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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Indy Strizer
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
77
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Posted - 2013.05.08 11:19:00 -
[91] - Quote
I prefer the way aiming felt in Chromosome. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
371
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Posted - 2013.05.08 12:36:00 -
[92] - Quote
Kbm Smoothing on Aim assist off Sensitivity 80
Ds3 Aim off 40/40
Using kbm speed and precision for ads vs non ads feel backwards. Ads feels too fast, too jumpy and imprecise. I find now I rarely even use ads as I can't line up shots.
I'm adapting to this but I don't want to get too used to it; it really needs to be fixed. Good luck! |
Vrain Matari
ZionTCD Unclaimed.
505
|
Posted - 2013.05.08 13:00:00 -
[93] - Quote
I'd really like to see CCP getting new player feedback on this. We vets ar accustomed to the old aiming dynamics and biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising? |
Parson Atreides
Ahrendee Mercenaries
299
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Posted - 2013.05.08 17:44:00 -
[94] - Quote
Vrain Matari wrote:I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising?
New players are going to need to get used to a new aiming system regardless of what the game uses. Why, then, wouldn't we just use the same system all the people who are already playing (which is a lot) use so they don't have to learn something new as well?
I've seen plenty of threads about how bad the aiming is. I don't think it's better for new people because if it was simply a matter of adapting to the new feel, it would be okay, but the aiming system itself doesn't seem consistent and feels broken.
Just revert it so we can all go on our merry way and this build can be playable. |
wild wendigo
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.08 18:16:00 -
[95] - Quote
Medium sensitivity high sensitivity it sucks either way. |
Vrain Matari
ZionTCD Unclaimed.
506
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Posted - 2013.05.08 18:27:00 -
[96] - Quote
Parson Atreides wrote:Vrain Matari wrote:I'd really like to see CCP getting new player feedback on this. We vets are accustomed to the old aiming dynamics and are biased.
The entire motivation for the new system is that the game feel natural and enjoyable to new visitors to DUST.
Anybody heard any feedback on aiming from noobs who joined us for Uprising? New players are going to need to get used to a new aiming system regardless of what the game uses. Why, then, wouldn't we just use the same system all the people who are already playing (which is a lot) use so they don't have to learn something new as well? I've seen plenty of threads about how bad the aiming is. I don't think it's better for new people because if it was simply a matter of adapting to the new feel, it would be okay, but the aiming system itself doesn't seem consistent and feels broken. Just revert it so we can all go on our merry way and this build can be playable. New players - because it was the aiming in Chromosome that was different to most other fps titles out there. With Uprising, CCP has aligned the controls in DUST with what peeps should be more familiar with. Personally, what we have now reminds me a lot of killzone 2.
I'f I'm right about this new peeps should get a better 'feel' from the game - awkward controls were one of the primary complaints of peeps who tried Chromosome and never came back.
Vets goot used to the old wonky control mechanics, but that doen't mean they were good. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
17
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Posted - 2013.05.08 18:36:00 -
[97] - Quote
Chromosome was much better. KB/M player. 100% aim assist off. Can't hit anything, mouse jumps or stalls when it likes to. I hope this wasn't intentional to make kb/m equal to DS3, because this is a shooter and people shouldn't nerf something just because others refuse to use the dominant FPS input device. If so, you made it worse. And what are people saying about this being similar to other shooters - no shooter has sensitivity issues like these. I won't play if they fail to get the aim back to normal. |
JS11
Namtar Elite Gallente Federation
1
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Posted - 2013.05.08 18:39:00 -
[98] - Quote
Ansiiis The Trustworthy wrote:Chromosome was much better. KB/M player. 100% aim assist off. Can't hit anything, mouse jumps or stalls when it likes to. I hope this wasn't intentional to make kb/m equal to DS3, because this is a shooter and people shouldn't nerf something just because others refuse to use the dominant FPS input device. If so, you made it worse. And what are people saying about this being similar to other shooters - no shooter has sensitivity issues like these. I won't play if they fail to get the aim back to normal.
same here
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Power Romenesko
Internal Error. Negative-Feedback
1
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Posted - 2013.05.08 18:47:00 -
[99] - Quote
Uprising build resulted in aiming becoming a poor mixture of elements between BF3 aiming and Halo target tracking.
In Uprising, I need to track my targets like Halo but cannot effectively do so because my aiming lags like BF3.
