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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Messianic Manic
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.09 02:59:00 -
[121] - Quote
Cinnamon267 wrote:I would also like to direct people to this video - http://www.youtube.com/watch?v=5J7JJ-QWSx8@33 seconds you will see something interesting. I don't know who's playing but look at that person trying to "aim" with the Scrambler Rifle. The acceleration is ruining any sense of precision. It's just wide and insane.
Ok, yeah, I do feel the hip-to-iron sights is inconsistent. |
Sete Clifton
PSU GHOST SYNDICATE
117
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Posted - 2013.05.09 03:17:00 -
[122] - Quote
I already made a different thread, but it's kind of related to this so I'm going to post it here just in case anyone hasn't seen it. Anyway, I made some graphs related to the turning speed and aim acceleration in Uprising. You can find them here:
https://docs.google.com/spreadsheet/ccc?key=0AqMshc-A6HVHdHRKbjM1NG5NQ081Ml9sMDR2RVl4N0E#gid=0
From what I gathered, aim acceleration appears to change quite dramatically with sensitivity, but the overall turning speed does not. |
Je-NOVA
Zumari Force Projection Caldari State
3
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Posted - 2013.05.09 03:33:00 -
[123] - Quote
The game plays similar to counter strike now. When moving you will have a low chance of hitting anything from the hip. Strafe shooting was nerfed along with a smoothed out aiming that feels unresponsive. Even seasoned players are emptying clips on each other before getting a kill like this is still closed beta.
Try using the breach assault rifle, tactical, or crouch firing and you'll see that ccp must have tweaked the game to be played less like a ddrmax shooter and more like a slowpaced cover shooter.
They have fixed the melee though so it's not all bad. |
NIIKIA
Namtar Elite Gallente Federation
60
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Posted - 2013.05.09 03:57:00 -
[124] - Quote
I think everyone is having an issue with it but its learnable but simply not as good as it was |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
85
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Posted - 2013.05.09 04:21:00 -
[125] - Quote
Je-NOVA wrote:The game plays similar to counter strike now. When moving you will have a low chance of hitting anything from the hip. Strafe shooting was nerfed along with a smoothed out aiming that feels unresponsive. Even seasoned players are emptying clips on each other before getting a kill like this is still closed beta.
Try using the breach assault rifle, tactical, or crouch firing and you'll see that ccp must have tweaked the game to be played less like a ddrmax shooter and more like a slowpaced cover shooter.
They have fixed the melee though so it's not all bad.
I agree about the fact that this is now more of a cover shooter. The problem is that when you add in the fact that that you now have to do an easter egg hunt for ammo, you get a ton of frustration.
My notes so far (DS3, 60/50, AIM OFF and ON at times) - New iron sites are much better than Chromosome. It no longer completely blocks someone - Tracking a moving target feels 'rough'. There is definitely some lag there. - I actually feel that fine aiming is a little bit better but that might just be a product of the new irons. - CQC with two moving targets might as well be interpretive dance. I had one instance where another scout and I were running around each other for about a minute. - The difference between hip fire and ADS is extreme. Two targets at closer range (not CQC). In ADS you land a good amount of your hits while with hip fire you are lucky if you tickle your opponent.
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Toyboi
BetaMax. CRONOS.
30
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Posted - 2013.05.09 06:29:00 -
[126] - Quote
this post should be on TOP of page 1. just as a reminder to ccp that time is tic toc tic toc |
Fenrir XIII
Hellstorm Inc League of Infamy
3
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Posted - 2013.05.09 13:35:00 -
[127] - Quote
Bumping for some sort of justice. I'm kinda getting used to it or i think i am. but yeah its just , yuck... bring it back. i don't think our control scheme or sensitivity have anything to do with it. range/ spray whatever it is, it's not in our hands. Hip fire/ADS should have the same accuracy, a barrel of a gun shouldn't change accuracy because you're using your sites. Like i seen earlier, you shouldn't fix what isnt broke. If you're a sniper and an ar killed you. you should have seen it. Hell i'd be super content with the super sp fillers if you bring that back. But I understand the speccing, and sp increase, for this game is meant to be played through the long haul. but the aim is makin meh dust bone flaccid. still love the game though, trying to find different ways to cope. |
Parson Atreides
Ahrendee Mercenaries
303
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Posted - 2013.05.09 16:22:00 -
[128] - Quote
I'm also getting slightly more used to it...in the sense that I'm touching the right analog as little as possible and using entirely character movement for aim in any close fight. The aim still sucks and should be reverted. |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
53
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Posted - 2013.05.09 19:35:00 -
[129] - Quote
UPDATE: After going back and turning the aim assist off, it's still bad.
Please roll back the shooting mechanics from the Chromosome build. |
Chase Chouhada
Osmon Surveillance Caldari State
0
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Posted - 2013.05.09 20:21:00 -
[130] - Quote
supersayinb wrote: Please roll back the shooting mechanics from the Chromosome build.
I'm using my first forum post to +1 this.
Dust has become infuriating to play since the change. I use a keyboard and mouse and it just feels like I'm moving my mouse through jam. The lack of precision is just weird. This isn't a simple "you'll get used to it" problem, the mouse just doesn't act as you'd expect.
I'm not saying it was perfect before, but it was pretty dam good. I don't want to sound dramatic, but my time spent on Dust has plummeted since this change - It just takes so much of the fun out of the game.
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wild wendigo
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.12 01:44:00 -
[131] - Quote
supersayinb wrote:UPDATE: After going back and turning the aim assist off, it's still bad.
Please roll back the shooting mechanics from the Chromosome build.
I agree. I have the sensitivity set to where I can use it but it still feels jerky. It's difficult to be smooth with this aiming setup. Previous build was much better. ( I still feel like I'm running through molasses too ) |
Ydubbs81 RND
Ahrendee Mercenaries
1226
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Posted - 2013.05.12 03:36:00 -
[132] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
It is messed up in all settings. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
75
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Posted - 2013.05.12 03:46:00 -
[133] - Quote
With the new Aiming system, shotguns are pretty much useless.... |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
59
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Posted - 2013.05.12 05:12:00 -
[134] - Quote
Ydubbs81 RND wrote:CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman It is messed up in all settings.
Totally agree. I've spent hr's screwing with the settings and no matter what I do...... IT SUCKS!!
Please CCP, just revert back to the chromosome mechanics.
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Gawen Eadan
Militaires-Sans-Frontieres
7
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Posted - 2013.05.12 05:39:00 -
[135] - Quote
X: 40 Y: 40 Aim Assist: off
Much too slow in comparison to one step up at X: 50 and Y: 50, yet 50 to 60 feels similar if not the same, which both I have a huge issue hitting people
Moving to: X: 80 Y: 80 Aim Assist: off
I start to hit things again with a great deal of accuracy.
On a side note, no matter what sensitivity, I can't aim a laser rifle "down sight" more that an inch a second it feels, if that. |
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