X : 80 Y : 70
This was the best set up i could find for my Heavy to keep track of moving targets,
and its still mighty hard even when not aiming
100% is too much, oddly enough
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RINON114
B.S.A.A.
129
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Posted - 2013.05.08 06:22:00 -
[82] - Quote
Ghural wrote:I find that the new mouse aiming is fine when firing off the hip, but when looking down weapon sights it's way way too sensitive. Agreed. I have started using controller again and have found much greater success.
Mouse and keyboard are the problem now for me whereas before, in Chromosone, the controller was the problem. |
Naustradamus Oracle
WarRavens Orion Empire
73
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Posted - 2013.05.08 06:26:00 -
[83] - Quote
Using KB/Mouse Sensitivity at 90% (did try 100) Smoothing off
It's hard to explain exactly what's wrong with it, I'll keep playing for now But the 2 things I can mention is hip fire is and hit moving hit detection.
Hip Fire Hip fire is fairly useless at this point for the weapons I use (Assault rifle and SMG) The hit detention of before uprising was a little to accurate I must agree, but at least if enemy was close buy and within my cross-air it hit them. Right now, it barely ever hits the person, and requires me now to use iron sights all the time, even in CQC. SMG has this issue as well where it's design is to be a CQC weapon.
Moving Hit Detection This is another issue that I've seen. The hit detection box are very accurate it seems ... but only when the person is standing still. If the person is moving, then it seems to not always detect properly. I think other people are seeing the same thing cause since Uprising, the amount of firefights I've had where I need to stand still and the other person needs to as well has gone up quite a lot.
Add both of those together, and you can imagine how frustrating it is to see a Scout shot gunner from approx 30 meters away running towards you, yet are unable to shoot him down before he gets to you and 1 shots you.
As for the rest of it ... again, it's hard to say. When KB/Mouse first came out, it took some getting used to, wasn't exactly the same experience as on PC, yet very close. This time around it feels ... just less consistent. Like I said, I'll keep playing to get a better feel for it, but for today and yesterday, I just got frustrated and left the game =/
And on Extra note: This should be for a different thread, but the nanite injector seems to be broken. You get to someone that's waiting, and you can seem to find the 'raise location' ... also, the patch notes said we could use them even without equipping them in hand. If that is indeed the case, then a in-game prompt (keyboard or otherwise) would be nice. As of yet, have not seen one :( |
OG- Kush
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.05.08 06:39:00 -
[84] - Quote
bolsh lee wrote:There is no way in hell this aim is better, I'm not sure how CCP can tell us they improved the mechanics/physics... Half the time i can't tell if its frame rate or server side, on top of those issues still being here, the aim is absolutely horrible..
Firing from the hips is worthless, I had 3 guys chasing me as i back peddled barley strafing while spraying from the hip it took those 3 guys 2 clips to kill me and I was barley strafing... These fire fights look pathetic and clunky..
Not to mention the range turns every skirmish into an ambush every one is scared to come out of their holes....
With all the problems this build has, I hate to even go there..but YES .. I would like to see actual damage done to multiple targets while straffing side to side.. its real life mechanics, and needs to be in the game at some point.. This is the ONE thing that made SURE i would never rock an AR.. it just feels stupid.. STAND ABSOLUTELY STILL while your target does the same and... see whos shied wears off faster..
SHould be headshots.. or certain guns should just ignore all armor/shields.. or something to that effect.. Let the bodies hit the floor.. its what anyone with a gun wants.. |
Parson Atreides
Ahrendee Mercenaries
297
|
Posted - 2013.05.08 06:46:00 -
[85] - Quote
OG- Kush wrote: SHould be headshots.. or certain guns should just ignore all armor/shields.. or something to that effect.. Let the bodies hit the floor.. its what anyone with a gun wants..
I want to fight people using the weapon that ignores all my armor and just takes my shields off. |
Toyboi
BetaMax. CRONOS.
30
|
Posted - 2013.05.08 07:27:00 -
[86] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
kb/m max senetivity no smoothing autoaim off |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
35
|
Posted - 2013.05.08 07:31:00 -
[87] - Quote
steadyhand amarr wrote:NIIKIA wrote:The aiming is pretty bad they had it right the first time
i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :)
The new aiming is nothing like the old aiming, for me. The sensitivity is all over the place and the acceleration is insane. There is no fine grain way of adjusting your sensitivity. I tried using 20/20 and it's unusably slow and 30/30 is unusably fast. Give me the option to go 25. I asked for this a long time ago. Give me more options. Let me turn off the dumb acceleration. It isn't needed and take out freaking M/KB. There is no place for that control scheme in this game. No way in hell. Get rid of it. Focus on the main control scheme majority of the audience will be using.