In BF3, aiming lagged and there appeared to be a delay from the time you moved your controller on a target to the time the weapon got there. However, once you got the target It didn't take long to drop someone in BF3.
In Halo, the aim snaps to where you moved the controller (no delay or significantly less delay). However, you had to track the target because Master Chief has quite a bit more shield/armor then my pitiful mortal friends in BF3.
I'm running KB/M on 90 sensitivity; smoothing off. |
Dregarian
IMPSwarm Negative-Feedback
1
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Posted - 2013.05.08 18:53:00 -
[100] - Quote
KBM G15 / G500 Sens - 90 Smoothing - 0ff
G500 DPI inc set to max. |
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tastzlike chicken
ROGUE SPADES EoN.
69
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Posted - 2013.05.08 18:54:00 -
[101] - Quote
I use a DS3. With X and Y sensitivities at 90/70 and an AR.
IGÇÖm willing to give it more time but I hate the aiming as it is and I think itGÇÖs multifactorial.
The controls in general feel sloppy and slow to respond. Not slow gameplay; slow response to controller input. I feel like there is a lot of dead space and that the range of joystick deviation that does result in acceleration of movement is small and difficult to manipulate; of course this could also be input lag.
The actually Aim seems GÇ£offGÇ¥ and GÇ£wrongGÇ¥ and itGÇÖs difficult for me to qualify. I tried turning aim assist on and I canGÇÖt tell if it does anything at all but IGÇÖm leaning toward: it makes things worse.
Hit detection seems worse in general or else my aim point is someplace other than where I think it is.
(heads-up: the following is not a plea to nerf scouts) Scouts seem to be curiously difficult to hit. Not only in the one-on-one dance scenario, but also when: they were engaging someone else and there was minimal lateral movement due to my angle; when I engaged one from above that was relatively stationary. I am aware of the nature of the scouts and I enjoyed the challenge of engaging them in the last build even if it did feel like a game of "guess where my hit box moved to". In this build IGÇÖve had multiple engagements that have left me puzzled as to why, frequently, I couldnGÇÖt even nick the shields.
I donGÇÖt think itGÇÖs a change in the scouts; I think itGÇÖs a degradation of the aiming mechanics.
|
Doshneil Antaro
SVER True Blood Unclaimed.
38
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Posted - 2013.05.08 19:23:00 -
[102] - Quote
I've tried both kb/m and controller. kb/m is virtually unplayable, while the controller feels better. Both are still crap to chrome. |
Appia Vibbia
Opus Arcana Orion Empire
16
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Posted - 2013.05.08 20:01:00 -
[103] - Quote
Chromosome: KB/M at 60 for sniper, 80 for shotgun I've tried aim assist on and off, and couldn't tell the difference DS3 70/70 for sniper, 90/90 for shotgun I've tried aim assist on and off, and couldn't tell the difference on either the DS3 of KB/M
Uprising: KB/M 100. feels sluggish and I can't turn as fast as players can circle-strafe around me DS3 100/100. Same problem as above Very detrimental to my shotgun when I can't aim it because people (including me) are moving around too quickly |
supersayinb
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
53
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Posted - 2013.05.08 20:49:00 -
[104] - Quote
I use a DS3 and my current settings are 80 horz/ 70 vert
Since the update I've managed to log in quite a few games and in my experience I have found the current aiming mechanics to be very underwhelming. If I were to try and explain what it is that is so lacking, I'd have to answer "I'm not even sure"
Gun fights at range aren't really as bad as when I get into a CQC confrontation. In CQC I have a very hard time adjusting my aim to compensate for the strafing (either mine or my opponent).
I think that the actual mechanics of shooting people is of the utmost importance to a FPS. This game is supposed to be released on the 14th. It'd be a shame if all the new players arrived and found the current shooting mechanics in place.
Not only would they have to deal with whatever gear imbalances they encounter, they'd also have to deal with a wonky aiming system to compound their frustrations.
Roll back the gunplay from the chromosome build, and soon. |
Adhesive Twigs
L.O.T.I.S. RISE of LEGION
0
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Posted - 2013.05.08 21:06:00 -
[105] - Quote
kb/m - smoothing off, aim assist off Every sensitivity setting seems to be the same extremely slow setting except for 20 for some reason. At 20 everything becomes ultra-fast to the point of being unusable as I'm doing 180s with hardly a move. However everything below and above is far too slow to use, and also there doesn't seem to be any variation between these settings. I've tried using another mouse but the results didn't vary.
Also I think the mouse is extra sensitive on the y-axis as when I am just trying to move horizontally it moves diagonally with the slightest deviation. I'd like to describe some of the other issues I'm having but without being at least close to being usable in terms of sensitivity I can't really do proper testing.
As far as the DS3 goes I haven't used it since my first few weeks of playing so I can't really give solid feedback there. At 80/70 the speed seems right but I'm still lacking the precision I'd like to have in a gunfight. |
Marc Snowhill
United Pwnage Service RISE of LEGION
0
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Posted - 2013.05.08 21:21:00 -
[106] - Quote
kb/m
I got a G500 and tried various combination of DPI solution , polling rate and sensitivity. The best results I get is with 5600 DPI a Polling rate of 250mhz and Sensitivity set to 30. Oddly enough, mouse smoothing result in very low speed, even if sensitivity is set to 100.
When entering ADS it seem I cant hit the broadside of a tank. Currently kneeing and in hipfire seems to bring the best results for me.
Hope you can get the issue fixed. By the way, there is an open source project on the net called GIMX developed by MATLO . It can be used to emulate kb/m by spoofing a DS3 ID to the PS3. For all shooter I played so far GIMX worked like a charm. Might be interesting source for further improving KB/M
|
howard sanchez
Zumari Force Projection Caldari State
522
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Posted - 2013.05.08 21:43:00 -
[107] - Quote
Vrain Matari wrote:DS3.
I'm finding Uprising a lot easier to adapt to that Chromosome was. Things are starting to feel natural already as muscle memory re-trains itself.
I believe the source of the outcry over aiming in uprising is primarily because people aren't giving themselves time to adapt - it takes more than a few hours for adaptation to a new aiming system to happen, regardless of whether it's better or worse.
The second factor is because many peeps haven't realized that rotation acceleration is in effect and so the behavior of their mercs seems unpredictable. Tbh i'm finding movement at full speed with fast cornering a lot more enjoyable now. When everything has gelled i know this build will feel head and shoulders above Chromosome. In fact, it already does.
Here's a piece of data for you Wolfman: With Chromosome, i spent a lot of time in the controller settings screen, did a fair bit of reading on the forums, turned on aim assist, which i normally never use, just to get things to 'feel' right.
I kid you not, but I don't even know what the controller settings screen looks like in Uprising because i haven't needed to use it. Maybe i could tune things even better for myself, but it's honestly feeling like a moot point because my muscle memory is adapting to the new control scheme very quickly. Whatever you peeps have done, this clone is adapting to it with little effort or conscious thought.
My two cents on the matter is hang tight and give peeps a couple of weeks to adapt. You devs can see the controller response curve and know what the rotational inertias and torques for the suits are, and you know its far closer the the physics that nature has equipped us to handle and master than what we had before. Trust in your work a little longer and give us peeps time to adapt.
P.S. I honestly don't see what the problem is with showing us the controller response function and laying out the details of the physics of the suits, it would make a great geeky devblog. Looking at the guts of a system can really help people adapt to a new and seemingly alien dynamics, it makes the inexplicable familiar and natural.
Great post, Vrain. I hope CCP give serious consideration because I hold out very little hope that most of the player community can do so. |
ten80black
Nyain San
13
|
Posted - 2013.05.08 22:13:00 -
[108] - Quote
I want back to the original early Stress can accumulate the behavior of the now |
ffsoul
Judge Mercenaries
0
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Posted - 2013.05.08 22:16:00 -
[109] - Quote
im using KBM controles..
i dont understand how people can say "the new aiming is better"... are you joking ?? Watch your screen! people are running around like headless chickens. empty clip after clip into eachother without killing anything. kills feels like you got Lucky rather than you pwned the guy..
game have gone from super awsome and realese ready into almost unplayable,Very fustrating and stupid to look at..
no week end for ccp as punishment..
|
Stands Alone
Krusual Covert Operators Minmatar Republic
4
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Posted - 2013.05.08 22:18:00 -
[110] - Quote
aiming too slow? this isnt COD... nuff said |
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Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
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Posted - 2013.05.08 22:59:00 -
[111] - Quote
Quote:New players - because it was the aiming in Chromosome that was different to most other fps titles out there. With Uprising, CCP has aligned the controls in DUST with what peeps should be more familiar with. Personally, what we have now reminds me a lot of killzone 2.
I'f I'm right about this new peeps should get a better 'feel' from the game - awkward controls were one of the primary complaints of peeps who tried Chromosome and never came back.