Aim assist on or off is awful. The old aiming was not the best control scheme, but at least I didn't have to spray like I do now. I feel so imprecise and CQC is practically two idiots going in semi-circles firing hoping they get the most hits and someone falls down. OR you get lucky and have a team mate show up. There is NO precision. Which is insanity. I never had that issue before. Previous build would, almost, always end with someone going down in CQC. Now? Pure luck. It's still super squirmy to aim but in a way that is super noticeable. You could at least compensate for it last build. Not anymore. Any fine movement is ruined by the acceleration.
If the removal of sharpshooter was supposed to give way for more interesting CQC, I'm all for it. But, it hasn't. The core aiming system is in no way designed for CQC. It's designed for medium to long range and there really aren't many medium to long range weapons.
Quote:^this. If the aiming issues arent corrected im gone. The game is a joke at this point and uprising was a giant step backwards in my opinion. CCP can you patch me chromo build tommorow? Thnx.
I might be with you here. I'm never the person who says "I'LL LEAVE! DON'T YOU THINK I WON'T! I'LL DO IT!" But at a certain point it's ridiculous.
Did I read that the devs use M/KB? In what dimension is that acceptable for developers to use the minority control scheme to develop their game? That has to be wrong. I refuse to believe that. But, with how borked the aiming is now for DS3 users it... it seems likely.
Quote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
DS3 - X and Y axis are both at 30 with aim assist on 50% of the time and the other it's off. It seems to be more less effective of specific maps.
But, this comes as a by-product of using the Unreal engine for FPS games on a console. UE3 games have always had input lag issues. Especially the lower the framerate goes. It's simply not responsive or good enough. |
Calammar
Royal Uhlans Amarr Empire
0
|
Posted - 2013.05.08 08:53:00 -
[88] - Quote
DS3 Aim assist: On X:50 (default) (tried higher values, all the same...) Y:50 (default) (tried higher values, all the same...)
Hip fire often hits nothing, for the past two days I've had lots of encounters where we would dance around each other hip firing, nobody shooting (maybe a little hurting to the shields, but armor stays intact) the other one. Then, after having spent both primary and secondary weapons' clips we would hide from each other behind some box or a pillar, reload and dance would start all over again until someone from aside intervened and ended his or my misery... Ridiculous really...
Iron sights fire is ok at medium distance, but it's useless at close range because turning speed is too low and opponent can outwalk my aiming. Turning speed is much slower then in Chromosome, it's like I'm in a heavy suit (I'm using assult medium) or worse.
Other then that I really like Uprising, keep it up folks. |
Guile Sbarge
Subdreddit Test Alliance Please Ignore
0
|
Posted - 2013.05.08 09:50:00 -
[89] - Quote
The problem I'm having is I can't find any middle ground in the sensitivity to the point where I'm not even sure if that's the issue. In the build before this, I was able to line up shots and fire very accurately with any weapon, targets moving or not. It was very precise. Now, when I aim, my gun goes all over the place. Not to mention when I actually shoot, I can't hit anything unless they are standing still.
Hip firing seems very inaccurate now, compared to before when it was manageable enough to use effectively. Now I can't use it for anything. And the problem isn't the damage of my weapon, it's the fact that I just cannot hit anything. Aiming down the sights, I miss constantly. Hip firing, I miss constantly.
I don't know what the issue is, but this build seems very jerky and sporadic, whereas the last build seemed to be more accurate and precise. I could fine tune my shots very easily, hip firing or aiming down the sights. But now it's completely random and it seems more up to luck than anything. I've tried fiddling with the sensitivity and I can't find anything close to what it used to be like. It's all over the place.
I use the DS3, the sensitivity I'm trying now is X70, Y70. Aim assist is on, but I have tried turning that off and on and I quite honestly can't tell the difference. When I aim with it on, I do not notice any sort of "lock" to assist my aim. I'm not complaining or anything, I'm just saying I can't feel the difference.
Everything else in the build seems great. I love the new skills, the new suits and all of the pretty new graphics. I just can't put any of that to good use because I can't actually hit anyone more than half of the time. It's pretty embarrassing to end a game positive when I know most of the kills were either grenades, people AFK, or just blind luck that the other guy had to reload and leave himself vulnerable to the last few rounds in my gun.
There doesn't seem to be any rhyme or reason to shooting people anymore Just complete, blind luck. And that's no fun. |
Saoa Scum
Judge Mercenaries
7
|
Posted - 2013.05.08 10:08:00 -
[90] - Quote
First off the mouse feels alot more precise now then it was before but it feels like its delayed in situations where there is alot of things going on.
And the hip firing is really hard on moving targets, i have speculated in that i need to aim ahead of the moving target (cause i thought the bullets need a certain time to reach the target and if he moves the bullets misses) and it actually feels like im doing better, not sure if this was intended or just my imagination.
Otherwise while aiming with my sight it feels alot better and good job on increasing kickup effect, found it more effective to burst fire rather then spray and pray |
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