Vets goot used to the old wonky control mechanics, but that doen't mean they were good.
Killzone 2's control scheme is what kept me from playing. What a terrible, terrible control scheme. I never played it after they patched the option for "precision mode", I believe it was called. And there was a reason they moved away from it for Killzone 3.
Old wonky control mechanics were more "refined" than what's present. The fact there is still no middle ground, sensitivity wise, is a problem. Options. They aren't a bad thing. The acceleration needs to be adjusted. The sudden ramp up in speed is ridiculous and bordering on amateurish design. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
36
|
Posted - 2013.05.08 23:00:00 -
[112] - Quote
Stands Alone wrote:aiming too slow? this isnt COD... nuff said
Some are finding it too slow. Some are finding it way too sensitive. Issue being discussed is a lack of a middle ground. |
Kazio De Vihura
Rave Technologies Inc. C0VEN
16
|
Posted - 2013.05.09 00:02:00 -
[113] - Quote
Standard mouse Smooth off - on 10 too slow on 20 mouse all over place much higher speed on y then x Smooth on - on 80 , 90 too slow on 100 mouse all over place to fast much higer speed on y then x Result Can't play ... |
Soozu
5o1st
74
|
Posted - 2013.05.09 00:16:00 -
[114] - Quote
I spawned in small corner in a game opener next to 3 reds.... a heavy a scout and an assault... sounds like the beginning of a joke right?
I had my shotgun, guess what happened. All four of us ran out of bullets before anyone was dead.
YOU DO NOT NEED TO KNOW WHAT SETTING OR DEVICE I AM USING.
Ahem, because it doesn't matter. This system is broke beyond repair. Actually this is consistent with everything that is wrong with uprising.. you "fixed" what wasn't broken and for the sake of a fresh coat of paint, killed the game. I remember an update not long ago that was so bad with the black screen and gun-less dudes running around that you gave up and rolled it back... do it again. |
Cinnamon267
Sinq Laison Gendarmes Gallente Federation
37
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Posted - 2013.05.09 01:03:00 -
[115] - Quote
I would also like to direct people to this video - http://www.youtube.com/watch?v=5J7JJ-QWSx8
@33 seconds you will see something interesting. I don't know who's playing but look at that person trying to "aim" with the Scrambler Rifle. The acceleration is ruining any sense of precision. It's just wide and insane. |
Mossellia Delt
Militaires Sans Jeux
6
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Posted - 2013.05.09 01:21:00 -
[116] - Quote
CCP Wolfman wrote:Hi guys,
We are looking in to this. It would be extremely useful if you could report the control method you are using, the specific settings you have (sensitivity, smoothing on etc) and the issues you are experiencing with those specific settings. This way we can test your settings ourselves to help isolate potential issues.
Cheers
CCP Wolfman
Custom Controller - Sensitivty max'd - aim assist off - everything feels like its underwater and everything is to slow (It was already too slow in chromo, it got worse) Also tested with a DS3, same problem And a mouse, same problem |
Average Joe81
Circle of Huskarl Minmatar Republic
31
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Posted - 2013.05.09 01:27:00 -
[117] - Quote
IDEA: we should be able to choose whether aim acceleration should be on or not because apparently some people like it while the majority of the people(including me) don't |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
105
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Posted - 2013.05.09 02:05:00 -
[118] - Quote
Dual Shock 3, default settings I assume, that or bumped up slightly in sensitivity. I'm not sure how to explain the aiming problem other than to say it feels "wrong", imprecise, and like the both the gun can't be aimed where I want to shoot easily... and the hits aren't always detected right.
As a side note on aiming, it seems like enemies aren't always rendering at a distance. When looking down my scope at a crowd of snipers 265m away, they seemed to disappear/reappear without moving, like their models weren't being drawn. The chevron tells me they're there... but it makes it really hard to do something like a "headshot" even if they're not moving if they're literally invisible. |
Infekti0n
One-Armed Bandits Atrocitas
26
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Posted - 2013.05.09 02:23:00 -
[119] - Quote
Increase hip fire sensitivity, and decrease ADS sensitivity. Also give the player the chance to adjust his ADS Sensitivity in the Options menu. That would be sweet. |
Messianic Manic
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.05.09 02:52:00 -
[120] - Quote
NIIKIA wrote:New aiming sux nothing was wrong with the old way don't fix what's not broken
God no! The new iron sights and aiming are just fine.... wtf is wrong with it anyway? |
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